digital education

Digital learning and transformation of education

Digital technologies have evolved from stand-alone projects to networks of tools and programmes that connect people and things across the world, and help address personal and global challenges. Digital innovation has demonstrated powers to complement, enrich and transform education, and has the potential to speed up progress towards Sustainable Development Goal 4 (SDG 4) for education and transform modes of provision of universal access to learning. It can enhance the quality and relevance of learning, strengthen inclusion, and improve education administration and governance. In times of crises, distance learning can mitigate the effects of education disruption and school closures.

What you need to know about digital learning and transformation of education

2-5 September 2024, UNESCO Headquarters, Paris, France

Digital competencies of teachers

in Member States of the Group of 77 and China

Best practices

The call for applications and nominations for the 2023 edition is open until 21 February 2024

Upcoming events

World Summit on the Information Society (WSIS)+20 Forum High-Level Event

Open educational resources

examples of digital technology in education

A translation campaign to facilitate home-based early age reading

examples of digital technology in education

or 63%of the world’s population, were using the Internet in 2021

do not have a household computer and 43% of learners do not have household Internet.

to access information because they are not covered by mobile networks

in sub-Saharan Africa have received minimum training

0000389406

Contact us at  [email protected]

Technology and Digital Media in the Classroom: A Guide for Educators

  • January 23, 2020

Technology has done more to change school curriculum and practices than nearly anything else—and in such a short amount of time! While it can be hard to keep up with every trend in educational technology, the mindset you have when it comes to classroom tech matters just as much as which ones you use. By learning to view it as a means of enhancing your lessons and resources, you can provide your students with tools and opportunities they may not otherwise access.

So, why and how should you use technology in your classroom? Read on to discover the impact of technology in education and how to get the most from its unique benefits.

What Is the Proper Role of Technology in the Classroom?

If you struggle to use technology in your classroom, you’re not alone. Many educators aren’t motivated to use digital resources in class, often because they’re unsure how to use them effectively or are unaware of the benefits.[1] In such cases, it’s easy to question not only how to make technology useful, but also whether technology should be used in schools at all.

Even with the latest and best digital technology, classrooms will not benefit unless the students and faculty understand how to use it.[15] In fact, educational technology should never be viewed as a perfect resource to teach your students everything they need to know to succeed. Instead, view it as a tool that can inform and supplement lessons, and even then, only if teachers and administrators are well trained in its use.

While technology can be an excellent resource in a classroom, it’s important to set limitations. Technology—no matter how good—should never be a substitute for face-to-face interaction with a teacher or classmates.[4] Technology is best used to augment non-digital lessons rather than the other way around. The goal when using technology should be to enhance your teaching rather than replace it.[6]

Benefits of Using Tech and Digital Media in Education

With the help of technology, you can introduce your classroom to opportunities and resources they may not otherwise be able to access.[5] In fact, this is one of the greatest ways technology has changed education. You may not be able to take your students to one of NASA’s space centers to witness a rocket launch, for example, but you can teach them all about rockets using resources on NASA’s website . Video clips, educational games, and virtual simulations are just a few examples of technology resources you can use to engage and educate in the classroom.

Plus, the vast majority of today’s careers require at least some digital skills (which include anything from complex skills like coding to simpler ones like composing and sending emails). Using tech in class can prepare students to successfully enter the workforce after graduation.[4] Even though the technology is likely to change from their early school years to the time they start their first career, teaching digital literacy in elementary school is a great way to get students started.

Why else is understanding how to use technology in the classroom important? Using technology alongside non-digital lessons can have many academic and behavioral benefits for your students, including:[2,7,11,12]

  • Longer attention span
  • Increased intrinsic motivation to learn
  • Higher classroom participation and student engagement
  • Greater academic achievement
  • Stronger digital literacy

And finally, the benefits of classroom technology can expand far beyond the classroom and right into your students’ homes.[4] Rather than handing out paper worksheets, you can send your students online lessons or activities to complete at their own convenience. This practice provides better flexibility, plus the opportunity for you to provide audio or video clips alongside homework assignments. Additionally, if you have under-resourced students in your classroom, you may be able to supplement the resources available to their families by providing take-home technology.

How to Get the Most from Technology in Schools

One of the major concerns parents and educators have with classroom technology is how to limit excessive screen time. The American Association of Pediatrics suggests the following screen time recommendations by age. Keep these guidelines in mind when you teach lessons that involve screen time in your classroom:[17]

  • 2–5 years old : No more than one hour of high-quality digital activities or programming
  • 6 or older : Consistent limits to prevent screen time getting in the way of sleep, physical activity, or other healthy behaviors

examples of digital technology in education

Whenever possible, prioritize active digital screen time over passive.[16] Active screen time, like playing an educational game or learning a new digital skill, engages a student’s mind or body in a way that involves more than observation. Passive screen time—think watching a video or listening to an online lecture—involves limited interaction or engagement with the technology. Active digital activities are more likely to help your students experience new concepts, and they encourage your class to work together during the lesson.

Although teachers at under-resourced and rural schools are less likely to use technology, any tech you have available can greatly add to the opportunities you provide your students.[13, 18] Technology can remove some of the physical or financial barriers to educational resources and experiences.[17] If you’re unable to go on a field trip, for example, you can access plenty of virtual field trips at no cost.[16] Use the technology you do have to supplement your lessons and provide students with information you may not otherwise be able to access.

And finally, use school technology to teach your students digital citizenship .[14] Broadly defined, digital citizenship is the safe, ethical, informed, and responsible use of technology.[16] It encompasses skills like internet safety, setting healthy screen time habits, and communicating with others online. Lessons that involve digital citizenship can help a student use technology responsibly well beyond their elementary school years.

6 Quick Tips for Using Technology in the Classroom

The benefits of technology in education can revolutionize your classroom, but only when used intentionally. All it takes is a little time and personal training to help you understand the ins and outs of useful classroom tech.

Keep these six strategies and ideas in mind to help you get the most out of your classroom technology:

  • Always use technology or learning programs yourself before trying it with your students so you can troubleshoot any issues in advance.[9]
  • Most of today’s students are digital natives and have grown up around technology for their entire life. Listen to what your students know about technology and ask them for tip. They may just teach you something new![8]
  • Use digital resources (like apps, texts, or social media groups) to keep parents informed about class activities and upcoming assignments.[5]
  • Prioritize active digital activities, like online learning games or interactive lessons, over passive activities (like watching a video).
  • If you’re an administrator, schedule a faculty training session on how to use your school’s technology and answer any questions.[10]
  • Focus your technology-based lessons on teaching your students digital citizenship , or skills that will help them thoughtfully and effectively navigate digital media.[14]
  • Groff, J., and Mouza, C. A Framework for Addressing Challenges to Classroom Technology Use. AACE Journal, January 2008, 16(1), pp. 21-46.
  • Levy, L.A. 7 Reasons Why Digital Literacy is Important for Teachers. Retrieved from usc.edu: https://www.rossieronline.usc.edu/blog/teacher-digital-literacy/.
  • Van Dusen, L.M., and Worthen, B.R. Can Integrated Instructional Technology Transform the Classroom? Educational Leadership, October 1995, 53(2), pp. 28-33.
  • Rosenberg, J. Technology in the classroom: Friend or Foe? Retrieved from huffpost.com: hhttps://www.huffpost.com/entry/technology-in-the-classro_2_b_2018558..
  • Venezky, R.L. Technology in the classroom: steps toward a new vision. Education, Communication & Information, 2004, 4(1), pp. 3-21.
  • Buckenmeyer, J.A. Beyond Computers In The Classroom: Factors Related To Technology Adoption To Enhance Teaching And Learning. Contemporary Issues in Education Research. April 2010, 3(4), pp. 27-36.
  • Bester, G., and Brand, L. The effect of technology on learner attention and achievement in the classroom. South African Journal of Education, 2013, 33(2), pp. 1-15.
  • Reissman, H. 7 smart ways to use technology in classrooms. Retrieved from ted.com: https://ideas.ted.com/7-smart-ways-to-use-technology-in-classrooms/.
  • Edutopia Staff. How to Integrate Technology. Retrieved from edutopia.org: https://www.edutopia.org/technology-integration-guide-implementation. Winters-Robinson, E. How Tech Can Engage Students, Simplify the School Day and Save Time for Teachers. Retrieved from edsurge.com: https://www.edsurge.com/news/2019-10-15-how-tech-can-engage-students-simplify-the-school-day-and-save-time-for-teachers.
  • Couse, L.J., and Chen, D.W. A Tablet Computer for Young Children? Exploring its Viability for Early Childhood Education. Journal of Research on Technology in Education, 2010, 43(1), pp. 75-96.
  • Filer, D. Everyone’s Answering: Using Technology to Increase Classroom Participation. Nursing Education Perspectives, 2010, 31(4), pp. 247-250.
  • Friedman, S. How Teachers Use Technology in the Classroom. Retrieved from thejournal.com: https://thejournal.com/articles/2019/04/15/how-teachers-use-technology-in-the-classroom.aspx.
  • Mace, N. 8 Strategies to Manage the 21st Century Classroom . Retrieved from education.cu-portland.edu: https://education.cu-portland.edu/blog/classroom-resources/using-classroom-technology/.
  • Keswani, B., Patni, P., and Banerjee, D. Role Of Technology In Education: A 21st Century Approach. Journal of Commerce and Instructional Technology, 2008, 8, pp.54-59.
  • The Office of Educational Technology. Reimagining the Role of Technology in Education: 2017 National Education Technology Plan Update . Retrieved from tech.ed.gov: tech.ed.gov/files/2017/01/NETP17.pdf.
  • Courville, K. Technology and its use in Education: Present Roles and Future Prospects. 2011 Recovery School District Technology Summit, 2011, pp. 1-19.
  • Klopfer, E., Osterweil, S., Groff, J., and Haas, J. Using the technology of today, in the classroom today: the instructional power of digital games, social networking, simulations, and how teachers can leverage them . The Education Arcade, 2009, pp. 1-20.
  • American Academy of Pediatrics. American Academy of Pediatrics Announces New Recommendations for Children’s Media Use. Retrieved from aap.org: https://www.aap.org/en-us/about-the-aap/aap-press-room/Pages/American-Academy-of-Pediatrics-Announces-New-Recommendations-for-Childrens-Media-Use.aspx.

More education articles

Two students in STEM class

10 of the Best Elementary Activities for the Last Days of School

The end of the school year can evoke a bittersweet feeling. It marks a moment for celebration as educators contemplate the growth and achievements of

examples of digital technology in education

Preparing Your Child for Kindergarten: 6 Important Skills to Foster

As someone who has had the privilege of being a kindergarten teacher, I vividly recall the excitement and anticipation of children stepping foot into my

A little boy in preschool is sitting on a foam mat with his classmates and is holding a picture book - he is smiling and looking at the camera.

National Poetry Month: Elementary Classroom Activities & Picture Books

Every April, the literary world comes alive with rhythm and rhyme as we celebrate National Poetry Month. For elementary school teachers, this month is an

examples of digital technology in education

Mental Health Awareness Month 2024: 7 Ways to Nurture Your Child’s Mental Health

examples of digital technology in education

MacKenzie Scott’s Yield Giving Awards Waterford.org a $10 Million Grant

Stanford University

Along with Stanford news and stories, show me:

  • Student information
  • Faculty/Staff information

We want to provide announcements, events, leadership messages and resources that are relevant to you. Your selection is stored in a browser cookie which you can remove at any time using “Clear all personalization” below.

Image credit: Claire Scully

New advances in technology are upending education, from the recent debut of new artificial intelligence (AI) chatbots like ChatGPT to the growing accessibility of virtual-reality tools that expand the boundaries of the classroom. For educators, at the heart of it all is the hope that every learner gets an equal chance to develop the skills they need to succeed. But that promise is not without its pitfalls.

“Technology is a game-changer for education – it offers the prospect of universal access to high-quality learning experiences, and it creates fundamentally new ways of teaching,” said Dan Schwartz, dean of Stanford Graduate School of Education (GSE), who is also a professor of educational technology at the GSE and faculty director of the Stanford Accelerator for Learning . “But there are a lot of ways we teach that aren’t great, and a big fear with AI in particular is that we just get more efficient at teaching badly. This is a moment to pay attention, to do things differently.”

For K-12 schools, this year also marks the end of the Elementary and Secondary School Emergency Relief (ESSER) funding program, which has provided pandemic recovery funds that many districts used to invest in educational software and systems. With these funds running out in September 2024, schools are trying to determine their best use of technology as they face the prospect of diminishing resources.

Here, Schwartz and other Stanford education scholars weigh in on some of the technology trends taking center stage in the classroom this year.

AI in the classroom

In 2023, the big story in technology and education was generative AI, following the introduction of ChatGPT and other chatbots that produce text seemingly written by a human in response to a question or prompt. Educators immediately worried that students would use the chatbot to cheat by trying to pass its writing off as their own. As schools move to adopt policies around students’ use of the tool, many are also beginning to explore potential opportunities – for example, to generate reading assignments or coach students during the writing process.

AI can also help automate tasks like grading and lesson planning, freeing teachers to do the human work that drew them into the profession in the first place, said Victor Lee, an associate professor at the GSE and faculty lead for the AI + Education initiative at the Stanford Accelerator for Learning. “I’m heartened to see some movement toward creating AI tools that make teachers’ lives better – not to replace them, but to give them the time to do the work that only teachers are able to do,” he said. “I hope to see more on that front.”

He also emphasized the need to teach students now to begin questioning and critiquing the development and use of AI. “AI is not going away,” said Lee, who is also director of CRAFT (Classroom-Ready Resources about AI for Teaching), which provides free resources to help teach AI literacy to high school students across subject areas. “We need to teach students how to understand and think critically about this technology.”

Immersive environments

The use of immersive technologies like augmented reality, virtual reality, and mixed reality is also expected to surge in the classroom, especially as new high-profile devices integrating these realities hit the marketplace in 2024.

The educational possibilities now go beyond putting on a headset and experiencing life in a distant location. With new technologies, students can create their own local interactive 360-degree scenarios, using just a cell phone or inexpensive camera and simple online tools.

“This is an area that’s really going to explode over the next couple of years,” said Kristen Pilner Blair, director of research for the Digital Learning initiative at the Stanford Accelerator for Learning, which runs a program exploring the use of virtual field trips to promote learning. “Students can learn about the effects of climate change, say, by virtually experiencing the impact on a particular environment. But they can also become creators, documenting and sharing immersive media that shows the effects where they live.”

Integrating AI into virtual simulations could also soon take the experience to another level, Schwartz said. “If your VR experience brings me to a redwood tree, you could have a window pop up that allows me to ask questions about the tree, and AI can deliver the answers.”

Gamification

Another trend expected to intensify this year is the gamification of learning activities, often featuring dynamic videos with interactive elements to engage and hold students’ attention.

“Gamification is a good motivator, because one key aspect is reward, which is very powerful,” said Schwartz. The downside? Rewards are specific to the activity at hand, which may not extend to learning more generally. “If I get rewarded for doing math in a space-age video game, it doesn’t mean I’m going to be motivated to do math anywhere else.”

Gamification sometimes tries to make “chocolate-covered broccoli,” Schwartz said, by adding art and rewards to make speeded response tasks involving single-answer, factual questions more fun. He hopes to see more creative play patterns that give students points for rethinking an approach or adapting their strategy, rather than only rewarding them for quickly producing a correct response.

Data-gathering and analysis

The growing use of technology in schools is producing massive amounts of data on students’ activities in the classroom and online. “We’re now able to capture moment-to-moment data, every keystroke a kid makes,” said Schwartz – data that can reveal areas of struggle and different learning opportunities, from solving a math problem to approaching a writing assignment.

But outside of research settings, he said, that type of granular data – now owned by tech companies – is more likely used to refine the design of the software than to provide teachers with actionable information.

The promise of personalized learning is being able to generate content aligned with students’ interests and skill levels, and making lessons more accessible for multilingual learners and students with disabilities. Realizing that promise requires that educators can make sense of the data that’s being collected, said Schwartz – and while advances in AI are making it easier to identify patterns and findings, the data also needs to be in a system and form educators can access and analyze for decision-making. Developing a usable infrastructure for that data, Schwartz said, is an important next step.

With the accumulation of student data comes privacy concerns: How is the data being collected? Are there regulations or guidelines around its use in decision-making? What steps are being taken to prevent unauthorized access? In 2023 K-12 schools experienced a rise in cyberattacks, underscoring the need to implement strong systems to safeguard student data.

Technology is “requiring people to check their assumptions about education,” said Schwartz, noting that AI in particular is very efficient at replicating biases and automating the way things have been done in the past, including poor models of instruction. “But it’s also opening up new possibilities for students producing material, and for being able to identify children who are not average so we can customize toward them. It’s an opportunity to think of entirely new ways of teaching – this is the path I hope to see.”

13 Edtech Examples You Should Know

Tech breakthroughs, from a remote-learning robot for sick kids to pens that digitize handwriting, have transformed 21st-century education.

Mae Rice

Sam was skeptical of what his new online friends told him. Was Islam really a violent religion? Were "feminazis" really eroding the family?

A sensitive middle-schooler and the   protagonist of a recent Washingtonian story ,  he found himself caught up in a slurry of bigoted and misogynistic views that litter the online forums Reddit and 4chan. 

Googling those views to learn more about them only made things worse by overwhelming him with information that confirmed the extremist rhetoric rather than correcting or contextualizing it. 

Unbeknownst to Sam, Google's algorithm prioritizes user engagement and retention, which means it often acts more as echo chamber than fact checker. The same goes for other search engines. 

Of course, the internet can be a great learning resource if you know where to look — and if you're aware that just because something seems educational or factual doesn't mean it actually is. 

That's where bona fide educational technology , which relies heavily on the internet, has a distinct advantage: It's created specifically to educate. Often, it's invented by former teachers who want to help young kids with developing brains (like Sam) think more critically.

Currently valued at around $8 billion (in the U.S.), the edtech industry has in recent years benefitted from a major influx of investment capital — a reported $1.45 billion in 2018 alone.    We've gathered some examples of innovative edtech applications that help teachers and students alike. 

examples of digital technology in education

Course Hero

Location: Redwood City, California

How it’s doing edtech: Course Hero offers software tools to complement what students receive from their textbooks and instructors in a variety of challenging subjects. By offering materials and resources like lecture notes, study guides and practice exams along with tutoring from subject matter experts and AI-powered homework assistance, the Course Hero platform is designed to support student success.

examples of digital technology in education

DreamBox Learning (A Discovery Education Company)

Location: Seattle

How it’s doing edtech: Dreambox Learning’s K-8 math curriculum relies on adaptive technology with game-like interfaces that responds to students’ choices in real time by providing corrective drills in response to mistakes and moving on to new concepts when students display mastery of a particular topic. By making assessment an integral part of the learning process, the company aims to personalize the educational experience and reduce the need for testing.

examples of digital technology in education

Location: New York

How it’s doing edtech: Nonfiction readings on the Newsela digital platform are fluid, meaning they're readable at each student's individual reading level. Learners who are just learning English can translate complex stories into simple terms. More fluent speakers can explore the full technical vocabulary of a Scientific American deep-dive or an Al Jazeera feature — two of the many reputable sources from which Newsela’s massive library of nonfiction texts are drawn. Spanning topics from American history to space exploration, the readings often touch on social justice issues. More generally, they aim to strike a chord with teenagers and help ignite a lifelong love of reading.

examples of digital technology in education

Location: Oakland, CA

How it’s using edtech: Teachers can often sense plagiarism, but TurnItIn confirms gut feelings with hard data. The company’s popular digital plagiarism checker lets teachers compare student work with previous writings contained in a massive multi-lingual database of student papers, published academic work and years' worth of web content. Since its founding in 1998, TurnItIn’s search algorithm has scanned more than 70 billion web pages, many of which have since been archived.) 

examples of digital technology in education

Location: San Mateo, Calif.

How it’s using edtech: Edmodo is a versatile digital portal through which teachers can perform every aspect of their job, including taking attendance, reading written assignments and auto-grading quizzes. In industry terms, Edmodo’s platform is what's known as a “learning management system,” which means it's intended to replace actual file cabinets stuffed with classroom paperwork. In addition, its customizable and teacher-developed interface has a networking component that lets students, parents and school employees connect and communicate securely.

examples of digital technology in education

Location: Copenhagen, Denmark

How it’s using edtech: Labster makes the lab experience accessible to more STEM students with interactive lab simulations where equipment cost is no object and students can experiment with microscopes, pH meters and titration equipment to their hearts’ content. To prepare homogenized milk , for example, students use the cursor to pick up objects and adjust their microscope settings. Labster’s library has almost 100 lab simulations that cover a range of scientific subjects, including chemistry, physics and biology. In partnership with Google, Labster also offers an array of more immersive virtual reality biology lab simulations. 

examples of digital technology in education

No Isolation

Location: Oslo, Norway

How it’s using edtech: When chronically ill kids miss long stretches of school, they also miss out on the social interaction that schooling provides. No Isolation, a Norwegian startup, wants to change that. Its bright-white “telepresence robot,” shaped like a miniature head and shoulders, acts as a stand-in for sick kids by seeing, hearing, and even speaking on their behalf. Said 17-year-old  AV1 user  named Jade, who often has to stay home for health reasons, “It feels like I’ve been released from prison." 

examples of digital technology in education

Location: San Francisco

How it’s using edtech: Remind solves a perennial problem of education: parent-teacher communication. Things like permission slips constantly get lost in the murky depths of kids’ backpacks, but Remind shifts key paperwork and deadlines to the digital realm where they’re harder to lose or overlook. The app allows teachers and school administrators to contact parents and kids on via phone using the equivalent of text messaging. And it works on all phones, not just smartphones. Unlike texting, however, it masks everyone’s phone number and has built-in translation tools.

examples of digital technology in education

Location: Palo Alto, CA

How it’s doing edtech: Piazza—Italian for “public square”—is a live Q&A platform where stumped students collaborate to overcome problems they're having with STEM field problem sets. Some might call it a discussion board, but critics have noted that discussion boards often foster stilted, mandatory conversation. Piazza does the opposite. And its notifications encourage quick replies. According to the New York Times , the average question on Piazza is answered within 14 minutes . And though it’s primarily used for student collaboration, the platform lets teachers endorse correct student responses.

examples of digital technology in education

Livescribe Inc.

How it’s using edtech: Livescribe specializes in Smartpens , high-tech styluses that digitize handwriting into PDFs, transform handwritten documents scrawled on special "dot paper" (printable at home) into editable text files and even record audio. The pens link to a mobile and desktop app through which audio and written notes are blended into one multimedia document. Intended for lecture classes and interview situations, Livescribe can also benefit students with learning disabilities.

examples of digital technology in education

Location: San Carlos, CA

How it’s using edtech: Swivl’s signature video tool is less a camera and more an “intelligent assistant” — in effect, a second set of eyes in the classroom. The robot's smart camera, flanked by multiple microphones, is more autonomous than typical video cameras and has a built-in sense of when and how to swivel. In addition to observing students to get a sense of comprehension levels and classroom dynamics, Swivl video can help educators hone their teaching style.

examples of digital technology in education

Location: Natick, Mass.

How it's using edtech:  Examity's online proctoring services verify that students who take exams remotely do so honestly. The company offers a trio of tools to ensure test-taking integrity: digital identification, auto-proctoring and live proctoring. The digital identification process confirms identities through fingerprints and voice biometrics, among other methods. During auto-proctored exams, machine learning algorithms monitor students through the webcams and microphones on their personal computers and flags suspicious behavior. Security is even tighter in live-proctored exams during which test-takers are monitored by college-educated proctors who've completed two months of training on the workings of Examity's interface. Types of tests for which the company's platform can be used include standardized testing, college finals and certification exams. And there's 24/7 tech support via phone or online chat. 

examples of digital technology in education

Location:  New York City

How it's using edtech: Edtech isn't just for young people. In Thinkful's virtual classrooms, instructors train adults for new careers in full-stack programming and data analytics. Alumni of Thinkful's courses have landed jobs at tech giants like Google and Amazon, and the team has such faith in their program that students are promised  a tuition refund if they can't find a job within six months of graduation. Central to Thinkful's approach is one-on-one mentorship. Each student receives focused, face-to-face attention via video chat from a professional in the field they're studying.  When students leave Thinkful's bootcamp for the job market, the company also offers them six months of career services, including interview training.

Responses have been edited for length and clarity.

Recent Edtech Articles

Need to Boost Your Math Skills? Try Gaming.

  • IIEP Buenos Aires

IIEP-UNESCOBack to homepage

  • A global institute
  • Governing Board
  • Expert directory
  • 60th anniversary
  • Monitoring and evaluation

Latest news

  • Upcoming events
  • PlanED: The IIEP podcast
  • Partnering with IIEP
  • Career opportunities
  • 11th Medium-Term Strategy
  • Planning and management to improve learning
  • Inclusion in education
  • Using digital tools to promote transparency and accountability
  • Ethics and corruption in education
  • Digital technology to transform education
  • Crisis-sensitive educational planning
  • Rethinking national school calendars for climate-resilient learning
  • Skills for the future
  • Interactive map
  • Foundations of education sector planning programmes
  • Online specialized courses
  • Customized, on-demand training
  • Training in Buenos Aires
  • Training in Dakar
  • Preparation of strategic plans
  • Sector diagnosis
  • Costs and financing of education
  • Tools for planning
  • Crisis-sensitive education planning
  • Supporting training centres
  • Support for basic education quality management
  • Gender at the Centre
  • Teacher careers
  • Geospatial data
  • Cities and Education 2030
  • Learning assessment data
  • Governance and quality assurance
  • School grants
  • Early childhood education
  • Flexible learning pathways in higher education
  • Instructional leaders
  • Planning for teachers in times of crisis and displacement
  • Planning to fulfil the right to education
  • Thematic resource portals
  • Policy Fora
  • Network of Education Policy Specialists in Latin America
  • Publications
  • Briefs, Papers, Tools
  • Search the collection
  • Visitors information
  • Planipolis (Education plans and policies)
  • IIEP Learning Portal
  • Ethics and corruption ETICO Platform
  • PEFOP (Vocational Training in Africa)
  • SITEAL (Latin America)
  • Policy toolbox
  • Education for safety, resilience and social cohesion
  • Health and Education Resource Centre
  • Interactive Map
  • Search deploy
  • The institute

Digital technology is everywhere. How can it help plan better education systems?

C_ismael_martinez_sanchez-8308_1.jpg.

examples of digital technology in education

At its best, digital technologies can help build a more equitable and sustainable future. The 2023 GEM Report on technology and education , launched on 26 July 2023, similarly makes the case that, when used responsibly, digital technologies can help unlock the transformative power of education.

However, the journey has had many twists and turns. Over the years, technology has been seen as a threat, a pedagogical distraction, but also a panacea capable to solve a myriad of educational challenges. Today, the global education community embraces an overall more nuanced and balanced view – digital technology ushers in countless opportunities for new learning models, but also serious challenges that must be addressed to promote greater inclusion and equity.

The presence of technology in education today is unavoidable. In a post-pandemic context, we have learned that students are more likely to learn with technology than without it - especially in vulnerable and emergency contexts. It is also permeating the world of planning and management - the so-called behind-the-scenes of education. It is influencing how education systems are designed and redrawing the parameters for how educational administrations function.

When implemented at a macro level, technology has the capacity to produce significant impacts in education systems, offering tools and solutions that streamline processes and improve the efficiency of institutions.” -Martín Benavides, IIEP-UNESCO Director

3 ways technology can enhance planning

At IIEP, we have been working with countries to include technology in educational planning and management. From improved data collection to better transparency, here’s where we are seeing an impact in and through our work with ministries of education and their partners. 

1. Technology can improve efficiency in the planning and management of education systems, including more equitable use of resources.

In countries worldwide, IIEP’s technical teams are seeing how technology can boost an Education Management Information System – or EMIS  - the most important source of educational data. Technology can support everything from the collection, integration, processing, and maintenance, to the dissemination of data and information to improve decision-making, analysis, and policy formulation. EMIS is also key to monitoring progress toward educational goals and targets, both at the national and international levels.

Technology can also help create projections and modelling to manage the allocation of human and material resources. It can help planners find gaps in access to resources (e.g. teacher gaps in rural contexts) and fill them effectively and can help with time management. Tools such as context-specific school calendars , taking into account environmental and social variables (e.g. rainy seasons and harvest times) help to promote equity.

2. Technology can enhance transparency in the functioning of education.

Technology can provide open access to relevant information about how an education system functions, such as student performance reports. It can help construction open overnment where stakeholders can participate in formulating public policies and monitoring.

3. Technology can boost professional development.

Just like for teachers, technology is also used for the professional development of planners. Online learning platforms and communities of practice can provide resources that support peer-to-peer learning, the acquisition of new skills, and the dissemination of best practices .

These examples illustrate how digital tools in education reach far beyond classrooms. It can help planners do their jobs better and more efficiently, offering new pathways to improving educational quality and equity, now and in the future. 

However, as the GEM report on technology and education explores, clear objectives and principles are needed to ensure that the use of technology avoids harm. To do this, it is crucial to understand some of the key challenges facing the integration of technology and its appropriate use in education today.

The challenge of access

Access is often the first challenge many think of when it comes to technology in education. Despite progress, the lack of equitable access to education in many regions of the world exacerbates educational inequalities, both at the individual and systemic levels.

The GEM report notes that, globally, only 40% of primary schools, 50% of lower secondary, and 65% of upper secondary schools have access to the Internet.

Additionally, learning gaps run the risk of widening as long as education systems exist without access to the necessary infrastructure, e.g., devices or connectivity.

During COVID-19, for example, a paradoxical situation arose: on the one hand, digital technologies helped to mitigate the effects of social isolation and made educational continuity possible. However, in their absence, socio-educational inequalities deepened.

To ensure that technologies do not lead to new inequalities, it is essential to promote and revitalize Internet access policies to ensure inclusion and equality in education, i.e. by placing vulnerable populations at the centre of policies.

The challenge of managing and maintaining technology

Technology is generally a private offering and this can complicate management processes in education. The diversity of suppliers is a factor, as choosing the right technology can be complex, especially when considering cost, quality, interoperability, and adaptability to specific educational needs.

Another frequent blind spot is placing an excessive focus on the procurement of devices and software without adequate consideration of how they align with the goals and needs of the education system, as well as the overarching digital transformation policies of states.

In terms of maintenance, the right infrastructure and technical support need to be in place to ensure that solutions function well, as seemingly prosaic factors, such as insufficient connectivity or lack of maintenance, can hinder their effective use.

To overcome these challenges related to technology management, spaces for dialogue with stakeholders must be fostered so that consensus can be built on the benefits and goals of integrating technology, robust mechanisms for evaluation, monitoring and learning, and committed institutional leadership.

In addition, the creation of specific public-private partnerships can achieve greater transparency in educational technology management processes.

The challenge of developing digital skills

The availability of technology does not necessarily guarantee its use. Just as the integration of digital technologies goes beyond the classroom, the challenge of developing digital competencies goes beyond students and teachers and must extend to all actors involved in the educational environment. Families, managers, and policy-makers must be included in this scheme to ensure that all actors can effectively contribute to the use of technology in the educational context and promote a digital culture in society at large.

What’s next?

Let’s focus on Latin America and the Caribbean, where despite more than two decades of integrating various types of digital policies, a deep learning crisis remains. Drawing on its Regional Forum on Education Policies, IIEP has put forward a number of recommendations to further exploit the use of technology in planning and management - with an equity lens.

First, sufficient resources are critical to finance educational change. To have a robust public education system that can close gaps and give everyone at least a minimum of opportunities to learn, constant investment is needed. But some countries fail to do this, either entirely or partially, often because of a lack of coordination or political will.

Second, it is critical to foster cross-sectoral coordination of education ministries with other government sectors. Many learning problems, especially those linked to conditions of extreme poverty, violence, or marginalization, cannot be solved by education policies alone.

Third, there must be a dialogue between the government and society as a whole. The more distant education policy decisions are from the multiple actors in the system, the less sustainable they will be.

Finally, to avoid having policies become distorted or diluted when they reach schools, there should be better articulation between central-level policy-making and district levels. This will help connect the dots in the transmission chain, making digital technologies a smoother journey for all.

  • “IIEP was the first place that came to mind”: Q&A with Willtress Dolo from Liberia 21 May 2024
  • Quality education: Reflecting on six years of sustainable transformation of professional practices 15 May 2024
  • Customized training to strengthen educational planning and management in Pakistan 06 May 2024
  • Enhancing digital technology to transform education

Download the 2023 GEM Report: Technology in education

examples of digital technology in education

  • Privacy Notice

By navigating on the Owl Labs website, you agree to our use of cookies during your browsing experience. Learn More .

We often think of technology as a new app or the latest smartphone, but few of us think of the power tech has in education. Although some time might have passed since you were last in school, tech is being used to update and advance our current education system.

Teachers and students use technology in the classroom in various ways to boost the learning experience and make education smarter than ever, and education technology, “EdTech,” is now an industry of its own. 

During the pandemic, education technology transformed from a perk to a necessity overnight. Before, Edtech could be seen as a somewhat distracting element to the classroom. Now, the best examples of EdTech don't deter from the lesson plan. Instead, these tools create seamless learning environments for all students and educators, regardless of where they may be participating from on any given day. 

EdTech is designed to integrate directly into a class's lesson plan to enhance the educational experience. It’s not there to cause more distractions or disconnects than it solves. If it does, it may be a sign to switch over to some more effective tech. The good news is, with an abundance of education technology available today, there are tools designed to support any classroom - in-person, remote, or hybrid class.

examples of digital technology in education

What Is education technology?

Education technology is a classification of technology used to promote and access education. This can encompass hardware, software, and other related items used by educators and students during the learning process. These tools help students attend their classes, collaborate, engage with remote students, or learn in a new way, inside the classroom or outside of it. EdTech is often a synonym for education technology.

The EdTech industry

Education technology as an industry is growing exponentially, valued at almost 123.4B in 2022 and rising at a projected rate of 13% year over year through 2030. Industry experts predict continued growth in EdTech tools and a boom in AI-powered, AR-enhanced, and VR-integrated educational technology products in the coming years. Specifically, K-12 has seen a rapid increase in game-based learning that relies on EdTech, which is evolving alongside more project-based learning in schools.

Why is EdTech important? 

McKinsey data found that students in schools with sufficient technology devices performed better than those without access to technology and high-speed internet. EdTech enables teachers to support hybrid learning, which creates an inclusive classroom environment that provides access to learners, no matter their location or ability to physically be present in class.

Benefits of education technology

1. education technology keeps hybrid classrooms connected.

The easiest area to see the benefits of education technology is in remote learning. Remote learning— attending lectures or classes virtually with video or audio communication to participate— requires the use of EdTech to keep the classroom engaged. Having a video call set up for a class of students allows people to attend no matter where they're located, bringing education to even more people.

2. Education tech software allows students to work more effectively

EdTech software brings a new degree of flexibility to remote learning. Thanks to the variety of online courses and digital textbook libraries that students have access to through EdTech tools, students can access their work virtually, turn in homework online, and learn at their own speed. If a student has trouble with one section or really knows another, they can move ahead or relearn sections as they need it— allowing all students to tailor their learning experience to their needs.

3. EdTech helps teachers stay organized

Using EdTech platforms, teachers can create digital repositories of teaching materials, videos, and slide decks used, then provide access to students and caregivers to review on their own time. It's easy to see what material you have available to teach with and saves energy of having to look through piles of old paper resources. When all classes are being taught remotely, they have a tendency to bleed into one another. For teachers juggling multiple remote and hybrid classes, EdTech allows them to show up to each new class and lesson prepared and organized.

Examples of educational technology

Here are some popular EdTech companies and products expanding options for technology in the classroom. These examples of education technology in the form of learning management systems, hardware products like video conferencing cameras for the classroom, and educational gaming platforms show the range of how technology can be infused in both teaching and learning.

The Meeting Owl

The Meeting Owl is a video conferencing camera for classrooms that enables hybrid collaboration for students and teachers. The Meeting Owl turns any classroom environment into a hybrid classroom with its unique 360-degree camera that can capture audio and video from everyone in the room. 

The Whiteboard Owl

The Whiteboard Owl is a dedicated whiteboard camera that pairs with the Meeting Owl to showcase the in-room whiteboard. The Whiteboard Owl allows remote students to easily view the in-room whiteboard by making the speaker transparent and reducing glare.

Cengage is an online textbook and course distributor that also focuses on testing. Students can buy textbooks for their specific courses and take notes and quizzes all within the Cengage portal. This makes it a one-stop shop for learning tools for students.

Civitas Learning

Civitas Learning is a company dedicated to improving student outcomes in colleges and universities. Their tools are used to track student data to see which subjects or areas they might need help in, as well as what fields they might work well in.

Google Classroom

Teachers can use Google Classroom to organize assignments and create a collaborative online learning environment for students. It's an all-in-one online tool where educators can create classes, distribute and grade assignments, provide feedback, and connect with students.

Kahoot! is a quiz game that can be created by teachers and answered by students about any topic they want. Students answer questions together and win points for the more answers they get correct. It's a fun way to get students learning in a format they're interested in.

Apex Learning

Apex Learning has online courses that accompany middle and high school classes. They can be assigned by teachers to supplement what students are currently learning and keep students on top of their subjects if they need more help. 

Chegg is a marketplace for textbooks, allowing students to buy or rent physical or digital copies to save money. The site also has tutorials, online tutoring, and practice problems for students to work on.

SMART Technologies

SMART Technologies makes a host of technology solutions for schools and students. Their most popular item is the SMART Board, a digital screen that functions as a whiteboard for students and teachers to write and demonstrate on. Drawings can be recorded and copied for further use and study. It does everything else a whiteboard does, plus it has the functionality of a projector screen and a computer.

Explore more of the top EdTech companies >>

EdTech terms from A to Z

As more EdTech companies sprout up to support remote and hybrid classes, the world of education technology expands. And as with any new world comes a new language (this one includes a lot of acronyms and fairly new terms). Some may be familiar already but with a slightly different context for education technology.

1. Asynchronous learning

Asynchronous learning includes lectures, classes, projects, or seminars that don’t happen in real-time. Instead, with asynchronous classes or coursework, lessons are pre-recorded and students can consume educational materials on a self-paced schedule.

Some courses are completely asynchronous, but asynchronous classes can also be used in a remote or hybrid learning model to supplement live discussions and activities.

The education technology used in an asynchronous learning environment may include:

  • Learning management systems
  • Self-paced modules
  • Online practice quizzes
  • Pre-recorded lessons, webinars, lectures, and conferences
  • Online forums and discussion boards

2. Blended learning

Blended learning refers to a course of study that combines online and live and/or in-person learning. The distinguisher between online learning and blended learning is that blended learning must involve live discussions or lectures, whereas online learning can be completely asynchronous.

3. Content Management System (CMS)

A content management system (CMS) is software that lets users create, publish, and share online content. Colleges and universities that publish online course content might post assignments or reading material using a CMS as the backbone of their website.

4. Distance learning

Distance learning refers to students who take courses without physically sitting in a classroom on campus where courses are being taught. Distance learning can take the form of hybrid learning, fully online learning, or taking courses at a satellite campus.

Education technology is a classification of technology used to promote and access education. This can encompass hardware, software, and other related items that help students and teachers gain more from their classroom experiences.

6. Education ICT

Education ICT is the use of information and communication technologies (ICT) for educational purposes. Examples of education ICT include using cloud-based learning software, apps, blogs or discussion boards, digital whiteboards , and other interactive online tools for students and teachers.

7. Flipped classroom

A flipped classroom is an educational model that changes the traditional learning method by having students complete what would be considered "homework" in class with a teacher present. Instead of doing homework after school hours are over, students watch instructional videos or other pieces of content and activities and come to school to do actual work with their teachers. 

Students can learn at their own pace, and use their class time to have questions answered and get help with their work. A flipped classroom model is ideal for hybrid learning, where in-person class time is valuable for teacher-student connection and in-person collaboration.

8. Hybrid learning

Hybrid learning  is an educational model where some students join class in-person while others join remotely. Hybrid learning can combine synchronous learning with asynchronous learning elements like online forums, discussion boards, and other pieces of digital content.

9. Instructional technology

Instructional technology is a field that creates classroom technology tools to assist in instruction and learning. It covers the software and hardware needed to make instruction as easy and dynamic as possible for teachers and students.

ISTE is the International Society for Technology and Education , a community of global educators who use education technology to transform teaching and learning, innovate in the educational technology space, and solve challenges in education.

11. Learning Management System (LMS)

A learning management system is a software application that covers the administration, tracking, and delivery of educational courses or lectures to students. As students complete their work, the LMS moves them along in the process that is mapped out. It usually includes textbooks, related material, and online tests and quizzes all packaged into one online portal.

12. Massive Online Open Courses (MOOCs)

A massive online open course is a course that is intended to have as many virtual participants as possible. It's a free ungated resource for anyone interested in a topic to join. MOOCs allow for a wider range of communication and virtual collaboration due to the sheer amount of users involved.

The National Education Technology Plan (NETP) is a government policy from the Office of Educational Technology that seeks to “ensure equity of access to transformational learning experiences enabled by technology.”

14. Online Program Management (OPM)

Online program management is an area of digital learning in which an outside company or resource builds out courses or educational products in advance for students to use. It's easier than having one teacher set up a whole online course and figure out how to program it all. Online course access can be purchased through the school for students or by students themselves.

15. Student Information System (SIS)

A student information system is a software system devoted to tracking and making analyses of student data. It keeps track of information like student test scores, attendance, and subjects they've taken. Student information systems can be used to see where students need more help or how to best assist them.

16. Synchronous Learning

Synchronous learning includes classes in which all students and their teachers are online at the same time. Unlike other online classes where students attend at their own pace, these have designated start times and are intended to mimic a normal physical classroom. Students participate in lectures and discussions in real-time without having to wait until later to respond.

The education technology used to support synchronous learning may include:

  • Video conferencing as a whole class, in breakout rooms, or one-on-one
  • Real-time webinars or lectures
  • Virtual classrooms
  • Instant messaging
  • Live Q&A and student polling

17. Virtual classroom

A virtual classroom is an online room where students attending a virtual class learn and ask questions. A virtual classroom lets everyone hear or see the others that are there and answer questions as they come up. It brings the benefits of a physical classroom online. Think of a virtual classroom as the object of fully remote learning. When you are engaging in fully remote learning, you are participating in a virtual classroom.

18. Webinar

A webinar is a presentation focused on a specific topic that is hosted and attended virtually. Attendees can sign up ahead of time and are taken to a digital lecture where slides, video, or other multimedia will be presented. These are done with the help of video conferencing technology and software and can be either synchronous or asynchronous, depending on if the webinar in question is live or pre-recorded

EdTech Tools that support students + teachers

Educational technology that supports students and teachers encompasses tools designed specifically for education and those that weren’t necessarily created for educators but are effective in pursuits of learning. For example, many schools use programs like Microsoft Teams , which was originally designed for professional teams but works well as a video conferencing software platform for collaborating. 

Some of the most used EdTech tools to support students and teachers include:

  • Video conferencing cameras
  • Video meeting apps
  • Learning management platforms
  • Gaming apps
  • Digital whiteboards
  • Communication boards/discussion tools
  • Laptops, tablets, and projectors
  • Communication apps
  • Research platforms
  • Presentation and design software

Education technology is designed to improve the learning experience for all educators and students who are engaging in remote, hybrid, and even in-person learning. It is an industry that will surely continue to evolve as tech continues to play a role in our classrooms.

New call-to-action

Thank you for visiting nature.com. You are using a browser version with limited support for CSS. To obtain the best experience, we recommend you use a more up to date browser (or turn off compatibility mode in Internet Explorer). In the meantime, to ensure continued support, we are displaying the site without styles and JavaScript.

  • View all journals
  • My Account Login
  • Explore content
  • About the journal
  • Publish with us
  • Sign up for alerts
  • Review Article
  • Open access
  • Published: 12 February 2024

Education reform and change driven by digital technology: a bibliometric study from a global perspective

  • Chengliang Wang 1 ,
  • Xiaojiao Chen 1 ,
  • Teng Yu   ORCID: orcid.org/0000-0001-5198-7261 2 , 3 ,
  • Yidan Liu 1 , 4 &
  • Yuhui Jing 1  

Humanities and Social Sciences Communications volume  11 , Article number:  256 ( 2024 ) Cite this article

6235 Accesses

1 Citations

1 Altmetric

Metrics details

  • Development studies
  • Science, technology and society

Amidst the global digital transformation of educational institutions, digital technology has emerged as a significant area of interest among scholars. Such technologies have played an instrumental role in enhancing learner performance and improving the effectiveness of teaching and learning. These digital technologies also ensure the sustainability and stability of education during the epidemic. Despite this, a dearth of systematic reviews exists regarding the current state of digital technology application in education. To address this gap, this study utilized the Web of Science Core Collection as a data source (specifically selecting the high-quality SSCI and SCIE) and implemented a topic search by setting keywords, yielding 1849 initial publications. Furthermore, following the PRISMA guidelines, we refined the selection to 588 high-quality articles. Using software tools such as CiteSpace, VOSviewer, and Charticulator, we reviewed these 588 publications to identify core authors (such as Selwyn, Henderson, Edwards), highly productive countries/regions (England, Australia, USA), key institutions (Monash University, Australian Catholic University), and crucial journals in the field ( Education and Information Technologies , Computers & Education , British Journal of Educational Technology ). Evolutionary analysis reveals four developmental periods in the research field of digital technology education application: the embryonic period, the preliminary development period, the key exploration, and the acceleration period of change. The study highlights the dual influence of technological factors and historical context on the research topic. Technology is a key factor in enabling education to transform and upgrade, and the context of the times is an important driving force in promoting the adoption of new technologies in the education system and the transformation and upgrading of education. Additionally, the study identifies three frontier hotspots in the field: physical education, digital transformation, and professional development under the promotion of digital technology. This study presents a clear framework for digital technology application in education, which can serve as a valuable reference for researchers and educational practitioners concerned with digital technology education application in theory and practice.

Similar content being viewed by others

examples of digital technology in education

A bibliometric analysis of knowledge mapping in Chinese education digitalization research from 2012 to 2022

examples of digital technology in education

Digital transformation and digital literacy in the context of complexity within higher education institutions: a systematic literature review

examples of digital technology in education

Education big data and learning analytics: a bibliometric analysis

Introduction.

Digital technology has become an essential component of modern education, facilitating the extension of temporal and spatial boundaries and enriching the pedagogical contexts (Selwyn and Facer, 2014 ). The advent of mobile communication technology has enabled learning through social media platforms (Szeto et al. 2015 ; Pires et al. 2022 ), while the advancement of augmented reality technology has disrupted traditional conceptions of learning environments and spaces (Perez-Sanagustin et al., 2014 ; Kyza and Georgiou, 2018 ). A wide range of digital technologies has enabled learning to become a norm in various settings, including the workplace (Sjöberg and Holmgren, 2021 ), home (Nazare et al. 2022 ), and online communities (Tang and Lam, 2014 ). Education is no longer limited to fixed locations and schedules, but has permeated all aspects of life, allowing learning to continue at any time and any place (Camilleri and Camilleri, 2016 ; Selwyn and Facer, 2014 ).

The advent of digital technology has led to the creation of several informal learning environments (Greenhow and Lewin, 2015 ) that exhibit divergent form, function, features, and patterns in comparison to conventional learning environments (Nygren et al. 2019 ). Consequently, the associated teaching and learning processes, as well as the strategies for the creation, dissemination, and acquisition of learning resources, have undergone a complete overhaul. The ensuing transformations have posed a myriad of novel issues, such as the optimal structuring of teaching methods by instructors and the adoption of appropriate learning strategies by students in the new digital technology environment. Consequently, an examination of the principles that underpin effective teaching and learning in this environment is a topic of significant interest to numerous scholars engaged in digital technology education research.

Over the course of the last two decades, digital technology has made significant strides in the field of education, notably in extending education time and space and creating novel educational contexts with sustainability. Despite research attempts to consolidate the application of digital technology in education, previous studies have only focused on specific aspects of digital technology, such as Pinto and Leite’s ( 2020 ) investigation into digital technology in higher education and Mustapha et al.’s ( 2021 ) examination of the role and value of digital technology in education during the pandemic. While these studies have provided valuable insights into the practical applications of digital technology in particular educational domains, they have not comprehensively explored the macro-mechanisms and internal logic of digital technology implementation in education. Additionally, these studies were conducted over a relatively brief period, making it challenging to gain a comprehensive understanding of the macro-dynamics and evolutionary process of digital technology in education. Some studies have provided an overview of digital education from an educational perspective but lack a precise understanding of technological advancement and change (Yang et al. 2022 ). Therefore, this study seeks to employ a systematic scientific approach to collate relevant research from 2000 to 2022, comprehend the internal logic and development trends of digital technology in education, and grasp the outstanding contribution of digital technology in promoting the sustainability of education in time and space. In summary, this study aims to address the following questions:

RQ1: Since the turn of the century, what is the productivity distribution of the field of digital technology education application research in terms of authorship, country/region, institutional and journal level?

RQ2: What is the development trend of research on the application of digital technology in education in the past two decades?

RQ3: What are the current frontiers of research on the application of digital technology in education?

Literature review

Although the term “digital technology” has become ubiquitous, a unified definition has yet to be agreed upon by scholars. Because the meaning of the word digital technology is closely related to the specific context. Within the educational research domain, Selwyn’s ( 2016 ) definition is widely favored by scholars (Pinto and Leite, 2020 ). Selwyn ( 2016 ) provides a comprehensive view of various concrete digital technologies and their applications in education through ten specific cases, such as immediate feedback in classes, orchestrating teaching, and community learning. Through these specific application scenarios, Selwyn ( 2016 ) argues that digital technology encompasses technologies associated with digital devices, including but not limited to tablets, smartphones, computers, and social media platforms (such as Facebook and YouTube). Furthermore, Further, the behavior of accessing the internet at any location through portable devices can be taken as an extension of the behavior of applying digital technology.

The evolving nature of digital technology has significant implications in the field of education. In the 1890s, the focus of digital technology in education was on comprehending the nuances of digital space, digital culture, and educational methodologies, with its connotations aligned more towards the idea of e-learning. The advent and subsequent widespread usage of mobile devices since the dawn of the new millennium have been instrumental in the rapid expansion of the concept of digital technology. Notably, mobile learning devices such as smartphones and tablets, along with social media platforms, have become integral components of digital technology (Conole and Alevizou, 2010 ; Batista et al. 2016 ). In recent times, the burgeoning application of AI technology in the education sector has played a vital role in enriching the digital technology lexicon (Banerjee et al. 2021 ). ChatGPT, for instance, is identified as a novel educational technology that has immense potential to revolutionize future education (Rospigliosi, 2023 ; Arif, Munaf and Ul-Haque, 2023 ).

Pinto and Leite ( 2020 ) conducted a comprehensive macroscopic survey of the use of digital technologies in the education sector and identified three distinct categories, namely technologies for assessment and feedback, mobile technologies, and Information Communication Technologies (ICT). This classification criterion is both macroscopic and highly condensed. In light of the established concept definitions of digital technology in the educational research literature, this study has adopted the characterizations of digital technology proposed by Selwyn ( 2016 ) and Pinto and Leite ( 2020 ) as crucial criteria for analysis and research inclusion. Specifically, this criterion encompasses several distinct types of digital technologies, including Information and Communication Technologies (ICT), Mobile tools, eXtended Reality (XR) Technologies, Assessment and Feedback systems, Learning Management Systems (LMS), Publish and Share tools, Collaborative systems, Social media, Interpersonal Communication tools, and Content Aggregation tools.

Methodology and materials

Research method: bibliometric.

The research on econometric properties has been present in various aspects of human production and life, yet systematic scientific theoretical guidance has been lacking, resulting in disorganization. In 1969, British scholar Pritchard ( 1969 ) proposed “bibliometrics,” which subsequently emerged as an independent discipline in scientific quantification research. Initially, Pritchard defined bibliometrics as “the application of mathematical and statistical methods to books and other media of communication,” however, the definition was not entirely rigorous. To remedy this, Hawkins ( 2001 ) expanded Pritchard’s definition to “the quantitative analysis of the bibliographic features of a body of literature.” De Bellis further clarified the objectives of bibliometrics, stating that it aims to analyze and identify patterns in literature, such as the most productive authors, institutions, countries, and journals in scientific disciplines, trends in literary production over time, and collaboration networks (De Bellis, 2009 ). According to Garfield ( 2006 ), bibliometric research enables the examination of the history and structure of a field, the flow of information within the field, the impact of journals, and the citation status of publications over a longer time scale. All of these definitions illustrate the unique role of bibliometrics as a research method for evaluating specific research fields.

This study uses CiteSpace, VOSviewer, and Charticulator to analyze data and create visualizations. Each of these three tools has its own strengths and can complement each other. CiteSpace and VOSviewer use set theory and probability theory to provide various visualization views in fields such as keywords, co-occurrence, and co-authors. They are easy to use and produce visually appealing graphics (Chen, 2006 ; van Eck and Waltman, 2009 ) and are currently the two most widely used bibliometric tools in the field of visualization (Pan et al. 2018 ). In this study, VOSviewer provided the data necessary for the Performance Analysis; Charticulator was then used to redraw using the tabular data exported from VOSviewer (for creating the chord diagram of country collaboration); this was to complement the mapping process, while CiteSpace was primarily utilized to generate keyword maps and conduct burst word analysis.

Data retrieval

This study selected documents from the Science Citation Index Expanded (SCIE) and Social Science Citation Index (SSCI) in the Web of Science Core Collection as the data source, for the following reasons:

(1) The Web of Science Core Collection, as a high-quality digital literature resource database, has been widely accepted by many researchers and is currently considered the most suitable database for bibliometric analysis (Jing et al. 2023a ). Compared to other databases, Web of Science provides more comprehensive data information (Chen et al. 2022a ), and also provides data formats suitable for analysis using VOSviewer and CiteSpace (Gaviria-Marin et al. 2019 ).

(2) The application of digital technology in the field of education is an interdisciplinary research topic, involving technical knowledge literature belonging to the natural sciences and education-related literature belonging to the social sciences. Therefore, it is necessary to select Science Citation Index Expanded (SCIE) and Social Science Citation Index (SSCI) as the sources of research data, ensuring the comprehensiveness of data while ensuring the reliability and persuasiveness of bibliometric research (Hwang and Tsai, 2011 ; Wang et al. 2022 ).

After establishing the source of research data, it is necessary to determine a retrieval strategy (Jing et al. 2023b ). The choice of a retrieval strategy should consider a balance between the breadth and precision of the search formula. That is to say, it should encompass all the literature pertaining to the research topic while excluding irrelevant documents as much as possible. In light of this, this study has set a retrieval strategy informed by multiple related papers (Mustapha et al. 2021 ; Luo et al. 2021 ). The research by Mustapha et al. ( 2021 ) guided us in selecting keywords (“digital” AND “technolog*”) to target digital technology, while Luo et al. ( 2021 ) informed the selection of terms (such as “instruct*,” “teach*,” and “education”) to establish links with the field of education. Then, based on the current application of digital technology in the educational domain and the scope of selection criteria, we constructed the final retrieval strategy. Following the general patterns of past research (Jing et al. 2023a , 2023b ), we conducted a specific screening using the topic search (Topics, TS) function in Web of Science. For the specific criteria used in the screening for this study, please refer to Table 1 .

Literature screening

Literature acquired through keyword searches may contain ostensibly related yet actually unrelated works. Therefore, to ensure the close relevance of literature included in the analysis to the research topic, it is often necessary to perform a manual screening process to identify the final literature to be analyzed, subsequent to completing the initial literature search.

The manual screening process consists of two steps. Initially, irrelevant literature is weeded out based on the title and abstract, with two members of the research team involved in this phase. This stage lasted about one week, resulting in 1106 articles being retained. Subsequently, a comprehensive review of the full text is conducted to accurately identify the literature required for the study. To carry out the second phase of manual screening effectively and scientifically, and to minimize the potential for researcher bias, the research team established the inclusion criteria presented in Table 2 . Three members were engaged in this phase, which took approximately 2 weeks, culminating in the retention of 588 articles after meticulous screening. The entire screening process is depicted in Fig. 1 , adhering to the PRISMA guidelines (Page et al. 2021 ).

figure 1

The process of obtaining and filtering the necessary literature data for research.

Data standardization

Nguyen and Hallinger ( 2020 ) pointed out that raw data extracted from scientific databases often contains multiple expressions of the same term, and not addressing these synonymous expressions could affect research results in bibliometric analysis. For instance, in the original data, the author list may include “Tsai, C. C.” and “Tsai, C.-C.”, while the keyword list may include “professional-development” and “professional development,” which often require merging. Therefore, before analyzing the selected literature, a data disambiguation process is necessary to standardize the data (Strotmann and Zhao, 2012 ; Van Eck and Waltman, 2019 ). This study adopted the data standardization process proposed by Taskin and Al ( 2019 ), mainly including the following standardization operations:

Firstly, the author and source fields in the data are corrected and standardized to differentiate authors with similar names.

Secondly, the study checks whether the journals to which the literature belongs have been renamed in the past over 20 years, so as to avoid the influence of periodical name change on the analysis results.

Finally, the keyword field is standardized by unifying parts of speech and singular/plural forms of keywords, which can help eliminate redundant entries in the knowledge graph.

Performance analysis (RQ1)

This section offers a thorough and detailed analysis of the state of research in the field of digital technology education. By utilizing descriptive statistics and visual maps, it provides a comprehensive overview of the development trends, authors, countries, institutions, and journal distribution within the field. The insights presented in this section are of great significance in advancing our understanding of the current state of research in this field and identifying areas for further investigation. The use of visual aids to display inter-country cooperation and the evolution of the field adds to the clarity and coherence of the analysis.

Time trend of the publications

To understand a research field, it is first necessary to understand the most basic quantitative information, among which the change in the number of publications per year best reflects the development trend of a research field. Figure 2 shows the distribution of publication dates.

figure 2

Time trend of the publications on application of digital technology in education.

From the Fig. 2 , it can be seen that the development of this field over the past over 20 years can be roughly divided into three stages. The first stage was from 2000 to 2007, during which the number of publications was relatively low. Due to various factors such as technological maturity, the academic community did not pay widespread attention to the role of digital technology in expanding the scope of teaching and learning. The second stage was from 2008 to 2019, during which the overall number of publications showed an upward trend, and the development of the field entered an accelerated period, attracting more and more scholars’ attention. The third stage was from 2020 to 2022, during which the number of publications stabilized at around 100. During this period, the impact of the pandemic led to a large number of scholars focusing on the role of digital technology in education during the pandemic, and research on the application of digital technology in education became a core topic in social science research.

Analysis of authors

An analysis of the author’s publication volume provides information about the representative scholars and core research strengths of a research area. Table 3 presents information on the core authors in adaptive learning research, including name, publication number, and average number of citations per article (based on the analysis and statistics from VOSviewer).

Variations in research foci among scholars abound. Within the field of digital technology education application research over the past two decades, Neil Selwyn stands as the most productive author, having published 15 papers garnering a total of 1027 citations, resulting in an average of 68.47 citations per paper. As a Professor at the Faculty of Education at Monash University, Selwyn concentrates on exploring the application of digital technology in higher education contexts (Selwyn et al. 2021 ), as well as related products in higher education such as Coursera, edX, and Udacity MOOC platforms (Bulfin et al. 2014 ). Selwyn’s contributions to the educational sociology perspective include extensive research on the impact of digital technology on education, highlighting the spatiotemporal extension of educational processes and practices through technological means as the greatest value of educational technology (Selwyn, 2012 ; Selwyn and Facer, 2014 ). In addition, he provides a blueprint for the development of future schools in 2030 based on the present impact of digital technology on education (Selwyn et al. 2019 ). The second most productive author in this field, Henderson, also offers significant contributions to the understanding of the important value of digital technology in education, specifically in the higher education setting, with a focus on the impact of the pandemic (Henderson et al. 2015 ; Cohen et al. 2022 ). In contrast, Edwards’ research interests focus on early childhood education, particularly the application of digital technology in this context (Edwards, 2013 ; Bird and Edwards, 2015 ). Additionally, on the technical level, Edwards also mainly prefers digital game technology, because it is a digital technology that children are relatively easy to accept (Edwards, 2015 ).

Analysis of countries/regions and organization

The present study aimed to ascertain the leading countries in digital technology education application research by analyzing 75 countries related to 558 works of literature. Table 4 depicts the top ten countries that have contributed significantly to this field in terms of publication count (based on the analysis and statistics from VOSviewer). Our analysis of Table 4 data shows that England emerged as the most influential country/region, with 92 published papers and 2401 citations. Australia and the United States secured the second and third ranks, respectively, with 90 papers (2187 citations) and 70 papers (1331 citations) published. Geographically, most of the countries featured in the top ten publication volumes are situated in Australia, North America, and Europe, with China being the only exception. Notably, all these countries, except China, belong to the group of developed nations, suggesting that economic strength is a prerequisite for fostering research in the digital technology education application field.

This study presents a visual representation of the publication output and cooperation relationships among different countries in the field of digital technology education application research. Specifically, a chord diagram is employed to display the top 30 countries in terms of publication output, as depicted in Fig. 3 . The chord diagram is composed of nodes and chords, where the nodes are positioned as scattered points along the circumference, and the length of each node corresponds to the publication output, with longer lengths indicating higher publication output. The chords, on the other hand, represent the cooperation relationships between any two countries, and are weighted based on the degree of closeness of the cooperation, with wider chords indicating closer cooperation. Through the analysis of the cooperation relationships, the findings suggest that the main publishing countries in this field are engaged in cooperative relationships with each other, indicating a relatively high level of international academic exchange and research internationalization.

figure 3

In the diagram, nodes are scattered along the circumference of a circle, with the length of each node representing the volume of publications. The weighted arcs connecting any two points on the circle are known as chords, representing the collaborative relationship between the two, with the width of the arc indicating the closeness of the collaboration.

Further analyzing Fig. 3 , we can extract more valuable information, enabling a deeper understanding of the connections between countries in the research field of digital technology in educational applications. It is evident that certain countries, such as the United States, China, and England, display thicker connections, indicating robust collaborative relationships in terms of productivity. These thicker lines signify substantial mutual contributions and shared objectives in certain sectors or fields, highlighting the interconnectedness and global integration in these areas. By delving deeper, we can also explore potential future collaboration opportunities through the chord diagram, identifying possible partners to propel research and development in this field. In essence, the chord diagram successfully encapsulates and conveys the multi-dimensionality of global productivity and cooperation, allowing for a comprehensive understanding of the intricate inter-country relationships and networks in a global context, providing valuable guidance and insights for future research and collaborations.

An in-depth examination of the publishing institutions is provided in Table 5 , showcasing the foremost 10 institutions ranked by their publication volume. Notably, Monash University and Australian Catholic University, situated in Australia, have recorded the most prolific publications within the digital technology education application realm, with 22 and 10 publications respectively. Moreover, the University of Oslo from Norway is featured among the top 10 publishing institutions, with an impressive average citation count of 64 per publication. It is worth highlighting that six institutions based in the United Kingdom were also ranked within the top 10 publishing institutions, signifying their leading position in this area of research.

Analysis of journals

Journals are the main carriers for publishing high-quality papers. Some scholars point out that the two key factors to measure the influence of journals in the specified field are the number of articles published and the number of citations. The more papers published in a magazine and the more citations, the greater its influence (Dzikowski, 2018 ). Therefore, this study utilized VOSviewer to statistically analyze the top 10 journals with the most publications in the field of digital technology in education and calculated the average citations per article (see Table 6 ).

Based on Table 6 , it is apparent that the highest number of articles in the domain of digital technology in education research were published in Education and Information Technologies (47 articles), Computers & Education (34 articles), and British Journal of Educational Technology (32 articles), indicating a higher article output compared to other journals. This underscores the fact that these three journals concentrate more on the application of digital technology in education. Furthermore, several other journals, such as Technology Pedagogy and Education and Sustainability, have published more than 15 articles in this domain. Sustainability represents the open access movement, which has notably facilitated research progress in this field, indicating that the development of open access journals in recent years has had a significant impact. Although there is still considerable disagreement among scholars on the optimal approach to achieve open access, the notion that research outcomes should be accessible to all is widely recognized (Huang et al. 2020 ). On further analysis of the research fields to which these journals belong, except for Sustainability, it is evident that they all pertain to educational technology, thus providing a qualitative definition of the research area of digital technology education from the perspective of journals.

Temporal keyword analysis: thematic evolution (RQ2)

The evolution of research themes is a dynamic process, and previous studies have attempted to present the developmental trajectory of fields by drawing keyword networks in phases (Kumar et al. 2021 ; Chen et al. 2022b ). To understand the shifts in research topics across different periods, this study follows past research and, based on the significant changes in the research field and corresponding technological advancements during the outlined periods, divides the timeline into four stages (the first stage from January 2000 to December 2005, the second stage from January 2006 to December 2011, the third stage from January 2012 to December 2017; and the fourth stage from January 2018 to December 2022). The division into these four stages was determined through a combination of bibliometric analysis and literature review, which presented a clear trajectory of the field’s development. The research analyzes the keyword networks for each time period (as there are only three articles in the first stage, it was not possible to generate an appropriate keyword co-occurrence map, hence only the keyword co-occurrence maps from the second to the fourth stages are provided), to understand the evolutionary track of the digital technology education application research field over time.

2000.1–2005.12: germination period

From January 2000 to December 2005, digital technology education application research was in its infancy. Only three studies focused on digital technology, all of which were related to computers. Due to the popularity of computers, the home became a new learning environment, highlighting the important role of digital technology in expanding the scope of learning spaces (Sutherland et al. 2000 ). In specific disciplines and contexts, digital technology was first favored in medical clinical practice, becoming an important tool for supporting the learning of clinical knowledge and practice (Tegtmeyer et al. 2001 ; Durfee et al. 2003 ).

2006.1–2011.12: initial development period

Between January 2006 and December 2011, it was the initial development period of digital technology education research. Significant growth was observed in research related to digital technology, and discussions and theoretical analyses about “digital natives” emerged. During this phase, scholars focused on the debate about “how to use digital technology reasonably” and “whether current educational models and school curriculum design need to be adjusted on a large scale” (Bennett and Maton, 2010 ; Selwyn, 2009 ; Margaryan et al. 2011 ). These theoretical and speculative arguments provided a unique perspective on the impact of cognitive digital technology on education and teaching. As can be seen from the vocabulary such as “rethinking”, “disruptive pedagogy”, and “attitude” in Fig. 4 , many scholars joined the calm reflection and analysis under the trend of digital technology (Laurillard, 2008 ; Vratulis et al. 2011 ). During this phase, technology was still undergoing dramatic changes. The development of mobile technology had already caught the attention of many scholars (Wong et al. 2011 ), but digital technology represented by computers was still very active (Selwyn et al. 2011 ). The change in technological form would inevitably lead to educational transformation. Collins and Halverson ( 2010 ) summarized the prospects and challenges of using digital technology for learning and educational practices, believing that digital technology would bring a disruptive revolution to the education field and bring about a new educational system. In addition, the term “teacher education” in Fig. 4 reflects the impact of digital technology development on teachers. The rapid development of technology has widened the generation gap between teachers and students. To ensure smooth communication between teachers and students, teachers must keep up with the trend of technological development and establish a lifelong learning concept (Donnison, 2009 ).

figure 4

In the diagram, each node represents a keyword, with the size of the node indicating the frequency of occurrence of the keyword. The connections represent the co-occurrence relationships between keywords, with a higher frequency of co-occurrence resulting in tighter connections.

2012.1–2017.12: critical exploration period

During the period spanning January 2012 to December 2017, the application of digital technology in education research underwent a significant exploration phase. As can be seen from Fig. 5 , different from the previous stage, the specific elements of specific digital technology have started to increase significantly, including the enrichment of technological contexts, the greater variety of research methods, and the diversification of learning modes. Moreover, the temporal and spatial dimensions of the learning environment were further de-emphasized, as noted in previous literature (Za et al. 2014 ). Given the rapidly accelerating pace of technological development, the education system in the digital era is in urgent need of collaborative evolution and reconstruction, as argued by Davis, Eickelmann, and Zaka ( 2013 ).

figure 5

In the domain of digital technology, social media has garnered substantial scholarly attention as a promising avenue for learning, as noted by Pasquini and Evangelopoulos ( 2016 ). The implementation of social media in education presents several benefits, including the liberation of education from the restrictions of physical distance and time, as well as the erasure of conventional educational boundaries. The user-generated content (UGC) model in social media has emerged as a crucial source for knowledge creation and distribution, with the widespread adoption of mobile devices. Moreover, social networks have become an integral component of ubiquitous learning environments (Hwang et al. 2013 ). The utilization of social media allows individuals to function as both knowledge producers and recipients, which leads to a blurring of the conventional roles of learners and teachers. On mobile platforms, the roles of learners and teachers are not fixed, but instead interchangeable.

In terms of research methodology, the prevalence of empirical studies with survey designs in the field of educational technology during this period is evident from the vocabulary used, such as “achievement,” “acceptance,” “attitude,” and “ict.” in Fig. 5 . These studies aim to understand learners’ willingness to adopt and attitudes towards new technologies, and some seek to investigate the impact of digital technologies on learning outcomes through quasi-experimental designs (Domínguez et al. 2013 ). Among these empirical studies, mobile learning emerged as a hot topic, and this is not surprising. First, the advantages of mobile learning environments over traditional ones have been empirically demonstrated (Hwang et al. 2013 ). Second, learners born around the turn of the century have been heavily influenced by digital technologies and have developed their own learning styles that are more open to mobile devices as a means of learning. Consequently, analyzing mobile learning as a relatively novel mode of learning has become an important issue for scholars in the field of educational technology.

The intervention of technology has led to the emergence of several novel learning modes, with the blended learning model being the most representative one in the current phase. Blended learning, a novel concept introduced in the information age, emphasizes the integration of the benefits of traditional learning methods and online learning. This learning mode not only highlights the prominent role of teachers in guiding, inspiring, and monitoring the learning process but also underlines the importance of learners’ initiative, enthusiasm, and creativity in the learning process. Despite being an early conceptualization, blended learning’s meaning has been expanded by the widespread use of mobile technology and social media in education. The implementation of new technologies, particularly mobile devices, has resulted in the transformation of curriculum design and increased flexibility and autonomy in students’ learning processes (Trujillo Maza et al. 2016 ), rekindling scholarly attention to this learning mode. However, some scholars have raised concerns about the potential drawbacks of the blended learning model, such as its significant impact on the traditional teaching system, the lack of systematic coping strategies and relevant policies in several schools and regions (Moskal et al. 2013 ).

2018.1–2022.12: accelerated transformation period

The period spanning from January 2018 to December 2022 witnessed a rapid transformation in the application of digital technology in education research. The field of digital technology education research reached a peak period of publication, largely influenced by factors such as the COVID-19 pandemic (Yu et al. 2023 ). Research during this period was built upon the achievements, attitudes, and social media of the previous phase, and included more elements that reflect the characteristics of this research field, such as digital literacy, digital competence, and professional development, as depicted in Fig. 6 . Alongside this, scholars’ expectations for the value of digital technology have expanded, and the pursuit of improving learning efficiency and performance is no longer the sole focus. Some research now aims to cultivate learners’ motivation and enhance their self-efficacy by applying digital technology in a reasonable manner, as demonstrated by recent studies (Beardsley et al. 2021 ; Creely et al. 2021 ).

figure 6

The COVID-19 pandemic has emerged as a crucial backdrop for the digital technology’s role in sustaining global education, as highlighted by recent scholarly research (Zhou et al. 2022 ; Pan and Zhang, 2020 ; Mo et al. 2022 ). The online learning environment, which is supported by digital technology, has become the primary battleground for global education (Yu, 2022 ). This social context has led to various studies being conducted, with some scholars positing that the pandemic has impacted the traditional teaching order while also expanding learning possibilities in terms of patterns and forms (Alabdulaziz, 2021 ). Furthermore, the pandemic has acted as a catalyst for teacher teaching and technological innovation, and this viewpoint has been empirically substantiated (Moorhouse and Wong, 2021 ). Additionally, some scholars believe that the pandemic’s push is a crucial driving force for the digital transformation of the education system, serving as an essential mechanism for overcoming the system’s inertia (Romero et al. 2021 ).

The rapid outbreak of the pandemic posed a challenge to the large-scale implementation of digital technologies, which was influenced by a complex interplay of subjective and objective factors. Objective constraints included the lack of infrastructure in some regions to support digital technologies, while subjective obstacles included psychological resistance among certain students and teachers (Moorhouse, 2021 ). These factors greatly impacted the progress of online learning during the pandemic. Additionally, Timotheou et al. ( 2023 ) conducted a comprehensive systematic review of existing research on digital technology use during the pandemic, highlighting the critical role played by various factors such as learners’ and teachers’ digital skills, teachers’ personal attributes and professional development, school leadership and management, and administration in facilitating the digitalization and transformation of schools.

The current stage of research is characterized by the pivotal term “digital literacy,” denoting a growing interest in learners’ attitudes and adoption of emerging technologies. Initially, the term “literacy” was restricted to fundamental abilities and knowledge associated with books and print materials (McMillan, 1996 ). However, with the swift advancement of computers and digital technology, there have been various attempts to broaden the scope of literacy beyond its traditional meaning, including game literacy (Buckingham and Burn, 2007 ), information literacy (Eisenberg, 2008 ), and media literacy (Turin and Friesem, 2020 ). Similarly, digital literacy has emerged as a crucial concept, and Gilster and Glister ( 1997 ) were the first to introduce this concept, referring to the proficiency in utilizing technology and processing digital information in academic, professional, and daily life settings. In practical educational settings, learners who possess higher digital literacy often exhibit an aptitude for quickly mastering digital devices and applying them intelligently to education and teaching (Yu, 2022 ).

The utilization of digital technology in education has undergone significant changes over the past two decades, and has been a crucial driver of educational reform with each new technological revolution. The impact of these changes on the underlying logic of digital technology education applications has been noticeable. From computer technology to more recent developments such as virtual reality (VR), augmented reality (AR), and artificial intelligence (AI), the acceleration in digital technology development has been ongoing. Educational reforms spurred by digital technology development continue to be dynamic, as each new digital innovation presents new possibilities and models for teaching practice. This is especially relevant in the post-pandemic era, where the importance of technological progress in supporting teaching cannot be overstated (Mughal et al. 2022 ). Existing digital technologies have already greatly expanded the dimensions of education in both time and space, while future digital technologies aim to expand learners’ perceptions. Researchers have highlighted the potential of integrated technology and immersive technology in the development of the educational metaverse, which is highly anticipated to create a new dimension for the teaching and learning environment, foster a new value system for the discipline of educational technology, and more effectively and efficiently achieve the grand educational blueprint of the United Nations’ Sustainable Development Goals (Zhang et al. 2022 ; Li and Yu, 2023 ).

Hotspot evolution analysis (RQ3)

The examination of keyword evolution reveals a consistent trend in the advancement of digital technology education application research. The emergence and transformation of keywords serve as indicators of the varying research interests in this field. Thus, the utilization of the burst detection function available in CiteSpace allowed for the identification of the top 10 burst words that exhibited a high level of burst strength. This outcome is illustrated in Table 7 .

According to the results presented in Table 7 , the explosive terminology within the realm of digital technology education research has exhibited a concentration mainly between the years 2018 and 2022. Prior to this time frame, the emerging keywords were limited to “information technology” and “computer”. Notably, among them, computer, as an emergent keyword, has always had a high explosive intensity from 2008 to 2018, which reflects the important position of computer in digital technology and is the main carrier of many digital technologies such as Learning Management Systems (LMS) and Assessment and Feedback systems (Barlovits et al. 2022 ).

Since 2018, an increasing number of research studies have focused on evaluating the capabilities of learners to accept, apply, and comprehend digital technologies. As indicated by the use of terms such as “digital literacy” and “digital skill,” the assessment of learners’ digital literacy has become a critical task. Scholarly efforts have been directed towards the development of literacy assessment tools and the implementation of empirical assessments. Furthermore, enhancing the digital literacy of both learners and educators has garnered significant attention. (Nagle, 2018 ; Yu, 2022 ). Simultaneously, given the widespread use of various digital technologies in different formal and informal learning settings, promoting learners’ digital skills has become a crucial objective for contemporary schools (Nygren et al. 2019 ; Forde and OBrien, 2022 ).

Since 2020, the field of applied research on digital technology education has witnessed the emergence of three new hotspots, all of which have been affected to some extent by the pandemic. Firstly, digital technology has been widely applied in physical education, which is one of the subjects that has been severely affected by the pandemic (Parris et al. 2022 ; Jiang and Ning, 2022 ). Secondly, digital transformation has become an important measure for most schools, especially higher education institutions, to cope with the impact of the pandemic globally (García-Morales et al. 2021 ). Although the concept of digital transformation was proposed earlier, the COVID-19 pandemic has greatly accelerated this transformation process. Educational institutions must carefully redesign their educational products to face this new situation, providing timely digital learning methods, environments, tools, and support systems that have far-reaching impacts on modern society (Krishnamurthy, 2020 ; Salas-Pilco et al. 2022 ). Moreover, the professional development of teachers has become a key mission of educational institutions in the post-pandemic era. Teachers need to have a certain level of digital literacy and be familiar with the tools and online teaching resources used in online teaching, which has become a research hotspot today. Organizing digital skills training for teachers to cope with the application of emerging technologies in education is an important issue for teacher professional development and lifelong learning (Garzón-Artacho et al. 2021 ). As the main organizers and practitioners of emergency remote teaching (ERT) during the pandemic, teachers must put cognitive effort into their professional development to ensure effective implementation of ERT (Romero-Hall and Jaramillo Cherrez, 2022 ).

The burst word “digital transformation” reveals that we are in the midst of an ongoing digital technology revolution. With the emergence of innovative digital technologies such as ChatGPT and Microsoft 365 Copilot, technology trends will continue to evolve, albeit unpredictably. While the impact of these advancements on school education remains uncertain, it is anticipated that the widespread integration of technology will significantly affect the current education system. Rejecting emerging technologies without careful consideration is unwise. Like any revolution, the technological revolution in the education field has both positive and negative aspects. Detractors argue that digital technology disrupts learning and memory (Baron, 2021 ) or causes learners to become addicted and distracted from learning (Selwyn and Aagaard, 2020 ). On the other hand, the prudent use of digital technology in education offers a glimpse of a golden age of open learning. Educational leaders and practitioners have the opportunity to leverage cutting-edge digital technologies to address current educational challenges and develop a rational path for the sustainable and healthy growth of education.

Discussion on performance analysis (RQ1)

The field of digital technology education application research has experienced substantial growth since the turn of the century, a phenomenon that is quantifiably apparent through an analysis of authorship, country/region contributions, and institutional engagement. This expansion reflects the increased integration of digital technologies in educational settings and the heightened scholarly interest in understanding and optimizing their use.

Discussion on authorship productivity in digital technology education research

The authorship distribution within digital technology education research is indicative of the field’s intellectual structure and depth. A primary figure in this domain is Neil Selwyn, whose substantial citation rate underscores the profound impact of his work. His focus on the implications of digital technology in higher education and educational sociology has proven to be seminal. Selwyn’s research trajectory, especially the exploration of spatiotemporal extensions of education through technology, provides valuable insights into the multifaceted role of digital tools in learning processes (Selwyn et al. 2019 ).

Other notable contributors, like Henderson and Edwards, present diversified research interests, such as the impact of digital technologies during the pandemic and their application in early childhood education, respectively. Their varied focuses highlight the breadth of digital technology education research, encompassing pedagogical innovation, technological adaptation, and policy development.

Discussion on country/region-level productivity and collaboration

At the country/region level, the United Kingdom, specifically England, emerges as a leading contributor with 92 published papers and a significant citation count. This is closely followed by Australia and the United States, indicating a strong English-speaking research axis. Such geographical concentration of scholarly output often correlates with investment in research and development, technological infrastructure, and the prevalence of higher education institutions engaging in cutting-edge research.

China’s notable inclusion as the only non-Western country among the top contributors to the field suggests a growing research capacity and interest in digital technology in education. However, the lower average citation per paper for China could reflect emerging engagement or different research focuses that may not yet have achieved the same international recognition as Western counterparts.

The chord diagram analysis furthers this understanding, revealing dense interconnections between countries like the United States, China, and England, which indicates robust collaborations. Such collaborations are fundamental in addressing global educational challenges and shaping international research agendas.

Discussion on institutional-level contributions to digital technology education

Institutional productivity in digital technology education research reveals a constellation of universities driving the field forward. Monash University and the Australian Catholic University have the highest publication output, signaling Australia’s significant role in advancing digital education research. The University of Oslo’s remarkable average citation count per publication indicates influential research contributions, potentially reflecting high-quality studies that resonate with the broader academic community.

The strong showing of UK institutions, including the University of London, The Open University, and the University of Cambridge, reinforces the UK’s prominence in this research field. Such institutions are often at the forefront of pedagogical innovation, benefiting from established research cultures and funding mechanisms that support sustained inquiry into digital education.

Discussion on journal publication analysis

An examination of journal outputs offers a lens into the communicative channels of the field’s knowledge base. Journals such as Education and Information Technologies , Computers & Education , and the British Journal of Educational Technology not only serve as the primary disseminators of research findings but also as indicators of research quality and relevance. The impact factor (IF) serves as a proxy for the quality and influence of these journals within the academic community.

The high citation counts for articles published in Computers & Education suggest that research disseminated through this medium has a wide-reaching impact and is of particular interest to the field. This is further evidenced by its significant IF of 11.182, indicating that the journal is a pivotal platform for seminal work in the application of digital technology in education.

The authorship, regional, and institutional productivity in the field of digital technology education application research collectively narrate the evolution of this domain since the turn of the century. The prominence of certain authors and countries underscores the importance of socioeconomic factors and existing academic infrastructure in fostering research productivity. Meanwhile, the centrality of specific journals as outlets for high-impact research emphasizes the role of academic publishing in shaping the research landscape.

As the field continues to grow, future research may benefit from leveraging the collaborative networks that have been elucidated through this analysis, perhaps focusing on underrepresented regions to broaden the scope and diversity of research. Furthermore, the stabilization of publication numbers in recent years invites a deeper exploration into potential plateaus in research trends or saturation in certain sub-fields, signaling an opportunity for novel inquiries and methodological innovations.

Discussion on the evolutionary trends (RQ2)

The evolution of the research field concerning the application of digital technology in education over the past two decades is a story of convergence, diversification, and transformation, shaped by rapid technological advancements and shifting educational paradigms.

At the turn of the century, the inception of digital technology in education was largely exploratory, with a focus on how emerging computer technologies could be harnessed to enhance traditional learning environments. Research from this early period was primarily descriptive, reflecting on the potential and challenges of incorporating digital tools into the educational setting. This phase was critical in establishing the fundamental discourse that would guide subsequent research, as it set the stage for understanding the scope and impact of digital technology in learning spaces (Wang et al. 2023 ).

As the first decade progressed, the narrative expanded to encompass the pedagogical implications of digital technologies. This was a period of conceptual debates, where terms like “digital natives” and “disruptive pedagogy” entered the academic lexicon, underscoring the growing acknowledgment of digital technology as a transformative force within education (Bennett and Maton, 2010 ). During this time, the research began to reflect a more nuanced understanding of the integration of technology, considering not only its potential to change where and how learning occurred but also its implications for educational equity and access.

In the second decade, with the maturation of internet connectivity and mobile technology, the focus of research shifted from theoretical speculations to empirical investigations. The proliferation of digital devices and the ubiquity of social media influenced how learners interacted with information and each other, prompting a surge in studies that sought to measure the impact of these tools on learning outcomes. The digital divide and issues related to digital literacy became central concerns, as scholars explored the varying capacities of students and educators to engage with technology effectively.

Throughout this period, there was an increasing emphasis on the individualization of learning experiences, facilitated by adaptive technologies that could cater to the unique needs and pacing of learners (Jing et al. 2023a ). This individualization was coupled with a growing recognition of the importance of collaborative learning, both online and offline, and the role of digital tools in supporting these processes. Blended learning models, which combined face-to-face instruction with online resources, emerged as a significant trend, advocating for a balance between traditional pedagogies and innovative digital strategies.

The later years, particularly marked by the COVID-19 pandemic, accelerated the necessity for digital technology in education, transforming it from a supplementary tool to an essential platform for delivering education globally (Mo et al. 2022 ; Mustapha et al. 2021 ). This era brought about an unprecedented focus on online learning environments, distance education, and virtual classrooms. Research became more granular, examining not just the pedagogical effectiveness of digital tools, but also their role in maintaining continuity of education during crises, their impact on teacher and student well-being, and their implications for the future of educational policy and infrastructure.

Across these two decades, the research field has seen a shift from examining digital technology as an external addition to the educational process, to viewing it as an integral component of curriculum design, instructional strategies, and even assessment methods. The emergent themes have broadened from a narrow focus on specific tools or platforms to include wider considerations such as data privacy, ethical use of technology, and the environmental impact of digital tools.

Moreover, the field has moved from considering the application of digital technology in education as a primarily cognitive endeavor to recognizing its role in facilitating socio-emotional learning, digital citizenship, and global competencies. Researchers have increasingly turned their attention to the ways in which technology can support collaborative skills, cultural understanding, and ethical reasoning within diverse student populations.

In summary, the past over twenty years in the research field of digital technology applications in education have been characterized by a progression from foundational inquiries to complex analyses of digital integration. This evolution has mirrored the trajectory of technology itself, from a facilitative tool to a pervasive ecosystem defining contemporary educational experiences. As we look to the future, the field is poised to delve into the implications of emerging technologies like AI, AR, and VR, and their potential to redefine the educational landscape even further. This ongoing metamorphosis suggests that the application of digital technology in education will continue to be a rich area of inquiry, demanding continual adaptation and forward-thinking from educators and researchers alike.

Discussion on the study of research hotspots (RQ3)

The analysis of keyword evolution in digital technology education application research elucidates the current frontiers in the field, reflecting a trajectory that is in tandem with the rapidly advancing digital age. This landscape is sculpted by emergent technological innovations and shaped by the demands of an increasingly digital society.

Interdisciplinary integration and pedagogical transformation

One of the frontiers identified from recent keyword bursts includes the integration of digital technology into diverse educational contexts, particularly noted with the keyword “physical education.” The digitalization of disciplines traditionally characterized by physical presence illustrates the pervasive reach of technology and signifies a push towards interdisciplinary integration where technology is not only a facilitator but also a transformative agent. This integration challenges educators to reconceptualize curriculum delivery to accommodate digital tools that can enhance or simulate the physical aspects of learning.

Digital literacy and skills acquisition

Another pivotal frontier is the focus on “digital literacy” and “digital skill”, which has intensified in recent years. This suggests a shift from mere access to technology towards a comprehensive understanding and utilization of digital tools. In this realm, the emphasis is not only on the ability to use technology but also on critical thinking, problem-solving, and the ethical use of digital resources (Yu, 2022 ). The acquisition of digital literacy is no longer an additive skill but a fundamental aspect of modern education, essential for navigating and contributing to the digital world.

Educational digital transformation

The keyword “digital transformation” marks a significant research frontier, emphasizing the systemic changes that education institutions must undergo to align with the digital era (Romero et al. 2021 ). This transformation includes the redesigning of learning environments, pedagogical strategies, and assessment methods to harness digital technology’s full potential. Research in this area explores the complexity of institutional change, addressing the infrastructural, cultural, and policy adjustments needed for a seamless digital transition.

Engagement and participation

Further exploration into “engagement” and “participation” underscores the importance of student-centered learning environments that are mediated by technology. The current frontiers examine how digital platforms can foster collaboration, inclusivity, and active learning, potentially leading to more meaningful and personalized educational experiences. Here, the use of technology seeks to support the emotional and cognitive aspects of learning, moving beyond the transactional view of education to one that is relational and interactive.

Professional development and teacher readiness

As the field evolves, “professional development” emerges as a crucial area, particularly in light of the pandemic which necessitated emergency remote teaching. The need for teacher readiness in a digital age is a pressing frontier, with research focusing on the competencies required for educators to effectively integrate technology into their teaching practices. This includes familiarity with digital tools, pedagogical innovation, and an ongoing commitment to personal and professional growth in the digital domain.

Pandemic as a catalyst

The recent pandemic has acted as a catalyst for accelerated research and application in this field, particularly in the domains of “digital transformation,” “professional development,” and “physical education.” This period has been a litmus test for the resilience and adaptability of educational systems to continue their operations in an emergency. Research has thus been directed at understanding how digital technologies can support not only continuity but also enhance the quality and reach of education in such contexts.

Ethical and societal considerations

The frontier of digital technology in education is also expanding to consider broader ethical and societal implications. This includes issues of digital equity, data privacy, and the sociocultural impact of technology on learning communities. The research explores how educational technology can be leveraged to address inequities and create more equitable learning opportunities for all students, regardless of their socioeconomic background.

Innovation and emerging technologies

Looking forward, the frontiers are set to be influenced by ongoing and future technological innovations, such as artificial intelligence (AI) (Wu and Yu, 2023 ; Chen et al. 2022a ). The exploration into how these technologies can be integrated into educational practices to create immersive and adaptive learning experiences represents a bold new chapter for the field.

In conclusion, the current frontiers of research on the application of digital technology in education are multifaceted and dynamic. They reflect an overarching movement towards deeper integration of technology in educational systems and pedagogical practices, where the goals are not only to facilitate learning but to redefine it. As these frontiers continue to expand and evolve, they will shape the educational landscape, requiring a concerted effort from researchers, educators, policymakers, and technologists to navigate the challenges and harness the opportunities presented by the digital revolution in education.

Conclusions and future research

Conclusions.

The utilization of digital technology in education is a research area that cuts across multiple technical and educational domains and continues to experience dynamic growth due to the continuous progress of technology. In this study, a systematic review of this field was conducted through bibliometric techniques to examine its development trajectory. The primary focus of the review was to investigate the leading contributors, productive national institutions, significant publications, and evolving development patterns. The study’s quantitative analysis resulted in several key conclusions that shed light on this research field’s current state and future prospects.

(1) The research field of digital technology education applications has entered a stage of rapid development, particularly in recent years due to the impact of the pandemic, resulting in a peak of publications. Within this field, several key authors (Selwyn, Henderson, Edwards, etc.) and countries/regions (England, Australia, USA, etc.) have emerged, who have made significant contributions. International exchanges in this field have become frequent, with a high degree of internationalization in academic research. Higher education institutions in the UK and Australia are the core productive forces in this field at the institutional level.

(2) Education and Information Technologies , Computers & Education , and the British Journal of Educational Technology are notable journals that publish research related to digital technology education applications. These journals are affiliated with the research field of educational technology and provide effective communication platforms for sharing digital technology education applications.

(3) Over the past two decades, research on digital technology education applications has progressed from its early stages of budding, initial development, and critical exploration to accelerated transformation, and it is currently approaching maturity. Technological progress and changes in the times have been key driving forces for educational transformation and innovation, and both have played important roles in promoting the continuous development of education.

(4) Influenced by the pandemic, three emerging frontiers have emerged in current research on digital technology education applications, which are physical education, digital transformation, and professional development under the promotion of digital technology. These frontier research hotspots reflect the core issues that the education system faces when encountering new technologies. The evolution of research hotspots shows that technology breakthroughs in education’s original boundaries of time and space create new challenges. The continuous self-renewal of education is achieved by solving one hotspot problem after another.

The present study offers significant practical implications for scholars and practitioners in the field of digital technology education applications. Firstly, it presents a well-defined framework of the existing research in this area, serving as a comprehensive guide for new entrants to the field and shedding light on the developmental trajectory of this research domain. Secondly, the study identifies several contemporary research hotspots, thus offering a valuable decision-making resource for scholars aiming to explore potential research directions. Thirdly, the study undertakes an exhaustive analysis of published literature to identify core journals in the field of digital technology education applications, with Sustainability being identified as a promising open access journal that publishes extensively on this topic. This finding can potentially facilitate scholars in selecting appropriate journals for their research outputs.

Limitation and future research

Influenced by some objective factors, this study also has some limitations. First of all, the bibliometrics analysis software has high standards for data. In order to ensure the quality and integrity of the collected data, the research only selects the periodical papers in SCIE and SSCI indexes, which are the core collection of Web of Science database, and excludes other databases, conference papers, editorials and other publications, which may ignore some scientific research and original opinions in the field of digital technology education and application research. In addition, although this study used professional software to carry out bibliometric analysis and obtained more objective quantitative data, the analysis and interpretation of data will inevitably have a certain subjective color, and the influence of subjectivity on data analysis cannot be completely avoided. As such, future research endeavors will broaden the scope of literature screening and proactively engage scholars in the field to gain objective and state-of-the-art insights, while minimizing the adverse impact of personal subjectivity on research analysis.

Data availability

The datasets analyzed during the current study are available in the Dataverse repository: https://doi.org/10.7910/DVN/F9QMHY

Alabdulaziz MS (2021) COVID-19 and the use of digital technology in mathematics education. Educ Inf Technol 26(6):7609–7633. https://doi.org/10.1007/s10639-021-10602-3

Arif TB, Munaf U, Ul-Haque I (2023) The future of medical education and research: is ChatGPT a blessing or blight in disguise? Med Educ Online 28. https://doi.org/10.1080/10872981.2023.2181052

Banerjee M, Chiew D, Patel KT, Johns I, Chappell D, Linton N, Cole GD, Francis DP, Szram J, Ross J, Zaman S (2021) The impact of artificial intelligence on clinical education: perceptions of postgraduate trainee doctors in London (UK) and recommendations for trainers. BMC Med Educ 21. https://doi.org/10.1186/s12909-021-02870-x

Barlovits S, Caldeira A, Fesakis G, Jablonski S, Koutsomanoli Filippaki D, Lázaro C, Ludwig M, Mammana MF, Moura A, Oehler DXK, Recio T, Taranto E, Volika S(2022) Adaptive, synchronous, and mobile online education: developing the ASYMPTOTE learning environment. Mathematics 10:1628. https://doi.org/10.3390/math10101628

Article   Google Scholar  

Baron NS(2021) Know what? How digital technologies undermine learning and remembering J Pragmat 175:27–37. https://doi.org/10.1016/j.pragma.2021.01.011

Batista J, Morais NS, Ramos F (2016) Researching the use of communication technologies in higher education institutions in Portugal. https://doi.org/10.4018/978-1-5225-0571-6.ch057

Beardsley M, Albó L, Aragón P, Hernández-Leo D (2021) Emergency education effects on teacher abilities and motivation to use digital technologies. Br J Educ Technol 52. https://doi.org/10.1111/bjet.13101

Bennett S, Maton K(2010) Beyond the “digital natives” debate: towards a more nuanced understanding of students’ technology experiences J Comput Assist Learn 26:321–331. https://doi.org/10.1111/j.1365-2729.2010.00360.x

Buckingham D, Burn A (2007) Game literacy in theory and practice 16:323–349

Google Scholar  

Bulfin S, Pangrazio L, Selwyn N (2014) Making “MOOCs”: the construction of a new digital higher education within news media discourse. In: The International Review of Research in Open and Distributed Learning 15. https://doi.org/10.19173/irrodl.v15i5.1856

Camilleri MA, Camilleri AC(2016) Digital learning resources and ubiquitous technologies in education Technol Knowl Learn 22:65–82. https://doi.org/10.1007/s10758-016-9287-7

Chen C(2006) CiteSpace II: detecting and visualizing emerging trends and transient patterns in scientific literature J Am Soc Inf Sci Technol 57:359–377. https://doi.org/10.1002/asi.20317

Chen J, Dai J, Zhu K, Xu L(2022) Effects of extended reality on language learning: a meta-analysis Front Psychol 13:1016519. https://doi.org/10.3389/fpsyg.2022.1016519

Article   PubMed   PubMed Central   Google Scholar  

Chen J, Wang CL, Tang Y (2022b) Knowledge mapping of volunteer motivation: a bibliometric analysis and cross-cultural comparative study. Front Psychol 13. https://doi.org/10.3389/fpsyg.2022.883150

Cohen A, Soffer T, Henderson M(2022) Students’ use of technology and their perceptions of its usefulness in higher education: International comparison J Comput Assist Learn 38(5):1321–1331. https://doi.org/10.1111/jcal.12678

Collins A, Halverson R(2010) The second educational revolution: rethinking education in the age of technology J Comput Assist Learn 26:18–27. https://doi.org/10.1111/j.1365-2729.2009.00339.x

Conole G, Alevizou P (2010) A literature review of the use of Web 2.0 tools in higher education. Walton Hall, Milton Keynes, UK: the Open University, retrieved 17 February

Creely E, Henriksen D, Crawford R, Henderson M(2021) Exploring creative risk-taking and productive failure in classroom practice. A case study of the perceived self-efficacy and agency of teachers at one school Think Ski Creat 42:100951. https://doi.org/10.1016/j.tsc.2021.100951

Davis N, Eickelmann B, Zaka P(2013) Restructuring of educational systems in the digital age from a co-evolutionary perspective J Comput Assist Learn 29:438–450. https://doi.org/10.1111/jcal.12032

De Belli N (2009) Bibliometrics and citation analysis: from the science citation index to cybermetrics, Scarecrow Press. https://doi.org/10.1111/jcal.12032

Domínguez A, Saenz-de-Navarrete J, de-Marcos L, Fernández-Sanz L, Pagés C, Martínez-Herráiz JJ(2013) Gamifying learning experiences: practical implications and outcomes Comput Educ 63:380–392. https://doi.org/10.1016/j.compedu.2012.12.020

Donnison S (2009) Discourses in conflict: the relationship between Gen Y pre-service teachers, digital technologies and lifelong learning. Australasian J Educ Technol 25. https://doi.org/10.14742/ajet.1138

Durfee SM, Jain S, Shaffer K (2003) Incorporating electronic media into medical student education. Acad Radiol 10:205–210. https://doi.org/10.1016/s1076-6332(03)80046-6

Dzikowski P(2018) A bibliometric analysis of born global firms J Bus Res 85:281–294. https://doi.org/10.1016/j.jbusres.2017.12.054

van Eck NJ, Waltman L(2009) Software survey: VOSviewer, a computer program for bibliometric mapping Scientometrics 84:523–538 https://doi.org/10.1007/s11192-009-0146-3

Edwards S(2013) Digital play in the early years: a contextual response to the problem of integrating technologies and play-based pedagogies in the early childhood curriculum Eur Early Child Educ Res J 21:199–212. https://doi.org/10.1080/1350293x.2013.789190

Edwards S(2015) New concepts of play and the problem of technology, digital media and popular-culture integration with play-based learning in early childhood education Technol Pedagogy Educ 25:513–532 https://doi.org/10.1080/1475939x.2015.1108929

Article   MathSciNet   Google Scholar  

Eisenberg MB(2008) Information literacy: essential skills for the information age DESIDOC J Libr Inf Technol 28:39–47. https://doi.org/10.14429/djlit.28.2.166

Forde C, OBrien A (2022) A literature review of barriers and opportunities presented by digitally enhanced practical skill teaching and learning in health science education. Med Educ Online 27. https://doi.org/10.1080/10872981.2022.2068210

García-Morales VJ, Garrido-Moreno A, Martín-Rojas R (2021) The transformation of higher education after the COVID disruption: emerging challenges in an online learning scenario. Front Psychol 12. https://doi.org/10.3389/fpsyg.2021.616059

Garfield E(2006) The history and meaning of the journal impact factor JAMA 295:90. https://doi.org/10.1001/jama.295.1.90

Article   PubMed   Google Scholar  

Garzón-Artacho E, Sola-Martínez T, Romero-Rodríguez JM, Gómez-García G(2021) Teachers’ perceptions of digital competence at the lifelong learning stage Heliyon 7:e07513. https://doi.org/10.1016/j.heliyon.2021.e07513

Gaviria-Marin M, Merigó JM, Baier-Fuentes H(2019) Knowledge management: a global examination based on bibliometric analysis Technol Forecast Soc Change 140:194–220. https://doi.org/10.1016/j.techfore.2018.07.006

Gilster P, Glister P (1997) Digital literacy. Wiley Computer Pub, New York

Greenhow C, Lewin C(2015) Social media and education: reconceptualizing the boundaries of formal and informal learning Learn Media Technol 41:6–30. https://doi.org/10.1080/17439884.2015.1064954

Hawkins DT(2001) Bibliometrics of electronic journals in information science Infor Res 7(1):7–1. http://informationr.net/ir/7-1/paper120.html

Henderson M, Selwyn N, Finger G, Aston R(2015) Students’ everyday engagement with digital technology in university: exploring patterns of use and “usefulness J High Educ Policy Manag 37:308–319 https://doi.org/10.1080/1360080x.2015.1034424

Huang CK, Neylon C, Hosking R, Montgomery L, Wilson KS, Ozaygen A, Brookes-Kenworthy C (2020) Evaluating the impact of open access policies on research institutions. eLife 9. https://doi.org/10.7554/elife.57067

Hwang GJ, Tsai CC(2011) Research trends in mobile and ubiquitous learning: a review of publications in selected journals from 2001 to 2010 Br J Educ Technol 42:E65–E70. https://doi.org/10.1111/j.1467-8535.2011.01183.x

Hwang GJ, Wu PH, Zhuang YY, Huang YM(2013) Effects of the inquiry-based mobile learning model on the cognitive load and learning achievement of students Interact Learn Environ 21:338–354. https://doi.org/10.1080/10494820.2011.575789

Jiang S, Ning CF (2022) Interactive communication in the process of physical education: are social media contributing to the improvement of physical training performance. Universal Access Inf Soc, 1–10. https://doi.org/10.1007/s10209-022-00911-w

Jing Y, Zhao L, Zhu KK, Wang H, Wang CL, Xia Q(2023) Research landscape of adaptive learning in education: a bibliometric study on research publications from 2000 to 2022 Sustainability 15:3115–3115. https://doi.org/10.3390/su15043115

Jing Y, Wang CL, Chen Y, Wang H, Yu T, Shadiev R (2023b) Bibliometric mapping techniques in educational technology research: a systematic literature review. Educ Inf Technol 1–29. https://doi.org/10.1007/s10639-023-12178-6

Krishnamurthy S (2020) The future of business education: a commentary in the shadow of the Covid-19 pandemic. J Bus Res. https://doi.org/10.1016/j.jbusres.2020.05.034

Kumar S, Lim WM, Pandey N, Christopher Westland J (2021) 20 years of electronic commerce research. Electron Commer Res 21:1–40

Kyza EA, Georgiou Y(2018) Scaffolding augmented reality inquiry learning: the design and investigation of the TraceReaders location-based, augmented reality platform Interact Learn Environ 27:211–225. https://doi.org/10.1080/10494820.2018.1458039

Laurillard D(2008) Technology enhanced learning as a tool for pedagogical innovation J Philos Educ 42:521–533. https://doi.org/10.1111/j.1467-9752.2008.00658.x

Li M, Yu Z (2023) A systematic review on the metaverse-based blended English learning. Front Psychol 13. https://doi.org/10.3389/fpsyg.2022.1087508

Luo H, Li G, Feng Q, Yang Y, Zuo M (2021) Virtual reality in K-12 and higher education: a systematic review of the literature from 2000 to 2019. J Comput Assist Learn. https://doi.org/10.1111/jcal.12538

Margaryan A, Littlejohn A, Vojt G(2011) Are digital natives a myth or reality? University students’ use of digital technologies Comput Educ 56:429–440. https://doi.org/10.1016/j.compedu.2010.09.004

McMillan S(1996) Literacy and computer literacy: definitions and comparisons Comput Educ 27:161–170. https://doi.org/10.1016/s0360-1315(96)00026-7

Mo CY, Wang CL, Dai J, Jin P (2022) Video playback speed influence on learning effect from the perspective of personalized adaptive learning: a study based on cognitive load theory. Front Psychology 13. https://doi.org/10.3389/fpsyg.2022.839982

Moorhouse BL (2021) Beginning teaching during COVID-19: newly qualified Hong Kong teachers’ preparedness for online teaching. Educ Stud 1–17. https://doi.org/10.1080/03055698.2021.1964939

Moorhouse BL, Wong KM (2021) The COVID-19 Pandemic as a catalyst for teacher pedagogical and technological innovation and development: teachers’ perspectives. Asia Pac J Educ 1–16. https://doi.org/10.1080/02188791.2021.1988511

Moskal P, Dziuban C, Hartman J (2013) Blended learning: a dangerous idea? Internet High Educ 18:15–23

Mughal MY, Andleeb N, Khurram AFA, Ali MY, Aslam MS, Saleem MN (2022) Perceptions of teaching-learning force about Metaverse for education: a qualitative study. J. Positive School Psychol 6:1738–1745

Mustapha I, Thuy Van N, Shahverdi M, Qureshi MI, Khan N (2021) Effectiveness of digital technology in education during COVID-19 pandemic. a bibliometric analysis. Int J Interact Mob Technol 15:136

Nagle J (2018) Twitter, cyber-violence, and the need for a critical social media literacy in teacher education: a review of the literature. Teach Teach Education 76:86–94

Nazare J, Woolf A, Sysoev I, Ballinger S, Saveski M, Walker M, Roy D (2022) Technology-assisted coaching can increase engagement with learning technology at home and caregivers’ awareness of it. Comput Educ 188:104565

Nguyen UP, Hallinger P (2020) Assessing the distinctive contributions of simulation & gaming to the literature, 1970-2019: a bibliometric review. Simul Gaming 104687812094156. https://doi.org/10.1177/1046878120941569

Nygren H, Nissinen K, Hämäläinen R, Wever B(2019) Lifelong learning: formal, non-formal and informal learning in the context of the use of problem-solving skills in technology-rich environments Br J Educ Technol 50:1759–1770. https://doi.org/10.1111/bjet.12807

Page MJ, McKenzie JE, Bossuyt PM, Boutron I, Hoffmann TC, Mulrow CD, Moher D (2021) The PRISMA 2020 statement: an updated guideline for reporting systematic reviews. Int J Surg 88:105906

Pan SL, Zhang S(2020) From fighting COVID-19 pandemic to tackling sustainable development goals: an opportunity for responsible information systems research Int J Inf Manage 55:102196. https://doi.org/10.1016/j.ijinfomgt.2020.102196

Pan X, Yan E, Cui M, Hua W(2018) Examining the usage, citation, and diffusion patterns of bibliometric mapping software: a comparative study of three tools J Informetr 12:481–493. https://doi.org/10.1016/j.joi.2018.03.005

Parris Z, Cale L, Harris J, Casey A (2022) Physical activity for health, covid-19 and social media: what, where and why?. Movimento, 28. https://doi.org/10.22456/1982-8918.122533

Pasquini LA, Evangelopoulos N (2016) Sociotechnical stewardship in higher education: a field study of social media policy documents. J Comput High Educ 29:218–239

Pérez-Sanagustín M, Hernández-Leo D, Santos P, Delgado Kloos C, Blat J(2014) Augmenting reality and formality of informal and non-formal settings to enhance blended learning IEEE Trans Learn Technol 7:118–131. https://doi.org/10.1109/TLT.2014.2312719

Pinto M, Leite C (2020) Digital technologies in support of students learning in Higher Education: literature review. Digital Education Review 343–360. https://doi.org/10.1344/der.2020.37.343-360

Pires F, Masanet MJ, Tomasena JM, Scolari CA(2022) Learning with YouTube: beyond formal and informal through new actors, strategies and affordances Convergence 28(3):838–853. https://doi.org/10.1177/1354856521102054

Pritchard A (1969) Statistical bibliography or bibliometrics 25:348

Romero M, Romeu T, Guitert M, Baztán P (2021) Digital transformation in higher education: the UOC case. In ICERI2021 Proceedings (pp. 6695–6703). IATED https://doi.org/10.21125/iceri.2021.1512

Romero-Hall E, Jaramillo Cherrez N (2022) Teaching in times of disruption: faculty digital literacy in higher education during the COVID-19 pandemic. Innovations in Education and Teaching International 1–11. https://doi.org/10.1080/14703297.2022.2030782

Rospigliosi PA(2023) Artificial intelligence in teaching and learning: what questions should we ask of ChatGPT? Interactive Learning Environments 31:1–3. https://doi.org/10.1080/10494820.2023.2180191

Salas-Pilco SZ, Yang Y, Zhang Z(2022) Student engagement in online learning in Latin American higher education during the COVID-19 pandemic: a systematic review. Br J Educ Technol 53(3):593–619. https://doi.org/10.1111/bjet.13190

Selwyn N(2009) The digital native-myth and reality In Aslib proceedings 61(4):364–379. https://doi.org/10.1108/00012530910973776

Selwyn N(2012) Making sense of young people, education and digital technology: the role of sociological theory Oxford Review of Education 38:81–96. https://doi.org/10.1080/03054985.2011.577949

Selwyn N, Facer K(2014) The sociology of education and digital technology: past, present and future Oxford Rev Educ 40:482–496. https://doi.org/10.1080/03054985.2014.933005

Selwyn N, Banaji S, Hadjithoma-Garstka C, Clark W(2011) Providing a platform for parents? Exploring the nature of parental engagement with school Learning Platforms J Comput Assist Learn 27:314–323. https://doi.org/10.1111/j.1365-2729.2011.00428.x

Selwyn N, Aagaard J (2020) Banning mobile phones from classrooms-an opportunity to advance understandings of technology addiction, distraction and cyberbullying. Br J Educ Technol 52. https://doi.org/10.1111/bjet.12943

Selwyn N, O’Neill C, Smith G, Andrejevic M, Gu X (2021) A necessary evil? The rise of online exam proctoring in Australian universities. Media Int Austr 1329878X2110058. https://doi.org/10.1177/1329878x211005862

Selwyn N, Pangrazio L, Nemorin S, Perrotta C (2019) What might the school of 2030 be like? An exercise in social science fiction. Learn, Media Technol 1–17. https://doi.org/10.1080/17439884.2020.1694944

Selwyn, N (2016) What works and why?* Understanding successful technology enabled learning within institutional contexts 2016 Final report Appendices (Part B). Monash University Griffith University

Sjöberg D, Holmgren R (2021) Informal workplace learning in swedish police education-a teacher perspective. Vocations and Learning. https://doi.org/10.1007/s12186-021-09267-3

Strotmann A, Zhao D (2012) Author name disambiguation: what difference does it make in author-based citation analysis? J Am Soc Inf Sci Technol 63:1820–1833

Article   CAS   Google Scholar  

Sutherland R, Facer K, Furlong R, Furlong J(2000) A new environment for education? The computer in the home. Comput Educ 34:195–212. https://doi.org/10.1016/s0360-1315(99)00045-7

Szeto E, Cheng AY-N, Hong J-C(2015) Learning with social media: how do preservice teachers integrate YouTube and Social Media in teaching? Asia-Pac Educ Res 25:35–44. https://doi.org/10.1007/s40299-015-0230-9

Tang E, Lam C(2014) Building an effective online learning community (OLC) in blog-based teaching portfolios Int High Educ 20:79–85. https://doi.org/10.1016/j.iheduc.2012.12.002

Taskin Z, Al U(2019) Natural language processing applications in library and information science Online Inf Rev 43:676–690. https://doi.org/10.1108/oir-07-2018-0217

Tegtmeyer K, Ibsen L, Goldstein B(2001) Computer-assisted learning in critical care: from ENIAC to HAL Crit Care Med 29:N177–N182. https://doi.org/10.1097/00003246-200108001-00006

Article   CAS   PubMed   Google Scholar  

Timotheou S, Miliou O, Dimitriadis Y, Sobrino SV, Giannoutsou N, Cachia R, Moné AM, Ioannou A(2023) Impacts of digital technologies on education and factors influencing schools' digital capacity and transformation: a literature review. Educ Inf Technol 28(6):6695–6726. https://doi.org/10.1007/s10639-022-11431-8

Trujillo Maza EM, Gómez Lozano MT, Cardozo Alarcón AC, Moreno Zuluaga L, Gamba Fadul M (2016) Blended learning supported by digital technology and competency-based medical education: a case study of the social medicine course at the Universidad de los Andes, Colombia. Int J Educ Technol High Educ 13. https://doi.org/10.1186/s41239-016-0027-9

Turin O, Friesem Y(2020) Is that media literacy?: Israeli and US media scholars’ perceptions of the field J Media Lit Educ 12:132–144. https://doi.org/10.1007/s11192-009-0146-3

Van Eck NJ, Waltman L (2019) VOSviewer manual. Universiteit Leiden

Vratulis V, Clarke T, Hoban G, Erickson G(2011) Additive and disruptive pedagogies: the use of slowmation as an example of digital technology implementation Teach Teach Educ 27:1179–1188. https://doi.org/10.1016/j.tate.2011.06.004

Wang CL, Dai J, Xu LJ (2022) Big data and data mining in education: a bibliometrics study from 2010 to 2022. In 2022 7th International Conference on Cloud Computing and Big Data Analytics ( ICCCBDA ) (pp. 507-512). IEEE. https://doi.org/10.1109/icccbda55098.2022.9778874

Wang CL, Dai J, Zhu KK, Yu T, Gu XQ (2023) Understanding the continuance intention of college students toward new E-learning spaces based on an integrated model of the TAM and TTF. Int J Hum-Comput Int 1–14. https://doi.org/10.1080/10447318.2023.2291609

Wong L-H, Boticki I, Sun J, Looi C-K(2011) Improving the scaffolds of a mobile-assisted Chinese character forming game via a design-based research cycle Comput Hum Behav 27:1783–1793. https://doi.org/10.1016/j.chb.2011.03.005

Wu R, Yu Z (2023) Do AI chatbots improve students learning outcomes? Evidence from a meta-analysis. Br J Educ Technol. https://doi.org/10.1111/bjet.13334

Yang D, Zhou J, Shi D, Pan Q, Wang D, Chen X, Liu J (2022) Research status, hotspots, and evolutionary trends of global digital education via knowledge graph analysis. Sustainability 14:15157–15157. https://doi.org/10.3390/su142215157

Yu T, Dai J, Wang CL (2023) Adoption of blended learning: Chinese university students’ perspectives. Humanit Soc Sci Commun 10:390. https://doi.org/10.3390/su142215157

Yu Z (2022) Sustaining student roles, digital literacy, learning achievements, and motivation in online learning environments during the COVID-19 pandemic. Sustainability 14:4388. https://doi.org/10.3390/su14084388

Za S, Spagnoletti P, North-Samardzic A(2014) Organisational learning as an emerging process: the generative role of digital tools in informal learning practices Br J Educ Technol 45:1023–1035. https://doi.org/10.1111/bjet.12211

Zhang X, Chen Y, Hu L, Wang Y (2022) The metaverse in education: definition, framework, features, potential applications, challenges, and future research topics. Front Psychol 13:1016300. https://doi.org/10.3389/fpsyg.2022.1016300

Zhou M, Dzingirai C, Hove K, Chitata T, Mugandani R (2022) Adoption, use and enhancement of virtual learning during COVID-19. Education and Information Technologies. https://doi.org/10.1007/s10639-022-10985-x

Download references

Acknowledgements

This research was supported by the Zhejiang Provincial Social Science Planning Project, “Mechanisms and Pathways for Empowering Classroom Teaching through Learning Spaces under the Strategy of High-Quality Education Development”, the 2022 National Social Science Foundation Education Youth Project “Research on the Strategy of Creating Learning Space Value and Empowering Classroom Teaching under the background of ‘Double Reduction’” (Grant No. CCA220319) and the National College Student Innovation and Entrepreneurship Training Program of China (Grant No. 202310337023).

Author information

Authors and affiliations.

College of Educational Science and Technology, Zhejiang University of Technology, Zhejiang, China

Chengliang Wang, Xiaojiao Chen, Yidan Liu & Yuhui Jing

Graduate School of Business, Universiti Sains Malaysia, Minden, Malaysia

Department of Management, The Chinese University of Hong Kong, Hong Kong, China

College of Humanities and Social Sciences, Beihang University, Beijing, China

You can also search for this author in PubMed   Google Scholar

Contributions

Conceptualization: Y.J., C.W.; methodology, C.W.; software, C.W., Y.L.; writing-original draft preparation, C.W., Y.L.; writing-review and editing, T.Y., Y.L., C.W.; supervision, X.C., T.Y.; project administration, Y.J.; funding acquisition, X.C., Y.L. All authors read and approved the final manuscript. All authors have read and approved the re-submission of the manuscript.

Corresponding author

Correspondence to Yuhui Jing .

Ethics declarations

Ethical approval.

Ethical approval was not required as the study did not involve human participants.

Informed consent

Informed consent was not required as the study did not involve human participants.

Competing interests

The authors declare no competing interests.

Additional information

Publisher’s note Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

Supplementary information

Rights and permissions.

Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ .

Reprints and permissions

About this article

Cite this article.

Wang, C., Chen, X., Yu, T. et al. Education reform and change driven by digital technology: a bibliometric study from a global perspective. Humanit Soc Sci Commun 11 , 256 (2024). https://doi.org/10.1057/s41599-024-02717-y

Download citation

Received : 11 July 2023

Accepted : 17 January 2024

Published : 12 February 2024

DOI : https://doi.org/10.1057/s41599-024-02717-y

Share this article

Anyone you share the following link with will be able to read this content:

Sorry, a shareable link is not currently available for this article.

Provided by the Springer Nature SharedIt content-sharing initiative

This article is cited by

A meta-analysis of learners’ continuance intention toward online education platforms.

  • Chengliang Wang

Education and Information Technologies (2024)

Quick links

  • Explore articles by subject
  • Guide to authors
  • Editorial policies

examples of digital technology in education

This site belongs to UNESCO's International Institute for Educational Planning

Home

IIEP Learning Portal

examples of digital technology in education

Search form

  • issue briefs
  • Improve learning

Information and communication technology (ICT) in education

Information and communications technology (ict) can impact student learning when teachers are digitally literate and understand how to integrate it into curriculum..

Schools use a diverse set of ICT tools to communicate, create, disseminate, store, and manage information.(6) In some contexts, ICT has also become integral to the teaching-learning interaction, through such approaches as replacing chalkboards with interactive digital whiteboards, using students’ own smartphones or other devices for learning during class time, and the “flipped classroom” model where students watch lectures at home on the computer and use classroom time for more interactive exercises.

When teachers are digitally literate and trained to use ICT, these approaches can lead to higher order thinking skills, provide creative and individualized options for students to express their understandings, and leave students better prepared to deal with ongoing technological change in society and the workplace.(18)

ICT issues planners must consider include: considering the total cost-benefit equation, supplying and maintaining the requisite infrastructure, and ensuring investments are matched with teacher support and other policies aimed at effective ICT use.(16)

Issues and Discussion

Digital culture and digital literacy: Computer technologies and other aspects of digital culture have changed the ways people live, work, play, and learn, impacting the construction and distribution of knowledge and power around the world.(14) Graduates who are less familiar with digital culture are increasingly at a disadvantage in the national and global economy. Digital literacy—the skills of searching for, discerning, and producing information, as well as the critical use of new media for full participation in society—has thus become an important consideration for curriculum frameworks.(8)

In many countries, digital literacy is being built through the incorporation of information and communication technology (ICT) into schools. Some common educational applications of ICT include:

  • One laptop per child: Less expensive laptops have been designed for use in school on a 1:1 basis with features like lower power consumption, a low cost operating system, and special re-programming and mesh network functions.(42) Despite efforts to reduce costs, however, providing one laptop per child may be too costly for some developing countries.(41)
  • Tablets: Tablets are small personal computers with a touch screen, allowing input without a keyboard or mouse. Inexpensive learning software (“apps”) can be downloaded onto tablets, making them a versatile tool for learning.(7)(25) The most effective apps develop higher order thinking skills and provide creative and individualized options for students to express their understandings.(18)
  • Interactive White Boards or Smart Boards : Interactive white boards allow projected computer images to be displayed, manipulated, dragged, clicked, or copied.(3) Simultaneously, handwritten notes can be taken on the board and saved for later use. Interactive white boards are associated with whole-class instruction rather than student-centred activities.(38) Student engagement is generally higher when ICT is available for student use throughout the classroom.(4)
  • E-readers : E-readers are electronic devices that can hold hundreds of books in digital form, and they are increasingly utilized in the delivery of reading material.(19) Students—both skilled readers and reluctant readers—have had positive responses to the use of e-readers for independent reading.(22) Features of e-readers that can contribute to positive use include their portability and long battery life, response to text, and the ability to define unknown words.(22) Additionally, many classic book titles are available for free in e-book form.
  • Flipped Classrooms: The flipped classroom model, involving lecture and practice at home via computer-guided instruction and interactive learning activities in class, can allow for an expanded curriculum. There is little investigation on the student learning outcomes of flipped classrooms.(5) Student perceptions about flipped classrooms are mixed, but generally positive, as they prefer the cooperative learning activities in class over lecture.(5)(35)

ICT and Teacher Professional Development: Teachers need specific professional development opportunities in order to increase their ability to use ICT for formative learning assessments, individualized instruction, accessing online resources, and for fostering student interaction and collaboration.(15) Such training in ICT should positively impact teachers’ general attitudes towards ICT in the classroom, but it should also provide specific guidance on ICT teaching and learning within each discipline. Without this support, teachers tend to use ICT for skill-based applications, limiting student academic thinking.(32) To sup­port teachers as they change their teaching, it is also essential for education managers, supervisors, teacher educators, and decision makers to be trained in ICT use.(11)

Ensuring benefits of ICT investments: To ensure the investments made in ICT benefit students, additional conditions must be met. School policies need to provide schools with the minimum acceptable infrastructure for ICT, including stable and affordable internet connectivity and security measures such as filters and site blockers. Teacher policies need to target basic ICT literacy skills, ICT use in pedagogical settings, and discipline-specific uses. (21) Successful imple­mentation of ICT requires integration of ICT in the curriculum. Finally, digital content needs to be developed in local languages and reflect local culture. (40) Ongoing technical, human, and organizational supports on all of these issues are needed to ensure access and effective use of ICT. (21)

Resource Constrained Contexts: The total cost of ICT ownership is considerable: training of teachers and administrators, connectivity, technical support, and software, amongst others. (42) When bringing ICT into classrooms, policies should use an incremental pathway, establishing infrastructure and bringing in sustainable and easily upgradable ICT. (16) Schools in some countries have begun allowing students to bring their own mobile technology (such as laptop, tablet, or smartphone) into class rather than providing such tools to all students—an approach called Bring Your Own Device. (1)(27)(34) However, not all families can afford devices or service plans for their children. (30) Schools must ensure all students have equitable access to ICT devices for learning.

Inclusiveness Considerations

Digital Divide: The digital divide refers to disparities of digital media and internet access both within and across countries, as well as the gap between people with and without the digital literacy and skills to utilize media and internet.(23)(26)(31) The digital divide both creates and reinforces socio-economic inequalities of the world’s poorest people. Policies need to intentionally bridge this divide to bring media, internet, and digital literacy to all students, not just those who are easiest to reach.

Minority language groups: Students whose mother tongue is different from the official language of instruction are less likely to have computers and internet connections at home than students from the majority. There is also less material available to them online in their own language, putting them at a disadvantage in comparison to their majority peers who gather information, prepare talks and papers, and communicate more using ICT. (39) Yet ICT tools can also help improve the skills of minority language students—especially in learning the official language of instruction—through features such as automatic speech recognition, the availability of authentic audio-visual materials, and chat functions. (2)(17)

Students with different styles of learning: ICT can provide diverse options for taking in and processing information, making sense of ideas, and expressing learning. Over 87% of students learn best through visual and tactile modalities, and ICT can help these students ‘experience’ the information instead of just reading and hearing it. (20)(37) Mobile devices can also offer programmes (“apps”) that provide extra support to students with special needs, with features such as simplified screens and instructions, consistent placement of menus and control features, graphics combined with text, audio feedback, ability to set pace and level of difficulty, appropriate and unambiguous feedback, and easy error correction. (24)(29)

Plans and policies

  • India [ PDF ]
  • Detroit, USA [ PDF ]
  • Finland [ PDF ]
  • Alberta Education. 2012. Bring your own device: A guide for schools . Retrieved from http://education.alberta.ca/admin/technology/research.aspx
  • Alsied, S.M. and Pathan, M.M. 2015. ‘The use of computer technology in EFL classroom: Advantages and implications.’ International Journal of English Language and Translation Studies . 1 (1).
  • BBC. N.D. ‘What is an interactive whiteboard?’ Retrieved from http://www.bbcactive.com/BBCActiveIdeasandResources/Whatisaninteractivewhiteboard.aspx
  • Beilefeldt, T. 2012. ‘Guidance for technology decisions from classroom observation.’ Journal of Research on Technology in Education . 44 (3).
  • Bishop, J.L. and Verleger, M.A. 2013. ‘The flipped classroom: A survey of the research.’ Presented at the 120th ASEE Annual Conference and Exposition. Atlanta, Georgia.
  • Blurton, C. 2000. New Directions of ICT-Use in Education . United National Education Science and Culture Organization (UNESCO).
  • Bryant, B.R., Ok, M., Kang, E.Y., Kim, M.K., Lang, R., Bryant, D.P. and Pfannestiel, K. 2015. ‘Performance of fourth-grade students with learning disabilities on multiplication facts comparing teacher-mediated and technology-mediated interventions: A preliminary investigation. Journal of Behavioral Education. 24.
  • Buckingham, D. 2005. Educación en medios. Alfabetización, aprendizaje y cultura contemporánea, Barcelona, Paidós.
  • Buckingham, D., Sefton-Green, J., and Scanlon, M. 2001. 'Selling the Digital Dream: Marketing Education Technologies to Teachers and Parents.'  ICT, Pedagogy, and the Curriculum: Subject to Change . London: Routledge.
  • "Burk, R. 2001. 'E-book devices and the marketplace: In search of customers.' Library Hi Tech 19 (4)."
  • Chapman, D., and Mählck, L. (Eds). 2004. Adapting technology for school improvement: a global perspective. Paris: International Institute for Educational Planning.
  • Cheung, A.C.K and Slavin, R.E. 2012. ‘How features of educational technology applications affect student reading outcomes: A meta-analysis.’ Educational Research Review . 7.
  • Cheung, A.C.K and Slavin, R.E. 2013. ‘The effectiveness of educational technology applications for enhancing mathematics achievement in K-12 classrooms: A meta-analysis.’ Educational Research Review . 9.
  • Deuze, M. 2006. 'Participation Remediation Bricolage - Considering Principal Components of a Digital Culture.' The Information Society . 22 .
  • Dunleavy, M., Dextert, S. and Heinecke, W.F. 2007. ‘What added value does a 1:1 student to laptop ratio bring to technology-supported teaching and learning?’ Journal of Computer Assisted Learning . 23.
  • Enyedy, N. 2014. Personalized Instruction: New Interest, Old Rhetoric, Limited Results, and the Need for a New Direction for Computer-Mediated Learning . Boulder, CO: National Education Policy Center.
  • Golonka, E.M., Bowles, A.R., Frank, V.M., Richardson, D.L. and Freynik, S. 2014. ‘Technologies for foreign language learning: A review of technology types and their effectiveness.’ Computer Assisted Language Learning . 27 (1).
  • Goodwin, K. 2012. Use of Tablet Technology in the Classroom . Strathfield, New South Wales: NSW Curriculum and Learning Innovation Centre.
  • Jung, J., Chan-Olmsted, S., Park, B., and Kim, Y. 2011. 'Factors affecting e-book reader awareness, interest, and intention to use.' New Media & Society . 14 (2)
  • Kenney, L. 2011. ‘Elementary education, there’s an app for that. Communication technology in the elementary school classroom.’ The Elon Journal of Undergraduate Research in Communications . 2 (1).
  • Kopcha, T.J. 2012. ‘Teachers’ perceptions of the barriers to technology integration and practices with technology under situated professional development.’ Computers and Education . 59.
  • Miranda, T., Williams-Rossi, D., Johnson, K., and McKenzie, N. 2011. "Reluctant readers in middle school: Successful engagement with text using the e-reader.' International journal of applied science and technology . 1 (6).
  • Moyo, L. 2009. 'The digital divide: scarcity, inequality and conflict.' Digital Cultures . New York: Open University Press.
  • Newton, D.A. and Dell, A.G. 2011. ‘Mobile devices and students with disabilities: What do best practices tell us?’ Journal of Special Education Technology . 26 (3).
  • Nirvi, S. (2011). ‘Special education pupils find learning tool in iPad applications.’ Education Week . 30 .
  • Norris, P. 2001. Digital Divide: Civic Engagement, Information Poverty, and the Internet Worldwide . Cambridge, USA: Cambridge University Press.
  • Project Tomorrow. 2012. Learning in the 21st century: Mobile devices + social media = personalized learning . Washington, D.C.: Blackboard K-12.
  • Riasati, M.J., Allahyar, N. and Tan, K.E. 2012. ‘Technology in language education: Benefits and barriers.’ Journal of Education and Practice . 3 (5).
  • Rodriquez, C.D., Strnadova, I. and Cumming, T. 2013. ‘Using iPads with students with disabilities: Lessons learned from students, teachers, and parents.’ Intervention in School and Clinic . 49 (4).
  • Sangani, K. 2013. 'BYOD to the classroom.' Engineering & Technology . 3 (8).
  • Servon, L. 2002. Redefining the Digital Divide: Technology, Community and Public Policy . Malden, MA: Blackwell Publishers.
  • Smeets, E. 2005. ‘Does ICT contribute to powerful learning environments in primary education?’ Computers and Education. 44 .
  • Smith, G.E. and Thorne, S. 2007. Differentiating Instruction with Technology in K-5 Classrooms . Eugene, OR: International Society for Technology in Education.
  • Song, Y. 2014. '"Bring your own device (BYOD)" for seamless science inquiry in a primary school.' Computers & Education. 74 .
  • Strayer, J.F. 2012. ‘How learning in an inverted classroom influences cooperation, innovation and task orientation.’ Learning Environment Research. 15.
  • Tamim, R.M., Bernard, R.M., Borokhovski, E., Abrami, P.C. and Schmid, R.F. 2011. ‘What forty years of research says about the impact of technology on learning: A second-order meta-analysis and validation study. Review of Educational Research. 81 (1).
  • Tileston, D.W. 2003. What Every Teacher Should Know about Media and Technology. Thousand Oaks, CA: Corwin Press.
  • Turel, Y.K. and Johnson, T.E. 2012. ‘Teachers’ belief and use of interactive whiteboards for teaching and learning.’ Educational Technology and Society . 15(1).
  • Volman, M., van Eck, E., Heemskerk, I. and Kuiper, E. 2005. ‘New technologies, new differences. Gender and ethnic differences in pupils’ use of ICT in primary and secondary education.’ Computers and Education. 45 .
  • Voogt, J., Knezek, G., Cox, M., Knezek, D. and ten Brummelhuis, A. 2013. ‘Under which conditions does ICT have a positive effect on teaching and learning? A call to action.’ Journal of Computer Assisted Learning. 29 (1).
  • Warschauer, M. and Ames, M. 2010. ‘Can one laptop per child save the world’s poor?’ Journal of International Affairs. 64 (1).
  • Zuker, A.A. and Light, D. 2009. ‘Laptop programs for students.’ Science. 323 (5910).

Related information

  • Information and communication technologies (ICT)

REALIZING THE PROMISE:

Leading up to the 75th anniversary of the UN General Assembly, this “Realizing the promise: How can education technology improve learning for all?” publication kicks off the Center for Universal Education’s first playbook in a series to help improve education around the world.

It is intended as an evidence-based tool for ministries of education, particularly in low- and middle-income countries, to adopt and more successfully invest in education technology.

While there is no single education initiative that will achieve the same results everywhere—as school systems differ in learners and educators, as well as in the availability and quality of materials and technologies—an important first step is understanding how technology is used given specific local contexts and needs.

The surveys in this playbook are designed to be adapted to collect this information from educators, learners, and school leaders and guide decisionmakers in expanding the use of technology.  

Introduction

While technology has disrupted most sectors of the economy and changed how we communicate, access information, work, and even play, its impact on schools, teaching, and learning has been much more limited. We believe that this limited impact is primarily due to technology being been used to replace analog tools, without much consideration given to playing to technology’s comparative advantages. These comparative advantages, relative to traditional “chalk-and-talk” classroom instruction, include helping to scale up standardized instruction, facilitate differentiated instruction, expand opportunities for practice, and increase student engagement. When schools use technology to enhance the work of educators and to improve the quality and quantity of educational content, learners will thrive.

Further, COVID-19 has laid bare that, in today’s environment where pandemics and the effects of climate change are likely to occur, schools cannot always provide in-person education—making the case for investing in education technology.

Here we argue for a simple yet surprisingly rare approach to education technology that seeks to:

  • Understand the needs, infrastructure, and capacity of a school system—the diagnosis;
  • Survey the best available evidence on interventions that match those conditions—the evidence; and
  • Closely monitor the results of innovations before they are scaled up—the prognosis.

RELATED CONTENT

examples of digital technology in education

Podcast: How education technology can improve learning for all students

examples of digital technology in education

To make ed tech work, set clear goals, review the evidence, and pilot before you scale

The framework.

Our approach builds on a simple yet intuitive theoretical framework created two decades ago by two of the most prominent education researchers in the United States, David K. Cohen and Deborah Loewenberg Ball. They argue that what matters most to improve learning is the interactions among educators and learners around educational materials. We believe that the failed school-improvement efforts in the U.S. that motivated Cohen and Ball’s framework resemble the ed-tech reforms in much of the developing world to date in the lack of clarity improving the interactions between educators, learners, and the educational material. We build on their framework by adding parents as key agents that mediate the relationships between learners and educators and the material (Figure 1).

Figure 1: The instructional core

Adapted from Cohen and Ball (1999)

As the figure above suggests, ed-tech interventions can affect the instructional core in a myriad of ways. Yet, just because technology can do something, it does not mean it should. School systems in developing countries differ along many dimensions and each system is likely to have different needs for ed-tech interventions, as well as different infrastructure and capacity to enact such interventions.

The diagnosis:

How can school systems assess their needs and preparedness.

A useful first step for any school system to determine whether it should invest in education technology is to diagnose its:

  • Specific needs to improve student learning (e.g., raising the average level of achievement, remediating gaps among low performers, and challenging high performers to develop higher-order skills);
  • Infrastructure to adopt technology-enabled solutions (e.g., electricity connection, availability of space and outlets, stock of computers, and Internet connectivity at school and at learners’ homes); and
  • Capacity to integrate technology in the instructional process (e.g., learners’ and educators’ level of familiarity and comfort with hardware and software, their beliefs about the level of usefulness of technology for learning purposes, and their current uses of such technology).

Before engaging in any new data collection exercise, school systems should take full advantage of existing administrative data that could shed light on these three main questions. This could be in the form of internal evaluations but also international learner assessments, such as the Program for International Student Assessment (PISA), the Trends in International Mathematics and Science Study (TIMSS), and/or the Progress in International Literacy Study (PIRLS), and the Teaching and Learning International Study (TALIS). But if school systems lack information on their preparedness for ed-tech reforms or if they seek to complement existing data with a richer set of indicators, we developed a set of surveys for learners, educators, and school leaders. Download the full report to see how we map out the main aspects covered by these surveys, in hopes of highlighting how they could be used to inform decisions around the adoption of ed-tech interventions.

The evidence:

How can school systems identify promising ed-tech interventions.

There is no single “ed-tech” initiative that will achieve the same results everywhere, simply because school systems differ in learners and educators, as well as in the availability and quality of materials and technologies. Instead, to realize the potential of education technology to accelerate student learning, decisionmakers should focus on four potential uses of technology that play to its comparative advantages and complement the work of educators to accelerate student learning (Figure 2). These comparative advantages include:

  • Scaling up quality instruction, such as through prerecorded quality lessons.
  • Facilitating differentiated instruction, through, for example, computer-adaptive learning and live one-on-one tutoring.
  • Expanding opportunities to practice.
  • Increasing learner engagement through videos and games.

Figure 2: Comparative advantages of technology

Here we review the evidence on ed-tech interventions from 37 studies in 20 countries*, organizing them by comparative advantage. It’s important to note that ours is not the only way to classify these interventions (e.g., video tutorials could be considered as a strategy to scale up instruction or increase learner engagement), but we believe it may be useful to highlight the needs that they could address and why technology is well positioned to do so.

When discussing specific studies, we report the magnitude of the effects of interventions using standard deviations (SDs). SDs are a widely used metric in research to express the effect of a program or policy with respect to a business-as-usual condition (e.g., test scores). There are several ways to make sense of them. One is to categorize the magnitude of the effects based on the results of impact evaluations. In developing countries, effects below 0.1 SDs are considered to be small, effects between 0.1 and 0.2 SDs are medium, and those above 0.2 SDs are large (for reviews that estimate the average effect of groups of interventions, called “meta analyses,” see e.g., Conn, 2017; Kremer, Brannen, & Glennerster, 2013; McEwan, 2014; Snilstveit et al., 2015; Evans & Yuan, 2020.)

*In surveying the evidence, we began by compiling studies from prior general and ed-tech specific evidence reviews that some of us have written and from ed-tech reviews conducted by others. Then, we tracked the studies cited by the ones we had previously read and reviewed those, as well. In identifying studies for inclusion, we focused on experimental and quasi-experimental evaluations of education technology interventions from pre-school to secondary school in low- and middle-income countries that were released between 2000 and 2020. We only included interventions that sought to improve student learning directly (i.e., students’ interaction with the material), as opposed to interventions that have impacted achievement indirectly, by reducing teacher absence or increasing parental engagement. This process yielded 37 studies in 20 countries (see the full list of studies in Appendix B).

Scaling up standardized instruction

One of the ways in which technology may improve the quality of education is through its capacity to deliver standardized quality content at scale. This feature of technology may be particularly useful in three types of settings: (a) those in “hard-to-staff” schools (i.e., schools that struggle to recruit educators with the requisite training and experience—typically, in rural and/or remote areas) (see, e.g., Urquiola & Vegas, 2005); (b) those in which many educators are frequently absent from school (e.g., Chaudhury, Hammer, Kremer, Muralidharan, & Rogers, 2006; Muralidharan, Das, Holla, & Mohpal, 2017); and/or (c) those in which educators have low levels of pedagogical and subject matter expertise (e.g., Bietenbeck, Piopiunik, & Wiederhold, 2018; Bold et al., 2017; Metzler & Woessmann, 2012; Santibañez, 2006) and do not have opportunities to observe and receive feedback (e.g., Bruns, Costa, & Cunha, 2018; Cilliers, Fleisch, Prinsloo, & Taylor, 2018). Technology could address this problem by: (a) disseminating lessons delivered by qualified educators to a large number of learners (e.g., through prerecorded or live lessons); (b) enabling distance education (e.g., for learners in remote areas and/or during periods of school closures); and (c) distributing hardware preloaded with educational materials.

Prerecorded lessons

Technology seems to be well placed to amplify the impact of effective educators by disseminating their lessons. Evidence on the impact of prerecorded lessons is encouraging, but not conclusive. Some initiatives that have used short instructional videos to complement regular instruction, in conjunction with other learning materials, have raised student learning on independent assessments. For example, Beg et al. (2020) evaluated an initiative in Punjab, Pakistan in which grade 8 classrooms received an intervention that included short videos to substitute live instruction, quizzes for learners to practice the material from every lesson, tablets for educators to learn the material and follow the lesson, and LED screens to project the videos onto a classroom screen. After six months, the intervention improved the performance of learners on independent tests of math and science by 0.19 and 0.24 SDs, respectively but had no discernible effect on the math and science section of Punjab’s high-stakes exams.

One study suggests that approaches that are far less technologically sophisticated can also improve learning outcomes—especially, if the business-as-usual instruction is of low quality. For example, Naslund-Hadley, Parker, and Hernandez-Agramonte (2014) evaluated a preschool math program in Cordillera, Paraguay that used audio segments and written materials four days per week for an hour per day during the school day. After five months, the intervention improved math scores by 0.16 SDs, narrowing gaps between low- and high-achieving learners, and between those with and without educators with formal training in early childhood education.

Yet, the integration of prerecorded material into regular instruction has not always been successful. For example, de Barros (2020) evaluated an intervention that combined instructional videos for math and science with infrastructure upgrades (e.g., two “smart” classrooms, two TVs, and two tablets), printed workbooks for students, and in-service training for educators of learners in grades 9 and 10 in Haryana, India (all materials were mapped onto the official curriculum). After 11 months, the intervention negatively impacted math achievement (by 0.08 SDs) and had no effect on science (with respect to business as usual classes). It reduced the share of lesson time that educators devoted to instruction and negatively impacted an index of instructional quality. Likewise, Seo (2017) evaluated several combinations of infrastructure (solar lights and TVs) and prerecorded videos (in English and/or bilingual) for grade 11 students in northern Tanzania and found that none of the variants improved student learning, even when the videos were used. The study reports effects from the infrastructure component across variants, but as others have noted (Muralidharan, Romero, & Wüthrich, 2019), this approach to estimating impact is problematic.

A very similar intervention delivered after school hours, however, had sizeable effects on learners’ basic skills. Chiplunkar, Dhar, and Nagesh (2020) evaluated an initiative in Chennai (the capital city of the state of Tamil Nadu, India) delivered by the same organization as above that combined short videos that explained key concepts in math and science with worksheets, facilitator-led instruction, small groups for peer-to-peer learning, and occasional career counseling and guidance for grade 9 students. These lessons took place after school for one hour, five times a week. After 10 months, it had large effects on learners’ achievement as measured by tests of basic skills in math and reading, but no effect on a standardized high-stakes test in grade 10 or socio-emotional skills (e.g., teamwork, decisionmaking, and communication).

Drawing general lessons from this body of research is challenging for at least two reasons. First, all of the studies above have evaluated the impact of prerecorded lessons combined with several other components (e.g., hardware, print materials, or other activities). Therefore, it is possible that the effects found are due to these additional components, rather than to the recordings themselves, or to the interaction between the two (see Muralidharan, 2017 for a discussion of the challenges of interpreting “bundled” interventions). Second, while these studies evaluate some type of prerecorded lessons, none examines the content of such lessons. Thus, it seems entirely plausible that the direction and magnitude of the effects depends largely on the quality of the recordings (e.g., the expertise of the educator recording it, the amount of preparation that went into planning the recording, and its alignment with best teaching practices).

These studies also raise three important questions worth exploring in future research. One of them is why none of the interventions discussed above had effects on high-stakes exams, even if their materials are typically mapped onto the official curriculum. It is possible that the official curricula are simply too challenging for learners in these settings, who are several grade levels behind expectations and who often need to reinforce basic skills (see Pritchett & Beatty, 2015). Another question is whether these interventions have long-term effects on teaching practices. It seems plausible that, if these interventions are deployed in contexts with low teaching quality, educators may learn something from watching the videos or listening to the recordings with learners. Yet another question is whether these interventions make it easier for schools to deliver instruction to learners whose native language is other than the official medium of instruction.

Distance education

Technology can also allow learners living in remote areas to access education. The evidence on these initiatives is encouraging. For example, Johnston and Ksoll (2017) evaluated a program that broadcasted live instruction via satellite to rural primary school students in the Volta and Greater Accra regions of Ghana. For this purpose, the program also equipped classrooms with the technology needed to connect to a studio in Accra, including solar panels, a satellite modem, a projector, a webcam, microphones, and a computer with interactive software. After two years, the intervention improved the numeracy scores of students in grades 2 through 4, and some foundational literacy tasks, but it had no effect on attendance or classroom time devoted to instruction, as captured by school visits. The authors interpreted these results as suggesting that the gains in achievement may be due to improving the quality of instruction that children received (as opposed to increased instructional time). Naik, Chitre, Bhalla, and Rajan (2019) evaluated a similar program in the Indian state of Karnataka and also found positive effects on learning outcomes, but it is not clear whether those effects are due to the program or due to differences in the groups of students they compared to estimate the impact of the initiative.

In one context (Mexico), this type of distance education had positive long-term effects. Navarro-Sola (2019) took advantage of the staggered rollout of the telesecundarias (i.e., middle schools with lessons broadcasted through satellite TV) in 1968 to estimate its impact. The policy had short-term effects on students’ enrollment in school: For every telesecundaria per 50 children, 10 students enrolled in middle school and two pursued further education. It also had a long-term influence on the educational and employment trajectory of its graduates. Each additional year of education induced by the policy increased average income by nearly 18 percent. This effect was attributable to more graduates entering the labor force and shifting from agriculture and the informal sector. Similarly, Fabregas (2019) leveraged a later expansion of this policy in 1993 and found that each additional telesecundaria per 1,000 adolescents led to an average increase of 0.2 years of education, and a decline in fertility for women, but no conclusive evidence of long-term effects on labor market outcomes.

It is crucial to interpret these results keeping in mind the settings where the interventions were implemented. As we mention above, part of the reason why they have proven effective is that the “counterfactual” conditions for learning (i.e., what would have happened to learners in the absence of such programs) was either to not have access to schooling or to be exposed to low-quality instruction. School systems interested in taking up similar interventions should assess the extent to which their learners (or parts of their learner population) find themselves in similar conditions to the subjects of the studies above. This illustrates the importance of assessing the needs of a system before reviewing the evidence.

Preloaded hardware

Technology also seems well positioned to disseminate educational materials. Specifically, hardware (e.g., desktop computers, laptops, or tablets) could also help deliver educational software (e.g., word processing, reference texts, and/or games). In theory, these materials could not only undergo a quality assurance review (e.g., by curriculum specialists and educators), but also draw on the interactions with learners for adjustments (e.g., identifying areas needing reinforcement) and enable interactions between learners and educators.

In practice, however, most initiatives that have provided learners with free computers, laptops, and netbooks do not leverage any of the opportunities mentioned above. Instead, they install a standard set of educational materials and hope that learners find them helpful enough to take them up on their own. Students rarely do so, and instead use the laptops for recreational purposes—often, to the detriment of their learning (see, e.g., Malamud & Pop-Eleches, 2011). In fact, free netbook initiatives have not only consistently failed to improve academic achievement in math or language (e.g., Cristia et al., 2017), but they have had no impact on learners’ general computer skills (e.g., Beuermann et al., 2015). Some of these initiatives have had small impacts on cognitive skills, but the mechanisms through which those effects occurred remains unclear.

To our knowledge, the only successful deployment of a free laptop initiative was one in which a team of researchers equipped the computers with remedial software. Mo et al. (2013) evaluated a version of the One Laptop per Child (OLPC) program for grade 3 students in migrant schools in Beijing, China in which the laptops were loaded with a remedial software mapped onto the national curriculum for math (similar to the software products that we discuss under “practice exercises” below). After nine months, the program improved math achievement by 0.17 SDs and computer skills by 0.33 SDs. If a school system decides to invest in free laptops, this study suggests that the quality of the software on the laptops is crucial.

To date, however, the evidence suggests that children do not learn more from interacting with laptops than they do from textbooks. For example, Bando, Gallego, Gertler, and Romero (2016) compared the effect of free laptop and textbook provision in 271 elementary schools in disadvantaged areas of Honduras. After seven months, students in grades 3 and 6 who had received the laptops performed on par with those who had received the textbooks in math and language. Further, even if textbooks essentially become obsolete at the end of each school year, whereas laptops can be reloaded with new materials for each year, the costs of laptop provision (not just the hardware, but also the technical assistance, Internet, and training associated with it) are not yet low enough to make them a more cost-effective way of delivering content to learners.

Evidence on the provision of tablets equipped with software is encouraging but limited. For example, de Hoop et al. (2020) evaluated a composite intervention for first grade students in Zambia’s Eastern Province that combined infrastructure (electricity via solar power), hardware (projectors and tablets), and educational materials (lesson plans for educators and interactive lessons for learners, both loaded onto the tablets and mapped onto the official Zambian curriculum). After 14 months, the intervention had improved student early-grade reading by 0.4 SDs, oral vocabulary scores by 0.25 SDs, and early-grade math by 0.22 SDs. It also improved students’ achievement by 0.16 on a locally developed assessment. The multifaceted nature of the program, however, makes it challenging to identify the components that are driving the positive effects. Pitchford (2015) evaluated an intervention that provided tablets equipped with educational “apps,” to be used for 30 minutes per day for two months to develop early math skills among students in grades 1 through 3 in Lilongwe, Malawi. The evaluation found positive impacts in math achievement, but the main study limitation is that it was conducted in a single school.

Facilitating differentiated instruction

Another way in which technology may improve educational outcomes is by facilitating the delivery of differentiated or individualized instruction. Most developing countries massively expanded access to schooling in recent decades by building new schools and making education more affordable, both by defraying direct costs, as well as compensating for opportunity costs (Duflo, 2001; World Bank, 2018). These initiatives have not only rapidly increased the number of learners enrolled in school, but have also increased the variability in learner’ preparation for schooling. Consequently, a large number of learners perform well below grade-based curricular expectations (see, e.g., Duflo, Dupas, & Kremer, 2011; Pritchett & Beatty, 2015). These learners are unlikely to get much from “one-size-fits-all” instruction, in which a single educator delivers instruction deemed appropriate for the middle (or top) of the achievement distribution (Banerjee & Duflo, 2011). Technology could potentially help these learners by providing them with: (a) instruction and opportunities for practice that adjust to the level and pace of preparation of each individual (known as “computer-adaptive learning” (CAL)); or (b) live, one-on-one tutoring.

Computer-adaptive learning

One of the main comparative advantages of technology is its ability to diagnose students’ initial learning levels and assign students to instruction and exercises of appropriate difficulty. No individual educator—no matter how talented—can be expected to provide individualized instruction to all learners in his/her class simultaneously . In this respect, technology is uniquely positioned to complement traditional teaching. This use of technology could help learners master basic skills and help them get more out of schooling.

Although many software products evaluated in recent years have been categorized as CAL, many rely on a relatively coarse level of differentiation at an initial stage (e.g., a diagnostic test) without further differentiation. We discuss these initiatives under the category of “increasing opportunities for practice” below. CAL initiatives complement an initial diagnostic with dynamic adaptation (i.e., at each response or set of responses from learners) to adjust both the initial level of difficulty and rate at which it increases or decreases, depending on whether learners’ responses are correct or incorrect.

Existing evidence on this specific type of programs is highly promising. Most famously, Banerjee et al. (2007) evaluated CAL software in Vadodara, in the Indian state of Gujarat, in which grade 4 students were offered two hours of shared computer time per week before and after school, during which they played games that involved solving math problems. The level of difficulty of such problems adjusted based on students’ answers. This program improved math achievement by 0.35 and 0.47 SDs after one and two years of implementation, respectively. Consistent with the promise of personalized learning, the software improved achievement for all students. In fact, one year after the end of the program, students assigned to the program still performed 0.1 SDs better than those assigned to a business as usual condition. More recently, Muralidharan, et al. (2019) evaluated a “blended learning” initiative in which students in grades 4 through 9 in Delhi, India received 45 minutes of interaction with CAL software for math and language, and 45 minutes of small group instruction before or after going to school. After only 4.5 months, the program improved achievement by 0.37 SDs in math and 0.23 SDs in Hindi. While all learners benefited from the program in absolute terms, the lowest performing learners benefited the most in relative terms, since they were learning very little in school.

We see two important limitations from this body of research. First, to our knowledge, none of these initiatives has been evaluated when implemented during the school day. Therefore, it is not possible to distinguish the effect of the adaptive software from that of additional instructional time. Second, given that most of these programs were facilitated by local instructors, attempts to distinguish the effect of the software from that of the instructors has been mostly based on noncausal evidence. A frontier challenge in this body of research is to understand whether CAL software can increase the effectiveness of school-based instruction by substituting part of the regularly scheduled time for math and language instruction.

Live one-on-one tutoring

Recent improvements in the speed and quality of videoconferencing, as well as in the connectivity of remote areas, have enabled yet another way in which technology can help personalization: live (i.e., real-time) one-on-one tutoring. While the evidence on in-person tutoring is scarce in developing countries, existing studies suggest that this approach works best when it is used to personalize instruction (see, e.g., Banerjee et al., 2007; Banerji, Berry, & Shotland, 2015; Cabezas, Cuesta, & Gallego, 2011).

There are almost no studies on the impact of online tutoring—possibly, due to the lack of hardware and Internet connectivity in low- and middle-income countries. One exception is Chemin and Oledan (2020)’s recent evaluation of an online tutoring program for grade 6 students in Kianyaga, Kenya to learn English from volunteers from a Canadian university via Skype ( videoconferencing software) for one hour per week after school. After 10 months, program beneficiaries performed 0.22 SDs better in a test of oral comprehension, improved their comfort using technology for learning, and became more willing to engage in cross-cultural communication. Importantly, while the tutoring sessions used the official English textbooks and sought in part to help learners with their homework, tutors were trained on several strategies to teach to each learner’s individual level of preparation, focusing on basic skills if necessary. To our knowledge, similar initiatives within a country have not yet been rigorously evaluated.

Expanding opportunities for practice

A third way in which technology may improve the quality of education is by providing learners with additional opportunities for practice. In many developing countries, lesson time is primarily devoted to lectures, in which the educator explains the topic and the learners passively copy explanations from the blackboard. This setup leaves little time for in-class practice. Consequently, learners who did not understand the explanation of the material during lecture struggle when they have to solve homework assignments on their own. Technology could potentially address this problem by allowing learners to review topics at their own pace.

Practice exercises

Technology can help learners get more out of traditional instruction by providing them with opportunities to implement what they learn in class. This approach could, in theory, allow some learners to anchor their understanding of the material through trial and error (i.e., by realizing what they may not have understood correctly during lecture and by getting better acquainted with special cases not covered in-depth in class).

Existing evidence on practice exercises reflects both the promise and the limitations of this use of technology in developing countries. For example, Lai et al. (2013) evaluated a program in Shaanxi, China where students in grades 3 and 5 were required to attend two 40-minute remedial sessions per week in which they first watched videos that reviewed the material that had been introduced in their math lessons that week and then played games to practice the skills introduced in the video. After four months, the intervention improved math achievement by 0.12 SDs. Many other evaluations of comparable interventions have found similar small-to-moderate results (see, e.g., Lai, Luo, Zhang, Huang, & Rozelle, 2015; Lai et al., 2012; Mo et al., 2015; Pitchford, 2015). These effects, however, have been consistently smaller than those of initiatives that adjust the difficulty of the material based on students’ performance (e.g., Banerjee et al., 2007; Muralidharan, et al., 2019). We hypothesize that these programs do little for learners who perform several grade levels behind curricular expectations, and who would benefit more from a review of foundational concepts from earlier grades.

We see two important limitations from this research. First, most initiatives that have been evaluated thus far combine instructional videos with practice exercises, so it is hard to know whether their effects are driven by the former or the latter. In fact, the program in China described above allowed learners to ask their peers whenever they did not understand a difficult concept, so it potentially also captured the effect of peer-to-peer collaboration. To our knowledge, no studies have addressed this gap in the evidence.

Second, most of these programs are implemented before or after school, so we cannot distinguish the effect of additional instructional time from that of the actual opportunity for practice. The importance of this question was first highlighted by Linden (2008), who compared two delivery mechanisms for game-based remedial math software for students in grades 2 and 3 in a network of schools run by a nonprofit organization in Gujarat, India: one in which students interacted with the software during the school day and another one in which students interacted with the software before or after school (in both cases, for three hours per day). After a year, the first version of the program had negatively impacted students’ math achievement by 0.57 SDs and the second one had a null effect. This study suggested that computer-assisted learning is a poor substitute for regular instruction when it is of high quality, as was the case in this well-functioning private network of schools.

In recent years, several studies have sought to remedy this shortcoming. Mo et al. (2014) were among the first to evaluate practice exercises delivered during the school day. They evaluated an initiative in Shaanxi, China in which students in grades 3 and 5 were required to interact with the software similar to the one in Lai et al. (2013) for two 40-minute sessions per week. The main limitation of this study, however, is that the program was delivered during regularly scheduled computer lessons, so it could not determine the impact of substituting regular math instruction. Similarly, Mo et al. (2020) evaluated a self-paced and a teacher-directed version of a similar program for English for grade 5 students in Qinghai, China. Yet, the key shortcoming of this study is that the teacher-directed version added several components that may also influence achievement, such as increased opportunities for teachers to provide students with personalized assistance when they struggled with the material. Ma, Fairlie, Loyalka, and Rozelle (2020) compared the effectiveness of additional time-delivered remedial instruction for students in grades 4 to 6 in Shaanxi, China through either computer-assisted software or using workbooks. This study indicates whether additional instructional time is more effective when using technology, but it does not address the question of whether school systems may improve the productivity of instructional time during the school day by substituting educator-led with computer-assisted instruction.

Increasing learner engagement

Another way in which technology may improve education is by increasing learners’ engagement with the material. In many school systems, regular “chalk and talk” instruction prioritizes time for educators’ exposition over opportunities for learners to ask clarifying questions and/or contribute to class discussions. This, combined with the fact that many developing-country classrooms include a very large number of learners (see, e.g., Angrist & Lavy, 1999; Duflo, Dupas, & Kremer, 2015), may partially explain why the majority of those students are several grade levels behind curricular expectations (e.g., Muralidharan, et al., 2019; Muralidharan & Zieleniak, 2014; Pritchett & Beatty, 2015). Technology could potentially address these challenges by: (a) using video tutorials for self-paced learning and (b) presenting exercises as games and/or gamifying practice.

Video tutorials

Technology can potentially increase learner effort and understanding of the material by finding new and more engaging ways to deliver it. Video tutorials designed for self-paced learning—as opposed to videos for whole class instruction, which we discuss under the category of “prerecorded lessons” above—can increase learner effort in multiple ways, including: allowing learners to focus on topics with which they need more help, letting them correct errors and misconceptions on their own, and making the material appealing through visual aids. They can increase understanding by breaking the material into smaller units and tackling common misconceptions.

In spite of the popularity of instructional videos, there is relatively little evidence on their effectiveness. Yet, two recent evaluations of different versions of the Khan Academy portal, which mainly relies on instructional videos, offer some insight into their impact. First, Ferman, Finamor, and Lima (2019) evaluated an initiative in 157 public primary and middle schools in five cities in Brazil in which the teachers of students in grades 5 and 9 were taken to the computer lab to learn math from the platform for 50 minutes per week. The authors found that, while the intervention slightly improved learners’ attitudes toward math, these changes did not translate into better performance in this subject. The authors hypothesized that this could be due to the reduction of teacher-led math instruction.

More recently, Büchel, Jakob, Kühnhanss, Steffen, and Brunetti (2020) evaluated an after-school, offline delivery of the Khan Academy portal in grades 3 through 6 in 302 primary schools in Morazán, El Salvador. Students in this study received 90 minutes per week of additional math instruction (effectively nearly doubling total math instruction per week) through teacher-led regular lessons, teacher-assisted Khan Academy lessons, or similar lessons assisted by technical supervisors with no content expertise. (Importantly, the first group provided differentiated instruction, which is not the norm in Salvadorian schools). All three groups outperformed both schools without any additional lessons and classrooms without additional lessons in the same schools as the program. The teacher-assisted Khan Academy lessons performed 0.24 SDs better, the supervisor-led lessons 0.22 SDs better, and the teacher-led regular lessons 0.15 SDs better, but the authors could not determine whether the effects across versions were different.

Together, these studies suggest that instructional videos work best when provided as a complement to, rather than as a substitute for, regular instruction. Yet, the main limitation of these studies is the multifaceted nature of the Khan Academy portal, which also includes other components found to positively improve learner achievement, such as differentiated instruction by students’ learning levels. While the software does not provide the type of personalization discussed above, learners are asked to take a placement test and, based on their score, educators assign them different work. Therefore, it is not clear from these studies whether the effects from Khan Academy are driven by its instructional videos or to the software’s ability to provide differentiated activities when combined with placement tests.

Games and gamification

Technology can also increase learner engagement by presenting exercises as games and/or by encouraging learner to play and compete with others (e.g., using leaderboards and rewards)—an approach known as “gamification.” Both approaches can increase learner motivation and effort by presenting learners with entertaining opportunities for practice and by leveraging peers as commitment devices.

There are very few studies on the effects of games and gamification in low- and middle-income countries. Recently, Araya, Arias Ortiz, Bottan, and Cristia (2019) evaluated an initiative in which grade 4 students in Santiago, Chile were required to participate in two 90-minute sessions per week during the school day with instructional math software featuring individual and group competitions (e.g., tracking each learner’s standing in his/her class and tournaments between sections). After nine months, the program led to improvements of 0.27 SDs in the national student assessment in math (it had no spillover effects on reading). However, it had mixed effects on non-academic outcomes. Specifically, the program increased learners’ willingness to use computers to learn math, but, at the same time, increased their anxiety toward math and negatively impacted learners’ willingness to collaborate with peers. Finally, given that one of the weekly sessions replaced regular math instruction and the other one represented additional math instructional time, it is not clear whether the academic effects of the program are driven by the software or the additional time devoted to learning math.

The prognosis:

How can school systems adopt interventions that match their needs.

Here are five specific and sequential guidelines for decisionmakers to realize the potential of education technology to accelerate student learning.

1. Take stock of how your current schools, educators, and learners are engaging with technology .

Carry out a short in-school survey to understand the current practices and potential barriers to adoption of technology (we have included suggested survey instruments in the Appendices); use this information in your decisionmaking process. For example, we learned from conversations with current and former ministers of education from various developing regions that a common limitation to technology use is regulations that hold school leaders accountable for damages to or losses of devices. Another common barrier is lack of access to electricity and Internet, or even the availability of sufficient outlets for charging devices in classrooms. Understanding basic infrastructure and regulatory limitations to the use of education technology is a first necessary step. But addressing these limitations will not guarantee that introducing or expanding technology use will accelerate learning. The next steps are thus necessary.

“In Africa, the biggest limit is connectivity. Fiber is expensive, and we don’t have it everywhere. The continent is creating a digital divide between cities, where there is fiber, and the rural areas.  The [Ghanaian] administration put in schools offline/online technologies with books, assessment tools, and open source materials. In deploying this, we are finding that again, teachers are unfamiliar with it. And existing policies prohibit students to bring their own tablets or cell phones. The easiest way to do it would have been to let everyone bring their own device. But policies are against it.” H.E. Matthew Prempeh, Minister of Education of Ghana, on the need to understand the local context.

2. Consider how the introduction of technology may affect the interactions among learners, educators, and content .

Our review of the evidence indicates that technology may accelerate student learning when it is used to scale up access to quality content, facilitate differentiated instruction, increase opportunities for practice, or when it increases learner engagement. For example, will adding electronic whiteboards to classrooms facilitate access to more quality content or differentiated instruction? Or will these expensive boards be used in the same way as the old chalkboards? Will providing one device (laptop or tablet) to each learner facilitate access to more and better content, or offer students more opportunities to practice and learn? Solely introducing technology in classrooms without additional changes is unlikely to lead to improved learning and may be quite costly. If you cannot clearly identify how the interactions among the three key components of the instructional core (educators, learners, and content) may change after the introduction of technology, then it is probably not a good idea to make the investment. See Appendix A for guidance on the types of questions to ask.

3. Once decisionmakers have a clear idea of how education technology can help accelerate student learning in a specific context, it is important to define clear objectives and goals and establish ways to regularly assess progress and make course corrections in a timely manner .

For instance, is the education technology expected to ensure that learners in early grades excel in foundational skills—basic literacy and numeracy—by age 10? If so, will the technology provide quality reading and math materials, ample opportunities to practice, and engaging materials such as videos or games? Will educators be empowered to use these materials in new ways? And how will progress be measured and adjusted?

4. How this kind of reform is approached can matter immensely for its success.

It is easy to nod to issues of “implementation,” but that needs to be more than rhetorical. Keep in mind that good use of education technology requires thinking about how it will affect learners, educators, and parents. After all, giving learners digital devices will make no difference if they get broken, are stolen, or go unused. Classroom technologies only matter if educators feel comfortable putting them to work. Since good technology is generally about complementing or amplifying what educators and learners already do, it is almost always a mistake to mandate programs from on high. It is vital that technology be adopted with the input of educators and families and with attention to how it will be used. If technology goes unused or if educators use it ineffectually, the results will disappoint—no matter the virtuosity of the technology. Indeed, unused education technology can be an unnecessary expenditure for cash-strapped education systems. This is why surveying context, listening to voices in the field, examining how technology is used, and planning for course correction is essential.

5. It is essential to communicate with a range of stakeholders, including educators, school leaders, parents, and learners .

Technology can feel alien in schools, confuse parents and (especially) older educators, or become an alluring distraction. Good communication can help address all of these risks. Taking care to listen to educators and families can help ensure that programs are informed by their needs and concerns. At the same time, deliberately and consistently explaining what technology is and is not supposed to do, how it can be most effectively used, and the ways in which it can make it more likely that programs work as intended. For instance, if teachers fear that technology is intended to reduce the need for educators, they will tend to be hostile; if they believe that it is intended to assist them in their work, they will be more receptive. Absent effective communication, it is easy for programs to “fail” not because of the technology but because of how it was used. In short, past experience in rolling out education programs indicates that it is as important to have a strong intervention design as it is to have a solid plan to socialize it among stakeholders.

examples of digital technology in education

Beyond reopening: A leapfrog moment to transform education?

On September 14, the Center for Universal Education (CUE) will host a webinar to discuss strategies, including around the effective use of education technology, for ensuring resilient schools in the long term and to launch a new education technology playbook “Realizing the promise: How can education technology improve learning for all?”

file-pdf Full Playbook – Realizing the promise: How can education technology improve learning for all? file-pdf References file-pdf Appendix A – Instruments to assess availability and use of technology file-pdf Appendix B – List of reviewed studies file-pdf Appendix C – How may technology affect interactions among students, teachers, and content?

About the Authors

Alejandro j. ganimian, emiliana vegas, frederick m. hess.

  • Media Relations
  • Terms and Conditions
  • Privacy Policy

Logo for Clemson University Open Textbooks

Want to create or adapt books like this? Learn more about how Pressbooks supports open publishing practices.

13 Digital Learning Resources in Education

Angeliz Diaz

13.1 Introduction

  • Asynchronous online learning – is a student-centered teaching method where their learning can occur in different times and spaces particular to each learner
  • Digital learning resources – electronic resources such as applications (apps), software, programs, or websites that engage students in learning activities and support the learning goals of students
  • Online learning – a method of education whereby students learn in an entirely internet-based environment
  • Remotely – at or from a distance; typically by means of an electronic connection
  • Synchronous online learning – a method of learning that requires students to attend classes at a structurally scheduled time virtually
  • Traditional learning – a method of instructional interaction that occurs in person and in real time between teachers and their students

Learning Objectives

By the end of this chapter, students should be able to:

  • Understand the role digital resources have in education
  • Understand how the presentation of information digitally may affect the quality of learning
  • Describe the different types of instruction delivery
  • Distinguish the difference between synchronous and asynchronous learning
  • Discuss the advantages and disadvantages of virtual learning

The inclusion of technology for lesson delivery in classrooms is progressively becoming the new normal nationally. Even though COVID-19 has sparked an exponential increase in the number of students signing up for e-learning, the use of digital learning resources like websites and applications created to enhance learning comprehension of the courses’ content was something already seen before the pandemic. Our earlier implementations combined traditional learning materials and the use of multimedia technology as supplements to the courses. This ratio, where most of the course content was presented with traditional tools like notes, in-person lectures, and textbooks, allowed the 21st-century tools like online tutorials to not be overused or over-depended on. Even with such an efficient balance, society had to adapt from traditional learning  in an in-person learning environment to online learning using entirely internet-based environments due to the pandemic. The pandemic itself created an increase in the amount of digitized information and learning resources. Because these technologies have always been there, their implementation to the extent where society actually had to rely on them to learn was a very concerning transition for us all. With that increase in the usage of other resources for learning, their effectiveness, more specifically, digital learning resources, was put into question. The digital resources set forth to carry out the education of students gained broad acceptance as a result of the limited options available.

examples of digital technology in education

“ Natural Sciences workbook in print and online ” by Siyavula Education is licensed under CC BY 2.0

With the choice to sign up for online courses and usage of digital resources so readily available, it was assumed to be the newly convenient method of lesson delivery. The idea that students could learn in preferred environments through different learning styles was appealing. Still, it consequently held the power to create an over-reliance on online tools, thus decreasing the quality of learning regarding retention, comprehension, and accessibility regarding digital learning resources.

13.2 What are digital resources? How are they used in both traditional and online learning environments?

Key Takeaway

Digital learning resources are used for education in many ways and implemented in different forms. In traditional classrooms, digital learning resources are used as supplements to the primary course content, while in virtual learning the digital resources actually make up what is the “content” of the class.

With the choice to sign up for online courses and usage of digital resources so readily available, it was assumed to be the newly convenient method of lesson delivery. The idea that students could learn in preferred environments through different learning styles was appealing to ensure the achievement of students’ learning goals. These digital learning resources are opportunities for the expansion of learning. They are available online, worldwide, and at the touch of a hand. The most recognized digital learning resources are Youtube, Khan Academy, MOOCs, podcasts, Quizlet, e-textbooks, and so forth.

Natural Sciences workbooks online

13.2.1 How digital resources are implemented in Traditional teaching and E-Learning environments

Traditional learning occurs in an in-person classroom setting where a teacher delivers knowledge to their students. Traditional learning classrooms expected their students to engage not only with the content but also their peers through constructive subject-related discussions. Outside of the classroom, the students are expected to develop their knowledge on the lesson learned in class and apply it to not only real-world scenarios but also put it to practice in assigned homework exercises. Digital learning resources are readily available for students, whether they are inside the classroom or applying their knowledge outside of class. Typically when learning a particular topic that may be harder to understand without visualization, the instructor of the courses may use digital resources to provide more information to the student and enhance the student’s overall ability to see beyond what is on paper. This availability and access to digital resources allows students to balance between the traditional paper-based course materials they are assigned in their traditional classroom and selectively implement digital learning resources when they may need further clarification on the course content and so forth.

Online learning, also known as e-learning, is a learning system in education whereby students learn the things they would traditionally but in an entirely internet-based environment. In these online courses, the content of the class is delivered to students in either a synchronous style or an asynchronous style. While the two styles both heavily rely on digital resources to execute their lessons, the structure of the courses is what sets them apart. In a synchronous online learning course, the instructor and the course students engage with each other and the course content remotely in different locations but at the same scheduled meeting time. The instructors of synchronous courses typically require their students to complete assignments and readings in preparation for class discussion virtually. These courses involve interactive lectures, discussions, student-led conversations, and presentations during structured class meetings (Staff Writers, 2021). In an asynchronous online learning  course, the instructor and the students all interact with the content of the course at their own time from different locations. The instructors of asynchronous courses allow the students to learn a sequence of units through prepared digital resources without holding a live session or enforcing a meeting schedule. Both synchronous and asynchronous courses use online tools and assign readings, upload media, assign online quizzes, suggest supplementary subject-related videos for clarification, utilize Google Docs, and much more (University of Waterloo, 2020).

13.3 The history of technology in education

From paperback books to microcomputers, the technological advancements established throughout decades worth of time have created the technologically advanced classroom environments our students take part in presently.

Since the early 1800’s different forms of technological breakthroughs have shaped education. With the development of new printing techniques in the 1820s, greater production and distribution of books was finally made possible. Because of this newfound accessibility brought by printing, the diversity of materials available to teachers and students significantly increased as textbooks began to become the new norm in public schools during that decade (Cohen, 1988). As the 19th century progressed, so did our societies’ ability to come up with technological advancements like the radio and television that would ultimately be used for the spread of class lessons, similar to the way we do so now with programs like Zoom and podcasts to make sure information is presented regardless of physical circumstances.

examples of digital technology in education

“Education Learning Tablet School Technology”  by  Max Pixel  is in the  Public Domain, CC0

In the 1970s, the computer was first introduced into the education system, leaving thousands of schools mesmerized by the potential the computers had to enhance the quality of learning for their students. In fact, they were so admired that federal and state programs began to require schools to purchase these technologies so that they could transform the instructional practices being carried out. By the end of the 1990s, computers were used to enhance classroom instruction, and there was an estimated one computer for every five students (Christensen, Johnston, & Horn, 2008).

Since its introduction into education back decades ago, there has been an evolution where we believe that students’ best performance can be achieved through the use of computers. While computers, initially, served as tutors for students, they have become so technologically advanced that our society has progressed to a state where we have almost become infatuated with the digital learning resources these computers grant us the access to utilize.

Society’s progression through time displays a pattern where the technological advancements developed were typically implemented into the educational systems in some form. The combination of traditional teaching and the implementation of multimedia technology as supplements to the course beneficially transformed the quality of learning for students. As a result of our continuous desire for progressions, the national shift from traditional learning in classrooms to completely virtual learning across millions of homes due to COVID-19 was not as difficult had these technological progressions not been in place. Because of the pandemic’s halt on normality, educational organizations were forced to make the most out of what was already available. The pandemic’s the form of instructional delivery. Granted, these e-teaching materials like e-textbooks and digital learning resources allowed for information to be accessible in a time of despair; it is argued that they were not anything new but rather a form of earlier digital learning materials. Earlier digital learning materials were merely electronic versions of paper-based teaching materials (Li, 2021). The digital learning resources that were once implemented in education as a complementary supplement to paper-based materials and course content are now the digital resources that are being used for the actual learning process itself. Now, society is progressively transitioning back to traditional in-person learning the way it was before COVID-19, with the presentation of information digitally being what seems to be a newly adopted form of normality.

1.4 The impact of digital learning resources on education

Digital learning resources are powerful tools that can be used to enhance the learning quality of students in ways a textbook may not be able to, and though these digital resources have their perks, there are also things that traditional paper-based materials like textbooks allow students to experience that digitalized materials for learning may not. Whether it be the traditional paper-based material or digitalized materials, each resource has its strengths and weaknesses when it comes to enhancing the quality of student education.

The effectiveness of any technological advancement can only be beneficial if it is used correctly so that it may serve its original purpose. The same notion applies to the development of different digital resources. While they come in various forms serving different educational purposes, all-digital learning resources hold the potential to enhance the learning comprehension, learning quality, and overall content retention of the student. The manner they are used and implemented allows for conclusions to be made regarding their effectiveness. The effectiveness of textbooks as a learning resource for students is actually one of the most discussed amongst most because of how traditional paperback textbooks have always served as a greater source of reference for digital learning resources.

13.4.1 Impacts of digital resources on the quality of learning

With digital learning resources, the way in which they are presented to students can significantly impact the quality of learning they receive. It is found that student retention is highly correlated with student perception of quality, meaning that instructors can only attract and aid students with digital learning resources if they provide educational services that are known to meet student requirements and add value to students learning (Ali et al., 2021). In order to ensure that students are intrigued by the content they are being presented, these digital learning resources must come into play in a strategic way that is able to engage the students with the content they are being taught in class. The only downside to this opportunity of engagement is that all students learn in different ways. Though digital learning resources have proven to be highly effective, they have also proven to highly distort the main idea and the bigger picture of certain material teachers are covering.

13.4.2 Advantages of digital resources in education

Digital resources can relieve financial strain. Because e-textbooks are generally cheaper than printed books, the usage of e-textbooks can provide a certain level of relief to the students worried about their rising academic expenses. The Advisory Committee on Student Financial Assistance reported that an average student spends from $700 to $1,000 on textbooks every year (ACFSA, 2007). With textbooks being such an overwhelming amount of money every year, students have become hesitant and given the purchasing of these books a second thought, which is why digitalized textbooks can serve as the median for having a needed educational resource at a lower price. Because of the great benefits that come from purchasing textbooks in general, digitized ones, with their prices significantly lower than paper-based ones, are a better option for those students who are not easily able to afford them. As a result of this affordability problem being one that is common amongst many students, the bright side is that states and colleges are already taking steps to increase the affordability of these educational resources. Furthermore, compared to printed books, e-textbooks are portable and relatively easy to purchase. The features that e-textbooks can provide, like searching, hyperlinking, highlighting, creating flashcards, and note sharing, is an advantage that paper textbooks don’t have. These active engagement features are advantages to the learning quality of students because of their ability to interact with the content and the satisfaction perceived from usefulness and ease of use.

13.4.3 Disadvantages of digital resources in education

Digital learning resources, while they can be efficient, are not as reliable as paper-based. Though technological enhancements to most digital learning resources are still being made through features like “offline” modes, where students can access their resources even when disconnected from the internet, technology can still fail elsewhere. Unlike traditional paper-based textbooks, online textbooks are limited to a specific amount of accessibility because access to the resources depends on the battery life of the device they are being used on. Additionally, the digital devices required to attain the benefits that may come with online learning resources are very costly and not necessarily a readily available resource to all students. In the United States, there is an overwhelming assumption that all students have access to online resources because of the modernized era of technology we live in. In the United States, there are 1 in 5 children who live in households that do not have food security. With that being said, this conception that incorporating modern technology into their lives is secondary (Gaille, 2019). Granted, these devices hold access to great resources, priorities have to be made, and realistically a pantry stocked with the essential groceries a family needs is of more importance than having a new device that can be the cost of a months worth of groceries or more. Furthermore, with the numerous resources available online to students, the authenticity of students’ work has been noted to be a consistent concern with students plagiarizing and cheating in order to keep up with their assignments. Unless students have a good sense of self-motivation, digital learning resources can set students behind if they are consistently procrastinating their responsibilities and getting out of them using digital learning resources that are meant to be supplementary to the content of the course. In conclusion, factors like battery life, distraction brought by the student’s device, authenticity, internet connection, and so forth are significantly degrading the quality of learning.

13.5 Where the use of digital learning resources in education will lead us?

The amount of students turning toward digital resources to enhance their learning is increasing in an upward trend. The upward trend foreshadows that as more things become digitized so will the amount of students who make use of these digital resources.

With the evolution of technology in the 21st century, the rate of learning resource digitalization is on the increase. As these traditional learning resources like paperback textbooks continue to be digitized at a rate higher than ever, so do the number of students using these digital learning resources. With this influx, it is essential for students to maintain a balance between traditional and digital resources because of the effects the overuse of digital information can have. By utilizing digital resources to enhance learning and retrieve information, rather than using digital information out of dependence, will allow students to greatly benefit from instructional e-resources. The proper usage of digital resources truly influences the quality of learning students receive, and when used properly, the learning quality can be exponentially significant. As the resources for students continue to expand digitally, the prevalence of technology can be predicted to continue to increase the same way it is presently.

Chapter Summary:

As seen in the most recent years, technology has become one of the most used resources in the daily lives of millions of individuals. From a business setting to a classroom one, the digital world has expanded to many aspects of a single day-to-day affairs, one of them being education at all grade levels. The challenge has arisen where the learning quality of these students using digital learning resources through their digital devices has been significantly put into question because of the power they hold to either support or degrade learning quality. With the insight this shift from traditional paper-based material to information being presented to students digitally, the conclusion has been made that it does not necessarily matter what students use as their resources, but rather how they are using it and whether or not they are dependent on the online-learning resource to attain any form of knowledge.

Review Questions:

1. How can digital learning resources play a role in education?

A.  They can make enhance the education of students

B. They can lower the costs of academic expenses

C. They can provide convenience because of their high accessibility

D. All of the above

2. What is a style of learning that occurs online where students attend classes virtually at a scheduled time?

A. Traditional online learning

B. Synchronous online learning

C. Asynchronous online learning

D. Remote online learning

3. The presentation of information to students digitally affects the _______ of learning of students.

B. Endurance

C. Enthusiasm

4. Which of the following is true about the trends in learning?

A. The amount of students signing up for online learning is now at zero because society has successfully transitioned back to traditional in-person learning completely.

B. Students continue to use digital resources in learning at rates that are predicted to continue to increase over time.

C. Students have relied more on textbooks than technology since the pandemic because they appreciate what they had.

D. Students will no longer be able to use digital learning resources because trends show an increase in price that does not allow students to even afford them.

Food for thought:

  • What has your educational experience been like? What learning resources have you interacted with, have they evolved over time? How have they played a role in the quality of your education?

Advisory Committee on Student Financial Assistance. (2007, May). Turn the page making college more affordable. https://files.eric.ed.gov/fulltext/ED497026.pdf

Ali, S., Gulliver, S. R., Uppal, M. A., & Basir, M. (2021). Research investigating individual device preference and e-learning quality perception: can a one-solution-fits-all e-learning solution work? Heliyon, 7(6). https://doi.org/10.1016/j.heliyon.2021.e07343

Bellflower, J. V. (2012). The Effectiveness of Traditional and 21st Century Teaching Tools on Students’ Science Learning(Thesis). https://www.proquest.com/docview/916613682/abstract/80D106DF550547C3PQ/1?accountid=6167

Christensen, C., Johnson, C. W., & Horn, M. B. (2008). Disrupting Class: How Disruptive Innovation Will Change the Way the World Learns (1st ed.). McGraw-Hill.

Gaille, B. (2019, December 5). 23 Advantages and Disadvantages of Technology in Education. BrandonGaille.Com. https://brandongaille.com/23-advantages-disadvantages-technology-education/

How Has Technology Changed Education | Purdue Online. (n.d.). Purdue University Online. https://online.purdue.edu/blog/education/how-has-technology-changed-education

Li, X. (2021). Textbook Digitization: A Case Study of English Textbooks in China. English Language Teaching, 14(4), 34. https://doi.org/10.5539/elt.v14n4p34

Staff Writers. (2021, July 27). Synchronous Learning vs. Asynchronous Learning: What’s the Difference?BestColleges.Com. Retrieved November 17, 2021, from https://www.bestcolleges.com/blog/synchronous-vs-asynchronous/

Sun, J., Flores, J., & Tanguma, J. (2012). E-Textbooks and Students’ Learning Experiences. Decision Sciences Journal of Innovative Education, 10(1), 63–77. https://doi.org/10.1111/j.1540-4609.2011.00329.x

University of Waterloo. (2020, December 17). Synchronous and Asynchronous Online Learning. Keep Learning. Retrieved November 17, 2021, from https://uwaterloo.ca/keep-learning/strategies-remote-teaching/synchronous-vs-asynchronous-online-learning

Electronic resources such as applications (apps), software, programs, or websites that engage students in learning activities and support the learning goals of students.

A method of instructional interaction that occurs in person and in real time between teachers and their students.

A method of education whereby students learn in an entirely internet-based environment.

A method of learning that requires students to attend classes at a structurally scheduled time virtually.

At or from a distance; typically by means of an electronic connection.

Is a student-centered teaching method where their learning can occur in different times and spaces particular to each learner.

Technology: Where it Started and Where it’s Going Copyright © by Angeliz Diaz is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License , except where otherwise noted.

Share This Book

examples of digital technology in education

Global Education Monitoring Report

  • 2023 GEM REPORT

Technology in education

  • Recommendations
  • 2023 Webpage
  • Press Release
  • RELATED PUBLICATIONS
  • Background papers
  • 2021/2 GEM Report
  • 2020 Report
  • 2019 Report
  • 2017/8 Report
  • 2016 Report

A tool on whose terms?

Ismael Martínez Sánchez/ProFuturo

  • Monitoring SDG 4
  • 2023 webpage

Major advances in technology, especially digital technology, are rapidly transforming the world. Information and communication technology (ICT) has been applied for 100 years in education, ever since the popularization of radio in the 1920s. But it is the use of digital technology over the past 40 years that has the most significant potential to transform education. An education technology industry has emerged and focused, in turn, on the development and distribution of education content, learning management systems, language applications, augmented and virtual reality, personalized tutoring, and testing. Most recently, breakthroughs in artificial intelligence (AI), methods have increased the power of education technology tools, leading to speculation that technology could even supplant human interaction in education.

In the past 20 years, learners, educators and institutions have widely adopted digital technology tools. The number of students in MOOCs increased from 0 in 2012 to at least 220 million in 2021. The language learning application Duolingo had 20 million daily active users in 2023, and Wikipedia had 244 million page views per day in 2021. The 2018 PISA found that 65% of 15-year-old students in OECD countries were in schools whose principals agreed that teachers had the technical and pedagogical skills to integrate digital devices in instruction and 54% in schools where an effective online learning support platform was available; these shares are believed to have increased during the COVID-19 pandemic. Globally, the percentage of internet users rose from 16% in 2005 to 66% in 2022. About 50% of the world’s lower secondary schools were connected to the internet for pedagogical purposes in 2022.

The adoption of digital technology has resulted in many changes in education and learning. The set of basic skills that young people are expected to learn in school, at least in richer countries, has expanded to include a broad range of new ones to navigate the digital world. In many classrooms, paper has been replaced by screens and pens by keyboards. COVID-19 can be seen as a natural experiment where learning switched online for entire education systems virtually overnight. Higher education is the subsector with the highest rate of digital technology adoption, with online management platforms replacing campuses. The use of data analytics has grown in education management. Technology has made a wide range of informal learning opportunities accessible.

Yet the extent to which technology has transformed education needs to be debated. Change resulting from the use of digital technology is incremental, uneven and bigger in some contexts than others. The application of digital technology varies by community and socioeconomic level, by teacher willingness and preparedness, by education level, and by country income. Except in the most technologically advanced countries, computers and devices are not used in classrooms on a large scale. Technology use is not universal and will not become so any time soon. Moreover, evidence is mixed on its impact: Some types of technology seem to be effective in improving some kinds of learning. The short- and long-term costs of using digital technology appear to be significantly underestimated. The most disadvantaged are typically denied the opportunity to benefit from this technology.

Too much attention on technology in education usually comes at a high cost. Resources spent on technology, rather than on classrooms, teachers and textbooks for all children in low- and lower-middle-income countries lacking access to these resources are likely to lead to the world being further away from achieving the global education goal, SDG 4. Some of the world’s richest countries ensured universal secondary schooling and minimum learning competencies before the advent of digital technology. Children can learn without it.

However, their education is unlikely to be as relevant without digital technology. The Universal Declaration of Human Rights defines the purpose of education as promoting the ‘full development of the human personality’, strengthening ‘respect for … fundamental freedoms’ and promoting ‘understanding, tolerance and friendship’. This notion needs to move with the times. An expanded definition of the right to education could include effective support by technology for all learners to fulfil their potential, regardless of context or circumstance.

Clear objectives and principles are needed to ensure that technology use is of benefit and avoids harm. The negative and harmful aspects in the use of digital technology in education and society include risk of distraction and lack of human contact. Unregulated technology even poses threats to democracy and human rights, for instance through invasion of privacy and stoking of hatred. Education systems need to be better prepared to teach about and through digital technology, a tool that must serve the best interests of all learners, teachers and administrators. Impartial evidence showing that technology is being used in some places to improve education, and good examples of such use, need to be shared more widely so that the optimal mode of delivery can be assured for each context.

CAN TECHNOLOGY HELP SOLVE THE MOST IMPORTANT CHALLENGES IN EDUCATION?

Discussions about education technology are focused on technology rather than education. The first question should be: What are the most important challenges in education? As a basis for discussion, consider the following three challenges:

  • Equity and inclusion: Is fulfilment of the right to choose the education one wants and to realize one’s full potential through education compatible with the goal of equality? If not, how can education become the great equalizer?
  • Quality: Do education’s content and delivery support societies in achieving sustainable development objectives? If not, how can education help learners to not only acquire knowledge but also be agents of change?
  • Efficiency: Does the current institutional arrangement of teaching learners in classrooms support the achievement of equity and quality? If not, how can education balance individualized instruction and socialization needs?

How best can digital technology be included in a strategy to tackle these challenges, and under what conditions? Digital technology packages and transmits information on an unprecedented scale at high speed and low cost. Information storage has revolutionized the volume of accessible knowledge. Information processing enables learners to receive immediate feedback and, through interaction with machines, adapt their learning pace and trajectory: Learners can organize the sequence of what they learn to suit their background and characteristics. Information sharing lowers the cost of interaction and communication. But while such technology has tremendous potential, many tools have not been designed for application to education. Not enough attention has been given to how they are applied in education and even less to how they should be applied in different education contexts.

On the question of equity and inclusion , ICT – and digital technology in particular – helps lower the education access cost for some disadvantaged groups: Those who live in remote areas are displaced, face learning difficulties, lack time or have missed out on past education opportunities. But while access to digital technology has expanded rapidly, there are deep divides in access. Disadvantaged groups own fewer devices, are less connected to the internet (Figure 1) and have fewer resources at home. The cost of much technology is falling rapidly but is still too high for some. Households that are better off can buy technology earlier, giving them more advantages and compounding disparity. Inequality in access to technology exacerbates existing inequality in access to education, a weakness exposed during the COVID-19 school closures.

Figure 1: Internet connectivity is highly unequal

Percentage of 3- to 17-year-olds with internet connection at home, by wealth quintile, selected countries, 2017–19 Source: UNICEF database.

Education quality is a multifaceted concept. It encompasses adequate inputs (e.g. availability of technology infrastructure), prepared teachers (e.g. teacher standards for technology use in classrooms), relevant content (e.g. integration of digital literacy in the curriculum) and individual learning outcomes (e.g. minimum levels of proficiency in reading and mathematics). But education quality should also encompass social outcomes. It is not enough for students to be vessels receiving knowledge; they need to be able to use it to help achieve sustainable development in social, economic and environmental terms.

There are a variety of views on the extent to which digital technologies can enhance education quality. Some argue that, in principle, digital technology creates engaging learning environments, enlivens student experiences, simulates situations, facilitates collaboration and expands connections. But others say digital technology tends to support an individualized approach to education, reducing learners’ opportunities to socialize and learn by observing each other in real-life settings. Moreover, just as new technology overcomes some constraints, it brings its own problems. Increased screen time has been associated with adverse impact on physical and mental health. Insufficient regulation has led to unauthorized use of personal data for commercial purposes. Digital technology has also helped spread misinformation and hate speech, including through education.

Improvements to efficiency may be the most promising way for digital technology to make a difference in education. Technology is touted as being able to reduce the time students and teachers spend on menial tasks, time that can be used in other, educationally more meaningful activities. However, there are conflicting views on what is meaningful. The way that education technology is used is more complex than just a substitution of resources. Technology may be one-to-many, one-to-one or peer-to-peer technology. It may require students to learn alone or with others, online or offline, independently or networked. It delivers content, creates learner communities and connects teachers with students. It provides access to information. It may be used for formal or informal learning and can assess what has been learned. It is used as a tool for productivity, creativity, communication, collaboration, design and data management. It may be professionally produced or have user-generated content. It may be specific to schools and place-based or transcend time and place. As in any complex system, each technology tool involves distinct infrastructure, design, content and pedagogy, and each may promote different types of learning.

Technology is evolving too fast to permit evaluation that could inform decisions on legislation, policy and regulation. Research on technology in education is as complex as technology itself. Studies evaluate experiences of learners of various ages using various methodologies applied in contexts as different as self-study, classrooms and schools of diverse sizes and features, non-school settings, and at system level. Findings that apply in some contexts are not always replicable elsewhere. Some conclusions can be drawn from long-term studies as technologies mature but there is an endless stream of new products. Meanwhile, not all impact can be easily measured, given technology’s ubiquity, complexity, utility and heterogeneity. In brief, while there is much general research on education technology, the amount of research for specific applications and contexts is insufficient, making it difficult to prove that a particular technology enhances a particular kind of learning.

Why is there often the perception nevertheless that technology can address major education challenges? To understand the discourse around education technology, it is necessary to look behind the language being used to promote it, and the interests it serves. Who frames the problems technology should address? What are the consequences of such framing for education? Who promotes education technology as a precondition for education transformation? How credible are such claims? What criteria and standards need to be set to evaluate digital technology’s current and potential future contribution to education so as to separate hype from substance? Can evaluation go beyond short-term assessments of impact on learning and capture potential far-reaching consequences of the generalized use of digital technology in education?

Exaggerated claims about technology go hand in hand with exaggerated estimates of its global market size. In 2022, business intelligence providers’ estimates ranged from USD 123 billion to USD 300 billion. These accounts are almost always projected forward, predicting optimistic expansion, yet they fail to give historic trends and verify whether past projections proved true. Such reporting routinely characterizes education technology as essential and technology companies as enablers and disruptors. If optimistic projections are not fulfilled, responsibility is implicitly placed on governments as a way of maintaining indirect pressure on them to increase procurement. Education is criticized as being slow to change, stuck in the past and a laggard when it comes to innovation. Such coverage plays on users’ fascination with novelty but also their fear of being left behind.

The sections below further explore the three challenges this report addresses: equity and inclusion (in terms of access to education for disadvantaged groups and access to content), quality (in terms of teaching through and about digital technology) and efficiency (in terms of education management). After identifying technology’s potential to tackle these challenges, it discusses three conditions that need to be met for that potential to be fulfilled: equitable access, appropriate governance and regulation, and sufficient teacher capacity.

EQUITY AND INCLUSION: ACCESS FOR DISADVANTAGED GROUPS

A wide range of technology brings education to hard-to-reach learners. Technology has historically opened up education to learners facing significant obstacles in access to schools or well-trained teachers. Interactive radio instruction is used in nearly 40 countries. In Nigeria, radio instruction combined with print and audiovisual materials has been used since the 1990s, reaching nearly 80% of nomads and increasing their literacy, numeracy and life skills. Television has helped educate marginalized groups, notably in Latin America and the Caribbean. The Telesecundaria programme in Mexico, combining televised lessons with in-class support and extensive teacher training, increased secondary school enrolment by 21%. Mobile learning devices, often the only type of device accessible to disadvantaged learners, have been used in hard-to-reach areas and emergencies to share educational materials; complement in-person or remote channels; and foster interactions between students, teachers and parents, notably during COVID-19. Adults have been the main target of online distance learning, with open universities having increased participation for both working and disadvantaged adults.

Inclusive technology supports accessibility and personalization for learners with disabilities. Assistive technology removes learning and communication barriers, with numerous studies reporting a significant positive impact on academic engagement, social participation and the well-being of learners with disabilities. However, such devices remain inaccessible and unaffordable in many countries, and teachers often lack specialized training to use them effectively in learning environments. While people with disabilities used to rely exclusively on specialized devices to gain access to education, technology platforms and devices are increasingly incorporating accessibility features, which support inclusive, personalized learning for all students.

Technology supports learning continuity in emergencies. Mapping of 101 distance education projects in crisis contexts in 2020 showed that 70% used radio, television and basic mobile phones. During the Boko Haram crisis in Nigeria, the Technology Enhanced Learning for All programme used mobile phones and radios to support the learning continuity of 22,000 disadvantaged children, with recorded improvement in literacy and numeracy skills. However, there are significant gaps in terms of rigorous evaluation of education technology in emergencies, despite some limited recorded impact. Meanwhile, most projects are led by non-state actors as short-term crisis responses, raising sustainability concerns; education ministries implemented only 12% of the 101 projects.

Technology supported learning during COVID-19, but millions were left out. During school closures, 95% of education ministries carried out some form of distance learning, potentially reaching over 1 billion students globally. Many of the resources used during the pandemic were first developed in response to previous emergencies or rural education, with some countries building on decades of experience with remote learning. Sierra Leone revived the Radio Teaching Programme, developed during the Ebola crisis, one week after schools closed. Mexico expanded content from its Telesecundaria programme to all levels of education. However, at least half a billion, or 31% of students worldwide – mostly the poorest (72%) and those in rural areas (70%) – could not be reached by remote learning. Although 91% of countries used online learning platforms to deliver distance learning during school closures, the platforms only reached a quarter of students globally. For the rest, low-tech interventions such as radio and television were largely used, in combination with paper-based materials and mobile phones for increased interactivity.

Some countries are expanding existing platforms to reach marginalized groups. Less than half of all countries developed long-term strategies for increasing their resilience and the sustainability of interventions as part of their COVID-19 response plans. Many have abandoned distance learning platforms developed during COVID-19, while others are repurposing them to reach marginalized learners. The digital platform set up in Ukraine during the pandemic was expanded once the war broke out in 2022, allowing 85% of schools to complete the academic year.

examples of digital technology in education

EQUITY AND INCLUSION: ACCESS TO CONTENT

Technology facilitates content creation and adaptation. Open educational resources (OERs) encourage the reuse and repurposing of materials to cut development time, avoid duplication of work and make materials more context-specific or relevant to learners. They also significantly reduce the cost of access to content. In the US state of North Dakota, an initial investment of USD 110,000 to shift to OERs led to savings of over USD 1 million in student costs. Social media increases access to user-generated content. YouTube, a major player in both formal and informal learning, is used by about 80% of the world’s top 113 universities. Moreover, collaborative digital tools can improve the diversity and quality of content creation. In South Africa, the Siyavule initiative supported tutor collaboration on the creation of primary and secondary education textbooks.

Digitization of educational content simplifies access and distribution. Many countries, including Bhutan and Rwanda, have created static digital versions of traditional textbooks to increase availability. Others, including India and Sweden, have produced digital textbooks that encourage interactivity and multimodal learning. Digital libraries and educational content repositories such as the National Academic Digital Library of Ethiopia, National Digital Library of India and Teachers Portal in Bangladesh help teachers and learners find relevant materials. Learning management platforms, which have become a key part of the contemporary learning environment, help organize content by integrating digital resources into course structures.

Open access resources help overcome barriers. Open universities and MOOCs can eliminate time, location and cost barriers to access. In Indonesia, where low participation in tertiary education is largely attributed to geographical challenges, MOOCs play an important role in expanding access to post-secondary learning. During COVID-19, MOOC enrolment surged, with the top three providers adding as many users in April 2020 as in all of 2019. Technology can also remove language barriers. Translation tools help connect teachers and learners from various countries and increase the accessibility of courses by non-native students.

Ensuring and assessing the quality of digital content is difficult. The sheer quantity of content and its decentralized production pose logistical challenges for evaluation. Several strategies have been implemented to address this. China established specific quality criteria for MOOCs to be nationally recognized. The European Union developed its OpenupED quality label. India strengthened the link between non-formal and formal education. Micro-credentials are increasingly used to ensure that institution and learner both meet minimum standards. Some platforms aim to improve quality by recentralizing content production. YouTube, for example, has been funnelling financing and resources to a few trusted providers and partnering with well-established education institutions.

Technology may reinforce existing inequality in both access to and production of content. Privileged groups still produce most content. A study of higher-education repositories with OER collections found that nearly 90% were created in Europe or North America; 92% of the material in the OER Commons global library is in English. This influences who has access to digital content. MOOCs, for example, mainly benefit educated learners – studies have shown around 80% of participants on major platforms already have a tertiary degree – and those from richer countries. The disparity is due to divides in digital skills, internet access, language and course design. Regional MOOCs cater to local needs and languages but can also worsen inequality.

TEACHING AND LEARNING

Technology has been used to support teaching and learning in multiple ways. Digital technology offers two broad types of opportunities. First, it can improve instruction by addressing quality gaps, increasing opportunities to practise, increasing available time and personalizing instruction. Second, it can engage learners by varying how content is represented, stimulating interaction and prompting collaboration. Systematic reviews over the past two decades on technology’s impact on learning find small to medium-sized positive effects compared to traditional instruction. However, evaluations do not always isolate technology’s impact in an intervention, making it difficult to attribute positive effects to technology alone rather than to other factors, such as added instruction time, resources or teacher support. Technology companies can have disproportionate influence on evidence production. For example, Pearson funded studies contesting independent analysis that showed its products had no impact.

The prevalence of ICT use in classrooms is not high, even in the world’s richest countries. The 2018 PISA found that only about 10% of 15-year-old students in over 50 participating education systems used digital devices for more than an hour a week in mathematics and science lessons, on average (Figure 2) . The 2018 International Computer and Information Literacy Study (ICILS) showed that in the 12 participating education systems, simulation and modelling software in classrooms was available to just over one third of students, with country levels ranging from 8% in Italy to 91% in Finland.

Figure 2: Even in upper-middle- and high-income countries, technology use in mathematics and science classrooms is limited

Percentage of 15-year-old students who used digital devices for at least one hour per week in mathematics or science classroom lessons, selected upper-middle- and high-income countries, 2018 Source: 2018 PISA database.

Recorded lessons can address teacher quality gaps and improve teacher time allocation. In China, lesson recordings from high-quality urban teachers were delivered to 100 million rural students. An impact evaluation showed improvements in Chinese skills by 32% and a 38% long-term reduction in the rural–urban earning gap. However, just delivering materials without contextualizing and providing support is insufficient. In Peru, the One Laptop Per Child programme distributed over 1 million laptops loaded with content, but no positive impact on learning resulted, partly due to the focus on provision of devices instead of the quality of pedagogical integration.

Enhancing technology-aided instruction with personalization can improve some types of learning. Personalized adaptive software generates analytics that can help teachers track student progress, identify error patterns, provide differentiated feedback and reduce workload on routine tasks. Evaluations of the use of a personalized adaptive software in India documented learning gains in after-school settings and for low-performing students. However, not all widely used software interventions have strong evidence of positive effects compared to teacher-led instruction. A meta-analysis of studies on an AI learning and assessment system that has been used by over 25 million students in the United States found it was no better than traditional classroom teaching in improving outcomes.

Varied interaction and visual representation can enhance student engagement. A meta-analysis of 43 studies published from 2008 to 2019 found that digital games improved cognitive and behavioural outcomes in mathematics. Interactive whiteboards can support teaching and learning if well integrated in pedagogy; but in the United Kingdom, despite large-scale adoption, they were mostly used to replace blackboards. Augmented, mixed or virtual reality used as an experiential learning tool for repeated practice in life-like conditions in technical, vocational and scientific subjects is not always as effective as real-life training but may be superior to other digital methods, such as video demonstrations.

Technology offers teachers low-cost and convenient ways to communicate with parents. The Colombian Institute of Family Welfare’s distance education initiative, which targeted 1.7 million disadvantaged children, relied on social media platforms to relay guidance to caregivers on pedagogical activities at home. However, uptake and effectiveness of behavioural interventions targeting caregivers are limited by parental education levels, as well as lack of time and material resources.

Student use of technology in classrooms and at home can be distracting, disrupting learning. A meta-analysis of research on student mobile phone use and its impact on education outcomes, covering students from pre-primary to higher education in 14 countries, found a small negative effect, and a larger one at the university level. Studies using PISA data indicate a negative association between ICT use and student performance beyond a threshold of moderate use. Teachers perceive tablet and phone use as hampering classroom management. More than one in three teachers in seven countries participating in the 2018 ICILS agreed that ICT use in classrooms distracted students. Online learning relies on student ability to self-regulate and may put low-performing and younger learners at increased risk of disengagement.

DIGITAL SKILLS

The definition of digital skills has been evolving along with digital technology. An analysis for this report shows that 54% of countries have identified digital skills standards for learners. The Digital Competence Framework for Citizens (DigComp), developed on behalf of the European Commission, has five competence areas: information and data literacy, communication and collaboration, digital content creation, safety, and problem-solving. Some countries have adopted digital skills frameworks developed by non-state, mostly commercial, actors. The International Computer Driving Licence (ICDL) has been promoted as a ‘digital skills standard’ but is associated mainly with Microsoft applications. Kenya and Thailand have endorsed the ICDL as the digital literacy standard for use in schools.

Digital skills are unequally distributed. In the 27 European Union (EU) countries, 54% of adults had at least basic digital skills in 2021. In Brazil, 31% of adults had at least basic skills, but the level was twice as high in urban as in rural areas, three times as high among those in the labour force as among those outside it, and nine times as high in the top socioeconomic group as in the two bottom groups. The overall gender gap in digital skills is small, but wider in specific skills. In 50 countries, 6.5% of males and 3.2% of females could write a computer program. In Belgium, Hungary and Switzerland, no more than 2 women for every 10 men could program; in Albania, Malaysia and Palestine, 9 women for every 10 men could do so. According to the 2018 PISA, 5% of 15-year-olds with the strongest reading skills but 24% of those with the weakest ones were at risk of being misled by a typical phishing email.

Formal skills training may not be the main way of acquiring digital skills. About one quarter of adults in EU countries, ranging from 16% in Italy to 40% in Sweden, had acquired skills through a ‘formalised educational institution’. Informal learning, such as self-study and informal assistance from colleagues, relatives and friends, was used by twice as many. Still, formal education is important: In 2018, those with tertiary education in Europe were twice as likely (18%) as those with upper secondary education (9%) to engage in free online training or self-study to improve their computer, software or application use. Solid mastery of literacy and numeracy skills is positively associated with mastery of at least some digital skills.

A curriculum content mapping of 16 education systems showed that Greece and Portugal dedicated less than 10% of the curriculum to data and media literacy while Estonia and the Republic of Korea embedded both in half their curricula. In some countries, media literacy in curricula is explicitly connected to critical thinking in subject disciplines, as under Georgia’s New School Model. Asia is characterized by a protectionist approach to media literacy that prioritizes information control over education. But in the Philippines, the Association for Media and Information Literacy successfully advocated for incorporation of media and information literacy in the curriculum, and it is now a core subject in grades 11 and 12.

Digital skills in communication and collaboration matter in hybrid learning arrangements. Argentina promoted teamwork skills as part of a platform for programming and robotics competitions in primary and secondary education. Mexico offers teachers and students digital education resources and tools for remote collaboration, peer learning and knowledge sharing. Ethical digital behaviour includes rules, conventions and standards to be learned, understood and practised by digital users when using digital spaces. Digital communication’s anonymity, invisibility, asynchronicity and minimization of authority can make it difficult for individuals to understand its complexities.

Competences in digital content creation include selecting appropriate delivery formats and creating copy, audio, video and visual assets; integrating digital content; and respecting copyright and licences. The ubiquitous use of social media has turned content creation into a skill with direct application in electronic commerce. In Indonesia, the Siberkreasi platform counts collaborative engagement among its core activities. The Kenya Copyright Board collaborates closely with universities to provide copyright education and conducts frequent training sessions for students in the visual arts and ICT.

Education systems need to strengthen preventive measures and respond to many safety challenges, from passwords to permissions, helping learners understand the implications of their online presence and digital footprint. In Brazil, 29% of schools have conducted debates or lectures on privacy and data protection. In New Zealand, the Te Mana Tūhono (Power of Connectivity) programme delivers digital protection and security services to almost 2,500 state and state-integrated schools. A systematic review of interventions in Australia, Italy, Spain and the United States estimated that the average programme had a 76% chance of reducing cyberbullying perpetration. In Wales, United Kingdom, the government has advised schools how to prepare for and respond to harmful viral online content and hoaxes.

The definition of problem-solving skills varies widely among education systems. Many countries perceive them in terms of coding and programming and as part of a computer science curriculum that includes computational thinking, algorithm use and automation. A global review estimated that 43% of students in high-income countries, 62% in upper-middle-income, 5% in lower-middle-income but no students in low-income countries take computer science as compulsory in primary and/or secondary education. Only 20% of education systems require schools to offer computer science as an elective or core course. Non-state actors often support coding and programming skills. In Chile, Code.org has partnered with the government to provide educational resources in computer science.

EDUCATION MANAGEMENT

Education management information systems focus on efficiency and effectiveness. Education reforms have been characterized by increased school autonomy, target setting and results-based performance, all of which require more data. By one measure, since the 1990s, the number of policies making reference to data, statistics and information has increased by 13 times in high-income, 9 times in upper-middle-income, and 5 times in low- and lower-middle-income countries. But only 54% of countries globally – and as low as 22% in sub-Saharan Africa – have unique student identification mechanisms.

Geospatial data can support education management. Geographical information systems help address equity and efficiency in infrastructure and resource distribution in education systems. School mapping has been used to foster diversity and reduce inequality of opportunity. Ireland links three databases to decide in which of its 314 planning areas to build new schools. Geospatial data can identify areas where children live too far from the nearest school. For instance, it has been estimated that 5% of the population in Guatemala and 41% in the United Republic of Tanzania live more than 3 kilometres away from the nearest primary school.

Education management information systems struggle with data integration. In 2017, Malaysia introduced the Education Data Repository as part of its 2019–23 ICT Transformation Plan to progressively integrate its 350 education data systems and applications scattered across institutions. By 2019, it had integrated 12 of its main data systems, aiming for full integration through a single data platform by the end of 2023. In New Zealand, schools had been procuring student management systems independently and lack of interoperability between them was preventing authorities from tracking student progress. In 2019, the government began setting up the National Learner Repository and Data Exchange to be hosted in cloud data centres, but deployment was paused in 2021 due to cybersecurity concerns. European countries have been addressing interoperability concerns collectively to facilitate data sharing between countries and across multiple applications used in higher-education management through the EMREX project.

Computer-based assessments and computer adaptive testing have been replacing many paper-based assessments. They reduce test administration costs, improve measurement quality and provide rapid scoring. As more examinations shift online, the need for online cheating detection and proctoring tools has also increased. While these can reduce cheating, their effectiveness should be weighed against fairness and psychological effects. Evidence on the quality and usefulness of technology-based assessments has started to emerge, but much less is known about cost efficiency. Among 34 papers on technology-based assessments reviewed for this report, transparent data on cost were lacking.

Learning analytics can increase formative feedback and enable early detection systems. In China, learning analytics has been used to identify learners’ difficulties, predict learning trajectories and manage teacher resources. In the United States, Course Signals is a system used to flag the likelihood of a student not passing a course; educators can then target them for additional support. However, learning analytics requires all actors to have sufficient data literacy. Successful education systems typically have absorptive capacity, including strong school leaders and confident teachers willing to innovate. Yet often seemingly trivial issues, such as maintenance and repair, are ignored or underestimated.

ACCESS TO TECHNOLOGY: EQUITY, EFFICIENCY AND SUSTAINABILITY

Access to electricity and devices is highly unequal between and within countries. In 2021, almost 9% of the global population – and more than 70% of people in rural sub-Saharan Africa – lacked access to electricity. Globally, one in four primary schools do not have electricity. A 2018 study in Cambodia, Ethiopia, Kenya, Myanmar, Nepal and Niger found that 31% of public schools were on grid and 9% were off grid, with only 16% enjoying uninterrupted power supply. Globally, 46% of households had a computer at home in 2020; the share of schools with computers for pedagogical purposes was 47% in primary, 62% in lower secondary and 76% in upper secondary education. There were at most 10 computers per 100 students in Brazil and Morocco but 160 computers per 100 students in Luxembourg, according to the 2018 PISA.

Internet access, a vital enabler of economic, social and cultural rights, is also unequal. In 2022, two in three people globally used the internet. In late 2021, 55% of the world’s population had mobile broadband access. In low- and middle-income countries, 16% less women than men used mobile internet in 2021. An estimated 3.2 billion people do not use mobile internet services despite being covered by a mobile broadband network. Globally, 40% of primary, 50% of lower secondary and 65% of upper secondary schools are connected to the internet. In India, 53% of private unaided and 44% of private aided schools are connected, compared with only 14% of government schools.

Various policies are used to improve access to devices. Some one in five countries have policies granting subsidies or deductions to buy devices. One-to-one technology programmes were established in 30% of countries at one time; currently only 15% of countries pursue such programmes. A number of upper-middle- and high-income countries are shifting from providing devices to allowing students to use their own devices in school. Jamaica adopted a Bring Your Own Device policy framework in 2020 to aim for sustainability.

Some countries champion free and open source software. Education institutions with complex ICT infrastructure, such as universities, can benefit from open source software to add new solutions or functionalities. By contrast, proprietary software does not permit sharing and has vendor locks that hinder interoperability, exchange and updates. In India, the National e-Governance Plan makes it mandatory for all software applications and services used in government to be built on open source software to achieve efficiency, transparency, reliability and affordability.

Countries are committed to universal internet provision at home and in school. About 85% of countries have policies to improve school or learner connectivity and 38% have laws on universal internet provision. A review of 72 low- and middle-income countries found that 29 had used universal service funds to reduce costs for underserved groups. In Kyrgyzstan, renegotiated contracts helped cut prices by nearly half and almost doubled internet speed. In Costa Rica, the Hogares Conectados (Connected Households) programme, which provided an internet cost subsidy to the poorest 60% of households with school-age children, helped reduce the share of unconnected households from 41% in 2016 to 13% in 2019. Zero-rating, or providing free internet access for education or other purposes, has been used, especially during COVID-19, but is not without problems, as it violates the net neutrality principle.

Education technology is often underutilized. In the United States, an average of 67% of education software licences were unused and 98% were not used intensively. According to the EdTech Genome Project, 85% of some 7,000 pedagogical tools, which cost USD 13 billion, were ‘either a poor fit or implemented incorrectly’. Less than one in five of the top 100 education technology tools used in classrooms met the requirements of the US Every Student Succeeds Act. Research had been published for 39% of these tools but the research was aligned with the act in only 26% of cases.

Evidence needs to drive education technology decisions. A review in the United Kingdom found that only 7% of education technology companies had conducted randomized controlled trials, 12% had used third-party certification and 18% had engaged in academic studies. An online survey of teachers and administrators in 17 US states showed that only 11% requested peer-reviewed evidence prior to adopting education technology. Recommendations influence purchase decisions, yet ratings can be manipulated through fake reviews disseminated on social media. Few governments try to fill the evidence gap, so demand has grown for independent reviews. Edtech Tulna, a partnership between a private think tank and a public university in India, offers quality standards, an evaluation toolkit and publicly available expert reviews.

Education technology procurement decisions need to take economic, social and environmental sustainability into account. With respect to economic considerations, it is estimated that initial investment in education technology accounts for just 25% or less of the eventual total cost. Regarding social concerns, procurement processes need to address equity, accessibility, local ownership and appropriation. In France, the Territoires Numériques Educatifs (Digital Educational Territories) initiative was criticized because not all subsidized equipment met local needs, and local governments were left out of the decisions on which equipment to purchase. Both issues have since been addressed. Concerning environmental considerations, it has been estimated that extending the lifespan of all laptops in the European Union by a year would save the equivalent of taking almost 1 million cars off the road in terms of CO2 emissions.

Regulation needs to address risks in education technology procurement. Public procurement is vulnerable to collusion and corruption. In 2019, Brazil’s Comptroller General of the Union found irregularities in the electronic bidding process for the purchase of 1.3 million computers, laptops and notebooks for state and municipal public schools. Decentralizing public procurement to local governments is one way to balance some of the risks. Indonesia has used its SIPLah e-commerce platform to support school-level procurement processes. However, decentralization is vulnerable to weak organizational capacity. A survey of administrators in 54 US school districts found that they had rarely carried out needs assessments.

GOVERNANCE AND REGULATION

Governance of the education technology system is fragmented. A department or an agency responsible for education technology has been identified in 82% of countries. Placing education ministries in charge of education technology strategies and plans could help ensure that decisions are primarily based on pedagogical principles. However, this is the case in just 58% of countries. In Kenya, the 2019 National Information, Communications and Technology Policy led the Ministry of Information, Communications and Technology to integrate ICT at all levels of education.

Participation is often limited in the development of education technology strategies and plans. Nepal established a Steering and a Coordination Committee under the 2013–17 ICT in Education Master Plan for intersectoral and inter-agency coordination and cooperation in its implementation. Including administrators, teachers and students can help bridge the knowledge gap with decision makers to ensure that education technology choices are appropriate. In 2022, only 41% of US education sector leaders agreed that they were regularly included in planning and strategic conversations about technology.

The private sector’s commercial interests can clash with government equity, quality and efficiency goals. In India, the government alerted families about the hidden costs of free online content. Other risks relate to data use and protection, privacy, interoperability and lock-in effects, whereby students and teachers are compelled to use specific software or platforms. Google, Apple and Microsoft produce education platforms tied to particular hardware and operating systems.

Privacy risks to children make their learning environment unsafe. One analysis found that 89% of 163 education technology products recommended for children’s learning during the COVID-19 pandemic could or did watch children outside school hours or education settings. In addition, 39 of 42 governments providing online education during the pandemic fostered uses that ‘risked or infringed’ upon children’s rights. Data used for predictive algorithms can bias predictions and decisions and lead to discrimination, privacy violations and exclusion of disadvantaged groups. The Cyberspace Administration of China and the Ministry of Education introduced regulations in 2019 requiring parental consent before devices powered by AI, such as cameras and headbands, could be used with students in schools and required data to be encrypted.

Children’s exposure to screen time has increased. A survey of screen time of parents of 3- to 8-year-olds in Australia, China, Italy, Sweden and the United States found that their children’s screen exposure increased by 50 minutes during the pandemic for both education and leisure. Extended screen time can negatively affect self-control and emotional stability, increasing anxiety and depression. Few countries have strict regulations on screen time. In China, the Ministry of Education limited the use of digital devices as teaching tools to 30% of overall teaching time. Less than one in four countries are banning the use of smartphones in schools. Italy and the United States have banned the use of specific tools or social media from schools. Cyberbullying and online abuse are rarely defined as offences but can fall under existing laws, such as stalking laws as in Australia and harassment laws in Indonesia.

Monitoring of data protection law implementation is needed. Only 16% of countries explicitly guarantee data privacy in education by law and 29% have a relevant policy, mainly in Europe and Northern America. The number of cyberattacks in education is rising. Such attacks increase exposure to theft of identity and other personal data, but capacity and funds to address the issue are often insufficient. Globally, 5% of all ransomware attacks targeted the education sector in 2022, accounting for more than 30% of cybersecurity breaches. Regulations on sharing children’s personal information are rare but are starting to emerge under the EU’s General Data Protection Regulation. China and Japan have binding instruments on protecting children’s data and information.

Technology has an impact on the teaching profession. Technology allows teachers to choose, modify and generate educational materials. Personalized learning platforms offer teachers customized learning paths and insights based on student data. During the COVID-19 pandemic, France facilitated access to 17 online teaching resource banks mapped against the national curriculum. The Republic of Korea temporarily eased copyright restrictions for teachers. Online teacher-student collaboration platforms provide access to support services, facilitate work team creation, allow participation in virtual sessions and promote sharing of learning materials.

Obstacles to integrating technology in education prevent teachers from fully embracing it. Inadequate digital infrastructure and lack of devices hinder teachers’ ability to integrate technology in their practice. A survey in 165 countries during the pandemic found that two in five teachers used their own devices, and almost one third of schools had only one device for education use. Some teachers lack training to use digital devices effectively. Older teachers may struggle to keep up with rapidly changing technology. The 2018 Teaching and Learning International Survey (TALIS) found that older teachers in 48 education systems had weaker skills and lower self-efficacy in using ICT. Some teachers may lack confidence. Only 43% of lower secondary school teachers in the 2018 TALIS said they felt prepared to use technology for teaching after training, and 78% of teachers in the 2018 ICILS were not confident in using technology for assessment.

Education systems support teachers in developing technology-related professional competencies. About half of education systems worldwide have ICT standards for teachers in a competency framework, teacher training framework, development plan or strategy. Education systems set up annual digital education days for teachers, promote OER, support the exchange of experiences and resources between teachers, and offer training. One quarter of education systems have legislation to ensure teachers are trained in technology, either through initial or in-service training. Some 84% of education systems have strategies for in-service teacher professional development, compared with 72% for pre-service teacher education in technology. Teachers can identify their development needs using digital self-assessment tools such as that provided by the Centre for Innovation in Brazilian Education.

Technology is changing teacher training. Technology is used to create flexible learning environments, engage teachers in collaborative learning, support coaching and mentoring, increase reflective practice, and improve subject or pedagogical knowledge. Distance education programmes have promoted teacher learning in South Africa and even equalled the impact of in-person training in Ghana. Virtual communities have emerged, primarily through social networks, for communication and resource sharing. About 80% of teachers surveyed in the Caribbean belonged to professional WhatsApp groups and 44% used instant messaging to collaborate at least once a week. In Senegal, the Reading for All programme used in-person and online coaching. Teachers considered face-to-face coaching more useful, but online coaching cost 83% less and still achieved a significant, albeit small, improvement in how teachers guided students’ reading practice. In Flanders, Belgium, KlasCement, a teacher community network created by a non-profit and now run by the Ministry of Education, expanded access to digital education and provided a platform for discussions on distance education during the pandemic.

Many actors support teacher professional development in ICT. Universities, teacher training institutions and research institutes provide specialized training, research opportunities and partnerships with schools for professional development in ICT. In Rwanda, universities collaborated with teachers and the government to develop the ICT Essentials for Teachers course. Teacher unions also advocate for policies that support teachers. The Confederation of Education Workers of the Argentine Republic established the right of teachers to disconnect. Civil society organizations, including the Carey Institute for Global Good, offer support through initiatives such as providing OER and online courses for refugee teachers in Chad, Kenya, Lebanon and Niger.

examples of digital technology in education

12 Digital Transformation Trends & Use Cases in Education in '24

examples of digital technology in education

Cem is the principal analyst at AIMultiple since 2017. AIMultiple informs hundreds of thousands of businesses (as per Similarweb) including 60% of Fortune 500 every month.

Cem's work has been cited by leading global publications including Business Insider, Forbes, Washington Post, global firms like Deloitte, HPE, NGOs like World Economic Forum and supranational organizations like European Commission. You can see more reputable companies and media that referenced AIMultiple.

The COVID-19 pandemic has accelerated digital transformation in education as nearly 1.5 billion students across the world became distanced from their classrooms. However, online education is not the only way digital technologies transform the teaching and learning experience. We explore how digital transformation affects the education sector with key technologies and trends.

What does digital transformation mean for education?

Digital transformation in education means digitalizing processes and products to improve the teaching and learning experience for everyone involved.

Digital transformation in education focuses on:

  • Accessibility: Digital technologies enable learners (e.g. students, employees) to access learning resources more easily and less expensively than traditional education. People across the world, from all ages, with different socioeconomic statuses have access to classes and resources through the internet. Technologies such as text-to-speech remove the barriers for students with disabilities.
  • Interactive learning: Micro lessons, videos, interactive tests, gamification, etc. are all different learning formats that are transforming education with a more interactive learning environment. For example, interactive language teaching apps like Duolingo claim to reach more US learners interested in foreign languages than the school system.
  • Customized learning: Computer technology and AI enable educational methods such as adaptive learning where each learner is allowed to learn in a way appropriate to them.

Why is digital transformation in education important now?

School shutdowns and distance education are some of the most profound effects of COVID-19 which has demonstrated the importance and urgency of incorporating digital technologies into education. Even before the pandemic, the education industry was in the process of digital transformation. The image below from research by HolonIQ shows that global EdTech (education technology) venture capital funding had increased from $500 million to $7 billion between 2010 and 2019. The effect of the pandemic is also staggering as the investments almost tripled in 2021.

EdTech venture capital funding had significantly increased, highlighting the trend of digital transformation in education

What are the key technologies and trends enabling digital transformation in education?

1- artificial intelligence.

Artificial intelligence applications can undertake simple but time-consuming tasks in education to ease the workload of educators or school staff. They can also be used to deliver an improved and custom learning experience to students. The applications include:

Improving student performance

  • Voice-to-text  technologies transforming classes to notes are helpful to students with hearing impairment
  • Text-to-voice technologies help dyslexic students learn more effectively by listening instead of reading.
  • Personalized learning  can involve a diverse set of technologies including AI to elicit how a student learns best and tailor the education accordingly. Blended and adaptive learning are examples of methods that combine face-to-face instruction with digital learning tools that encourage students to learn by discovery.

Increasing the effectiveness of staff

  • Intelligent FAQ chatbots  to answer questions about class, homework, campus, etc. Chatbots can act as virtual advisors for college students which can free up professors’ time.
  • Domain specific chatbots: College admission is a complex and stressful process for high school students. College counsellors have limited time to support hundreds of students. Chatbots focused on the admission process can support students in this challenging and important process
  • Educational businesses also have back office functions like finance. Process mining can help identify inefficiencies in the back office functions. Read our article on educational process mining to learn more about the applications of process mining in education.
  • Individual automation technologies like RPA or combining multiple automation technologies (also called hyperautomation) can help save the time of support staff.

Explore the top 20 use cases of RPA in education in more detail.

2- Analytics

Digital technologies enable schools to collect and analyze a wealth of data about their students to monitor and enhance their performance. Using traditional and advanced analytics, they can determine where students struggle and succeed, develop new methods, and test whether these methods yield expected results.

3- Augmented reality/Virtual reality

Augmented reality and virtual reality (AR/VR) technologies can create interactive and virtual environments for students and help them better engage with the subject. These technologies can enable virtual field trips to historical locations or facilitate learning-by-doing for applied sciences and medicine. The distance learning experience can also be improved with AR/VR technologies.

4- Internet of Things (IoT)

The increasing use of smartphones and other edge devices improves the connectivity between students and their educational institutions by enabling real-time communication and data transfer. IoT devices can also be used to track young children’s absence or presence in class and alert teachers and parents for their security.

5- Online learning

Distance learning (or remote learning) through Zoom or Skype was an emergency response from schools and colleges to the pandemic. Educational institutions can also build their own online class systems, commonly called learning management systems (LMS), and integrate them into their websites or platforms. This will allow them to customize the online learning experience according to the needs of learners or the subject of the course.

6- Smart classes

Digital technologies have also improved face-to-face learning. Smart classes equipped with smart boards, computers, internet connections, projectors, etc. unlock the ways of delivering learning resources to students that were impossible with a blackboard and chalks.

What are some case studies?

  • Google Expedition is an education app that contains 1000 VR and 100 AR tours. It helps teachers and students to explore art galleries, museums, underwater, or outer space. Google is now sunsetting the Expedition app and migrating the tours to Google Arts & Culture and making it available to everyone.

  • Arizona State University has leveraged Amazon Echo Dot devices in their campus and student resident halls as voice assistants that provide information about the university for students, faculty, staff, and alumni.
  • EdTech company Carnegie Learning provides technology solutions to K-12 schools. Their math learning platform MATHia uses artificial intelligence to act as a personal tutor that adjusts itself continually to each student and delivers a personalized learning experience.

How can educational institutions transform digitally?

We outlined the steps to achieve digital transformation and AI transformation . These steps are similar across industries. These involve understanding the challenges of your business and buying or building solutions to resolve these challenges. When it comes to building custom solutions, working with agencies that have done it before can help.

For more on digital transformation:

  • Digital Transformation
  • Digital Transformation Statistics
  • Digital Transformation Consulting

You can also check our data-driven, sortable/filterable list of digital transformation consultant companies .

If you have more questions about digital transformation or digital education, let us know:

examples of digital technology in education

Throughout his career, Cem served as a tech consultant, tech buyer and tech entrepreneur. He advised enterprises on their technology decisions at McKinsey & Company and Altman Solon for more than a decade. He also published a McKinsey report on digitalization.

He led technology strategy and procurement of a telco while reporting to the CEO. He has also led commercial growth of deep tech company Hypatos that reached a 7 digit annual recurring revenue and a 9 digit valuation from 0 within 2 years. Cem's work in Hypatos was covered by leading technology publications like TechCrunch and Business Insider.

Cem regularly speaks at international technology conferences. He graduated from Bogazici University as a computer engineer and holds an MBA from Columbia Business School.

AIMultiple.com Traffic Analytics, Ranking & Audience , Similarweb. Why Microsoft, IBM, and Google Are Ramping up Efforts on AI Ethics , Business Insider. Microsoft invests $1 billion in OpenAI to pursue artificial intelligence that’s smarter than we are , Washington Post. Data management barriers to AI success , Deloitte. Empowering AI Leadership: AI C-Suite Toolkit , World Economic Forum. Science, Research and Innovation Performance of the EU , European Commission. Public-sector digitization: The trillion-dollar challenge , McKinsey & Company. Hypatos gets $11.8M for a deep learning approach to document processing , TechCrunch. We got an exclusive look at the pitch deck AI startup Hypatos used to raise $11 million , Business Insider.

To stay up-to-date on B2B tech & accelerate your enterprise:

Next to Read

Top 6 digital transformation kpis to track your evolution in 2024, manufacturing digital transformation: top trends & technologies, 10 hr digital transformation applications/use cases in 2024.

Your email address will not be published. All fields are required.

Related research

In-depth Guide to Digital Transformation for Telecoms in 2024

In-depth Guide to Digital Transformation for Telecoms in 2024

Top 6 Digital Transformation Insurance Applications in 2024

Top 6 Digital Transformation Insurance Applications in 2024

Advertisement

Advertisement

Impacts of digital technologies on education and factors influencing schools' digital capacity and transformation: A literature review

  • Published: 21 November 2022
  • Volume 28 , pages 6695–6726, ( 2023 )

Cite this article

examples of digital technology in education

  • Stella Timotheou 1 ,
  • Ourania Miliou 1 ,
  • Yiannis Dimitriadis 2 ,
  • Sara Villagrá Sobrino 2 ,
  • Nikoleta Giannoutsou 2 ,
  • Romina Cachia 3 ,
  • Alejandra Martínez Monés 2 &
  • Andri Ioannou   ORCID: orcid.org/0000-0002-3570-6578 1  

57k Accesses

42 Citations

4 Altmetric

Explore all metrics

Digital technologies have brought changes to the nature and scope of education and led education systems worldwide to adopt strategies and policies for ICT integration. The latter brought about issues regarding the quality of teaching and learning with ICTs, especially concerning the understanding, adaptation, and design of the education systems in accordance with current technological trends. These issues were emphasized during the recent COVID-19 pandemic that accelerated the use of digital technologies in education, generating questions regarding digitalization in schools. Specifically, many schools demonstrated a lack of experience and low digital capacity, which resulted in widening gaps, inequalities, and learning losses. Such results have engendered the need for schools to learn and build upon the experience to enhance their digital capacity and preparedness, increase their digitalization levels, and achieve a successful digital transformation. Given that the integration of digital technologies is a complex and continuous process that impacts different actors within the school ecosystem, there is a need to show how these impacts are interconnected and identify the factors that can encourage an effective and efficient change in the school environments. For this purpose, we conducted a non-systematic literature review. The results of the literature review were organized thematically based on the evidence presented about the impact of digital technology on education and the factors that affect the schools’ digital capacity and digital transformation. The findings suggest that ICT integration in schools impacts more than just students’ performance; it affects several other school-related aspects and stakeholders, too. Furthermore, various factors affect the impact of digital technologies on education. These factors are interconnected and play a vital role in the digital transformation process. The study results shed light on how ICTs can positively contribute to the digital transformation of schools and which factors should be considered for schools to achieve effective and efficient change.

Similar content being viewed by others

examples of digital technology in education

A comprehensive AI policy education framework for university teaching and learning

examples of digital technology in education

Impact of digital technologies upon teaching and learning in higher education in Latin America: an outlook on the reach, barriers, and bottlenecks

examples of digital technology in education

Inclusive education: Developments and challenges in South Africa

Avoid common mistakes on your manuscript.

1 Introduction

Digital technologies have brought changes to the nature and scope of education. Versatile and disruptive technological innovations, such as smart devices, the Internet of Things (IoT), artificial intelligence (AI), augmented reality (AR) and virtual reality (VR), blockchain, and software applications have opened up new opportunities for advancing teaching and learning (Gaol & Prasolova-Førland, 2021 ; OECD, 2021 ). Hence, in recent years, education systems worldwide have increased their investment in the integration of information and communication technology (ICT) (Fernández-Gutiérrez et al., 2020 ; Lawrence & Tar, 2018 ) and prioritized their educational agendas to adapt strategies or policies around ICT integration (European Commission, 2019 ). The latter brought about issues regarding the quality of teaching and learning with ICTs (Bates, 2015 ), especially concerning the understanding, adaptation, and design of education systems in accordance with current technological trends (Balyer & Öz, 2018 ). Studies have shown that despite the investment made in the integration of technology in schools, the results have not been promising, and the intended outcomes have not yet been achieved (Delgado et al., 2015 ; Lawrence & Tar, 2018 ). These issues were exacerbated during the COVID-19 pandemic, which forced teaching across education levels to move online (Daniel, 2020 ). Online teaching accelerated the use of digital technologies generating questions regarding the process, the nature, the extent, and the effectiveness of digitalization in schools (Cachia et al., 2021 ; König et al., 2020 ). Specifically, many schools demonstrated a lack of experience and low digital capacity, which resulted in widening gaps, inequalities, and learning losses (Blaskó et al., 2021 ; Di Pietro et al, 2020 ). Such results have engendered the need for schools to learn and build upon the experience in order to enhance their digital capacity (European Commission, 2020 ) and increase their digitalization levels (Costa et al., 2021 ). Digitalization offers possibilities for fundamental improvement in schools (OECD, 2021 ; Rott & Marouane, 2018 ) and touches many aspects of a school’s development (Delcker & Ifenthaler, 2021 ) . However, it is a complex process that requires large-scale transformative changes beyond the technical aspects of technology and infrastructure (Pettersson, 2021 ). Namely, digitalization refers to “ a series of deep and coordinated culture, workforce, and technology shifts and operating models ” (Brooks & McCormack, 2020 , p. 3) that brings cultural, organizational, and operational change through the integration of digital technologies (JISC, 2020 ). A successful digital transformation requires that schools increase their digital capacity levels, establishing the necessary “ culture, policies, infrastructure as well as digital competence of students and staff to support the effective integration of technology in teaching and learning practices ” (Costa et al, 2021 , p.163).

Given that the integration of digital technologies is a complex and continuous process that impacts different actors within the school ecosystem (Eng, 2005 ), there is a need to show how the different elements of the impact are interconnected and to identify the factors that can encourage an effective and efficient change in the school environment. To address the issues outlined above, we formulated the following research questions:

a) What is the impact of digital technologies on education?

b) Which factors might affect a school’s digital capacity and transformation?

In the present investigation, we conducted a non-systematic literature review of publications pertaining to the impact of digital technologies on education and the factors that affect a school’s digital capacity and transformation. The results of the literature review were organized thematically based on the evidence presented about the impact of digital technology on education and the factors which affect the schools’ digital capacity and digital transformation.

2 Methodology

The non-systematic literature review presented herein covers the main theories and research published over the past 17 years on the topic. It is based on meta-analyses and review papers found in scholarly, peer-reviewed content databases and other key studies and reports related to the concepts studied (e.g., digitalization, digital capacity) from professional and international bodies (e.g., the OECD). We searched the Scopus database, which indexes various online journals in the education sector with an international scope, to collect peer-reviewed academic papers. Furthermore, we used an all-inclusive Google Scholar search to include relevant key terms or to include studies found in the reference list of the peer-reviewed papers, and other key studies and reports related to the concepts studied by professional and international bodies. Lastly, we gathered sources from the Publications Office of the European Union ( https://op.europa.eu/en/home ); namely, documents that refer to policies related to digital transformation in education.

Regarding search terms, we first searched resources on the impact of digital technologies on education by performing the following search queries: “impact” OR “effects” AND “digital technologies” AND “education”, “impact” OR “effects” AND “ICT” AND “education”. We further refined our results by adding the terms “meta-analysis” and “review” or by adjusting the search options based on the features of each database to avoid collecting individual studies that would provide limited contributions to a particular domain. We relied on meta-analyses and review studies as these consider the findings of multiple studies to offer a more comprehensive view of the research in a given area (Schuele & Justice, 2006 ). Specifically, meta-analysis studies provided quantitative evidence based on statistically verifiable results regarding the impact of educational interventions that integrate digital technologies in school classrooms (Higgins et al., 2012 ; Tolani-Brown et al., 2011 ).

However, quantitative data does not offer explanations for the challenges or difficulties experienced during ICT integration in learning and teaching (Tolani-Brown et al., 2011 ). To fill this gap, we analyzed literature reviews and gathered in-depth qualitative evidence of the benefits and implications of technology integration in schools. In the analysis presented herein, we also included policy documents and reports from professional and international bodies and governmental reports, which offered useful explanations of the key concepts of this study and provided recent evidence on digital capacity and transformation in education along with policy recommendations. The inclusion and exclusion criteria that were considered in this study are presented in Table 1 .

To ensure a reliable extraction of information from each study and assist the research synthesis we selected the study characteristics of interest (impact) and constructed coding forms. First, an overview of the synthesis was provided by the principal investigator who described the processes of coding, data entry, and data management. The coders followed the same set of instructions but worked independently. To ensure a common understanding of the process between coders, a sample of ten studies was tested. The results were compared, and the discrepancies were identified and resolved. Additionally, to ensure an efficient coding process, all coders participated in group meetings to discuss additions, deletions, and modifications (Stock, 1994 ). Due to the methodological diversity of the studied documents we began to synthesize the literature review findings based on similar study designs. Specifically, most of the meta-analysis studies were grouped in one category due to the quantitative nature of the measured impact. These studies tended to refer to student achievement (Hattie et al., 2014 ). Then, we organized the themes of the qualitative studies in several impact categories. Lastly, we synthesized both review and meta-analysis data across the categories. In order to establish a collective understanding of the concept of impact, we referred to a previous impact study by Balanskat ( 2009 ) which investigated the impact of technology in primary schools. In this context, the impact had a more specific ICT-related meaning and was described as “ a significant influence or effect of ICT on the measured or perceived quality of (parts of) education ” (Balanskat, 2009 , p. 9). In the study presented herein, the main impacts are in relation to learning and learners, teaching, and teachers, as well as other key stakeholders who are directly or indirectly connected to the school unit.

The study’s results identified multiple dimensions of the impact of digital technologies on students’ knowledge, skills, and attitudes; on equality, inclusion, and social integration; on teachers’ professional and teaching practices; and on other school-related aspects and stakeholders. The data analysis indicated various factors that might affect the schools’ digital capacity and transformation, such as digital competencies, the teachers’ personal characteristics and professional development, as well as the school’s leadership and management, administration, infrastructure, etc. The impacts and factors found in the literature review are presented below.

3.1 Impacts of digital technologies on students’ knowledge, skills, attitudes, and emotions

The impact of ICT use on students’ knowledge, skills, and attitudes has been investigated early in the literature. Eng ( 2005 ) found a small positive effect between ICT use and students' learning. Specifically, the author reported that access to computer-assisted instruction (CAI) programs in simulation or tutorial modes—used to supplement rather than substitute instruction – could enhance student learning. The author reported studies showing that teachers acknowledged the benefits of ICT on pupils with special educational needs; however, the impact of ICT on students' attainment was unclear. Balanskat et al. ( 2006 ) found a statistically significant positive association between ICT use and higher student achievement in primary and secondary education. The authors also reported improvements in the performance of low-achieving pupils. The use of ICT resulted in further positive gains for students, namely increased attention, engagement, motivation, communication and process skills, teamwork, and gains related to their behaviour towards learning. Evidence from qualitative studies showed that teachers, students, and parents recognized the positive impact of ICT on students' learning regardless of their competence level (strong/weak students). Punie et al. ( 2006 ) documented studies that showed positive results of ICT-based learning for supporting low-achieving pupils and young people with complex lives outside the education system. Liao et al. ( 2007 ) reported moderate positive effects of computer application instruction (CAI, computer simulations, and web-based learning) over traditional instruction on primary school student's achievement. Similarly, Tamim et al. ( 2011 ) reported small to moderate positive effects between the use of computer technology (CAI, ICT, simulations, computer-based instruction, digital and hypermedia) and student achievement in formal face-to-face classrooms compared to classrooms that did not use technology. Jewitt et al., ( 2011 ) found that the use of learning platforms (LPs) (virtual learning environments, management information systems, communication technologies, and information- and resource-sharing technologies) in schools allowed primary and secondary students to access a wider variety of quality learning resources, engage in independent and personalized learning, and conduct self- and peer-review; LPs also provide opportunities for teacher assessment and feedback. Similar findings were reported by Fu ( 2013 ), who documented a list of benefits and opportunities of ICT use. According to the author, the use of ICTs helps students access digital information and course content effectively and efficiently, supports student-centered and self-directed learning, as well as the development of a creative learning environment where more opportunities for critical thinking skills are offered, and promotes collaborative learning in a distance-learning environment. Higgins et al. ( 2012 ) found consistent but small positive associations between the use of technology and learning outcomes of school-age learners (5–18-year-olds) in studies linking the provision and use of technology with attainment. Additionally, Chauhan ( 2017 ) reported a medium positive effect of technology on the learning effectiveness of primary school students compared to students who followed traditional learning instruction.

The rise of mobile technologies and hardware devices instigated investigations into their impact on teaching and learning. Sung et al. ( 2016 ) reported a moderate effect on students' performance from the use of mobile devices in the classroom compared to the use of desktop computers or the non-use of mobile devices. Schmid et al. ( 2014 ) reported medium–low to low positive effects of technology integration (e.g., CAI, ICTs) in the classroom on students' achievement and attitude compared to not using technology or using technology to varying degrees. Tamim et al. ( 2015 ) found a low statistically significant effect of the use of tablets and other smart devices in educational contexts on students' achievement outcomes. The authors suggested that tablets offered additional advantages to students; namely, they reported improvements in students’ notetaking, organizational and communication skills, and creativity. Zheng et al. ( 2016 ) reported a small positive effect of one-to-one laptop programs on students’ academic achievement across subject areas. Additional reported benefits included student-centered, individualized, and project-based learning enhanced learner engagement and enthusiasm. Additionally, the authors found that students using one-to-one laptop programs tended to use technology more frequently than in non-laptop classrooms, and as a result, they developed a range of skills (e.g., information skills, media skills, technology skills, organizational skills). Haßler et al. ( 2016 ) found that most interventions that included the use of tablets across the curriculum reported positive learning outcomes. However, from 23 studies, five reported no differences, and two reported a negative effect on students' learning outcomes. Similar results were indicated by Kalati and Kim ( 2022 ) who investigated the effect of touchscreen technologies on young students’ learning. Specifically, from 53 studies, 34 advocated positive effects of touchscreen devices on children’s learning, 17 obtained mixed findings and two studies reported negative effects.

More recently, approaches that refer to the impact of gamification with the use of digital technologies on teaching and learning were also explored. A review by Pan et al. ( 2022 ) that examined the role of learning games in fostering mathematics education in K-12 settings, reported that gameplay improved students’ performance. Integration of digital games in teaching was also found as a promising pedagogical practice in STEM education that could lead to increased learning gains (Martinez et al., 2022 ; Wang et al., 2022 ). However, although Talan et al. ( 2020 ) reported a medium effect of the use of educational games (both digital and non-digital) on academic achievement, the effect of non-digital games was higher.

Over the last two years, the effects of more advanced technologies on teaching and learning were also investigated. Garzón and Acevedo ( 2019 ) found that AR applications had a medium effect on students' learning outcomes compared to traditional lectures. Similarly, Garzón et al. ( 2020 ) showed that AR had a medium impact on students' learning gains. VR applications integrated into various subjects were also found to have a moderate effect on students’ learning compared to control conditions (traditional classes, e.g., lectures, textbooks, and multimedia use, e.g., images, videos, animation, CAI) (Chen et al., 2022b ). Villena-Taranilla et al. ( 2022 ) noted the moderate effect of VR technologies on students’ learning when these were applied in STEM disciplines. In the same meta-analysis, Villena-Taranilla et al. ( 2022 ) highlighted the role of immersive VR, since its effect on students’ learning was greater (at a high level) across educational levels (K-6) compared to semi-immersive and non-immersive integrations. In another meta-analysis study, the effect size of the immersive VR was small and significantly differentiated across educational levels (Coban et al., 2022 ). The impact of AI on education was investigated by Su and Yang ( 2022 ) and Su et al. ( 2022 ), who showed that this technology significantly improved students’ understanding of AI computer science and machine learning concepts.

It is worth noting that the vast majority of studies referred to learning gains in specific subjects. Specifically, several studies examined the impact of digital technologies on students’ literacy skills and reported positive effects on language learning (Balanskat et al., 2006 ; Grgurović et al., 2013 ; Friedel et al., 2013 ; Zheng et al., 2016 ; Chen et al., 2022b ; Savva et al., 2022 ). Also, several studies documented positive effects on specific language learning areas, namely foreign language learning (Kao, 2014 ), writing (Higgins et al., 2012 ; Wen & Walters, 2022 ; Zheng et al., 2016 ), as well as reading and comprehension (Cheung & Slavin, 2011 ; Liao et al., 2007 ; Schwabe et al., 2022 ). ICTs were also found to have a positive impact on students' performance in STEM (science, technology, engineering, and mathematics) disciplines (Arztmann et al., 2022 ; Bado, 2022 ; Villena-Taranilla et al., 2022 ; Wang et al., 2022 ). Specifically, a number of studies reported positive impacts on students’ achievement in mathematics (Balanskat et al., 2006 ; Hillmayr et al., 2020 ; Li & Ma, 2010 ; Pan et al., 2022 ; Ran et al., 2022 ; Verschaffel et al., 2019 ; Zheng et al., 2016 ). Furthermore, studies documented positive effects of ICTs on science learning (Balanskat et al., 2006 ; Liao et al., 2007 ; Zheng et al., 2016 ; Hillmayr et al., 2020 ; Kalemkuş & Kalemkuş, 2022 ; Lei et al., 2022a ). Çelik ( 2022 ) also noted that computer simulations can help students understand learning concepts related to science. Furthermore, some studies documented that the use of ICTs had a positive impact on students’ achievement in other subjects, such as geography, history, music, and arts (Chauhan, 2017 ; Condie & Munro, 2007 ), and design and technology (Balanskat et al., 2006 ).

More specific positive learning gains were reported in a number of skills, e.g., problem-solving skills and pattern exploration skills (Higgins et al., 2012 ), metacognitive learning outcomes (Verschaffel et al., 2019 ), literacy skills, computational thinking skills, emotion control skills, and collaborative inquiry skills (Lu et al., 2022 ; Su & Yang, 2022 ; Su et al., 2022 ). Additionally, several investigations have reported benefits from the use of ICT on students’ creativity (Fielding & Murcia, 2022 ; Liu et al., 2022 ; Quah & Ng, 2022 ). Lastly, digital technologies were also found to be beneficial for enhancing students’ lifelong learning skills (Haleem et al., 2022 ).

Apart from gaining knowledge and skills, studies also reported improvement in motivation and interest in mathematics (Higgins et. al., 2019 ; Fadda et al., 2022 ) and increased positive achievement emotions towards several subjects during interventions using educational games (Lei et al., 2022a ). Chen et al. ( 2022a ) also reported a small but positive effect of digital health approaches in bullying and cyberbullying interventions with K-12 students, demonstrating that technology-based approaches can help reduce bullying and related consequences by providing emotional support, empowerment, and change of attitude. In their meta-review study, Su et al. ( 2022 ) also documented that AI technologies effectively strengthened students’ attitudes towards learning. In another meta-analysis, Arztmann et al. ( 2022 ) reported positive effects of digital games on motivation and behaviour towards STEM subjects.

3.2 Impacts of digital technologies on equality, inclusion and social integration

Although most of the reviewed studies focused on the impact of ICTs on students’ knowledge, skills, and attitudes, reports were also made on other aspects in the school context, such as equality, inclusion, and social integration. Condie and Munro ( 2007 ) documented research interventions investigating how ICT can support pupils with additional or special educational needs. While those interventions were relatively small scale and mostly based on qualitative data, their findings indicated that the use of ICTs enabled the development of communication, participation, and self-esteem. A recent meta-analysis (Baragash et al., 2022 ) with 119 participants with different disabilities, reported a significant overall effect size of AR on their functional skills acquisition. Koh’s meta-analysis ( 2022 ) also revealed that students with intellectual and developmental disabilities improved their competence and performance when they used digital games in the lessons.

Istenic Starcic and Bagon ( 2014 ) found that the role of ICT in inclusion and the design of pedagogical and technological interventions was not sufficiently explored in educational interventions with people with special needs; however, some benefits of ICT use were found in students’ social integration. The issue of gender and technology use was mentioned in a small number of studies. Zheng et al. ( 2016 ) reported a statistically significant positive interaction between one-to-one laptop programs and gender. Specifically, the results showed that girls and boys alike benefitted from the laptop program, but the effect on girls’ achievement was smaller than that on boys’. Along the same lines, Arztmann et al. ( 2022 ) reported no difference in the impact of game-based learning between boys and girls, arguing that boys and girls equally benefited from game-based interventions in STEM domains. However, results from a systematic review by Cussó-Calabuig et al. ( 2018 ) found limited and low-quality evidence on the effects of intensive use of computers on gender differences in computer anxiety, self-efficacy, and self-confidence. Based on their view, intensive use of computers can reduce gender differences in some areas and not in others, depending on contextual and implementation factors.

3.3 Impacts of digital technologies on teachers’ professional and teaching practices

Various research studies have explored the impact of ICT on teachers’ instructional practices and student assessment. Friedel et al. ( 2013 ) found that the use of mobile devices by students enabled teachers to successfully deliver content (e.g., mobile serious games), provide scaffolding, and facilitate synchronous collaborative learning. The integration of digital games in teaching and learning activities also gave teachers the opportunity to study and apply various pedagogical practices (Bado, 2022 ). Specifically, Bado ( 2022 ) found that teachers who implemented instructional activities in three stages (pre-game, game, and post-game) maximized students’ learning outcomes and engagement. For instance, during the pre-game stage, teachers focused on lectures and gameplay training, at the game stage teachers provided scaffolding on content, addressed technical issues, and managed the classroom activities. During the post-game stage, teachers organized activities for debriefing to ensure that the gameplay had indeed enhanced students’ learning outcomes.

Furthermore, ICT can increase efficiency in lesson planning and preparation by offering possibilities for a more collaborative approach among teachers. The sharing of curriculum plans and the analysis of students’ data led to clearer target settings and improvements in reporting to parents (Balanskat et al., 2006 ).

Additionally, the use and application of digital technologies in teaching and learning were found to enhance teachers’ digital competence. Balanskat et al. ( 2006 ) documented studies that revealed that the use of digital technologies in education had a positive effect on teachers’ basic ICT skills. The greatest impact was found on teachers with enough experience in integrating ICTs in their teaching and/or who had recently participated in development courses for the pedagogical use of technologies in teaching. Punie et al. ( 2006 ) reported that the provision of fully equipped multimedia portable computers and the development of online teacher communities had positive impacts on teachers’ confidence and competence in the use of ICTs.

Moreover, online assessment via ICTs benefits instruction. In particular, online assessments support the digitalization of students’ work and related logistics, allow teachers to gather immediate feedback and readjust to new objectives, and support the improvement of the technical quality of tests by providing more accurate results. Additionally, the capabilities of ICTs (e.g., interactive media, simulations) create new potential methods of testing specific skills, such as problem-solving and problem-processing skills, meta-cognitive skills, creativity and communication skills, and the ability to work productively in groups (Punie et al., 2006 ).

3.4 Impacts of digital technologies on other school-related aspects and stakeholders

There is evidence that the effective use of ICTs and the data transmission offered by broadband connections help improve administration (Balanskat et al., 2006 ). Specifically, ICTs have been found to provide better management systems to schools that have data gathering procedures in place. Condie and Munro ( 2007 ) reported impacts from the use of ICTs in schools in the following areas: attendance monitoring, assessment records, reporting to parents, financial management, creation of repositories for learning resources, and sharing of information amongst staff. Such data can be used strategically for self-evaluation and monitoring purposes which in turn can result in school improvements. Additionally, they reported that online access to other people with similar roles helped to reduce headteachers’ isolation by offering them opportunities to share insights into the use of ICT in learning and teaching and how it could be used to support school improvement. Furthermore, ICTs provided more efficient and successful examination management procedures, namely less time-consuming reporting processes compared to paper-based examinations and smooth communications between schools and examination authorities through electronic data exchange (Punie et al., 2006 ).

Zheng et al. ( 2016 ) reported that the use of ICTs improved home-school relationships. Additionally, Escueta et al. ( 2017 ) reported several ICT programs that had improved the flow of information from the school to parents. Particularly, they documented that the use of ICTs (learning management systems, emails, dedicated websites, mobile phones) allowed for personalized and customized information exchange between schools and parents, such as attendance records, upcoming class assignments, school events, and students’ grades, which generated positive results on students’ learning outcomes and attainment. Such information exchange between schools and families prompted parents to encourage their children to put more effort into their schoolwork.

The above findings suggest that the impact of ICT integration in schools goes beyond students’ performance in school subjects. Specifically, it affects a number of school-related aspects, such as equality and social integration, professional and teaching practices, and diverse stakeholders. In Table 2 , we summarize the different impacts of digital technologies on school stakeholders based on the literature review, while in Table 3 we organized the tools/platforms and practices/policies addressed in the meta-analyses, literature reviews, EU reports, and international bodies included in the manuscript.

Additionally, based on the results of the literature review, there are many types of digital technologies with different affordances (see, for example, studies on VR vs Immersive VR), which evolve over time (e.g. starting from CAIs in 2005 to Augmented and Virtual reality 2020). Furthermore, these technologies are linked to different pedagogies and policy initiatives, which are critical factors in the study of impact. Table 3 summarizes the different tools and practices that have been used to examine the impact of digital technologies on education since 2005 based on the review results.

3.5 Factors that affect the integration of digital technologies

Although the analysis of the literature review demonstrated different impacts of the use of digital technology on education, several authors highlighted the importance of various factors, besides the technology itself, that affect this impact. For example, Liao et al. ( 2007 ) suggested that future studies should carefully investigate which factors contribute to positive outcomes by clarifying the exact relationship between computer applications and learning. Additionally, Haßler et al., ( 2016 ) suggested that the neutral findings regarding the impact of tablets on students learning outcomes in some of the studies included in their review should encourage educators, school leaders, and school officials to further investigate the potential of such devices in teaching and learning. Several other researchers suggested that a number of variables play a significant role in the impact of ICTs on students’ learning that could be attributed to the school context, teaching practices and professional development, the curriculum, and learners’ characteristics (Underwood, 2009 ; Tamim et al., 2011 ; Higgins et al., 2012 ; Archer et al., 2014 ; Sung et al., 2016 ; Haßler et al., 2016 ; Chauhan, 2017 ; Lee et al., 2020 ; Tang et al., 2022 ).

3.5.1 Digital competencies

One of the most common challenges reported in studies that utilized digital tools in the classroom was the lack of students’ skills on how to use them. Fu ( 2013 ) found that students’ lack of technical skills is a barrier to the effective use of ICT in the classroom. Tamim et al. ( 2015 ) reported that students faced challenges when using tablets and smart mobile devices, associated with the technical issues or expertise needed for their use and the distracting nature of the devices and highlighted the need for teachers’ professional development. Higgins et al. ( 2012 ) reported that skills training about the use of digital technologies is essential for learners to fully exploit the benefits of instruction.

Delgado et al. ( 2015 ), meanwhile, reported studies that showed a strong positive association between teachers’ computer skills and students’ use of computers. Teachers’ lack of ICT skills and familiarization with technologies can become a constraint to the effective use of technology in the classroom (Balanskat et al., 2006 ; Delgado et al., 2015 ).

It is worth noting that the way teachers are introduced to ICTs affects the impact of digital technologies on education. Previous studies have shown that teachers may avoid using digital technologies due to limited digital skills (Balanskat, 2006 ), or they prefer applying “safe” technologies, namely technologies that their own teachers used and with which they are familiar (Condie & Munro, 2007 ). In this regard, the provision of digital skills training and exposure to new digital tools might encourage teachers to apply various technologies in their lessons (Condie & Munro, 2007 ). Apart from digital competence, technical support in the school setting has also been shown to affect teachers’ use of technology in their classrooms (Delgado et al., 2015 ). Ferrari et al. ( 2011 ) found that while teachers’ use of ICT is high, 75% stated that they needed more institutional support and a shift in the mindset of educational actors to achieve more innovative teaching practices. The provision of support can reduce time and effort as well as cognitive constraints, which could cause limited ICT integration in the school lessons by teachers (Escueta et al., 2017 ).

3.5.2 Teachers’ personal characteristics, training approaches, and professional development

Teachers’ personal characteristics and professional development affect the impact of digital technologies on education. Specifically, Cheok and Wong ( 2015 ) found that teachers’ personal characteristics (e.g., anxiety, self-efficacy) are associated with their satisfaction and engagement with technology. Bingimlas ( 2009 ) reported that lack of confidence, resistance to change, and negative attitudes in using new technologies in teaching are significant determinants of teachers’ levels of engagement in ICT. The same author reported that the provision of technical support, motivation support (e.g., awards, sufficient time for planning), and training on how technologies can benefit teaching and learning can eliminate the above barriers to ICT integration. Archer et al. ( 2014 ) found that comfort levels in using technology are an important predictor of technology integration and argued that it is essential to provide teachers with appropriate training and ongoing support until they are comfortable with using ICTs in the classroom. Hillmayr et al. ( 2020 ) documented that training teachers on ICT had an important effecton students’ learning.

According to Balanskat et al. ( 2006 ), the impact of ICTs on students’ learning is highly dependent on the teachers’ capacity to efficiently exploit their application for pedagogical purposes. Results obtained from the Teaching and Learning International Survey (TALIS) (OECD, 2021 ) revealed that although schools are open to innovative practices and have the capacity to adopt them, only 39% of teachers in the European Union reported that they are well or very well prepared to use digital technologies for teaching. Li and Ma ( 2010 ) and Hardman ( 2019 ) showed that the positive effect of technology on students’ achievement depends on the pedagogical practices used by teachers. Schmid et al. ( 2014 ) reported that learning was best supported when students were engaged in active, meaningful activities with the use of technological tools that provided cognitive support. Tamim et al. ( 2015 ) compared two different pedagogical uses of tablets and found a significant moderate effect when the devices were used in a student-centered context and approach rather than within teacher-led environments. Similarly, Garzón and Acevedo ( 2019 ) and Garzón et al. ( 2020 ) reported that the positive results from the integration of AR applications could be attributed to the existence of different variables which could influence AR interventions (e.g., pedagogical approach, learning environment, and duration of the intervention). Additionally, Garzón et al. ( 2020 ) suggested that the pedagogical resources that teachers used to complement their lectures and the pedagogical approaches they applied were crucial to the effective integration of AR on students’ learning gains. Garzón and Acevedo ( 2019 ) also emphasized that the success of a technology-enhanced intervention is based on both the technology per se and its characteristics and on the pedagogical strategies teachers choose to implement. For instance, their results indicated that the collaborative learning approach had the highest impact on students’ learning gains among other approaches (e.g., inquiry-based learning, situated learning, or project-based learning). Ran et al. ( 2022 ) also found that the use of technology to design collaborative and communicative environments showed the largest moderator effects among the other approaches.

Hattie ( 2008 ) reported that the effective use of computers is associated with training teachers in using computers as a teaching and learning tool. Zheng et al. ( 2016 ) noted that in addition to the strategies teachers adopt in teaching, ongoing professional development is also vital in ensuring the success of technology implementation programs. Sung et al. ( 2016 ) found that research on the use of mobile devices to support learning tends to report that the insufficient preparation of teachers is a major obstacle in implementing effective mobile learning programs in schools. Friedel et al. ( 2013 ) found that providing training and support to teachers increased the positive impact of the interventions on students’ learning gains. Trucano ( 2005 ) argued that positive impacts occur when digital technologies are used to enhance teachers’ existing pedagogical philosophies. Higgins et al. ( 2012 ) found that the types of technologies used and how they are used could also affect students’ learning. The authors suggested that training and professional development of teachers that focuses on the effective pedagogical use of technology to support teaching and learning is an important component of successful instructional approaches (Higgins et al., 2012 ). Archer et al. ( 2014 ) found that studies that reported ICT interventions during which teachers received training and support had moderate positive effects on students’ learning outcomes, which were significantly higher than studies where little or no detail about training and support was mentioned. Fu ( 2013 ) reported that the lack of teachers’ knowledge and skills on the technical and instructional aspects of ICT use in the classroom, in-service training, pedagogy support, technical and financial support, as well as the lack of teachers’ motivation and encouragement to integrate ICT on their teaching were significant barriers to the integration of ICT in education.

3.5.3 School leadership and management

Management and leadership are important cornerstones in the digital transformation process (Pihir et al., 2018 ). Zheng et al. ( 2016 ) documented leadership among the factors positively affecting the successful implementation of technology integration in schools. Strong leadership, strategic planning, and systematic integration of digital technologies are prerequisites for the digital transformation of education systems (Ređep, 2021 ). Management and leadership play a significant role in formulating policies that are translated into practice and ensure that developments in ICT become embedded into the life of the school and in the experiences of staff and pupils (Condie & Munro, 2007 ). Policy support and leadership must include the provision of an overall vision for the use of digital technologies in education, guidance for students and parents, logistical support, as well as teacher training (Conrads et al., 2017 ). Unless there is a commitment throughout the school, with accountability for progress at key points, it is unlikely for ICT integration to be sustained or become part of the culture (Condie & Munro, 2007 ). To achieve this, principals need to adopt and promote a whole-institution strategy and build a strong mutual support system that enables the school’s technological maturity (European Commission, 2019 ). In this context, school culture plays an essential role in shaping the mindsets and beliefs of school actors towards successful technology integration. Condie and Munro ( 2007 ) emphasized the importance of the principal’s enthusiasm and work as a source of inspiration for the school staff and the students to cultivate a culture of innovation and establish sustainable digital change. Specifically, school leaders need to create conditions in which the school staff is empowered to experiment and take risks with technology (Elkordy & Lovinelli, 2020 ).

In order for leaders to achieve the above, it is important to develop capacities for learning and leading, advocating professional learning, and creating support systems and structures (European Commission, 2019 ). Digital technology integration in education systems can be challenging and leadership needs guidance to achieve it. Such guidance can be introduced through the adoption of new methods and techniques in strategic planning for the integration of digital technologies (Ređep, 2021 ). Even though the role of leaders is vital, the relevant training offered to them has so far been inadequate. Specifically, only a third of the education systems in Europe have put in place national strategies that explicitly refer to the training of school principals (European Commission, 2019 , p. 16).

3.5.4 Connectivity, infrastructure, and government and other support

The effective integration of digital technologies across levels of education presupposes the development of infrastructure, the provision of digital content, and the selection of proper resources (Voogt et al., 2013 ). Particularly, a high-quality broadband connection in the school increases the quality and quantity of educational activities. There is evidence that ICT increases and formalizes cooperative planning between teachers and cooperation with managers, which in turn has a positive impact on teaching practices (Balanskat et al., 2006 ). Additionally, ICT resources, including software and hardware, increase the likelihood of teachers integrating technology into the curriculum to enhance their teaching practices (Delgado et al., 2015 ). For example, Zheng et al. ( 2016 ) found that the use of one-on-one laptop programs resulted in positive changes in teaching and learning, which would not have been accomplished without the infrastructure and technical support provided to teachers. Delgado et al. ( 2015 ) reported that limited access to technology (insufficient computers, peripherals, and software) and lack of technical support are important barriers to ICT integration. Access to infrastructure refers not only to the availability of technology in a school but also to the provision of a proper amount and the right types of technology in locations where teachers and students can use them. Effective technical support is a central element of the whole-school strategy for ICT (Underwood, 2009 ). Bingimlas ( 2009 ) reported that lack of technical support in the classroom and whole-school resources (e.g., failing to connect to the Internet, printers not printing, malfunctioning computers, and working on old computers) are significant barriers that discourage the use of ICT by teachers. Moreover, poor quality and inadequate hardware maintenance, and unsuitable educational software may discourage teachers from using ICTs (Balanskat et al., 2006 ; Bingimlas, 2009 ).

Government support can also impact the integration of ICTs in teaching. Specifically, Balanskat et al. ( 2006 ) reported that government interventions and training programs increased teachers’ enthusiasm and positive attitudes towards ICT and led to the routine use of embedded ICT.

Lastly, another important factor affecting digital transformation is the development and quality assurance of digital learning resources. Such resources can be support textbooks and related materials or resources that focus on specific subjects or parts of the curriculum. Policies on the provision of digital learning resources are essential for schools and can be achieved through various actions. For example, some countries are financing web portals that become repositories, enabling teachers to share resources or create their own. Additionally, they may offer e-learning opportunities or other services linked to digital education. In other cases, specific agencies of projects have also been set up to develop digital resources (Eurydice, 2019 ).

3.5.5 Administration and digital data management

The digital transformation of schools involves organizational improvements at the level of internal workflows, communication between the different stakeholders, and potential for collaboration. Vuorikari et al. ( 2020 ) presented evidence that digital technologies supported the automation of administrative practices in schools and reduced the administration’s workload. There is evidence that digital data affects the production of knowledge about schools and has the power to transform how schooling takes place. Specifically, Sellar ( 2015 ) reported that data infrastructure in education is developing due to the demand for “ information about student outcomes, teacher quality, school performance, and adult skills, associated with policy efforts to increase human capital and productivity practices ” (p. 771). In this regard, practices, such as datafication which refers to the “ translation of information about all kinds of things and processes into quantified formats” have become essential for decision-making based on accountability reports about the school’s quality. The data could be turned into deep insights about education or training incorporating ICTs. For example, measuring students’ online engagement with the learning material and drawing meaningful conclusions can allow teachers to improve their educational interventions (Vuorikari et al., 2020 ).

3.5.6 Students’ socioeconomic background and family support

Research show that the active engagement of parents in the school and their support for the school’s work can make a difference to their children’s attitudes towards learning and, as a result, their achievement (Hattie, 2008 ). In recent years, digital technologies have been used for more effective communication between school and family (Escueta et al., 2017 ). The European Commission ( 2020 ) presented data from a Eurostat survey regarding the use of computers by students during the pandemic. The data showed that younger pupils needed additional support and guidance from parents and the challenges were greater for families in which parents had lower levels of education and little to no digital skills.

In this regard, the socio-economic background of the learners and their socio-cultural environment also affect educational achievements (Punie et al., 2006 ). Trucano documented that the use of computers at home positively influenced students’ confidence and resulted in more frequent use at school, compared to students who had no home access (Trucano, 2005 ). In this sense, the socio-economic background affects the access to computers at home (OECD, 2015 ) which in turn influences the experience of ICT, an important factor for school achievement (Punie et al., 2006 ; Underwood, 2009 ). Furthermore, parents from different socio-economic backgrounds may have different abilities and availability to support their children in their learning process (Di Pietro et al., 2020 ).

3.5.7 Schools’ socioeconomic context and emergency situations

The socio-economic context of the school is closely related to a school’s digital transformation. For example, schools in disadvantaged, rural, or deprived areas are likely to lack the digital capacity and infrastructure required to adapt to the use of digital technologies during emergency periods, such as the COVID-19 pandemic (Di Pietro et al., 2020 ). Data collected from school principals confirmed that in several countries, there is a rural/urban divide in connectivity (OECD, 2015 ).

Emergency periods also affect the digitalization of schools. The COVID-19 pandemic led to the closure of schools and forced them to seek appropriate and connective ways to keep working on the curriculum (Di Pietro et al., 2020 ). The sudden large-scale shift to distance and online teaching and learning also presented challenges around quality and equity in education, such as the risk of increased inequalities in learning, digital, and social, as well as teachers facing difficulties coping with this demanding situation (European Commission, 2020 ).

Looking at the findings of the above studies, we can conclude that the impact of digital technologies on education is influenced by various actors and touches many aspects of the school ecosystem. Figure  1 summarizes the factors affecting the digital technologies’ impact on school stakeholders based on the findings from the literature review.

figure 1

Factors that affect the impact of ICTs on education

4 Discussion

The findings revealed that the use of digital technologies in education affects a variety of actors within a school’s ecosystem. First, we observed that as technologies evolve, so does the interest of the research community to apply them to school settings. Figure  2 summarizes the trends identified in current research around the impact of digital technologies on schools’ digital capacity and transformation as found in the present study. Starting as early as 2005, when computers, simulations, and interactive boards were the most commonly applied tools in school interventions (e.g., Eng, 2005 ; Liao et al., 2007 ; Moran et al., 2008 ; Tamim et al., 2011 ), moving towards the use of learning platforms (Jewitt et al., 2011 ), then to the use of mobile devices and digital games (e.g., Tamim et al., 2015 ; Sung et al., 2016 ; Talan et al., 2020 ), as well as e-books (e.g., Savva et al., 2022 ), to the more recent advanced technologies, such as AR and VR applications (e.g., Garzón & Acevedo, 2019 ; Garzón et al., 2020 ; Kalemkuş & Kalemkuş, 2022 ), or robotics and AI (e.g., Su & Yang, 2022 ; Su et al., 2022 ). As this evolution shows, digital technologies are a concept in flux with different affordances and characteristics. Additionally, from an instructional perspective, there has been a growing interest in different modes and models of content delivery such as online, blended, and hybrid modes (e.g., Cheok & Wong, 2015 ; Kazu & Yalçin, 2022 ; Ulum, 2022 ). This is an indication that the value of technologies to support teaching and learning as well as other school-related practices is increasingly recognized by the research and school community. The impact results from the literature review indicate that ICT integration on students’ learning outcomes has effects that are small (Coban et al., 2022 ; Eng, 2005 ; Higgins et al., 2012 ; Schmid et al., 2014 ; Tamim et al., 2015 ; Zheng et al., 2016 ) to moderate (Garzón & Acevedo, 2019 ; Garzón et al., 2020 ; Liao et al., 2007 ; Sung et al., 2016 ; Talan et al., 2020 ; Wen & Walters, 2022 ). That said, a number of recent studies have reported high effect sizes (e.g., Kazu & Yalçin, 2022 ).

figure 2

Current work and trends in the study of the impact of digital technologies on schools’ digital capacity

Based on these findings, several authors have suggested that the impact of technology on education depends on several variables and not on the technology per se (Tamim et al., 2011 ; Higgins et al., 2012 ; Archer et al., 2014 ; Sung et al., 2016 ; Haßler et al., 2016 ; Chauhan, 2017 ; Lee et al., 2020 ; Lei et al., 2022a ). While the impact of ICTs on student achievement has been thoroughly investigated by researchers, other aspects related to school life that are also affected by ICTs, such as equality, inclusion, and social integration have received less attention. Further analysis of the literature review has revealed a greater investment in ICT interventions to support learning and teaching in the core subjects of literacy and STEM disciplines, especially mathematics, and science. These were the most common subjects studied in the reviewed papers often drawing on national testing results, while studies that investigated other subject areas, such as social studies, were limited (Chauhan, 2017 ; Condie & Munro, 2007 ). As such, research is still lacking impact studies that focus on the effects of ICTs on a range of curriculum subjects.

The qualitative research provided additional information about the impact of digital technologies on education, documenting positive effects and giving more details about implications, recommendations, and future research directions. Specifically, the findings regarding the role of ICTs in supporting learning highlight the importance of teachers’ instructional practice and the learning context in the use of technologies and consequently their impact on instruction (Çelik, 2022 ; Schmid et al., 2014 ; Tamim et al., 2015 ). The review also provided useful insights regarding the various factors that affect the impact of digital technologies on education. These factors are interconnected and play a vital role in the transformation process. Specifically, these factors include a) digital competencies; b) teachers’ personal characteristics and professional development; c) school leadership and management; d) connectivity, infrastructure, and government support; e) administration and data management practices; f) students’ socio-economic background and family support and g) the socioeconomic context of the school and emergency situations. It is worth noting that we observed factors that affect the integration of ICTs in education but may also be affected by it. For example, the frequent use of ICTs and the use of laptops by students for instructional purposes positively affect the development of digital competencies (Zheng et al., 2016 ) and at the same time, the digital competencies affect the use of ICTs (Fu, 2013 ; Higgins et al., 2012 ). As a result, the impact of digital technologies should be explored more as an enabler of desirable and new practices and not merely as a catalyst that improves the output of the education process i.e. namely student attainment.

5 Conclusions

Digital technologies offer immense potential for fundamental improvement in schools. However, investment in ICT infrastructure and professional development to improve school education are yet to provide fruitful results. Digital transformation is a complex process that requires large-scale transformative changes that presuppose digital capacity and preparedness. To achieve such changes, all actors within the school’s ecosystem need to share a common vision regarding the integration of ICTs in education and work towards achieving this goal. Our literature review, which synthesized quantitative and qualitative data from a list of meta-analyses and review studies, provided useful insights into the impact of ICTs on different school stakeholders and showed that the impact of digital technologies touches upon many different aspects of school life, which are often overlooked when the focus is on student achievement as the final output of education. Furthermore, the concept of digital technologies is a concept in flux as technologies are not only different among them calling for different uses in the educational practice but they also change through time. Additionally, we opened a forum for discussion regarding the factors that affect a school’s digital capacity and transformation. We hope that our study will inform policy, practice, and research and result in a paradigm shift towards more holistic approaches in impact and assessment studies.

6 Study limitations and future directions

We presented a review of the study of digital technologies' impact on education and factors influencing schools’ digital capacity and transformation. The study results were based on a non-systematic literature review grounded on the acquisition of documentation in specific databases. Future studies should investigate more databases to corroborate and enhance our results. Moreover, search queries could be enhanced with key terms that could provide additional insights about the integration of ICTs in education, such as “policies and strategies for ICT integration in education”. Also, the study drew information from meta-analyses and literature reviews to acquire evidence about the effects of ICT integration in schools. Such evidence was mostly based on the general conclusions of the studies. It is worth mentioning that, we located individual studies which showed different, such as negative or neutral results. Thus, further insights are needed about the impact of ICTs on education and the factors influencing the impact. Furthermore, the nature of the studies included in meta-analyses and reviews is different as they are based on different research methodologies and data gathering processes. For instance, in a meta-analysis, the impact among the studies investigated is measured in a particular way, depending on policy or research targets (e.g., results from national examinations, pre-/post-tests). Meanwhile, in literature reviews, qualitative studies offer additional insights and detail based on self-reports and research opinions on several different aspects and stakeholders who could affect and be affected by ICT integration. As a result, it was challenging to draw causal relationships between so many interrelating variables.

Despite the challenges mentioned above, this study envisaged examining school units as ecosystems that consist of several actors by bringing together several variables from different research epistemologies to provide an understanding of the integration of ICTs. However, the use of other tools and methodologies and models for evaluation of the impact of digital technologies on education could give more detailed data and more accurate results. For instance, self-reflection tools, like SELFIE—developed on the DigCompOrg framework- (Kampylis et al., 2015 ; Bocconi & Lightfoot, 2021 ) can help capture a school’s digital capacity and better assess the impact of ICTs on education. Furthermore, the development of a theory of change could be a good approach for documenting the impact of digital technologies on education. Specifically, theories of change are models used for the evaluation of interventions and their impact; they are developed to describe how interventions will work and give the desired outcomes (Mayne, 2015 ). Theory of change as a methodological approach has also been used by researchers to develop models for evaluation in the field of education (e.g., Aromatario et al., 2019 ; Chapman & Sammons, 2013 ; De Silva et al., 2014 ).

We also propose that future studies aim at similar investigations by applying more holistic approaches for impact assessment that can provide in-depth data about the impact of digital technologies on education. For instance, future studies could focus on different research questions about the technologies that are used during the interventions or the way the implementation takes place (e.g., What methodologies are used for documenting impact? How are experimental studies implemented? How can teachers be taken into account and trained on the technology and its functions? What are the elements of an appropriate and successful implementation? How is the whole intervention designed? On which learning theories is the technology implementation based?).

Future research could also focus on assessing the impact of digital technologies on various other subjects since there is a scarcity of research related to particular subjects, such as geography, history, arts, music, and design and technology. More research should also be done about the impact of ICTs on skills, emotions, and attitudes, and on equality, inclusion, social interaction, and special needs education. There is also a need for more research about the impact of ICTs on administration, management, digitalization, and home-school relationships. Additionally, although new forms of teaching and learning with the use of ICTs (e.g., blended, hybrid, and online learning) have initiated several investigations in mainstream classrooms, only a few studies have measured their impact on students’ learning. Additionally, our review did not document any study about the impact of flipped classrooms on K-12 education. Regarding teaching and learning approaches, it is worth noting that studies referred to STEM or STEAM did not investigate the impact of STEM/STEAM as an interdisciplinary approach to learning but only investigated the impact of ICTs on learning in each domain as a separate subject (science, technology, engineering, arts, mathematics). Hence, we propose future research to also investigate the impact of the STEM/STEAM approach on education. The impact of emerging technologies on education, such as AR, VR, robotics, and AI has also been investigated recently, but more work needs to be done.

Finally, we propose that future studies could focus on the way in which specific factors, e.g., infrastructure and government support, school leadership and management, students’ and teachers’ digital competencies, approaches teachers utilize in the teaching and learning (e.g., blended, online and hybrid learning, flipped classrooms, STEM/STEAM approach, project-based learning, inquiry-based learning), affect the impact of digital technologies on education. We hope that future studies will give detailed insights into the concept of schools’ digital transformation through further investigation of impacts and factors which influence digital capacity and transformation based on the results and the recommendations of the present study.

Data availability statement

Data sharing not applicable to this article as no datasets were generated or analysed during the current study.

Archer, K., Savage, R., Sanghera-Sidhu, S., Wood, E., Gottardo, A., & Chen, V. (2014). Examining the effectiveness of technology use in classrooms: A tertiary meta-analysis. Computers & Education, 78 , 140–149. https://doi.org/10.1016/j.compedu.2014.06.001

Article   Google Scholar  

Aromatario, O., Van Hoye, A., Vuillemin, A., Foucaut, A. M., Pommier, J., & Cambon, L. (2019). Using theory of change to develop an intervention theory for designing and evaluating behavior change SDApps for healthy eating and physical exercise: The OCAPREV theory. BMC Public Health, 19 (1), 1–12. https://doi.org/10.1186/s12889-019-7828-4

Arztmann, M., Hornstra, L., Jeuring, J., & Kester, L. (2022). Effects of games in STEM education: A meta-analysis on the moderating role of student background characteristics. Studies in Science Education , 1-37. https://doi.org/10.1080/03057267.2022.2057732

Bado, N. (2022). Game-based learning pedagogy: A review of the literature. Interactive Learning Environments, 30 (5), 936–948. https://doi.org/10.1080/10494820.2019.1683587

Balanskat, A. (2009). Study of the impact of technology in primary schools – Synthesis Report. Empirica and European Schoolnet. Retrieved 30 June 2022 from: https://erte.dge.mec.pt/sites/default/files/Recursos/Estudos/synthesis_report_steps_en.pdf

Balanskat, A. (2006). The ICT Impact Report: A review of studies of ICT impact on schools in Europe, European Schoolnet. Retrieved 30 June 2022 from:  https://en.unesco.org/icted/content/ict-impact-report-review-studies-ict-impact-schools-europe

Balanskat, A., Blamire, R., & Kefala, S. (2006). The ICT impact report.  European Schoolnet . Retrieved from: http://colccti.colfinder.org/sites/default/files/ict_impact_report_0.pdf

Balyer, A., & Öz, Ö. (2018). Academicians’ views on digital transformation in education. International Online Journal of Education and Teaching (IOJET), 5 (4), 809–830. Retrieved 30 June 2022 from  http://iojet.org/index.php/IOJET/article/view/441/295

Baragash, R. S., Al-Samarraie, H., Moody, L., & Zaqout, F. (2022). Augmented reality and functional skills acquisition among individuals with special needs: A meta-analysis of group design studies. Journal of Special Education Technology, 37 (1), 74–81. https://doi.org/10.1177/0162643420910413

Bates, A. W. (2015). Teaching in a digital age: Guidelines for designing teaching and learning . Open Educational Resources Collection . 6. Retrieved 30 June 2022 from: https://irl.umsl.edu/oer/6

Bingimlas, K. A. (2009). Barriers to the successful integration of ICT in teaching and learning environments: A review of the literature. Eurasia Journal of Mathematics, Science and Technology Education, 5 (3), 235–245. https://doi.org/10.12973/ejmste/75275

Blaskó, Z., Costa, P. D., & Schnepf, S. V. (2022). Learning losses and educational inequalities in Europe: Mapping the potential consequences of the COVID-19 crisis. Journal of European Social Policy, 32 (4), 361–375. https://doi.org/10.1177/09589287221091687

Bocconi, S., & Lightfoot, M. (2021). Scaling up and integrating the selfie tool for schools’ digital capacity in education and training systems: Methodology and lessons learnt. European Training Foundation . https://doi.org/10.2816/907029,JRC123936 . Accessed 30 June 2022.

Brooks, D. C., & McCormack, M. (2020). Driving Digital Transformation in Higher Education . Retrieved 30 June 2022 from: https://library.educause.edu/-/media/files/library/2020/6/dx2020.pdf?la=en&hash=28FB8C377B59AFB1855C225BBA8E3CFBB0A271DA

Cachia, R., Chaudron, S., Di Gioia, R., Velicu, A., & Vuorikari, R. (2021). Emergency remote schooling during COVID-19, a closer look at European families. Retrieved 30 June 2022 from  https://publications.jrc.ec.europa.eu/repository/handle/JRC125787

Çelik, B. (2022). The effects of computer simulations on students’ science process skills: Literature review. Canadian Journal of Educational and Social Studies, 2 (1), 16–28. https://doi.org/10.53103/cjess.v2i1.17

Chapman, C., & Sammons, P. (2013). School Self-Evaluation for School Improvement: What Works and Why? . CfBT Education Trust. 60 Queens Road, Reading, RG1 4BS, England.

Chauhan, S. (2017). A meta-analysis of the impact of technology on learning effectiveness of elementary students. Computers & Education, 105 , 14–30. https://doi.org/10.1016/j.compedu.2016.11.005

Chen, Q., Chan, K. L., Guo, S., Chen, M., Lo, C. K. M., & Ip, P. (2022a). Effectiveness of digital health interventions in reducing bullying and cyberbullying: a meta-analysis. Trauma, Violence, & Abuse , 15248380221082090. https://doi.org/10.1177/15248380221082090

Chen, B., Wang, Y., & Wang, L. (2022b). The effects of virtual reality-assisted language learning: A meta-analysis. Sustainability, 14 (6), 3147. https://doi.org/10.3390/su14063147

Cheok, M. L., & Wong, S. L. (2015). Predictors of e-learning satisfaction in teaching and learning for school teachers: A literature review. International Journal of Instruction, 8 (1), 75–90.

Cheung, A. C., & Slavin, R. E. (2011). The Effectiveness of Education Technology for Enhancing Reading Achievement: A Meta-Analysis. Center for Research and reform in Education .

Coban, M., Bolat, Y. I., & Goksu, I. (2022). The potential of immersive virtual reality to enhance learning: A meta-analysis. Educational Research Review , 100452. https://doi.org/10.1016/j.edurev.2022.100452

Condie, R., & Munro, R. K. (2007). The impact of ICT in schools-a landscape review. Retrieved 30 June 2022 from: https://oei.org.ar/ibertic/evaluacion/sites/default/files/biblioteca/33_impact_ict_in_schools.pdf

Conrads, J., Rasmussen, M., Winters, N., Geniet, A., Langer, L., (2017). Digital Education Policies in Europe and Beyond: Key Design Principles for More Effective Policies. Redecker, C., P. Kampylis, M. Bacigalupo, Y. Punie (ed.), EUR 29000 EN, Publications Office of the European Union, Luxembourg, https://doi.org/10.2760/462941

Costa, P., Castaño-Muñoz, J., & Kampylis, P. (2021). Capturing schools’ digital capacity: Psychometric analyses of the SELFIE self-reflection tool. Computers & Education, 162 , 104080. https://doi.org/10.1016/j.compedu.2020.104080

Cussó-Calabuig, R., Farran, X. C., & Bosch-Capblanch, X. (2018). Effects of intensive use of computers in secondary school on gender differences in attitudes towards ICT: A systematic review. Education and Information Technologies, 23 (5), 2111–2139. https://doi.org/10.1007/s10639-018-9706-6

Daniel, S. J. (2020). Education and the COVID-19 pandemic. Prospects, 49 (1), 91–96.

Delcker, J., & Ifenthaler, D. (2021). Teachers’ perspective on school development at German vocational schools during the Covid-19 pandemic. Technology, Pedagogy and Education, 30 (1), 125–139. https://doi.org/10.1080/1475939X.2020.1857826 . Accessed 30 June 2022.

Delgado, A., Wardlow, L., O’Malley, K., & McKnight, K. (2015). Educational technology: A review of the integration, resources, and effectiveness of technology in K-12 classrooms. Journal of Information Technology Education Research , 14, 397. Retrieved 30 June 2022 from  http://www.jite.org/documents/Vol14/JITEv14ResearchP397-416Delgado1829.pdf

De Silva, M. J., Breuer, E., Lee, L., Asher, L., Chowdhary, N., Lund, C., & Patel, V. (2014). Theory of change: A theory-driven approach to enhance the Medical Research Council’s framework for complex interventions. Trials, 15 (1), 1–13. https://doi.org/10.1186/1745-6215-15-267

Di Pietro, G., Biagi, F., Costa, P., Karpiński, Z., & Mazza, J. (2020). The likely impact of COVID-19 on education: Reflections based on the existing literature and recent international datasets (Vol. 30275). Publications Office of the European Union.

Google Scholar  

Elkordy, A., & Lovinelli, J. (2020). Competencies, Culture, and Change: A Model for Digital Transformation in K12 Educational Contexts. In D. Ifenthaler, S. Hofhues, M. Egloffstein, & C. Helbig (Eds.), Digital Transformation of Learning Organizations (pp. 203–219). Springer.

Eng, T. S. (2005). The impact of ICT on learning: A review of research. International Education Journal, 6 (5), 635–650.

European Commission. (2020). Digital Education Action Plan 2021 – 2027. Resetting education and training for the digital age. Retrieved 30 June 2022 from  https://ec.europa.eu/education/sites/default/files/document-library-docs/deap-communication-sept2020_en.pdf

European Commission. (2019). 2 nd survey of schools: ICT in education. Objective 1: Benchmark progress in ICT in schools . Retrieved 30 June 2022 from: https://data.europa.eu/euodp/data/storage/f/2019-03-19T084831/FinalreportObjective1-BenchmarkprogressinICTinschools.pdf

Eurydice. (2019). Digital Education at School in Europe , Luxembourg: Publications Office of the European Union. Retrieved 30 June 2022 from: https://eacea.ec.europa.eu/national-policies/eurydice/content/digital-education-school-europe_en

Escueta, M., Quan, V., Nickow, A. J., & Oreopoulos, P. (2017). Education technology: An evidence-based review. Retrieved 30 June 2022 from  https://ssrn.com/abstract=3031695

Fadda, D., Pellegrini, M., Vivanet, G., & Zandonella Callegher, C. (2022). Effects of digital games on student motivation in mathematics: A meta-analysis in K-12. Journal of Computer Assisted Learning, 38 (1), 304–325. https://doi.org/10.1111/jcal.12618

Fernández-Gutiérrez, M., Gimenez, G., & Calero, J. (2020). Is the use of ICT in education leading to higher student outcomes? Analysis from the Spanish Autonomous Communities. Computers & Education, 157 , 103969. https://doi.org/10.1016/j.compedu.2020.103969 . Accessed 30 June 2022.

Ferrari, A., Cachia, R., & Punie, Y. (2011). Educational change through technology: A challenge for obligatory schooling in Europe. Lecture Notes in Computer Science , 6964 , 97–110. Retrieved 30 June 2022  https://link.springer.com/content/pdf/10.1007/978-3-642-23985-4.pdf

Fielding, K., & Murcia, K. (2022). Research linking digital technologies to young children’s creativity: An interpretive framework and systematic review. Issues in Educational Research , 32 (1), 105–125. Retrieved 30 June 2022 from  http://www.iier.org.au/iier32/fielding-abs.html

Friedel, H., Bos, B., Lee, K., & Smith, S. (2013). The impact of mobile handheld digital devices on student learning: A literature review with meta-analysis. In Society for Information Technology & Teacher Education International Conference (pp. 3708–3717). Association for the Advancement of Computing in Education (AACE).

Fu, J. S. (2013). ICT in education: A critical literature review and its implications. International Journal of Education and Development Using Information and Communication Technology (IJEDICT), 9 (1), 112–125.

Gaol, F. L., & Prasolova-Førland, E. (2022). Special section editorial: The frontiers of augmented and mixed reality in all levels of education. Education and Information Technologies, 27 (1), 611–623.

Garzón, J., & Acevedo, J. (2019). Meta-analysis of the impact of Augmented Reality on students’ learning gains. Educational Research Review, 27 , 244–260. https://doi.org/10.1016/j.edurev.2019.04.001

Garzón, J., Baldiris, S., Gutiérrez, J., & Pavón, J. (2020). How do pedagogical approaches affect the impact of augmented reality on education? A meta-analysis and research synthesis. Educational Research Review , 100334. https://doi.org/10.1016/j.edurev.2020.100334

Grgurović, M., Chapelle, C. A., & Shelley, M. C. (2013). A meta-analysis of effectiveness studies on computer technology-supported language learning. ReCALL, 25 (2), 165–198. https://doi.org/10.1017/S0958344013000013

Haßler, B., Major, L., & Hennessy, S. (2016). Tablet use in schools: A critical review of the evidence for learning outcomes. Journal of Computer Assisted Learning, 32 (2), 139–156. https://doi.org/10.1111/jcal.12123

Haleem, A., Javaid, M., Qadri, M. A., & Suman, R. (2022). Understanding the role of digital technologies in education: A review. Sustainable Operations and Computers, 3 , 275–285.

Hardman, J. (2019). Towards a pedagogical model of teaching with ICTs for mathematics attainment in primary school: A review of studies 2008–2018. Heliyon, 5 (5), e01726. https://doi.org/10.1016/j.heliyon.2019.e01726

Hattie, J., Rogers, H. J., & Swaminathan, H. (2014). The role of meta-analysis in educational research. In A. D. Reid, P. Hart, & M. A. Peters (Eds.), A companion to research in education (pp. 197–207). Springer.

Chapter   Google Scholar  

Hattie, J. (2008). Visible learning: A synthesis of over 800 meta-analyses relating to achievement. Routledge . https://doi.org/10.4324/9780203887332

Higgins, S., Xiao, Z., & Katsipataki, M. (2012). The impact of digital technology on learning: A summary for the education endowment foundation . Education Endowment Foundation and Durham University.

Higgins, K., Huscroft-D’Angelo, J., & Crawford, L. (2019). Effects of technology in mathematics on achievement, motivation, and attitude: A meta-analysis. Journal of Educational Computing Research , 57(2), 283-319.

Hillmayr, D., Ziernwald, L., Reinhold, F., Hofer, S. I., & Reiss, K. M. (2020). The potential of digital tools to enhance mathematics and science learning in secondary schools: A context-specific meta-analysis. Computers & Education, 153 (1038), 97. https://doi.org/10.1016/j.compedu.2020.103897

Istenic Starcic, A., & Bagon, S. (2014). ICT-supported learning for inclusion of people with special needs: Review of seven educational technology journals, 1970–2011. British Journal of Educational Technology, 45 (2), 202–230. https://doi.org/10.1111/bjet.12086 . Accessed 30 June 2022.

Jewitt, C., Clark, W., & Hadjithoma-Garstka, C. (2011). The use of learning platforms to organise learning in English primary and secondary schools. Learning, Media and Technology, 36 (4), 335–348. https://doi.org/10.1080/17439884.2011.621955

JISC. (2020). What is digital transformation?.  Retrieved 30 June 2022 from: https://www.jisc.ac.uk/guides/digital-strategy-framework-for-university-leaders/what-is-digital-transformation

Kalati, A. T., & Kim, M. S. (2022). What is the effect of touchscreen technology on young children’s learning?: A systematic review. Education and Information Technologies , 1-19. https://doi.org/10.1007/s10639-021-10816-5

Kalemkuş, J., & Kalemkuş, F. (2022). Effect of the use of augmented reality applications on academic achievement of student in science education: Meta-analysis review. Interactive Learning Environments , 1-18. https://doi.org/10.1080/10494820.2022.2027458

Kao, C.-W. (2014). The effects of digital game-based learning task in English as a foreign language contexts: A meta-analysis. Education Journal, 42 (2), 113–141.

Kampylis, P., Punie, Y., & Devine, J. (2015). Promoting effective digital-age learning - a European framework for digitally competent educational organisations. JRC Technical Reports . https://doi.org/10.2791/54070

Kazu, I. Y., & Yalçin, C. K. (2022). Investigation of the effectiveness of hybrid learning on academic achievement: A meta-analysis study. International Journal of Progressive Education, 18 (1), 249–265. https://doi.org/10.29329/ijpe.2022.426.14

Koh, C. (2022). A qualitative meta-analysis on the use of serious games to support learners with intellectual and developmental disabilities: What we know, what we need to know and what we can do. International Journal of Disability, Development and Education, 69 (3), 919–950.

König, J., Jäger-Biela, D. J., & Glutsch, N. (2020). Adapting to online teaching during COVID-19 school closure: Teacher education and teacher competence effects among early career teachers in Germany. European Journal of Teacher Education, 43 (4), 608–622. https://doi.org/10.1080/02619768.2020.1809650

Lawrence, J. E., & Tar, U. A. (2018). Factors that influence teachers’ adoption and integration of ICT in teaching/learning process. Educational Media International, 55 (1), 79–105. https://doi.org/10.1080/09523987.2018.1439712

Lee, S., Kuo, L. J., Xu, Z., & Hu, X. (2020). The effects of technology-integrated classroom instruction on K-12 English language learners’ literacy development: A meta-analysis. Computer Assisted Language Learning , 1-32. https://doi.org/10.1080/09588221.2020.1774612

Lei, H., Chiu, M. M., Wang, D., Wang, C., & Xie, T. (2022a). Effects of game-based learning on students’ achievement in science: a meta-analysis. Journal of Educational Computing Research . https://doi.org/10.1177/07356331211064543

Lei, H., Wang, C., Chiu, M. M., & Chen, S. (2022b). Do educational games affect students’ achievement emotions? Evidence from a meta-analysis. Journal of Computer Assisted Learning., 38 (4), 946–959. https://doi.org/10.1111/jcal.12664

Liao, Y. K. C., Chang, H. W., & Chen, Y. W. (2007). Effects of computer application on elementary school student’s achievement: A meta-analysis of students in Taiwan. Computers in the Schools, 24 (3–4), 43–64. https://doi.org/10.1300/J025v24n03_04

Li, Q., & Ma, X. (2010). A meta-analysis of the effects of computer technology on school students’ mathematics learning. Educational Psychology Review, 22 (3), 215–243.

Liu, M., Pang, W., Guo, J., & Zhang, Y. (2022). A meta-analysis of the effect of multimedia technology on creative performance. Education and Information Technologies , 1-28. https://doi.org/10.1007/s10639-022-10981-1

Lu, Z., Chiu, M. M., Cui, Y., Mao, W., & Lei, H. (2022). Effects of game-based learning on students’ computational thinking: A meta-analysis. Journal of Educational Computing Research . https://doi.org/10.1177/07356331221100740

Martinez, L., Gimenes, M., & Lambert, E. (2022). Entertainment video games for academic learning: A systematic review. Journal of Educational Computing Research . https://doi.org/10.1177/07356331211053848

Mayne, J. (2015). Useful theory of change models. Canadian Journal of Program Evaluation, 30 (2), 119–142. https://doi.org/10.3138/cjpe.230

Moran, J., Ferdig, R. E., Pearson, P. D., Wardrop, J., & Blomeyer, R. L., Jr. (2008). Technology and reading performance in the middle-school grades: A meta-analysis with recommendations for policy and practice. Journal of Literacy Research, 40 (1), 6–58. https://doi.org/10.1080/10862960802070483

OECD. (2015). Students, Computers and Learning: Making the Connection . PISA, OECD Publishing, Paris. Retrieved from: https://doi.org/10.1787/9789264239555-en

OECD. (2021). OECD Digital Education Outlook 2021: Pushing the Frontiers with Artificial Intelligence, Blockchain and Robots. Retrieved from: https://www.oecd-ilibrary.org/education/oecd-digital-education-outlook-2021_589b283f-en

Pan, Y., Ke, F., & Xu, X. (2022). A systematic review of the role of learning games in fostering mathematics education in K-12 settings. Educational Research Review, 36 , 100448. https://doi.org/10.1016/j.edurev.2022.100448

Pettersson, F. (2021). Understanding digitalization and educational change in school by means of activity theory and the levels of learning concept. Education and Information Technologies, 26 (1), 187–204.

Pihir, I., Tomičić-Pupek, K., & Furjan, M. T. (2018). Digital transformation insights and trends. In Central European Conference on Information and Intelligent Systems (pp. 141–149). Faculty of Organization and Informatics Varazdin. Retrieved 30 June 2022 from https://www.proquest.com/conference-papers-proceedings/digital-transformation-insights-trends/docview/2125639934/se-2

Punie, Y., Zinnbauer, D., & Cabrera, M. (2006). A review of the impact of ICT on learning. Working Paper prepared for DG EAC. Retrieved 30 June 2022 from: http://www.eurosfaire.prd.fr/7pc/doc/1224678677_jrc47246n.pdf

Quah, C. Y., & Ng, K. H. (2022). A systematic literature review on digital storytelling authoring tool in education: January 2010 to January 2020. International Journal of Human-Computer Interaction, 38 (9), 851–867. https://doi.org/10.1080/10447318.2021.1972608

Ran, H., Kim, N. J., & Secada, W. G. (2022). A meta-analysis on the effects of technology’s functions and roles on students’ mathematics achievement in K-12 classrooms. Journal of computer assisted learning, 38 (1), 258–284. https://doi.org/10.1111/jcal.12611

Ređep, N. B. (2021). Comparative overview of the digital preparedness of education systems in selected CEE countries. Center for Policy Studies. CEU Democracy Institute .

Rott, B., & Marouane, C. (2018). Digitalization in schools–organization, collaboration and communication. In Digital Marketplaces Unleashed (pp. 113–124). Springer, Berlin, Heidelberg.

Savva, M., Higgins, S., & Beckmann, N. (2022). Meta-analysis examining the effects of electronic storybooks on language and literacy outcomes for children in grades Pre-K to grade 2. Journal of Computer Assisted Learning, 38 (2), 526–564. https://doi.org/10.1111/jcal.12623

Schmid, R. F., Bernard, R. M., Borokhovski, E., Tamim, R. M., Abrami, P. C., Surkes, M. A., Wade, C. A., & Woods, J. (2014). The effects of technology use in postsecondary education: A meta-analysis of classroom applications. Computers & Education, 72 , 271–291. https://doi.org/10.1016/j.compedu.2013.11.002

Schuele, C. M., & Justice, L. M. (2006). The importance of effect sizes in the interpretation of research: Primer on research: Part 3. The ASHA Leader, 11 (10), 14–27. https://doi.org/10.1044/leader.FTR4.11102006.14

Schwabe, A., Lind, F., Kosch, L., & Boomgaarden, H. G. (2022). No negative effects of reading on screen on comprehension of narrative texts compared to print: A meta-analysis. Media Psychology , 1-18. https://doi.org/10.1080/15213269.2022.2070216

Sellar, S. (2015). Data infrastructure: a review of expanding accountability systems and large-scale assessments in education. Discourse: Studies in the Cultural Politics of Education, 36 (5), 765–777. https://doi.org/10.1080/01596306.2014.931117

Stock, W. A. (1994). Systematic coding for research synthesis. In H. Cooper & L. V. Hedges (Eds.), The handbook of research synthesis, 236 (pp. 125–138). Russel Sage.

Su, J., Zhong, Y., & Ng, D. T. K. (2022). A meta-review of literature on educational approaches for teaching AI at the K-12 levels in the Asia-Pacific region. Computers and Education: Artificial Intelligence , 100065. https://doi.org/10.1016/j.caeai.2022.100065

Su, J., & Yang, W. (2022). Artificial intelligence in early childhood education: A scoping review. Computers and Education: Artificial Intelligence, 3 , 100049. https://doi.org/10.1016/j.caeai.2022.100049

Sung, Y. T., Chang, K. E., & Liu, T. C. (2016). The effects of integrating mobile devices with teaching and learning on students’ learning performance: A meta-analysis and research synthesis. Computers & Education, 94 , 252–275. https://doi.org/10.1016/j.compedu.2015.11.008

Talan, T., Doğan, Y., & Batdı, V. (2020). Efficiency of digital and non-digital educational games: A comparative meta-analysis and a meta-thematic analysis. Journal of Research on Technology in Education, 52 (4), 474–514. https://doi.org/10.1080/15391523.2020.1743798

Tamim, R. M., Bernard, R. M., Borokhovski, E., Abrami, P. C., & Schmid, R. F. (2011). What forty years of research says about the impact of technology on learning: A second-order meta-analysis and validation study. Review of Educational research, 81 (1), 4–28. Retrieved 30 June 2022 from  https://doi.org/10.3102/0034654310393361

Tamim, R. M., Borokhovski, E., Pickup, D., Bernard, R. M., & El Saadi, L. (2015). Tablets for teaching and learning: A systematic review and meta-analysis. Commonwealth of Learning. Retrieved from: http://oasis.col.org/bitstream/handle/11599/1012/2015_Tamim-et-al_Tablets-for-Teaching-and-Learning.pdf

Tang, C., Mao, S., Xing, Z., & Naumann, S. (2022). Improving student creativity through digital technology products: A literature review. Thinking Skills and Creativity, 44 , 101032. https://doi.org/10.1016/j.tsc.2022.101032

Tolani-Brown, N., McCormac, M., & Zimmermann, R. (2011). An analysis of the research and impact of ICT in education in developing country contexts. In ICTs and sustainable solutions for the digital divide: Theory and perspectives (pp. 218–242). IGI Global.

Trucano, M. (2005). Knowledge Maps: ICTs in Education. Washington, DC: info Dev / World Bank. Retrieved 30 June 2022 from  https://files.eric.ed.gov/fulltext/ED496513.pdf

Ulum, H. (2022). The effects of online education on academic success: A meta-analysis study. Education and Information Technologies, 27 (1), 429–450.

Underwood, J. D. (2009). The impact of digital technology: A review of the evidence of the impact of digital technologies on formal education. Retrieved 30 June 2022 from: http://dera.ioe.ac.uk/id/eprint/10491

Verschaffel, L., Depaepe, F., & Mevarech, Z. (2019). Learning Mathematics in metacognitively oriented ICT-Based learning environments: A systematic review of the literature. Education Research International , 2019 . https://doi.org/10.1155/2019/3402035

Villena-Taranilla, R., Tirado-Olivares, S., Cózar-Gutiérrez, R., & González-Calero, J. A. (2022). Effects of virtual reality on learning outcomes in K-6 education: A meta-analysis. Educational Research Review, 35 , 100434. https://doi.org/10.1016/j.edurev.2022.100434

Voogt, J., Knezek, G., Cox, M., Knezek, D., & ten Brummelhuis, A. (2013). Under which conditions does ICT have a positive effect on teaching and learning? A call to action. Journal of Computer Assisted Learning, 29 (1), 4–14. https://doi.org/10.1111/j.1365-2729.2011.00453.x

Vuorikari, R., Punie, Y., & Cabrera, M. (2020). Emerging technologies and the teaching profession: Ethical and pedagogical considerations based on near-future scenarios  (No. JRC120183). Joint Research Centre. Retrieved 30 June 2022 from: https://publications.jrc.ec.europa.eu/repository/handle/JRC120183

Wang, L. H., Chen, B., Hwang, G. J., Guan, J. Q., & Wang, Y. Q. (2022). Effects of digital game-based STEM education on students’ learning achievement: A meta-analysis. International Journal of STEM Education, 9 (1), 1–13. https://doi.org/10.1186/s40594-022-00344-0

Wen, X., & Walters, S. M. (2022). The impact of technology on students’ writing performances in elementary classrooms: A meta-analysis. Computers and Education Open, 3 , 100082. https://doi.org/10.1016/j.caeo.2022.100082

Zheng, B., Warschauer, M., Lin, C. H., & Chang, C. (2016). Learning in one-to-one laptop environments: A meta-analysis and research synthesis. Review of Educational Research, 86 (4), 1052–1084. https://doi.org/10.3102/0034654316628645

Download references

Acknowledgements

This project has received funding under Grant Agreement No Ref Ares (2021) 339036 7483039 as well as funding from the European Union’s Horizon 2020 Research and Innovation Program under Grant Agreement No 739578 and the Government of the Republic of Cyprus through the Deputy Ministry of Research, Innovation and Digital Policy. The UVa co-authors would like also to acknowledge funding from the European Regional Development Fund and the National Research Agency of the Spanish Ministry of Science and Innovation, under project grant PID2020-112584RB-C32.

Author information

Authors and affiliations.

CYENS Center of Excellence & Cyprus University of Technology (Cyprus Interaction Lab), Cyprus, CYENS Center of Excellence & Cyprus University of Technology, Nicosia-Limassol, Cyprus

Stella Timotheou, Ourania Miliou & Andri Ioannou

Universidad de Valladolid (UVA), Spain, Valladolid, Spain

Yiannis Dimitriadis, Sara Villagrá Sobrino, Nikoleta Giannoutsou & Alejandra Martínez Monés

JRC - Joint Research Centre of the European Commission, Seville, Spain

Romina Cachia

You can also search for this author in PubMed   Google Scholar

Corresponding author

Correspondence to Andri Ioannou .

Ethics declarations

Conflict of interest, additional information, publisher's note.

Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

Rights and permissions

Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law.

Reprints and permissions

About this article

Timotheou, S., Miliou, O., Dimitriadis, Y. et al. Impacts of digital technologies on education and factors influencing schools' digital capacity and transformation: A literature review. Educ Inf Technol 28 , 6695–6726 (2023). https://doi.org/10.1007/s10639-022-11431-8

Download citation

Received : 04 May 2022

Accepted : 27 October 2022

Published : 21 November 2022

Issue Date : June 2023

DOI : https://doi.org/10.1007/s10639-022-11431-8

Share this article

Anyone you share the following link with will be able to read this content:

Sorry, a shareable link is not currently available for this article.

Provided by the Springer Nature SharedIt content-sharing initiative

  • Digital technologies
  • Digital capacity
  • Digital transformation
  • Find a journal
  • Publish with us
  • Track your research

Create Your Course

Using educational technology: types, benefits, and examples to inspire you, share this article.

Thinkific’s report on Digital Learning Trends showed us a lot of ways that the education space is changing. More people want educational content available online, in small doses, and want to learn within a community.

With so much going on in the digital learning space, teachers and content creators are looking for new ways to manage their learning businesses. Luckily, educational technology can help ease some of the friction when it comes to sharing your knowledge in 2023. 

Jump ahead:

What is educational technology?

6 types of education technology.

  • 5 benefits of educational technology software
  • Examples of educational technology in practice

Educational technology (or EdTech, for short) is a term that encompasses a lot of general software products that support teachers and digital creators in their efforts to effectively and efficiently deliver course content. While many virtual classrooms have adopted educational technology to make courses more interactive, in-person classrooms can also use this type of software to make mundane tasks like tracking assignments easier. Both online and in-person classes can also use the tech for fun — to launch quizzes, virtual labs, and online games that help students learn in creative, new ways.

There are a lot of different types of educational technology on the market today. With a bit of research, there’s little doubt that you’ll be able to find one well-suited to your business’ specific needs. To give you somewhere to start on your research journey, let’s dive into six of the most common types of education technology.

Course management software

Once you’ve compiled a few courses, you may find that you have a lot of content to manage. Having one place to organize each course and cohort is helpful as it makes it easier to deploy courses to new students and circle back to older course content when it needs updating. You’ll also be able to measure student progress throughout the course to make sure the content is interesting, relevant, and digestible.

Many beginners turn to YouTube as an entry level “course management software” as you can upload videos and organize them into playlists. Yes, YouTube is completely free, but it isn’t true course management software. It lacks key tools that allow you to tie your videos to assignments and activities, take attendance, and track course and lesson completion.

Dedicated course management platforms like Thinkific can help you build a library of content, organize it by course, and track student progress. Thinkific also allows you to create and upload a wide variety of resources for your course, and it has a free plan to get started. 

Quiz, exam, and survey tools

Whether you’re hosting your course online or in-person, you’ll want to keep your students engaged somehow! Launching quizzes and polls is a fun, interactive way of ensuring that students pay attention. Tools like Kahoot and SurveySparrow are great options to start with if you’re just looking to boost engagement. Kahoot runs a live trivia-style competition, while Survey Sparrow can be used to send mini quizzes or feedback surveys to students. Of course, many course management tools, including Thinkific, have tools like these built in.

Exam proctoring software is another type of educational technology that fits into this category, and is becoming a popular way for universities to identify cheating on final exams.

Online learning communities

It can be a challenge for students in online classes to find ways to connect, as you don’t get the personal proximity to others that you do with in-person classes. To mitigate this, consider using an online learning community platform . These tools bring your students together to facilitate discussion, get to know each other, and ask questions. As the teacher, you can stimulate the conversations in these communities by asking new questions to the group each week, or encouraging students to share healthy debate in the channel. Some additional benefits to using online communities include:

  • Enabling students to share their personal knowledge from outside of the course, to further increase the amount of learning in an organic way
  • Seeing how students communicate with each other, which can be important for some course topics
  • Creating a new space for the students to prove the knowledge that they have learned in the course

Live course delivery platforms

One of the essential categories of education technology is video conferencing tools, or similar platforms that allow the course to be delivered to students live. Zoom is by far the most popular platform to date, as it can take participant registration, track attendance, and already includes its own polling feature but there are many others including Demio, Google Meet, and GoToMeeting. Many of these platforms can integrate directly into learning management systems as well. By integrating Zoom to Thinkific, for example, you can offer some pre-recorded content or resources to your students before and after live sessions. 

Social media platforms like Facebook, Instagram, YouTube, and TikTok all support live-streaming events as well. This can be a suitable starting option for digital creators who have an online community on their social media page and are looking to begin building a sustainable education business.

Interactive learning labs

Interactive learning labs are a digital software space where students can simulate a real-world situation. It’s super helpful in cases when:

  • You have a lot of kinesthetic learners in your class
  • It’s difficult to create the real situation in-person, or
  • The topic is super complex and is hard to explain with just words

Right now there are many interactive learning labs that cater to different niches. For example, the Science Interactive allows students to create virtual science lab experiments. In cases where teachers can’t purchase expensive equipment, chemicals are too dangerous to use, or students simply want to experiment with low-risk, this platform can help them still meet their learning needs.

Class management software

Note that class management software is different than course management software. This one focuses on how the students are doing, and less on managing the course content and progress. It’s a great type of educational technology software as teachers can use it to track attendance, mark behavioral issues, collect assignments, and post grades. For example, Teach ‘n Go is a class management software that connects classes to the wider school system and schedules staff to be present in the classroom when needed.

5 benefits of using educational technology software

Adapt courses to multiple learning styles.

With the help of technology, you can make any course accessible to almost anyone. Every student requires a slightly different approach to learning, even if it’s as simple as being an auditory learner versus a visual learner. For students with learning disabilities or cognitive delays, educational technology software can add closed captioning, slow the pace of learning, or allow the student to access additional support content without catching attention from other students. 

Easy to track student progress

Most education technology tools have some sort of analytics function. This is great for overseeing student progress and quickly identifying anyone who might be lagging. If you have plans to teach a large class, you’ll definitely need to consider stepping away from manual tracking methods and see how tracking tools can save you time. As a bonus, you can find a tool that will automatically calculate grade averages and final marks  saving you even more time and energy! 

Get quick feedback on your course

Through online communities, you can quickly touch base with your students and see how they’re finding the course content. This immediate feedback can be used to adjust your content on the fly and improve your students’ experience.

If you’re new to course creation, you can use technology to create and launch a beta version of your course. You’d need a small group of students to provide you with initial feedback as you build the content. It’s much easier to offer this trial option virtually than in-person.

Monetize your knowledge

There’s big money to be made in monetizing your expertise. For example, Deanna Wolfe, a Registered Dietitian, made $1.2 million in her first year after launching courses to help women overcome diet culture. It’s not to say that selling a new course is going to guarantee a strong new income stream for you in itself, but with the right monetization strategy you can get there! Having a tool that works with multiple monetization strategies and which tracks payments can allow you to successfully test monetizing your course content.

Quickly scale your course registration

Unless you’re working with a small class of 20 students or less, it’s going to be difficult to manually keep tabs on individual student progress, behaviors, and requirements. If you work with a larger class size or if you plan to launch a course at scale, you’ll need software that can automate, track, and notify you of updates. Not only is this going to save you time and energy, but it will allow you to have more accurate student information. It might even allow your course to run passively in the background while you focus on other aspects of your business.

Some examples of educational technology in practice

Creating a flipped classroom to increase discussion time during live class.

The “flipped classroom” concept involves giving students learning materials like pre-recorded videos to watch before class, and then using the scheduled class time to discuss the concepts as a group. This contrasts the “typical” classroom setting where a teacher explains a topic during the class period and expects students to complete homework on their own afterwards. With this approach, students try to understand the topic at their own pace and then bring any remaining questions to the group and teacher. Course management software can help you organize and deploy learning materials ahead of each session.

Millie Adrian made $400K teaching aspiring social media influencers

In 2019, Milie Adrian quit her full-time job to pursue content creation on Instagram, YouTube, and her own course. She used Thinkific to launch three courses at widely different price points to test what her market was interested in. To keep her students connected to each other, she’s also created a Facebook group where all students are invited to ask questions about content creation and share inspiration with one another. 

Ariane Cap used Thinkific Communities to 10X her course completion rates

Ariane Cap has an online business called Ari’s Bass Blog where she teaches music theory and how to play the bass. Her courses have a strong online community component as course alumni are encouraged to stay connected and support the next generation of students as a coach. Having one-to-one coaching connections increased accountability, and made students feel more motivated about completing the full course. Since Ariane’s business is entirely virtual, using Thinkific’s online communities feature was key to connecting remote students to their coach mentors.

Get started using educational technology

While we covered a few of the most popular types of educational technology, there’s still plenty more out there for you to explore and learn about on your own. Or, if you’re already feeling inspired and ready to start using educational technology to create, share, or improve your classes, you’ve come to the right place! Thinkific is a beginner-friendly learning management system (LMS) that bundles a few types of educational technology into one platform. Use it to build course journeys, track student progress, roll out quizzes, and more! Get started with Thinkific here .

With 4+ years of experience leading brands in the tech & security industry, Alexandria loves to write about making the day-to-day more efficient. In her free time, she enjoys biking and traveling to find hidden gems around the world!

  • These are the Top Edtech Trends for 2024
  • 11 Best Free Online Course Platforms (2024)
  • 7 Online Learning Trends for Creator Educators in 2024
  • How To Craft Magnetic & Compelling Learning Outcomes
  • Essential Questions To Ask In Your Training Evaluation Survey

Related Articles

The top 10 online learning platforms for 2024.

There are a lot of online learning platforms out there, so how do you choose? Start by exploring these top picks!

How to use DropBox to Collect Student Assignments

DropBox has a new feature that makes collecting assignments from your online course students super easy. In this post, we show you how to do it.

How To Teach English Online

There’s never been a better time to dip a toe into teaching English online, and our comprehensive guide will show you how to get started.

Try Thinkific for yourself!

Accomplish your course creation and student success goals faster with thinkific..

Download this guide and start building your online program!

It is on its way to your inbox

Teach with digital technologies

Digital technologies are electronic tools, systems, devices and resources that generate, store or process data. Well known examples include social media, online games, multimedia and mobile phones.

Digital learning is any type of learning that uses technology. It can happen across all curriculum learning areas.

Ideas for the classroom

For a list of common tools available, see: Digital learning tools

Explore ideas for using digital technologies in your classroom with these examples:

Royal Children’s Hospital: Enhancing early years learning and teaching

Video download | Transcript

Doncaster Gardens Primary School: Developing deeper cultural understandings through ICT

Warringa Park School: Teaching the SAMR Model

John Monash Science School: Challenge based learning with multiple devices

Wimmera Virtual School: Delivering VCE via video conferencing

Mount Waverley Secondary College: Independent, personalised and collaborative learning

1-to-1 learning

1-to-1 learning is where schools provide each student with a laptop or digital device. It is one option for digital learning. Another option is a "bring your own device" program.

For guidance on planning and setting up 1-to-1, see:  FUSE Planning for 1-to-1 Page

For general support contact: [email protected]

Our website uses a free tool to translate into other languages. This tool is a guide and may not be accurate. For more, see: Information in your language

examples of digital technology in education

What is the Latest Technology Used in Education?

The latest technology in education includes ai, ar, vr, blockchain, and analytics, transforming teaching, learning, and administrative processes.

examples of digital technology in education

Key points:

  • AI, AR, VR, blockchain, and analytics revolutionize modern educationBottom of Form
  • Discover the technology used in education today
  • Stay up-to-date on higher ed tech innovation news

The latest technology in education encompasses a diverse array of innovative tools and platforms designed to enhance teaching, learning, and administrative processes. From artificial intelligence and augmented reality to blockchain and learning analytics, higher ed tech innovation news illustrates how these advancements are reshaping the landscape of education in profound ways.

What is the latest technology used in education?

The latest examples of technology used in education encompass a broad spectrum of innovative tools and platforms designed to enhance teaching, learning, and administrative processes. One notable example is artificial intelligence (AI), which offers personalized learning experiences through adaptive algorithms. AI-powered tutoring systems provide real-time feedback and support, improving student outcomes and engagement.

Another example is augmented reality (AR), which overlays digital content onto the physical world, creating immersive and interactive learning experiences. AR applications allow students to visualize abstract concepts, explore virtual environments, and engage in hands-on learning activities.

Moreover, virtual reality (VR) technology creates immersive learning environments that simulate real-world scenarios, providing opportunities for experiential learning and skill development. VR simulations can be used in various subjects, from science and engineering to history and literature.

Additionally, blockchain technology is gaining traction in education for secure credentialing and verification. Blockchain-based platforms enable transparent record-keeping and secure sharing of academic credentials, reducing fraud and ensuring the integrity of educational records.

Furthermore, learning analytics utilizes data to provide insights into student learning behaviors and performance. By tracking student progress and identifying areas for improvement, educators can personalize instruction and interventions, optimizing learning experiences.

Overall, examples of technology used in education offer opportunities to revolutionize teaching and learning, making it more personalized, immersive, and efficient. By embracing these advancements, educators can create dynamic learning environments that prepare students for success in the digital age.

What is the newest technology in education?

Among emerging educational technologies, the newest technology in education encompasses a variety of innovative tools and platforms designed to enhance teaching, learning, and administrative processes. One notable advancement is the use of artificial intelligence (AI) in education. AI-powered systems offer personalized learning experiences through adaptive algorithms, providing real-time feedback and support to students.

Another emerging technology is augmented reality (AR), which overlays digital content onto the physical world, creating immersive and interactive learning experiences. AR applications allow students to visualize abstract concepts, explore virtual environments, and engage in hands-on learning activities.

Moreover, virtual reality (VR) technology is gaining traction in education for its ability to create immersive learning environments that simulate real-world scenarios. VR simulations can be used in various subjects, from science and engineering to history and literature, providing opportunities for experiential learning and skill development.

Additionally, blockchain technology is being explored for its potential in education for secure credentialing and verification. Blockchain-based platforms enable transparent record-keeping and secure sharing of academic credentials, reducing fraud and ensuring the integrity of educational records.

Furthermore, learning analytics utilizes data to provide insights into student learning behaviors and performance, enabling educators to personalize instruction and interventions to optimize learning experiences.

Overall, the newest technology in education offers opportunities to revolutionize teaching and learning, making it more personalized, immersive, and efficient, and preparing students for success in the digital age.

What is the next big thing in education?

In looking at technology used in education today, the next big thing in education is likely to be the widespread integration of immersive technologies such as virtual reality (VR) and augmented reality (AR). These technologies offer transformative potential by providing immersive and interactive learning experiences that engage students in ways traditional methods cannot.

VR allows students to explore realistic simulations of environments and scenarios that would otherwise be inaccessible or too dangerous to experience firsthand. For example, students can virtually visit historical landmarks, explore the depths of the ocean, or conduct science experiments in a virtual laboratory. This experiential learning promotes deeper understanding and retention of concepts.

Similarly, AR overlays digital content onto the physical world, creating interactive learning experiences that blend the virtual and real worlds. Students can interact with digital objects overlaid onto their physical environment, enhancing their understanding of abstract concepts and promoting hands-on learning.

Moreover, advancements in artificial intelligence (AI) and machine learning are expected to revolutionize personalized learning experiences. AI-powered adaptive learning systems can analyze student data to tailor instruction to individual learning styles, preferences, and pace, ensuring that each student receives the support they need to succeed.

Overall, the next big thing in education will likely involve the widespread adoption of immersive technologies like VR and AR, as well as advancements in AI-driven personalized learning experiences, transforming the way students learn and educators teach.

What are 3 technologies that will change the future of education?

As we review examples of educational technology in the classroom, three technologies poised to change the future of education are artificial intelligence (AI), virtual reality (VR), and blockchain. AI enables personalized learning experiences through adaptive algorithms, VR provides immersive and interactive learning environments, and blockchain ensures secure credentialing and verification, revolutionizing teaching, learning, and administrative processes. These technologies offer opportunities to create dynamic and inclusive learning environments that cater to diverse student needs and prepare students for success in the digital age.

The latest technology in education, including AI, AR, VR, blockchain, and analytics, represents a transformative shift in teaching, learning, and administrative practices. Embracing these advancements empowers educators to create dynamic and inclusive learning environments that prepare students for success in the digital age.

examples of digital technology in education

Sign up for our newsletter

  • Recent Posts

eCampus News Staff

  • Chief Releases Fit Mobile Cart for Interactive Displays - May 6, 2024
  • Higher Ed Tech Innovation News - April 25, 2024
  • How is Technology Used in Higher Education? - April 25, 2024

examples of digital technology in education

Username or Email Address

Remember Me

examples of digital technology in education

Center For Education Efficacy, Excellence, and Equity logo

How Schools Use Digital Learning Materials

Download Report

Rising Research Voices: How Schools Use Digital Learning Materials

Posted May 20, 2024 by amw9816

Rising Research Voices

Our Rising Research Voices series showcases the work of emerging talents within the E4 Center and beyond. Authored by junior staff and graduate students, these insightful research reports offer fresh perspectives and innovative approaches to current research topics. 

Author bio: Charlie Guan is a doctoral student in in Industrial Engineering and Management Science in Northwestern University’s McCormick School of Engineering. 

Abstract: Online learning tools have become an integral component of K-8 education in the last decade, especially after the COVID-19 pandemic, with more than 13 million users in the 2022-2023 school year on one platform alone. The rapid emergence of these tools invites inquiry into the ways they are used so that we can understand how to optimize implementation. I used the available data from one digital tool, i-Ready, in a five-year span (2017-2022) to measure usage trends and uncovered the following trends:

  • Students in schools that administer digital tools to the entire grade use them more consistently throughout the school year, while students in schools that administer digital tools to a small subset of the grade use them sparingly in the school year.
  • Some schools that administer digital tools to a small subset of the grade use them as supplemental tool for students placing below-grade in assessments.
  • In schools with gradewide administration of digital tools, we observed increased usage over the years in schools with higher composition of students placing below-grade in assessments. Additionally, there is a widening gap in usage, where students placing on-grade use digital tools more than students placing below-grade.

Categories: Author: Charlie Guan , Research Brief , Rising Research Voices

U.S. flag

An official website of the United States government

The .gov means it’s official. Federal government websites often end in .gov or .mil. Before sharing sensitive information, make sure you’re on a federal government site.

The site is secure. The https:// ensures that you are connecting to the official website and that any information you provide is encrypted and transmitted securely.

  • Publications
  • Account settings

Preview improvements coming to the PMC website in October 2024. Learn More or Try it out now .

  • Advanced Search
  • Journal List
  • Springer Nature - PMC COVID-19 Collection

Logo of phenaturepg

Impacts of digital technologies on education and factors influencing schools' digital capacity and transformation: A literature review

Stella timotheou.

1 CYENS Center of Excellence & Cyprus University of Technology (Cyprus Interaction Lab), Cyprus, CYENS Center of Excellence & Cyprus University of Technology, Nicosia-Limassol, Cyprus

Ourania Miliou

Yiannis dimitriadis.

2 Universidad de Valladolid (UVA), Spain, Valladolid, Spain

Sara Villagrá Sobrino

Nikoleta giannoutsou, romina cachia.

3 JRC - Joint Research Centre of the European Commission, Seville, Spain

Alejandra Martínez Monés

Andri ioannou, associated data.

Data sharing not applicable to this article as no datasets were generated or analysed during the current study.

Digital technologies have brought changes to the nature and scope of education and led education systems worldwide to adopt strategies and policies for ICT integration. The latter brought about issues regarding the quality of teaching and learning with ICTs, especially concerning the understanding, adaptation, and design of the education systems in accordance with current technological trends. These issues were emphasized during the recent COVID-19 pandemic that accelerated the use of digital technologies in education, generating questions regarding digitalization in schools. Specifically, many schools demonstrated a lack of experience and low digital capacity, which resulted in widening gaps, inequalities, and learning losses. Such results have engendered the need for schools to learn and build upon the experience to enhance their digital capacity and preparedness, increase their digitalization levels, and achieve a successful digital transformation. Given that the integration of digital technologies is a complex and continuous process that impacts different actors within the school ecosystem, there is a need to show how these impacts are interconnected and identify the factors that can encourage an effective and efficient change in the school environments. For this purpose, we conducted a non-systematic literature review. The results of the literature review were organized thematically based on the evidence presented about the impact of digital technology on education and the factors that affect the schools’ digital capacity and digital transformation. The findings suggest that ICT integration in schools impacts more than just students’ performance; it affects several other school-related aspects and stakeholders, too. Furthermore, various factors affect the impact of digital technologies on education. These factors are interconnected and play a vital role in the digital transformation process. The study results shed light on how ICTs can positively contribute to the digital transformation of schools and which factors should be considered for schools to achieve effective and efficient change.

Introduction

Digital technologies have brought changes to the nature and scope of education. Versatile and disruptive technological innovations, such as smart devices, the Internet of Things (IoT), artificial intelligence (AI), augmented reality (AR) and virtual reality (VR), blockchain, and software applications have opened up new opportunities for advancing teaching and learning (Gaol & Prasolova-Førland, 2021 ; OECD, 2021 ). Hence, in recent years, education systems worldwide have increased their investment in the integration of information and communication technology (ICT) (Fernández-Gutiérrez et al., 2020 ; Lawrence & Tar, 2018 ) and prioritized their educational agendas to adapt strategies or policies around ICT integration (European Commission, 2019 ). The latter brought about issues regarding the quality of teaching and learning with ICTs (Bates, 2015 ), especially concerning the understanding, adaptation, and design of education systems in accordance with current technological trends (Balyer & Öz, 2018 ). Studies have shown that despite the investment made in the integration of technology in schools, the results have not been promising, and the intended outcomes have not yet been achieved (Delgado et al., 2015 ; Lawrence & Tar, 2018 ). These issues were exacerbated during the COVID-19 pandemic, which forced teaching across education levels to move online (Daniel, 2020 ). Online teaching accelerated the use of digital technologies generating questions regarding the process, the nature, the extent, and the effectiveness of digitalization in schools (Cachia et al., 2021 ; König et al., 2020 ). Specifically, many schools demonstrated a lack of experience and low digital capacity, which resulted in widening gaps, inequalities, and learning losses (Blaskó et al., 2021 ; Di Pietro et al, 2020 ). Such results have engendered the need for schools to learn and build upon the experience in order to enhance their digital capacity (European Commission, 2020 ) and increase their digitalization levels (Costa et al., 2021 ). Digitalization offers possibilities for fundamental improvement in schools (OECD, 2021 ; Rott & Marouane, 2018 ) and touches many aspects of a school’s development (Delcker & Ifenthaler, 2021 ) . However, it is a complex process that requires large-scale transformative changes beyond the technical aspects of technology and infrastructure (Pettersson, 2021 ). Namely, digitalization refers to “ a series of deep and coordinated culture, workforce, and technology shifts and operating models ” (Brooks & McCormack, 2020 , p. 3) that brings cultural, organizational, and operational change through the integration of digital technologies (JISC, 2020 ). A successful digital transformation requires that schools increase their digital capacity levels, establishing the necessary “ culture, policies, infrastructure as well as digital competence of students and staff to support the effective integration of technology in teaching and learning practices ” (Costa et al, 2021 , p.163).

Given that the integration of digital technologies is a complex and continuous process that impacts different actors within the school ecosystem (Eng, 2005 ), there is a need to show how the different elements of the impact are interconnected and to identify the factors that can encourage an effective and efficient change in the school environment. To address the issues outlined above, we formulated the following research questions:

a) What is the impact of digital technologies on education?

b) Which factors might affect a school’s digital capacity and transformation?

In the present investigation, we conducted a non-systematic literature review of publications pertaining to the impact of digital technologies on education and the factors that affect a school’s digital capacity and transformation. The results of the literature review were organized thematically based on the evidence presented about the impact of digital technology on education and the factors which affect the schools’ digital capacity and digital transformation.

Methodology

The non-systematic literature review presented herein covers the main theories and research published over the past 17 years on the topic. It is based on meta-analyses and review papers found in scholarly, peer-reviewed content databases and other key studies and reports related to the concepts studied (e.g., digitalization, digital capacity) from professional and international bodies (e.g., the OECD). We searched the Scopus database, which indexes various online journals in the education sector with an international scope, to collect peer-reviewed academic papers. Furthermore, we used an all-inclusive Google Scholar search to include relevant key terms or to include studies found in the reference list of the peer-reviewed papers, and other key studies and reports related to the concepts studied by professional and international bodies. Lastly, we gathered sources from the Publications Office of the European Union ( https://op.europa.eu/en/home ); namely, documents that refer to policies related to digital transformation in education.

Regarding search terms, we first searched resources on the impact of digital technologies on education by performing the following search queries: “impact” OR “effects” AND “digital technologies” AND “education”, “impact” OR “effects” AND “ICT” AND “education”. We further refined our results by adding the terms “meta-analysis” and “review” or by adjusting the search options based on the features of each database to avoid collecting individual studies that would provide limited contributions to a particular domain. We relied on meta-analyses and review studies as these consider the findings of multiple studies to offer a more comprehensive view of the research in a given area (Schuele & Justice, 2006 ). Specifically, meta-analysis studies provided quantitative evidence based on statistically verifiable results regarding the impact of educational interventions that integrate digital technologies in school classrooms (Higgins et al., 2012 ; Tolani-Brown et al., 2011 ).

However, quantitative data does not offer explanations for the challenges or difficulties experienced during ICT integration in learning and teaching (Tolani-Brown et al., 2011 ). To fill this gap, we analyzed literature reviews and gathered in-depth qualitative evidence of the benefits and implications of technology integration in schools. In the analysis presented herein, we also included policy documents and reports from professional and international bodies and governmental reports, which offered useful explanations of the key concepts of this study and provided recent evidence on digital capacity and transformation in education along with policy recommendations. The inclusion and exclusion criteria that were considered in this study are presented in Table ​ Table1 1 .

Inclusion and exclusion criteria for the selection of resources on the impact of digital technologies on education

To ensure a reliable extraction of information from each study and assist the research synthesis we selected the study characteristics of interest (impact) and constructed coding forms. First, an overview of the synthesis was provided by the principal investigator who described the processes of coding, data entry, and data management. The coders followed the same set of instructions but worked independently. To ensure a common understanding of the process between coders, a sample of ten studies was tested. The results were compared, and the discrepancies were identified and resolved. Additionally, to ensure an efficient coding process, all coders participated in group meetings to discuss additions, deletions, and modifications (Stock, 1994 ). Due to the methodological diversity of the studied documents we began to synthesize the literature review findings based on similar study designs. Specifically, most of the meta-analysis studies were grouped in one category due to the quantitative nature of the measured impact. These studies tended to refer to student achievement (Hattie et al., 2014 ). Then, we organized the themes of the qualitative studies in several impact categories. Lastly, we synthesized both review and meta-analysis data across the categories. In order to establish a collective understanding of the concept of impact, we referred to a previous impact study by Balanskat ( 2009 ) which investigated the impact of technology in primary schools. In this context, the impact had a more specific ICT-related meaning and was described as “ a significant influence or effect of ICT on the measured or perceived quality of (parts of) education ” (Balanskat, 2009 , p. 9). In the study presented herein, the main impacts are in relation to learning and learners, teaching, and teachers, as well as other key stakeholders who are directly or indirectly connected to the school unit.

The study’s results identified multiple dimensions of the impact of digital technologies on students’ knowledge, skills, and attitudes; on equality, inclusion, and social integration; on teachers’ professional and teaching practices; and on other school-related aspects and stakeholders. The data analysis indicated various factors that might affect the schools’ digital capacity and transformation, such as digital competencies, the teachers’ personal characteristics and professional development, as well as the school’s leadership and management, administration, infrastructure, etc. The impacts and factors found in the literature review are presented below.

Impacts of digital technologies on students’ knowledge, skills, attitudes, and emotions

The impact of ICT use on students’ knowledge, skills, and attitudes has been investigated early in the literature. Eng ( 2005 ) found a small positive effect between ICT use and students' learning. Specifically, the author reported that access to computer-assisted instruction (CAI) programs in simulation or tutorial modes—used to supplement rather than substitute instruction – could enhance student learning. The author reported studies showing that teachers acknowledged the benefits of ICT on pupils with special educational needs; however, the impact of ICT on students' attainment was unclear. Balanskat et al. ( 2006 ) found a statistically significant positive association between ICT use and higher student achievement in primary and secondary education. The authors also reported improvements in the performance of low-achieving pupils. The use of ICT resulted in further positive gains for students, namely increased attention, engagement, motivation, communication and process skills, teamwork, and gains related to their behaviour towards learning. Evidence from qualitative studies showed that teachers, students, and parents recognized the positive impact of ICT on students' learning regardless of their competence level (strong/weak students). Punie et al. ( 2006 ) documented studies that showed positive results of ICT-based learning for supporting low-achieving pupils and young people with complex lives outside the education system. Liao et al. ( 2007 ) reported moderate positive effects of computer application instruction (CAI, computer simulations, and web-based learning) over traditional instruction on primary school student's achievement. Similarly, Tamim et al. ( 2011 ) reported small to moderate positive effects between the use of computer technology (CAI, ICT, simulations, computer-based instruction, digital and hypermedia) and student achievement in formal face-to-face classrooms compared to classrooms that did not use technology. Jewitt et al., ( 2011 ) found that the use of learning platforms (LPs) (virtual learning environments, management information systems, communication technologies, and information- and resource-sharing technologies) in schools allowed primary and secondary students to access a wider variety of quality learning resources, engage in independent and personalized learning, and conduct self- and peer-review; LPs also provide opportunities for teacher assessment and feedback. Similar findings were reported by Fu ( 2013 ), who documented a list of benefits and opportunities of ICT use. According to the author, the use of ICTs helps students access digital information and course content effectively and efficiently, supports student-centered and self-directed learning, as well as the development of a creative learning environment where more opportunities for critical thinking skills are offered, and promotes collaborative learning in a distance-learning environment. Higgins et al. ( 2012 ) found consistent but small positive associations between the use of technology and learning outcomes of school-age learners (5–18-year-olds) in studies linking the provision and use of technology with attainment. Additionally, Chauhan ( 2017 ) reported a medium positive effect of technology on the learning effectiveness of primary school students compared to students who followed traditional learning instruction.

The rise of mobile technologies and hardware devices instigated investigations into their impact on teaching and learning. Sung et al. ( 2016 ) reported a moderate effect on students' performance from the use of mobile devices in the classroom compared to the use of desktop computers or the non-use of mobile devices. Schmid et al. ( 2014 ) reported medium–low to low positive effects of technology integration (e.g., CAI, ICTs) in the classroom on students' achievement and attitude compared to not using technology or using technology to varying degrees. Tamim et al. ( 2015 ) found a low statistically significant effect of the use of tablets and other smart devices in educational contexts on students' achievement outcomes. The authors suggested that tablets offered additional advantages to students; namely, they reported improvements in students’ notetaking, organizational and communication skills, and creativity. Zheng et al. ( 2016 ) reported a small positive effect of one-to-one laptop programs on students’ academic achievement across subject areas. Additional reported benefits included student-centered, individualized, and project-based learning enhanced learner engagement and enthusiasm. Additionally, the authors found that students using one-to-one laptop programs tended to use technology more frequently than in non-laptop classrooms, and as a result, they developed a range of skills (e.g., information skills, media skills, technology skills, organizational skills). Haßler et al. ( 2016 ) found that most interventions that included the use of tablets across the curriculum reported positive learning outcomes. However, from 23 studies, five reported no differences, and two reported a negative effect on students' learning outcomes. Similar results were indicated by Kalati and Kim ( 2022 ) who investigated the effect of touchscreen technologies on young students’ learning. Specifically, from 53 studies, 34 advocated positive effects of touchscreen devices on children’s learning, 17 obtained mixed findings and two studies reported negative effects.

More recently, approaches that refer to the impact of gamification with the use of digital technologies on teaching and learning were also explored. A review by Pan et al. ( 2022 ) that examined the role of learning games in fostering mathematics education in K-12 settings, reported that gameplay improved students’ performance. Integration of digital games in teaching was also found as a promising pedagogical practice in STEM education that could lead to increased learning gains (Martinez et al., 2022 ; Wang et al., 2022 ). However, although Talan et al. ( 2020 ) reported a medium effect of the use of educational games (both digital and non-digital) on academic achievement, the effect of non-digital games was higher.

Over the last two years, the effects of more advanced technologies on teaching and learning were also investigated. Garzón and Acevedo ( 2019 ) found that AR applications had a medium effect on students' learning outcomes compared to traditional lectures. Similarly, Garzón et al. ( 2020 ) showed that AR had a medium impact on students' learning gains. VR applications integrated into various subjects were also found to have a moderate effect on students’ learning compared to control conditions (traditional classes, e.g., lectures, textbooks, and multimedia use, e.g., images, videos, animation, CAI) (Chen et al., 2022b ). Villena-Taranilla et al. ( 2022 ) noted the moderate effect of VR technologies on students’ learning when these were applied in STEM disciplines. In the same meta-analysis, Villena-Taranilla et al. ( 2022 ) highlighted the role of immersive VR, since its effect on students’ learning was greater (at a high level) across educational levels (K-6) compared to semi-immersive and non-immersive integrations. In another meta-analysis study, the effect size of the immersive VR was small and significantly differentiated across educational levels (Coban et al., 2022 ). The impact of AI on education was investigated by Su and Yang ( 2022 ) and Su et al. ( 2022 ), who showed that this technology significantly improved students’ understanding of AI computer science and machine learning concepts.

It is worth noting that the vast majority of studies referred to learning gains in specific subjects. Specifically, several studies examined the impact of digital technologies on students’ literacy skills and reported positive effects on language learning (Balanskat et al., 2006 ; Grgurović et al., 2013 ; Friedel et al., 2013 ; Zheng et al., 2016 ; Chen et al., 2022b ; Savva et al., 2022 ). Also, several studies documented positive effects on specific language learning areas, namely foreign language learning (Kao, 2014 ), writing (Higgins et al., 2012 ; Wen & Walters, 2022 ; Zheng et al., 2016 ), as well as reading and comprehension (Cheung & Slavin, 2011 ; Liao et al., 2007 ; Schwabe et al., 2022 ). ICTs were also found to have a positive impact on students' performance in STEM (science, technology, engineering, and mathematics) disciplines (Arztmann et al., 2022 ; Bado, 2022 ; Villena-Taranilla et al., 2022 ; Wang et al., 2022 ). Specifically, a number of studies reported positive impacts on students’ achievement in mathematics (Balanskat et al., 2006 ; Hillmayr et al., 2020 ; Li & Ma, 2010 ; Pan et al., 2022 ; Ran et al., 2022 ; Verschaffel et al., 2019 ; Zheng et al., 2016 ). Furthermore, studies documented positive effects of ICTs on science learning (Balanskat et al., 2006 ; Liao et al., 2007 ; Zheng et al., 2016 ; Hillmayr et al., 2020 ; Kalemkuş & Kalemkuş, 2022 ; Lei et al., 2022a ). Çelik ( 2022 ) also noted that computer simulations can help students understand learning concepts related to science. Furthermore, some studies documented that the use of ICTs had a positive impact on students’ achievement in other subjects, such as geography, history, music, and arts (Chauhan, 2017 ; Condie & Munro, 2007 ), and design and technology (Balanskat et al., 2006 ).

More specific positive learning gains were reported in a number of skills, e.g., problem-solving skills and pattern exploration skills (Higgins et al., 2012 ), metacognitive learning outcomes (Verschaffel et al., 2019 ), literacy skills, computational thinking skills, emotion control skills, and collaborative inquiry skills (Lu et al., 2022 ; Su & Yang, 2022 ; Su et al., 2022 ). Additionally, several investigations have reported benefits from the use of ICT on students’ creativity (Fielding & Murcia, 2022 ; Liu et al., 2022 ; Quah & Ng, 2022 ). Lastly, digital technologies were also found to be beneficial for enhancing students’ lifelong learning skills (Haleem et al., 2022 ).

Apart from gaining knowledge and skills, studies also reported improvement in motivation and interest in mathematics (Higgins et. al., 2019 ; Fadda et al., 2022 ) and increased positive achievement emotions towards several subjects during interventions using educational games (Lei et al., 2022a ). Chen et al. ( 2022a ) also reported a small but positive effect of digital health approaches in bullying and cyberbullying interventions with K-12 students, demonstrating that technology-based approaches can help reduce bullying and related consequences by providing emotional support, empowerment, and change of attitude. In their meta-review study, Su et al. ( 2022 ) also documented that AI technologies effectively strengthened students’ attitudes towards learning. In another meta-analysis, Arztmann et al. ( 2022 ) reported positive effects of digital games on motivation and behaviour towards STEM subjects.

Impacts of digital technologies on equality, inclusion and social integration

Although most of the reviewed studies focused on the impact of ICTs on students’ knowledge, skills, and attitudes, reports were also made on other aspects in the school context, such as equality, inclusion, and social integration. Condie and Munro ( 2007 ) documented research interventions investigating how ICT can support pupils with additional or special educational needs. While those interventions were relatively small scale and mostly based on qualitative data, their findings indicated that the use of ICTs enabled the development of communication, participation, and self-esteem. A recent meta-analysis (Baragash et al., 2022 ) with 119 participants with different disabilities, reported a significant overall effect size of AR on their functional skills acquisition. Koh’s meta-analysis ( 2022 ) also revealed that students with intellectual and developmental disabilities improved their competence and performance when they used digital games in the lessons.

Istenic Starcic and Bagon ( 2014 ) found that the role of ICT in inclusion and the design of pedagogical and technological interventions was not sufficiently explored in educational interventions with people with special needs; however, some benefits of ICT use were found in students’ social integration. The issue of gender and technology use was mentioned in a small number of studies. Zheng et al. ( 2016 ) reported a statistically significant positive interaction between one-to-one laptop programs and gender. Specifically, the results showed that girls and boys alike benefitted from the laptop program, but the effect on girls’ achievement was smaller than that on boys’. Along the same lines, Arztmann et al. ( 2022 ) reported no difference in the impact of game-based learning between boys and girls, arguing that boys and girls equally benefited from game-based interventions in STEM domains. However, results from a systematic review by Cussó-Calabuig et al. ( 2018 ) found limited and low-quality evidence on the effects of intensive use of computers on gender differences in computer anxiety, self-efficacy, and self-confidence. Based on their view, intensive use of computers can reduce gender differences in some areas and not in others, depending on contextual and implementation factors.

Impacts of digital technologies on teachers’ professional and teaching practices

Various research studies have explored the impact of ICT on teachers’ instructional practices and student assessment. Friedel et al. ( 2013 ) found that the use of mobile devices by students enabled teachers to successfully deliver content (e.g., mobile serious games), provide scaffolding, and facilitate synchronous collaborative learning. The integration of digital games in teaching and learning activities also gave teachers the opportunity to study and apply various pedagogical practices (Bado, 2022 ). Specifically, Bado ( 2022 ) found that teachers who implemented instructional activities in three stages (pre-game, game, and post-game) maximized students’ learning outcomes and engagement. For instance, during the pre-game stage, teachers focused on lectures and gameplay training, at the game stage teachers provided scaffolding on content, addressed technical issues, and managed the classroom activities. During the post-game stage, teachers organized activities for debriefing to ensure that the gameplay had indeed enhanced students’ learning outcomes.

Furthermore, ICT can increase efficiency in lesson planning and preparation by offering possibilities for a more collaborative approach among teachers. The sharing of curriculum plans and the analysis of students’ data led to clearer target settings and improvements in reporting to parents (Balanskat et al., 2006 ).

Additionally, the use and application of digital technologies in teaching and learning were found to enhance teachers’ digital competence. Balanskat et al. ( 2006 ) documented studies that revealed that the use of digital technologies in education had a positive effect on teachers’ basic ICT skills. The greatest impact was found on teachers with enough experience in integrating ICTs in their teaching and/or who had recently participated in development courses for the pedagogical use of technologies in teaching. Punie et al. ( 2006 ) reported that the provision of fully equipped multimedia portable computers and the development of online teacher communities had positive impacts on teachers’ confidence and competence in the use of ICTs.

Moreover, online assessment via ICTs benefits instruction. In particular, online assessments support the digitalization of students’ work and related logistics, allow teachers to gather immediate feedback and readjust to new objectives, and support the improvement of the technical quality of tests by providing more accurate results. Additionally, the capabilities of ICTs (e.g., interactive media, simulations) create new potential methods of testing specific skills, such as problem-solving and problem-processing skills, meta-cognitive skills, creativity and communication skills, and the ability to work productively in groups (Punie et al., 2006 ).

Impacts of digital technologies on other school-related aspects and stakeholders

There is evidence that the effective use of ICTs and the data transmission offered by broadband connections help improve administration (Balanskat et al., 2006 ). Specifically, ICTs have been found to provide better management systems to schools that have data gathering procedures in place. Condie and Munro ( 2007 ) reported impacts from the use of ICTs in schools in the following areas: attendance monitoring, assessment records, reporting to parents, financial management, creation of repositories for learning resources, and sharing of information amongst staff. Such data can be used strategically for self-evaluation and monitoring purposes which in turn can result in school improvements. Additionally, they reported that online access to other people with similar roles helped to reduce headteachers’ isolation by offering them opportunities to share insights into the use of ICT in learning and teaching and how it could be used to support school improvement. Furthermore, ICTs provided more efficient and successful examination management procedures, namely less time-consuming reporting processes compared to paper-based examinations and smooth communications between schools and examination authorities through electronic data exchange (Punie et al., 2006 ).

Zheng et al. ( 2016 ) reported that the use of ICTs improved home-school relationships. Additionally, Escueta et al. ( 2017 ) reported several ICT programs that had improved the flow of information from the school to parents. Particularly, they documented that the use of ICTs (learning management systems, emails, dedicated websites, mobile phones) allowed for personalized and customized information exchange between schools and parents, such as attendance records, upcoming class assignments, school events, and students’ grades, which generated positive results on students’ learning outcomes and attainment. Such information exchange between schools and families prompted parents to encourage their children to put more effort into their schoolwork.

The above findings suggest that the impact of ICT integration in schools goes beyond students’ performance in school subjects. Specifically, it affects a number of school-related aspects, such as equality and social integration, professional and teaching practices, and diverse stakeholders. In Table ​ Table2, 2 , we summarize the different impacts of digital technologies on school stakeholders based on the literature review, while in Table ​ Table3 3 we organized the tools/platforms and practices/policies addressed in the meta-analyses, literature reviews, EU reports, and international bodies included in the manuscript.

The impact of digital technologies on schools’ stakeholders based on the literature review

Tools/platforms and practices/policies addressed in the meta-analyses, literature reviews, EU reports, and international bodies included in the manuscript

Additionally, based on the results of the literature review, there are many types of digital technologies with different affordances (see, for example, studies on VR vs Immersive VR), which evolve over time (e.g. starting from CAIs in 2005 to Augmented and Virtual reality 2020). Furthermore, these technologies are linked to different pedagogies and policy initiatives, which are critical factors in the study of impact. Table ​ Table3 3 summarizes the different tools and practices that have been used to examine the impact of digital technologies on education since 2005 based on the review results.

Factors that affect the integration of digital technologies

Although the analysis of the literature review demonstrated different impacts of the use of digital technology on education, several authors highlighted the importance of various factors, besides the technology itself, that affect this impact. For example, Liao et al. ( 2007 ) suggested that future studies should carefully investigate which factors contribute to positive outcomes by clarifying the exact relationship between computer applications and learning. Additionally, Haßler et al., ( 2016 ) suggested that the neutral findings regarding the impact of tablets on students learning outcomes in some of the studies included in their review should encourage educators, school leaders, and school officials to further investigate the potential of such devices in teaching and learning. Several other researchers suggested that a number of variables play a significant role in the impact of ICTs on students’ learning that could be attributed to the school context, teaching practices and professional development, the curriculum, and learners’ characteristics (Underwood, 2009 ; Tamim et al., 2011 ; Higgins et al., 2012 ; Archer et al., 2014 ; Sung et al., 2016 ; Haßler et al., 2016 ; Chauhan, 2017 ; Lee et al., 2020 ; Tang et al., 2022 ).

Digital competencies

One of the most common challenges reported in studies that utilized digital tools in the classroom was the lack of students’ skills on how to use them. Fu ( 2013 ) found that students’ lack of technical skills is a barrier to the effective use of ICT in the classroom. Tamim et al. ( 2015 ) reported that students faced challenges when using tablets and smart mobile devices, associated with the technical issues or expertise needed for their use and the distracting nature of the devices and highlighted the need for teachers’ professional development. Higgins et al. ( 2012 ) reported that skills training about the use of digital technologies is essential for learners to fully exploit the benefits of instruction.

Delgado et al. ( 2015 ), meanwhile, reported studies that showed a strong positive association between teachers’ computer skills and students’ use of computers. Teachers’ lack of ICT skills and familiarization with technologies can become a constraint to the effective use of technology in the classroom (Balanskat et al., 2006 ; Delgado et al., 2015 ).

It is worth noting that the way teachers are introduced to ICTs affects the impact of digital technologies on education. Previous studies have shown that teachers may avoid using digital technologies due to limited digital skills (Balanskat, 2006 ), or they prefer applying “safe” technologies, namely technologies that their own teachers used and with which they are familiar (Condie & Munro, 2007 ). In this regard, the provision of digital skills training and exposure to new digital tools might encourage teachers to apply various technologies in their lessons (Condie & Munro, 2007 ). Apart from digital competence, technical support in the school setting has also been shown to affect teachers’ use of technology in their classrooms (Delgado et al., 2015 ). Ferrari et al. ( 2011 ) found that while teachers’ use of ICT is high, 75% stated that they needed more institutional support and a shift in the mindset of educational actors to achieve more innovative teaching practices. The provision of support can reduce time and effort as well as cognitive constraints, which could cause limited ICT integration in the school lessons by teachers (Escueta et al., 2017 ).

Teachers’ personal characteristics, training approaches, and professional development

Teachers’ personal characteristics and professional development affect the impact of digital technologies on education. Specifically, Cheok and Wong ( 2015 ) found that teachers’ personal characteristics (e.g., anxiety, self-efficacy) are associated with their satisfaction and engagement with technology. Bingimlas ( 2009 ) reported that lack of confidence, resistance to change, and negative attitudes in using new technologies in teaching are significant determinants of teachers’ levels of engagement in ICT. The same author reported that the provision of technical support, motivation support (e.g., awards, sufficient time for planning), and training on how technologies can benefit teaching and learning can eliminate the above barriers to ICT integration. Archer et al. ( 2014 ) found that comfort levels in using technology are an important predictor of technology integration and argued that it is essential to provide teachers with appropriate training and ongoing support until they are comfortable with using ICTs in the classroom. Hillmayr et al. ( 2020 ) documented that training teachers on ICT had an important effecton students’ learning.

According to Balanskat et al. ( 2006 ), the impact of ICTs on students’ learning is highly dependent on the teachers’ capacity to efficiently exploit their application for pedagogical purposes. Results obtained from the Teaching and Learning International Survey (TALIS) (OECD, 2021 ) revealed that although schools are open to innovative practices and have the capacity to adopt them, only 39% of teachers in the European Union reported that they are well or very well prepared to use digital technologies for teaching. Li and Ma ( 2010 ) and Hardman ( 2019 ) showed that the positive effect of technology on students’ achievement depends on the pedagogical practices used by teachers. Schmid et al. ( 2014 ) reported that learning was best supported when students were engaged in active, meaningful activities with the use of technological tools that provided cognitive support. Tamim et al. ( 2015 ) compared two different pedagogical uses of tablets and found a significant moderate effect when the devices were used in a student-centered context and approach rather than within teacher-led environments. Similarly, Garzón and Acevedo ( 2019 ) and Garzón et al. ( 2020 ) reported that the positive results from the integration of AR applications could be attributed to the existence of different variables which could influence AR interventions (e.g., pedagogical approach, learning environment, and duration of the intervention). Additionally, Garzón et al. ( 2020 ) suggested that the pedagogical resources that teachers used to complement their lectures and the pedagogical approaches they applied were crucial to the effective integration of AR on students’ learning gains. Garzón and Acevedo ( 2019 ) also emphasized that the success of a technology-enhanced intervention is based on both the technology per se and its characteristics and on the pedagogical strategies teachers choose to implement. For instance, their results indicated that the collaborative learning approach had the highest impact on students’ learning gains among other approaches (e.g., inquiry-based learning, situated learning, or project-based learning). Ran et al. ( 2022 ) also found that the use of technology to design collaborative and communicative environments showed the largest moderator effects among the other approaches.

Hattie ( 2008 ) reported that the effective use of computers is associated with training teachers in using computers as a teaching and learning tool. Zheng et al. ( 2016 ) noted that in addition to the strategies teachers adopt in teaching, ongoing professional development is also vital in ensuring the success of technology implementation programs. Sung et al. ( 2016 ) found that research on the use of mobile devices to support learning tends to report that the insufficient preparation of teachers is a major obstacle in implementing effective mobile learning programs in schools. Friedel et al. ( 2013 ) found that providing training and support to teachers increased the positive impact of the interventions on students’ learning gains. Trucano ( 2005 ) argued that positive impacts occur when digital technologies are used to enhance teachers’ existing pedagogical philosophies. Higgins et al. ( 2012 ) found that the types of technologies used and how they are used could also affect students’ learning. The authors suggested that training and professional development of teachers that focuses on the effective pedagogical use of technology to support teaching and learning is an important component of successful instructional approaches (Higgins et al., 2012 ). Archer et al. ( 2014 ) found that studies that reported ICT interventions during which teachers received training and support had moderate positive effects on students’ learning outcomes, which were significantly higher than studies where little or no detail about training and support was mentioned. Fu ( 2013 ) reported that the lack of teachers’ knowledge and skills on the technical and instructional aspects of ICT use in the classroom, in-service training, pedagogy support, technical and financial support, as well as the lack of teachers’ motivation and encouragement to integrate ICT on their teaching were significant barriers to the integration of ICT in education.

School leadership and management

Management and leadership are important cornerstones in the digital transformation process (Pihir et al., 2018 ). Zheng et al. ( 2016 ) documented leadership among the factors positively affecting the successful implementation of technology integration in schools. Strong leadership, strategic planning, and systematic integration of digital technologies are prerequisites for the digital transformation of education systems (Ređep, 2021 ). Management and leadership play a significant role in formulating policies that are translated into practice and ensure that developments in ICT become embedded into the life of the school and in the experiences of staff and pupils (Condie & Munro, 2007 ). Policy support and leadership must include the provision of an overall vision for the use of digital technologies in education, guidance for students and parents, logistical support, as well as teacher training (Conrads et al., 2017 ). Unless there is a commitment throughout the school, with accountability for progress at key points, it is unlikely for ICT integration to be sustained or become part of the culture (Condie & Munro, 2007 ). To achieve this, principals need to adopt and promote a whole-institution strategy and build a strong mutual support system that enables the school’s technological maturity (European Commission, 2019 ). In this context, school culture plays an essential role in shaping the mindsets and beliefs of school actors towards successful technology integration. Condie and Munro ( 2007 ) emphasized the importance of the principal’s enthusiasm and work as a source of inspiration for the school staff and the students to cultivate a culture of innovation and establish sustainable digital change. Specifically, school leaders need to create conditions in which the school staff is empowered to experiment and take risks with technology (Elkordy & Lovinelli, 2020 ).

In order for leaders to achieve the above, it is important to develop capacities for learning and leading, advocating professional learning, and creating support systems and structures (European Commission, 2019 ). Digital technology integration in education systems can be challenging and leadership needs guidance to achieve it. Such guidance can be introduced through the adoption of new methods and techniques in strategic planning for the integration of digital technologies (Ređep, 2021 ). Even though the role of leaders is vital, the relevant training offered to them has so far been inadequate. Specifically, only a third of the education systems in Europe have put in place national strategies that explicitly refer to the training of school principals (European Commission, 2019 , p. 16).

Connectivity, infrastructure, and government and other support

The effective integration of digital technologies across levels of education presupposes the development of infrastructure, the provision of digital content, and the selection of proper resources (Voogt et al., 2013 ). Particularly, a high-quality broadband connection in the school increases the quality and quantity of educational activities. There is evidence that ICT increases and formalizes cooperative planning between teachers and cooperation with managers, which in turn has a positive impact on teaching practices (Balanskat et al., 2006 ). Additionally, ICT resources, including software and hardware, increase the likelihood of teachers integrating technology into the curriculum to enhance their teaching practices (Delgado et al., 2015 ). For example, Zheng et al. ( 2016 ) found that the use of one-on-one laptop programs resulted in positive changes in teaching and learning, which would not have been accomplished without the infrastructure and technical support provided to teachers. Delgado et al. ( 2015 ) reported that limited access to technology (insufficient computers, peripherals, and software) and lack of technical support are important barriers to ICT integration. Access to infrastructure refers not only to the availability of technology in a school but also to the provision of a proper amount and the right types of technology in locations where teachers and students can use them. Effective technical support is a central element of the whole-school strategy for ICT (Underwood, 2009 ). Bingimlas ( 2009 ) reported that lack of technical support in the classroom and whole-school resources (e.g., failing to connect to the Internet, printers not printing, malfunctioning computers, and working on old computers) are significant barriers that discourage the use of ICT by teachers. Moreover, poor quality and inadequate hardware maintenance, and unsuitable educational software may discourage teachers from using ICTs (Balanskat et al., 2006 ; Bingimlas, 2009 ).

Government support can also impact the integration of ICTs in teaching. Specifically, Balanskat et al. ( 2006 ) reported that government interventions and training programs increased teachers’ enthusiasm and positive attitudes towards ICT and led to the routine use of embedded ICT.

Lastly, another important factor affecting digital transformation is the development and quality assurance of digital learning resources. Such resources can be support textbooks and related materials or resources that focus on specific subjects or parts of the curriculum. Policies on the provision of digital learning resources are essential for schools and can be achieved through various actions. For example, some countries are financing web portals that become repositories, enabling teachers to share resources or create their own. Additionally, they may offer e-learning opportunities or other services linked to digital education. In other cases, specific agencies of projects have also been set up to develop digital resources (Eurydice, 2019 ).

Administration and digital data management

The digital transformation of schools involves organizational improvements at the level of internal workflows, communication between the different stakeholders, and potential for collaboration. Vuorikari et al. ( 2020 ) presented evidence that digital technologies supported the automation of administrative practices in schools and reduced the administration’s workload. There is evidence that digital data affects the production of knowledge about schools and has the power to transform how schooling takes place. Specifically, Sellar ( 2015 ) reported that data infrastructure in education is developing due to the demand for “ information about student outcomes, teacher quality, school performance, and adult skills, associated with policy efforts to increase human capital and productivity practices ” (p. 771). In this regard, practices, such as datafication which refers to the “ translation of information about all kinds of things and processes into quantified formats” have become essential for decision-making based on accountability reports about the school’s quality. The data could be turned into deep insights about education or training incorporating ICTs. For example, measuring students’ online engagement with the learning material and drawing meaningful conclusions can allow teachers to improve their educational interventions (Vuorikari et al., 2020 ).

Students’ socioeconomic background and family support

Research show that the active engagement of parents in the school and their support for the school’s work can make a difference to their children’s attitudes towards learning and, as a result, their achievement (Hattie, 2008 ). In recent years, digital technologies have been used for more effective communication between school and family (Escueta et al., 2017 ). The European Commission ( 2020 ) presented data from a Eurostat survey regarding the use of computers by students during the pandemic. The data showed that younger pupils needed additional support and guidance from parents and the challenges were greater for families in which parents had lower levels of education and little to no digital skills.

In this regard, the socio-economic background of the learners and their socio-cultural environment also affect educational achievements (Punie et al., 2006 ). Trucano documented that the use of computers at home positively influenced students’ confidence and resulted in more frequent use at school, compared to students who had no home access (Trucano, 2005 ). In this sense, the socio-economic background affects the access to computers at home (OECD, 2015 ) which in turn influences the experience of ICT, an important factor for school achievement (Punie et al., 2006 ; Underwood, 2009 ). Furthermore, parents from different socio-economic backgrounds may have different abilities and availability to support their children in their learning process (Di Pietro et al., 2020 ).

Schools’ socioeconomic context and emergency situations

The socio-economic context of the school is closely related to a school’s digital transformation. For example, schools in disadvantaged, rural, or deprived areas are likely to lack the digital capacity and infrastructure required to adapt to the use of digital technologies during emergency periods, such as the COVID-19 pandemic (Di Pietro et al., 2020 ). Data collected from school principals confirmed that in several countries, there is a rural/urban divide in connectivity (OECD, 2015 ).

Emergency periods also affect the digitalization of schools. The COVID-19 pandemic led to the closure of schools and forced them to seek appropriate and connective ways to keep working on the curriculum (Di Pietro et al., 2020 ). The sudden large-scale shift to distance and online teaching and learning also presented challenges around quality and equity in education, such as the risk of increased inequalities in learning, digital, and social, as well as teachers facing difficulties coping with this demanding situation (European Commission, 2020 ).

Looking at the findings of the above studies, we can conclude that the impact of digital technologies on education is influenced by various actors and touches many aspects of the school ecosystem. Figure  1 summarizes the factors affecting the digital technologies’ impact on school stakeholders based on the findings from the literature review.

An external file that holds a picture, illustration, etc.
Object name is 10639_2022_11431_Fig1_HTML.jpg

Factors that affect the impact of ICTs on education

The findings revealed that the use of digital technologies in education affects a variety of actors within a school’s ecosystem. First, we observed that as technologies evolve, so does the interest of the research community to apply them to school settings. Figure  2 summarizes the trends identified in current research around the impact of digital technologies on schools’ digital capacity and transformation as found in the present study. Starting as early as 2005, when computers, simulations, and interactive boards were the most commonly applied tools in school interventions (e.g., Eng, 2005 ; Liao et al., 2007 ; Moran et al., 2008 ; Tamim et al., 2011 ), moving towards the use of learning platforms (Jewitt et al., 2011 ), then to the use of mobile devices and digital games (e.g., Tamim et al., 2015 ; Sung et al., 2016 ; Talan et al., 2020 ), as well as e-books (e.g., Savva et al., 2022 ), to the more recent advanced technologies, such as AR and VR applications (e.g., Garzón & Acevedo, 2019 ; Garzón et al., 2020 ; Kalemkuş & Kalemkuş, 2022 ), or robotics and AI (e.g., Su & Yang, 2022 ; Su et al., 2022 ). As this evolution shows, digital technologies are a concept in flux with different affordances and characteristics. Additionally, from an instructional perspective, there has been a growing interest in different modes and models of content delivery such as online, blended, and hybrid modes (e.g., Cheok & Wong, 2015 ; Kazu & Yalçin, 2022 ; Ulum, 2022 ). This is an indication that the value of technologies to support teaching and learning as well as other school-related practices is increasingly recognized by the research and school community. The impact results from the literature review indicate that ICT integration on students’ learning outcomes has effects that are small (Coban et al., 2022 ; Eng, 2005 ; Higgins et al., 2012 ; Schmid et al., 2014 ; Tamim et al., 2015 ; Zheng et al., 2016 ) to moderate (Garzón & Acevedo, 2019 ; Garzón et al., 2020 ; Liao et al., 2007 ; Sung et al., 2016 ; Talan et al., 2020 ; Wen & Walters, 2022 ). That said, a number of recent studies have reported high effect sizes (e.g., Kazu & Yalçin, 2022 ).

An external file that holds a picture, illustration, etc.
Object name is 10639_2022_11431_Fig2_HTML.jpg

Current work and trends in the study of the impact of digital technologies on schools’ digital capacity

Based on these findings, several authors have suggested that the impact of technology on education depends on several variables and not on the technology per se (Tamim et al., 2011 ; Higgins et al., 2012 ; Archer et al., 2014 ; Sung et al., 2016 ; Haßler et al., 2016 ; Chauhan, 2017 ; Lee et al., 2020 ; Lei et al., 2022a ). While the impact of ICTs on student achievement has been thoroughly investigated by researchers, other aspects related to school life that are also affected by ICTs, such as equality, inclusion, and social integration have received less attention. Further analysis of the literature review has revealed a greater investment in ICT interventions to support learning and teaching in the core subjects of literacy and STEM disciplines, especially mathematics, and science. These were the most common subjects studied in the reviewed papers often drawing on national testing results, while studies that investigated other subject areas, such as social studies, were limited (Chauhan, 2017 ; Condie & Munro, 2007 ). As such, research is still lacking impact studies that focus on the effects of ICTs on a range of curriculum subjects.

The qualitative research provided additional information about the impact of digital technologies on education, documenting positive effects and giving more details about implications, recommendations, and future research directions. Specifically, the findings regarding the role of ICTs in supporting learning highlight the importance of teachers’ instructional practice and the learning context in the use of technologies and consequently their impact on instruction (Çelik, 2022 ; Schmid et al., 2014 ; Tamim et al., 2015 ). The review also provided useful insights regarding the various factors that affect the impact of digital technologies on education. These factors are interconnected and play a vital role in the transformation process. Specifically, these factors include a) digital competencies; b) teachers’ personal characteristics and professional development; c) school leadership and management; d) connectivity, infrastructure, and government support; e) administration and data management practices; f) students’ socio-economic background and family support and g) the socioeconomic context of the school and emergency situations. It is worth noting that we observed factors that affect the integration of ICTs in education but may also be affected by it. For example, the frequent use of ICTs and the use of laptops by students for instructional purposes positively affect the development of digital competencies (Zheng et al., 2016 ) and at the same time, the digital competencies affect the use of ICTs (Fu, 2013 ; Higgins et al., 2012 ). As a result, the impact of digital technologies should be explored more as an enabler of desirable and new practices and not merely as a catalyst that improves the output of the education process i.e. namely student attainment.

Conclusions

Digital technologies offer immense potential for fundamental improvement in schools. However, investment in ICT infrastructure and professional development to improve school education are yet to provide fruitful results. Digital transformation is a complex process that requires large-scale transformative changes that presuppose digital capacity and preparedness. To achieve such changes, all actors within the school’s ecosystem need to share a common vision regarding the integration of ICTs in education and work towards achieving this goal. Our literature review, which synthesized quantitative and qualitative data from a list of meta-analyses and review studies, provided useful insights into the impact of ICTs on different school stakeholders and showed that the impact of digital technologies touches upon many different aspects of school life, which are often overlooked when the focus is on student achievement as the final output of education. Furthermore, the concept of digital technologies is a concept in flux as technologies are not only different among them calling for different uses in the educational practice but they also change through time. Additionally, we opened a forum for discussion regarding the factors that affect a school’s digital capacity and transformation. We hope that our study will inform policy, practice, and research and result in a paradigm shift towards more holistic approaches in impact and assessment studies.

Study limitations and future directions

We presented a review of the study of digital technologies' impact on education and factors influencing schools’ digital capacity and transformation. The study results were based on a non-systematic literature review grounded on the acquisition of documentation in specific databases. Future studies should investigate more databases to corroborate and enhance our results. Moreover, search queries could be enhanced with key terms that could provide additional insights about the integration of ICTs in education, such as “policies and strategies for ICT integration in education”. Also, the study drew information from meta-analyses and literature reviews to acquire evidence about the effects of ICT integration in schools. Such evidence was mostly based on the general conclusions of the studies. It is worth mentioning that, we located individual studies which showed different, such as negative or neutral results. Thus, further insights are needed about the impact of ICTs on education and the factors influencing the impact. Furthermore, the nature of the studies included in meta-analyses and reviews is different as they are based on different research methodologies and data gathering processes. For instance, in a meta-analysis, the impact among the studies investigated is measured in a particular way, depending on policy or research targets (e.g., results from national examinations, pre-/post-tests). Meanwhile, in literature reviews, qualitative studies offer additional insights and detail based on self-reports and research opinions on several different aspects and stakeholders who could affect and be affected by ICT integration. As a result, it was challenging to draw causal relationships between so many interrelating variables.

Despite the challenges mentioned above, this study envisaged examining school units as ecosystems that consist of several actors by bringing together several variables from different research epistemologies to provide an understanding of the integration of ICTs. However, the use of other tools and methodologies and models for evaluation of the impact of digital technologies on education could give more detailed data and more accurate results. For instance, self-reflection tools, like SELFIE—developed on the DigCompOrg framework- (Kampylis et al., 2015 ; Bocconi & Lightfoot, 2021 ) can help capture a school’s digital capacity and better assess the impact of ICTs on education. Furthermore, the development of a theory of change could be a good approach for documenting the impact of digital technologies on education. Specifically, theories of change are models used for the evaluation of interventions and their impact; they are developed to describe how interventions will work and give the desired outcomes (Mayne, 2015 ). Theory of change as a methodological approach has also been used by researchers to develop models for evaluation in the field of education (e.g., Aromatario et al., 2019 ; Chapman & Sammons, 2013 ; De Silva et al., 2014 ).

We also propose that future studies aim at similar investigations by applying more holistic approaches for impact assessment that can provide in-depth data about the impact of digital technologies on education. For instance, future studies could focus on different research questions about the technologies that are used during the interventions or the way the implementation takes place (e.g., What methodologies are used for documenting impact? How are experimental studies implemented? How can teachers be taken into account and trained on the technology and its functions? What are the elements of an appropriate and successful implementation? How is the whole intervention designed? On which learning theories is the technology implementation based?).

Future research could also focus on assessing the impact of digital technologies on various other subjects since there is a scarcity of research related to particular subjects, such as geography, history, arts, music, and design and technology. More research should also be done about the impact of ICTs on skills, emotions, and attitudes, and on equality, inclusion, social interaction, and special needs education. There is also a need for more research about the impact of ICTs on administration, management, digitalization, and home-school relationships. Additionally, although new forms of teaching and learning with the use of ICTs (e.g., blended, hybrid, and online learning) have initiated several investigations in mainstream classrooms, only a few studies have measured their impact on students’ learning. Additionally, our review did not document any study about the impact of flipped classrooms on K-12 education. Regarding teaching and learning approaches, it is worth noting that studies referred to STEM or STEAM did not investigate the impact of STEM/STEAM as an interdisciplinary approach to learning but only investigated the impact of ICTs on learning in each domain as a separate subject (science, technology, engineering, arts, mathematics). Hence, we propose future research to also investigate the impact of the STEM/STEAM approach on education. The impact of emerging technologies on education, such as AR, VR, robotics, and AI has also been investigated recently, but more work needs to be done.

Finally, we propose that future studies could focus on the way in which specific factors, e.g., infrastructure and government support, school leadership and management, students’ and teachers’ digital competencies, approaches teachers utilize in the teaching and learning (e.g., blended, online and hybrid learning, flipped classrooms, STEM/STEAM approach, project-based learning, inquiry-based learning), affect the impact of digital technologies on education. We hope that future studies will give detailed insights into the concept of schools’ digital transformation through further investigation of impacts and factors which influence digital capacity and transformation based on the results and the recommendations of the present study.

Acknowledgements

This project has received funding under Grant Agreement No Ref Ares (2021) 339036 7483039 as well as funding from the European Union’s Horizon 2020 Research and Innovation Program under Grant Agreement No 739578 and the Government of the Republic of Cyprus through the Deputy Ministry of Research, Innovation and Digital Policy. The UVa co-authors would like also to acknowledge funding from the European Regional Development Fund and the National Research Agency of the Spanish Ministry of Science and Innovation, under project grant PID2020-112584RB-C32.

Data availability statement

Declarations.

Publisher's note

Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

  • Archer K, Savage R, Sanghera-Sidhu S, Wood E, Gottardo A, Chen V. Examining the effectiveness of technology use in classrooms: A tertiary meta-analysis. Computers & Education. 2014; 78 :140–149. doi: 10.1016/j.compedu.2014.06.001. [ CrossRef ] [ Google Scholar ]
  • Aromatario O, Van Hoye A, Vuillemin A, Foucaut AM, Pommier J, Cambon L. Using theory of change to develop an intervention theory for designing and evaluating behavior change SDApps for healthy eating and physical exercise: The OCAPREV theory. BMC Public Health. 2019; 19 (1):1–12. doi: 10.1186/s12889-019-7828-4. [ PMC free article ] [ PubMed ] [ CrossRef ] [ Google Scholar ]
  • Arztmann, M., Hornstra, L., Jeuring, J., & Kester, L. (2022). Effects of games in STEM education: A meta-analysis on the moderating role of student background characteristics. Studies in Science Education , 1-37. 10.1080/03057267.2022.2057732
  • Bado N. Game-based learning pedagogy: A review of the literature. Interactive Learning Environments. 2022; 30 (5):936–948. doi: 10.1080/10494820.2019.1683587. [ CrossRef ] [ Google Scholar ]
  • Balanskat, A. (2009). Study of the impact of technology in primary schools – Synthesis Report. Empirica and European Schoolnet. Retrieved 30 June 2022 from: https://erte.dge.mec.pt/sites/default/files/Recursos/Estudos/synthesis_report_steps_en.pdf
  • Balanskat, A. (2006). The ICT Impact Report: A review of studies of ICT impact on schools in Europe, European Schoolnet. Retrieved 30 June 2022 from:  https://en.unesco.org/icted/content/ict-impact-report-review-studies-ict-impact-schools-europe
  • Balanskat, A., Blamire, R., & Kefala, S. (2006). The ICT impact report.  European Schoolnet . Retrieved from: http://colccti.colfinder.org/sites/default/files/ict_impact_report_0.pdf
  • Balyer, A., & Öz, Ö. (2018). Academicians’ views on digital transformation in education. International Online Journal of Education and Teaching (IOJET), 5 (4), 809–830. Retrieved 30 June 2022 from  http://iojet.org/index.php/IOJET/article/view/441/295
  • Baragash RS, Al-Samarraie H, Moody L, Zaqout F. Augmented reality and functional skills acquisition among individuals with special needs: A meta-analysis of group design studies. Journal of Special Education Technology. 2022; 37 (1):74–81. doi: 10.1177/0162643420910413. [ CrossRef ] [ Google Scholar ]
  • Bates, A. W. (2015). Teaching in a digital age: Guidelines for designing teaching and learning . Open Educational Resources Collection . 6. Retrieved 30 June 2022 from: https://irl.umsl.edu/oer/6
  • Bingimlas KA. Barriers to the successful integration of ICT in teaching and learning environments: A review of the literature. Eurasia Journal of Mathematics, Science and Technology Education. 2009; 5 (3):235–245. doi: 10.12973/ejmste/75275. [ CrossRef ] [ Google Scholar ]
  • Blaskó Z, Costa PD, Schnepf SV. Learning losses and educational inequalities in Europe: Mapping the potential consequences of the COVID-19 crisis. Journal of European Social Policy. 2022; 32 (4):361–375. doi: 10.1177/09589287221091687. [ CrossRef ] [ Google Scholar ]
  • Bocconi S, Lightfoot M. Scaling up and integrating the selfie tool for schools' digital capacity in education and training systems: Methodology and lessons learnt. European Training Foundation. 2021 doi: 10.2816/907029,JRC123936. [ CrossRef ] [ Google Scholar ]
  • Brooks, D. C., & McCormack, M. (2020). Driving Digital Transformation in Higher Education . Retrieved 30 June 2022 from: https://library.educause.edu/-/media/files/library/2020/6/dx2020.pdf?la=en&hash=28FB8C377B59AFB1855C225BBA8E3CFBB0A271DA
  • Cachia, R., Chaudron, S., Di Gioia, R., Velicu, A., & Vuorikari, R. (2021). Emergency remote schooling during COVID-19, a closer look at European families. Retrieved 30 June 2022 from  https://publications.jrc.ec.europa.eu/repository/handle/JRC125787
  • Çelik B. The effects of computer simulations on students’ science process skills: Literature review. Canadian Journal of Educational and Social Studies. 2022; 2 (1):16–28. doi: 10.53103/cjess.v2i1.17. [ CrossRef ] [ Google Scholar ]
  • Chapman, C., & Sammons, P. (2013). School Self-Evaluation for School Improvement: What Works and Why? . CfBT Education Trust. 60 Queens Road, Reading, RG1 4BS, England.
  • Chauhan S. A meta-analysis of the impact of technology on learning effectiveness of elementary students. Computers & Education. 2017; 105 :14–30. doi: 10.1016/j.compedu.2016.11.005. [ CrossRef ] [ Google Scholar ]
  • Chen, Q., Chan, K. L., Guo, S., Chen, M., Lo, C. K. M., & Ip, P. (2022a). Effectiveness of digital health interventions in reducing bullying and cyberbullying: a meta-analysis. Trauma, Violence, & Abuse , 15248380221082090. 10.1177/15248380221082090 [ PubMed ]
  • Chen B, Wang Y, Wang L. The effects of virtual reality-assisted language learning: A meta-analysis. Sustainability. 2022; 14 (6):3147. doi: 10.3390/su14063147. [ CrossRef ] [ Google Scholar ]
  • Cheok ML, Wong SL. Predictors of e-learning satisfaction in teaching and learning for school teachers: A literature review. International Journal of Instruction. 2015; 8 (1):75–90. doi: 10.12973/iji.2015.816a. [ CrossRef ] [ Google Scholar ]
  • Cheung, A. C., & Slavin, R. E. (2011). The Effectiveness of Education Technology for Enhancing Reading Achievement: A Meta-Analysis. Center for Research and reform in Education .
  • Coban, M., Bolat, Y. I., & Goksu, I. (2022). The potential of immersive virtual reality to enhance learning: A meta-analysis. Educational Research Review , 100452. 10.1016/j.edurev.2022.100452
  • Condie, R., & Munro, R. K. (2007). The impact of ICT in schools-a landscape review. Retrieved 30 June 2022 from: https://oei.org.ar/ibertic/evaluacion/sites/default/files/biblioteca/33_impact_ict_in_schools.pdf
  • Conrads, J., Rasmussen, M., Winters, N., Geniet, A., Langer, L., (2017). Digital Education Policies in Europe and Beyond: Key Design Principles for More Effective Policies. Redecker, C., P. Kampylis, M. Bacigalupo, Y. Punie (ed.), EUR 29000 EN, Publications Office of the European Union, Luxembourg, 10.2760/462941
  • Costa P, Castaño-Muñoz J, Kampylis P. Capturing schools’ digital capacity: Psychometric analyses of the SELFIE self-reflection tool. Computers & Education. 2021; 162 :104080. doi: 10.1016/j.compedu.2020.104080. [ CrossRef ] [ Google Scholar ]
  • Cussó-Calabuig R, Farran XC, Bosch-Capblanch X. Effects of intensive use of computers in secondary school on gender differences in attitudes towards ICT: A systematic review. Education and Information Technologies. 2018; 23 (5):2111–2139. doi: 10.1007/s10639-018-9706-6. [ CrossRef ] [ Google Scholar ]
  • Daniel SJ. Education and the COVID-19 pandemic. Prospects. 2020; 49 (1):91–96. doi: 10.1007/s11125-020-09464-3. [ PMC free article ] [ PubMed ] [ CrossRef ] [ Google Scholar ]
  • Delcker J, Ifenthaler D. Teachers’ perspective on school development at German vocational schools during the Covid-19 pandemic. Technology, Pedagogy and Education. 2021; 30 (1):125–139. doi: 10.1080/1475939X.2020.1857826. [ CrossRef ] [ Google Scholar ]
  • Delgado, A., Wardlow, L., O’Malley, K., & McKnight, K. (2015). Educational technology: A review of the integration, resources, and effectiveness of technology in K-12 classrooms. Journal of Information Technology Education Research , 14, 397. Retrieved 30 June 2022 from  http://www.jite.org/documents/Vol14/JITEv14ResearchP397-416Delgado1829.pdf
  • De Silva MJ, Breuer E, Lee L, Asher L, Chowdhary N, Lund C, Patel V. Theory of change: A theory-driven approach to enhance the Medical Research Council's framework for complex interventions. Trials. 2014; 15 (1):1–13. doi: 10.1186/1745-6215-15-267. [ PMC free article ] [ PubMed ] [ CrossRef ] [ Google Scholar ]
  • Di Pietro G, Biagi F, Costa P, Karpiński Z, Mazza J. The likely impact of COVID-19 on education: Reflections based on the existing literature and recent international datasets. Publications Office of the European Union; 2020. [ Google Scholar ]
  • Elkordy A, Lovinelli J. Competencies, Culture, and Change: A Model for Digital Transformation in K12 Educational Contexts. In: Ifenthaler D, Hofhues S, Egloffstein M, Helbig C, editors. Digital Transformation of Learning Organizations. Springer; 2020. pp. 203–219. [ Google Scholar ]
  • Eng TS. The impact of ICT on learning: A review of research. International Education Journal. 2005; 6 (5):635–650. [ Google Scholar ]
  • European Commission. (2020). Digital Education Action Plan 2021 – 2027. Resetting education and training for the digital age. Retrieved 30 June 2022 from  https://ec.europa.eu/education/sites/default/files/document-library-docs/deap-communication-sept2020_en.pdf
  • European Commission. (2019). 2 nd survey of schools: ICT in education. Objective 1: Benchmark progress in ICT in schools . Retrieved 30 June 2022 from: https://data.europa.eu/euodp/data/storage/f/2019-03-19T084831/FinalreportObjective1-BenchmarkprogressinICTinschools.pdf
  • Eurydice. (2019). Digital Education at School in Europe , Luxembourg: Publications Office of the European Union. Retrieved 30 June 2022 from: https://eacea.ec.europa.eu/national-policies/eurydice/content/digital-education-school-europe_en
  • Escueta, M., Quan, V., Nickow, A. J., & Oreopoulos, P. (2017). Education technology: An evidence-based review. Retrieved 30 June 2022 from  https://ssrn.com/abstract=3031695
  • Fadda D, Pellegrini M, Vivanet G, Zandonella Callegher C. Effects of digital games on student motivation in mathematics: A meta-analysis in K-12. Journal of Computer Assisted Learning. 2022; 38 (1):304–325. doi: 10.1111/jcal.12618. [ CrossRef ] [ Google Scholar ]
  • Fernández-Gutiérrez M, Gimenez G, Calero J. Is the use of ICT in education leading to higher student outcomes? Analysis from the Spanish Autonomous Communities. Computers & Education. 2020; 157 :103969. doi: 10.1016/j.compedu.2020.103969. [ CrossRef ] [ Google Scholar ]
  • Ferrari, A., Cachia, R., & Punie, Y. (2011). Educational change through technology: A challenge for obligatory schooling in Europe. Lecture Notes in Computer Science , 6964 , 97–110. Retrieved 30 June 2022  https://link.springer.com/content/pdf/10.1007/978-3-642-23985-4.pdf
  • Fielding, K., & Murcia, K. (2022). Research linking digital technologies to young children’s creativity: An interpretive framework and systematic review. Issues in Educational Research , 32 (1), 105–125. Retrieved 30 June 2022 from  http://www.iier.org.au/iier32/fielding-abs.html
  • Friedel, H., Bos, B., Lee, K., & Smith, S. (2013). The impact of mobile handheld digital devices on student learning: A literature review with meta-analysis. In Society for Information Technology & Teacher Education International Conference (pp. 3708–3717). Association for the Advancement of Computing in Education (AACE).
  • Fu JS. ICT in education: A critical literature review and its implications. International Journal of Education and Development Using Information and Communication Technology (IJEDICT) 2013; 9 (1):112–125. [ Google Scholar ]
  • Gaol FL, Prasolova-Førland E. Special section editorial: The frontiers of augmented and mixed reality in all levels of education. Education and Information Technologies. 2022; 27 (1):611–623. doi: 10.1007/s10639-021-10746-2. [ PMC free article ] [ PubMed ] [ CrossRef ] [ Google Scholar ]
  • Garzón J, Acevedo J. Meta-analysis of the impact of Augmented Reality on students’ learning gains. Educational Research Review. 2019; 27 :244–260. doi: 10.1016/j.edurev.2019.04.001. [ CrossRef ] [ Google Scholar ]
  • Garzón, J., Baldiris, S., Gutiérrez, J., & Pavón, J. (2020). How do pedagogical approaches affect the impact of augmented reality on education? A meta-analysis and research synthesis. Educational Research Review , 100334. 10.1016/j.edurev.2020.100334
  • Grgurović M, Chapelle CA, Shelley MC. A meta-analysis of effectiveness studies on computer technology-supported language learning. ReCALL. 2013; 25 (2):165–198. doi: 10.1017/S0958344013000013. [ CrossRef ] [ Google Scholar ]
  • Haßler B, Major L, Hennessy S. Tablet use in schools: A critical review of the evidence for learning outcomes. Journal of Computer Assisted Learning. 2016; 32 (2):139–156. doi: 10.1111/jcal.12123. [ CrossRef ] [ Google Scholar ]
  • Haleem A, Javaid M, Qadri MA, Suman R. Understanding the role of digital technologies in education: A review. Sustainable Operations and Computers. 2022; 3 :275–285. doi: 10.1016/j.susoc.2022.05.004. [ CrossRef ] [ Google Scholar ]
  • Hardman J. Towards a pedagogical model of teaching with ICTs for mathematics attainment in primary school: A review of studies 2008–2018. Heliyon. 2019; 5 (5):e01726. doi: 10.1016/j.heliyon.2019.e01726. [ PMC free article ] [ PubMed ] [ CrossRef ] [ Google Scholar ]
  • Hattie J, Rogers HJ, Swaminathan H. The role of meta-analysis in educational research. In: Reid AD, Hart P, Peters MA, editors. A companion to research in education. Springer; 2014. pp. 197–207. [ Google Scholar ]
  • Hattie J. Visible learning: A synthesis of over 800 meta-analyses relating to achievement. Routledge. 2008 doi: 10.4324/9780203887332. [ CrossRef ] [ Google Scholar ]
  • Higgins S, Xiao Z, Katsipataki M. The impact of digital technology on learning: A summary for the education endowment foundation. Education Endowment Foundation and Durham University; 2012. [ Google Scholar ]
  • Higgins, K., Huscroft-D’Angelo, J., & Crawford, L. (2019). Effects of technology in mathematics on achievement, motivation, and attitude: A meta-analysis. Journal of Educational Computing Research , 57(2), 283-319.
  • Hillmayr D, Ziernwald L, Reinhold F, Hofer SI, Reiss KM. The potential of digital tools to enhance mathematics and science learning in secondary schools: A context-specific meta-analysis. Computers & Education. 2020; 153 (1038):97. doi: 10.1016/j.compedu.2020.103897. [ CrossRef ] [ Google Scholar ]
  • Istenic Starcic A, Bagon S. ICT-supported learning for inclusion of people with special needs: Review of seven educational technology journals, 1970–2011. British Journal of Educational Technology. 2014; 45 (2):202–230. doi: 10.1111/bjet.12086. [ CrossRef ] [ Google Scholar ]
  • Jewitt C, Clark W, Hadjithoma-Garstka C. The use of learning platforms to organise learning in English primary and secondary schools. Learning, Media and Technology. 2011; 36 (4):335–348. doi: 10.1080/17439884.2011.621955. [ CrossRef ] [ Google Scholar ]
  • JISC. (2020). What is digital transformation?.  Retrieved 30 June 2022 from: https://www.jisc.ac.uk/guides/digital-strategy-framework-for-university-leaders/what-is-digital-transformation
  • Kalati, A. T., & Kim, M. S. (2022). What is the effect of touchscreen technology on young children’s learning?: A systematic review. Education and Information Technologies , 1-19. 10.1007/s10639-021-10816-5
  • Kalemkuş, J., & Kalemkuş, F. (2022). Effect of the use of augmented reality applications on academic achievement of student in science education: Meta-analysis review. Interactive Learning Environments , 1-18. 10.1080/10494820.2022.2027458
  • Kao C-W. The effects of digital game-based learning task in English as a foreign language contexts: A meta-analysis. Education Journal. 2014; 42 (2):113–141. [ Google Scholar ]
  • Kampylis P, Punie Y, Devine J. Promoting effective digital-age learning - a European framework for digitally competent educational organisations. JRC Technical Reports. 2015 doi: 10.2791/54070. [ CrossRef ] [ Google Scholar ]
  • Kazu IY, Yalçin CK. Investigation of the effectiveness of hybrid learning on academic achievement: A meta-analysis study. International Journal of Progressive Education. 2022; 18 (1):249–265. doi: 10.29329/ijpe.2022.426.14. [ CrossRef ] [ Google Scholar ]
  • Koh C. A qualitative meta-analysis on the use of serious games to support learners with intellectual and developmental disabilities: What we know, what we need to know and what we can do. International Journal of Disability, Development and Education. 2022; 69 (3):919–950. doi: 10.1080/1034912X.2020.1746245. [ CrossRef ] [ Google Scholar ]
  • König J, Jäger-Biela DJ, Glutsch N. Adapting to online teaching during COVID-19 school closure: Teacher education and teacher competence effects among early career teachers in Germany. European Journal of Teacher Education. 2020; 43 (4):608–622. doi: 10.1080/02619768.2020.1809650. [ CrossRef ] [ Google Scholar ]
  • Lawrence JE, Tar UA. Factors that influence teachers’ adoption and integration of ICT in teaching/learning process. Educational Media International. 2018; 55 (1):79–105. doi: 10.1080/09523987.2018.1439712. [ CrossRef ] [ Google Scholar ]
  • Lee, S., Kuo, L. J., Xu, Z., & Hu, X. (2020). The effects of technology-integrated classroom instruction on K-12 English language learners’ literacy development: A meta-analysis. Computer Assisted Language Learning , 1-32. 10.1080/09588221.2020.1774612
  • Lei, H., Chiu, M. M., Wang, D., Wang, C., & Xie, T. (2022a). Effects of game-based learning on students’ achievement in science: a meta-analysis. Journal of Educational Computing Research . 10.1177/07356331211064543
  • Lei H, Wang C, Chiu MM, Chen S. Do educational games affect students' achievement emotions? Evidence from a meta-analysis. Journal of Computer Assisted Learning. 2022; 38 (4):946–959. doi: 10.1111/jcal.12664. [ CrossRef ] [ Google Scholar ]
  • Liao YKC, Chang HW, Chen YW. Effects of computer application on elementary school student's achievement: A meta-analysis of students in Taiwan. Computers in the Schools. 2007; 24 (3–4):43–64. doi: 10.1300/J025v24n03_04. [ CrossRef ] [ Google Scholar ]
  • Li Q, Ma X. A meta-analysis of the effects of computer technology on school students’ mathematics learning. Educational Psychology Review. 2010; 22 (3):215–243. doi: 10.1007/s10648-010-9125-8. [ CrossRef ] [ Google Scholar ]
  • Liu, M., Pang, W., Guo, J., & Zhang, Y. (2022). A meta-analysis of the effect of multimedia technology on creative performance. Education and Information Technologies , 1-28. 10.1007/s10639-022-10981-1
  • Lu Z, Chiu MM, Cui Y, Mao W, Lei H. Effects of game-based learning on students’ computational thinking: A meta-analysis. Journal of Educational Computing Research. 2022 doi: 10.1177/07356331221100740. [ CrossRef ] [ Google Scholar ]
  • Martinez L, Gimenes M, Lambert E. Entertainment video games for academic learning: A systematic review. Journal of Educational Computing Research. 2022 doi: 10.1177/07356331211053848. [ CrossRef ] [ Google Scholar ]
  • Mayne J. Useful theory of change models. Canadian Journal of Program Evaluation. 2015; 30 (2):119–142. doi: 10.3138/cjpe.230. [ CrossRef ] [ Google Scholar ]
  • Moran J, Ferdig RE, Pearson PD, Wardrop J, Blomeyer RL., Jr Technology and reading performance in the middle-school grades: A meta-analysis with recommendations for policy and practice. Journal of Literacy Research. 2008; 40 (1):6–58. doi: 10.1080/10862960802070483. [ CrossRef ] [ Google Scholar ]
  • OECD. (2015). Students, Computers and Learning: Making the Connection . PISA, OECD Publishing, Paris. Retrieved from: 10.1787/9789264239555-en
  • OECD. (2021). OECD Digital Education Outlook 2021: Pushing the Frontiers with Artificial Intelligence, Blockchain and Robots. Retrieved from: https://www.oecd-ilibrary.org/education/oecd-digital-education-outlook-2021_589b283f-en
  • Pan Y, Ke F, Xu X. A systematic review of the role of learning games in fostering mathematics education in K-12 settings. Educational Research Review. 2022; 36 :100448. doi: 10.1016/j.edurev.2022.100448. [ CrossRef ] [ Google Scholar ]
  • Pettersson F. Understanding digitalization and educational change in school by means of activity theory and the levels of learning concept. Education and Information Technologies. 2021; 26 (1):187–204. doi: 10.1007/s10639-020-10239-8. [ CrossRef ] [ Google Scholar ]
  • Pihir, I., Tomičić-Pupek, K., & Furjan, M. T. (2018). Digital transformation insights and trends. In Central European Conference on Information and Intelligent Systems (pp. 141–149). Faculty of Organization and Informatics Varazdin. Retrieved 30 June 2022 from https://www.proquest.com/conference-papers-proceedings/digital-transformation-insights-trends/docview/2125639934/se-2
  • Punie, Y., Zinnbauer, D., & Cabrera, M. (2006). A review of the impact of ICT on learning. Working Paper prepared for DG EAC. Retrieved 30 June 2022 from: http://www.eurosfaire.prd.fr/7pc/doc/1224678677_jrc47246n.pdf
  • Quah CY, Ng KH. A systematic literature review on digital storytelling authoring tool in education: January 2010 to January 2020. International Journal of Human-Computer Interaction. 2022; 38 (9):851–867. doi: 10.1080/10447318.2021.1972608. [ CrossRef ] [ Google Scholar ]
  • Ran H, Kim NJ, Secada WG. A meta-analysis on the effects of technology's functions and roles on students' mathematics achievement in K-12 classrooms. Journal of computer assisted learning. 2022; 38 (1):258–284. doi: 10.1111/jcal.12611. [ CrossRef ] [ Google Scholar ]
  • Ređep, N. B. (2021). Comparative overview of the digital preparedness of education systems in selected CEE countries. Center for Policy Studies. CEU Democracy Institute .
  • Rott, B., & Marouane, C. (2018). Digitalization in schools–organization, collaboration and communication. In Digital Marketplaces Unleashed (pp. 113–124). Springer, Berlin, Heidelberg.
  • Savva M, Higgins S, Beckmann N. Meta-analysis examining the effects of electronic storybooks on language and literacy outcomes for children in grades Pre-K to grade 2. Journal of Computer Assisted Learning. 2022; 38 (2):526–564. doi: 10.1111/jcal.12623. [ CrossRef ] [ Google Scholar ]
  • Schmid RF, Bernard RM, Borokhovski E, Tamim RM, Abrami PC, Surkes MA, Wade CA, Woods J. The effects of technology use in postsecondary education: A meta-analysis of classroom applications. Computers & Education. 2014; 72 :271–291. doi: 10.1016/j.compedu.2013.11.002. [ CrossRef ] [ Google Scholar ]
  • Schuele CM, Justice LM. The importance of effect sizes in the interpretation of research: Primer on research: Part 3. The ASHA Leader. 2006; 11 (10):14–27. doi: 10.1044/leader.FTR4.11102006.14. [ CrossRef ] [ Google Scholar ]
  • Schwabe, A., Lind, F., Kosch, L., & Boomgaarden, H. G. (2022). No negative effects of reading on screen on comprehension of narrative texts compared to print: A meta-analysis. Media Psychology , 1-18. 10.1080/15213269.2022.2070216
  • Sellar S. Data infrastructure: a review of expanding accountability systems and large-scale assessments in education. Discourse: Studies in the Cultural Politics of Education. 2015; 36 (5):765–777. doi: 10.1080/01596306.2014.931117. [ CrossRef ] [ Google Scholar ]
  • Stock WA. Systematic coding for research synthesis. In: Cooper H, Hedges LV, editors. The handbook of research synthesis, 236. Russel Sage; 1994. pp. 125–138. [ Google Scholar ]
  • Su, J., Zhong, Y., & Ng, D. T. K. (2022). A meta-review of literature on educational approaches for teaching AI at the K-12 levels in the Asia-Pacific region. Computers and Education: Artificial Intelligence , 100065. 10.1016/j.caeai.2022.100065
  • Su J, Yang W. Artificial intelligence in early childhood education: A scoping review. Computers and Education: Artificial Intelligence. 2022; 3 :100049. doi: 10.1016/j.caeai.2022.100049. [ CrossRef ] [ Google Scholar ]
  • Sung YT, Chang KE, Liu TC. The effects of integrating mobile devices with teaching and learning on students' learning performance: A meta-analysis and research synthesis. Computers & Education. 2016; 94 :252–275. doi: 10.1016/j.compedu.2015.11.008. [ CrossRef ] [ Google Scholar ]
  • Talan T, Doğan Y, Batdı V. Efficiency of digital and non-digital educational games: A comparative meta-analysis and a meta-thematic analysis. Journal of Research on Technology in Education. 2020; 52 (4):474–514. doi: 10.1080/15391523.2020.1743798. [ CrossRef ] [ Google Scholar ]
  • Tamim, R. M., Bernard, R. M., Borokhovski, E., Abrami, P. C., & Schmid, R. F. (2011). What forty years of research says about the impact of technology on learning: A second-order meta-analysis and validation study. Review of Educational research, 81 (1), 4–28. Retrieved 30 June 2022 from 10.3102/0034654310393361
  • Tamim, R. M., Borokhovski, E., Pickup, D., Bernard, R. M., & El Saadi, L. (2015). Tablets for teaching and learning: A systematic review and meta-analysis. Commonwealth of Learning. Retrieved from: http://oasis.col.org/bitstream/handle/11599/1012/2015_Tamim-et-al_Tablets-for-Teaching-and-Learning.pdf
  • Tang C, Mao S, Xing Z, Naumann S. Improving student creativity through digital technology products: A literature review. Thinking Skills and Creativity. 2022; 44 :101032. doi: 10.1016/j.tsc.2022.101032. [ CrossRef ] [ Google Scholar ]
  • Tolani-Brown, N., McCormac, M., & Zimmermann, R. (2011). An analysis of the research and impact of ICT in education in developing country contexts. In ICTs and sustainable solutions for the digital divide: Theory and perspectives (pp. 218–242). IGI Global.
  • Trucano, M. (2005). Knowledge Maps: ICTs in Education. Washington, DC: info Dev / World Bank. Retrieved 30 June 2022 from  https://files.eric.ed.gov/fulltext/ED496513.pdf
  • Ulum H. The effects of online education on academic success: A meta-analysis study. Education and Information Technologies. 2022; 27 (1):429–450. doi: 10.1007/s10639-021-10740-8. [ PMC free article ] [ PubMed ] [ CrossRef ] [ Google Scholar ]
  • Underwood, J. D. (2009). The impact of digital technology: A review of the evidence of the impact of digital technologies on formal education. Retrieved 30 June 2022 from: http://dera.ioe.ac.uk/id/eprint/10491
  • Verschaffel, L., Depaepe, F., & Mevarech, Z. (2019). Learning Mathematics in metacognitively oriented ICT-Based learning environments: A systematic review of the literature. Education Research International , 2019 . 10.1155/2019/3402035
  • Villena-Taranilla R, Tirado-Olivares S, Cózar-Gutiérrez R, González-Calero JA. Effects of virtual reality on learning outcomes in K-6 education: A meta-analysis. Educational Research Review. 2022; 35 :100434. doi: 10.1016/j.edurev.2022.100434. [ CrossRef ] [ Google Scholar ]
  • Voogt J, Knezek G, Cox M, Knezek D, ten Brummelhuis A. Under which conditions does ICT have a positive effect on teaching and learning? A call to action. Journal of Computer Assisted Learning. 2013; 29 (1):4–14. doi: 10.1111/j.1365-2729.2011.00453.x. [ CrossRef ] [ Google Scholar ]
  • Vuorikari, R., Punie, Y., & Cabrera, M. (2020). Emerging technologies and the teaching profession: Ethical and pedagogical considerations based on near-future scenarios  (No. JRC120183). Joint Research Centre. Retrieved 30 June 2022 from: https://publications.jrc.ec.europa.eu/repository/handle/JRC120183
  • Wang LH, Chen B, Hwang GJ, Guan JQ, Wang YQ. Effects of digital game-based STEM education on students’ learning achievement: A meta-analysis. International Journal of STEM Education. 2022; 9 (1):1–13. doi: 10.1186/s40594-022-00344-0. [ CrossRef ] [ Google Scholar ]
  • Wen X, Walters SM. The impact of technology on students’ writing performances in elementary classrooms: A meta-analysis. Computers and Education Open. 2022; 3 :100082. doi: 10.1016/j.caeo.2022.100082. [ CrossRef ] [ Google Scholar ]
  • Zheng B, Warschauer M, Lin CH, Chang C. Learning in one-to-one laptop environments: A meta-analysis and research synthesis. Review of Educational Research. 2016; 86 (4):1052–1084. doi: 10.3102/0034654316628645. [ CrossRef ] [ Google Scholar ]

Learning

  • Tips for Creating a Positive Relationship with Technology: Strategies for Adults and Children

by Lcom Team | May 21, 2024 | Blogs

Mother and son sitting on couch smiling at each other with tablet on their laps representing positive relationship with technology

Share this article!

Technology has become ubiquitous, impacting nearly every aspect of our lives. While technology offers immense benefits, managing our relationship with digital tools is becoming increasingly important for maintaining mental and physical health. 

Technology can have some positive benefits for health, such as improving accessibility to healthcare services, facilitating the management of chronic conditions through mobile health apps, and promoting physical activity through fitness trackers. However, excessive or unmonitored use of technology can lead to negative outcomes such as digital eye strain, poor sleep due to blue light exposure and physical inactivity associated with prolonged screen time. Furthermore, the overuse of digital devices has notable impacts on psychological health, including contributing to anxiety, depression, and tech addiction.

Establishing a healthy relationship with technology is crucial for mitigating these negative effects while maximizing the positive benefits. By setting thoughtful boundaries around technology use, individuals can prevent overexposure and maintain a balance that supports their mental and physical health. 

How to Create a Positive Relationship with Technology

Balancing technology use is key to leveraging its benefits to enhance our lives without allowing it to become a source of stress or health problems.

1. Define Technology’s Role in Your Life

Technology should enhance life, not detract from it. Dr. Larry Rosen , a psychologist specializing in the psychology of technology, suggests that adults should regularly assess their technology use to ensure it aligns with personal and professional goals. This mindful approach helps prevent technology from becoming a disruptive presence.

For children, modeling these boundaries and speaking openly about them can be a good way to influence children’s mindsets regarding technology.

2. Set Clear Technology Boundaries

Setting clear boundaries for technology use is an important part of having a healthy relationship with technology. According to the American Academy of Pediatrics , parents should create “media use plans” tailored to their child’s age, health, temperament and developmental stage. These plans include limits on types and times of media use, ensuring that technology supports children’s growth and does not hinder it.

Adults, too, need boundaries. For example, designate tech-free zones at home where no devices are allowed, such as bedrooms and dining tables. This helps reduce screen time, improve sleep quality, and encourage family interaction.

For ideas on positive technology boundaries for adults and children, read our recent article: Setting Boundaries to Support a Positive Relationship with Technology

3. Focus on Quality Over Quantity

The content of screen time matters as much as the amount. Adults should choose quality content that adds value to their lives – such as educational programs, news and documentaries – and avoid mindless scrolling through social media. Similarly, children’s screen time should be filled with educational content and age-appropriate entertainment that promotes learning and creativity.

Organizations like Commonsense.org provide reviews and recommendations for children’s programs, apps, and games, guiding parents toward making informed decisions about what their children are watching and interacting with.

4. Support Educational Integration

Technology can be a great educational tool. Interactive apps and websites offer learning through play, particularly in subjects like math and science. For instance, platforms like Khan Academy provide free resources that are both informative and engaging for children and adults alike.

Parents and educators should encourage the use of such educational technologies, integrating them into the learning environment at school and at home. This not only enhances educational outcomes but also helps children view technology as a tool for learning and personal growth.

5. Encourage Active Use

Passive consumption of technology can be harmful. Encouraging active use, where children and adults create content or solve problems, can make technology more engaging and less likely to lead to passive consumption habits. For example, learning to code , writing articles or stories, or creating digital art can transform users from consumers to creators.

6. Teach Digital Literacy

Teaching digital literacy is essential. Understanding how to safely and effectively navigate the internet, recognize credible sources, and protect personal information is as crucial for children as it is for adults. Programs that focus on digital citizenship can equip individuals with the skills to use technology responsibly and critically.

7. Manage Digital Stress

Technology can lead to stress, anxiety, and fatigue. It’s important for adults and children to recognize signs of digital overload. Taking regular breaks from screens, practicing digital detox days, and engaging in physical activities are effective ways to manage technology-induced stress. Apps that monitor screen time and set reminders to take breaks can aid in this effort.

Final Thoughts

Having a healthy relationship with technology involves intentional use, setting boundaries, prioritizing quality content, integrating educational tools, encouraging active use, teaching digital literacy, and managing digital stress. By adopting these strategies, both adults and children can use technology to enhance their lives rather than detract from them.

Developing a positive relationship with technology is an ongoing process that requires continuous effort and adjustment based on personal needs and the evolving digital landscape. As technology continues to advance, staying informed and proactive about its role in our lives is more important than ever.

Learning.com Staff Writers

Learning.com Team

Staff Writers

Founded in 1999, Learning.com provides educators with solutions to prepare their students with critical digital skills. Our web-based curriculum for grades K-12 engages students as they learn keyboarding, online safety, applied productivity tools, computational thinking, coding and more.

Further Reading

How Texas Schools Are Integrating the TA-TEKS

  • How Texas Schools Are Integrating the TA-TEKS

by Lcom Team | May 9, 2024

Exciting developments are on the horizon for K-8 schools across Texas as they gear up to implement the new Technology Application TEKS...

K-12 Online Safety: Understanding and Mitigating Online Risks for Students

  • K-12 Online Safety: Understanding and Mitigating Online Risks for Students

by Lcom Team | May 7, 2024

In the digital age, the internet is an integral part of students' lives, offering endless resources for learning, entertainment and social...

Digital Citizenship in Students: Examples and Practice Exercises

Digital Citizenship in Students: Examples and Practice Exercises

by Lcom Team | Apr 23, 2024

Digital citizenship is a crucial concept in today's digital age, particularly for students who are growing up in a world where technology and the...

Quick Links

  • Request More Info

Recent news & Articles

  • Boundaries to Support a Positive Relationship with Technology
  • From Awareness to Action: Learning.com’s Commitment to Supporting Healthy Relationships with Technology for Kids

TechBullion

TechBullion

How technology is influencing higher education research techniques.

examples of digital technology in education

The introduction of technology has significantly impacted the higher education scene. Advanced data analysis tools and digital libraries are only two examples of how technology changes academic study. This progress expands the area of what can be studied and improves the effectiveness and depth of research.

AI tools transforming academic inquiry

The use of artificial intelligence (AI) in research methods for higher education is among the most important developments in this field. The idea behind using AI for academic research is a move toward more advanced, data-driven research techniques. With artificial intelligence (AI) tools like machine learning, natural language processing, and big data analytics, researchers can solve challenging issues more quickly and precisely than ever. These techniques are extremely helpful in epidemiology, climate science, and economics since they can swiftly examine massive datasets, spot patterns, and even forecast future trends.

Enhancing accessibility and collaboration

Additionally, technology democratizes information access by providing researchers worldwide access to enormous amounts of data and scientific publications archives . This accessibility promotes a more diverse academic community and quickens the pace of research. Furthermore, researchers from many fields and places can collaborate easily thanks to tools like cloud-based platforms. The quality and impact of research findings have increased thanks to worldwide collaborations that were previously logistically difficult thanks to real-time data sharing and communication systems.

Virtual reality and simulation technologies

Virtual reality (VR) and simulation technologies offer novel study approaches in fields like molecular biology and archeology that demand a high level of visualization. With these technologies, researchers can construct and engage with three-dimensional representations of historical locations or molecular structures, gaining insights that are not achievable with more conventional research methods. Researchers can perform experiments and examine results in a controlled, virtual environment by imitating real-world settings, greatly reducing the demand for actual resources.

Challenges and ethical considerations

Technology integration in higher education research has many advantages but presents a unique set of difficulties. The use of advanced technology necessitates large infrastructure and training investments, which can be prohibitive for organizations with low funding. Furthermore, data security and privacy become more pressing as research approaches grow more technologically advanced. Maintaining the integrity of the academic community and the public’s trust in research requires the ethical use of artificial intelligence (AI) and other technologies.

The methodologies employed in research related to higher education will also be subject to continuous evolution. More sophisticated technologies are anticipated, such as quantum computing for difficult problem-solving and augmented reality for improved data presentation. In addition to advancing scholarly research, embracing new tools will prepare the next generation of scholars for a world that is rapidly becoming more digitally connected. To ensure that the advantages of technology-enhanced research are realized across the worldwide academic community, educational institutions will continue to face the issue of striking a balance between technological integration, accessibility, and ethical considerations.

examples of digital technology in education

Recommended for you

examples of digital technology in education

Trending Stories

Higher Education Technology

The introduction of technology has significantly impacted the higher education scene. Advanced data analysis...

Website Development

Future Trends in Website Development Tools

The landscape of website development is continuously evolving, with new tools and technologies emerging...

examples of digital technology in education

Gold Vs Bitcoin: Which one is the better investment

In an era where the fusion of traditional assets with digital currency is redefining...

Advantages Of Installing Overlay Locks

How Big is the Dubai Smart Home Market in 2024?

  Dubai, known for its progressive and innovative mindset with a futuristic vision, is...

BlockDAG’s Viral Moment In London After X1 App Beta Announcement Stealing Attention From TON and Litecoin

BlockDAG’s Viral Moment In London After X1 App Beta Announcement Stealing Attention From TON and Litecoin

At the renowned Piccadilly Circus in the London, BlockDAG’s recent a event not only...

ETFSwap

Crypto Recovery: Industry Expert Says Bitcoin (BTC) Will Reach $1 Million, Cardano (ADA) To Rally 1,500%

Bitcoin (BTC), fueled by industry giants’ predictions of a mind-boggling $1 million price tag...

Top performing digital marketing and advertising stocks

Are Digital Advertising Stocks A Safe Haven? Analyzing Alphabet, Bright Mountain Media and Key Players

Resilient Growth: Despite the broader tech sector’s fluctuations, digital advertising shows strong resilience and...

examples of digital technology in education

Revolutionizing Global Workforces: Papaya Global’s Digital Wallet Innovation

Papaya Global is a worldwide payroll and payments platform. It’s designed and created to...

examples of digital technology in education

Morgan Stanley Baltimore Celebrates Graduates of its Second-Annual STEM Robotics Program

The Morgan Stanley STEM Robotics Program teaches students the foundations of coding and robotics...

examples of digital technology in education

10 Best Online Beauty Stores

The beauty industry has seen a significant shift towards online shopping, offering consumers unparalleled...

Mini Harambe – MHB is Revolutionizing Cryptocurrency with Wildlife Conservation

Mini Harambe – MHB is Revolutionizing Cryptocurrency with Wildlife Conservation

In the dynamic world of cryptocurrency, where new projects launch almost daily, Mini Harambe...

solar energy homes

10 Biggest Renewable Energy Companies in the World

As the global community shifts towards sustainable energy solutions, several companies have emerged as...

Enhancing Grazing Quality and Sustainability

Harnessing the Benefits of Mixed Pasture Seed: Enhancing Grazing Quality and Sustainability

Mixed pasture seed, a blend of different grasses, legumes, and forbs, offers numerous benefits...

Blockchain Technology and Its Applications: Transforming Industries Beyond Cryptocurrencies

Blockchain Technology and Its Applications: Transforming Industries Beyond Cryptocurrencies

Blockchain technology, initially popularized by its role in supporting cryptocurrencies like Bitcoin, has evolved...

examples of digital technology in education

Elon Musk Neuralink is Accepting Applications for the Second Trial

Elon Musk Neuralink is accepting applications for the second trial. Takeaway Points Elon Musk...

ETFSwap

Here Are The Projected Timelines for Cardano (ADA), Dogecoin (DOGE), And ETFSwap (ETFS) To Rise To $3

Crypto enthusiasts and market analysts have maintained a bullish outlook for Cardano (ADA), ETFSwap...

examples of digital technology in education

Will Shiba Inu (SHIB), Pepe Coin (PEPE), and Retik Finance (RETIK) Make You a Millionaire in the 2024 Bull Run?

The cryptocurrency market has always been a realm of both excitement and uncertainty, characterized...

examples of digital technology in education

The Role of Technology in Modern Interior Design Companies: Working Tools, Fashionable Trends and Mind-Shifting Transformations

The modern world of interior design has introduced technology as one of the key...

New AI Crypto

Crypto Whales Buy Up AI Crypto Render, Causing Price To Soar! Investors Buy into Akash Network and This New AI Crypto Presale 

As evidenced by crypto whales taking out major positions in AI crypto Render and...

examples of digital technology in education

How Technology is Revolutionizing the World of Interior Design

The world of interior design is rapidly evolving, thanks to the integration of new...

Like Us On Facebook

Latest interview.

First Private Aviation Franchise

The First Private Aviation Franchise; Interview with Joel Thomas, Founder and President of Stratos Jets

Joel Thomas is the founder and President of Stratos Jets, responsible for the strategic vision and leadership of the company. Thomas founded Stratos Jets...

Latest Press Release

PayDo Canada

PayDo Expands Currency Range for SWIFT Transactions 

In an exciting development for global financial transactions, PayDo enhanced its SWIFT service  capabilities by incorporating 11 extra currencies into its offerings....

Pin It on Pinterest

Please open the page in your browser to use this feature. Close

MOOCs for Environmental Education: A Global Tool for the Planet

  • 4 minutes of reading  •  19 May 2024

examples of digital technology in education

IMAGES

  1. Teaching with Digital Technologies Infographic

    examples of digital technology in education

  2. 30 Examples Of Technology In Education

    examples of digital technology in education

  3. 7 smart ways to use technology in classrooms

    examples of digital technology in education

  4. 7 Real-Life Examples of AI in Education

    examples of digital technology in education

  5. Different Ways That Technology Can Make A Difference in Education

    examples of digital technology in education

  6. Things to Know about Digital Transformation in Education

    examples of digital technology in education

VIDEO

  1. Top 10 Technology Trends in Education in 2023

  2. Class 6 Digital Technology

  3. Digital Technology Class 6

  4. ৭ম শ্রেণির ডিজিটাল প্রযুক্তি ১ম ও ২য় দিন।CLASS-7, DIGITAL PROJUKTY SOLUTION

  5. A day transforming insurance

  6. Website Development without coding

COMMENTS

  1. 30 Examples Of Technology In Education

    Video Games. Interactive Whiteboards (e.g., Google Jamboard) Learning Management Systems (Moodle, Google Classroom, etc.) Asynchronous Learning Platforms (often a part of learning management systems but not always) Online collaboration spaces (e.g., Microsoft Teams) The Cloud. Adaptive Learning Algorithms. Voice Search.

  2. Digital learning and transformation of education

    Digital innovation has demonstrated powers to complement, enrich and transform education, and has the potential to speed up progress towards Sustainable Development Goal 4 (SDG 4) for education and transform modes of provision of universal access to learning. It can enhance the quality and relevance of learning, strengthen inclusion, and ...

  3. Technology and Digital Media in the Classroom: A Guide for Educators

    Using the technology of today, in the classroom today: the instructional power of digital games, social networking, simulations, and how teachers can leverage them. The Education Arcade, 2009, pp. 1-20. American Academy of Pediatrics. American Academy of Pediatrics Announces New Recommendations for Children's Media Use.

  4. How technology is reinventing K-12 education

    In 2023 K-12 schools experienced a rise in cyberattacks, underscoring the need to implement strong systems to safeguard student data. Technology is "requiring people to check their assumptions ...

  5. 13 Educational Technology Examples You Should Know

    Location: Seattle How it's doing edtech: Dreambox Learning's K-8 math curriculum relies on adaptive technology with game-like interfaces that responds to students' choices in real time by providing corrective drills in response to mistakes and moving on to new concepts when students display mastery of a particular topic. By making assessment an integral part of the learning process, the ...

  6. Understanding the role of digital technologies in education: A review

    With digital technology in education, today's educational landscape has altered for the better or improvements. Digital learning is a learning strategy that employs technology to fulfil the entire curriculum and allows students to learn quickly and rapidly ... for example, is employed. In this scenario, students can watch pre-recorded lectures ...

  7. Digital technology is everywhere. How can it help plan better education

    At its best, digital technologies can help build a more equitable and sustainable future. The 2023 GEM Report on technology and education, launched on 26 July 2023, similarly makes the case that, when used responsibly, digital technologies can help unlock the transformative power of education. However, the journey has had many twists and turns.

  8. Everything you need to know about education technology aka "EdTech"

    6. Education ICT. Education ICT is the use of information and communication technologies (ICT) for educational purposes. Examples of education ICT include using cloud-based learning software, apps, blogs or discussion boards, digital whiteboards, and other interactive online tools for students and teachers.

  9. Education reform and change driven by digital technology: a

    Digital technology has become an essential component of modern education, facilitating the extension of temporal and spatial boundaries and enriching the pedagogical contexts (Selwyn and Facer, 2014).

  10. Teacher Digital Learning Guide

    Digital learning is defined as "any instructional practice that effectively uses technology to strengthen a student's learning experience and encompasses a wide spectrum of tools and practices." 1 Sections in this guide include key considerations, guiding strategies, resources, and reflection questions to help guide your thinking and ...

  11. Information and communication technology (ICT) in education

    Information and Communications Technology (ICT) can impact student learning when teachers are digitally literate and understand how to integrate it into curriculum. Schools use a diverse set of ICT tools to communicate, create, disseminate, store, and manage information.(6) In some contexts, ICT has also become integral to the teaching-learning interaction, through such approaches as replacing ...

  12. Realizing the promise: How can education technology improve learning

    Here are five specific and sequential guidelines for decisionmakers to realize the potential of education technology to accelerate student learning. 1. Take stock of how your current schools ...

  13. 11 Digital Education Tools For Teachers And Students

    Here we present 11 of the most popular. 1. Edmodo. Edmodo is an educational tool that connects teachers and students, and is assimilated into a social network. In this one, teachers can create online collaborative groups, administer and provide educational materials, measure student performance, and communicate with parents, among other functions.

  14. Digital Learning Resources in Education

    The inclusion of technology for lesson delivery in classrooms is progressively becoming the new normal nationally. Even though COVID-19 has sparked an exponential increase in the number of students signing up for e-learning, the use of digital learning resources like websites and applications created to enhance learning comprehension of the courses' content was something already seen before ...

  15. Technology in education

    Major advances in technology, especially digitaltechnology, are rapidly transforming the world.Information and communication technology (ICT) hasbeen applied for 100 years in education, ever sincethe popularization of radio in the 1920s. But it is the useof digital technology over the past 40 years that hasthe most significant potential to transform education.An education technology industry ...

  16. School Leader Digital Learning Guide

    Digital learning is defined as "any instructional practice that effectively uses technology to strengthen a student's learning experience and encompasses a wide spectrum of tools and practices." 1. This "School Leader Digital Learning Guide" is a resource to help you consider, plan, fund, implement, maintain, and adapt learning ...

  17. 12 Digital Transformation Trends & Use Cases in Education

    Even before the pandemic, the education industry was in the process of digital transformation. The image below from research by HolonIQ shows that global EdTech (education technology) venture capital funding had increased from $500 million to $7 billion between 2010 and 2019. The effect of the pandemic is also staggering as the investments ...

  18. PDF Digital technologies in the classroom

    What other terms are associated with digital technologies in the classroom? Digital technologies in the classroom In recent years reference to 'digital technology in the classroom' (DTC) can be taken to mean digital processing systems that encourage active learning, knowledge construction, inquiry, and exploration on the part of the learners, and which allow for remote communication as ...

  19. Impacts of digital technologies on education and factors influencing

    Digital technologies have brought changes to the nature and scope of education and led education systems worldwide to adopt strategies and policies for ICT integration. The latter brought about issues regarding the quality of teaching and learning with ICTs, especially concerning the understanding, adaptation, and design of the education systems in accordance with current technological trends ...

  20. Using Educational Technology: Types, Benefits, and Examples ...

    Thinkific's report on Digital Learning Trends showed us a lot of ways that the education space is changing. More people want educational content available online, in small doses, and want to learn within a community. With so much going on in the digital learning space, teachers and content creators are looking for new ways to manage their learning businesses.

  21. Teach with digital technologies

    Teach with digital technologies. Digital technologies are electronic tools, systems, devices and resources that generate, store or process data. Well known examples include social media, online games, multimedia and mobile phones. Digital learning is any type of learning that uses technology. It can happen across all curriculum learning areas.

  22. Why Do We Need Technology in Education?

    In these examples, technology is used to break down the walls of the classroom and empower students to become global collaborators. In terms of transforming learning, the U.S. Department of Education Office of Educational Technology (Citation 2017) offered a description of what that might look like:

  23. PDF Students, digital devices and success

    other digital devices for leisure at school is strongly negatively related to learning outcomes. While the data suggest a positive relationship between the intentional integration of technology in school education and student performance, the use of smartphones and other digital devices for leisure can be a learning distraction.

  24. What is the Latest Technology Used in Education?

    The latest technology in education, including AI, AR, VR, blockchain, and analytics, represents a transformative shift in teaching, learning, and administrative practices. Embracing these advancements empowers educators to create dynamic and inclusive learning environments that prepare students for success in the digital age.

  25. Rising Research Voices: How Schools Use Digital Learning Materials

    Author bio: Charlie Guan is a doctoral student in in Industrial Engineering and Management Science in Northwestern University's McCormick School of Engineering. Abstract: Online learning tools have become an integral component of K-8 education in the last decade, especially after the COVID-19 pandemic, with more than 13 million users in the 2022-2023 school year on one platform alone.

  26. Impacts of digital technologies on education and factors influencing

    Introduction. Digital technologies have brought changes to the nature and scope of education. Versatile and disruptive technological innovations, such as smart devices, the Internet of Things (IoT), artificial intelligence (AI), augmented reality (AR) and virtual reality (VR), blockchain, and software applications have opened up new opportunities for advancing teaching and learning (Gaol ...

  27. Tips for Creating a Positive Relationship with Technology: Strategies

    4. Support Educational Integration. Technology can be a great educational tool. Interactive apps and websites offer learning through play, particularly in subjects like math and science. For instance, platforms like Khan Academy provide free resources that are both informative and engaging for children and adults alike.

  28. How Technology is Influencing Higher Education Research ...

    The introduction of technology has significantly impacted the higher education scene. Advanced data analysis tools and digital libraries are only two examples of how technology changes academic study. This progress expands the area of what can be studied and improves the effectiveness and depth of research. AI tools transforming academic inquiry The use of artificial […]

  29. MOOCs for Environmental Education: A Global Tool for the Planet

    From spreading awareness to inspiring action, these digital classrooms have the power to change the world, one learner at a time. Examples of MOOCs Platforms and Digital AI Solutions. In the realm of MOOC platforms, several prominent names have emerged as leaders in online education.

  30. 5G Examples, Applications & Use Cases

    The technology that underpins 5G is essentially the same as in 3G and 4G networks. But due to its lower latency, 5G networks are capable of delivering faster download speeds—in some cases as high as 10 gigabits per second (Gbps). ... (AR), for example. VR (digital environments that shut out the real world) and AR (digital content that ...