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Clear Normal Mode | Devil May Cry Dante Costume Hard Difficulty Mode |
Clear Hard Mode | DMC Dante Shirtless Costume Lady Alternate Costume Dante Must Die Difficulty Mode |
Clear Dante Must Die Mode | Super Dante Costume Lady Alternate Costume Heaven or Hell Difficulty |
Heaven or Hell Difficulty | No rewards |
Secret Missions
Secret mission one: the exorcist.
Defeat All Enemies Within The Time Limit.
Mission 2: 13th Avenue (Doorway near one of the dumpsters)
This isn't a very difficult mission to accomplish; you have one minute in which to defeat a half-dozen or so enemies, including Sloths, Lusts, and Prides. Don't go for the showboating moves like Breakdowns; just use your normal combos and attack as quickly as possible. When all of the Sloths are dead, you'll gain a Blue Orb, but before you nab it, break all of the chairs and tables again for more red orbs. If you want to repeat the mission, you can; the blue orb reward is replaced by 100 red orbs, which is a marginal prize for the effort, even including the orbs you get from the enemies.
Secret Mission Two: Untouchable
Defeat all enemies while taking no damage.
Mission 5: Surge of Fortunas (Before riding the elevator up, examine the red structure on the wall.)
In this mission, you'll be tasked with killing four Enigmas without taking any damage at all. This can be difficult, thanks to their quick-moving projectile attacks; if you're having trouble, you may hold off on this mission until you have a weapon like Nevan or Kalina Ann to affect all or most of the Enigmas at once.
Secret Mission Three: Death From Above
Stay in the air for 20 seconds or more.
Mission 7: The Dark Corridor (Immediately after the mission begins, double-jump over a lamp to reach a small alcove with a red orb in it.)
The goal here is to stay afloat for a full 20 seconds. Yeah, 20 seconds! It's going to be pretty challenging, but since you have the ability to customize your equipment at the beginning of the level, and this secret mission is found immediately afterwards, you should be able to pull it off. Grab Rebellion and Swordmaster to have an easier time of it, and if you have Nevan's Air Raid, all's the better. This latter isn't necessary, though.
The key here is to know that you can jump off of the heads of the Pride enemies that appear here. This is easiest to do if you herd them into one of the corners of the room and start jumping; as you jump into the air, they'll start leaping after you, allowing you to boost up off of their heads and repeat the process. You can Rebellions' Aerial Rave move (just hit O while in midair) to keep yourself afloat for a moment if no one's jumping up after you, or use Ebony & Ivory for the same purpose. This mission isn't too tall of a task when you know what to do; check our video for a more exact demonstration.
Secret Mission Four: Devil's Teeter-totter
Ride the elevator to the top.
Mission 8: Leviathan's Stomach (Jump to the rear of the cavern, underneath the pirate ship, and break the planks there to reveal a blue panel.)
This one is going to be nearly impossible to do when you first come across it. The problem here is that the elevator you're supposed to ride to the top will be continually under siege by Devil Triggered (and nigh unkillable) Prides, who will weight down the platform until it eventually crashes back to the bottom of the shaft. In order to get the platform all the way to the top of the shaft, then, you'll need to find some way to get them off.
One method of doing so is to use Rebellion's Stinger attack to push enemies off; feel free to try this when you first reach the mission if you wish. A much, much simpler way to do this is to wait until you get Lady's Kalina Ann rocket launcher, and use that; although it won't damage these guys very much, it will still retain its explosive properties and will easily knock them off. You can also try using Nevan's Combo #3 while you're in Devil Trigger mode, which should knock enemies back as soon as they touch the electrical orb. You may need to use a couple of Devil Stars to keep your Trigger fueled throughout the entire ride, though.
Secret Mission Five: Destroyer
Destroy every destructible background object within the time limit.
Mission 9: Limestone Cavern (Jump up to the upper level of the area (check the map to spot where it is), then use the red panel.)
Your goal here is to destroy all 50 objects in the Bullseye bar within 40 seconds. This is doable with the equipment you have when you first reach this area - we managed to do it with nothing but Rebellion's normal attacks. The primary confusion factor is not knowing where all of the objects are. The most confusing are the barstool in the darkness near the central pillar here and the few new objects in the area, such as the beer bottles on the shelves by the wall and the barrels hidden behind the three dartboards.
Secret Mission Six: Flight Of The Demon
Collect every red orb within the time limit.
Mission 10: Subterranean Lake (After using the Stone Mask to raise the bridge and grabbing the Neo-Generator, walk around to the right of the statue there and use the small pillar to enter the mission.)
Your goal here is to collect all forty orbs in Leviathan's Stomach before the time runs out. This is only going to be possible to do if you use Nevan's Air Raid ability and have a good number of Purple Orbs to extend your meter; you may just want to wait a few levels to get the red orbs to afford this stuff, then come back and polish this mission off.
To begin with, start out by jumping up and starting an Air Raid, then following the trail of red orbs to your right until you reach a set that lead down to the lower level. Disengage the Air Raid, drop down to grab the orbs, then start another Air Raid when you hit the bottom of the area to collect the rest.
Secret Mission Seven: Hang 10
Obtain the blue orb fragment within the time limit.
Mission 11: Gears of Madness (This one's tough to spot. If you drop down to the lower portion of the gears and head towards the door there, there'll be a small, dark platform near it. You need to jump up there, then Air Hike up to the platform above it to find the secret mission.)
This is a pretty tough mission to get through when you first come across it. In order to get to the blue orb fragment in time, you'll either need to knock down the enemies here and jump onto their bodies (as the loading screen indicates) or just use your Devil Trigger for the boost of speed that it affords. If you have seven or more Devil Trigger orbs in your gauge, then you should only need to use all of that (you can repeat the mission and fail it repeatedly after whacking on one of the enemies to build the gauge up), then just run or dash to the fragment to make it within the time limit. If you have a Devil Star, then you can also use that when you run out of Devil Trigger to recharge your gauge.
Secret Mission Eight: Tough Guys
Destroy Every Enemy.
Mission 13: Spiral Staircase (As you descend the staircase, note that the third light you see is red instead of white; tap O near it to find the secret mission.)
There's no time limits here, so feel free to whittle away at your enemies at your own speed. You'll mostly be fighting Arachnes, but the final two foes are both Vanguards, so be sure to choose your weapons appropriately.
Secret Mission Nine: Target Practice
Do not let a single enemy escape.
Mission 14: Vestibule (As you pass through the corridor with two blue flames, look up to find a hole in the wall. Jump in here to find the mission.)
The goal here is to kill all of the enemies on the upper railcars as they glide by your position. To do this, you're going to need to target the Wrath enemies, then polish off any remaining enemies on the trams before they whir away; if any cars manage to leave the screen with enemies still on them, you'll lose.
We like to bring Ebony & Ivory and Spiral to this party. Spiral will usually be a one-shot kill on the Wraths, allowing you to flip between them and E & I to finish off any remaining foes. After you kill four cars or so of mixed enemies, cars with just Wraths will start appearing; you'll only have a second to shoot these cars, so be quick about it. If you're having trouble getting the timing right, come back with Quicksilver style and use Time Lag to slow things down a bit.
Secret Mission 10: Guiding Light
Solve The Crystal Puzzle
Mission 16: Waking Sun Chamber (After destroying the crushing ball, examine the glowing wall in the chamber that opens up to reveal the mission.)
Unfortunately, the puzzles in this room appear to be randomized; you'll just have to smash your way through them yourselves. It usually helps to work your way back from the targets and see which ones have crystals pointing at them and seeing how you could reorganize the beam so that it points to one of them. If worst comes to worst, you can always just reset the puzzle with the flameswitch and try a different approach to the puzzle.
Secret Mission Eleven: On Pins And Needles
Avoid the spikes and obtain the blue orb.
Mission 17: Pitch-Black Corridor (If you jump into the rafters, you'll notice a glowing statue. Touch it to find the mission.)
To get this blue orb fragment, you're going to have to make your way through a hallway filled with moving spike traps. These things move much faster than you've seen in other parts of the game, so it's going to be tough to get through...unless, that is, you have Trickster up to level two. If you do, then you can use its Sky Star maneuver to dash right through the spikes without taking damage. This is by far the easiest way to get this mission done.
Secret Mission Twelve: Final Ascension
Obtain the blue orb fragment.
Mission 18: Road To Despair (If you head up towards the massive foot at the end of the road here and drop down off of its left side, you'll find some orbs and a tablet of runes. Use this to enter the mission.)
This is probably the hardest secret mission in the game, or at least the most frustrating. It takes you back to the God-Cube Chamber and forces you to make the jumps up to the tip-top platform. You're going to absolutely need either Nevan's Air Raid or Trickster Level II to pull this off, as well as a weapon with Air Hike.
On the lowest level of the chamber, jump on the cube near the wall and wait for the rotating cube above it to pass overhead. You'll need to make an almost-blind jump from the rotating cube (just after it shifts direction) to a cube that lowers itself to the middle of the chamber. This is a difficult jump, and we encourage you to check out our video to see precisely what we're talking about.
From the second block, you'll be able to reach the second platform. Another cube will extract and retract itself into the wall next to this platform; jump onto it as it extracts, then jump onto the non-rotating cube above it that's making a figure-eight in the air. From there, you'll need to make a jump to one of the rotating cubes that's floating up and down, and then make an almost blind jump to the platform with the blue orb fragment on it. Again, check our video for most of the details on this.
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Dante (Devil May Cry)
Dante |
|
Series | Devil May Cry |
Age | 18 years (Manga) 19 (DMC 3) 28 (DMC 1) 29 (Anime) Mid 30's (DMC 2) 38 (DMC 4) 43 (DMC 5) |
Birthday | 10/27/19XX |
Sex | Male |
Species | Cambion (Human-Demon Hybrid) |
Height | 6’5" (195.58 cm) |
Weight | 176 lbs (80 kg) |
| Chaotic Good |
Dante is the main character of the Devil May Cry franchise, produced and directed by Capcom.
- 1 Background
- 2 Powers & Abilities
- 3 Equipment
- 4.1 Devil Trigger
- 4.2 Majin Form
- 4.3 Sin Devil Trigger
- 5.1 Strength
- 5.3 Durability
- 6 Weaknesses
- 7 Fun Facts
Background [ ]
Dante is the son of the demon known as the Legendary Dark Knight, Sparda, and the human, Eva. He is the younger brother of the corrupted Vergil . He is a paranormal mercenary, private investigator, and vigilante Devil Hunter dedicated to exterminating evil demons and other malevolent supernatural forces, operating in his shop known as "Devil May Cry."
Powers & Abilities [ ]
- Superhuman Strength :
- Superhuman Speed :
- Superhuman Agility :
- Superhuman Durability :
- Superhuman Stamina :
- Regenerative Healing Factor :
- Demonic Power Manipulation :
- Telekinesis :
- Expert Marksman: Expert
- Weapon Proficiency :
- Immortality: Dante was shown in DMC3 After Vergil Stabbed him in the heart Dante immediately gotten up and had the ability to regenerate meaning his Immortal in that sense.
- Just Block: Negates all damage taken.
- Release: Powerful counterattack move that returns all damage to the enemies.
- Ultimate: Blocks enemy attacks and converts the block energy into life power for himself.
- Dreadnaught: A mysterious technique that transforms the body into a seemingly metallic shell impervious to enemy assault.
- Gunslinger Style: As the name suggests, it maximizes damage caused by Dante's firearms.
- Swordmaster Style: Augments damage caused by Dante's melee weapons. It also gives him new techniques and finishers.
- Air Trick: Some sort of teleportation that allows Dante to get close to enemies in the blink of an eye.
- Sky Star: Uses magical energy to create a mid-air platform from which he can kick off and move horizontally.
- Flipper: Flips back into a safe position after being knocked off his feet by enemy attacks.
- Doppelganger Style: Allows Dante to create copies of himself.
- Quicksilver Style: Allows Dante to slow down time temporarily.
- Dark Slayer Style: Makes his fighting style more similar to Vergil's. Unlikely to use in a battle.
Equipment [ ]
- High Time: Dante slashes an enemy into the air.
- Stinger: Powerful thrust unleashed after stepping forward.
- Helm Breaker: Overhead slash down on top of an enemy below.
- Million Stab: He quickly stabs the enemy with blinding speed, creating enough momentum to blast them backward.
- Drive: An attack with a slow start that sends a powerful shockwave towards enemies.
- Air Hike: By concentrating magical energy into the area under his feet, he is able to perform a double jump to reach higher, more strategic locations.
- Prop Shredder: He spins Rebellion at high speeds to slice and dice the enemy to bits - the initial attack will fling the enemy upward while the second keeps them airborne.
- Aerial Rave: He performs a 4 hit sword strike combo in mid-air, ending in a powerful slash that sends enemies flying.
- Sword Pierce: He hurls the sword at the enemy, resulting in the sword spinning around inside the enemy, applying constant damage, though it leaves Dante with only a kick for melee.
- Dance Macabre: He fires off a massive number of sword slashes at breakneck speeds to obliterate the enemy.
- Killer Bee: A diving kick Dante can use to follow up the Sword Pierce attack by striking from above.
- Crazy Dance: An even more rapid version of Dance Macabre where Dante plants Rebellion into the ground and twirls around on its handle kicking all enemies around him.
- Meteor: Dante shoots fireballs from his fist.
- Vortex: Dante spins around with the weapon slashing at foes while protecting himself.
- Devil Sword Dante: Dante's strongest sword named after himself, which has been created from merging both Rebellion and the Devil Sword Sparda. All of the moves from both Rebellion and Sparda are carried over to the Devil Sword Dante, but Dante can now summon energy swords in different formations.
- Vortex: Exclusive to Devil Trigger. Damages enemies with an intense spinning body attack.
- Air Raid: Exclusive to Devil Trigger. Dante goes airborne and becomes capable of performing aerial electrocution attacks.
- Ebony & Ivory: A pair of customized semi-automatic pistols with a seemingly endless amount of ammunition.
- Yamato: A sword belonging to Vergil. It has magic properties and it's capable of cutting through space itself.
- Rolling Blaze: Surrounds his body in flames and damages enemies upon contact.
- Magma Drive: Dante charges power and releases it in the form of a magma uppercut.
- Kick 13: A quick and powerful flaming back roundhouse kick, its impact will drive the enemy back.
- Meteor: Exclusive to Devil Trigger. Dante shoots fireballs from his fists.
- Inferno: Exclusive to Devil Trigger. Dante creates a wall of fire and burns everything within range.
- Super Kick 13: Exclusive to Devil Trigger. A repeated version of Kick 13.
- Revolver: The Stinger of Cerberus, where Dante spins forward bringing Cerberus down on his opponent with a series of vertical strikes.
- Windmill: Dante spins the weapon forwards.
- Satellite: Dante twirls Cerberus around him, damaging all enemies in the vicinity.
- Million Carats: Dante produces a large ice glacier in front of him by smashing Cerberus into the ground.
- Crystal: Dante creates several ice glaciers around him.
- Ice Age: A defensive move where Dante encases himself in ice making him temporarily invulnerable to damage.
- Jet Stream: Dante lunges forward with both weapons performing a series of rapid strikes.
- Aerial Cross: An aerial attack where Dante strikes across his opponent with Agni and Rudra, making an X-shaped slash.
- Whirlwind: Dante spins the blades around at supersonic speeds, hurling foes into the air using the power of fire and wind.
- Million Slash: Dante quickly slashes with the 2 blades performing multiple strikes.
- Sky Dance: The Aerial Rave equivalent to Agni & Rudra where Dante swings both swords in midair to slash through airborne foes.
- Cross Swords: Dante performs an X-shaped slash on the ground.
- Crawler: Dante plunges both swords into the ground producing a trail of fire that shoots forward damaging enemies from afar.
- Twister: Dante produces a tornado of fire damaging foes around him.
- Jam Session: Dante rapidly produces bats until a small twister of them surround him damaging all enemies in the vicinity while a guitar riff plays.
- Reverb Shock: Dante charges at the enemy with Nevan producing an electrical barrier at the end.
- Bat Rift: Dante swings Nevan into the air.
- Air Raid: Exclusive to this form's Devil Trigger. Allows Dante to briefly glide using the wings he has in his Devil Trigger, fire bolts of electricity, and perform a spinning move that creates a vortex around him as he charges towards his opponent.
- Feedback: Dante spins his guitar around himself hitting all enemies in the vicinity.
- Crazy Roll: Dante continues to spin even faster producing an even larger amount of electricity while stepping forward to damage foes.
- Distortion: A chargeable move where Dante summons a large number of bats to shoot forward. It’s slower, but much more powerful than it would be to summon bats using normal combos.
- Beehive: A flurry of kicks that is followed up with an axe-kick. The axe kick can be charged for extra damage.
- Hyperfist: A follow-up to Beehive where Dante throws a rapid series of punches ending with a haymaker.
- Beast Uppercut: A chargeable uppercut that launches enemies into the sky.
- Rising Dragon: Basically a Shoryuken .
- Straight: The stinger of the Beowulf weapon. Dante slides forward with a powerful punch.
- Zodiac: Dante attacks his opponent with charged energy released from his fist.
- Hammer: A double-fisted haymaker that leaves a large impact crater, smashing enemies to the ground.
- Real Impact: Dante focuses his power into one attack that decimates anything unlucky enough to get hit by it.
- Volcano: Dante slams his fist to the ground to produce a large explosion.
- Full House: Dante focuses upon an opponent from mid-air and dives down feet first.
- Draw: Dante quickly steps backward and allows an enemy attack to fly harmlessly astray.
- Straight: Follow-up punch to draw.
- Flush: Transforms simple jumps into damage dealing attacks.
- Shock!: Dante slams his fist into the ground and unleashes a shockwave that rattles everything in its path.
- Beast Uppercut:
- Rising Dragon:
- Divine Dragon: Filed with even greater power, this rising uppercut includes a deadly spin.
- Real Impact:
- Lucifer: A skull-shaped backplate from which two wing shaped sheathes extend outward. These sheathes are able to spawn a countless number of swords that are supercharged with demonic power, allowing them to hover in midair or be launched with explosive impact. These swords can be rearranged, thrown, or wielded, and will explode either after a short duration, at a command from Dante such as a clap.
- Balrog: Fire gauntlets and boots that allow Dante to perform combos of flaming punches and kicks.
- King Cerberus: A triple ice nunchaku that can turn into a fire bo staff, and a lightning sansetsukon.
- Cavaliere: A motorcycle that can split into twin buzzsaws.
- Shotgun: A powerful, mid-range firearm that fires buckshot across a wide area.
- Grenadegun: An extremely powerful grenade launcher. One of the few weapons that Dante needs to reload.
- Needlegun: A harpoon gun that can only be used underwater.
- Nightmare-β: An extremely powerful demonic firearm that can be charged to shoot reflectable green lasers. It consumes Dante's Devil Trigger meter.
- Missile Launcher: Similar to the Grenadegun, but it fires heat-seeking missiles instead of grenades.
- Submachine Guns: Dual Heckler & Koch l MP5k submachine guns. Pretty weak in comparison to his other weapons.
- Artemis: A demonic gun which fires arrows imbued with demonic energy. It has the ability to fire multiple shots at either one or many enemies at a time. Its shots are able to stun most enemies.
- Spiral: A large high-technological rifle which fires high-penetration type bullets.
- Coyote-A: A customized shotgun.
- Dr. Faust: A hat with a hidden gun that shoots Red Orbs.
- PF013 - Epidemic: Turns Pandora into a blowgun.
- PF125 - Hatred: Turns Pandora into a bazooka. Projectiles from said bazooka can reduce enemies to ashes.
- PF398 - Revenge: Turns Pandora into a laser cannon.
- PF262 - Jealousy: Turns Pandora into a gatling gun.
- PF594 - Argument: Turns Pandora into a small vehicle capable of firing fourteen simultaneous homing missiles.
- PF422 - Grief: Turns Pandora into a triple-bladed shuriken-esque boomerang. It always comes back to Dante, but will seek out any opponent he locks onto.
- PF666 - Omen: Dante opens the suitcase creating a blast of light that damages all surrounding enemies in a large explosion.
Alternate Forms [ ]
Devil trigger [ ].
In this form, Dante accesses his true demon powers. His appearance in this form varies depending on the weapon he's using. He gains a huge power, speed and defense boost, along with an improved version of his healing factor. He can gain more buffs by equipping different Devil Hearts to his Amulet:
- Aerial Heart: This heart allows Dante to fly.
- Quick Heart: Greatly improves Dante's speed.
- Flame Heart: Gives Dante's attacks the flame attribute.
- Frost Heart: Gives Dante's attacks the ice attribute.
- Electro Heart: Gives Dante's attacks the electricity attribute.
- Chrono Heart: Slows down time for Dante's enemies while he attacks.
- Healing Heart: Improves Dante's healing capabilities even further.
- Offence Heart: Enhances Dante's offensive capabilities even further.
Majin Form [ ]
Only achieved in near-death situations, this form substitutes Dante's Devil Trigger, giving him full invulnerability and the ability to fly.
Sin Devil Trigger [ ]
By stabbing himself in the chest with Rebellion, Dante was able to absorb both it and the Sparda sword into his body, giving him access to the Sin Devil Trigger. This is an upgraded form of Devil Trigger that transforms Dante into something resembling his Majin Form, causing him to take on a much more bestial and demonic appearance. He also gains two pairs of wings that allow him to fly. In this form, Dante is said to be even stronger than his father, Sparda, and is strong enough to break Urizen's near-unbreakable crystal barrier and deal massive damage to Urizen.
Strength [ ]
- Caused an island-wide explosion by killing Mundus using the true power of DT Ebony & Ivory.
- Destroyed a large concrete pillar with a single punch using Gilgamesh.
- Destroyed all of Mundus' huge forms.
- Casually destroyed a wall by throwing Nero with a flick of his wrist.
- Casually blocked a punch from Savior, who probably weights several tens of thousands of tons.
- Overpowered Nero.
- Can cut through Cerebus' ice and throw him at the end of the ice chamber.
- Would have cut Vergil in half if it weren't for his healing factor.
- Overpowers Griffon in the beginning of their final encounter.
- Can knock back a demonic dragon's fireball and instantly destroy it.
- Can break Hell-Gate which is said to be more durable than steel.
- Manhandled Echidna, who can easily crush steel hallway.
- One-shots Bael, a toad-like demon, in one hit with his Rebellion.
- In his base form, a single light punch can bust pure stone.
- Overpowered both Agni and Rudra, who can cause the entire chamber to shake.
- Nullifies the reality-warping dice game's abilities by cutting it in half despite having his soul registered.
- Reached a level of power higher than that of his father, making him the strongest demon in his universe.
- Defeated Mundus who incapacitated the whole planet in his Pocket Dimension.
- SDT Dante is powerful enough to break Urizen's near-unbreakable crystal barrier.
- At his weakest, can rip a person apart and kick a statue to pieces
- Alongside Vergil, bested Arkham, who had a portion of Sparda’s power
- Pluto can cut holes into reality and potentially sealed off the worlds from the old chaos/split the worlds (Refer to Q/A for breakdown)
- Nightmare at full power is consistently stated to be able to destroy the entire Demon World casually
- Destroyed a part of skyscraper with a single swing of his sword
- Smacked a Demon into an advertisement sign with enough force to cause an explosion
- Abigail is stated to have power on par with other Demon Kings
- Abigail nuked several portions of a city (385 Tons of TNT)
- Abigail struck a skyscraper hard enough to damage the entire building
- Void Mundus’ death caused the parallel universe Dante and Beryl were in at the time to fade out, and both were sent back to their original universe
- The mere presence of the Beastheads is dangerous for the World
- The Beastheads are noted to be “able to shape reality”
- The Beastheads caused a massive storm to stir. It’s weakening is also noted to remove said storm.
- Nefasturris is empowered by the Demon World
- Argosax is stated to have the form and power of all demons and is equal to Mundus in power
- Has more power than Agnus can absorb. Agnus can handle absorbing power from his artificial Demon World.
- DMC 5 novel seems to differentiate "ground" from “earth”
- Dante was being healed and amplified by the Qliphoth during his coma
- Growing the tree (877.25 Megatons of TNT)
- The tree spread out across the earth according to the DMC 5 artbook, and states Urizen gained power over the Demon World after eating the fruit
- Dante’s clash with Urizen is stated to have “shook the earth”
- Qliphoth Tree was destroying the barrier that cuts off both realms
- The Qliphoth makes the “Demon World what it is”
- Sin Devil Trigger is stated to be able to “raze the earth”
- The Savior can also kick really hard (313.73 Tons of TNT)
- Berial also lit an entire mountain on fire
- Thrown two demons at an archway, destroying it
- Defeated Bael, who made a blizzard (193.98 tons of TNT)
- Dodged a point-blank rocket being fired by Lady 's Kalina Ann.
- Fought dozens of enemies simultaneously while falling off a tower.
- Split bullets in two while in midair.
- Can shoot bullets out of the air.
- Can make a motorcycle reach supersonic speeds.
- His clash with Vergil caused the destruction of a wide area of raindrops.
- Was able to react to a missile and hop onto it effortlessly.
- Casually dodge and effortlessly blitz the Seven Sin sloth at rapid speeds with his Rebellion.
- Can catch bullets with his teeth.
- Was able to keep up with Vergil.
- Dodge the Nefasturris' first attack, which fires light energies.
- Vanish from Agnus' sight.
- Reacts to the lightning demon Blitz, who is the embodiment of lightning.
- Runs fast enough to catch fire due to air friction.
- At his weakest, his finger speed can push semi-automatic handguns’ output to match a machine gun, breaking them in the process
- Gilver and Dante sword's repeated clashing sounded like "machine guns"
- Can move at supersonic speed
- Could catch up to his sword falling at re-entry speed and could effortlessly avoid Lady, who later could dodge Trish's lightning. Dante could also react to Nevan's lightning.
- Said to be as fast as lightning in his early years
- Capable of blocking and dodging the Damned Rook Laser (1.2 - 6.3 c)
- Reacted to and surfed on a rocket
- Dante can react to the full speed charge of Rippers
- In gameplay, this gives off the look of teleportation
- Dodged Griffon's lightning attacks, one of which is a lightning bolt zigzagging through the battleground that comes down from the sky
- Mundus also made this trip in a few seconds
- Can react to and dodge energy attacks from Mundus. With the same energy, Mundus created and expanded out an entire universe like a wave in 2 seconds. (667 Quadrillion c )
- Weaved through dropped bombs coming from Helicopters
- Dodged lasers from the monster Nefasturris, which do not explode, burn on contact, move in straight lines, and have statements of being beams of light within a guidebook (33% lightspeed)
- Dodged a shell from a demonic tank
- Saved Lucia before an energy blast reached her and avoided a large explosion
- Argosax is said to be defined by swift movements and guides state Dante is meant to be able to react to it. Later blitzed Argosax.
- Reacted to a teleporting Demon called Fury, which performs space-time jumps
- Travels quickly to save Nero from Urizen
- Faster than V, who was able to easily dodge Cavaliere Angelo's lightning. Cavaliere is able to use lightning from the sky.
- Caught several bullets by spinning his sword
- Dodged gunfire and caught a bullet with his sword, cutting it into 6 individual pieces
- Moved fast enough to appear in multiple places when using Judgement Cut End
- In DMC5, his Dark Slayer is movement based, visually depicting after-images, whereas before it was instantaneous teleportation
- Again managed to fight one
- Dodged two point blank pistol shots
- Dodged Artemis’ explosive blasts
- Dodged an attack from Qliphoth roots
Durability [ ]
- Casually shrugs off impalement very often.
- Survived being shot point-blank with a gun.
- Barely fazed when hit by meteors.
- Capable of resisting Berial's attacks, which can destroy towns with ease.
- Resisted getting his soul sucked out.
- Barely bothered by the flames nor the temperature of Berial the Conqueror's fire hell, in which are hellfire.
- Survives being cut by Vergil's Yamato and impaled by his own sword despite, even in his weaker state.
- Survives being impaled through the chest by a supernatural weapon of lightning.
- Survives being impaled through the chest by three of Mundus' laser beams.
- Was able to have his face intact despite being pummeled mercilessly by an angry Nero.
- Barely crushed by the force of a high level demon brute like Beowolf's brute strength.
- Was thrown into a massive crack in a rock but barely does anything to him and only received minor injuries.
- Shows no pain despite being impaled by several Hell's pride scythes and shrugs it off while removing the broken pieces.
- Shot by 41 people and comes out unharmed
- Fought with Gilver even while his insides were essentially mush
- Completely unfazed by being caught in an explosion
- Beowulf is said to be able to make “small supernovas” with its blows
- Modern human weapons are stated to be unable to harm Demons
- No-sold a charged lighting shot from Nevan with Devil Trigger
- These gloves use hellfire which is said to be far more destructive than regular fire, as they're able to harm creatures that are "impervious to volcanic fire"
- Caught in the explosion of a helicopter, along with its armaments, and came out unscathed
- Was unharmed from being hit point-blank by Void Mundus’ death explosion, which was the collective energy of the fused Demon-Human World
- Completely fine from a large fall
- Unharmed by several punches to his head by Nero
- Per his own admission, allows himself to take damage from attacks he could deal with, such as impalement
- The laser was stronger than anything Pandora could muster and would have reduced base Dante to ashes
- Caught in a wave of fire that blows away dilapidated houses and worn down trees, but doesn't care at all
- Survives blows from a serious Urizen, which broke Rebellion
- Scales to Nero, who has survived impalement from Yamato, which negates durability by “sniping the space” of the target
- Has literally gone through Hell and back several times.
- Killed several demons unarmed while eating pizza.
- Shot a billiards ball with his guns with enough precision to make it bounce off and kill several demons.
- He has killed countless amounts of powerful demons.
- Killed the embodiment of despair.
- With the help of Vergil, destroyed Arkham , who had absorbed Sparda's power.
- Perfectly stacked several bullets onto the hilt of Yamato.
- Defeats the Sevin Sin sloth in his human form without any kid of amp despite that he has demonic blood.
- Defeated a doppelgänger of himself, which is able to manipulate the being with his will this being every single weapon and abilities of Dante as it uses mimicry.
- Has defeated Gilver, Pluto, Nightmare, Mundus, Sid/Abigail, Argosax, Balrog, Urizen, and Vergil
- Started up his own shop and accumulated enough money to keep his former partner Grue’s family well off for three decades
- Awakened his Devil Trigger at age 19
- Is a decent gunsmith
- Foiled Mundus’ plans to invade the Human World and sealed him away
- Stopped an alternate version of Mundus, in an alternate universe where his father lost
- Is responsible for Lady, Trish, Beryl, Patty, and Lucia having better lives
- Surpassed Sparda entirely
- Defeated an opponent that was equal to him, Chen
- Escaped the Demon World when it was thought to be impossible
- Has fended off the Demon World numerous times
- Defeated Peter Pan (no, seriously)
- Finally made peace with his brother Vergil
- Fought to a stand still against Deadpool ... wait, What?
Weaknesses [ ]
- Arrogant and Cocky: Due in large part to his significant healing factor, as well as his skills, Dante tends to be very cocky in situations and this has been used against him by some of his more clever enemies .
- Fatigue: Dante is prone to fatigue if he is in a prolonged battle against enemies that are more powerful than him or of equal strength. This in turn makes Dante's healing factor work overtime, which sets him up as an easy target for weaker enemies. One example would be his beat down at the hands of Jester, who was Arkham - a human - in a clown disguise. Arkham was easily able to overpower and dispose Dante and Vergil who were both exhausted after facing each other moments before.
Fun Facts [ ]
- He is named after Dante Alighieri, writer of the Divine Comedy, an epic poem heavily focused on the afterlife and Hell.
- He is the 2nd hack and slash character created by Capcom to appear in a Marvel vs Capcom game after Strider Hiryu.
- 1 Bill Cipher
- 2 The God Emperor of Mankind
Difficulty Mode
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List of difficulties in Devil May Cry 4: Special Edition
Each game in the Devil May Cry series includes several difficulty levels, in order to increase replayability. Traditionally, a grueling but feasible difficulty is accessible from the start, alongside an easier difficulty that is sometimes unlocked by repeatedly failing in the standard mode. Successive levels of difficulty are then unlocked each time the previous mode is completed, all the way up to a "Dante Must Die" mode, where enemies also gain access to Dante's signature Devil Trigger , or in later games a "Hell and Hell" mode, where the protagonist will also die in one hit.
- 2.1 Additional Modes
- 3.1 Devil May Cry
- 3.2 Devil May Cry 2
- 3.3 Devil May Cry 3
- 3.4 Devil May Cry 4
- 3.5 Devil May Cry 5
- 3.6 DmC: Devil May Cry
Overview [ ]
All games start the player on a "normal" difficulty, but, after fulfilling certain criteria, the player can opt to play through the story missions again on a higher difficulty. Enemies have more Vitality and deal more damage, making the main character seem weaker. In addition, enemy behavior is altered: lesser demons become more aggressive, bosses will utilize their special attacks more often, and in the highest mode enemies even gain their own Devil Trigger . Typically, difficulties above the default will also alter enemy waves, having powerful enemies appear much sooner than they normally would.
Some games in the series feature cheats, DLC or other methods that allow the higher difficulty modes to be unlocked immediately, and starting out on a higher difficulty with a "fresh character" is a common type of skill run for seasoned players.
The player is allowed to keep items and abilities gained from each playthrough when moving to a higher difficulty, with the exception of Easy Automatic in Devil May Cry .
Modes by difficulty [ ]
- Easy - Bosses and enemies have less health and deal less damage than normal. This mode is only available from the start in Devil May Cry 4 and Devil May Cry 5 . In Devil May Cry and Devil May Cry 3 , it must be unlocked by dying 3 times on Normal Mode, or in Devil May Cry by using a Vital Star on the first mission. In Devil May Cry it is directly tied to Automatic Mode, and is called Easy Automatic , while Automatic Mode is optional in Easy mode in 3 . It is called Human in Devil May Cry 4 , DmC: Devil May Cry , and Devil May Cry 5 .
- Normal - The default difficulty setting for each game. Devil May Cry’s "Normal Mode" is more difficult compared to other hack-and-slash games. It is called Devil Hunter in Devil May Cry 4 , DmC: Devil May Cry , and Devil May Cry 5 .
- Hard - Bosses and enemies deal more damage and may have higher vitality as well, depending on the game. This is unlocked after beating the game on Normal. In Devil May Cry 4 and Devil May Cry 5 , it is called Son of Sparda . In DmC: Devil May Cry it is called Nephilim .
- Very Hard - Difficulty in Devil May Cry 3: Special Edition comparable to the unique "American Hard" difficulty in the original US edition of Devil May Cry 3 . Strength and vitality of enemies is increased even more than in Hard Mode. However, it is still less than Dante Must Die mode. A similar intermediate difficulty called Son of Sparda is present in DmC: Devil May Cry .
- Must Die - Prefixed with the name of the main playable character (Dante Must Die in all games, Lucia Must Die in DMC2's Lucia Disc and Vergil Must Die in DmC Vergil's Downfall DLC ). Enemies gain access to Devil Trigger , which they enter after a set period of time has passed since the start of the fight. Strength and vitality for enemies are usually also increased.
Additional Modes [ ]
- Automatic Mode ( Easy Automatic in Devil May Cry )- Simplifies combat by automatically performing varied and stylish combos regardless of input timing; however, there is no control over which combo is executed. For more information, see the article.
- Turbo Mode - Only available for Devil May Cry 3: Special Edition (except PS2 PAL version), Devil May Cry 4 PC Version, Devil May Cry 4: Special Edition , DmC: Devil May Cry: Definitive Edition , and Devil May Cry 5: Special Edition . It makes the game run 20% faster. Not truly a difficulty mode, rather being a gameplay option. Can only be changed at option, not during a mission.
- Legendary Dark Knight - Only available for Devil May Cry 4 PC version, Devil May Cry 4: Special Edition , and Devil May Cry 5: Special Edition . The strength and vitality of enemies is comparable to those on Son of Sparda difficulty, but enemies spawn in hordes per encounter, and even additional enemies that are not originally present in that mission will spawn.
- Heaven Or Hell - Everything, even the player character, dies from one hit of any kind.
- Hell And Hell - Available in Devil May Cry 4 , DmC: Devil May Cry , and Devil May Cry 5 . Enemies adapt to the difficulty of Son of Sparda Mode, but the player character still dies in one hit.
- Gods Must Die - Available only in DmC: Devil May Cry: Definitive Edition . Even more difficult mode than Dante Must Die, this mode makes enemies even stronger in addition to removing the ability to use items as well as reducing Green Orbs' drops rate.
- Must Style - Available only in DmC: Devil May Cry: Definitive Edition . Enemies take hits as normal, but will not take damage unless the Stylish Rank is S or higher.
Modes by Game [ ]
Devil may cry [ ].
Devil May Cry is known for its unforgiving difficulty. There are four modes in total.
- Easy Automatic - This difficulty is unlocked if the player uses a Vital Star or Yellow Orb on the first mission, Yellow Orb on the second or 2 Yellow Orbs on the third mission. After the mission result screen the game prompts to switch to Easy Automatic mode or stay on Normal mode. Regardless of the choice the player makes, it will be added to the difficulty options when starting a new game. Many things are different in this mode. The combat system has simplified controls with various melee combos executed simply by repeatedly pressing the attack button, firing guns no longer requires manual lock-on and is done just by pressing or holding the shoot button (this does however render Charged Shots inaccessible outside of Devil Trigger). Some high-level enemies won't even appear in normal missions, like the Frost , Fetish , and Shadow . Dante himself gains greater resistance to damage, deals more damage, and starts out with 1.5 times the normal starting vitality and double the normal starting DT gauge (because of that the player can only purchase two Blue Orbs and four Purple Orbs from the store menu). The various enemies encountered also have less health. Dante can buy up to three Vital Stars instead of just one, and the same for Untouchables. The purchase limit for Holy Waters and Devil Stars is raised from 5 and 10 respectively to 999. Health in Devil Trigger is recovered twice the normal rate. Does not unlock anything, and only allows the player to proceed into New Game+ in Easy Automatic.
- Normal - Default difficulty, and the only one initially selectable. Completing this mode and reloading the completed save allows the player to proceed into New Game+ in Hard mode.
- Damage to enemies: 100%
- Damage to player character: 100%
- Hard - Enemies deal 2 times more damage. In addition, enemy waves are changed, with powerful enemies appearing much earlier in the game, while weak enemies such as Beelzebubs and Sin Scythes appear less often. Health does not regenerate as quickly while Devil Trigger is activated. Completing this mode adds a "Character Change" section (this game's name for selecting a costume ) prior to selecting difficulty when starting a new game, allowing the player to choose either Dante or The Legendary Dark Knight . It also adds Hard and Dante Must Die modes to the difficulty select when starting a new game. Loading the completed save allows the player to go into New Game+ in Dante Must Die mode.
- Damage to lesser enemies: 100%
- Damage to bosses and Kyklops : 33% (from melee attacks in DT – 100%)
- Damage to player character: 200%
- Dante Must Die - The hardest difficulty, Dante Must Die mode allows enemies to enter their own Devil Trigger state, granting them increased defense and damage output and making them more resistant to hit-stun, knockdowns and launches. Some battles also feature a timer which will allow all remaining enemies in the wave (including those which have not spawned yet) to enter DT if the wave is not defeated before it expires. Any room with a DT timer is a sealed-room battle, even if it was not in Hard mode. It otherwise uses the same altered enemy waves as Hard. Lesser enemies have the same damage output as in Hard mode, but bosses now deal 5 times the Normal damage. Devil Trigger does not regenerates health at all. Completing this difficulty adds "Super Dante" to the Character Change section: this mode uses Dante's standard character model, but grants him unlimited Devil Trigger .
- Damage to lesser enemies (not in DT): 100%
- Damage to bosses and Kyklops: 33%
- Damage to player character from lesser enemies and environment: 200%
- Damage to player character from bosses: 500%
Devil May Cry 2 [ ]
- Normal - This is the default mode of the game. It is a fairly easy mode: enemies start mild and receive full damage.
- Enemies' vitality: 100%
- Hard - This difficulty mode is unlocked by beating Normal with both Dante and Lucia. Enemies are more hostile and receive less damage.
- Damage to enemies: 66% [ please confirm ]
- Dante Must Die / Lucia Must Die - This difficulty appears once you have beaten Hard with both Dante and Lucia. Enemies are extremely hostile, receive less damage and, on top of that, have increased health. Most enemies can now activate their Devil Trigger, certain bosses like Orangguerra, Furiataurus, Bolverk, and Argosax's Despair Form can also go DT as well.
- Enemies' vitality (except Flambat, Spicere, Nefasvermis, Larvae eggs, Argosax the Chaos): 150%
Devil May Cry 3 [ ]
Devil May Cry 3 is said to be the most difficult game in the series, and the original release is often regarded as one of the most difficult games of all time. Enemies and Bosses generally get tougher while the player gets weaker as the difficulty increases. It's also worth noting that the style ranking has a direct impact on the difficulty of the game in terms of enemy patterns and aggressiveness on nearly all counts.
It should be noted that in the original North American release most difficulty levels were shifted up by one, making NA 'Easy' equivalent to Japanese 'Normal', NA 'Normal' equivalent to Japanese 'Hard', and NA 'Hard' being a unique difficulty that would later be known in the special edition as 'Very Hard'. The Special Edition release returned to consistent difficulty mode names across all regions.
- Easy - Easy mode is not available at the beginning. It is unlocked by dying at least 3 times in Normal mode. Enemies in this mode generally deal less damage and take more damage. Bosses are more docile. Easy also has Automatic Mode a mode for players which allows them to perform complex combos by just repeatedly pressing a button without regard to timing.
- Damage to enemies: 200% [ please confirm ]
- Damage to player character: 50% [ please confirm ]
- Normal - The default mode of the game. The player and enemies take normal damage. Bosses are tough and attack frequently.
- Hard - Unlocked by beating Normal. Enemies deal more damage and take less. Bosses attack more frequently.
- Damage to enemies: 85%
- Damage to player character: 125% [ please confirm ]
- Very Hard - This difficulty is only available in the Special Edition version of the game. It is unlocked by beating the game on Hard. Bosses attack even more frequently. The player deals less damage and takes more damage from enemies. It introduces the enemy waves and boss patterns used in Dante Must Die mode.
- Damage to enemies: 75%
- Damage to player character: 200% [ please confirm ]
- Dante Must Die - This difficulty is unlocked by beating the game on Hard. Enemies are more aggressive and deal more damage. They also have access to Devil Trigger and activate it after a certain period of time. Enemies will also Devil Trigger once witnessing the death of at least two demons, which can be mitigated by using Devil Trigger Explosion or deliberately not finishing off enemies at low health.
- Damage to enemies: 50%
- Damage to player character: 400% [ please confirm ]
- Heaven Or Hell - New to the series is the Heaven Or Hell mode. It is unlocked by beating the game on Dante Must Die. In this mode, all Enemies and Bosses die in one attack. However, the player character also dies in one attack.
Devil May Cry 4 [ ]
With each rise in difficulty, enemies and bosses generally get tougher and the player gets weaker. There are 6 modes for the console versions of the game with an additional mode for the PC version.
- Human - This is the equivalent of Easy difficulty. One of the default difficulty modes of the game. Enemies have less health, deal less damage and are quite docile. Bosses take more damage. The player deals more damage and takes less. Clearing all the missions on this difficulty unlocks the special artwork "The Two Heroes," and 29 character images for viewing in the Gallery.
- Damage to enemies: 150%
- Damage to player character: 50%
- Devil Hunter - This is the equivalent of Normal difficulty. One of the default difficulty modes of the game. Clearing all the missions on this difficulty unlocks the Bloody Palace , Son Of Sparda difficulty, and the special artwork "The Cast".
- Son Of Sparda - This is the equivalent of Hard difficulty. It is unlocked by beating the game on Devil Hunter. Enemies have more health, are more aggressive, deal more damage and tougher enemies appear early on. The player deals less damage and takes more. Some of Nero's levels have more complicated paths. Clearing all the missions on this difficulty unlocks Dante Must Die mode, Heaven or Hell mode, and the special artwork "The Demons" and 12 additional pieces for viewing in the Gallery.
Scarecrow in Devil Trigger (DMD)
- Dante Must Die - This difficulty is unlocked by beating Son Of Sparda mode. Enemies get tougher and bosses utilize more attacks. Enemies and also now have Devil Trigger and frequently use it, Bosses will also use DT if their health is low enough (Except both Dante fights). Clearing all missions on this difficulty unlocks Hell And Hell mode, the special artwork "Demon Invasion", and the Super costumes for Dante and Nero.
- Damage to enemies: 70%
- Damage to player character: 300%
- Heaven Or Hell - Unlocked by beating Son Of Sparda mode. Enemies and bosses all die in one attack. The player character also dies in one attack. However, the player character is given 3~4 lives to use whenever they die. Clearing all missions on this difficulty unlocks the special artwork "The Ladies of Devil May Cry ."
- Hell And Hell - Unlocked by beating Dante Must Die. The player character dies in one attack, but is given 3 gold orbs to utilize whenever they die. Enemies and bosses in this mode do not die in one attack, and adopt their difficulty from the Son Of Sparda mode. Clearing all missions on this difficulty unlocks the special artwork "Light from the Demon Blade".
- Legendary Dark Knight - This difficulty is only available in the PC version and the Special Edition of the game. It is unlocked by beating the game on Human or Devil Hunter mode and in the Special Edition it is unlocked by default. It is similar to Son Of Sparda mode, but with more enemies spawning than before. In this mode, it is capable of spawning about 20~30 Scarecrows in a single room, making this mode a little bit harder than Son Of Sparda. Clearing all missions on this difficulty unlocks the special artwork "Secret Festival of the Sword".
- Damage to bosses: 70%
- Damage to lesser enemies: 130%
- Damage to player character: 175%
- Automatic Mode - Although not listed as a Difficulty Mode in the Mission Menu, it is equivalent to the Easy-Automatic Mode, but can be used on all difficulties. This mode can be activated depending on the player's choice in the New Game section or in the Character Selection screen.
Devil May Cry 5 [ ]
Only Human and Devil Hunter modes are available from the start, Special Edition adds Legendary Dark Knight to these. All other higher difficulties must be unlocked by beating the lower ones, either by completing the story mode normally (clearing Mission 20), or by defeating Urizen early in Prologue or Mission 08.
- Human - This is the equivalent of Easy difficulty. One of the default difficulty modes of the game. Decreased difficulty, with less aggressive and less damaging enemies. Devil Breakers are extremely common in Nero's missions.
- Devil Hunter - This is the equivalent of Normal difficulty. One of the default difficulty modes of the game.
- Son of Sparda - This is the equivalent of Hard difficulty. Unlocked by clearing any of the default difficulty modes. Enemies gain new attacks, deal more damage and receive less. Enemy arrangements are remixed, with later enemies now able to appear before their introductory cutscenes. Devil Breakers are less common in Nero's levels, and growths containing Green or White Orbs are less common in all levels. Red Orb resurrection costs are increased. Some Extra Bonus rewards are increased by 50%. Clearing all the missions on this difficulty unlocks Dante's Irregular Full Custom skill for purchase in the shop, which allows him to equip all of his weapons simultaneously without restriction, including all three of his swords, both versions of Cavaliere , and all three variants of Kalina Ann , as well as enabling all three swords and Ebony & Ivory to be unequipped at will.
- Damage to player character: 150%
- Dante Must Die - Unlocked by clearing Son of Sparda or Legendary Dark Knight ( SE only) mode. Enemies are extremely aggressive and gain the ability to Devil Trigger under certain conditions, including bosses, and in-level Devil Breakers and green and white orbs are practically non-existent. Enemy abilities and arrangements are inherited from Son of Sparda difficulty, in addition to new behaviors exclusive to Dante Must Die. Red Orb resurrection costs are now extremely high, with a second full heal costing over 300,000 Red Orbs. Some Extra Bonus rewards are increased by 100%. Clearing all the missions on this difficulty in the main story mode unlocks the Super costumes for Nero, Dante, and V, while doing so in Vergil mode unlocks his Super Vergil costume.
- Damage to enemies (DT): 25%
- Damage to player character (DT): 600%
- Heaven or Hell - Unlocked by clearing Dante Must Die mode. Both player characters and enemies die in one hit. Enemy abilities and arrangements are inherited from Son of Sparda difficulty. Gold Orbs and checkpoints are disabled, and revives are limited to three per stage.
- Hell and Hell - Unlocked by clearing Dante Must Die mode. Player characters die in one hit, while enemy abilities, arrangements, and damage resistance are inherited from Son of Sparda difficulty. Gold Orbs and checkpoints are disabled, and revives are limited to three per stage.
- Legendary Dark Knight ( SE only) - Similar to Son of Sparda difficulty, but the number of enemies spawned is drastically increased. One of the default difficulty modes of the game.
DmC: Devil May Cry [ ]
With each rise in difficulty, enemies and bosses generally get tougher and the player gets weaker. There are 7 modes for the Xbox 360 and PS3 versions, 3 of which are selectable from the beginning.
- Devil May Cry/Vergil's Downfall - A category for the default difficulties.
- Lesser Demons and bosses health: 80%
- Lesser Demons and Bosses damage: 75%
- Lesser Demons and bosses health: 100%
- Lesser Demons and Bosses damage: 100%
- Lesser Demons and bosses health: 120%
- Lesser Demons and Bosses damage: 125%
- Lesser Demons and bosses health: 150%
- Lesser Demons and Bosses damage: 200% (Bosses damage will increase to 300% in Definitive Edition )
- Lesser Demons and bosses health: 200%
- Lesser Demons and Bosses damage: 300% (Bosses damage will increase to 500% in Definitive Edition )
- Lesser Demons damage: 600%
- Bosses damage: 1000%
- Heaven or Hell - Unlocked by beating Son of Sparda mode. Enemies and bosses all die in one attack. Dante also dies in one attack. However, the player is given 3 Gold orbs to use whenever Dante dies. Clearing all the missions on this difficulty unlocks Hell and Hell mode.
- Hell and Hell - Unlocked by beating Heaven or Hell mode. Dante dies in one attack, but is given 3 gold orbs to utilize whenever he dies. Enemies and bosses in this mode do not die in one attack, and adopt their difficulty from the Son of Sparda mode.
- Must Style - Available only in Definitive Edition. Rather than a difficulty mode, it's actually more like a perk, This is unique in the fact that you cannot damage enemies unless your Style Rank is S or higher.
- The name "Dante Must Die" could potentially have been based on the 2000 film Romeo Must Die .
- The concept behind the Turbo Mode was the difference between NTSC and PAL versions of video games, where the PAL versions generally ran at 50 Hz. [1] It was also partly inspired by Street Fighter 2 Turbo . [2]
- The reason why the NA version of original Devil May Cry 3 (and likely DMC1 and some other Capcom games) was made harder was because customers in USA (particularly in the State of California) could return purchased goods (games including) for a full refund within 30 days. Capcom USA instructed the Japanese development team to make the NA version harder so players would be less likely to complete the game within that period [3] (this practice was not unusual for Japanese games localized to the United states, particularly on the Nintendo Entertainment System). The game however was deemed too difficult by the English players at presentation in London, so Capcom tried to correct this by setting the PAL version difficulty the same as the Japanese one. [4] The Special Edition followed this decision, and all subsequent games had their difficulty unified across all regions.
- Gods Must Die first appeared as a mod for Devil May Cry 4 .
Sources [ ]
- ↑ Devil May Cry 3 Special Edition (Switch) - Bloody Palace Co-op Showcase (37:10)
- ↑ Devil May Cry 5 Special Edition slices its way onto PlayStation 5 – PlayStation.Blog
- ↑ Devil May Cry 3 Special Edition (Switch) - Bloody Palace Co-op Showcase (1:11:45)
- ↑ Gamekyo (ex. JeuxFrance) - Tanaka in Paris ( French )
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DmC: Devil May Cry Dante Must Die Mission 20: The End - Walkthrough
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Strength/Magic vs Power, which do you like more? - A poll 3 Ft Dante from the Devil May Cry series
Here it is the unnecessary third installment to FEU’s best* poll here is the second poll
This one’s more complex like all unnecessary threequels do you prefer Str/Mag as separate stats, or Power as one combined stat.
*As determined by me
I prefer the former, but the latter is also cool.
STR / MAG split allows for exactly the kind of flexibility, customization, and creativity in creating character types that drives hacks to be made in the first place, so it’s no wonder it’s so popular.
Maybe most of you sword-wielding units have very little MAG, but you have one myrmidon with middling STR but great MAG growth. Suddenly he’s your go-to user for light brands.
Maybe you create a hybrid class, like a mage knight that can use lances. Their STR is low so they’re primary MAG focused. If both were combined to POW, they’d be ask strong with lances as with anima, but that goes against the concept of this hybrid class.
Some skills only focus on STR or MAG. You can give Imbue to a fighter who has just a bit of MAG so that she generates a hit of HP each turn. With POW, since fighters are usually pretty strong in terms of their damage stat, this fighter would regenerate way too much HP each turn, maybe making her unbalanced.
The examples could go on and on. STR / MAG split up just opens so many design doors.
But all that being said, sometimes simplicity is a virtue in itself, and sticking to vanilla GBA FE is at times a goal of certain hacks. So keeping to a unified POW stat definitely still has its place.
I prefer STR / MAG, personally, but like so many things, it depends on the kind of hack you want to make.
The plot twist is that I’m in the mood for res = mag/2. I can think of only one english project that was planning something like that from years ago but it was shelved early. A shame because the merchant portrait was incredible. Either way (split or mag replacing res) I’d like to see less 1~2 rg physical weapons that deal magical damage and more 1 rg.
I should have included Mag=Res in the poll
Str/mag, but only if the game has the mechanics to utilize the split.
this pretty much 9/10 of every hack with the split does nothing with it, if that’s the case, might as well not exist and waste my time with the +1 magic level on the fighter or whatever
I like str/mag split because I’m a sucker for classes that can wield both physical and magic weapons like the Baron or Mage Knight classes, even though a lot of the time one type ends up better than the other lol.
Also, I agree that the way that Thracia makes Magic also work as Resistance is interesting, its also a nice way to justify magic growth or bases on an unit without magic weapons, like having an axe fighter that can work as a mage killer. It does make mages with low Magic be very underwhelming, since they will both take more and deal less magic damage.
Another idea that I found interesting while playing Awakening is the Bolt Axe that uses magic to deal damage, it’s been a long while since I last used Febuilder, but making magic axes or lances shouldn’t be too hard I think.
Magic axes are problematic cause most axes dont have a ranged animation, besides their handaxe counterpart which never looks good with a spell effect. Some people are starting to make magic axe animations now but 90% of existing ones don’t have them.
Oh yeah, good point. This way they would only work as profile weapons or without a magic animation. Both of which can defeat a bit the purpose of the whole thing.
If there is no meaningful separation (like a class with high Attack with Swords and mediocre Magic Anima attacks) just call it Power.
“But what if players become Berserkers then reclass into Sage?” Reward such cleverness.
Yes your options atm are either make them a prf or locked to a class that has the animations, or make them 1 range only. Magic lances swords and bows work fine though, although the lance throwing animation looks kinda dumb with every spell except thunder.
Hmm, kinda curious to see what magic lances would look like now, haha.
every spell like fire, elfire etc has such a long windup animation that the unit throws the lance and then stands there while the spell is cast, just do like a shockstick since thunder is instant
I see, thanks for the tip.
i prefer the split ish. but honestly i do hate when someone has like 30 magic and does not really have a magic class to promote into. cause it just means more chance to not proc strength or vice versa. its not really fun having say a sword master that can never really use magic but has a 30% magic growth and 40% strength. id rather just 0 magic growth then and 40% strength.
While I usually prefer a power stat I think I am going to engage with this mechanic in my next hack. I can see doing something like every unit having physical weapons and gaiden style spells, new spells unlocking as the user increases the magic rank. As such every unit engages with having both stats.
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About Press Press
While this may in fact be true to Devil May Cry 3, in other appearances Vergil does indeed say "Now I'm motivated", such as in Ultimate Marvel vs Capcom 3 while activating Devil Trigger! Ergo, both ways are true to character. Vergil was fighting against his weaker, I-wanna-kick-ur-ass younger brother Dante.
{{ Island incident, Dante became a mercenary and frequented an underground bar called Bobby's Cellar, still using the alias Tony Redgrave. He partnered up with a man by the name of Grue, with the two taking on jobs together. At Bobby's Cellar he befriended a local gunsmith named Nell Goldstein, who would go on to craft his signature handguns, Ebony and Ivory. After working with Grue, Dante was ...
Dante (Japanese: ダンテ), also known under the alias of Tony Redgrave (トニー・レッドグレイブ, Tonī Reddogureibu), is a fictional character and the protagonist of Devil May Cry, an action-adventure hack and slash video game series by Japanese developer and publisher Capcom.Introduced as the protagonist of the 2001 game with the same name, Dante is a devil hunter dedicated to ...
For the DmC counterpart, see here. Dante (ダンテ?) is the primary protagonist of the Devil May Cry series of 3D action games, being the main playable character for the majority of the games. A famous mercenary, demon hunter and private investigator, he is the son of the legendary demon knight Sparda and his human wife Eva, the younger twin brother of Vergil and the uncle of Nero. Dante is ...
Dante has a poster of this woman (Dominique Tereshkova) in Devil May Cry 1, 2 and 3. In DMC4 the image of her is in the magazine that Dante was reading. In the first two games, the poster is in the office, but in DMC3...it's on the bathroom door. This is the image from Dante's magazine in DMC4. (I took a picture from the artbook I have).
Character Breakdown: Dante. Games: Devil May Cry series, Marvel Vs. Capcom 3. Summary: Dante is the iconic main protagonist of the Devil May Cry series. Brash, confident, cocky, with a flair for the dramatic, Dante is nevertheless a serious threat to the forces of Hell. The half-demon son of Sparda, said to be the strongest demon ever to have ...
DEVIL WEAPONS ----- The three Devil Weapons (Sparda, Alastor and Ifrit) are Dante's closest allies, as they do tons more damage than any firearm he possesses. This section will give a quick ...
Dante, with blood from the Demon hero Sparda and a human mother, is trying to. set up shop on a small corner of town, only to find a gigantic tower rise up. out of the earth practically next door. Standing on the very top of that tower, lit by the faint light of the moon, is. his older twin brother Vergil.
MAINDEVIL ARMDmC MAINGalleryQuotes Dante is the protagonist of the rebooted portion of the Devil May Cry series. He is a demon-angel hybrid known as a Nephilim, who lives as a demon hunting vigilante. He is counted by the officials of his hometown of Limbo City as a member of an organization of "terrorists," and is being pursued by both national and worldwide authorities. Dante himself is a ...
Balrog is tricky to get used to upon first try, since it's essentially 2 weapons in 1. Get used to punch mode first, it's definitely the easiest and fastest. When you feel like you're getting the hang of it, start learning kick mode. It's way stronger than you think it is, even without being ignited.
We haven't seen as much of him in action, but, thankfully, Capcom's UK branch has stepped up to remedy that with a new 20-minute-plus gameplay livestream. In the new footage we see Dante ...
The latest game in the Devil May Cry series,set several years after Devil May Cry 4.Legendary stylish action returns withthe power of a brand-new game engine. ... and a Devil Hunter of legendary proportions. Dante is a half-human, half-demon hybrid, born to a human woman Eva and the demon who saved the human world, Sparda. He overcame battle ...
Combo I: T, T, T, T, T. This simple combo will knock around enemies on all sides of Dante. Combo II: T, T, pause, T, T. Getting the timing right on this can be difficult; you need to start the ...
Dante is the main character of the Devil May Cry franchise, produced and directed by Capcom.I can already tell. Looks like this is gonna be one hell of a party!Dante Dante is the son of the demon known as the Legendary Dark Knight, Sparda, and the human, Eva. He is the younger brother of the corrupted Vergil. He is a paranormal mercenary, private investigator, and vigilante Devil Hunter ...
This is a full guide to Devil May Cry on Dante Must Die difficulty. It has full commentary and shines in lush Hi Def. I will not be using any items until the...
Each game in the Devil May Cry series includes several difficulty levels, in order to increase replayability. Traditionally, a grueling but feasible difficulty is accessible from the start, alongside an easier difficulty that is sometimes unlocked by repeatedly failing in the standard mode. Successive levels of difficulty are then unlocked each time the previous mode is completed, all the way ...
Dante's too busy eating pizza to do the homework. ... obvious sign of care and affection for the guy. the problem is that it's not being reciprocrated by Dante as he only lives for the hunt ... What's your favorite weapon from any of the Devil May Cry games? I'll start first: Vergil's Yamato ...
Try to guess the video game: In the input field, type a question that could be answered "yes" or "no". You can ask up to 20 questions before the game is over.
This game on DMD is the only one I'm willing to put myself through because its actually enjoyable, the only bosses that give me trouble is griffon 3 (minorly) and the last part of the nightmare fight when hes in the red core going crazy, Mundus 2 is on a whole other level of crap, on my recent rerun of dmd I knew all of his moves but still died cause unlucky, why does he give me his dragon ...
STR / MAG split allows for exactly the kind of flexibility, customization, and creativity in creating character types that drives hacks to be made in the first place, so it's no wonder it's so popular. Maybe most of you sword-wielding units have very little MAG, but you have one myrmidon with middling STR but great MAG growth.
Iirc Kyrie runs the orphanage. Nero works out of Devil May Cry. Nero could be like those athletic kids in highschool that did amazing on the team, but half assed their way through academics just enough to stay on the team. A lot of people aren't 100% responsible with everything. Nero doesn't strike me as a homework guy.