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Presentation Solutions

Poster Design Software for Schools

Introducing design studio.

The exclusive design studio is a poster design software for schools that allows you to create and print customized posters within minutes!

For years, Presentation Solutions has provided schools with poster printing resources that are innovative and easy to use. Using the Design Studio software, teachers and students can easily create and print high-quality posters in the classroom. Saving your school thousands of dollars in printing costs.

The Best Poster Design Software for Schools

We are convinced that Design Studio is the best poster design software for schools because it is versatile and user-friendly.   Teachers can easily navigate the program and with just a few clicks, create unique posters. 

Students can also get involved and express their creativity. How? Using their own device, students are able to design a poster on a platform such as Canva, send it to the teacher, and have it printed. Teachers can then showcase beautiful posters and banners at school.

Our poster design software comes preinstalled and ready to go right out of the box. There are hundreds of pre-designed templates uploaded to the device that, with just a few clicks, let you customize your own posters. By using design tools, such as Canva and Adobe, teachers can integrate custom designs and logos into our poster maker software.

You don’t need to be a graphic designer to create eye-catching and professionally designed posters.

( Insert Video of computer screen and on it, you see a template, the school name is changed, the picture is changed and a color is changed, then click print…. The idea is to show how easy it is to personalize a template )

Features of Design Studio Poster Maker Software

User-friendly interface

Instructional videos

Hundreds of pre-designed, ready-to-use poster templates

Drag and drop capabilities to create custom designs

Integrates with Canva

What Comes With My Poster Maker Machine?

Each poster printer machine has all the tools needed to create and print a poster right out of the box so you can create posters for your school quickly and easily.

  • Computer (loaded with free templates)
  • Accessories
  • Instructional Videos

colorpro lite package

We even provide a step-by-step instructional video that allows you to set up your poster maker as soon as it arrives at your school. Design Studio combines all of the features needed to make your poster printer machine a success at your school!

What if I already have a ColorPro Poster Maker, but I want your Poster design software for my school?

Is the design Studio software sold separately?

Any other points to add about the software?

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Design stunning posters effortlessly with our user-friendly poster maker. Whether for events, advertising, educational purposes, or personal projects, Piktochart caters to all your creative needs.

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Piktochart is so simple that you can immediately use it, without design skills. Choose from the free poster templates designed by experts and start customizing. Add icons, graphic elements, upload your own photos or choose from a large library of stock images.

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Instantly pull your brand’s essence into your designs by dropping your logo or a website screenshot into our poster maker – watch as it identifies and applies your brand colors. Need your custom fonts? They’re just a click away, readily available for any design.

Download your stunning poster for free

Share Your Custom Posters Online and Offline

Invite your team when collaborating on poster design and save time. Share with stakeholders to gather feedback. Push to social media directly from within the Piktochart platform. Download it as a high-resolution PowerPoint or PDF (with the premium plans) for print or offline use.

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Create your own poster design in minutes

Add Images, Icons, and Other Assets to the Free Online Poster Maker

The times of searching for the perfect free and premium images, stock photos, illustrations, or icons are over. With Piktochart’s open library of high-quality graphics, design components, and customizable pre-made templates, the visual inspiration you are looking for is where you need it to create a poster; we provide all the tools.

“I was looking at different companies, like Canva and Venngage and whatnot, and what really interested me about Piktochart was that they had just as many features but I felt the price was just right in a sense; we were able to get more for our money, for less than the competitors.”

Theodore Paat

Theodore Paat

Instructional Designer at Affirm

How to Make a Poster

1. pick from pre-made templates.

Unless you’re a professional designer and prefer to create from a blank canvas, poster templates are the way to go. The free online poster maker from Piktochart is fast and offers high-quality templates you can edit to design custom posters. Find new templates that fit your target audience using the search bar at the top of the Piktochart editor or browsing through our poster templates .

2. Customize your poster

Pick the free poster templates, adjust the colors, change the fonts, and add your text with all the important details. Customizing is super easy with the poster maker from Piktochart. You can choose from a library of free photos, icons, illustrations, and text frames for professional poster design. Add visual assets, and customize colors with one click with Piktochart’s drag-and-drop editor.

3. Download or share online

Finished your poster design? Easily download it as a JPG, PNG, or PDF. Alternatively, you can generate a shareable link and email your online poster to your client, colleague, or manager. You can also collaborate on your poster and gather feedback while you create by inviting your team to Piktochart. Last but not least, you can embed your visual on your website.

Grab Attention by Editing One of Our Premade Templates

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Professionals like you use Piktochart’s free online poster maker to:

marketer

  • Create eye-catching promotional materials that align with brand identity, ideal for advertising campaigns, product launches, and trade shows.
  • Design captivating posters for corporate events, webinars, and conferences.
  • Communicate new offers, services, or store openings.

SMEs and enterprises persona

HR & Internal Comms

  • Internal announcements, motivational quotes, or event notifications.
  • Job advertisements and onboarding materials to attract and welcome new employees.
  • Convey important company policies and reminders through clear, engaging posters, ensuring better compliance and awareness.

NGOs and government persona

NGOs and Government Organizations

  • Develop impactful posters for awareness drives, fundraising events, and community outreach programs.
  • Attract volunteers, highlighting the roles, benefits, and the difference they can make.
  • Announce charity events, workshops, and seminars.

business owner

  • Create informative posters on health topics, wellness tips, and medical advisories.
  • Showcase healthcare services, specialist departments, and new medical technologies available at healthcare facilities.
  • Display important health and safety protocols within healthcare settings.

How can I make my own poster for free?

  • Step 1: Identify you brand personality, audience, and message.
  • Step 2: Draft an outline.
  • Step 3: Decide on your color scheme.
  • Step 4: Add your images.
  • Step 5: Add your copy.
  • Step 6: Make sure your CTA is easy to spot.

What is an ideal size for a poster?

Can i export a poster in pdf, can i turn a picture into a poster, what are standard poster dimensions.

  • The most common and standard poster dimensions are typically A4 (8.27 x 11.69 inches).
  • An A0 poster (33.11 x 46.81 inches) is about 1 meter squared.
  • A0 posters become A1 size (23.39 x 33.11 inches) by folding an A0 poster in half.
  • Because the objective of each visual is different, they come in different sizes. 40” x 60”, 27” x 40”, 24” x 36”, 18” x 24”, 16” x 20”, 11” x 17”, 8.5” x 11” (in the order of large to small) are the standard poster dimensions.

Poster Resources

how to make a poster, how to make an eye-catching and effective poster

How to Make a Poster in 6 Easy Steps [2023 Guide With Templates]

featured image for poster ideas and templates

25 Poster Ideas, Templates, and Tips for Creative Inspiration

types of posters

Communications

7 Types of Posters and What Makes Them Stand Out

Free Poster Maker

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Home Blog Design How to Design a Winning Poster Presentation: Quick Guide with Examples & Templates

How to Design a Winning Poster Presentation: Quick Guide with Examples & Templates

Cover for how to design a poster presentation

How are research posters like High School science fair projects? Quite similar, in fact.

Both are visual representations of a research project shared with peers, colleagues and academic faculty. But there’s a big difference: it’s all in professionalism and attention to detail. You can be sure that the students that thrived in science fairs are now creating fantastic research posters, but what is that extra element most people miss when designing a poster presentation?

This guide will teach tips and tricks for creating poster presentations for conferences, symposia, and more. Learn in-depth poster structure and design techniques to help create academic posters that have a lasting impact.

Let’s get started.

Table of Contents

  • What is a Research Poster?

Why are Poster Presentations important?

Overall dimensions and orientation, separation into columns and sections, scientific, academic, or something else, a handout with supplemental and contact information, cohesiveness, design and readability, storytelling.

  • Font Characteristics
  • Color Pairing
  • Data Visualization Dimensions
  • Alignment, Margins, and White Space

Scientific/Academic Conference Poster Presentation

Digital research poster presentations, slidemodel poster presentation templates, how to make a research poster presentation step-by-step, considerations for printing poster presentations, how to present a research poster presentation, final words, what is a research poster .

Research posters are visual overviews of the most relevant information extracted from a research paper or analysis.   They are essential communication formats for sharing findings with peers and interested people in the field. Research posters can also effectively present material for other areas besides the sciences and STEM—for example, business and law.

You’ll be creating research posters regularly as an academic researcher, scientist, or grad student. You’ll have to present them at numerous functions and events. For example:

  • Conference presentations
  • Informational events
  • Community centers

The research poster presentation is a comprehensive way to share data, information, and research results. Before the pandemic, the majority of research events were in person. During lockdown and beyond, virtual conferences and summits became the norm. Many researchers now create poster presentations that work in printed and digital formats.

Examples of research posters using SlideModel's templates

Let’s look at why it’s crucial to spend time creating poster presentations for your research projects, research, analysis, and study papers.

Summary of why are poster presentations important

Research posters represent you and your sponsor’s research 

Research papers and accompanying poster presentations are potent tools for representation and communication in your field of study. Well-performing poster presentations help scientists, researchers, and analysts grow their careers through grants and sponsorships.

When presenting a poster presentation for a sponsored research project, you’re representing the company that sponsored you. Your professionalism, demeanor, and capacity for creating impactful poster presentations call attention to other interested sponsors, spreading your impact in the field.

Research posters demonstrate expertise and growth

Presenting research posters at conferences, summits, and graduate grading events shows your expertise and knowledge in your field of study. The way your poster presentation looks and delivers, plus your performance while presenting the work, is judged by your viewers regardless of whether it’s an officially judged panel.

Recurring visitors to research conferences and symposia will see you and your poster presentations evolve. Improve your impact by creating a great poster presentation every time by paying attention to detail in the poster design and in your oral presentation. Practice your public speaking skills alongside the design techniques for even more impact.

Poster presentations create and maintain collaborations

Every time you participate in a research poster conference, you create meaningful connections with people in your field, industry or community. Not only do research posters showcase information about current data in different areas, but they also bring people together with similar interests. Countless collaboration projects between different research teams started after discussing poster details during coffee breaks.

An effective research poster template deepens your peer’s understanding of a topic by highlighting research, data, and conclusions. This information can help other researchers and analysts with their work. As a research poster presenter, you’re given the opportunity for both teaching and learning while sharing ideas with peers and colleagues.

Anatomy of a Winning Poster Presentation

Do you want your research poster to perform well?  Following the standard layout and adding a few personal touches will help attendees know how to read your poster and get the most out of your information. 

The anatomy of a winning poster

The overall size of your research poster ultimately depends on the dimensions of the provided space at the conference or research poster gallery. The poster orientation can be horizontal or vertical, with horizontal being the most common.  In general, research posters measure 48 x 36 inches or are an A0 paper size.

A virtual poster can be the same proportions as the printed research poster, but you have more leeway regarding the dimensions. Virtual research posters should fit on a screen with no need to scroll, with 1080p resolution as a standard these days. A horizontal presentation size is ideal for that.

A research poster presentation has a standard layout of 2–5 columns with 2–3 sections each. Typical structures say to separate the content into four sections; 1. A horizontal header 2. Introduction column, 3. Research/Work/Data column, and 4. Conclusion column. Each unit includes topics that relate to your poster’s objective.  Here’s a generalized outline for a poster presentation:

  • Condensed Abstract 
  • Objectives/Purpose
  • Methodology
  • Recommendations
  • Implications
  • Acknowledgments
  • Contact Information 

The overview content you include in the units depends on your poster presentations’ theme, topic, industry, or field of research. A scientific or academic poster will include sections like hypothesis, methodology, and materials. A marketing analysis poster will include performance metrics and competitor analysis results.

There’s no way a poster can hold all the information included in your research paper or analysis report. The poster is an overview that invites the audience to want to find out more. That’s where supplement material comes in. Create a printed PDF handout or card with a QR code (created using a QR code generator ). Send the audience to the best online location for reading or downloading the complete paper.

What Makes a Poster Presentation Good and Effective? 

For your poster presentation to be effective and well-received, it needs to cover all the bases and be inviting to find out more. Stick to the standard layout suggestions and give it a unique look and feel. We’ve put together some of the most critical research poster-creation tips in the list below. Your poster presentation will perform as long as you check all the boxes.

The information you choose to include in the sections of your poster presentation needs to be cohesive. Train your editing eye and do a few revisions before presenting. The best way to look at it is to think of The Big Picture. Don’t get stuck on the details; your attendees won’t always know the background behind your research topic or why it’s important.

Be cohesive in how you word the titles, the length of the sections, the highlighting of the most important data, and how your oral presentation complements the printed—or virtual—poster.

The most important characteristic of your poster presentation is its readability and clarity. You need a poster presentation with a balanced design that’s easy to read at a distance of 1.5 meters or 4 feet. The font size and spacing must be clear and neat. All the content must suggest a visual flow for the viewer to follow.

That said, you don’t need to be a designer to add something special to your poster presentation. Once you have the standard—and recognized—columns and sections, add your special touch. These can be anything from colorful boxes for the section titles to an interesting but subtle background, images that catch the eye, and charts that inspire a more extended look. 

Storytelling is a presenting technique involving writing techniques to make information flow. Firstly, storytelling helps give your poster presentation a great introduction and an impactful conclusion. 

Think of storytelling as the invitation to listen or read more, as the glue that connects sections, making them flow from one to another. Storytelling is using stories in the oral presentation, for example, what your lab partner said when you discovered something interesting. If it makes your audience smile and nod, you’ve hit the mark. Storytelling is like giving a research presentation a dose of your personality, and it can help turning your data into opening stories .

Design Tips For Creating an Effective Research Poster Presentation

The section above briefly mentioned how important design is to your poster presentation’s effectiveness. We’ll look deeper into what you need to know when designing a poster presentation.

1. Font Characteristics

The typeface and size you choose are of great importance. Not only does the text need to be readable from two meters away, but it also needs to look and sit well on the poster. Stay away from calligraphic script typefaces, novelty typefaces, or typefaces with uniquely shaped letters.

Stick to the classics like a sans serif Helvetica, Lato, Open Sans, or Verdana. Avoid serif typefaces as they can be difficult to read from far away. Here are some standard text sizes to have on hand.

  • Title: 85 pt
  • Authors: 65 pt
  • Headings: 36 pt
  • Body Text: 24 pt
  • Captions: 18 pt

Resume of font characteristics a winning poster presentation must follow

If you feel too prone to use serif typefaces, work with a font pairing tool that helps you find a suitable solution – and intend those serif fonts for heading sections only. As a rule, never use more than 3 different typefaces in your design. To make it more dynamic, you can work with the same font using light, bold, and italic weights to put emphasis on the required areas.

2. Color Pairing

Using colors in your poster presentation design is a great way to grab the viewer’s attention. A color’s purpose is to help the viewer follow the data flow in your presentation, not distract. Don’t let the color take more importance than the information on your poster.

Effective color pairing tactics for poster presentations

Choose one main color for the title and headlines and a similar color for the data visualizations. If you want to use more than one color, don’t create too much contrast between them. Try different tonalities of the same color and keep things balanced visually. Your color palette should have at most one main color and two accent colors.

Black text over a white background is standard practice for printed poster presentations, but for virtual presentations, try a very light gray instead of white and a very dark gray instead of black. Additionally, use variations of light color backgrounds and dark color text. Make sure it’s easy to read from two meters away or on a screen, depending on the context. We recommend ditching full white or full black tone usage as it hurts eyesight in the long term due to its intense contrast difference with the light ambiance.

3. Data Visualization Dimensions

Just like the text, your charts, graphs, and data visualizations must be easy to read and understand. Generally, if a person is interested in your research and has already read some of the text from two meters away, they’ll come closer to look at the charts and graphs. 

Tips for properly arranging data visualization dimensions in poster presentations

Fit data visualizations inside columns or let them span over two columns. Remove any unnecessary borders, lines, or labels to make them easier to read at a glance. Use a flat design without shadows or 3D characteristics. The text in legends and captions should stay within the chart size and not overflow into the margins. Use a unified text size of 18px for all your data visualizations.

4. Alignment, Margins, and White Space

Finally, the last design tip for creating an impressive and memorable poster presentation is to be mindful of the layout’s alignment, margins, and white space. Create text boxes to help keep everything aligned. They allow you to resize, adapt, and align the content along a margin or grid.

Take advantage of the white space created by borders and margins between sections. Don’t crowd them with a busy background or unattractive color.

Tips on alignment, margins, and white space in poster presentation design

Calculate margins considering a print format. It is a good practice in case the poster presentation ends up becoming in physical format, as you won’t need to downscale your entire design (affecting text readability in the process) to preserve information.

There are different tools that you can use to make a poster presentation. Presenters who are familiar with Microsoft Office prefer to use PowerPoint. You can learn how to make a poster in PowerPoint here.

Poster Presentation Examples

Before you start creating a poster presentation, look at some examples of real research posters. Get inspired and get creative.

Research poster presentations printed and mounted on a board look like the one in the image below. The presenter stands to the side, ready to share the information with visitors as they walk up to the panels.

Example of the structure of a scientific/academic conference poster presentation

With more and more conferences staying virtual or hybrid, the digital poster presentation is here to stay. Take a look at examples from a poster session at the OHSU School of Medicine .

Use SlideModel templates to help you create a winning poster presentation with PowerPoint and Google Slides. These poster PPT templates will get you off on the right foot. Mix and match tables and data visualizations from other poster slide templates to create your ideal layout according to the standard guidelines.

If you need a quick method to create a presentation deck to talk about your research poster at conferences, check out our Slides AI presentation maker. A tool in which you add the topic, curate the outline, select a design, and let AI do the work for you.

1. One-pager Scientific Poster Template for PowerPoint

presentation solutions poster maker

A PowerPoint template tailored to make your poster presentations an easy-to-craft process. Meet our One-Pager Scientific Poster Slide Template, entirely editable to your preferences and with ample room to accommodate graphs, data charts, and much more.

Use This Template

2. Eisenhower Matrix Slides Template for PowerPoint

presentation solutions poster maker

An Eisenhower Matrix is a powerful tool to represent priorities, classifying work according to urgency and importance. Presenters can use this 2×2 matrix in poster presentations to expose the effort required for the research process, as it also helps to communicate strategy planning.

3. OSMG Framework PowerPoint Template

presentation solutions poster maker

Finally, we recommend presenters check our OSMG Framework PowerPoint template, as it is an ideal tool for representing a business plan: its goals, strategies, and measures for success. Expose complex processes in a simplified manner by adding this template to your poster presentation.

Remember these three words when making your research poster presentation: develop, design, and present. These are the three main actions toward a successful poster presentation. 

Summary of how to make a research poster presentation

The section below will take you on a step-by-step journey to create your next poster presentation.

Step 1: Define the purpose and audience of your poster presentation

Before making a poster presentation design, you’ll need to plan first. Here are some questions to answer at this point:

  • Are they in your field? 
  • Do they know about your research topic? 
  • What can they get from your research?
  • Will you print it?
  • Is it for a virtual conference?

Step 2: Make an outline

With a clear purpose and strategy, it’s time to collect the most important information from your research paper, analysis, or documentation. Make a content dump and then select the most interesting information. Use the content to draft an outline.

Outlines help formulate the overall structure better than going straight into designing the poster. Mimic the standard poster structure in your outline using section headlines as separators. Go further and separate the content into the columns they’ll be placed in.

Step 3: Write the content

Write or rewrite the content for the sections in your poster presentation. Use the text in your research paper as a base, but summarize it to be more succinct in what you share. 

Don’t forget to write a catchy title that presents the problem and your findings in a clear way. Likewise, craft the headlines for the sections in a similar tone as the title, creating consistency in the message. Include subtle transitions between sections to help follow the flow of information in order.

Avoid copying/pasting entire sections of the research paper on which the poster is based. Opt for the storytelling approach, so the delivered message results are interesting for your audience. 

Step 4: Put it all together visually

This entire guide on how to design a research poster presentation is the perfect resource to help you with this step. Follow all the tips and guidelines and have an unforgettable poster presentation.

Moving on, here’s how to design a research poster presentation with PowerPoint Templates . Open a new project and size it to the standard 48 x 36 inches. Using the outline, map out the sections on the empty canvas. Add a text box for each title, headline, and body text. Piece by piece, add the content into their corresponding text box.

Basic structure layout of an academic poster presentation

Transform the text information visually, make bullet points, and place the content in tables and timelines. Make your text visual to avoid chunky text blocks that no one will have time to read. Make sure all text sizes are coherent for all headings, body texts, image captions, etc. Double-check for spacing and text box formatting.

Next, add or create data visualizations, images, or diagrams. Align everything into columns and sections, making sure there’s no overflow. Add captions and legends to the visualizations, and check the color contrast with colleagues and friends. Ask for feedback and progress to the last step.

Step 5: Last touches

Time to check the final touches on your poster presentation design. Here’s a checklist to help finalize your research poster before sending it to printers or the virtual summit rep.

  • Check the resolution of all visual elements in your poster design. Zoom to 100 or 200% to see if the images pixelate. Avoid this problem by using vector design elements and high-resolution images.
  • Ensure that charts and graphs are easy to read and don’t look crowded.
  • Analyze the visual hierarchy. Is there a visual flow through the title, introduction, data, and conclusion?
  • Take a step back and check if it’s legible from a distance. Is there enough white space for the content to breathe?
  • Does the design look inviting and interesting?

An often neglected topic arises when we need to print our designs for any exhibition purpose. Since A0 is a hard-to-manage format for most printers, these poster presentations result in heftier charges for the user. Instead, you can opt to work your design in two A1 sheets, which also becomes more manageable for transportation. Create seamless borders for the section on which the poster sheets should meet, or work with a white background.

Paper weight options should be over 200 gsm to avoid unwanted damage during the printing process due to heavy ink usage. If possible, laminate your print or stick it to photographic paper – this shall protect your work from spills.

Finally, always run a test print. Gray tints may not be printed as clearly as you see them on screen (this is due to the RGB to CMYK conversion process). Other differences can be appreciated when working with ink jet plotters vs. laser printers. Give yourself enough room to maneuver last-minute design changes.

Presenting a research poster is a big step in the poster presentation cycle. Your poster presentation might or might not be judged by faculty or peers. But knowing what judges look for will help you prepare for the design and oral presentation, regardless of whether you receive a grade for your work or if it’s business related. Likewise, the same principles apply when presenting at an in-person or virtual summit.

The opening statement

Part of presenting a research poster is welcoming the viewer to your small personal area in the sea of poster presentations. You’ll need an opening statement to pitch your research poster and get the viewers’ attention.

Draft a 2 to 3-sentence pitch that covers the most important points:

  • What the research is
  • Why was it conducted
  • What the results say

From that opening statement, you’re ready to continue with the oral presentation for the benefit of your attendees.

The oral presentation

During the oral presentation, share the information on the poster while conversing with the interested public. Practice many times before the event. Structure the oral presentation as conversation points, and use the poster’s visual flow as support. Make eye contact with your audience as you speak, but don’t make them uncomfortable.

Pro Tip: In a conference or summit, if people show up to your poster area after you’ve started presenting it to another group, finish and then address the new visitors.

QA Sessions 

When you’ve finished the oral presentation, offer the audience a chance to ask questions. You can tell them before starting the presentation that you’ll be holding a QA session at the end. Doing so will prevent interruptions as you’re speaking.

If presenting to one or two people, be flexible and answer questions as you review all the sections on your poster.

Supplemental Material

If your audience is interested in learning more, you can offer another content type, further imprinting the information in their minds. Some ideas include; printed copies of your research paper, links to a website, a digital experience of your poster, a thesis PDF, or data spreadsheets.

Your audience will want to contact you for further conversations; include contact details in your supplemental material. If you don’t offer anything else, at least have business cards.

Even though conferences have changed, the research poster’s importance hasn’t diminished. Now, instead of simply creating a printed poster presentation, you can also make it for digital platforms. The final output will depend on the conference and its requirements.

This guide covered all the essential information you need to know for creating impactful poster presentations, from design, structure and layout tips to oral presentation techniques to engage your audience better . 

Before your next poster session, bookmark and review this guide to help you design a winning poster presentation every time. 

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Exhibition stands contractors in Russia

Proekta has been involved in organizing promotional stands since 2012, with our specialists fulfilling a number of large projects for both Russian and foreign clients.

Participation in exhibitions is impossible without an exhibition stand contractor to create your brand’s business card and temporary office. There are two main types of exhibit stands – modular and exclusive stands. Almost every time there is a need for an exhibition booth, organizers will end up providing different additional services, including electricity, water, hanging installations, etc. Modular stands are built from pre-produced components, and this is the most cost-effective solution, as these components can be used many times. The more expensive and functional solution is an exclusive exhibit booth. It is assembled by combining materials based on a custom design. The exhibition stand arrangement is a multiple stage process where procedure is important because it addresses all significant nuances. Today’s exhibition stands at large events are real masterpieces that require complicated construction and solid experience. Exhibition stand building in Moscow is in-demand as there are many large, occurring business events in the area. 

THE MAIN PROBLEMS

To make a promotional booth, you have make many decisions with your event manager during each stage of building. To get approval, consider the hall’s technical features and how to deal with logistics issues. Normally, construction time is limited, and any delay can negatively affect quality. Depending on the project’s complexity, equipment can be brought from other cities or countries, and all these details must be considered beforehand. Many advertising stands are part of a brand concept, so everything should be according to official branding. There are engineering designs featured at automobile exhibitions, where floor sturdiness should be considered. It is important to test the structural integrity of the venue when placing cars. Stand construction for exhibitions in Moscow should be entrusted to an experienced, responsible exhibition stand building professional with customer recommendations. That’s why it’s important that a builder has project delivery experience in the field of your exhibition. Also, you have to remember that different exhibition contractors offer different technologies and solutions, so some contractors may not fit your needs.

MIAS 2016

Building of the exhibition stand and exhibition management at MIAS 2016

MIAS

Presentation of new models at Moscow International Automobile Salon

Comtrans 2015

Exhibition set up on the Comtrans commercial vehicles show

Golden Dragon

Stand buildup for Golden Dragon Company on Comtrans exhibition

Moscow, Butyrskaya Street 62

+7 (499) 653-65-25 (Mon-Fri 10:00-18:00)

[email protected]

facebook.com/proekta

Saint Petersburg, St. Lva Tolstogo 1-3

[email protected]

Rostov-on-Don, St. Koroleva 5b

+7 (863) 333-21-96 (Mon-Fri 10:00-18:00)

[email protected]

DevGAMM Moscow 2018

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SESSIONS & SCHEDULE

10:00 — 18:00 Build up (exhibitors only) 18:00 — 22:00  Badge Pick-Up Pre-Party

09:00 — 10:00 Registration 10:00 — 13:30 Sessions 13:30 — 15:30 Lunch break 15:30 — 18:00 Speed Game Dating 15:30 — 18:00 Sessions 20:00 — 01:00 Official DevGAMM Party

10:00 — 11:00 Registration 11:00 — 13:15 Sessions 13:15 — 15:00 Lunch break 15:00 — 17:15 Sessions 17:30 — 18:30 Game Lynch 18:30 — 19:00  DevGAMM Awards 19:00 — 20:00 Bye-Bye Mingle

Buy tickets

Download Schedule

pobst_speaker

What Hidden Path Learned Building CS:GO

Jeff Pobst, CEO, Hidden Path Entertainment

  • About Speaker

Jeff is a Founder and CEO of Hidden Path Entertainment. He has been heavily involved in the gaming industry for almost twenty years holding such roles as game programmer, producer, and chief operating officer. Before co-founding HPE 11 years ago, Jeff was a group leader at Microsoft for the Xbox and Xbox 360 platforms.

He has shipped over 30 different game titles on multiple PC, console, and VR platforms including Hidden Path Entertainment titles such as Counter-Strike: Global Offensive, Age of Empires II HD, the Defense Grid franchise, and more. Prior to HPE, Jeff had the privilege of bringing games in the Half-Life, Homeworld and Lord of the Rings franchises to market.

Hidden Path Entertainment got an amazing opportunity to work with Valve and build a new version of Counter-Strike some years ago. With two existing popular versions of CS already being played, Jeff Pobst talks about the journey Hidden Path took to help build a version of Counter-Strike that had a chance to unify the CS audience.

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Game Design by Community (based on Surgeon Simulator, I Am Bread and Worlds Adrift)

Imre Jele, Co-founder, Creator-In-Chief, Bossa Studios

Lifelong gamer and game-creator, Imre is an expert in game design, narrative, crossmedia and audience engagement. He’s known for promoting innovative and collaborative creative approaches including Bossa’s regular internal Game Jams. Throughout his colourful career, Imre has worked on a wide range of game genres and platforms. He’s Co-founder and Creator-in-Chief of Bossa Studios – winner of multiple BAFTA and other awards, creator of Surgeon Simulator and Worlds Adrift. Imre has been serving on BAFTA Games Committee since 2012, where his focus are to increase the popular cultural perception and governmental recognition of games, and helping young talent entering the industry.

Bossa Studios is famous for creating strange games in strange ways. We learnt to let go of dictatorial auteurship and embrace co-creation with our audience, allowing players to make us laugh through the irreverent comedy of Surgeon Simulator and build Worlds Adrift together, making it the first community-crafted MMO.

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Move, or die…

Nicolae Berbece, Lead Bug Designer, Those Awesome Guys

Nicolae Berbece is an indie game developer from VampireLand (Romania) and the designer of Move or Die, the friendship ruining party game. He founded “Those Awesome Guys”, a small indie dev team striving to be the developers they would support as gamers.

Get your phone out and google “Move or Die”. Check out the trailer and look it up on steamspy. Done? Good! Now come see me attempt to figure out why my game sold as well as it did breaking everything down from development to marketing and post-release updates while being on stage.

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Communication for the Benefit of the Project and Artistic Freedom

Max Schulz, Visual Development & Co-Art Direction, THREAKS

Max Schulz has worked as a Concept Artist & Illustrator for video games and movies the last 10 years. His latest work include Injustice 2, Wonder woman. He is currently working with the Hamburg Indie Studio Threaks. The focus of his work lies in creating coherent/comprehensive design visions.

In this session Max will talk about the impact personal opinions can have and should have in a professional work environment and the ways to present, justify and incorporate creative design decisions into a highly focused and fast-paced production

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Ask Google Play Anything

Dmitri Martynov, Head of Google Play Apps & Games, Russia & CEE Roman Mardot, Business Development Manager CEE & Russia, Google Play

Dmitri Martynov is the Head of Google Play Apps & Games, Russia & CEE at Google. In his role, he helps apps & games businesses from Russia & CEE to find success on Android and Google Play. Prior to joining the Google Play team, Dima was a Regional Developers Relations Program Manager at Google Russia. Pre-Google, Dmitri spent almost 10 years at Microsoft, in various roles, focusing on Cloud Computing and Microsoft’s Azure platform. Dmitri has a BA in Computer Science from Moscow State University of Instrument Making and Information Science.

Roman Mardot has been working in the video-gaming and Business Development domain for the past 10 years. He attaches a big importance to the quality of products and the passion that drives the teams who are making great games.

Join Dmitri Martynov, Head of Google Play Apps & Games, Russia & CEE at Google, for a Q&A session on anything you’ve ever wanted to know about the games industry.

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Hunting for exoplanets in EVE Online

Attila Szantner, CEO, Massively Multiplayer Online Science

Attila feels very lucky to have combined his two passions with Massively Multiplayer Online Science: citizen science and games. Before he had worked in IT, and in 2002 he co-founded iWiW, which was the biggest social network in Hungary with almost 5 million users at its height.

Project Discovery Exoplanets is the second iteration of the citizen science efforts in EVE Online, which became the most active citizen science efforts of all time with 70 million classifications submitted by players. Come and hear about the story, the results, the design challenges, the future.

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Rami Presents

Rami Ismail, Business & Development, Vlambeer

Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for Nuclear Throne, Ridiculous Fishing, LUFTRAUSERS, Super Crate Box, GUN GODZ and Serious Sam: The Random Encounter.

Rami Ismail will share his experience being an indie developer for the last 7 years, launching games in different environments and dwell on problems in the industry as of now.

SPECIAL EVENTS

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Workshop: Using cloud services in game development

Ivan Fateev, Tech Evangelist, Microsoft

Ivan Fateev is a tech evangelist in Microsoft. He specializes in modern application architecture and best practices of software development. He has a great experience both in server and client development. He started his career as a web developer in 2008 at PHP. After that, in 2010, he worked with client development of iOS apps, programming at Objective C. Later on, in 2012, he started a career in game development as a C++ Developer. After that, he used Unity/C# stack. Now, he specializes in app development with the use of cloud services. NB! Please, bring your own laptop for workshop!

During this workshop you will learn: saving game progress from Unity directly; using cloud to deliver downloaded content. NB! Please, bring your own laptop for workshop!

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Workshop: Try Corona on

Vadim Bashurov, Evangelist, Corona Labs

Indie Game developer from 1990 Author of PC game “Pole Chudes”, 1991 Author of iOS game “Six Towers” (was UK TOP 1, US TOP1 in 2012) 10 years 3D numerical simulation in Intel.

Write a code in 45 minutes! 1 project – and you’re testing your game on all the platforms simultaneously. That’s easy. During this workshop Vadim will prove you that simplicity and promptness of games creation on Corona is not just a marketing trick. Take your laptop with you, download Corona SDK beforehand and see everything for yourself.

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How bad sounds ruin your life: Interactive experience

Vasiliy Filatov, Founder, sound designer, SoundDesigner.PRO

Composer, sound designer, media manager. In 2008 opened a studio SoundDesigner.PRO that helps brands find their own unique sound. As well I lectured about the sound design, about music in cinematography and media producing. Founder of Sound Design Institute.

Interactive master class, during which you will participate in creating sound effects for the game, the movie scene and the digital interface. Together with the lecturer, you will determine and choose the best sound solution. Also you will learn about sound, as an element of empathy and drama.

TECHONOLOGY & DEVELOPMENT

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Visual Tools for Level Design and Shader Creation in Unity 2018

Alessia Nigretti, Technical Evangelist, Unity Technologies

Alessia is a Technical Evangelist at Unity and AI enthusiast. She started developing small games at game jams, and she joined Unity to demonstrate feature projects and share tips about Unity at game conferences around the world. As a gamer, she is passionate about immersive story-based adventures.

The session covers the new powerful tools for artists and level designers in Unity 2018: ProBuilder – which provides artists with the power to build complex geometry within Unity; Shader Graph – a zero-knowledge shader editing tool that allows for rapid creation of materials; FBX Importer – to speed up artists’ workflow significantly.

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Twitch Integration – Implementation and Tricks

Alex Rose, Lead Developer, Alex Rose Games

Alex is a multi award winning game developer, and creator of Super Rude Bear Resurrection, which received Gamespot’s GOTY Editor’s Choice award. The game was one of the first Twitch Store titles and has many Twitch specific features.

This talk will show how to implement Twitch features in your PC game, specifically using Unity and C# to read from Twitch’s IRC chat. Future proofing that will prevent updates from breaking your game, and quick login.

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Lifelong learning games: while True: learn()

Oleg Chumakov, CEO, Luden.io

Programmer in Nival (strategy PC & mobile games) R&D Lead in Nival CEO in Luden.io

This talk will focus on the decisions made while development of the simulation game about programming, AI/ML. We will explain why we do see industry’s mission in the combination of lifelong learning and games. How we found the audience and why we decided to make a game for the very narrow audience. Talk: 60% marketing, 30% game design, 10% stories.

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How to manage animations in a multiplayer souls-like project and survive

Dmitrii Kozlov, Lead Developer, Vizor Games

Dmitrii Kozlov is a lead developer on a new hardcore multiplayer game by Vizor Games. He leads a team in charge of gameplay features, and works on architecture of important systems lying in foundation of the game with tight communication with other team members.

A multiplayer session-based game with melee focus requires many animations and logic dependent on them. Dmitrii will talk about how can one avoid getting stuck in nested checks when deciding what animation to play, when an animation state machine is your worst enemy, when designing a system comfortable for different roles in the team.

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Examples of automated testing of games in Unity

Eugene Eliseev, Unity Developer, Crazy Panda

Unity tech Eugene Eliseev is a professional game developer who worked in such companies as ZeptoLab, Social Quantum and Interactive moolt. The most famous projects are the Cut the Rope series and Papermates. Now he works in Crazy Panda and helps to develop social games.

This talk is about automated testing of games in Unity. We’ll take the Unity Test Runner and consider common problems that arise during the creation of integration tests. Separately, the methods of comparing screenshots and other more rare but interesting ways of applying the tests will be considered.

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Soul of a man: Cyberpunk Environment

Timur Ozdoev, Environment artist, Self-employed Andrew Indrikson, Project lead, Trace studio N Kayurova, Head of 2d department, Trace studio

Timur had experience working in different companies in St. Petersburg as 3d Artist, he was lucky to took part in the development of the games like Call of Duty: Infinite Warfare, Assetto Corsa, World of Warships, World of Tanks. At the moment he is a indie-developer in a small team of his friends.

Andrew Indrikson, 3D Art Lead at Trace Studio. Working in game development since 2011. Created art assets for Halo Anniversary, Call of Duty and various other AAA titles.

N Kayurova, 2D concept artist. Worked at Wargaming.net, Trace Studio. She teaches at the Amlab.me portal.

Andrew Indrikson, Timur Ozdoev, and N Kayurova is going to talk about their newest project, created for the #NeonChallenge, organized by Unity.

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Infraworld: a long hard way to GRPC-based microservice interoperation for UE4

Raman Chakhouski, Lead R&D Software Engineer, Vizor Games Nikita Miroshnichenko, R&D Software Engineer, Vizor Games

As a professional programmer, Raman is working in game development industry for 5 years. Formerly as a programmer and an architect of Vizor’s own game engine, since 2017 Raman dove into Unreal engine 4 and now developing network client as well as editors and subsystems for project’s needs.

Nikita: As a graduate of České vysoké učení technické in Prague, worked in outsource game development companies across CIS. Now as a R&D and engine programmer, Nikita is responsible for creating robust network client for UE4-project.

This speech unveils an experience of integration and usage of GRPC library from Google as a transport layer, making UE4 client possible to communicate with microservices. Moreover, the speakers will present their own tool, making possible UE4 to work with GRPC fast and seamless way with either C++ or Blueprints cross-platform.

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Practical ways of optimizing and debugging memory leaks in Unity games

Andrey Oleynikov, Unity Teach Lead, Crazy Panda Pavel Shchevaev, CTO,  BIT.GAMES

Andrey is Unity tech lead in the company “Crazy Panda”. He is engaged in the management of the department, designing and developing the application architecture and the common software core for the company’s gaming projects.

Pavel has been developing software for 15 years in which most of the time he devoted to games development. He takes part in different Open Source projects. He gives talks at conferences from time to time. Pavel has a great experience of work with technologies both on server and client. He is interested in creating of entertaining mobile and console games with the efficient use of the device capabilities.

Memory leaks are one of the most common problems of any game projects. Due to the specific compilation methods, Unity developers do not have convenient tools for diagnosing and optimizing them. In this report, Andrey and Pavel are going to cover this problem comprehensively and tell about the opportunities and means that they managed to use on their personal experience.

TALENT MANAGEMENT

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Content is Key: Pixonic Employer Branding Experience

Nikita Guk, Chief Strategy Officer, Pixonic

Starting as a copywriter and journalist, changed his career path in 2015, switching to PR to help startups reach their audience in Russia, Europe, and the US. Landed a job at Pixonic as an employer brand developer and director of PR in 2016. Currently works in the position of a Chief Strategy Officer.

Why Pixonic picked content marketing as a base for its HR brand and how exactly it helps to keep the industry curious about the company: a report by Pixonic Chief Strategy Officer Nikita Guk.

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How to Innovate and Grow your HR Brand

Andrey Ivashentsev, Chief Innovation Officer, Yode Group International

Before he finished high school he started to work in IT. He was appointed to the first management role at age of 20, largely because of the deep tech knowledge of Microsoft platform and technologies. Three years later, he was promoted to the position of head of the Technology Evangelism and became the youngest people manager in Microsoft Russia at the time. In April 2016, in the role of Chief Innovation Officer he began to land new innovative technologies in Game Insight. From November 2017, as an independent expert, he does consulting and work on his own projects.

In this session, Andrey will share his insights about using innovative technologies and approaches and how it affects your team loyalty and attracts new team members. He will also cover how it influences company HR Brand inside and outside the market.

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Quit scrolling your Facebook feed, go get a job! – or Personal Brand Building Basics

Sergey Volkov, HR Director, 1C Online Games

Sergey has been in HR domain since the 4th year in the University (it’s hard to tell how much time has passed), he’s been in game development for 7 years and most of the last year he spent working as HR Director for Videogame branch of 1C. He still believes in professional HR in game dev.

How to build your personal brand and get awesome job offers and badass conference speaker invitations. How to look like a real expert, not a windbag scum on the web. General knowledge of what is good and what is bad in terms of personal HR brand.

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Big Salary Report 2018

Tanja Loktionova, Founder, VALUES VALUE

Tanja is the head of VALUES VALUE, which helps gamedev companies build their HR, PR and recruiting processes, hire teams and setup new offices. Calls herself a hardcore casual player, has passed thousands of match-3 levels, loves games, people and cats.

VALUES VALUE has held the second salary survey of the Russian-speaking game development industry. Tanja will share its results for the first time. There will be data from more than a thousand respondents, a comparison with the previous year, and info on what else exept salaries motivates and demotivates game developers.

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Make your brand great again. Choose the right time and action plan

Yuriy Krasilnikov, Director, Business Development, Belka Games

Yuriy Krasilnikov is the Director of Business Development of Belka Games. He is responsible for new strategic markets for company products, new directions and brand awareness. Yuriy also leads all relationships with partners and platforms.

Your company has a successful game but no one knows about your company. Yes, it’s possible! You try to hire a new professional for your team but all ask you: “Who are you?” It’s time to work with your brand and make it great. When? Why? How? Yuriy will try to cover these questions.

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Employees’ recommendations make the difference. Employee as an advocate of Employer’s Brand

Olga Abashova, HR Director, G5 Entertainment AB

Olga Abashova has 9 years of experience, specializing in Marketing, PR, and HR. Prior to G5, she was Marketing Director at Realore, a developer of casual games. Since joining G5, Olga set up the development studio in Kaliningrad as the Head of the Office. Since 2017, she has been HR Director at G5.

Employees’ recommendations are the main index of Employee Engagement, serving as an effective channel to attract candidates. Employee is an Ambassador of the company brand and a brand influencer at the same time. Olga will tell how to make employees more engaged and how to create the right message which employees should bring to the world.

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Boosting Engagement with Competitive Games

Mike Hines, Developer Evangelist, Amazon

Mike Hines is a recovering tech entrepreneur, developer evangelist for Amazon Appstore, and active advocate for getting more developers over the app poverty line. Mike is on a continuing mission to find out and share what currently is and isn’t working in mobile app monetization, and to identify trends that shape the industry.

In this presentation, Mike Hines will talk about how competition promotes engagement and retention. Armed with research and data, Mike will share what Amazon has learned about where and when to offer competitions in your game, guidance on what kind of competitions to offer, and the right and wrong ways to use competitions. You’ll also learn how to pay for the player engagements only after you get the engagement!

google_apps_flyer_2

Conversation with the audience: modern marketing and analytics from Google and AppsFlyer

Sandzhar Ismailov, Head of Industry, Entertainment, Google Arseniy Alikhanov, Analytical Consultant, Google Alexander Grach, Head of Sales, AppsFlyer

Sanjar Ismailov Old, very old googler (over 8 years) who loves playing games

Arseny Alikhanov He is working in internet marketing since 2007. Has a vast experience both on project and agency sides. His primary focus is marketing and analytics.

Alexander Grach He is responsible for growing AppsFlyer business in Eastern European and Mediterranean countries.

Google and AppsFlyer specialists will review current challenges and solutions, as well as analyze situations suggested by the audience on the spot. From presentations-monologues to dialogue and solutions.

GAME DESIGN

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How to think out of the box you created

Vladimir Krasilnikov, Head of Game Design Department, Pixonic

A math school graduate, who started in game development in 2011 as a Junior Game Designer. Started working at Pixonic in 2015, focusing on War Robots — the game that didn’t have that much recognition back then. Leads the game design department as of last year.

The original War Robots meta was based on only three classes of robots: light, medium, and heavy. Our own Pixonic Head of Game Design will tell you what kinds of problems you may encounter with this approach, and how to find practical solutions to these problems.

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How to figure all it takes with Excel and elementary education

Aleksey Rehlov, Head of Russian Branch, Creative Mobile

Aleksey is an external producer, game design and monetization consultant with Creative Mobile. He is a veteran of the game industry, and has been in it for over 10 years. He has been involved in dozens of game projects for different game platforms (PC, PS2, XBOX, GameCube, PSP, PS3, Mobile, etc).

A lot of game designers who don’t have any higher technical education need to do math on their projects. More often than not, it is very time consuming and is a real pain in the neck, yet the results can still be disappointing. This talk will help you save your glial cells and attain more predictable results in the future.

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Neighbor’s design

Nikita Kolesnikov, Game design, Dynamic Pixels

Nikita Kolesnikov – game designer, artist, animator and music composer of Dynamic Pixels. Author of a single game – Hello Neighbor.

“Hello Neighbor” is unexpected YouTube phenomenon of 2017. Game that stretched its gameplay over a year long period. How was it all created? How all of it worked out? Is it fun to sleep on the floor? How not to die?

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From idea to proposal: a method to make your game concept viable and strong

Sviatoslav Torik, Product Vision Expert, Research & Development, Wargaming.net

Sviatoslav has spend most of his life at the screen, with game console or PC. 15 years he’s been writing about video games, and 10 years – actually creating them as a game designer, lead GD, game director etc. Now he’s working for Wargaming R&D, researching new ways to make games.

This talk will explain a method to create and revise your game idea in a new, unexplored way. Sviatoslav will guide you through the whole process: from stating the idea to explained possibilities and USPs. To be totally fair with you Sviatoslav will provide a challenging game idea example as well.

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Creating Game Design Tools

Konstantin Sakhnov, Head of Game Department, Rocket Jump

Konstantin Sakhnov is the Head of Game Department at Rocket Jump, a Moscow studio developing mobile games for 50+ million players worldwide. He is playing a key role in different studio’s projects sharing his extensive experience in game design and production.

This talk will cover useful cases of creation and tuning different game design tools (no need of in-depth programming skills) that can help every game designer optimise his work.

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Prototyping pipeline: Lessons learned

Ivan Barishnikov, Team Lead Prototyping division, Wargaming.net

Ivan was at prototype division from the start, pass thru all problems and situations that happens with it and can share his experience. Now he working on standalone prototypes(PC, VR, Mobile, consoles) and features for company projects.

The session will focus on prototyping pipeline. Building process from the scratch, evolving and working on mistakes. Problems that we’ve got and solutions that we’ve found.

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Pavel Sovushkin, Head of UX department, WOWlab

My name is Pavel Sovushkin.I have been a gaming industry professional since 2010. Currently I am the leading UX designer of VR projects for the company: “WOWlab”, which develops b2b projects and the project of its own franchise with VR full immersion technologies.

During this session, Pavel is going to share the insights on UX design for VR projects. You’ll learn: what actions will help you to reduce the risks and improve the quality of a project at the pre-production stage; what you should take into account to make a VR project intuitively understandable and interesting for audience; how to make a prototype of a VR project in two days.

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Shame and money

Albert Zhiltcov, Creative producer, 1C game studios

He is a self-made man and he would like to help others to experience mistakes more easily.

Let’s talk about what money is in the gaming industry in Russia. Do you really need to become an entrepreneur for this?

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Dawn of Blockchain Games

Sergey Kopov, Founder, 0xGames

Sergey Kopov managed the development in FunCorp, i-Free, HeroCraft for more than 10 years. Now he experiments with new technologies and develops his projects. Last of them is the 0xGames blockchain game development studio.

Blockchain has already earned an ambiguous reputation. Some people believe in its bright future, others rush to bury, referring to technical imperfections and a large number of scammers in the market. Without going to extremes, Sergey will talk about the emerging market of cryptogames, game mechanics and development features.

INDIE & POSTMORTEMS

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How did we make the biggest game on Defold in 1 year

Nikolay Armonik, Technical Director, Easy Team

In the industry since 2000. The author-creator of the game “Discord Times” (2004), the technical director of the games “Legends of Eisenwald” (2015) and “Family Age” (2017). A big fan of hand-made graphics engines and huge shaders.

An extremely story about how the forces of a small young team for one year was created the largest game on Defold engine. Presentation of the solutions used, statistical measurements, defeated problems.

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The X-Files Postmortem

Alina Brazdeikene, Game Producer, Creative Mobile

Alina Brazdeikene is a video game producer, screenwriter and narrative designer with some strong TV background. Being in the industry for more than 5 years, Alina had a chance to work with critically and commercially acclaimed franchises like The X-Files and The Simpsons.

The talk about ups and downs of two-year development of The X-Files: Deep State game from scratch to post-launch, including: pitch, storytelling, work with brand and big franchise holders, work with community.

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Peace, Death! Postmortem

Azamat Bayzulaev, Indie, AZAMATIKA

Azamat “Xageu” Bayzulaev started his career as a developer in 2015 when he was tired of his life. He named his team as AZAMATIKA and developed nearly 10 games. A lot of people were really hyped up about Gun Done and Peace, Death!

During this session, Azamat is going to share the insights on Peace, Death! development. He’ll tell about all the mistakes and how he managed to correct them. You’ll also learn what were the problems with the game launching for mobile devices. This session will be really useful for small indie game studios.

BUSINESS & MARKETING

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eSports for game developer

Alexey Ustyantsev, eSports platform manager, Mail.Ru Games

Over 15 years experience: both in game development/operations and web development. Head of eSports platform at Mail.Ru Games. Before that – CTO in Nival Network, Head of Nival GamesLab, lots of other great companies.

When you think about eSports – you imagine Dota2 International, stadiums filled with people and streams with millions of viewers. And you know that all of that applies only to top competitive games. So why would a normal down to earth game developer want anything with that?

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Marketing. Understanding your audience

Anna Grigoryeva, Chief strategy officer, GameNet

Anna has more than 10 years of experience in game industry. She brings an impressive breadth of knowledge with producing and publishing more than 25 games, including RF Online, R2, Lineage II, Point Blank and Black Desert.

If you have a finished Game, you need to know your audience. From this talk you will learn: what is positioning and brand philosophy, audience segmentation and how it is used, and some useful advertising metrics.

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How to deal with Chinese developers: lessons learned

Dmitry Ryabchikov, CEO, CreaGames

Dmitry is a Founder and CEO of CreaGames Ltd. For the last 7 years he has been also holding such roles as BD manager, BD director and chief operation officer. Much earlier Dmitry already had strong ties with game industry being one of the best FPS pro-players in Unreal Tournament 2004 in Europe and Russia.

When you take on a Chinese game, you need to know what to expect, and be aware of all the factors involved. We’ll share our experience in working with Chinese developers, and also talk about the features and risks of localization.

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Dante-style QA. Which circle of hell is awaiting you in case you refuse testing

Evgeny Krukov, Deputy Head of QA Department, Bytex LLC

Having started work in industry in Bytex development department, Evgeny Kryukov soon attained the position of the deputy head. In 2016, he was transferred to Bytex QA department, consisting of more than 150 skilled specialists. At present, Evgeny occupies a position of deputy head of QA department.

On each stage of development, there is always a concern about creating an internal QA-department or engaging outsource testers. In this report, Evgeniy will investigate some typical problems facing the projects which decided to refuse testing, and consequences of such refusal.

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Game analytics battle: Playtest vs Statistics

Alexander Dzyuba, CEO, Sense.Vision Vasiliy Sabirov, Lead analyst, Devtodev

Alexander Founder & CEO at Sense.Vision. We do the most scientific playtests worldwide with real players. 5+ years in playtesting, the first professional CIS team. The highest international quality standards. Loving games and developers.

Vasiliy started his career working at a game monetization service. Then he worked as a Lead Analyst at a big MMO game, where he learned specifics of virtual economy. At the moment Vasiliy is the Lead Analyst at devtodev, and he has already helped more than 50 game projects to improve their KPI.

Two leading in CIS game analytics companies with the different approach to analytics are going to have a “battle”. Or, rather, to cover a number of game development and operation cases – how to solve them with instruments from each company with direct comparison and winner determination. Full coverage and the final point in game analytics.

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Game Art: the financial aspect

Vera Velichko, CEO, Art Director, Owl Studio

Drawing more than 22 years, last 10 years in game industry. In 2015 she  founded Owl Studio, and have more than 20 project that she’ve been leading in her portfolio. Currently, they’re working with the leading publishing companies of mobile and social games on Russian and foreign markets. Vera also made an education activities, for instance, last year she opened their Online School for artists.  

You can talk a lot about art and how it is made: beautiful, functional, and technically correct. But only a few people know how to put a price on it. In this talk, Vera will explain you on what features depends on the price of the artwork, what are the pricing policies on the market. You’ll learn how to save money while developing a visual content for your game.

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Localization with a 1,890% Return on Investment: from Theory to Practice

Denis Khamin, CMO, Allcorrect Group

The CMO at Allcorrect since 2006. Ideologist of the only specialized conference on localization in Russia.

A practical case study of implementing an ROI-driven approach to localization (focused on return on investment) in collaboration with the developers of a mobile game, as well as an approach to calculating return on localization investment and a concept of localization focused on the developer’s profits.

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Boost app downloads without a budget!

Iryna Pyrih, Product Marketing Manager, Gameloft

Marketing manager who has practical experience in entertainment industry and works in one of the biggest gamedev companies – Gameloft. Has successful experience and real cases in the app and mobile games promotion. Provided consulting services to startups in CIS countries, Europe and the USA.

Know how improve downloads of your app quickly and without a budget. I’ll explain how to determine your audience, how reach your user with marketing. Only real cases and hardcore are waiting for you!

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How to do financial modeling to attract investments for mobile games

Alexander Nasonov, CEO, GROSSING.GAMES

Alexander began his gamedev career in 2006 at Akella. Since 2010 he has been developing mobile games as a producer, shipping a number of successful projects including an App Store “App of the Year”. Throughout the career Alexander attracted a few hundred thousand dollars via investments deals.

The session is designed to help developers to better plan production budgets, soft launches, release preparations and post release project operation. The principles and approaches to such modeling will be analyzed using a real financial planning case made for the purpose of attracting investments.

ART & VISUALS

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Action is driven by thought: How to create believable character animation

Konstantin Chenchikov, Animation Director, Playrix

Konstantin Chenchikov is Animation Director at Playrix. He graduated from Animation Mentor and has 6+ years of work experience in animation. He is responsible for improving the quality of animation in company’s game and marketing projects, including team development and training.

Animation is usually understood as a collection of motions, actions, and some other visual aspects, but we are going to explore it on a deeper level. Get ready to find out what it takes to create truly realistic characters – in this session we’ll talk about how characters’ internal reasons determine their actions!

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Shadow Fight 3: Environment design

Alexander Nemov, Lead Artist, Banzai Games

Alexander Nemov is the Lead 2d Artist at Banzai Games. He’s been in the games industry since 2012, recently specializing in concept art and visual development both in 2d and 3d. His main experience on Unity is working on Shadow Fight 3, mobile 3d fighting game.

This speech is about the evolution of the environment design in fighting games, its specifics and the problems Banzai Games faced in production process. Alexander will tell you how to make a believable picture and what artistic decisions are worth taking for this.

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2D Dynamic Lighting: Tips and Tricks

Kirill Zolovkin, Developer, Gripper Team

Kirill Zolovkin, lead game designer of OctoBox Interactive, has been developing games in GameMaker for 17 years. His projects, Steam Panic and Paper Knight, have won multiple awards including Best Game Design at DevGAMM. During Game Lynch of his game Gripper all of the experts took off their shirts.

Kirill will speak about the ways light and shadows in 2D can significantly improve the quality of your graphics and — after some investment — your life as well. Using Gripper, a game currently in development, he will demonstrate a number of quick techniques that can create new gameplay situations and atmosphere.

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Between the devil and the deep blue sea: how to keep art-manager’s mind is clear and productivity is high

Marya Yartseva, Art Lead, OwlStudio

Marya is Art Lead and 2d artist, teacher, the author of courses on gaming graphics, the First of Her Name, Breaker of Office Chains.

During this session Maria is going to share how to avoid professional burnout in art-manager daily routine. It will explore some details of art management in outsource studio, where customer and your team both rely on you.

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True purpose of art and 3d artist in AAA projects and how to optimize art production

Alexander Boluzhenkov, Art-Director, Advanced Schematics

More than 10 years in industry as 3D artist. Participated in such projects as Mass Effect, Dragon Age, Quake, Doom, Halo, Batman, Evolve, LawBreakers. Supervises a team of experienced artists working for the most difficult tasks – the main characters, weapons, etc.

What is the real role of visual content in modern projects? What else should an artist be able to do besides modeling and texturing? Against the backdrop, increasing sophistication and higher production costs, skills and knowledge enabling to optimize processes, allow to be demanded by a specialist and reduce production costs.

Discussion Panel

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Alex Nichiporchik, CEO, TinyBuild

Discussion Panel: Investment and business organization done right

What problems do developers face while seeking funding? What kind of projects are more interesting for investors and and how they make decisions?

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Aleksey Savchenko, Licensing Manager, Epic Games

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Ilya Karpinskiy, Director, MRGV

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Mikhail Verbilo, Product Analytics Lead, Wargaming.net

Discussion Panel: Recruiting and employer brand

Why are companies often spoiling their image in search of new employees? We will analyze the main problems, the claims from the candidates and what to do with this.

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Marina Goncharova, Head of partnership projects 3i Games, Mail.Ru

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Kirill Goncharik, Head Of Life is Feudal MMO Publishing, Bitbox, Ltd

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Oleg Dobroshtan, Chief Talent Office, 101xp

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Alexandra Pestretsova, Independent Expert (Ex marketing director My.com, Game Insight)

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Serge Himmelreich, Game Designer, Co-founder, GDCuffs, ARPU.GURU

Experienced game designers offer publically practical ways of gameplay improvement to 3 selected but not released projects.

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Vladimir Kovtun, Creative Mobile

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Gregory Choporov, Producer, 2RealLife

Conference content is prepared with the help of our advisors.

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Alex Nichiporchik

CEO, tinyBuild

velichko_cut

Vera Velichko

CEO, Art-director, OWL-Studio

kovtun_cut

Vladimir Kovtun

Lead Game Designer, Creative Mobile

sergey_babaev_cut

Sergey Bababev

Independent Expert

4843

Valentin Simonov

Field Engineer, Unity Technologies

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Konstantin Sakhnov

Head of Game Department, Rocket Jump

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Aleksey Savchenko

Licensing Manager, Epic Games

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Tanja Evdokimenko

Founder, Values Value

Alexandra Pestretsova

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Ressa Schwarzwald

Audio Producer, tinyBuild

Lerika Mallayeva

Lerika Mallayeva

Email: [email protected] Skype: mallayeva Phone: +79035826001

Maria Chyrvona

Maria Chyrvona

Email: [email protected] Skype: chyrvona Phone: +380938368195

Sergey Chernobrivets

Sergey Chernobrivets

Email: [email protected] Skype: sergey_ukraine_acc Phone: +380990311747

Tori Pavlenko

Tori Pavlenko

Email: [email protected] Skype: viktory1209 Phone: +79689363486

Sales and business relationships with sponsors.

  • Parties & Networking
  • Career Wall
  • Awards 2018 Winners
  • Speed Game Dating
  • Submit Game

Minard's map «Carte figurative des pertes successives en hommes de l'Armée Français dans la campagne de Russe 1812-1813» visualizes Napoleon's war in Russia. «Minard's graphic tells a rich, coherent story with its multivariate data, far more enlightening than just a single number bouncing along over time. Six variables are plotted: the size of the army, its location on a two-dimensional surface, direction of the army's movement, and temperature on various dates during the retreat from Moscow.» (Source: Edward R. Tufte, The Visual Display of Quantative Information, Cheshire, Conn., 1983, reprint 1995, p. 40)

College of Biological Sciences

College of Biological Sciences

Advance scholar award symposium 2024.

Advance Symposium

Event Date Wed, Apr 24, 2024 @ 12:30pm - 4:30pm

Advance scholar award symposium 2024: “advancing the retention and success of historically marginalized students in stemm”.

The ADVANCE Award Symposium celebrates the contributions made by two ADVANCE awardees, and presents an opportunity for the UC Davis community to join together around the awardees’ research and commitment to mentoring, social impact and public outreach. In this event we will discuss technologies to improve accessibility, algorithms that prevent bias and how to involve community partners to empower marginalized groups. There will be three plenary talks, a poster session and ample time for discussion. We hope you will join us! The  ADVANCE Award  is available for mid-career and senior UC Davis faculty who advance diverse perspectives and gender equity in STEMM through their teaching, research and service. Find details below about the Advance awardees who will be featured in this event.

Register Here

2023 Awardees and Invited Speakers

Elva Diaz , Professor, Pharmacology "How to change your mind: Broadening access to Neuroscience by understanding mechanisms of Brain function in Learning and Memory"

Elva Diaz

I am a professor and scientist. I lead a research program focused on understanding how the brain works and how it is impacted by disease such as Alzheimer’s. I am motivated by the scientific discovery process and I aim to inspire life-long learning for undergraduate, graduate and medical students. As a native Californian born to parents originally from Mexico, I have developed a strong appreciation and respect for the benefits and advantages of a diverse population while recognizing at the same time the barriers that exist for some individuals. I am an advocate for an equitable and inclusive environment at the university. As a young person I was inspired by the motto “A mind is a terrible thing to waste.” I want students to look back at their time with me as a significant positive impact on their training and professional career success. I want people to think of me like I think of my high school biology teacher Mr. Okuda who recognized my potential and inspired me in my path of scientific discovery. 

Natalia Caporale , Associate Professor of Teaching, Neurobiology, Physiology and Behavior "Implementing data-informed, asset-based frameworks to understand and promote the success of all students in STEM"

Natalia Caporale

Efforts aimed at promoting the retention and success of students from minoritized populations in STEM have traditionally followed a student-deficit approach, where students are seen as the source of the problem and thus interventions are designed to "fix" students, either by "increasing their motivation", "strengthening their academic preparation" and/or "teaching them how to succeed in the academic environment". While this approach has indeed promoted the success of the students that participated in specialized programs and interventions, they cannot be seen but as a band-aid that ignores the more systemic problems within Higher Education that make such band-aids necessary. In this talk, I will share perspectives and findings from my research group that will encourage attendees to consider a shift to an institution/classroom-deficit paradigm that recognizes that accomplishing true inclusion in STEM (and all higher education, for that matter), requires institutional transformations that address existing discriminatory structures and policies and embrace asset-based approaches to student learning and success. Specifically, we will discuss the experiences and statistics of Latinx students on Academic Probation, studies on systemic gender gaps in upper division biology courses across several R1 institutions, how Ethnic Studies courses can support the success of all students at UC Davis and finally, we will also briefly introduce how we are working in our research group to adapting critical frameworks towards promoting the success of diverse students in STEM.

Tentative Schedule

Poster presentations.

Interested in presenting a poster?  Undergraduates, graduates, and postdocs involved in neuroscience, teaching, mentoring, or bias in science education are invited to submit an abstract for a poster presentation. If you would like to present at the poster session, please complete the questions at the end of the registration page.

  • UC Davis Office of Diversity, Equity and Inclusion  (DEI)
  • UC Davis Center for the Advancement of Multicultural Perspectives on Science  (CAMPOS)
  • UC Davis TETRAPODS Institute of Data Science  (UCD4IDS) and the NSF Harnessing the Data Revolution (HDR): Transdisciplinary Research In Principles Of Data Science ( TRIPODS ) Phase I grant: CCF-1934568

19th Edition of Global Conference on Catalysis, Chemical Engineering & Technology

  • Victor Mukhin

Victor Mukhin, Speaker at Chemical Engineering Conferences

Victor M. Mukhin was born in 1946 in the town of Orsk, Russia. In 1970 he graduated the Technological Institute in Leningrad. Victor M. Mukhin was directed to work to the scientific-industrial organization "Neorganika" (Elektrostal, Moscow region) where he is working during 47 years, at present as the head of the laboratory of carbon sorbents.     Victor M. Mukhin defended a Ph. D. thesis and a doctoral thesis at the Mendeleev University of Chemical Technology of Russia (in 1979 and 1997 accordingly). Professor of Mendeleev University of Chemical Technology of Russia. Scientific interests: production, investigation and application of active carbons, technological and ecological carbon-adsorptive processes, environmental protection, production of ecologically clean food.   

Title : Active carbons as nanoporous materials for solving of environmental problems

Quick links.

  • Conference Brochure
  • Tentative Program

Watsapp

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    Charles Joseph Minard. «Map of Napoleon's March to Moscow. The War of 1812-1813». Minard's map «Carte figurative des pertes successives en hommes de l'Armée Français dans la campagne de Russe 1812-1813» visualizes Napoleon's war in Russia. «Minard's graphic tells a rich, coherent story with its multivariate data, far more enlightening ...

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    Poster Presentations. Interested in presenting a poster? Undergraduates, graduates, and postdocs involved in neuroscience, teaching, mentoring, or bias in science education are invited to submit an abstract for a poster presentation. If you would like to present at the poster session, please complete the questions at the end of the registration ...

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    Catalysis Conference is a networking event covering all topics in catalysis, chemistry, chemical engineering and technology during October 19-21, 2017 in Las Vegas, USA. Well noted as well attended meeting among all other annual catalysis conferences 2018, chemical engineering conferences 2018 and chemistry webinars.