A systematic literature review on serious games evaluation: An
When this search was performed, no significantly related secondary studies were identified. However, we found a systematic literature review in the scope of computer games and serious games and the empirical evidence of the potential positive impacts of gaming on users (Connolly, Boyle, MacArthur, Hainey, & Boyle, 2012).The study reviewed papers published between January 2004 and February 2009 ...
PDF Approaches for Serious Game Design: A Systematic Literature Review
This systematic literature review is the first step towards identifying the research gaps in approaches to the SG design field. The rest of the paper is organized into three sections. Section 2 describes the research methodology used for the design of SG. In Section 3, provides discussions and conclusions.
(PDF) Serious Games: An Updated Systematic Literature Review
A systematic literature review on usability e valuation methods of serious games has been performed by Gomez et al. 7 For this reason, the six research questions answered related to the evaluation ...
Serious games in science education: a systematic literature
Abstract. Teaching science through computer games, simulations, and artificial intelligence (AI) is an increasingly active research field. To this end, we conducted a systematic literature review on serious games for science education to reveal research trends and patterns. We discussed the role of virtual reality (VR), AI, and augmented ...
Serious Games: An Updated Systematic Literature Review
Serious games are simulation software designed to assist people in learning the practical concepts of various application fields such as Health, wellness, Education and Culture. People improve their individual knowledge, skills and attitude through training. This study identified the changing trends with existing studied applications, approaches and methods. We collected 37 papers from Google ...
Use of serious games with older adults: systematic literature review
For this reason, we adopted a systematic review method to examine general literature available on serious games and adults over 60 years old in order to provide an overview of the state of ...
Serious games in high-stakes assessment contexts: a systematic
The systematic literature review (1) investigates whether 'serious games' provide a viable solution to the limitations posed by traditional high-stakes performance assessments and (2) aims to synthesize game design principles for the game-based performance assessment of professional competencies. In total, 56 publications were included in the final review, targeting knowledge, motor skills ...
A systematic literature review on serious games evaluation
Training that future practitioners receive in software project management is a topic of great importance. The objective of this systematic literature review is to summarize the current state of the art of the different methods and procedures used to assess serious games. The review follows a predefined procedure that involves automatically ...
Investigating Serious Games That Incorporate Medication Use for
Objective: This systematic review aimed to identify (1) serious games intended to educate patients about medication adherence, education, and safety; (2) types of theoretical frameworks used to develop serious games for medication use; and (3) sampling frames for evaluating serious games on medication use.
Serious Games and Gamification: A Systematic Literature Review
Abstract —Keeping in mind the increasing trend and need for. serious games in science education, we have done a systematic. literature review. These papers show the trends and patterns. of ...
Serious Games for Psychotherapy: A Systematic Review
Included serious games proved to be an effective therapeutic component. Nonetheless, findings are not conclusive and more research is needed to further investigate the effectiveness of serious games for psychotherapeutic purposes. ... Results: On the basis of this systematic literature review, the results of N = 15 studies met inclusion ...
Serious games in future skills development: A systematic review of the
In this regard, the current study provides a systematic literature review on serious game design approaches with a special focus on future skill development. A systematic review protocol, including planning, conducting, and reporting stages, is followed to comprehensively interpret the existing studies. Applying quality controls, 32 serious ...
Success factors for serious games to enhance learning: a systematic review
Our systematic literature review on successful learning with serious games addresses this gap and provides such a list as a set of practical serious game design guidelines. ... however, competition is what drives the motivation to play games. Given the conclusion of this review; that a successful serious game is one that is played out of choice ...
A systematic literature review on serious games evaluation: An
Our systematic literature review identified the main methods followed to assess serious games, the application domains in which the assessments took place, the categories of serious games assessed ...
Effects of Serious Games for Patients With Chronic Obstructive ...
Objective: This review aimed to systematically evaluate the effects of serious games in promoting rehabilitation and related outcome measures of serious game-based engagement in patients with COPD. Methods: This review adhered to the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) statement. Searches were performed ...
PDF A Systematic Review of the Use of Serious Games in Science Education
A Systematic Review of the Use of Serious Games in Science Education . Nuri Kara . Istanbul Bilgi University, Turkey . ORCID: 0000-0002-0115-383X . Received: 26 Apr 2020 Accepted: 28 Jun 2020 . Abstract . Them ai of this study was to conduct a systematic literature review on the use of serious games in science education between 2016 and 2020 years.
A systematic literature review on serious games evaluation: An
Training that future practitioners receive in software project management is a topic of great importance. The objective of this systematic literature review is to summarize the current state of the art of the different methods and procedures used to assess serious games. The review follows a predefined procedure that involves automatically searching well-known digital databases. 1199 papers ...
Effects of Serious Games for Patients With Chronic Obstructive
Objective: This review aimed to systematically evaluate the effects of serious games in promoting rehabilitation and related outcome measures of serious game-based engagement in patients with COPD. Methods: This review adhered to the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) statement.
JMIR Serious Games
Background: The United States spends more than US $100 billion annually on the impact of medication misuse. Serious games are effective and innovative digital tools for educating patients about positive health behaviors. There are limited systematic reviews that examine the prevalence of serious games that incorporate medication use. Objective: This systematic review aimed to identify (1 ...
Serious games in business process management: a systematic literature
This study conducts a systematic literature review (SLR) on serious games in the BPM domain, in order to answer: RQ1 - what are BPM games' learning objectives and design characteristics? RQ2 - How rigorously each BPM game was evaluated in terms of their effectiveness and entertainment?.,We followed the PRISMA statement method and systematic ...
A systematic literature review of empirical evidence on computer games
Highlights Largest review of computer games & serious games literature that we are aware of. 7392 papers were identified on positive impacts of games on users over 14 years. 129 papers reported empirical evidence about impacts on learning and engagement. A multidimensional approach has been developed to categorize games. This research provides a significant basis for future work in this area.
A systematic review of serious games in medical education: quality of
A systematic review of serious games in medical education: quality of evidence and pedagogical strategy ... The literature shows an optimistic landscape for the effectiveness of games in medical education. Nevertheless, games are not considered mainstream material in medical teaching. ... A systematic review was made by a multi-disciplinary ...
Serious Games for Healthy Nutrition. A Systematic Literature Review
Most games used a self-report approach to evaluation which was carried out over a range of period of 30 minutes to 90 days with between 10 to 531 participants. There were mixed results from the evaluations with most games partially achieving their aim. I conclude by suggesting guidelines for developing serious games for influencing healthy ...
Frontiers
1 Development Department, International Tennis Federation, London, United Kingdom; 2 Department of Sport and Physical Education, University of Valencia, Valencia, Spain; 3 Faculty of Sport, University of Ljubljana, Ljubljana, Slovenia; Introduction: The aim of this systematic review is to provide an evidence-based synthesis of the literature on the topic of technical and tactical competencies ...
Applied Sciences
A systematic review methodology was employed, following PRISMA guidelines, to identify and analyze relevant studies from 2010 to 2023. Recognizing that patients with different conditions have varying needs for the immersive and social aspects of VR, we propose the Multi-Dimensional VR Cognitive Rehabilitation Theory Model (MD-VRCRTM).
COMMENTS
When this search was performed, no significantly related secondary studies were identified. However, we found a systematic literature review in the scope of computer games and serious games and the empirical evidence of the potential positive impacts of gaming on users (Connolly, Boyle, MacArthur, Hainey, & Boyle, 2012).The study reviewed papers published between January 2004 and February 2009 ...
This systematic literature review is the first step towards identifying the research gaps in approaches to the SG design field. The rest of the paper is organized into three sections. Section 2 describes the research methodology used for the design of SG. In Section 3, provides discussions and conclusions.
A systematic literature review on usability e valuation methods of serious games has been performed by Gomez et al. 7 For this reason, the six research questions answered related to the evaluation ...
Abstract. Teaching science through computer games, simulations, and artificial intelligence (AI) is an increasingly active research field. To this end, we conducted a systematic literature review on serious games for science education to reveal research trends and patterns. We discussed the role of virtual reality (VR), AI, and augmented ...
Serious games are simulation software designed to assist people in learning the practical concepts of various application fields such as Health, wellness, Education and Culture. People improve their individual knowledge, skills and attitude through training. This study identified the changing trends with existing studied applications, approaches and methods. We collected 37 papers from Google ...
For this reason, we adopted a systematic review method to examine general literature available on serious games and adults over 60 years old in order to provide an overview of the state of ...
The systematic literature review (1) investigates whether 'serious games' provide a viable solution to the limitations posed by traditional high-stakes performance assessments and (2) aims to synthesize game design principles for the game-based performance assessment of professional competencies. In total, 56 publications were included in the final review, targeting knowledge, motor skills ...
Training that future practitioners receive in software project management is a topic of great importance. The objective of this systematic literature review is to summarize the current state of the art of the different methods and procedures used to assess serious games. The review follows a predefined procedure that involves automatically ...
Objective: This systematic review aimed to identify (1) serious games intended to educate patients about medication adherence, education, and safety; (2) types of theoretical frameworks used to develop serious games for medication use; and (3) sampling frames for evaluating serious games on medication use.
Abstract —Keeping in mind the increasing trend and need for. serious games in science education, we have done a systematic. literature review. These papers show the trends and patterns. of ...
Included serious games proved to be an effective therapeutic component. Nonetheless, findings are not conclusive and more research is needed to further investigate the effectiveness of serious games for psychotherapeutic purposes. ... Results: On the basis of this systematic literature review, the results of N = 15 studies met inclusion ...
In this regard, the current study provides a systematic literature review on serious game design approaches with a special focus on future skill development. A systematic review protocol, including planning, conducting, and reporting stages, is followed to comprehensively interpret the existing studies. Applying quality controls, 32 serious ...
Our systematic literature review on successful learning with serious games addresses this gap and provides such a list as a set of practical serious game design guidelines. ... however, competition is what drives the motivation to play games. Given the conclusion of this review; that a successful serious game is one that is played out of choice ...
Our systematic literature review identified the main methods followed to assess serious games, the application domains in which the assessments took place, the categories of serious games assessed ...
Objective: This review aimed to systematically evaluate the effects of serious games in promoting rehabilitation and related outcome measures of serious game-based engagement in patients with COPD. Methods: This review adhered to the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) statement. Searches were performed ...
A Systematic Review of the Use of Serious Games in Science Education . Nuri Kara . Istanbul Bilgi University, Turkey . ORCID: 0000-0002-0115-383X . Received: 26 Apr 2020 Accepted: 28 Jun 2020 . Abstract . Them ai of this study was to conduct a systematic literature review on the use of serious games in science education between 2016 and 2020 years.
Training that future practitioners receive in software project management is a topic of great importance. The objective of this systematic literature review is to summarize the current state of the art of the different methods and procedures used to assess serious games. The review follows a predefined procedure that involves automatically searching well-known digital databases. 1199 papers ...
Objective: This review aimed to systematically evaluate the effects of serious games in promoting rehabilitation and related outcome measures of serious game-based engagement in patients with COPD. Methods: This review adhered to the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) statement.
Background: The United States spends more than US $100 billion annually on the impact of medication misuse. Serious games are effective and innovative digital tools for educating patients about positive health behaviors. There are limited systematic reviews that examine the prevalence of serious games that incorporate medication use. Objective: This systematic review aimed to identify (1 ...
This study conducts a systematic literature review (SLR) on serious games in the BPM domain, in order to answer: RQ1 - what are BPM games' learning objectives and design characteristics? RQ2 - How rigorously each BPM game was evaluated in terms of their effectiveness and entertainment?.,We followed the PRISMA statement method and systematic ...
Highlights Largest review of computer games & serious games literature that we are aware of. 7392 papers were identified on positive impacts of games on users over 14 years. 129 papers reported empirical evidence about impacts on learning and engagement. A multidimensional approach has been developed to categorize games. This research provides a significant basis for future work in this area.
A systematic review of serious games in medical education: quality of evidence and pedagogical strategy ... The literature shows an optimistic landscape for the effectiveness of games in medical education. Nevertheless, games are not considered mainstream material in medical teaching. ... A systematic review was made by a multi-disciplinary ...
Most games used a self-report approach to evaluation which was carried out over a range of period of 30 minutes to 90 days with between 10 to 531 participants. There were mixed results from the evaluations with most games partially achieving their aim. I conclude by suggesting guidelines for developing serious games for influencing healthy ...
1 Development Department, International Tennis Federation, London, United Kingdom; 2 Department of Sport and Physical Education, University of Valencia, Valencia, Spain; 3 Faculty of Sport, University of Ljubljana, Ljubljana, Slovenia; Introduction: The aim of this systematic review is to provide an evidence-based synthesis of the literature on the topic of technical and tactical competencies ...
A systematic review methodology was employed, following PRISMA guidelines, to identify and analyze relevant studies from 2010 to 2023. Recognizing that patients with different conditions have varying needs for the immersive and social aspects of VR, we propose the Multi-Dimensional VR Cognitive Rehabilitation Theory Model (MD-VRCRTM).