Our websites may use cookies to personalize and enhance your experience. By continuing without changing your cookie settings, you agree to this collection. For more information, please see our University Websites Privacy Notice .

Neag School of Education

Well-designed video games can enhance problem-solving skills and make learning more effective.

  • May 29, 2013
  • Community Engagement

video games

The tragic December deaths of 20 first-graders and six school staff members in Sandy Hook, Connecticut, along with the Boston Marathon tragedy and other recent attacks, have brought the decades-old debate over the behavioral effects of video games back onto legislative floors throughout the nation. Citing the fact that gunman Adam Lanza, 20, played violent video games, members of the U.S. Congressional Gun Violence Prevention Task Force detailed their plans to address “our culture’s glorification of violence” through media, and commentary stemming from reports like Katie Couric’s May 2013 video game violence exposé has highlighted the need for greater clarification of how we should read and interpret video game research.

Clearly, it’s a complex and emotional issue further complicated by discussions that focus almost exclusively on the negative effects of gaming. The reality, however, is that there’s little research outlining whether or not violent video games beget actual violence: many existing studies, like one described in a recent edition of the UConn Today , focus on aggression without explicitly acknowledging the complex relationship between cognition, transfer, and real world behavior. This has led to two major problems, the combination of which throws a wrench in the socially and politically-charged rhetoric surrounding violence: 1) the dismissal of other, more influential factors common to violent criminals—biological predisposition to mental health issues, instability at home and/or work, lack of positive role models, having no one to confide in, access to weapons, and in-the-moment opportunity versus need; and 2) neglect for how learning in all types of games—violent or not—actually happens.

While the first problem may better fit sociologists and psychologists who have direct experience with individuals who commit violent crimes, the second is something that we as teachers, administrators, and researchers can tackle head on. There’s general consensus in the educational psychology community that the nature of environment-learner-content interactions is vital to our understanding of how people perceive and act. As a result, we can’t make broad assumptions about games as a vehicle for violent behavior without attending to how environment-learner-content interactions influence transfer—the way learning and action in one context affects learning and action in a related context.

It might help to think of transfer in terms of what we hope students will do with the information they learn in our classes. For example, you might teach geometric principles in your math class thinking that those techniques will help your students craft a birdhouse in shop. However, one of the most well-cited studies of the subject (Gick & Holyoak, 1980) showed that only one-fifth of college students were able to apply a particular problem solving strategy—using ‘divide-and-conquer’ to capture a castle—in another, almost identical context less than 24 hours after exposure to the first. Even with explicit direct instruction explaining how the same strategy could be used to solve both problems, fewer than 50% of students were able to make the connection. Though links between situations might seem self-evident to us as teachers, they usually aren’t as obvious to our students as we think they should be.

This gives us reason to believe that, regardless of subject, students—or in the case of video games, players—are rarely able to take something they’ve used in one context and independently apply it in a totally different one. Put another way, even if violent gaming raises general aggression, increased aggression doesn’t automatically translate to real world violent behavior . Gamers might use more curse words while playing Call of Duty , but they won’t learn to steal a car solely by playing Grand Theft Auto —there needs to be a mediating instructor who can provide well-guided bridging between the game and reality, especially for in-game activities that aren’t isomorphic with real world action (i.e., firing a gun).

This relationship between environment-learner-content interaction and transfer puts teachers in the unique position to capitalize on game engagement to promote reflection that positively shapes how students tackle real-world challenges. To some, this may seem like a shocking concept, but it’s definitely not a new one—roleplay as instruction, for example, was very popular among the ancient Greeks and, in many ways, served as the backbone for Plato’s renowned Allegory of the Cave . The same is true of Shakespeare’s works, 18th and 19th century opera, and many of the novels, movies, and other media that define our culture. More recently, NASA has applied game-like simulations to teach astronauts how to maneuver through space, medical schools have used them to teach robotic surgery, and the Federal Aviation Administration has employed them to test pilots.

To be clear, this is not a call for K12 educators to drop everything and immediately incorporate violent games like Doom or Mortal Kombat into their classrooms. Instead, it’s a call to consider how we can take advantage of game affordances (including those of violent games) to extend beyond predictable multiple-choice materials that leave students wishing they could pull out their smartphones. It’s a call for legislators to give greater consideration to the role of transfer before passing sweeping bans on violent video game play. It’s a call for all of us to use games as a vehicle to talk about racial, social, gender, and other inequities that are very much a part of the world we live in.

It’s a bold idea that can feel scary, but the potential benefits are beyond exciting. Research generated by people like Kurt Squire, Sasha Barab, and James Paul Gee suggests that interactive games can be used to teach children about history, increase vocabulary, challenge them to set and achieve goals, and enhance their ability to work in teams. They expose students to culturally diverse casts of characters in addition to providing instant feedback about goal-oriented progress. Most importantly, perhaps, they can be powerfully engaging, giving students a reason to pursue learning beyond the classroom.

To maintain a positive trajectory, teachers looking to make the most of the instructional affordances of video games should keep an eye out for games they feel comfortable playing alongside and discussing with their students, take advantage of opportunities to participate in university game-based learning research studies, and remain open to modifying their instructional approaches. Parents should connect with teachers for up-to-date research coming from organizations like Games+Learning+Society and have their children reflect on material they’ve been exposed to during play—for example, social and cultural stereotypes, gender roles, and ways of thinking presented in each game. Legislators should consult university researchers in both communications and educational psychology to get a wider perspective on how play and learning merge to generate behavior in the real world.

Our collective understanding of game-based learning is evolving at lightning speed, and we need to dispel false information that ignores how games actually affect player thinking and action. More work, involving teachers, administrators, researchers, designers, parents, and politicians, is needed. The next step is to enhance our collaboration by working to create multi-disciplinary games that incorporate not just academic content but educational practices that lead to broader critical thinking and problem solving. Though far from complete, our combined effort has the potential to move beyond the swamp of video game violence and excite kids about school before they say “game over.”

Stephen Slota is doctoral candidate in educational psychology at the University of Connecticut’s Neag School of Education as well as an unashamed gamer. An educational technology specialist and  former urban high school teacher, he has a bachelor’s in molecular and cellular biology and Master’s in curriculum and instruction. His research interests include the situated cognition underlying play, the effects of gaming on student achievement, and prosocial learning through massively multiplayer online role-playing games ( MMORPGs).

facebook

The Council for the Accreditation of Educator Preparation (CAEP) accredits the Neag School of Education at the University of Connecticut. Read more about CAEP Accreditation, including the programs covered and the accountability measures .

Some content on this website may require the use of a plug-in, such as  Adobe Acrobat Viewer .

  • Support the Neag School

Neag School of Education 249 Glenbrook Road, Unit 3064 Charles B. Gentry Building Storrs, CT 06269-3064

860-486-3815 [email protected]

Playing these 6 video games could help improve your problem-solving skills

Jane McGonigal , a world-renowned designer of alternate-reality games who has a Ph.D. in performance studies, wants to change people's conception of video games as " just escapist, guilty pleasures."

" My number one goal in life is to see a game designer nominated for a Nobel Peace Prize," McGonigal writes on her website . 

She tells Business Insider she wants people to realize that games can be "powerful tools to improve our attention, our mood, our cognitive strengths, and our relationships."

And research is on her side. 

Studies suggest that mainstream games like "Call of Duty" may improve our cognitive abilities significantly more than games specifically designed to do so by designers like Luminosity.

To help spread the truth about common misconceptions, seven neuroscientists from around the world signed the document "A Consensus on the Brain Training Industry from the Scientific Community" in 2014 to say they "object to the claim" that brainteaser games can improve cognitive abilities, as no scientific evidence has been able to confirm such a claim. 

Even better for gamers, research from North Carolina State University and Florida State University suggests that mainstream games geared toward entertainment can help improve attention, spatial orientation, and problem-solving abilities.

In her book, " Super Better ," McGonigal writes that the researchers she talked to about this seeming contradiction offered a simple explanation: "Traditional video games are more complex and harder to master, and they require that the player learn a wider and more challenging range of skills and abilities."

If you want to have fun and stimulate your mind, McGonigal recommends playing one of these six games three times a week for about 20 minutes.

McGonigal says playing fast-paced games like "Call of Duty," a first-person shooter game, can help improve visual attention and spatial-intelligence skills, which can lead to better performance in science, technology, engineering, and mathematics.

how do games improve problem solving skills

Another fast-paced game, "Forza," a car-racing game, may help improve your ability to make accurate decisions under pressure.

how do games improve problem solving skills

Taking on the role of a criminal in a big city in "Grand Theft Auto" may help train you to process information faster and keep track of more information — up to three times the amount as nongamers, some studies suggest — in high-stress situations.

how do games improve problem solving skills

Strategic games like "StarCraft," a military-science-fiction game, can also improve the ability to solve imaginary and real-life problems, possibly because they teach users to both formulate and execute strategic plans.

how do games improve problem solving skills

Games that require strategic thinking, like science-fiction third-person-shooter game "Mass Effect," also test and refine your information-gathering skills.

how do games improve problem solving skills

Lastly, "thinking games" like "Final Fantasy," a fantasy-role-playing game, can help train you to evaluate your options faster and more accurately.

how do games improve problem solving skills

  • Main content

U.S. flag

An official website of the United States government

The .gov means it’s official. Federal government websites often end in .gov or .mil. Before sharing sensitive information, make sure you’re on a federal government site.

The site is secure. The https:// ensures that you are connecting to the official website and that any information you provide is encrypted and transmitted securely.

  • Publications
  • Account settings

Preview improvements coming to the PMC website in October 2024. Learn More or Try it out now .

  • Advanced Search
  • Journal List
  • HHS Author Manuscripts

Logo of nihpa

Can Video Gameplay Improve Undergraduates’ Problem-Solving Skills?

Benjamin emihovich.

University of Michigan - Flint, Flint, USA

Nelson Roque

Pennsylvania State University, State College, USA

Justin Mason

University of Florida, Gainesville, USA

In this study, the authors investigated if two distinct types of video gameplay improved undergraduates’ problem-solving skills. Two groups of student participants were recruited to play either a roleplaying video game (World of Warcraft; experimental group) or a brain-training video game (CogniFit; control group). Participants were measured on their problem-solving skills before and after 20 hours of video gameplay. Two measures were used to assess problem-solving skills for this study, the Tower of Hanoi and The PISA Problem Solving Test. The Tower of Hanoi measured the rule application component of problem-solving skills and the PISA Problem Solving test measured transfer of problem-solving skills from video gameplay to novel scenarios on the test. No significant differences were found between the two groups on either problem-solving measure. Implications for future studies on game- based learning are discussed.

Introduction

Video games are played by more than half of the U.S population and the video game industry generated $36 billion in 2018 ( ESA, 2018 ). Given the popularity and success of the video game industry, game- based scholars are exploring how well-designed video games can be used to improve a wide range of knowledge, skills, and abilities referred to as game-based learning (GBL). Proponents of GBL argue that well-designed video games are grounded by active participation and interaction as the focal point of the learner experience and can lead to changes in behavior and cognition ( Ifenthaler, Eseryel, & Ge, 2012 ; Shute et al., 2019 ). Moreover, well-designed video games immerse players in environments that can provide a framework for learning experiences by promoting engagement and transfer from simulated worlds to the natural world ( Dede, 2009 ).

Current American students are not receiving adequate exposure to authentic ill-structured problem-solving scenarios in their classrooms, and schools need to address the acquisition of problem-solving skills for students in the 21st century ( Shute & Wang, 2016 ). American students trail their international counterparts in problem-solving skills on the Program for International Student Assessment (PISA) Problem Solving Test. Furthermore, American business leaders complain about recent college graduates’ lack of problem-solving skills. Two surveys conducted by the Association of American Colleges and Universities of business leaders and students indicated that problem-solving skills are increasingly desirable for American employers, but only 38% of employers reported that recently hired American college graduates could analyze and solve complex problems while working ( Hart Associates, 2018 ).

Researchers of video game studies find that gameplay can be positively associated with the improvement of problem-solving skills ( Shute, Ventura, & Ke, 2015 ; Spires et al., 2011 ). However, current discourse in the field of gameplay and problem-solving skills centers primarily on descriptive research ( Eseryel et al., 2014 ) which can be summarized based on the following premise: video games require players to solve problems, and over time, playing video games will lead to improved problem- solving skills ( Hung & Van Eck, 2010 ). Descriptive research is important to argue that video games support problem-solving skills, but further empirical research is needed to demonstrate whether problem-solving skills are acquired through video gameplay. This research study addressed whether two distinct types of video gameplay empirically affects undergraduates’ problem-solving skills.

Video Games and Problem-Solving Skills

According to Mayer and Wittrock’s (2006) definition, problem solving includes four central characteristics: (1) occurs internally to the problem solver’s cognitive system; (2) is a process that involves conceptualizing and manipulating knowledge; (3) is goal directed; and (4) is dependent on the knowledge and skills of the problem solver to establish the difficulty in which obstacles must be overcome to reach a solution. Unlike the well-structured problems that students face in formal learning settings, well-designed games provide students with challenging scenarios that promote problem-solving skills by requiring players to generate new knowledge from challenging scenarios within interactive environments, while also providing immersive gameplay that includes ongoing feedback for the players to hone their problem-solving skills over time ( Van Eck, Shute, & Rieber, 2017 ). Rules govern video gameplay mechanics and one component of problem solving is the ability to apply existing rules in the problem space known as rule application ( Shute et al., 2015 ). One example of a rule application is found in the well-researched problem-solving puzzle the Tower of Hanoi ( Huyck & Kreivenas, 2018 ; Schiff & Vakil, 2015 ; TOH, 2019 ). The rule application component of problem-solving skill is one of the dependent variables in this study. Rule application refers to the problem-solver’s representation of the problem space through direct action, which is critical to problem solving ( Van Eck et al., 2017 ).

Literature Review

Video gameplay and transfer.

Researchers contend that the hidden power of well-designed video games is their potential to address higher-level learning, like retention, transfer, and problem-solving skills ( Gee, 2008 ; Shute & Wang, 2015 ). Retention is the ability to remember the presented information and correctly recall it when needed, while transfer is the ability to apply previously learned information in a novel situation ( Stiller & Schworm, 2019 ). Possible outcomes of playing video games may include the improvement of collaborative problem-solving skills, confidence, and leadership skills that are transferable to the workforce environment. Recent research on video game training studies and transfer of cognitive and noncognitive skills indicates that gameplay is positively associated with the improvement of attention, problem-solving skills, persistence ( Green & Bavelier, 2012 ; Rowe et al., 2011 ; Shute et al., 2015 ; Ventura et al., 2013 ), executive functions ( Oei & Patterson, 2014 ), and hypothesis testing strategies ( Spires et al., 2011 ). However, other researchers have found null effects of video gameplay and transfer of cognitive skills ( Ackerman, et al., 2010 ; Baniqued, Kranz, et al., 2013 ; Boot et al., 2008 ).

A recent meta-analysis of brain-training interventions found that brain-training interventions can improve performance on trained tasks but there were fewer examples of interventions indicating improved performance on closely related tasks, and minimal evidence that training enhances performance on daily cognitive abilities ( Simons et al., 2016 ). Among those finding null effects, questions were raised about the methodological shortcomings of video game training and transfer studies that are common pitfalls in experimental trials. Some of the pitfalls included failing to report full methods used in a study and lack of an effective active control condition that can expect to see similar improvement in competencies as the experimental group ( Baniqued et al., 2013 ; Boot, 2015 ; Boot, Blakely & Simons, 2011 ). Unless researchers define recruitment methods for participants and their gaming expertise (novice vs. expert), as well as compare active control groups with experimental groups receiving equal training games, then differential improvement is indeterminable ( Boot et al., 2013 ; Shute et al., 2015 ). The recruitment approach is outlined in the Method section.

Motivation for Selection of Games

The video games selected for this research study were based on the problem-solving skills players exercise and acquire through gameplay that were aligned with the problem-solving skills assessed on the external measures, the PISA Problem Solving Test and the Tower of Hanoi (TOH). Well-designed video games include sound learning principles embedded within gameplay such as requiring players to solve complex problems which can then be applied to other learning contexts ( Lieberman et al., 2014 ). In this study, the authors examined the effects of playing World of Warcraft ( Activision Blizzard, 2019 ) and CogniFit ( CogniFit, 2019 ) for twenty hours on undergraduates’ problem-solving skills (rule application and problem-solving transfer). The inclusion of CogniFit addresses a main concern of game-based research which is the lack of an active control condition to determine differential improvement ( Boot et al., 2013 ).

Problem-Solving and Video Gameplay Model

The authors have identified observable in-game behaviors (i.e., indicators) during gameplay that provide evidence for each of the problem-solving processes on the PISA Problem Solving Test. The process included playing each video game extensively, checking community forums for solutions to the most challenging problems for each game, and viewing experts’ gameplay video channel streams on YouTube. After generating a list of credible indicators, those selected were based on the following criteria: (a) relevance to the PISA problem solving levels of proficiency and (b) verifiable through gameplay mechanics. Examples of indicators for the PISA problem-solving processes for each game are listed in Tables 1 and ​ and2. 2 . The purpose of developing the problem-solving behavior model is to operationalize the indicators of gameplay that align with the cognitive processes being assessed on the PISA test (i.e., Exploring and Understanding, Representing and Formulating). The PISA Problem Solving Test contains questions representing six levels of proficiency: Level 1 is the most limited form of problem-solving ability such as rule application (solving problems with simple rules or constraints) and Level 6 is the complex form of problem-solving ability (executing strategies and developing mental models to solve problems). The PISA test will determine whether there is transfer of problem-solving skills from video gameplay to novel scenarios.

Examples of indicators for each PISA problem-solving process in Warcraft

PISA Problem Solving ProcessExamples of Indicators
Exploring and UnderstandingPrioritize skills and spells that are purchased from vendors in the spell book and action bars; Complete the initial combat introductory quest; Interact with the flight path tool
Representing and FormulatingUse models and charts to assess class and role performance; Analyze pros and cons of equipping awarded weapons and armor in relation to performance
Planning and ExecutingRearrange spells and abilities on the action bar after combat testing (which spells or abilities should be used together and in combination with each other); After combat, prioritize quests and abilities with enemies that can be defeated alone or in groups
Monitoring and ReflectingAdjust combat distance (short, medium, long) to enemies after testing skills and abilities; Explore the environment for progression; Reorder action bar as new skills are acquired; Use flight path tool to reduce travel time

Examples of indicators for each PISA problem-solving process in CogniFit

Problem Solving ProcessExamples of Indicators
Exploring and UnderstandingBreak bricks with the ball and paddle by pressing the space bar and mouse; Avoid letting the ball fall to the bottom of the screen; Use powerups to fire missiles, increase ball speed, or add extra balls
Representing and FormulatingIdentify special blocks for bonuses; Test and use missiles to find optimal conditions; Select appropriate powerups based on gem locations on screen in relation to paddle and ball
Planning and ExecutingUnlock new paddle and ball abilities after completing each level; Once the ball is released, plan a solution pathway to eliminate all bricks that can work for each level beginning by angling the paddle to direct the ball in the desired direction
Monitoring and ReflectingAvoid traps and negative powerups; Use missiles under optimal conditions after testing; Save long paddle powerup as ball speed increases

World of warcraft

Massive multiplayer online role-playing games (MMORPGs) require players to manage resources, adapt playstyle to the environment, test new skills and abilities, identify and apply rules to solve problems as well as explore the story of the game through questing. MMORPGs like Warcraft provide gameplay experiences that are analogous to meaningful instruction by offering complex multifaceted problems that require model-based reasoning—understanding interrelated components of a system, and feedback mechanisms among the components to find the best solutions to problems that arise using available tools and resources in a given environment ( Chinn & Malhotra, 2002 ; Steinkuehler & Chmiel, 2006 ). Therefore, if MMORPGs provide an authentic sense of inquiry into solving problems through gameplay, then it is worth testing whether these gameplay experiences transfer to novel problem-solving scenarios.

One specific example of transfer from gameplay in the MMORPG Warcraft to a natural context concerns the problem of reducing travel time. When players enter the game environment, they must account for extended travel time between different activities such as exploration, questing, and combat. To solve this problem, players are given a tool that can be accessed on their user interface by pressing (M) on their keyboard, which opens the map. Listed on the map are designated flight paths (FPs) that act as a taxi service for players. The image in Figure 1 indicates the various FPs a player has unlocked on their world map as well as those that have yet to be discovered ( Activision Blizzard, 2019 ). The flight path is a handy tool because it connects the goal of completing quests as soon as possible to earn rewards with the knowledge that using flight paths greatly reduces travel time between quests. Greatly reducing travel time results in a more efficient way to complete many of the sub goals in the game, and as noted by Shute and Wang (2016) the use of tools and resources efficiently is an important part of problem solving during gameplay.

An external file that holds a picture, illustration, etc.
Object name is nihms-1730211-f0001.jpg

Player map listing flight path locations in World of Warcraft (2019)

Now, consider one of the questions being assessed on an external measure in the study, the PISA Problem Solving Test. Individuals are given a map that shows the roads between each city, a partially filled-in key that shows distances between cities in kilometers, and the overall layout of the area. The purpose of this question is to assess how individuals calculate the shortest distance from one city to another. To solve the problem, individuals are required to calculate the distance between the two cities of Nuben and Kado using the resources available. This is the same kind of problem that Warcraft players experience during gameplay when travelling between locations to complete quests. Both problem scenarios share the same overlapping components, the ability of the problem solver to use given tools and resources efficiently to find the most direct route that reduces travel time between two separate locations. Figure 2 illustrates this problem scenario on the PISA test ( OECD, 2003 ).

An external file that holds a picture, illustration, etc.
Object name is nihms-1730211-f0002.jpg

Problem scenario for planning the best route for a trip from PISA (2003)

The brain training game CogniFit claims to have developed a patented system that measures, trains, and monitors cognitive skills like rule application, attention, memory, and visual perception and their relation to neurological pathologies. According to the CogniFit (2019) website the company states there are transfer effects from their mini games to problem solving in the natural world. The brain training game is selected as an active control condition based on this claim as well as repeated practice of rule application embedded into the gameplay experience.

One example of rule application in the brain training game CogniFit occurs in the mini-game Gem Breaker 3D. This mini-game requires players to direct a paddle back and forth across the screen to bounce a ball off the paddle that breaks the gem blocks without letting the ball touch the bottom of the screen. The initial tutorial informs players that improvement of their hand-eye coordination and processing speed skills are emphasized through gameplay with over 100 levels available to master. Feedback is provided to players with a score for each level showing where they can improve. Once all gem blocks are broken the level is completed and a new level begins. However, each player only has access to 4 balls for each level, and if they lose, the game reverts to the beginning. The tutorial shows players how to use the mouse to control the paddle back and forth across the screen while the spacebar launches the ball. Once a gem is broken there is a chance for a power-up to be gained such as shooting multiple balls, explosives, missiles, side quests or power-ups. Figure 3 illustrates the rules of the mini-game in Gem Breaker 3D ( CogniFit, 2019 ).

An external file that holds a picture, illustration, etc.
Object name is nihms-1730211-f0003.jpg

Rules for the mini-game Gem Breaker 3D listed in the initial tutorial (2019)

Rule application occurs when playing the TOH and requires one to move an entire stack of disks (i.e., a number between 3 and 8) of varied sizes from one of three rods to another. While playing, players are constrained by the following rules: (1) only one disk can be moved at a time; (2) no disk can be placed on a smaller one; (3) only the uppermost disk can be moved on a stack. Rule application is demonstrated by the problem solver in the TOH by configuring the disks and the rods to reach a solution in the problem space. By configuring the disks onto the rods, each move of a disk indicates the problem solver attempting to creatively apply the rules, which is vital to problem solving ( Shute et al., 2019 ). Figure 4 illustrates the problem space in an online version of the TOH (2019) .

An external file that holds a picture, illustration, etc.
Object name is nihms-1730211-f0004.jpg

Problem space in an online version of the Tower of Hanoi puzzle with 5 disks (2019)

Both video games require players to apply rules to solve problems and rule application is a component of problem solving ( Van Eck et al., 2017 ). As an example, Warcraft players learn that they can only cast certain spells in combat while standing still or that eating and drinking food while sitting down hastens the regeneration of health. Similarly, when playing the mini-game Gem Breaker 3D in CogniFit players use a paddle and a ball to break bricks. One of the first rules players encounter in the game is that they can only move the paddle left or right across the screen or that bonus bricks have special effects like increasing ball speed. The rules are more explicit in CogniFit than Warcraft so brain-training gameplay may promote better performance on solving the TOH. Each move with the paddle and ball is an example of applying the rules, and this is frequently done during gameplay in CogniFit .

However, CogniFit mini-games lack some of the salient gameplay features in Warcraft such as roleplaying gameplay, meaningful interactions with other players, and richly designed problem spaces that GBL scholars suggest are important to the transfer of problem-solving skills from video gameplay to novel contexts measured on the PISA Problem Solving Test. Warcraft gameplay provides players with repeated practice to solve authentic ill-structured problems in rich detailed problem-solving scenarios that may be better suited for transfer to novel scenarios on the test.

Research Questions

After describing the video gameplay conditions of Warcraft and CogniFit as well as reviewing the literature on problem-solving skills, the authors seek to answer the following research questions:

  • Is there a change, from pretest to posttest, on the rule-application component of problem solving, after 20 hours of video gameplay, on either a role playing or brain-training video game?
  • Does an immersive, collaborative role-playing video game promote transfer of problem-solving skills to novel scenarios better than a brain-training video game for undergraduates after 20 hours of video gameplay?

Setting and Participants

For this study, 91 undergraduate student participants (M Age = 19.32; SD Age = 1.43) were recruited to participate in this study and completed the initial questionnaire for the study, assessing: age, gender, ethnicity, major, and video games played daily. Participants were not invited to participate if they were not students at the data-collecting institution, were not 18–23 years old, or if they reported playing 30 or more minutes of Warcraft or CogniFit . 56 participants were randomly assigned to either the experimental group Warcraft or the control group CogniFit , yet only 34 completed the study ( n = 17 per group). Participant attrition for both groups were attributed to lack of time to complete the study or being too busy with schoolwork. Given the nature of our research questions assessing change as a function of training, subsequently presented analyses only include data from the 34 participants (17 males and 17 females) who completed the study (M Age = 19.44; SD Age = 1.41).

The independent variable in this research study is the video game with two levels: a roleplaying video game ( Warcraft ) and a brain-training video game ( CogniFit ). The video games provide players with repeated problem-solving scenarios requiring players to engage in problem-solving processes. The dependent variable measured for this study is problem-solving skill. One measure assessed the component of rule application of problem solving to solve a puzzle which is the TOH. The second measure assessed problem-solving in novel scenarios which is the PISA Problem Solving Test. Both groups were assessed on the TOH and the PISA Problem Solving Test. The TOH was used to assess research question 1 and the PISA Problem Solving Test was used to assess research question 2.

The Tower of Hanoi

Recall, the TOH is a valid and reliable experimental paradigm that can be used to assess rule application, problem solving and transfer ( Huyck & Kreivenas, 2018 ; Schiff & Vakil, 2015 ). Rule application is demonstrated by the problem solver in the TOH by configuring the disks and the rods to reach a solution in the problem space. By configuring the disks on to the rods, each move of a disk indicates the problem solver attempting to creatively apply the rules. Participants played the TOH on a computer from a free website online. The test score (i.e., lower scores are better) for completing the TOH can range anywhere from 31 (which is the minimal number of moves to execute) until it is solved.

PISA Problem Solving Test

The second external problem-solving measure in this study is the (2003) version of the PISA Problem Solving Test. The PISA Problem Solving Test ( OECD, 2003 ) contains 10 novel problem-solving scenarios, and within each scenario there is a range of one to three different questions that must be solved. There are 19 total questions on the test across all scenarios that required students to solve problems. For this study, participants completed five novel problem-solving scenarios for the pretest and the remaining five novel problem-solving scenarios for the posttest. The levels of proficiency for each question are randomized across all problem-solving scenarios. Each problem-solving scenario is independent from one another and each of the 19 questions across all scenarios being assessed in this study are isomorphic from the questions that were implemented in 2003. The scoring for most questions was either correct or incorrect, with some questions allowing for partially correct answers. Participants that answered each question correctly were awarded one point, while partially correct answers awarded participants a half-point.

Participants for this study were recruited via flyers posted publicly on campus and dormitory bulletin boards. Over the course of eight weeks, participants engaged in 10 gameplay sessions that lasted two hours each. Participants had the opportunity to complete these 10 sessions in two-hour time-blocks that were made available Monday through Friday for eight consecutive weeks. Participants completed the experiment in a classroom lab on campus at the university. In this experiment, student participants were randomly assigned to play one of two video games.

Participants in the experimental condition played the popular roleplaying video game Warcraft that promotes learning new terminologies, mastering interrelated skills and abilities, applying rules to solve problems, goal setting, and reflecting on progress. In addition, participants in the active control condition played the brain-training video game CogniFit (2019) . The video game allows players to select various mini-games including Gem Breaker 3D that may enhance cognitive abilities including rule application, memory, and focus. Student participants in this study were guided by discovery learning and provided with in-game tutorials for each condition while learning to solve problems through active exploration, interacting with the game environment and self-direction ( Westera, 2019 ). At pre-test and post-test participants had 20 minutes to complete isomorphic versions of the TOH as many times as possible. All participants successfully completed the TOH once during the pretest and once during the posttest. At pre-test and post-test, participants also had 20 minutes to complete as many questions as possible on The PISA Problem Solving Test. The pretest required participants to answer nine questions and the posttest required participants to answer 10 questions from multiple problem-based scenarios. Each problem-based scenario was unique, and some examples included the following: (1) calculating the distance between two points given a map; (2) developing a decision tree diagram of a library loan system; and (3) calculating daily energy needs for an individual given a set menu.

Data Structure and Analyses

The full dataset used for all analyses to be presented, contained data from 34 participants. All participants attempted three parallel, computerized forms of the TOH at baseline and at the end of the intervention. Due to the nature of the task’s programming, if participants did not complete a TOH task, the total number of moves attempted was not output to the data file. This will be expanded upon in the results section by utilizing three analyses which included an independent t-test comparing the mean number of incomplete TOH games between the groups, an independent t-test comparing the mean gain score of TOH between the groups, and a multiple linear regression predicting max gain score of TOH by group, by gain score count, and by group, gain score count, and PISA gain. All analyses in sections below were completed in R, version 3.4.3. Packages used for data analysis include: dplyr , for data wrangling ( Wickham et al., 2019 ), and ggplot2 for visualizations ( Wickham, 2016 ), and MASS for stepwise regression analyses ( Venables & Ripley, 2002 ).

Assessing Group differences in Completion

Although groups differed on the overall number of incomplete TOH sessions at pre-testing (N COGNITIVE = 13; N GAMING = 8), an independent t-test of the average number of incomplete games by group, was not significant (p > .05). Furthermore, an independent t-test revealed no group differences for the overall number of incomplete TOH sessions at post-testing (N COGNITIVE = 3; N GAMING = 2; p > .05). A repeated-measures ANOVA revealed a significant time effect, F(1,32) = 13.386, p<.001. However, group, F(1,32) = 1.609, p=.214, nor group by time interaction were significant, F(1,32)=.837, p=.367. On average, participants completed an additional half TOH session (i.e., .47, SD = .53) after receiving either training package (M Pre = .62, SD = .70; M Post = .15, SD = .36). Table 3 shows the means and standard deviations for the pretest and posttest scores participants completed in the experimental ( Warcraft ) and control ( CogniFit ) groups. The mean scores in the table indicate how many moves on average each participant could successfully solve the puzzle per group. For this study, participants had 20 minutes to complete as many questions as possible for the pretest and 20 minutes to do the same for an isomorphic version of the posttest. Table 4 shows the means and standard deviations for the PISA pretest and posttest scores of participants in the experimental ( Warcraft ) and control ( CogniFit ) groups.

Pretest and posttest scores by group on the Tower of Hanoi

Pretest M (SD)Posttest M (SD)
Warcraft99.47 (47.73)66.82 (27.16)
CogniFit116.00 (83.59)102.65 (60.80)

Pretest and posttest scores by group on the PISA Problem Solving Test

Pretest M (SD)Posttest M (SD)
Warcraft5.64 (1.35)5.02 (1.45)
CogniFit5.17 (1.80)4.38 (1.67)

Quantifying Improvement in Performance

In order to quantify improvement after the intervention, gain scores were calculated by the following formula, for each instance of the TOH task encountered (i.e. three sessions):

Gain scores produced from this calculation can be interpreted as follows: negative gain scores indicating improvement (fewer total moves at post-testing), and positive gain scores indicating a decrement in performance (more total moves at post-testing). As a result of incomplete games not producing the number of moves, for some participants, no gain score calculation was possible. At pretesting, the cognitive training group had three missing gain scores for the second TOH and 10 for the third TOH whereas the game training group had one missing gain score for the second TOH and seven for the third TOH. To account for this, when calculating average gain scores for each participant, averages were weighted by the number of completed games (i.e. averaging by the number of incomplete sessions would result in an undefined calculation, as some participants completed all sessions). Table 5 shows the results of an unpaired t-test on the average weighted gain scores found no group differences in TOH gain scores ( p > .05). Additionally, an unpaired t-test on the average PISA gain scores found no group differences gain scores ( p > .05).

Problem solving performance compared across training groups

VariableCogniFitWarcraftTest Statistics
Tower of Hanoi
Pre-test incomplete sessions.76 (.75).47 (.62) (32)=1.240.224
Post-test incomplete sessions.18 (.39).12 (.33) (32)=−.471.641
Gain scores−18.17 (45.74)−14.15 (22.19) (32) = .326.746
PISA Gain scores−.79 (2.26)−.62 (1.67) (32) = .258.798

Sensitivity Analysis

Due to missing data issues discussed above, the final analysis involves a stepwise multiple linear regression (forward and backward; AIC used for final model variable selection conducted using R package MASS, function stepAIC; Venables & Ripley, 2002 ), predicting max gain score (max of all three potential gain scores) by group membership (WoW or Cognitive Training), total gain score count, and a gain score derived from pre and post measurements on the PISA task (2003). Based on the stepwise regression procedure analysis results in Table 6 , the best fitting, significant, multiple regression model was found to be a model predicting max gain score from gain score count (no predictor for group membership or PISA gain score; F(1,32) = 14.41; p < .001; R 2 = .3104; adjusted R 2 = 0.2889). Participants predicted max gain score is equal to −111.70 + 48.87 (Gain Count), where gain score is in the unit of number of moves. Max gain score increased by 48.87 for every one unit increase in gain score count (more gain scores, closer to 0; less improvement after the intervention). Gain score count was a significant predictor of max gain score (t=3.796; p < 0.001), indicating potential practice effects from repeated exposure to the task. Practice effects will be discussed in subsequent sections.

Stepwise regression model path, analysis of deviance table and the row with the best fitting model, using AIC as criterion, is highlighted in gray

StepModelDeviance Residual Residual DevianceAIC
1Max Gain Score ~ Gain Score Count + Group + PISA Gain Score3078913.60271.491
2Max Gain Score ~ Gain Score Count + Group416.5273179330.12269.670
3Max Gain Score ~ Gain Score Count2585.6193281915.74268.761

Evidence for Research Question 1

The initial hypothesis regarding the first question was that a brain-training game would help participants improve their rule application component of problem-solving skill better than a roleplaying game after 20 hours of gameplay for several reasons. One reason is that the rules are more explicit during brain-training gameplay and because of claims made by CogniFit that brain-training gameplay will improve its users’ brain fitness or ability to rely on more than one problem-solving strategy. While both games require players to apply rules to solve problems, only CogniFit markets its product as a tool that can help users to solve problems in their daily lives ( CogniFit, 2019 ). This claim also suggests that brain-training gameplay can help users transfer skills learned in-game to novel problem-solving scenarios in the natural world. However, the results indicated that there was no significant difference in gain scores (i.e., in Post - Pre Gain scores) in terms of TOH performance (t-test comparing gain scores: p = .746) between the two gaming conditions (i.e., Warcraft and CogniFit ), though both groups improved from baseline to post-testing assessment, likely attributable to practice effects (see Figure 5 ). Overall, the results contradicted our initial hypothesis for Research Question 1; implications are discussed next.

An external file that holds a picture, illustration, etc.
Object name is nihms-1730211-f0005.jpg

Average number of moves in the Tower of Hanoi task across (up to 3) sessions per person, per timepoint. The left panel represents scores for the CogniFit (COG) group, and the right panel represents scores for the Warcraft (WOW) group.

Implications of Results for Research Question 1

Solving problems in an immersive game like Warcraft provided players with repeated practice of applying rules and using tools to find creative solutions to similar but varied problems. As players reflected on their choices, they learned how to use the tools by analyzing givens and constraints in unison to achieve maximum character performance and develop optimal solutions to general problems. CogniFit players did not experience immersive gameplay, but instead repeated problem-solving scenarios that were varied but required fewer tools and resources to be solved. Once CogniFit players knew how to use the paddle and the ball in unison, the only additional resources to use during gameplay were power-ups, bonus bricks, and traps. Roleplaying gameplay required players to solve problems using additional tools and resources efficiently which was a more complex task than using the ball and paddle during brain-training gameplay. Strategizing when and how to apply rules through varied but different problem scenarios with multiple tools and resources through immersive gameplay was beneficial for Warcraft participants. Moreover, players in Warcraft could receive feedback with help from other players learning when and how to apply tools and resources to solve problems. CogniFit players received feedback at the end of each level with an overall score and corrected mistakes through trial and error without additional support.

evidence for Research Question 2

The initial hypothesis regarding the second question was that training on an immersive, collaborative roleplaying video game for 20 hours would engender transfer of problem-solving skills to novel problem-solving scenarios on the PISA Problem Solving Test better than a brain-training video game. One reason is that research on MMORPGs including Warcraft indicates that players co-constructed knowledge by challenging and supporting novel ideas to in-game problem-solving scenarios through online discussion forums as well as discovering optimal solutions to in-game problems by combining multiple abilities and resources available to players ( Chinn & Malhotra, 2002 ; Steinkuehler & Chmiel, 2006 ). Efficiently using tools and resources is a component of problem solving and is central to the roleplaying gameplay experience ( Shute & Wang, 2016 ).

However, the results indicated that after 20 hours of gameplay of Warcraft or CogniFit there was no improved performance on the PISA (i.e., comparing PISA Gain Scores; p = .748). Overall, the mean scores for Warcraft participants were slightly better than CogniFit participants on the isomorphic versions of the PISA Problem Solving pretest and posttest - indicating baseline differences between the two groups in terms of performance. Overall, there were no significant differences found between roleplaying and brain-training gameplay on transfer of problem-solving skills (see Figure 6 ). The implications for the results from research question 2 are discussed next.

An external file that holds a picture, illustration, etc.
Object name is nihms-1730211-f0006.jpg

PISA Scores before and after the intervention. The left panel represents scores for the COG group, and the right panel represents scores for the WOW group.

Implications of Results for Research Question 2

Given that both video game training and “brain-training” did not significantly improve problem-solving skills has several implications. The gameplay behaviors exhibited by players in each condition were aligned with the problem-solving processes on the PISA Problem Solving Test. However, possible reasons for lack of transfer in this study in addition to small sample size include (a) collaborative, immersive roleplaying gameplay may help promote problem-solving skills related to in-game problem solving scenarios but not necessarily to improved performance on external problem-solving assessments, and (b) problem-solving during Warcraft gameplay may be too domain specific to transfer to novel problem-solving scenarios on the PISA Problem Solving Test.

The misalignment between the problem-solving domains of Warcraft and the PISA Problem Solving Test could have hindered the possibility of finding a transfer effect. As an example, Warcraft players must learn how to navigate an immersive environment, use complex tools efficiently and effectively to solve problems during gameplay and interact with both the environment and other characters to solve problems. However, solving problems on the PISA Problem Solving Test is not an immersive experience. It was also a solitary activity; participants did not collaborate or interact with each other while taking the test. The OECD designed the PISA Problem Solving Test to cover more general problem-solving skills to complement domain-specific skills ( Greiff et al., 2014 ). Selecting a problem-solving assessment which is embedded within an immersive environment that requires players to engage in collaborative problem-solving processes (i.e. experienced in video gameplay) using tools and resources efficiently could have been a more viable assessment to measure transfer of problem-solving skills in this study. Further research is still warranted to determine if video gameplay can promote transfer of problem-solving skills to novel scenarios. The limitations of this research study are addressed in the next section.

Limitations

Given time and resource constraints, the sample size of this study is small and lacks statistical significance to make claims regarding the general population. With more available resources, recruitment would have likely continued for an additional semester to raise the sample size for the study. Students that did not complete the study cited time constraints as the main reason they were unable to fulfill the 20 hours of video gameplay requirement. The optimal time to run the study would have been during Fall and Spring semesters instead of Spring and Summer. In Fall and Spring, more students would have been available for recruitment as well as increased scheduling flexibility and time to complete the intervention during the academic year for the participants. Given that the authors monitored participants during video gameplay in case any problems arose, there may have been expectancy effects that impacted participants. For example, participants’ gameplay experiences may have been negatively or positively affected when being monitored. The potential for participants to alter their behavior simply because they are being studied is known as the Hawthorne Effect ( Benedetti, Carlino & Piedimonte, 2016 ). In addition, the inclusion of a more immersive assessment that measures problem-solving skill transfer could have led to improved outcomes when compared to a more traditional assessment like the PISA Problem-Solving Test (2003).

Future Implications

The main goal of this study was to examine the impact of two distinct types of video gameplay; role playing ( Warcraft ) and brain-training ( CogniFit ) on problem-solving skills for undergraduates. Specifically, if video gameplay can improve the rule application component of problem solving and whether problem solving during gameplay transferred to novel problem-solving scenarios. This study addressed some of the methodological shortcomings found in previous video game training and transfer studies that failed to report recruitment methods, define study variables, and provide an active control group in which participants could expect receive equal improvement from competencies ( Baniqued et al., 2013 ; Boot et al., 2013 ). As a result, possible placebo effects are likely mitigated in this experiment improving upon methodological pitfalls affecting other video game training studies ( Anderson et al., 2010 ; Ferguson & Kilburn, 2009 ).

The results from this study suggest that neither a commercially available video game ( Warcraft ) or a commercially available “brain-training” package ( CogniFit ) resulted in improvements in the rule-based component of problem solving (as assessed by the TOH puzzle). Moreover, aside from a lack of improvement in the rule-based component, 20-hours of training did not promote transfer of problem-solving skills to novel scenarios (as assessed by the PISA Problem Solving Task), which is consistent with similar research findings on cognitive training and transfer ( Souders et al., 2017 ). Sensitivity analyses conducted found evidence for practice effects in gain scores, illustrating that rather than improvement due to the training packages, improvement seems related to multiple, closely spaced assessments. Future research can complement this study by increasing the sample size and testing similar immersive well-designed video games on participant knowledge, skills, and abilities, in addition to directly cuing participants to be aware of the strategies (i.e., perceptual and cognitive strategies) they might carry with them from the digital world to the real-world.

Acknowledgment

Nelson Roque was supported by National Institute on Aging Grant T32 AG049676 to The Pennsylvania State University.

Benjamin Emihovich is an Assistant Professor of Educational Technology in the Education Department at the University of Michigan-Flint and is the program faculty coordinator for the online Educational Technology (M.A.) program. He currently teaches undergraduate and graduate students in the areas of Instructional Design and Technology as well as curriculum and instruction. His research area focuses on the following; game-based learning, assessments for learning in immersive environments, and emerging learning technologies.

Nelson A. Roque is a NIA T32 Postdoctoral Fellow, at Penn State’s Center for Healthy Aging. Nelson earned his Ph.D. in Cognitive Psychology from Florida State University in 2018. Nelson has a strong background in visual attention, focusing on how to reliably measure it, how it relates to individual difference factors (e.g., age, sleep) and translating insights from theoretical work in visual attention to applied contexts (e.g. medication errors).

Justin Mason is a Postdoctoral Associate in Rehabilitation Science at the University of Florida. His research interests include interventions suitable for mitigating age-related cognitive and physical decline in older adults. Additionally, he’s interested in factors that influence older adults’ adoption and acceptance of emerging technologies.

Contributor Information

Benjamin Emihovich, University of Michigan - Flint, Flint, USA.

Nelson Roque, Pennsylvania State University, State College, USA.

Justin Mason, University of Florida, Gainesville, USA.

  • Ackerman PL, Kanfer R, & Calderwood C (2010). Use it or lose it? Wii brain exercise practice and reading for domain knowledge . Psychology and Aging , 25 ( 4 ), 753–766. doi: 10.1037/a0019277 [ PMC free article ] [ PubMed ] [ CrossRef ] [ Google Scholar ]
  • Activision Blizzard. (2019). World of Warcraft [Digital Video Game] . Irvine, CA: Blizzard Entertainment, Inc. [ Google Scholar ]
  • Anderson CA, Shibuya A, Ihori N, Swing EL, Bushman BJ, Sakamoto A, & Saleem M et al. (2010). Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries . Psychological Bulletin , 136 ( 2 ), 151–173. doi: 10.1037/a0018251 [ PubMed ] [ CrossRef ] [ Google Scholar ]
  • Baniqued PL, Kranz MB, Voss MW, Lee H, Cosman JD, Severson J, & Kramer AF (2013). Cognitive training with casual video games: Points to consider . Frontiers in Psychology , 4 , 1010. [ PMC free article ] [ PubMed ] [ Google Scholar ]
  • Baniqued PL, Lee H, Voss MW, Basak C, Cosman JD, DeSouza S, & Kramer AF et al. (2013). Selling points: What cognitive abilities are tapped by casual video games? Acta Psychologica , 142 ( 1 ), 74–86. doi: 10.1016/j.actpsy.2012.11.009 [ PMC free article ] [ PubMed ] [ CrossRef ] [ Google Scholar ]
  • Benedetti F, Carlino E, & Piedimonte A (2016). Increasing uncertainty in CNS clinical trials: The role of placebo, nocebo, and Hawthorne effects . Lancet Neurology , 15 ( 7 ), 736–747. doi: 10.1016/S1474-4422(16)00066-1 [ PubMed ] [ CrossRef ] [ Google Scholar ]
  • Boot WR (2015). Video games as tools to achieve insight into cognitive processes . Frontiers in Psychology , 6 , 3. doi: 10.3389/fpsyg.2015.00003 [ PMC free article ] [ PubMed ] [ CrossRef ] [ Google Scholar ]
  • Boot WR, Blakely DP, & Simons DJ (2011). Do action video games improve perception and cognition? Frontiers in Psychology , 2 , 226. doi: 10.3389/fpsyg.2011.00226 [ PMC free article ] [ PubMed ] [ CrossRef ] [ Google Scholar ]
  • Boot WR, Kramer AF, Simons DJ, Fabiani M, & Gratton G (2008). The effects of video game playing on attention, memory, and executive control . Acta Psychologica , 129 ( 3 ), 387–398. doi: 10.1016/j.actpsy.2008.09.005 [ PubMed ] [ CrossRef ] [ Google Scholar ]
  • Boot WR, Simons DJ, Stothart C, & Stutts C (2013). The pervasive problem with placebos in psychology: Why active control groups are not sufficient to rule out placebo effects . Perspectives on Psychological Science , 8 ( 4 ), 445–454. doi: 10.1177/1745691613491271 [ PubMed ] [ CrossRef ] [ Google Scholar ]
  • Chinn CA, & Malhotra B (2002). Epistemologically authentic inquiry in schools: A theoretical framework for evaluating inquiry tasks . Science Education , 86 ( 2 ), 175–218. doi: 10.1002/sce.10001 [ CrossRef ] [ Google Scholar ]
  • CogniFit. (2019). CogniFit [Digital Video Game] . CogniFit. [ Google Scholar ]
  • Dede C (2009). Immersive interfaces for engagement and learning . Science , 323 ( 66 ), 66–69. doi: 10.1126/science.1167311 [ PubMed ] [ CrossRef ] [ Google Scholar ]
  • Entertainment Software Association. (2018). 2018 Essential facts about the computer and video game industry . The Entertainment Software Association. Retrieved from https://www.theesa.com/wp-content/uploads/2019/03/ESA_EssentialFacts_2018.pdf [ Google Scholar ]
  • Eseryel D, Law V, Ifenthaler D, Ge X, & Miller R (2014). An investigation of the interrelationships between motivation, engagement, and complex problem solving in game-based learning . Journal of Educational Technology & Society , 17 ( 1 ), 42–53. [ Google Scholar ]
  • Ferguson CJ, & Kilburn J (2009). The public health risks of media violence: A meta-analytic review . The Journal of Pediatrics , 154 ( 5 ), 759–763. doi: 10.1016/j.jpeds.2008.11.033 [ PubMed ] [ CrossRef ] [ Google Scholar ]
  • Gee JP (2008). Learning and games. In Salen K (Ed.), The ecology of games: Connecting youth, games, and learning (pp. 21–40). Cambridge, MA: MIT Press. [ Google Scholar ]
  • Green CS, & Bavelier D (2012). Learning, attentional control, and action video games . Current Biology , 22 ( 6 ), 197–206. doi: 10.1016/j.cub.2012.02.012 [ PMC free article ] [ PubMed ] [ CrossRef ] [ Google Scholar ]
  • Greiff S, Wüstenberg S, Csapo B, Demetriou A, Hautamäki J, Graesser AC, & Martin R (2014). Domain-general problem solving skills and education in the 21st century . Educational Research Review , 13 , 74–83. doi: 10.1016/j.edurev.2014.10.002 [ CrossRef ] [ Google Scholar ]
  • Hart Research Associates. (2018). Falling short? College learning and career success . Washington, DC: Association of American Colleges and Universities. [ Google Scholar ]
  • Hung W, & Van Eck R (2010). Aligning problem solving and gameplay: A model for future research and design. In van Eck R (Ed.), Interdisciplinary models and tools for serious games: Emerging concepts and future directions (pp. 227–263). Hershey, PA: IGI Global. doi: 10.4018/978-1-61520-719-0.ch010 [ CrossRef ] [ Google Scholar ]
  • Huyck CR, & Kreivenas D (2018). Implementing Rules with Artificial Neurons. In Bramer M & Petridis M (Eds.), Lecture Notes in Computer Science : Vol. 11311 . Artificial Intelligence XXXV. SGAI 2018 (pp. 21–33). Cham: Springer. doi: 10.1007/978-3-030-04191-5_2 [ CrossRef ] [ Google Scholar ]
  • Ifenthaler D, Eseryel D, & Ge X (2012). Assessment for game-based learning. In Ifenthaler D, Eseryel D, & Ge X (Eds.), Assessment in game-based learning. Foundations, innovations, and perspectives (pp. 3–10). New York, NY: Springer. doi: 10.1007/978-1-4614-3546-4_1 [ CrossRef ] [ Google Scholar ]
  • Lieberman DA, Biely E, Thai CL, & Peinado S (2014). Transfer of Learning from Video Game Play to the Classroom. In Learning by Playing (pp. 189–204). Academic Press. doi:10.1093/acprof:oso bl/9780199896646.003.0013 [ Google Scholar ]
  • Mayer R, & Wittrock M (2006). Problem solving. In Alexander P & Winne P (Eds.), Handbook of educational psychology (2nd ed., pp. 287–303). Mahwah, NJ: Erlbaum Publishers. [ Google Scholar ]
  • OECD. (2003). PISA 2003 Technical Report . Paris: OECD Publishing. [ Google Scholar ]
  • Oei AC, & Patterson MD (2014). Playing a puzzle video game with changing requirements improves executive functions . Computers in Human Behavior , 37 , 216–228. doi: 10.1016/j.chb.2014.04.046 [ CrossRef ] [ Google Scholar ]
  • Rowe JP, Shores LR, Mott BW, & Lester JC (2011). Integrating learning, problem solving, and engagement in narrative-centered learning environments . International Journal of Artificial Intelligence in Education , 21 ( 1 ), 115–133. [ Google Scholar ]
  • Schiff R, & Vakil E (2015). Age differences in cognitive skill learning, retention and transfer: The case of the Tower of Hanoi Puzzle . Learning and Individual Differences , 39 , 164–171. doi: 10.1016/j.lindif.2015.03.010 [ CrossRef ] [ Google Scholar ]
  • Shute VJ, Ke F, Almond RG, Rahimi S, Smith G, & Lu X (2019). How to increase learning while not decreasing the fun in educational games. In Feldman R (Ed.), Learning Science: Theory, Research, and Practice (pp. 327–357). New York, NY: McGraw Hill. [ Google Scholar ]
  • Shute VJ, Ventura M, & Ke F (2015). The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills . Computers & Education , 80 , 58–67. doi: 10.1016/j.compedu.2014.08.013 [ CrossRef ] [ Google Scholar ]
  • Shute VJ, & Wang L (2015). Measuring problem solving skills in Portal 2. To appear. In Isaias P, Spector JM, Ifenthaler D, & Sampson DG (Eds.), E-learning systems, environments and approaches: Theory and implementation . New York, NY: Springer. [ Google Scholar ]
  • Shute VJ, & Wang L (2016). Assessing and supporting hard-to-measure constructs. To appear Rupp A, & Leighton J (Eds.), Handbook of cognition and assessment . New York, NY: Springer. [ Google Scholar ]
  • Simons DJ, Boot WR, Charness N, Gathercole SE, Chabris CF, Hambrick DZ, & Stine-Morrow EA (2016). Do “brain-training” programs work? Psychological Science in the Public Interest , 17 ( 3 ), 103–186. doi: 10.1177/1529100616661983 [ PubMed ] [ CrossRef ] [ Google Scholar ]
  • Souders DJ, Boot WR, Blocker K, Vitale T, Roque NA, & Charness N (2017). Evidence for Narrow Transfer after Short-Term Cognitive Training in Older Adults . Frontiers in Aging Neuroscience , 9 , 41. doi: 10.3389/fnagi.2017.00041 [ PMC free article ] [ PubMed ] [ CrossRef ] [ Google Scholar ]
  • Spires HA, Rowe JP, Mott BW, & Lester JC (2011). Problem solving and game-based learning: Effects of middle grade students’ hypothesis testing strategies on learning outcomes . Journal of Educational Computing Research , 44 ( 4 ), 453–472. doi: 10.2190/EC.44.4.e [ CrossRef ] [ Google Scholar ]
  • Steinkuehler C, & Chmiel M (2006). Fostering scientific habits of mind in the context of online play. In Barab SA, Hay KE, Songer NB, & Hickey DT (Eds.), Proceedings of the International Conference of the Learning Sciences (pp 723–729). Mahwah NJ: Erlbaum. [ Google Scholar ]
  • Stiller KD, & Schworm S (2019). Game-Based Learning of the Structure and Functioning of Body Cells in a Foreign Language: Effects on Motivation, Cognitive Load, and Performance . Frontiers in Education , 4 , 18. doi: 10.3389/feduc.2019.00018 [ CrossRef ] [ Google Scholar ]
  • Tower of Hanoi. (2019). Play Tower of Hanoi . The math is fun . Retrieved from https://www.mathsisfun.com/games/towerofhanoi.html [ Google Scholar ]
  • Van Eck RN, Shute VJ, & Rieber LP (2017). Leveling up: Game design research and practice for instructional designers. To appear. In Reiser R & Dempsey J (Eds.), Trends and issues in instructional design and technology (4th ed.). Upper Saddle River, NJ: Pearson Education, Inc. [ Google Scholar ]
  • Venables WN, & Ripley BD (2002). Modern applied statistics (4th ed.). Academic Press; doi: 10.1007/978-0-387-21706-2 [ CrossRef ] [ Google Scholar ]
  • Ventura M, Shute VJ, Wright T, & Zhao W (2013). An investigation of the validity of the virtual spatial navigation assessment . Frontiers in Psychology , 4 , 1–7. doi: 10.3389/fpsyg.2013.00852 [ PMC free article ] [ PubMed ] [ CrossRef ] [ Google Scholar ]
  • Westera W (2019). Why and how serious games can become far more effective: Accommodating productive learning experiences, learner motivation and the monitoring of learning gains . Education Technology & Society , 22 ( 1 ), 59–69. [ Google Scholar ]
  • Wickham H (2016). ggplot2: Elegant Graphics for Data Analysis . Springer-Verlag. [ Google Scholar ]
  • Wickham H, François R, Henry L, & Müller K (2019). dplyr: A Grammar of Data Manipulation . R package version 0.8.3 Retrieved from https://CRAN.R-project.org/package=dplyr [ Google Scholar ]

Futurity is your source of research news from leading universities.

  • About Futurity
  • Universities
  • Environment

Video games can change your brain for the better

"Video games are played by the overwhelming majority of our youth more than three hours every week, but the beneficial effects on decision-making abilities and the brain are not exactly known," says Mukesh Dhamala. "Our work provides some answers on that." (Credit: Getty Images )

You are free to share this article under the Attribution 4.0 International license.

Frequent players of video games show superior sensorimotor decision-making skills and enhanced activity in key regions of the brain as compared to non-players, according to a recent study.

The authors, who used functional magnetic resonance imaging (FMRI) in the study, say the findings suggest that video games could be a useful tool for training in perceptual decision-making.

“Video games are played by the overwhelming majority of our youth more than three hours every week, but the beneficial effects on decision-making abilities and the brain are not exactly known,” says lead researcher Mukesh Dhamala, associate professor in Georgia State University’s physics and astronomy department and the university’s Neuroscience Institute.

“Our work provides some answers on that,” Dhamala says. “Video game playing can effectively be used for training—for example, decision-making efficiency training and therapeutic interventions —once the relevant brain networks are identified.”

Dhamala was the adviser for Tim Jordan, the lead author of the paper, who offered a personal example of how such research could inform the use of video games for training the brain.

Jordan, who received a PhD in physics and astronomy from Georgia State in 2021, had weak vision in one eye as a child. As part of a research study when he was about 5, he was asked to cover his good eye and play video games as a way to strengthen the vision in the weak one. Jordan credits video game training with helping him go from legally blind in one eye to building strong capacity for visual processing, allowing him to eventually play lacrosse and paintball. He is now a postdoctoral researcher at UCLA.

The new research project involved 47 college-age participants, with 28 categorized as regular video game players and 19 as non-players.

The subjects laid inside an FMRI machine with a mirror that allowed them to see a cue immediately followed by a display of moving dots. Participants were asked to press a button in their right or left hand to indicate the direction the dots were moving, or resist pressing either button if there was no directional movement.

The researchers found that video game players were faster and more accurate with their responses.

Analysis of the resulting brain scans found that the differences were correlated with enhanced activity in certain parts of the brain.

“These results indicate that video game playing potentially enhances several of the subprocesses for sensation, perception, and mapping to action to improve decision-making skills,” the authors write. “These findings begin to illuminate how video game playing alters the brain in order to improve task performance and their potential implications for increasing task-specific activity.”

The study also notes there was no trade-off between speed and accuracy of response—the video game players were better on both measures.

“This lack of speed-accuracy trade-off would indicate video game playing as a good candidate for cognitive training as it pertains to decision-making,” the authors write.

The paper appears in the journal Neuroimage: Reports .

Source: Georgia State University

Do video games help or hurt well-being after a job loss?

Too much screen time is really bad for teen well-being, exercise can boost your video game skills, stay connected. subscribe to our newsletter..

Add your information below to receive daily updates.

  • Name This field is for validation purposes and should be left unchanged.

Nerdburglars Logo

  • Game Suggestions
  • Imagine If..
  • Game Questions
  • Game Guides
  • Hardware Questions
  • Hardware Guides
  • Google Play Achievements
  • PlayStation 5
  • Xbox Series
  • PlayStation 4
  • Nintendo Switch
  • Weapon Generators

10 Ways Video Games Help Improve Your Problem-Solving Skills

how do games improve problem solving skills

If you thought video games were just a way to pass the time or a fun distraction, think again! In fact, video games can be an incredibly effective tool for improving your problem-solving skills, and we’ve got the top 10 ways mapped out for you right here.

From improving your strategic thinking and memory to boosting creativity and decision-making abilities, we’ll explore how gaming can sharpen your mind in ways you never thought possible. Whether you’re a die-hard gamer or a casual player, our list of games and techniques will help you acquire the skills and mindset to tackle real-world challenges with greater ease and confidence. So, get ready to level up your brainpower as we delve into the fascinating world of how video games can enhance your problem-solving abilities. Let’s do this!

Teaching Resource Management

Many games require players to manage resources, such as time, equipment, or virtual currency. This can help players develop skills in strategic planning and decision making, which are key aspects of problem-solving.

Improving Adaptability

Video games often introduce new challenges and change the rules as the game progresses. This can help players improve their adaptability, an important skill for problem-solving, as it requires being able to adjust one's approach based on new information or changing circumstances.

Improving Multitasking Skills

Fast-paced video games often require players to track and respond to several events at once. This helps players improve their multitasking abilities, which are a key aspect of problem-solving in many real-world situations.

Developing Spatial Reasoning

Many games involve navigating through complex environments, which can help improve spatial reasoning. This ability to understand and reason about spatial relationships is crucial in problem-solving and can be particularly useful in fields like engineering, architecture, and mathematics.

Building Persistence

Video games often involve challenging problems that cannot be solved on the first attempt. This helps players build persistence and resilience, as they must keep trying different approaches until they find a solution.

Enhancing Logical Thinking

Many video games, such as strategy and puzzle games, require players to think logically and make strategic decisions to solve problems. These games can strengthen logical thinking skills, as players often have to analyze situations, experiment with potential solutions, and observe the consequences of their actions.

Training in Strategy and Forward Planning

Strategy games require players to plan several moves ahead, taking into account possible outcomes and responses from opponents. This kind of forward planning and strategic thinking is crucial in problem-solving, and practicing it in game scenarios can help improve these skills.

Promoting Teamwork and Collaboration

Multiplayer games encourage players to work together to solve complex challenges. This can help improve collaborative problem-solving skills, as players must communicate effectively, coordinate their efforts, and negotiate roles and responsibilities.

Promoting Creativity

Games, especially open-ended ones, often allow for multiple paths to success. This promotes creativity, encouraging players to think outside the box and come up with novel solutions to problems.

Enhancing Pattern Recognition

Video games often involve identifying patterns and using that knowledge to solve problems. By playing these games, individuals can enhance their pattern recognition skills, which are crucial for problem-solving in many scientific and mathematical contexts.

POPULAR POSTS

Will The Illuminati Come Through The Wormhole?

Will The Illuminati Come Through The Wormhole?

im frend Tweet From PlayStation Not Met With Love

im frend Tweet From PlayStation Not Met With Love

Awesome new Helldivers 2 Song, The TCS Failed!

Awesome new Helldivers 2 Song, The TCS Failed!

New Song Inspired by Helldivers Automatons Rocks the Charts

New Song Inspired by Helldivers Automatons Rocks the Charts

High Command Needs Me - Original Song

High Command Needs Me - Original Song

Is The Last Of Us 2 Remastered Worth The Dev Resources

Is The Last Of Us 2 Remastered Worth The Dev Resources

Popular lists.

Best Coop Games for PS3 That Support 3d

Best Coop Games for PS3 That Support 3d

Top 10 Mature First-Person Shooters For Edge of Your Seat Action

Top 10 Mature First-Person Shooters For Edge of Your Seat Action

Most Innovative VR Games Of All Time

Most Innovative VR Games Of All Time

Best Multiplayer VR Games

Best Multiplayer VR Games

Puzzle Games Like Portal

Puzzle Games Like Portal

Best Video Game Weapons Of All Time

Best Video Game Weapons Of All Time

Latest game wikis.

Helldivers 2 Game Wiki

Helldivers 2 Game Wiki

Marvels Spider-Man 2 Game Wiki

Marvels Spider-Man 2 Game Wiki

Atlas Fallen Game Wiki

Atlas Fallen Game Wiki

Fallout 4 Game Wiki

Fallout 4 Game Wiki

Starfield Game Wiki

Starfield Game Wiki

Elder Scrolls Online Game Wiki

Elder Scrolls Online Game Wiki

Recent reviews.

Maono Maonocaster G1 NEO & PD100X Bundle

Maono Maonocaster G1 NEO & PD100X Bundle

South Park: Snow Day

South Park: Snow Day

Outcast: A New Beginning

Outcast: A New Beginning

Rise Of The Ronin

Rise Of The Ronin

Helldivers 2

Helldivers 2

One More Dungeon 2

One More Dungeon 2

Imagine posts.

If The Legend of Zelda Were A Cyberpunk Game

If The Legend of Zelda Were A Cyberpunk Game

What Would WW2 Have Been Like With Robots?

What Would WW2 Have Been Like With Robots?

Famous Figures As GTA Characters

Famous Figures As GTA Characters

If Mario's Mushroom Kingdom Was A Doom Level

If Mario's Mushroom Kingdom Was A Doom Level

Bioshock's Big Daddy If He Were A Doom Monster

Bioshock's Big Daddy If He Were A Doom Monster

If God Of War Was a 1990s 8-bit Adventure

If God Of War Was a 1990s 8-bit Adventure

Learn Worthy

How video games help solve real-world problems faster

How video games help solve real-world problems faster.

Updated July 4, 2024 by David Brooke

You might be an occasional gamer, breaking out the PlayStation, Xbox, or PC when you need to give your brain a break. But did you know that video games help solve real-world problems faster?

As the famous game developer and researcher Jane McGonigal noted in her TED Talk, gamers are out-of-the-box problem solvers. Gamers spend roughly 80% of their time failing while playing video games, and this constant failure fosters resilience and innovative problem-solving skills. The more they fail, the harder they try to correct their failures and complete the task (or mission).

The Potential of Gamers

Game developers such as McGonigal see amazing potential in gamers. With their improved skills and desire to think and solve serious problems, gamers could be a significant asset to humanity.

How video games improve our brain activity

Benefits of Video Games

Cognitive and social skills.

Video games, including violent shooter games, can boost learning, health, and social skills. According to the American Psychological Association, playing video games can enhance cognitive functions such as spatial navigation, reasoning, memory, and perception.

Improving Quality of Life

Research from the Max Planck Institute for Human Development found that playing video games can increase grey matter in the brain, which is associated with muscle control, sensory perception, memory, and decision-making. This improvement in brain structure can enhance the quality of life for individuals with disabilities or mental illnesses.

Problem-Solving Skills

Learning from mistakes.

In video games, mistakes are immediately evident, allowing players to quickly learn and adapt. This skill translates well to real-world scenarios where learning from errors is crucial.

Deep Practice

Gamers often engage in “deep practice,” repeatedly performing tasks until they succeed. This perseverance and practice are essential for mastering complex real-world problems.

Creative Solutions

Video games encourage players to try different strategies to solve problems, fostering creativity and flexibility. This trial-and-error approach is beneficial in real-world problem-solving where multiple solutions might need to be tested. What also is needing creative solutions is hacking, feel free to read more about that in our article about that as well.

Recognizing When to Pivot

Gamers learn to recognize when a particular strategy isn’t working and when it’s time to try something new. This adaptability is invaluable in dynamic and unpredictable real-world situations.

Enhancing Hand-Eye Coordination

gaming on phone

Studies, such as those conducted by the University of Toronto, have shown that gamers perform better in sensorimotor tasks, which involve hand-eye coordination. Games like “Call of Duty” or “Assassin's Creed” can enhance these skills, making video games a potential treatment for improving hand-eye coordination in various populations.

Increased Focus and Cognitive Function

A study in 2014 indicated that playing video games can increase the cortical thickness in the brain, particularly in the left dorsolateral prefrontal cortex, which is responsible for higher-order thinking, such as decision-making and problem-solving.

Benefits for Children

Contrary to the belief that gaming is purely addictive, it has numerous benefits for children, including improved coordination, problem-solving skills, attention and concentration, brain speed, and multitasking abilities. Games require players to make split-second decisions, enhancing their ability to think quickly and efficiently.

Real-World Applications

Educational and training tools.

Games are being used to solve real-world problems, such as in educational settings where they enhance learning and engagement. The InGAME project in Dundee, for example, uses video game design to address issues ranging from obesity to animal health on dairy farms.

Collaborative Problem-Solving

Games like Foldit have shown that collaborative gaming can lead to significant scientific discoveries. Players solved the structure of an enzyme involved in an AIDS-like disease in just three weeks, demonstrating the power of collective problem-solving through gaming.

Video games are more than just entertainment; they are powerful tools for developing skills that can solve real-world problems. From enhancing cognitive and social abilities to improving quality of life and facilitating innovative solutions, gaming holds vast potential for contributing to society in meaningful ways.

For further reading, explore these sources:

  • Northrop Grumman's article on gaming technology solving real-world problems
  • UKRI's insights on videogame design innovations
  • Tap-Repeatedly's discussion on meaningful play

how do games improve problem solving skills

David Brooke has been working with writing challenged clients for over four years. He provides ghost writing, coaching and ghost editing services. His educational background in family science and journalism has given him a broad base from which to approach many topics.

13 Best Problem Solving Games, Activities & Exercises for the Workplace

8 mins read

13 Best Problem Solving Games, Activities & Exercises for the Workplace

by Pete Ford

Updated On Jun 21, 2024

In today's rapidly evolving business world, the ability to solve problems effectively and efficiently is paramount. While it is crucial to understand the problem thoroughly, it is equally important not to overanalyze it to the point of inaction. Instead, the focus should be on identifying actionable solutions quickly and implementing them efficiently. Effective problem solving capabilities enable teams to identify root causes, develop innovative solutions, and implement changes that drive business success. Tackling significant challenges head-on, even when the odds are not favorable, is essential for transformative results.

Moreover, cultivating a culture of problem solving fosters a sense of autonomy and empowerment among employees. As games improve problem solving skills, teams become more independent, reducing the need for constant supervision. In addition, when individuals from diverse backgrounds and perspectives come together to tackle challenges, the synergy created can lead to groundbreaking solutions and significant advancements for the organizations. 

Workplace Problem Solving Games and Activities:

Just as you can't learn to write a novel solely by reading about it, or to swim merely by observing others, true mastery of problem solving skills requires more than just theory. It demands immersion and action. That's why, when fostering problem solving abilities in your employees, it's essential to engage them in practical exercises that simulate real-world challenges. Through engaging in challenging fun problem solving games for adults, teams develop the skills and confidence to effectively navigate real-world challenges. 

According to a report by the World Economic Forum (WEF) , problem solving skills are listed among the top skills required in the workplace by 2025. The large group problem solving activities for employees mentioned below are designed to enhance the critical thinking skills , creativity, and collaborative capabilities of your teams. These activities are not just problem solving exercises for teams, they are strategic investments in building a workforce that can navigate complexities, innovate solutions, and drive the organization towards its goals. 

By engaging in structured problem solving group activities, teams learn to tackle challenges methodically and develop a proactive mindset essential for overcoming obstacles in today’s dynamic business environment.

We have carefully divided workplace problem solving activities into 3 distinct categories that cater to different aspects of problem solving skills:

  • Team-Based Problem Solving Activities
  • Creative Problem-Solving Activities
  • Quick and Easy Problem-Solving Activities

Team-Based Problem Solving Activities:

Team-Based Problem Solving Activities form the foundation for effective problem solving within a team, emphasizing crucial elements like communication, trust, and collaboration. As Vusi Thembekwayo once remarked, “To achieve anything in business, you need relationships based on trust.” This quote underscores the significance of fostering a trusting environment where team members feel comfortable working together, leveraging each other's strengths to tackle challenges with greater efficiency and creativity.

Team-Based Problem Solving Activities

Via Edstellar

1. A Shrinking Vessel Training Activity:

“A Shrinking Vessel” is one of the dynamic and simple problem solving exercises for team building that challenges participants to adapt quickly to changing conditions.

how do games improve problem solving skills

This is one of the team-problem solving activities that involves employees standing within a defined space that gradually shrinks, requiring them to strategize and cooperate to stay within the boundaries.

How to Conduct the “A Shrinking Vessel” Activity:

  • This is one of the hands-on problem solving activities (adults can engage in) that requires a large, open area that can be marked with boundaries.
  • Use tape or rope to create a large initial boundary that all employees can comfortably stand within.
  • Gather all workers within the boundary.
  • Explain that the boundary will gradually shrink, and that workers must remain within the shrinking area.
  • Begin this problem solving activity by gradually reducing the size of the boundary every 2-3 minutes.
  • Use a predetermined signal (like a whistle) to indicate when the boundary is shrinking.
  • Continue to reduce the boundary until it becomes challenging for employees to stay within the area.
  • End the activity when it becomes impossible for them to stay within the boundary.

Key Takeaways

Employees learn to adapt quickly to changing constraints, enhancing their ability to communicate and collaborate effectively under pressure. These problem solving, team building games fosters creativity by requiring teams to develop strategies to navigate the shrinking space, encouraging flexibility and teamwork in dynamic environments.

Video:- Shrinking Vessel

2. Marshmallow Spaghetti Tower Training Activity:

“Marshmallow Spaghetti Tower” is one of the creative, engaging  and complex problem solving activities for adults where teams use spaghetti, tape, and string to build the tallest possible structure that can support a marshmallow on top.

Marshmallow Spaghetti Tower Training Activity

How to Conduct the “Marshmallow Spaghetti Tower” Activity:

  • To play one of these teamwork problem solving activities, you have to gather the employees and divide them into teams.
  • Provide each team with 20 sticks of spaghetti, one yard of tape, one yard of string, and one marshmallow.
  • Ensure each team has a flat surface to work on.
  • Explain that teams have 18 minutes to build the tallest free-standing structure using the materials provided, with a marshmallow on top.
  • Start the timer and let teams begin constructing their towers.
  • Encourage teams to experiment with different designs and structural concepts.
  • Once the time is up, measure the height of each structure from the base to the top of the marshmallow.
  • Announce the winning team with the tallest structure.
  • Discuss the different strategies used by each of the teams and what they learned from engaging in these kinds of business problem solving exercises for adults.

Key Takeaways:

Through these creative problem solving exercises, employees enhance their skills by brainstorming and constructing innovative designs with limited resources. These problem solving exercises for groups emphasize the importance of planning, adaptability, and teamwork, as the workforce must work together to build the tallest possible tower. Through trial and error, they learn to manage constraints and effectively communicate their ideas, fostering a collaborative approach to achieving shared goals.

3. Egg Drop Challenge Training Activity:

The “Egg Drop Challenge” is an exciting problem solving activity where teams design and build a structure to protect an egg from breaking when dropped from a height.

Egg Drop Challenge Training Activity

How to Conduct the “Egg Drop Challenge” Activity:

  • Divide the employees into teams and provide each team with materials such as straws, tape, newspaper, rubber bands, and plastic bags.
  • Ensure each team has an egg and a designated drop zone.
  • Explain that the teams have 30 minutes to design and construct a protective device for their egg using the provided materials.
  • Start the timer and let the teams begin constructing their protective devices.
  • Encourage teams to think creatively and test their designs.
  • Drop each egg from a predetermined height (e.g., 10 feet) onto a hard surface.
  • Check if the egg survives the drop without breaking.
  • Discuss which designs were successful and why, focusing on the problem solving processes used.

Employees develop innovative thinking and problem solving skills by designing and building a structure to protect an egg from breaking when dropped. This activity highlights the importance of resource management, creative engineering, and teamwork as they must brainstorm, test, and iterate their designs. By analyzing the effectiveness of their structures and learning from failures, employees enhance their ability to tackle complex challenges and improve their collaborative problem solving capabilities.

4. Stranded Training Activity:

“Stranded”, similar to “Lost at Sea” problem solving activity, is a strategic survival simulation where teams must plan and prioritize essential actions and resources to ensure their survival on a deserted island.

Stranded Training Activity

How to Conduct the “Stranded” Activity:

  • Divide the Employees into teams and provide each team with a list of hypothetical resources available on the island (e.g., rope, tarp, matches, water).
  • Explain a scenario that the teams are stranded on a deserted island and must decide how to use the available resources to survive.
  • Give teams 30 minutes to discuss and prioritize their actions and resource use.
  • Encourage them to consider factors like shelter, water, food, and signaling for rescue.
  • Have each team present their survival plan to all the teams participating in the activity.
  • Encourage the teams to ask questions and discuss each plan.
  • Discuss the strategies used by each team and what the teams learned about problem solving and resource management.

By indulging in critical thinking, problem solving exercises, employees enhance their strategic problem solving skills by planning survival strategies in a simulated deserted island scenario. This activity emphasizes the importance of prioritization, resource management, and adaptability in high-pressure situations. By collaborating on survival plans, employees learn to analyze available resources, make quick decisions, and work as a cohesive team to overcome complex challenges.

Creative Problem-Solving Activities:

Creative problem solving activities for adults encourage employees to think outside the box and explore innovative solutions to challenges. These team building, problem solving exercises for employees would help them to break free from conventional thinking patterns and develop a more flexible, imaginative approach to problem solving.

Creative Problem-Solving Activities

By fostering creativity, these team building, problem solving activities can lead to more effective and unique solutions.

5. Legoman Training Activity:

“Legoman” is a communication-focused activity where one participant describes a pre-built Lego structure, and the rest of the team attempts to recreate it based on the verbal instructions alone. This is one the creative problem solving games that emphasizes the importance of clear and effective communication.

Legoman Training Activity

How to Conduct the “Legoman” Activity:

  • Pre-build a Lego structure and keep it hidden from the employees.
  • Divide the workers into teams and provide each team with the same set of Lego pieces.
  • Select one team member from each team to view the pre-built structure and describe it to their team without using their hands or showing the structure.
  • Start the timer and have the describer begin giving instructions to their team.
  • The rest of the teams should build the structure based solely on the verbal instructions given by their team members.
  • Once the time is up, compare each team’s structure with the original.
  • Discuss any discrepancies and the communication challenges faced by each team.
  • Discuss what worked well and what could be improved in the communication process.

From the “Legoman” activity, employees develop their communication and collaborative problem solving skills by reconstructing a hidden Lego structure based solely on verbal descriptions. This exercise highlights the importance of precise communication, active listening, and teamwork. It also demonstrates how effective problem solving relies on clear instructions and the ability to interpret and act on those instructions accurately. By engaging in this activity, teams learn to coordinate their efforts and improve their ability to tackle complex tasks collectively.

6. Escape Room Training Activity:

“Escape Room” is an immersive team adventure that requires participants to solve a series of puzzles and find clues within a set time to "escape" from a themed room.

Escape Room Training Activity

How to Conduct the “Escape Room” Activity:

  • Create puzzles and hide clues within a designated room.
  • Set up a theme and backstory to make the activity engaging.
  • Divide employees into small teams.
  • Explain the objective that the teams should solve all the puzzles and escape the room within a set time (e.g., 60 minutes).
  • Start the timer and let teams begin solving the puzzles.
  • Monitor the teams, offering hints if they get stuck.
  • End the activity when a team escapes the room or when the time runs out.
  • Discuss the strategies used by the teams and the importance of teamwork and critical thinking.

The “Escape Room” is one of the critical thinking and problem solving exercises that emphasizes teamwork and creative problem solving as the workforce work together to solve puzzles and find clues within a set time limit. This activity demonstrates the importance of collaboration, strategic thinking, and effective communication in overcoming challenges. Employees learn to leverage each other's strengths, think under pressure, and develop a unified approach to problem solving, making it a powerful tool for enhancing the teams’ dynamics and problem solving capabilities in the workplace.

7. Frostbite Training Activity:

“Frostbite” is a survival-themed activity where teams are tasked with building a shelter in extreme conditions, simulating a scenario where one member is incapacitated. This exercise tests the team's ability to strategize and cooperate under pressure.

Frostbite Training Activity

How to Conduct the “Frostbite” Activity:

  • Provide materials such as cardboard, tape, and blankets.
  • Divide the employees into teams and assign one team member of each team the role of having "frostbite," meaning they cannot use their hands.
  • Explain the scenario that teams must build a shelter that can hold all team members within a time limit.
  • Start the timer and let teams begin constructing their shelters.
  • Encourage teams to strategize and work around the constraint of the incapacitated member.
  • Evaluate the shelters based on stability and effectiveness.
  • Discuss the problem solving techniques used under pressure and the importance of teamwork.

In the “Frostbite” activity, employees have to strategize and communicate effectively to build a shelter while managing the handicap of "frostbite," a condition that limits their hands' use. These exercises to improve problem solving skills teaches employees about adaptability, resourcefulness, and teamwork under constraints.

In addition, it also teaches the value of resilience, creative problem solving, and the ability to function efficiently despite physical or situational limitations. The experience underscores how overcoming obstacles through innovative thinking and teamwork can lead to successful outcomes in challenging environments.

8. Blind Formation Training Activity:

“Blind Formation” is a team-building exercise where participants are blindfolded and must form specific shapes or patterns based on verbal instructions from their teammates. This activity focuses on enhancing communication, trust, and coordination among team members.

Blind Formation Training Activity

How to Conduct the “Blind Formation” Activity:

  • Choose a large, open space where the workforce can move freely.
  • Prepare blindfolds for each employee.
  • Divide the employees into teams and explain to them that the objective is to form a specific shape or pattern while being blindfolded.
  • Assign one or more team members from each team as guides who will provide verbal instructions to their blindfolded teams.
  • Blindfold all the team members except the designated guides.
  • Ensure that the blindfolds are secure and that employees cannot see.
  • Start the activity by instructing the guides to direct their teammates to form the desired shape (e.g., a square, a triangle, or a circle).
  • Allow 10-15 minutes for the formation process.
  • Once the time is up or the shape is formed, remove the blindfolds and evaluate the accuracy of the formation.
  • Discuss the challenges that the teams faced during the activity and the effectiveness of the communication strategies used.

The “Blind Formation” activity emphasizes the importance of non-verbal communication, trust, and team coordination as the employees must rely on their senses and the guidance of their teammates to form shapes or patterns while blindfolded. This exercise teaches the value of clear instructions, active listening, and the ability to adapt quickly to feedback. It highlights how effective teamwork and trust can overcome communication barriers and achieve complex tasks, fostering a collaborative and supportive team environment.

Quick and Easy Problem-Solving Activities:

Quick and easy problem solving games offer teams an efficient way to enhance their problem solving skills without requiring a significant time investment. These team-problem solving games and activities are designed to be brief yet effective, promoting quick thinking, collaboration, and efficient problem resolution.

Quick and Easy Problem-Solving Activities

Engaging in quick group problem solving exercises for adults would help employees to cultivate the ability to think on their feet and make swift decisions. This rapid decision-making capability is essential for driving innovation and growth, as it enables teams to iterate quickly and adapt to changing circumstances.

9. Line Up Blind Training Activity:

“Line Up Blind” is one of the simple, yet challenging and fun problem solving activities where blindfolded participants must line up in a specific order (e.g., by height, age, or alphabetical order) without verbal communication. This is one of the best problem solving games that emphasizes non-verbal communication and cooperation.

Line Up Blind Training Activity

How to Conduct the “Line Up Blind” Activity:

  • These cooperative problem solving activities require a large, open space.
  • Explain the objective that the workers must line up in a specific order while blindfolded.
  • Clarify that height is the order criteria to be followed for the activity.
  • Blindfold all workers and ensure they cannot see.
  • Start the activity and allow employees to communicate non-verbally to find their position in the line.
  • Once the time is up, have the employees remove their blindfolds and check the accuracy of the line-up.
  • Discuss the strategies used by the workers for non-verbal communication and the challenges they faced during these easy problem solving activities.

The “Line Up Blind” activity focuses on enhancing non-verbal communication, trust, and problem solving under constraints as employees must rely on alternative forms of communication and collaboration to line up by height while blindfolded. This exercise highlights the importance of clear, non-verbal cues and teamwork in solving problems when traditional communication methods are unavailable. It also emphasizes the value of trust among team members and the ability to adapt to unexpected challenges, fostering a supportive and innovative work environment.

10. Reverse Pyramid Training Activity:

“Reverse Pyramid” is a strategic activity where teams must invert a pyramid of cups following specific rules. This is one of the activities for problem solving that encourages strategic planning, teamwork, and attention to detail.

Reverse Pyramid Training Activity

How to Conduct the “Reverse Pyramid” Activity:

  • Divide the employees in teams and provide each team with a stack of cups arranged in a pyramid (base of four cups, then three, two, and one on top).
  • Explain to the teams that the objective is to invert the pyramid by following specific rules (e.g., only moving one cup at a time).
  • Start the timer and allow teams to begin inverting the pyramid.
  • Monitor the teams to ensure they follow the rules.
  • The activity ends when the pyramid is successfully inverted or the time runs out.
  • Discuss the strategies used by the teams and the challenges they faced.

The “Reverse Pyramid” activity focuses on strategic thinking, collaboration, and innovative problem solving as employees work together to invert a pyramid of cups by following specific rules, requiring careful planning and coordination. This exercise demonstrates the importance of strategic planning, effective communication, and teamwork in achieving complex goals. By overcoming the challenges of the activity, workers learn to approach problems methodically, think creatively, and collaborate effectively, reinforcing the skills necessary for addressing real-world organizational challenges.

11. Move It! Training Activity:

“Move It!” is an engaging activity where teams must move an object from point A to point B using limited resources. This exercise promotes resourcefulness, teamwork, and creative problem solving.

Move It! Training Activity

How to Conduct the “Move It!” Activity:

  • Select an object and designate a starting point (A) and an endpoint (B).
  • Divide employees into teams and provide teams with limited resources (e.g., ropes, planks, cardboard).
  • Explain the objective is to move the object from point A to point B using only the provided resources.
  • Give teams 10 minutes to plan their strategy.
  • Start the timer and allow teams to begin moving the object.
  • Monitor the teams to ensure they use only the provided resources.
  • The activity ends when the object reaches point B or the time runs out.
  • Discuss the strategies used by each team and the problem solving processes that they followed.

As employees move an object from point A to point B using limited resources, the "Move It!" activity emphasizes the importance of resourcefulness, creativity, and collaborative problem solving. This activity promotes innovative thinking and efficient resource management by encouraging employees to think creatively. This activity helps teams develop the ability to adapt quickly, think outside the box, and effectively coordinate their efforts to overcome challenges. By engaging in this exercise, employees enhance their problem solving skills and learn to optimize the use of available resources to achieve common goals.

12. Human Knot Training Activity:

“Human Knot” is a classic team-building activity where participants form a human knot by holding hands with two different people across the circle.

Human Knot Training Activity

How to Conduct the “Human Knot” Activity:

  • Have employees stand in a circle and extend their right hand to someone across the circle.
  • Repeat with the left hand, ensuring they hold hands with different people.
  • Explain the objective is to untangle the human knot without letting go of hands.
  • Start the timer and allow workers to begin untangling the knot.
  • Monitor the workers and provide encouragement.
  • The activity ends when the knot is untangled, or employees return to a single circle.
  • Discuss the communication and problem solving strategies used by the employees.

The "Human Knot" activity fosters team collaboration and problem solving skills by encouraging employees to communicate effectively and work together to untangle themselves. It highlights the importance of patience, strategic thinking, and collective effort in achieving a common goal. This exercise also builds trust and strengthens interpersonal relationships within the team, essential for seamless teamwork in a professional setting.

13. Dumbest Idea Ever Training Activity:

“Dumbest Idea First” is a brainstorming activity where employees initially suggest the worst possible ideas for problem solving. Activities such as this emphasize on unconventional thinking or “out-of-the-box” thinking, that would help employees to solve complex problems in an efficient manner.

Dumbest Idea Ever Training Activity

How to Conduct the “Dumbest Idea First” Activity:

  • Choose a problem or challenge for the brainstorming session.
  • Provide each worker with a pen and paper.
  • Explain the objective is to come up with the worst possible ideas to solve the problem.
  • Start the timer and allow employees to write down their dumbest ideas.
  • Encourage creativity and humor.
  • After 10 minutes, have the employee share their ideas with the rest of the group participating in the activity.
  • Discuss why the ideas are impractical and how they can be improved.
  • Encourage employees to refine the worst ideas into workable solutions.
  • Discuss the creative process and the benefits of starting with the worst ideas.

The "Dumbest Idea First" activity encourages creative thinking and open-mindedness by allowing employees to voice unconventional ideas without fear of judgment. It demonstrates the value of a safe and inclusive environment where all suggestions are welcomed, fostering innovation and out-of-the-box solutions. This exercise highlights the importance of embracing diverse perspectives to drive collective problem solving and enhance team creativity.

How Problem Solving Skills Apply to Various Job Functions

1. problem solving skills for marketing teams: .

Marketing teams rely extensively on problem solving skills to navigate critical challenges. One of their primary challenges would be to enhance lead conversions, where strategic analysis of funnel metrics and identification of bottlenecks are of utmost importance. Problem-solving skills enables them to devise tailored campaigns and initiatives that address specific barriers to conversion, thereby optimizing marketing efforts for measurable business impact.

Budget limitations often restrict marketing initiatives and resource allocation. Marketing teams need to creatively optimize spending, prioritize high-impact activities, and find cost-effective solutions to achieve desired outcomes. Problem-solving abilities enable them to analyze budget constraints, explore alternative strategies, negotiate effectively with vendors, and maximize ROI on marketing investments without compromising quality or effectiveness. Edstellar’s Marketing Excellence program is meticulously designed to help organizations maximize reach, drive engagement and nurture long-lasting consumer relationships.

2. Problem Solving Skills for Sales Teams: 

Problem-solving skills enable sales professionals to navigate diverse customer needs effectively. Sales professionals often encounter conflicts or disagreements during negotiations or interactions with clients. Advanced problem solving skills enable them to navigate these situations diplomatically, resolve conflicts amicably, and maintain positive relationships with stakeholders. 

Problem-solving skills empower sales professionals to analyze market trends, identify emerging opportunities, and pivot strategies swiftly. Sales teams can utilize their skills to optimize resources effectively. Whether it's time management, budget allocation, or leveraging internal expertise, they can streamline operations and maximize efficiency in achieving sales objectives. Edstellar’s Sales Excellence program offers custom-crafted framework for organizations to amplify sales, expand profits, and enhance customer satisfaction. 

3. Problem Solving Skills for Customer Service Teams: 

Customer service teams encounter a wide range of customer issues and complaints on a daily basis. Problem-solving skills enable them to quickly analyze the root causes of these issues, identify appropriate solutions, and implement corrective actions. 

By resolving issues promptly and effectively, customer service teams enhance customer satisfaction and loyalty. Not every customer issue can be resolved with a standard response. Problem-solving skills enable customer service teams to assess each situation individually, evaluate options, and tailor solutions to meet the specific needs and preferences of customers.

Satisfied customers are more likely to recommend the company to others, write positive reviews, and become loyal brand advocates. Problem-solving skills thus contribute to enhancing brand reputation and attracting new customers through word-of-mouth referrals. Edstellar’s Customer Service Excellence program is specially designed to improve customer satisfaction for an organization’s products or services.

4. Problem Solving Skills for Human Resources Teams: 

HR professionals frequently encounter conflicts among employees or between employees and management. Problem-solving skills equip HR teams to identify the root causes of conflicts, facilitate constructive dialogue, and negotiate mutually beneficial resolutions. Problem-solving skills enable HR professionals to address recruitment challenges, such as skill shortages or competitive hiring markets, by devising innovative sourcing strategies and refining candidate selection processes. 

Managing employee performance requires HR teams to address underperformance issues, set clear performance expectations, and provide constructive feedback. Problem-solving skills help HR professionals to assess performance gaps, identify underlying issues, and implement targeted improvement plans. 

Problem-solving skills empower HR professionals to address workplace issues affecting morale, such as workload imbalances or communication breakdowns. Edstellar’s Human Resource Excellence program is designed to support organizations to improve employee retention, foster a highly engaged and productive workforce and boost organizational culture.  

5. Problem Solving Skills for Operations Teams:

Operations teams are responsible for managing risks associated with supply chain disruptions, regulatory changes, or technological failures. Problem-solving skills enable them to anticipate potential risks, develop contingency plans, and swiftly address unforeseen challenges. This proactive risk management minimizes disruptions and ensures business continuity. 

Problem solving skills activities facilitate effective collaboration across these functions by fostering clear communication, mutual understanding of objectives, and alignment on strategic priorities. Problem solving skills enable them to assess resource needs, allocate budgets effectively, and optimize the use of manpower and materials. By making informed decisions based on data-driven analysis, operations teams enhance resource utilization and achieve cost savings. Edstellar’s Operations Excellence program empowers organizations to optimize workflows, reduce operational costs, enhance productivity, and ensure swift and efficient decision-making. 

6. Problem Solving Skills for Information Technology (IT) Teams:

Problem-solving skills enable IT teams to swiftly diagnose and resolve complex technical issues, minimizing downtime and ensuring seamless operations across the organization. From implementing cutting-edge technologies to enhancing cybersecurity measures, IT teams leverage their problem solving capabilities to drive innovation and stay ahead in the technological space. 

By understanding business needs, anticipating future trends, and prioritizing projects, IT teams ensure that their solutions contribute directly to achieving business objectives. These skills would be beneficial for cohesive teamwork, accelerating project delivery, and ensuring that IT solutions meet the diverse needs of the organization. Edstellar’s IT Excellence program is crafted to help organizations with key areas such as cyber security, cloud computing, and data analytics. 

As teams journey through problem solving training activities, they will discover the transformative power of practical learning experiences. It is important for employees to immerse themselves in problem solving in games to enhance their critical thinking abilities and collaboration skills. Utilizing best games to improve problem solving skills, during corporate training sessions can significantly enhance participants' ability to think strategically and work collaboratively under pressure.

Organizations can create their own business problem solving activities (corporate problem solving activities conducted for employees) by referring to this blog as examples of problem solving activities and the necessary steps to be taken during and after the events. At Edstellar, we understand the significance of honing problem solving skills in fostering organizational success.

Our courses are meticulously designed to bridge the skill gap and empower individuals to tackle challenges head-on. With a team of experienced trainers conducting problem solving training , team building exercises and guiding them, employees can gain valuable insights and practical strategies to address real-world problems effectively.

Pete Ford

By Pete Ford

Explore High-impact instructor-led training for your teams.

#On-site  #Virtual

Edstellar Training Catalog

Explore 2000+ industry ready instructor-led training programs.

Have a Training Requirement?

Coaching that unlocks potential.

Create dynamic leaders and cohesive teams. Learn more now!

how do games improve problem solving skills

Want to evaluate your team’s skill gaps?

Do a quick Skill gap analysis with Edstellar’s Free Skill Matrix tool

Related Posts

Subscribe Now

Stay informed on L&D best practices

Get periodic updates on learning and development industry trends, expert insights, success stories and innovative training practices from Edstellar.

Featured Post

9 leadership conferences to attend in australia in 2025, upcoming l&d international conferences in europe 2025, top 4 corporate training companies in china, top 10 in-demand skills in australia in 2024, 10 essential soft skills for exceptional customer service, top 5 corporate training companies in switzerland, blog categories, related corporate training programs.

Contact Our Team

Submit your Training Requirements below and We'll get in touch with you shortly.

Tell us about your requirements

Edstellar is a one-stop instructor-led corporate training and coaching solution that addresses organizational upskilling and talent transformation needs globally. Edstellar offers 2000+ tailored programs across disciplines that include Technical, Behavioral, Management, Compliance, Leadership and Social Impact.

  • PRO Courses Guides New Tech Help Pro Expert Videos About wikiHow Pro Upgrade Sign In
  • EDIT Edit this Article
  • EXPLORE Tech Help Pro About Us Random Article Quizzes Request a New Article Community Dashboard This Or That Game Happiness Hub Popular Categories Arts and Entertainment Artwork Books Movies Computers and Electronics Computers Phone Skills Technology Hacks Health Men's Health Mental Health Women's Health Relationships Dating Love Relationship Issues Hobbies and Crafts Crafts Drawing Games Education & Communication Communication Skills Personal Development Studying Personal Care and Style Fashion Hair Care Personal Hygiene Youth Personal Care School Stuff Dating All Categories Arts and Entertainment Finance and Business Home and Garden Relationship Quizzes Cars & Other Vehicles Food and Entertaining Personal Care and Style Sports and Fitness Computers and Electronics Health Pets and Animals Travel Education & Communication Hobbies and Crafts Philosophy and Religion Work World Family Life Holidays and Traditions Relationships Youth
  • Browse Articles
  • Learn Something New
  • Quizzes Hot
  • Happiness Hub
  • This Or That Game
  • Train Your Brain
  • Explore More
  • Support wikiHow
  • About wikiHow
  • Log in / Sign up
  • Education and Communications
  • Personal Development
  • Problem Solving

How to Improve Problem Solving Skills

Last Updated: July 24, 2024 Fact Checked

This article was co-authored by Erin Conlon, PCC, JD . Erin Conlon is an Executive Life Coach, the Founder of Erin Conlon Coaching, and the host of the podcast "This is Not Advice." She specializes in aiding leaders and executives to thrive in their career and personal lives. In addition to her private coaching practice, she teaches and trains coaches and develops and revises training materials to be more diverse, equitable, and inclusive. She holds a BA in Communications and History and a JD from The University of Michigan. Erin is a Professional Certified Coach with The International Coaching Federation. There are 11 references cited in this article, which can be found at the bottom of the page. This article has been fact-checked, ensuring the accuracy of any cited facts and confirming the authority of its sources. This article has been viewed 239,973 times.

The ability to solve problems applies to more than just mathematics homework. Analytical thinking and problem-solving skills are a part of many jobs, ranging from accounting and computer programming to detective work and even creative occupations like art, acting, and writing. While individual problems vary, there are certain general approaches to problem-solving like the one first proposed by mathematician George Polya in 1945. By following his principles of understanding the problem, devising a plan, carrying out the plan, and looking back, you can improve your problem-solving and tackle any issue systematically.

Define the problem clearly.

This is an outwardly simple but vital step.

  • Try to formulate questions. Say that as a student you have very little money and want to find an effective solution. What is at issue? Is it one of income – are you not making enough money? Is it one of over-spending? Or perhaps you have run into unexpected expenses or your financial situation has changed?

State your objective.

This is another means to reach the nature of the problem.

  • Say that your problem is still money. What is your goal? Perhaps you never have enough to go out on the weekend and have fun at the movies or a club. You decide that your goal is to have more spending cash. Good! With a clear goal, you have better defined the problem.

Gather information systematically.

Gathering facts helps you get a clear picture of your problem and goal.

  • To solve your money shortage, for example, you would want to get as detailed a picture of your financial situation as possible. Collect data through your latest bank statements and to talk to a bank teller. Track your earnings and spending habits in a notebook, and then create a spreadsheet or chart to show your income alongside your expenditures.

Analyze information.

Looking for links and relationships in your data can help you better understand your situation.

  • Say you have now collected all your bank statements. Look at them. When, how, and from where is your money coming? Where, when, and how are you spending it? What is the overall pattern of your finances? Do you have a net surplus or deficit? Are there any unexplained items?

Generate possible solutions.

This is a great time to consider all of your options.

  • Your problem is a lack of money. Your goal is to have more spending cash. What are your options? Without evaluating them, come up with possible options. Perhaps you can acquire more money by getting a part-time job or by taking out a student loan. On the other hand, you might try to save by cutting your spending or by lowering other costs.
  • Divide and conquer. Break the problem into smaller problems and brainstorm solutions for them separately, one by one.
  • Use analogies and similarities. Try to find a resemblance with a previously solved or common problem. If you can find commonalities between your situation and one you've dealt with before, you may be able to adapt some of the solutions for use now.

Evaluate the solutions and choose.

A thorough analysis helps you make the best possible choice.

  • How can you raise money? Look at expenditures – you aren’t spending much outside of basic needs like tuition, food, and housing. Can you cut costs in other ways like finding a roommate to split rent? Can you afford to take a student loan just to have fun on the weekend? Can you spare time from your studies to work part-time?
  • Each solution will produce its own set of circumstances that need evaluation. Run projections. Your money problem will require you to draw up budgets. But it will also take personal consideration. For example, can you cut back on basic things like food or housing? Are you willing to prioritize money over school or to take on debt?

Implement a solution.

This gives you a chance to see how effective your solution really is.

  • You decide to cut costs, because you were unwilling to take on debt, to divert time away from school, or to live with a roommate. You draw up a detailed budget, cutting a few dollars here and there, and commit to a month-long trial.

Review and evaluate the outcome.

Ask yourself if the solution is working, or if it needs to be adjusted.

  • The results of your trial are mixed. On one hand, you have saved enough during the month for fun weekend activities. But there are new problems. You find that you must choose between spending cash and buying basics like food. You also need a new pair of shoes but can’t afford it, according to your budget. You may need to a different solution.

Adjust if necessary.

It’s okay if your first solution doesn’t work out.

  • After a month, you decide to abandon your first budget and to look for part-time work. You find a work-study job on campus. Making a new budget, you now have extra money without taking too much time away from your studies. You may have an effective solution.

Do regular mental exercises.

Like a muscle in your body, you will need to work on problem solving regularly.

  • Word games work great. In a game like “Split Words,” for example, you have to match word fragments to form words under a given theme like “philosophy.” In the game, “Tower of Babel,” you will need to memorize and then match words in a foreign language to the proper picture.
  • Mathematical games will also put your problem solving to the test. Whether it be number or word problems, you will have to activate the parts of your brain that analyze information. For instance: “James is half as old now as he will be when he is 60 years older than he was six years before he was half as old as he is now. How old will James be when his age is twice what it was 10 years after he was half his current age?”

Play video games.

New research shows that playing video games can improve parts of your thinking.

  • Play something that will force you to think strategically or analytically. Try a puzzle game like Tetris. Or, perhaps you would rather prefer a role-playing or strategy game. In that case, something like “Civilization” or “Sim-City” might suit you better.

Take up a hobby.

A hobby is another way that you can continue to improve your problem solving skills.

  • Web design, software programming, jigsaw puzzles, Sudoku, and chess are also hobbies that will force you to think strategically and systematically. Any of these will help you improve your overall problem solving.

Expert Q&A

You Might Also Like

Deal With Problems

  • ↑ https://www.healthywa.wa.gov.au/Articles/N_R/Problem-solving
  • ↑ https://asq.org/quality-resources/problem-solving
  • ↑ https://ctb.ku.edu/en/table-of-contents/evaluate/evaluate-community-interventions/collect-analyze-data/main
  • ↑ https://www.mindtools.com/pages/article/newCT_96.htm
  • ↑ https://www.skillsyouneed.com/ips/problem-solving.html
  • ↑ Erin Conlon, PCC, JD. Executive Life Coach. Expert Interview. 31 August 2021.
  • ↑ https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5930973/
  • ↑ https://www.theguardian.com/lifeandstyle/2018/oct/13/mental-exercises-to-keep-your-brain-sharp
  • ↑ https://www.apa.org/monitor/2014/02/video-game
  • ↑ https://www.nature.com/articles/d41586-018-05449-7

About This Article

Erin Conlon, PCC, JD

To improve your problem-solving skills, start by clearly defining the problem and your objective or goal. Next, gather as much information as you can about the problem and organize the data by rewording, condensing, or summarizing it. Then, analyze the information you've gathered, looking for important links, patterns, and relationships in the data. Finally, brainstorm possible solutions, evaluate the solutions, and choose one to implement. For tips on implementing solutions successfully, read on! Did this summary help you? Yes No

  • Send fan mail to authors

Reader Success Stories

Georgia Williams

Georgia Williams

Mar 10, 2023

Did this article help you?

Georgia Williams

Mar 8, 2017

Alexis Stevens

Alexis Stevens

Sep 23, 2016

Do I Have a Dirty Mind Quiz

Featured Articles

Protect Yourself from Predators (for Kids)

Trending Articles

Reading Women’s Body Language: Signs & Signals That She’s Flirting

Watch Articles

Wear a Headband

  • Terms of Use
  • Privacy Policy
  • Do Not Sell or Share My Info
  • Not Selling Info

Get all the best how-tos!

Sign up for wikiHow's weekly email newsletter

Cart

  • SUGGESTED TOPICS
  • The Magazine
  • Newsletters
  • Managing Yourself
  • Managing Teams
  • Work-life Balance
  • The Big Idea
  • Data & Visuals
  • Reading Lists
  • Case Selections
  • HBR Learning
  • Topic Feeds
  • Account Settings
  • Email Preferences

Your Gaming Skills Can Help You Shape Your Career

  • Igor Tulchinsky

how do games improve problem solving skills

Video games are fast-moving, dynamic, and anything but static. Your career can be too.

Studies have shown the benefits of gaming — whether it’s better spatial awareness, faster cognitive processing, or improved mental health, social skills, and decision-making capabilities. Here are some ways you can harness the unique skills and lessons gaming has taught you to shape your future working life.

  • Don’t settle. Video games are fast-moving, dynamic, and anything but static. Your career should be too. Every job requires some combination of problem-solving, strategy, and teamwork — just like every video game. But not every company you encounter will be as solutions-oriented, innovative, or collaborative as you might desire. Aim to find an organization that will value you and your skills.
  • Challenge your beliefs. How often have you written off a video game before even playing it? We all have internal biases that can alter our perception of the world. The same is true for our careers — you likely have personal beliefs about certain companies, industries, and job titles. Just like you shouldn’t judge a game by its popular presentation, you shouldn’t with jobs either. Instead, take the time to speak to people on the inside.
  • Try again. Fail again. Fail better. We’re often too afraid to fail in real life because we believe we won’t get a second chance. In some ways, that’s true — there are no extra lives here. But just like in video games, we can test hypotheses, experiment, process variables, and establish new ways of understanding our world.
  • Have patience. Video games can be repetitive. The same can be said for work, and our lives in general. But that doesn’t have to be a bad thing. The patience and hard work are what make the glorious cut scenes, rare achievements, and final fights worth it. In your career, the work you put in now will pay off long-term, too.
  • Think like a creator. Game developers often employ transformational creativity. This is when designers, often drawing on leaps forward in technology, drive revolutionary changes in the entire video game ecosystem. One way to cultivate transformational creativity in your work life is to embrace adjacency. If you’re struggling to come up with new ideas or find yourself making the same errors when addressing a task, try thinking about how other, adjacent disciplines might approach a similar problem.

Growing up in the golden age of video games, it was hard not to feel like you were living two lives at once.

how do games improve problem solving skills

  • IT Igor Tulchinsky is the Founder, Chairman, and CEO of WorldQuant, LLC, a global quantitative asset management firm. He was previously a portfolio manager at Millennium.

Partner Center

young person playing video game at desk with purple light

Study shows video games can improve mental wellbeing – but you can have too much of a good thing

how do games improve problem solving skills

Associate Professor of Psychology, Bond University

how do games improve problem solving skills

Associate professor of psychology, Bond University

how do games improve problem solving skills

Professor in Psychology, Bond University

Disclosure statement

The authors do not work for, consult, own shares in or receive funding from any company or organisation that would benefit from this article, and have disclosed no relevant affiliations beyond their academic appointment.

Bond University provides funding as a member of The Conversation AU.

View all partners

A study of almost 100,000 people in Japan aged 10 to 69 found playing video games – or even owning a console – can be good for mental health. But playing too much each day can harm wellbeing.

Video games and other forms of online media consumption are an everyday part of life .

Surveys have shown playing video games can have positive effects on stress levels and creativity . But concern remains about the potential negative effects on, for example, general wellbeing, aggressive behaviour and social development, especially for young people.

The World Health Organization lists gaming disorder as a mental health condition, and a severe social withdrawal condition called hikikomori has been described in Japan.

The new survey showed links between gaming and wellbeing and researchers found a way to show cause and effect – that even owning a gaming console improved wellbeing.

What the study found

The research was conducted between 2020 and 2022 – during the COVID pandemic. The researchers used measures of psychological distress and life satisfaction and asked 97,602 people in Japan about their gaming use.

The survey coincided with supply chain shortages. These led retailers to use a lottery system for the purchase of two consoles: Nintendo Switch and PlayStation 5. Of the overall survey group, 8,192 participated in the lottery.

Researchers compared the 2,323 lottery winners against those who did not win the opportunity to purchase one of the new consoles (over five rounds of surveys). They found those who won the lottery had improved distress scores and better life satisfaction.

The results were not all positive. Over time, the scores indicated drops in wellbeing for those who played more than three hours a day. Scores continued to drop for each additional time increment measured.

The study had some limitations.

Firstly, the survey was conducted when the COVID pandemic presented a particularly challenging time for mental health. It also brought changes in social, occupational and lifestyle behaviours.

The study focused mainly on general gaming habits without distinguishing between different types of games, which could have varying impacts on mental health.

Further, participants chose whether to enter the lottery, so it was not a random sample. And the study could not specifically attribute findings to the effects of playing video games versus the effects of winning the lottery.

Finally, we know self-reported studies are not always reliable .

Gaming pros and cons

We know from other surveys video games can be useful stress relievers and aid social connection (albeit online). We also know some games can improve particular cognitive skills such as visuo-spatial navigation and problem solving .

Games and technologies can also specifically target mental health issues , such as social anxiety or phobias, address ADHD symptoms and enhance motivation and performance.

Yet, concerns remain about possible long-term consequences, particularly in terms of reductions in “real-life” socialisation , participation in physical activity, school performance and other health consequences , including sleep and eating behaviours.

boy sits at computer screen at night

3 tips for positive gaming

While video games can offer some benefits, it’s important to maintain a balanced approach to gaming. Here are a few tips to help manage gaming habits and promote overall wellbeing:

1. Set time limits

Encourage moderate gaming by setting clear time limits to ensure it doesn’t interfere with sleep, physical activity or other important daily activities. The Australian institute of Family Studies recommends creating a media plan that includes limits on screen time and balances gaming with other activities.

2. Choose games wisely

Opt for games that are age-appropriate and consider their content. Some games can promote problem-solving skills and creativity , but it’s important to be mindful of those that might encourage aggression or excessive competition.

3. Monitor eating and sleeping habits

Pay attention to eating patterns and ensure meals are not skipped in favour of gaming. Encourage regular sleep patterns and avoid gaming close to bedtime to prevent disruptions in sleep .

While the new study provides promising insights into the potential positive effects of video games on mental wellbeing, these findings should be approached with caution due to the limits of the survey.

While the potential benefits are encouraging, it is essential to adopt a balanced approach to gaming and pursue further research to fully understand its long-term impact on mental health.

  • Video games
  • Consumer health
  • Health research
  • New research
  • Video gaming

how do games improve problem solving skills

Head of Evidence to Action

how do games improve problem solving skills

Supply Chain - Assistant/Associate Professor (Tenure-Track)

how do games improve problem solving skills

Education Research Fellow

how do games improve problem solving skills

OzGrav Postdoctoral Research Fellow

how do games improve problem solving skills

Casual Facilitator: GERRIC Student Programs - Arts, Design and Architecture

ncesc-gaming-pedia

How does video games improve problem-solving skills?

featured

Video games improve problem-solving skills by providing opportunities for players to solve increasingly complicated problems and make strategic decisions. The time pressure in many games also helps develop speed and decision-making skills. Studies have shown that playing video games can also increase creativity in young people.

How video games help with problem-solving skills?

Video games improve problem-solving skills because they allow players to try out different solutions to figure out what works. This trial-and-error approach helps develop critical thinking and analytical skills.

How do video games improve your decision-making skills?

Playing video games can enhance critical thinking, decision-making, spatial reasoning, and problem-solving skills. Gaming requires the brain to process large amounts of information, react quickly, and make strategic decisions, which can translate to real-world skills.

How do video games help you develop skills?

Video games have been shown to improve powers of concentration, creativity, memory, language, and teamwork. They can make it easier to learn educational content and develop cognitive skills.

How can problem-solving skills be improved?

  • Identity and understand the right problem.
  • Research the systems and practices behind the problem.
  • Visualize the problem.
  • Brainstorm creative solutions.
  • Identify the best answer.

10 Secret Reasons Why Playing Video Games Is Good For Your Brain

There is no specific content available for this question.

What are problem-solving games?

Problem-solving games are activities that require players to use critical thinking skills to solve puzzles. Examples include escape rooms, Sudoku, and murder mysteries. These exercises can sharpen reasoning and decision-making skills in group settings and promote team building.

What is the best skill for problem-solving?

  • Communication
  • Emotional intelligence
  • Adaptability

What skills do gaming improve?

  • Risk-Taking
  • Patience and Perseverance
  • Problem-Solving
  • Strategizing
  • Concentration
  • Social Skills
  • Critical Thinking

Do video games improve strategy and leadership?

Gamification can be an excellent strategy for improving leadership skills. Playing existing games or creating a gamified experience for prospective leaders can help them learn better and develop strategic thinking and leadership abilities.

How can video games improve social skills?

Video games can act as an important teaching tool in developing social skills. They can help develop cooperation and teamwork as players have the option to work together to form alliances and create teams working cooperatively.

Do video games improve thinking skills?

A recent study shows video games can help teens learn cognitive skills, multi-tasking, and problem-solving. Gaming can improve mental skills such as problem solving, logical thinking, and pattern recognition.

Can video games improve critical thinking?

Video games can boost cognitive abilities needed for critical thinking. They can stimulate the brain and help develop skills in examining information rationally and making logical judgments based on analysis.

Do video games help with strategic thinking?

Playing certain well-designed video games can improve strategic thinking and make the brain more agile. They can enhance proficiency at skills such as task switching and multitasking.

How video games can help to improve problem-solving and creativity?

Video games encourage problem solving by requiring players to find creative solutions to overcome obstacles within the game. They also develop critical thinking and analytical skills through trial and error methods.

How do video games help kids problem solve?

Playing video games can improve kids’ problem-solving skills by requiring them to solve puzzles, overcome obstacles, and make decisions that affect the game’s outcome. This helps develop critical thinking and analytical abilities.

Can computer games improve problem-solving skills?

Computer games can improve problem-solving skills by requiring players to process and manipulate information in different ways. Games like puzzle games can develop logical thinking and pattern recognition, while adventure games can enhance imagination and storytelling skills.

How does video games improve multitasking?

Playing video games can improve multitasking skills by training the brain to switch between tasks quickly and efficiently. Gamers often have quicker reaction times and can switch from task to task faster than non-gamers.

Does games improve productivity?

When developed with a purpose, games can create a better work environment, increase employee satisfaction, and boost productivity. They can enhance skills such as critical thinking, problem solving, and teamwork.

Will video games make us smarter?

Playing certain video games can enhance cognitive abilities and improve skills like multitasking and problem-solving. However, not all video games are designed to improve cognitive abilities.

Does gaming improve knowledge?

Playing video games can enhance knowledge and skills such as literacy, creativity, communication, and spatial reasoning. Well-designed games can provide opportunities for learning and intellectual growth.

Can video games improve communication?

Playing video games can boost universally desired skills such as literacy, creativity, and communication. Video games provide opportunities for players to develop skills in communication, problem-solving, and teamwork.

About The Author

' src=

Violet Curry

Leave a comment cancel reply.

Your email address will not be published. Required fields are marked *

Save my name, email, and website in this browser for the next time I comment.

Video games encourage the development of problem-solving skills

Video games encourage the development of problem-solving skills

Video games today have ceased to be simple hobbies and have become powerful tools that can help people develop cognitive skills and solve problems effectively. This evolution is due to the complexity and diversity of the challenges presented in modern video games.

First, video games encourage problem solving by requiring players to find creative solutions to overcome obstacles within the game. Whether facing puzzles, combat strategies, or logic challenges, players must think quickly and make informed decisions to advance through the game.

Additionally, many video games foster strategic thinking and long-term planning, as players must consider the consequences of their actions and make decisions that will affect the outcome of the game. These skills transfer effectively to real-life situations, where effective decision making is crucial.

Video games encourage the development of problem-solving skills. We’ll explore how video games can be a valuable tool in improving our problem-solving skills, how this translates into tangible benefits in everyday life, and what video games Kidmons offers to foster these skills.

The importance of encouraging problem solving

Problem-solving skills are essential in childhood, and playing has an important role in their development. Through games, such as puzzles, construction games, and role-playing, children learn to identify challenges, analyze options, and find solutions. These experiences not only foster creativity and decision making, but also promote persistence and self-confidence in problem solving. These skills are essential for meeting academic and social challenges as children grow. In addition, playing games creates a safe environment to make mistakes and learn from them, which contributes to comprehensive development and greater adaptability in adult life.

Video games encourage the development of problem-solving skills in children in several ways:

They stimulate critical thinking: Many video games require children to analyze complex situations and make informed decisions to advance in the game. This promotes the ability to evaluate different options and their consequences.

Develop creativity: When faced with in-game challenges, children often must come up with creative solutions. This stimulates their creativity and teaches them to expand their perspectives.

Develop planning skills: Strategy, construction and simulation games require children to plan their actions in the short and long term. This helps them understand the importance of planning in problem solving.

Encourage persistence: In video games, children often face difficult obstacles. Persistence is key to overcoming these challenges, which teaches them not to give up in the face of real problems.

Improve decision making: Games often p resent ethical and moral dilemmas that require children to make difficult decisions . This helps them develop ethical and rational decision-making skills.

In summary, well-selected and supervised video games can be effective tools for improving problem-solving skills in children, as long as they are used in moderation and in conjunction with other educational and social activities.

Types of video games that encourage problem-solving skills

There are several types of video games that can be especially effective in improving children’s problem-solving skills. These include:

Puzzles and logic games: Games like chess, Sudoku, Tetris or puzzle games in general require children to analyze patterns, find solutions and plan strategies . At Kidmons we offer games like Puzzle for Kids: Safari or Simon Memorize that are, in addition to being fun, educational.

Adventure and exploration games: Titles like “The Legend of Zelda” or “Minecraft” encourage problem solving as children must discover routes, invent solutions to survive, and complete missions. Try Labyrinth Adventures at Kidmons!

Building games: Games like “LEGO Worlds” allow children to design and build their own worlds, stimulating creativity and problem solving related to engineering and design.

Real-time strategy (RTS) games: Require strategic planning, resource management and quick decision making, which improves problem-solving skills and long-term planning.

Mystery-solving games: Games like “Professor Layton” or “Phoenix Wright: Ace Attorney” require children to investigate and solve cases, which improves their deductive and problem-solving skills.

Physics games: Games like the famous “Angry Birds” challenge children to understand physics and mechanics concepts to overcome obstacles.

Simulation games: Games like “SimCity” challenge children to manage resources and make decisions to build and maintain a city, which encourages management and problem-solving skills.

Role-playing games (RPG): Video games encourage the development of problem-solving skills in role-playing games as well. Children must make decisions that affect the plot and its characters, which develops decision-making and critical thinking skills.

A simple game offered by Kidmons is Kitten Carer , where the child must take on the role of pet caretaker. This game offers benefits by allowing children to take on the role of a virtual pet sitter. It encourages empathy, responsibility, and organization as you care for and feed the virtual kitten . It also teaches the importance of animal care and develops decision-making skills when facing care situations.

When choosing video games for children, it is important to find a balance between entertainment and learning, and monitor their screen time to ensure healthy and balanced development.

In short, video games encourage the development of problem-solving skills. The problem-solving skills acquired through play in childhood are essential for the comprehensive development of children. These skills not only help them overcome academic and social challenges as they grow, but also give them valuable tools to deal with real-life situations effectively. Play encourages creativity, critical thinking, decision making, and persistence, critical skills that last a lifetime. By providing a safe environment to practice problem-solving, play prepares children for a more resilient and successful future.

Youtube logo

Other games

  • Kitten Pet Carer
  • Labyrinth Adventures
  • Puzzle for Kids: Wonders
  • Simon Memorize
  • Puzzle 4 Kids
  • Piano Online
  • Coloring Book
  • Puzzle for Kids: Safari
  • Selfie Stickers
  • Paint Online
  • Drawing Games
  • Memory Games
  • Music Games
  • Photo Games
  • Puzzle Games
  • Personalized Books
  • Unblocked-games-66
  • Games for your website

Android Apps

  • Kidmons APP
  • Trump on Top
  • Soccer Physics Mobile

iPhone / iPad Apps

  • Free Online Games
  • Terms and Conditions
  • Cookies and Privacy

The Emory Wheel

  • Administration
  • Campus Life
  • Crime & Breaking News
  • Science & Research
  • Student Government
  • Letter to the Editor
  • The Editorial Board
  • Op-Ed and Letter to the Editor Submissions, Editorial Board Application
  • Burst the Bubble
  • Agree to Disagree
  • Love from, Druid Hills
  • Project 1963
  • Flourishing
  • Event Coverage
  • Meet Me at Kaldi’s
  • Sentimental Albums
  • Clifton Culture
  • Within the Margins
  • Photo Essays
  • Illustration
  • Emory Wheel’s 2024 Graduation Magazine
  • Reprint Requests

Select Page

How Online Games Help You Develop Solution-finding skills

Posted by Sponsored | Jul 23, 2020 | Classifieds | 0

How Online Games Help You Develop Solution-finding skills

Video games are one of the best ways to spend your free time. The more popular online games are become, the more hooked we’ve gotten. You can access your favorite games using a laptop, smartphone, or tablet. Also, these games are available for everyone.

While they are fun to play, some critics have argued that spending too much time playing video games wastes time and precious energy. Video games are seen by some as something that is addictive and making people lazy.

Scientific studies have discovered that video games improve people’s creativity and problem-solving skills. They also improve financial management skills in the long run.

Video games and problem-solving skills

There are five core ways in which video games improve your ability to solve problems. Let’s look at them:

1. Learning from mistakes

Video games help players learn from their mistakes. When you make a mistake while playing your favorite game, you usually realize it on the spot. If you tried to overtake your competitors before turning that sharp corner, you learn to understand what distances are enough to beat your competitors.

You constantly adjust to the game’s environment. And this is a critical life skill. There is nothing that can stop someone who can learn from his mistakes in our modern world. As you play, you realize that you have to change your strategy or tactic instead of giving up.

2. Practice makes perfect

As you play video games regularly, you’ll go through an experience that scientists refer to as deep practice. This means that you’ll repeat something over and over again until you master the essential skills.

For instance, if you get shot by your enemies at a certain point in the game, you’ll get the same results every time until you change your tactic. This might seem frustrating but it is very useful especially when solving problems.

Deep practice improves your performance on gamblizard and helps you make the most out of the deposit bonuses available. You’ll learn to put your mind into solving the problems you are currently facing.

3. Trying out new things

Video games improve problem-solving skills because they allow you to try out different things without costing you a lot. For instance, if you are playing a puzzle game, you’ll keep trying out new things to figure out what works.

The trial and error approach is useful in the gaming world and real-life because it boosts your confidence. Most people avoid solving problems because they think they don’t know how to solve them. However, video games teach us that solutions are not always obvious and there’s no harm in trying out new things.

4. Games boost creativity

So, how are video games linked to creativity? Video games help your brain recover lost energies and reset. When you are playing a non Gamstop Book of Dead slots UK , you immerse yourself in it. And this allows your brain to form new connections and solve problems accurately. The number of tasks you’ll need to perform to solve your problems in life requires some degree of creativity.

5. Knowing when to give up

Video games are great tools at teaching you when to give up. In real life, you’ll keep trying out different ways to solve your problems. In a video game, you get feedback almost immediately.

Since you won’t try using the same tactic repeatedly, you’ll learn that not all solutions or strategies you come up with will be effective at solving problems . You’ll know when you are wasting time and when you are actually solving a problem.

Flexibility is key when you are trying to solve problems. Trying out new things is a critical key to solving your problems.

Video games improve your creativity and problem-solving skills. But this doesn’t mean that you should sit in front of your computer all day long. You need to improve yourself by reading books, watching tutorials, exercising regularly, eating nutritious foods, and socializing with your loved ones. A single hobby shouldn’t consume your entire day.

Don’t be afraid to play video games for a few minutes or hours after a long day at school or work. Video games help your mind relax and boost your creativity. There are lots of online games that you can play without having to pay for anything. Research extensively on the best video games in the market to avoid making mistakes.

Paul Calderon is a professional journalist, content creator, and editor. He encourages students to try out new ways to solve problems and unlock their potential. During his leisure time, he walks his dog or travels with friends.

' src=

  • Sponsored https://emorywheel.com/author/sponsored/ Important Tips for Choosing the Best Restaurant Booths
  • Sponsored https://emorywheel.com/author/sponsored/ Everything You Need to Know About Tattoo Removal: A Beginner’s Guide
  • Sponsored https://emorywheel.com/author/sponsored/ Top American Car Auctions Online - Find Best Deals on Used Cars
  • Sponsored https://emorywheel.com/author/sponsored/ Signs of Problem Gambling: Identifying Behavioral Patterns and Psychological Symptoms

About The Author

Sponsored

Related Posts

Spotting dry eye: recognizing symptoms and signs.

January 27, 2024

What Is The Strongest Kratom Strain?

February 24, 2024

Maximizing Medical Benefits Through Proper Usage of CBD Gummies

Maximizing Medical Benefits Through Proper Usage of CBD Gummies

February 21, 2023

Online Casinos That Have the Best Loyalty Programmes

August 24, 2023

Leave a reply Cancel reply

Your email address will not be published. Required fields are marked *

how do games improve problem solving skills

Play These 6 Video Games to Help Improve Your Problem-Solving Skills

Play these 6 video games to help improve your problem-solving skills

Jane McGonigal , a world-renowned designer of alternate reality games who has a PhD in performance studies, wants to change people's conception of video games as "just escapist, guilty pleasures".

"My number one goal in life is to see a game designer nominated for a Nobel Peace Prize," McGonigal writes on her website . She tells Business Insider she wants people to realise that games can be "powerful tools to improve our attention, our mood, our cognitive strengths, and our relationships." And research is on her side. 

Studies suggest that mainstream games like Call of Duty may improve our cognitive abilities significantly more than games specifically designed to do so by designers like Luminosity.

To help spread the truth about common misconceptions, seven neuroscientists from around the world signed the document A Consensus on the Brain Training Industry from the Scientific Community in 2014 to say they "object to the claim" that brain teaser games can improve cognitive abilities, as no scientific evidence has been able to confirm such a claim. 

Even better for gamers, research from North Carolina State University and Florida State University suggests that mainstream games geared toward entertainment can help improve attention, spatial orientation, and problem solving abilities.

In her book, Super Better, McGonigal writes that the researchers she talked to about this seeming contradiction offered a simple explanation: "Traditional video games are more complex and harder to master, and they require that the player learn a wider and more challenging range of skills and abilities."

If you want to have fun and stimulate your mind, McGonigal recommends playing one of these six games three times a week for about 20 minutes. 

McGonigal says playing fast-paced games like Call of Duty, a first-person shooter game, can help improve visual attention and spatial intelligence skills, which can lead to better performance in science, technology, engineering, and mathematics.

Black-Ops-3

Another fast-paced game, Forza , a car racing game, may help improve your ability to make accurate decisions under pressure.

forza

Taking on the role of a criminal in a big city in Grand Theft Auto may help train you to process information faster and keep track of more information - up to three times the amount as non-gamers, some studies suggest - in high stress situations.

grand-theft

Strategic games like StarCraft, a military science fiction game, can also improve the ability to solve imaginary and real-life problems, possibly because they teach users to both formulate and execute strategic plans.

star-craft

Games that require strategic thinking, like science fiction third-person shooter game, Mass Effect , also test and refine your information-gathering skills.

mass-effect

Lastly, 'thinking games' like Final Fantasy , a fantasy role-playing game, can help train you to evaluate your options faster and more accurately.

ffxiv

This article was originally published by  Business Insider .

  • Highlights From Kamala Harris' Speech At The Democratic National Convention
  • The baseline price tag for looking cool for school is $1,000 for 9 hot items
  • China's version of UberEats says it now delivers snacks to the Great Wall for 56 cents using drones
  • This is not the Democratic Party of 2020
  • Harris' DNC speech proves she finally knows who she needs to be to win

Score Card Research NoScript

Culture of Gaming

  • $ 0.00 0

Recently added

how do games improve problem solving skills

MTG Proxy Cards

how do games improve problem solving skills

Home » Blog » What Video Games Can Help Improve Problem Solving Skills

What Video Games Can Help Improve Problem Solving Skills

  • June 9, 2022

how do games improve problem solving skills

Problems are part and parcel of our daily lives. We all stumble across life with numerous issues at any given point in time. Some can solve them easily, while others take time. What is the difference between these two? It is their approach towards the problem.

Problems can be a blessing in disguise, and one needs to be able to see the potential of self-improvement in them.

What Video Games Can Help Improve Problem Solving Skills

One of the easiest ways that you must consider for  improving your problem-solving  skills is by playing video games, solving puzzles, online casino games, and more. Problems delay your thoughts, your actions, and all your plans. Without striving to overcome all these stumbling blocks in your direction, the possibilities of getting stuck in between traffic lights are high. You don’t want your goals to be messed up! So training your mind to break the loop and progress through reasoning will help build your problem-solving skills.

Fat Santa free play is available for a demo game, you can absolutely test your instinct and decision-making skills.

Grand Theft Auto (GTA)

Amazon.com: Grand Theft Auto V Pc: Video Games

If you are in a situation of being given a lot of tasks, time and deadlines, try to act like you are the character of GTA. Multi-tasking can improve your problem-solving skills because you are challenged to continue your work without any disturbances. You become more focused on accomplishing goals and finding solutions even if you receive tons of tasks on your desk.

As a matter of fact, video games have become more complicated. In order to assess the comprehension level of an individual in terms of business, work, and other community relationships, they prove to be good tools.

MOBA Games (Multiplayer Online Battle Arena)

How can you solve problems logically if you are afraid to socialize? Do you have trust issues when working with somebody? Your social abilities are advantageous, especially when you are strategizing solutions and are involved in teamwork.

how do games improve problem solving skills

These MOBA games , such as DOTA, Mobile Legends, League of Legends, and more, allow you to set up your microphones, headsets, or even cameras in order to talk to your teammates during the game. You can detonate obstacles in one snap through collaboration. It helps build one’s social skills and opens one’s mind to a lot of avenues.

Call of Duty

There is no doubt that Call of Duty is very well-known because it trains you to be a visual observer, and your spatial awareness is also stimulated. COD teaches you to become goal-oriented, and that makes you a good example of a solution provider.

Given a situation, if you were monitoring the system of your company used by different departments and suddenly program errors started to occur.  Your resilience to not break under pressure is the only thing that can save you during the said crisis. This is just an example of how Call of Duty influences your problem-solving strategy.

Call of Duty®: Warzone | Download

Magic Poker

Another tip to take note of improving problem-solving skills is judgment and prediction. Poker is very popular amongst gamblers for its need for the right judgment abilities. Betting a higher coin value will increase the bet amount, and you will have to create a good card combination to aim for the jackpot. This is where you can brush up on your judgment skills and get yourself a win. Once you hit it, you can half or double your stakes. Do not compromise a good prediction because you may end up going home and broke.

4 Problem Solving Aspects that Video Games Enhance

As Albert Einstein once said , “We cannot solve our problems with the same level of thinking that created them.” This quote encourages everyone to keep on learning and reading in order to advance and develop our existing problem-solving skills. And when speaking of video games, there is a pool of skills that you can further develop.

Critical Thinking

Video games are created involving ways to train the player to think wisely and precisely no matter what the situation is. Offline and online games can be designed in different genres, but most challenging games, such as strategy games, require the player’s good analysis and reasoning capabilities. If you can analyze a difficult situation, then you are strong enough to surpass it.

Video games are very influential, especially if you are just at home and recently bought your PS5. If you are the person who excels in creativity while trying to win an opponent’s battle plan, you can counter your problems with a super skill.

The devil is in the details. They distract you from accomplishing your to-do list and ended up with a day-over. Video games enhance your focus and attention to get you to the desired point. You are trained to observe every single detail of a situation. This skill will also help you in enhancing your approach to a particular challenge.

Enhanced Visual Memory

Like a jigsaw puzzle, you are challenged to shape yourself from being shattered into pieces by your frustrations. When playing with puzzles, you become more attentive to remembering each piece, the size, color, shape and picture. Your memory is enhanced visually in order for you to identify the correct pieces and make your moves.

Tips for Playing Games

Gaming does not only involve fun time but also remarkable mental strategies. In order to be able to maximize the chances of success, one has to carefully create strategies.

Below are some pointers for approaching a challenge:

  • Be careful with your time and plan ahead.
  • Choose your battles wisely and never play if you don’t understand the game rules.
  • Stick to a particular genre or a game if you want to master and entrust your winnings.
  • Take advantage of the streams and gameplay because these may help you win or update your strategy.
  • Lastly, do not disregard classic or ‘children’ games, such as chess or tic-tac-toe, because they are the backbone of most modern strategy games.

Games like chess force you to consider a wide array of possibilities and outcomes. It enhances your pattern recognition skills, and helps you learn to think strategically. Chess.com has apps for iPhones and Android devices.

how do games improve problem solving skills

We are all players in life. Sometimes we take home the crown, and sometimes we arrive home as losers. Winning your problems is the jackpot that everyone wants to achieve. Thanks to online game

You must be logged in to post a comment.

Share this Post

Latest articles.

how do games improve problem solving skills

YouStickers.com Review: The Best Custom Sticker Company?

how do games improve problem solving skills

What is Modern Format in MTG? A Detailed Overview

how do games improve problem solving skills

June 2024 Lego News

how do games improve problem solving skills

Global Anime Song Ranking: The Favorites of Fans Worldwide Revealed!

how do games improve problem solving skills

Darktide Board Game Announcement: A Closer Look

how do games improve problem solving skills

Sticker Packs , Video Game Stickers

how do games improve problem solving skills

Anime Stickers , Sticker Packs

how do games improve problem solving skills

Latest Reviews

Reviews News Previews Editorials Analysis

Video Games Movies & TV Anime Tech Trading Card Games Comics

272 W Center St Orem, Ut 84057 [email protected]

Contact Form

Culture-of-Gaming-v1-2d-transparent-1

American Psychological Association Logo

Video game play may provide learning, health, social benefits, review finds

February 2014, Vol 45, No. 2

Print version: page 10

Playing video games, including violent shooter games, may boost children’s learning, health and social skills.

Playing video games, including violent shooter games, may boost children's learning, health and social skills, according to a review of research in American Psychologist .

The study comes out as debate continues among psychologists and other health professionals regarding the effects of violent media on youth. An APA task force is conducting a comprehensive review of research on violence in video games and interactive media and will release its findings later this year.

"Important research has already been conducted for decades on the negative effects of gaming, including addiction, depression and aggression, and we are certainly not suggesting that this should be ignored," says Isabela Granic, PhD, of Radboud University Nijmegen in The Netherlands, lead author of the article. "However, to understand the impact of video games on children's and adolescents' development, a more balanced perspective is needed."

While one widely held view maintains that playing video games is intellectually lazy, such play actually may strengthen a range of cognitive skills such as spatial navigation, reasoning, memory and perception, according to several studies reviewed in the article. This is particularly true for shooter video games, which are often violent, the authors found. A 2013 meta-analysis found that playing shooter video games improved a player's capacity to think about objects in three dimensions just as well as academic courses designed to enhance these same skills, according to the study.

"This has critical implications for education and career development, as previous research has established the power of spatial skills for achievement in science, technology, engineering and mathematics," Granic says.

This enhanced thinking was not found when playing other types of video games, such as puzzles or role-playing games.

Playing video games may also help children develop problem-solving skills, the authors said. The more adolescents reported playing strategic video games, such as role-playing games, the more they improved in problem solving and school grades the following year, according to a long-term study published in 2013. Children's creativity was also enhanced by playing any kind of video game, including violent games, but not when the children used other forms of technology, such as a computer or cell phone, other research revealed.

Simple games that are easy to access and can be played quickly, such as "Angry Birds," can improve players' moods, promote relaxation and ward off anxiety, the study said. "If playing video games simply makes people happier, this seems to be a fundamental emotional benefit to consider," said Granic. The authors also highlighted the possibility that video games are effective tools for learning resilience in the face of failure. By learning to cope with ongoing failures in games, the authors suggest that children build emotional resilience they can rely upon in their everyday lives.

Another stereotype the research challenges is the socially isolated gamer. More than 70 percent of gamers play with a friend, and millions of people worldwide participate in massive virtual worlds through video games such as "Farmville" and "World of Warcraft," the article noted. Multiplayer games become virtual social communities, where decisions need to be made quickly about whom to trust or reject and how to lead a group, the authors said. People who play video games, even if they are violent, that encourage cooperation are more likely to be helpful to others while gaming than those who play the same games competitively, a 2011 study found.

— Lisa Bowen

Letters to the Editor

  • Send us a letter

Videogames.org.au

Video games offer a deep learning experience

A well recognised benefit of video games is no doubt the cognitive development that games induce in their players. Games offer a deep learning experience and train exactly the skills employers are looking for . The opportunities to develop games that are specifically training these skills are endless!

Playing video games is often perceived as a lazy form of entertainment and concerned parents often want their children to be playing outside instead of playing so-called addictive games. Video games actually promote a wide range of cognitive skills. If we can identify which games are best at developing these skills, then we can use these in the overall cognitive  development and education of our children and young people.

how do games improve problem solving skills

Hand-Picked Top-Read Stories

how do games improve problem solving skills

New DLC shows how video game releases are fundamentally changing

how do games improve problem solving skills

Best Games Arriving February 2024

how do games improve problem solving skills

The Top 10 Fighting Games on Xbox Game Pass

Trending tags.

  • Template: Zigzag
  • Template: Stream with Sidebar
  • Template: Stream
  • Template: Small List
  • Template: Small Grid
  • Template: Masonry

14 Video Games That Will Improve Your Problem-Solving and Strategy Skills

how do games improve problem solving skills

Table of Contents Show

Planet coaster, red alert remastered, call of duty series, forza horizon 4, mass effect, final fantasy, starcraft series, grand theft auto v, civilization series, titanfall 2 series, bejeweled 3.

Video games train your problem-solving skills by getting you to find solutions to complicated problems. They allow players to try out different things to figure out which one works best. Keeping this in mind, here are a variety of our favorite video games that will improve your problem-solving skills.

Running your own themepark isn’t that straight forward. You will be presented with numerous problems from which you’ll need to solve. From unhappy guests to budget problems, your moves will result in you winning or losing the various scenarios on offer. This great game will also allow you to explore your creative palate as you design the themepark of you dreams.

If you’ve never played the Red Alert series from EA (originally Westwood), then you’re in for a treat. It’s a fine series that truly marked the RTS genre. However, the remaster brings fresh attention to the series and it will also enable you to master your problem solving and strategy making skills. You’ll need to bankroll your army by collecting ore, purchase units and buildings, and then decide if and when to attack your opponent(s). Exciting? Absolutely. You’ll be smarter too from playing this game.

Feeling as though you’d love to delve into real-estate? Perhaps you could test-out your skills with the old-school board game, Monopoly. This game is all about decisions and, well, luck. There are numerous editions of this video game, launched on various platforms. Interestingly, this game first appeared as a video game back in 1985.

Another board-game that can be best played on a tablet. Chess is a game of problem solving and strategy. You’ll need to make the right moves, learning the power of each piece. With the Queen the most important and powerful unit, you’ll want to protect and utilize

How does a first-person-shooter make this list? Well, unless you decide to aimlessly run around firing, it’s your strategy that will make the difference, and that, of course, involves problem solving, too. Call of Duty is an FPS video game franchise developed by Infinity Ward and published by Activision. The game originally focused on games set in the Second World War. Over time, the developers have set the games in this series in futuristic worlds, the Cold War, and outer space. As part of a trained squad, you will play through the chaos of war. In addition to authentic squad tactics and movements, each soldier’s unique personality and training will come out on the battlefield. Call of Duty helps players to improve their spatial intelligence and visual attention skills.

Set in an open-world based in a fictionalized Kingdom of Great Britain, this racing video game was developed by Playground Games. The publisher of Forza Horizon 4 is Microsoft Studios, and it features a route creator that allows you to create races using customized routes. The game also features a dynamic weather system depicting the change of seasons. In the game, the environment changes depending on the season; for instance, Derwentwater freezes in winter, allowing the player to drive on the ice and reach areas that are inaccessible during other seasons. This fast-paced video game can improve your ability to make correct decisions when you are under pressure.

Set in the year 2183 within the Milky Way galaxy, Mass Effect is an ARPG (action role-playing game) that was developed by BioWare and published by Electronic Arts. It’s the first installment in the Mass Effect game series. In the game, a highly advanced machine race called Reapers has threatened the existence of civilization. The player takes on the role of Commander Shepard and you have to stop a rogue agent who’s planning to carry out the Reapers’ galactic invasion. You need to complete multiple quests that involve squad and vehicular combat, space exploration, and interaction with NPCs (non-player characters). This game can help you learn how to evaluate your options quickly and correctly.

Final Fantasy, an anthology science fantasy media franchise, was created by a Japanese video game company called Hironobu Sakaguchi. It was developed and published by a Japanese video game holding company called Square Enix. The franchise centers on fantasy and science RPG games. Each game has different plots, settings, and characters. Character names are often derived from pop culture, languages, history, and mythologies of cultures from different parts of the world. Fantasy role-playing games can help to train players how to evaluate their options faster and accurately.

Set in a science-fiction universe, this military science fiction RTG requires strategic thinking. It tests and refines the player’s information-gathering skills. You’ll assume the role of three characters throughout the game. The game story is presented in several ways, including an instruction manual, conversations within the missions themselves, and briefings to each mission. StarCraft can improve your ability to solve real-life and imaginary problems.

Grand Theft Auto V was developed by a New York City-based company known as Rockstar North and published by Rockstar Games. It’s the fifth game in the Grand Theft Auto series. The game offers you the option to explore Los Santos and Blaine County world in 4K resolution and beyond. You’ll also get the chance of experiencing the game running at 60 FPS (frames per second). Because players assume the role of a criminal, this may help to train them how to quickly process and keep track of information in high-stress situations.

Civilization, a turn-based strategy 4X game, was developed and published by an American company known as MicroProse. Players are tasked with leading the human civilization throughout several millennia. They can do this by controlling different areas, including military, research, trade, government, urban development, and exploration. The player can also control individual units in the game and advance the conquest, exploration, and settlement of the world. The game teaches you how to work as a team to solve problems and become productive at work.

Titanfall 2 is a multiplayer first-person shooter game that was developed by Respawn Entertainment. The publisher of Titanfall 2 is an American video game company called Electronic Arts. The player controls mecha-style exoskeletons, their pilots, and Titans. The game is set in science-fiction war-torn outer space colonies and features fast-paced future warfare. Players have the tactical ability to regenerate speed boosts, invisibility cloaking, and x-ray vision. The game can help you learn how to formulate and execute strategic plans to solve problems.

This hack-and-slash ARPG was developed by Blizzard Entertainment. It’s the third installment in the Diablo series. The gameplay revolves around the player defeating increasingly difficult enemies to obtain stronger equipment. You’ll fight enemies using various character class skills that you can customize by talent trees and equipment. Enemies are divided into monster families defined by their location, combat style, and theme. Diablo IV can improve your cognitive abilities and allow you to find solutions to problems faster when you are in a difficult situation.

This tile-matching puzzle game was published and developed by PopCap Games. It’s the fifth installment in the Bejeweled series. In the game, the player has to swap one of the on-screen gems with an adjacent one and form chains of at least three gems of the same color. This game can teach you how to relax and reduce stress, which is important when you want to solve a problem.

Previous Post

how do games improve problem solving skills

Will We See A New SimCity From EA?

how do games improve problem solving skills

Top 10 Space Games – Explore the Universe

Related posts.

how do games improve problem solving skills

Lost Ark – Why Is The South Korean Sensation Becoming a Worldwide Hit?

how do games improve problem solving skills

Our First Impressions On The PlayStation 5 – Stunning Space-Age Tech

how do games improve problem solving skills

10 Reasons to Start Playing Gaslands

  • Virtual Experiences
  • In-Person Experiences
  • Hybrid Experiences
  • Attend a Demo
  • Experience FAQ
  • Features & Benefits
  • How Pricing Works
  • Client Testimonials
  • Happiness Guarantee
  • Schedule Call
  • View Experiences

Problem Solving Games, Activities & Exercises for Adults

By: Angela Robinson | Updated: February 13, 2024

Here is our list of the best problem solving games, activities and exercises for adults.

Problem solving games are activities that require players to use critical thinking skills to solve puzzles. Example activities include escape rooms, Sudoku, and murder mysteries. The purpose of these exercises is to sharpen reasoning and decision-making skills in group settings and to do team building with employees.

These activities are a subset of remote team games , found in problem solving books , and are similar to team puzzles , team building brain teasers and team riddles .

problem-solving-games

This article contains:

  • team building problem solving activities for employees
  • free problem solving games for adults
  • virtual problem solving activities for students
  • group problem solving activities
  • problem solving team builders

Here we go!

List of problem solving games & activities

From word and number puzzles to role-playing games, here is a list of inexpensive and free problem solving team builders that help groups practice the art of critical thinking and compromise.

1. Espionage! (Team Favorite)

espionage banner

For an exciting game of social deduction, check out Espionage! This thrilling experience will put your team’s wits and instincts to the test.

Espionage! offers the following:

  • a 90-minute session led by an experienced host
  • undercover teams of agents and spies
  • challenging puzzles, tasks, and maneuvers
  • team conversations to help uncover secret identities

The best part is we will bring all the necessary game materials to your preferred location. If you are interested in boosting communication and critical-thinking skills within your team, then consider Espionage!

Learn more about Espionage!

2. Art Heist: The Vanishing of Van Gogh (Hosted)

how do games improve problem solving skills

You can turn your team into skilled detectives with Art Heist: The Vanishing of Van Gogh! In this captivating mystery, participants will locate the stolen artwork, The Bedroom .

Key features of this experience include:

  • a 90-minute adventure led by a world-class host
  • detailed puzzles, clues, and mysteries to unravel
  • trails of evidence and hidden secrets
  • group discussions to find the art

Additionally, you can include a cocktail kit to spice up your event. Through Art Heist, you will enhance your team’s ingenuity and problem-solving skills!

Learn more about Art Heist: The Vanishing of Van Gogh .

Get our free team building toolbox

  • icebreaker games
  • bingo cards

heart

3. War of the Wizards (Popular)

war of the wizards banner

With War of the Wizards, teams roleplay as minions of powerful wizards to vanquish forces of evil. Participants will play thrilling games and go on a quest to restore harmony to the realm!

War of the Wizards offers the following:

  • a 90-minute journey guided by a distinguished host
  • immersive storytelling that transports players into a magical realm
  • engaging activities like world-building, role-playing games, and storytelling
  • opportunities for forming alliances, facing challenges, and going on quests

Through the power of imagination and teamwork, your team can overcome tasks and participate in an epic fantasy battle. To improve communication and bonds, include War of the Wizards in your agenda!

Learn more about War of the Wizards .

Sudoku is one of the most popular free problem solving games for adults. The objective of this game is to fill each box of a 9×9 grid so that every row, column, and letter contains each number from one to nine. The puzzle makes a great team challenge. To play Sudoku on Zoom, screen share the game board. Then, turn on the annotation features. Using the add text functions, participants can fill in the numbers on the grid.

We made a starter puzzle you can use in your next meeting or virtual team bonding session:

Sudoku game-board

Here are more online Sudoku puzzles .

5. Crossword puzzles

Crossword puzzles are word games that ask players to fill in words based on clues. Words interconnect, and players must think critically about the surrounding words to select the right phrase for the space.

You can use an online crossword puzzle maker to create a custom puzzle. Here are a few themes you may want to consider:

  • teammates’ tastes and interests
  • company knowledge and history
  • industry terms and trends

Or, create a miscellaneous puzzle just for fun.

We made a sample puzzle you can use for your game:

free crossword template

To complete puzzles during online meetings, you can use the share screen function and add text through annotations.

Or, subscribers can play the New York Times’ daily crossword puzzle virtually . Dictionary.com also offers a free daily online crossword puzzle .

Check out more vocabulary games .

6. Online Escape Rooms

Escape rooms are timed games that get groups working together to solve puzzles. Traditionally, players enter a locked room and must complete all puzzles in an hour or two to unlock the door. However, groups can also play escape rooms online.

Digital escape rooms typically come in one of two forms: in a Zoom room and led by a host, or in a choose-your-own adventure format via Google Forms or websites. To play escape rooms virtually, enter a video meeting and follow the prompts, or screen share the Google Form and work out the puzzles together.

Check out our full list of online escape rooms .

7. Murder Mysteries

Murder Mysteries are story-based games that ask players to take on the roles of suspects or detectives while trying to identify a killer. These games often involve reading lines from a script, searching for clues, and occasionally solving puzzles to get hints.

These games make participants pay attention to conversations, analyze other characters’ behavior, and search for hidden meaning in the script. Players must use their powers of observation and logic to unravel the mystery.

Check out our list of Zoom murder mystery games .

8. Treasure Hunts

Treasure hunts are scavenger hunts with intention. While virtual scavenger hunts often ask players to collect random items, treasure hunts require participants to locate clues that lead to other prompts and hints. The game typically ends with players finding a treasure or solving a mystery, sometimes both.

The treasure hunt can have a specific theme such as secret agent missions or a hunt for pirate treasure, or you can run a more general hunt. Teammates can either compete simultaneously via Zoom call, or can play the hunt on an app individually and compete to beat each other’s scores.

Check out our list of treasure hunt apps .

9. Poem or story challenge

Most team building problem solving activities for employees revolve around science, math, and logic. Poem/story challenges rely on writing skills and are sure to appeal to the language lovers on your team.

Each player receives a limited word bank to use to create a story or poem. Then, players have a few minutes to craft their pieces. Afterward, everyone reads out or screen shares their creations.

Here are a few word challenge activities you can do remotely:

  • Found poems or stories : Participants make poems or stories out of words they find by visiting websites, searching emails, glancing out the window, or taking a walk or drive around the neighborhood.
  • Random word generators : Teammates use a random word generator to populate a word bank, and must use each word in the poem or story.
  • Poetry magnets : Group members make poems using poetry magnets. You can send poetry magnet sets to employees and assemble the verses on a cookie pan during a Zoom call. Or, teammates can play with poetry magnets online .
  • Page poems: Participants receive one page of a book or magazine, and must make a poem or story by blocking out other words so only the chosen text remains visible. This activity is part storytelling, part art, since story crafters can illustrate the pages as part of the design.
  • Ransom note stories or poems : Players cut out letters from magazines and must form new words to make poems and stories. Or, players can receive a mix of random letters, form words, and run the text through a ransom note generator .

These activities are suitable for teams and individual players.

10. Moral challenge

Some problems are ethical rather than factual. Moral judgment plays just as important a role in the decision-making process as technical prowess. Players can flex their moral problem-solving skills by tackling ethical dilemmas or social puzzles.

Here are some social problem solving games online:

  • Moral machine
  • Scruples – the game of moral dilemmas
  • Morality play

To play these games, either download the apps, or pull up the website and then screen share the prompts. These games are best played when discussed as a group, because the more belief systems and opinions, the harder an issue is to resolve. These exercises provide practice for real-life conflict resolution.

You can find similar challenges on our list of online personality tests .

11. Frostbite

Frostbite is a group game that hones team leaders’ communication skills while sharpening teammates’ listening and cooperation skills. The premise behind the game is that a group of explorers gets caught in a snowstorm and must build a shelter. Frostbite has paralyzed the leaders’ hands and snow-blinded the rest of the team. The leader must give the team instructions to build a tent that can resist arctic winds.

To play Frostbite, each teammate wears a blindfold. Then, the leader gives directions. Once the structures are complete, players turn on a fan to test whether tents can withstand the wind.

Frostbite is usually an in-person game, however you can also play virtually. In the remote version of the game, teammates construct tents out of cards and tape, while the leader surveys the scene on screen.

This exercise demonstrates the challenges of leading remotely, as teams need to operate with minimal oversight or supervisor observation. Therefore, instructions need to be clear and direct to be effective.

Check out more team building games .

12. Virtual Hackathons

Hackathons are events where participants have a set amount of time to design and pitch a new product or solution. This type of event originated in the programming world and is often used to create new apps, however you can apply the game to any industry or school subject.

Virtual hackathons are online versions of the event. Teams enter the competition, then work with each other via virtual meeting software or remote work communication platforms to design the solution. At the end of the competition, teams pitch ideas to a panel of judges and a winner is decided.

To run a virtual hackathon, first announce the theme of the event and collect sign-ups. So that no teams work ahead, hint at the general idea of the issue, and only explain the precise problem when the event begins. Then, give teams anywhere from a few hours to a few days to complete the project.

Discover more virtual hackathon ideas .

13. Improv games

Improv games are excellent problem solving activities. These exercises force participants to think and respond quickly to keep scenes moving in a logical and entertaining way.

Here are some good problem solving improv games:

Banned words : Performers cannot say certain words. Scene partners will conceive of situations that encourage the actors to use those words, and the actors must find alternatives, such as using synonyms or taking the scene in a new direction.

Scenes from a chat : Audience gives a suggestion for a scene, and players act the scene out. Though it’s a fictional and often ridiculous scenario, actors must react to the situation and solve the problem in order for the scene to end.

Miracle cure : Miracle cure is a quick-moving exercise that follows a simple format. One player declares, “I have a problem.” Another player responds, “I have a….[random object.]” The first player then replies, “great! I can use the [random object] to….” and describes how they will solve the problem.

Check out more problem-solving improv games .

14. Spaghetti Tower

The spaghetti tower is a classic team building game. Participants gather uncooked spaghetti and marshmallows, and must construct the tallest freestanding tower.

During the in-person version, players must construct one tall freestanding tower. However, for the virtual version of the game, players construct individual towers. You can send groups to breakout rooms for the build, then reconvene in the main room for judging. Teams are judged on three main factors: number of towers, height, and uniformity.

This version of the game not only tests the structural integrity of the tower, but also consistency and quality control. This exercise teaches teams to align and collaborate remotely, and produce a consistent product even when far apart.

15. What Would You Do?

What Would You Do? is a simple situational game that challenges participants to react to different circumstances. To play this game, read prompts one by one, and then ask participants to respond with gameplans. You can use the polling or raise hand feature to vote for the best option.

Here are some problem solving scenarios for adults or kids to use in the game:

  • Zombies attack and you have to find a place to hide.
  • You are at the zoo and the animals escape. Which one do you try to corral back into the pen first?
  • After waiting in line for hours, someone cuts in front of you last minute. The person appears to be visually and hearing impaired, and doesn’t notice your protests. An official announces that due to diminishing supply, this individual will be the last in line to be served.
  • You are eating a meal with important clients and/or your partner’s parents, and you want to impress. The individuals make you a dish that does not fit within your dietary restrictions, but you do not speak the same language and cannot explain why you do not want to eat.
  • An imposter has infiltrated the organization, who looks, speaks, and behaves exactly like you. How do you convince your peers that you are the original?

For similar dilemmas, check out this list of Would You Rather? questions.

16. Desert Island Survival

Desert Island Survival is a game that challenges players to prioritize. The premise is that players have been stranded on an island, and must decide what order to perform survival steps.

Here are the possible actions:

  • Set up shelter
  • Explore the island
  • Try to signal for help
  • Make weapons for self-defense
  • Build a raft to escape the island
  • Start a fire
  • Choose a group leader
  • Search for other survivors

All group members must agree on the order of the steps. Players should explain the reasoning for the order of each step while ranking the actions.

Another version of the game involves players receiving a list of 15 to 20 items, and selecting five or so to bring to the island. You can also vary the location of the game, substituting remote islands for destinations like outer space or the distant past.

17. Choose Your Own Adventure

Choose Your Own Adventure stories enable readers to determine the outcome of the story by making decisions. Each action has a consequence that takes the tale in a different direction. Participants can try to guess how the story may unfold by talking through the different choices. When completing the activity in a group setting, the majority of the team must agree on an action before moving forward in the story.

There are a few ways to facilitate these activities online:

  • Play an online role playing video game
  • Watch an interactive movie like Black Mirror: Bandersnatch
  • Read from a Choose Your Own Adventure book on Zoom
  • Click through a Choose Your Own Adventure platform
  • Create your own story using a Google Form

Whichever way you choose to do the exercise, you can use the screen share feature in your virtual meeting software so that listeners can more easily follow along.

18. MacGyver

MacGyver is a show where the hero escapes sticky situations by improvising tools out of unlikely materials. For example, in one episode the hero makes a telescope out of a newspaper, magnifying lens, and a watch crystal.

To play MacGyver, you can either list three to five objects participants can use, or challenge players to use items that are within arms reach.

Simply state a desired end result, such as “a way to open a locked door,” or “a getaway vehicle,” and then ask teams to explain what they will build and how they will build it. To make the activity more collaborative, you can give teams five or ten minutes in breakout rooms to strategize and design a prototype.

19. Dungeons & Dragons

Dungeons & Dragons is a roleplaying game where players pretend to be magical figures and creatures. One player serves as the dungeon master, who guides the game, while the other players pick characters and make decisions to move the story forward. Upon choosing a course of action, players roll a twenty-sided die to determine whether or not the plan succeeds. The game is story-based, the possibilities are nearly limitless, and truly creative problem solving options arise. Also, since gameplay is mostly verbal, Dungeons & Dragons is an easy activity to do over Zoom.

Here are the basic rules for Dungeons & Dragons .

20. Pandemic

Pandemic is a game that pits players against the forces of nature in a race to contain and control disease outbreaks. At the beginning of the game, each player receives a role such as containment specialist or operations expert. Participants must carry out the duties of their roles by choosing appropriate actions. Pandemic is a great game for groups because each team member has a clear part to play, and players must collaborate and work together instead of competing against each other.

To play the game online, you can use a Pandemic game app , or talk through the exercise while one attendee moves and displays pieces on the board.

Note: The subject of this game might hit too close to home for some players, considering recent history. You can find games with similar mechanics that deal with different subject matter, such as Forbidden Island.

Check out more team building board games .

21. Model UN

Model UN is one of the best virtual problem solving activities for students. This exercise casts participants in the role of international diplomats who must negotiate to solve realistic problems. Each player assumes the role of a country ambassador and must form alliances and propose solutions to solve crises.

Here are some sample Model UN scenarios:

  • Human rights violation by powerful country
  • Food shortage
  • Disease epidemic
  • Technology privacy violations
  • Civil war branching into surrounding countries
  • Natural disasters

Depending on the size of the group, participants either take on the part of an entire government of a country, or play a certain role within the government. To carry out the activity on Zoom, players can take turns giving speeches, message other countries privately via the chat, meet in breakout rooms to form alliances or have more intimate discussions, and use the polling feature to vote on propositions.

If politics does not resonate with your group, then you can alter the exercise by applying the same activity structure to a different theme, such as the Justice League, movie characters, business board members, or reality TV stars.

The main purpose of the exercise is to research, talk through problems, and compromise. As long as these elements are present, then the specifics of the setup do not matter.

There are many types of problem solving activities for adults. You can do online problem solving games, which require a different skill set than in-person problem solving. For instance, communication must be much clearer and more abundant when group members are far apart and unable to demonstrate or pick up physical cues.

Though many problem solving games include props and in-person elements, there are many games you can play together online. These exercises work well as educational tools as well as team bonding accelerators. Upon completion, participants are likely to feel a sense of accomplishment and increased confidence. These games are also great practice for real life conflict resolution, creative thinking and team building.

Next check out this list of connection games , this collection of crime-solving games , and this post with conflict resolution games .

We also have a list of the best decision making books and a list of team building problems for work .

Book wildly fun team building events with expert hosts

team building event banner

FAQ: Problem solving activities

Here are common answers to questions about group problem solving activities.

What are problem solving games?

Problem solving games are challenges that ask players to think critically and use logic to overcome issues or answer riddles. Examples include sudoku, murder mysteries, and spaghetti towers. These games are also known as “problem solving exercises”, “problem and solution games” and “group problem solving activities.”

What are the best problem solving games for groups?

The best problem solving games for groups include online escape rooms, moral challenges, and improv games.

What are some good problem solving team building activities for students?

Some good problem solving activities for students include crossword puzzles, choose your own adventure stories, and model UN.

How do you play problem solving games online?

The best way to play problem solving games online is to join a video call meeting to talk through the issue. Using the screen sharing and digital whiteboard features helps participants visualize the problem more clearly. Breakout rooms give teams the chance to discuss the issue more intimately.

Author avatar

Author: Angela Robinson

Marketing Coordinator at teambuilding.com. Angela has a Master of Fine Arts in Creative Writing and worked as a community manager with Yelp to plan events for businesses.

You missed chess… Now that’s problematic!

Leave a Reply Cancel

Your email address will not be published.

how do games improve problem solving skills

Marketing Coordinator at teambuilding.com.

Angela has a Master of Fine Arts in Creative Writing and worked as a community manager with Yelp to plan events for businesses.

  • 45,000+ clients including Apple, Amazon, Google and NASA
  • 50,225+ five star reviews on Google
  • #15 on Inc 5000's List of Fastest Growing Private Companies in America for 2022
  • 80+ happy remote employees

We lead wildly fun experiences for teams with 1,000,000+ players to date.

event cards

4.96 / 5.0 rating on

50,225 Google Reviews

Get our free team building tool box

$49 value at no cost..

  • May as well check it out?
  • 100+ tested icebreaker questions
  • 24+ themed Bingo generators
  • 5+ PDFs (including the 8% Rule)
  • 2024 team building calendar and more...

Tool Box

Enter your email for instant access

More From Forbes

How wordle and other games can improve your leadership skills.

  • Share to Facebook
  • Share to Twitter
  • Share to Linkedin

By Dominique Harroch

Research suggests that word games and puzzles have measurable cognitive benefits.

Are you one of the millions of people who start or end their day with brain teasers or puzzles? It turns out this is a fantastic way to help you become a great leader. In today's fast-paced business world, the qualities that define strong leaders and successful entrepreneurs extend beyond traditional skills and knowledge. The ability to think critically, solve complex problems, and remain mentally agile are just as crucial—and these are precisely the skills honed through the daily practice of solving puzzles like The New York Times’ Wordle, Connections, Crossword, and Spelling Bee games.

While hundreds of thousands (and in the case of Wordle, millions) of people enjoy playing these games every day, they are not just a source of entertainment. They are also powerful tools for sharpening the mind, enhancing strategic thinking, and fostering the persistence and creativity necessary for leadership and entrepreneurial success.

7 ways games help strengthen your leadership skills

Engaging in these very popular word puzzles can be a daily exercise in developing the cognitive and problem-solving skills that are essential for anyone looking to lead or innovate in their field. Here’s how these games hone qualities essential for entrepreneurs.

1. They teach you to gather information to make an informed decision

In a business environment, just as in the game Wordle, solutions can be right in front of you, hidden in plain sight. Wordle is a popular daily word puzzle where players have six attempts to guess a five-letter word. Players use feedback clues to refine their choices and work towards identifying the correct word. Wordle combines elements of logic, deduction, and vocabulary skills.

These brain game puzzles teach you to pay attention to clues, a skill that is invaluable in managing teams, projects, and even crises. Just as you must use deductive reasoning based on the letters you’ve chosen in order to determine the correct word, leaders must analyze the data, feedback, and environment around them to make informed decisions. In the Wordle game, sometimes you have the right letter in the wrong space. As a leader, you may have great team members who are in the wrong role or simply do not belong in your organization. Recognizing these relationships in the big picture are important to a successful team.

2. They challenge you to take a different perspective–and a break, if necessary

The Spelling Bee game from The New York Times challenges players to create as many words as possible from a set of seven letters. The game gives you the option to scramble the letters to see them from different perspectives.

Finding all the possible words in a Spelling Bee puzzle can be time-consuming and frustrating, much like solving a real-world business problem. The game reinforces the importance of persistence, teaching leaders that the best solutions usually require time and repeated effort.

Often, the most obvious words aren't immediately visible. You can shuffle the letters, rearranging your perspective, and suddenly, what was seemingly hidden comes into view. This is akin to problem-solving in leadership. When faced with a challenge, the first solution isn't always the best or most creative. By taking a step back and "scrambling" your approach, you can often find innovative solutions that weren’t initially apparent.

Sometimes, you just need a break. By waiting a few hours and revisiting the puzzle, words and solutions become obvious. In business, too, you may just need some time in between the issue and the solution. How often does a new idea come to you in the shower or the middle of the night? New perspectives can help you solve problems that may seem overwhelming at first.

3. They force you to focus on the important things and avoid distraction

In puzzles, just as in leadership, solutions aren't always clear at first. Wordle, for instance, involves a process of elimination—removing wrong guesses to hone in on the right word. Similarly, effective leaders must sift through data, discard irrelevant information, and focus on what truly matters. This process sharpens your ability to discern patterns, understand relationships, and make better decisions. Like playing a game, leading a business to success requires leaders to eliminate distraction and focus on key goals.

4. They encourage creative problem-solving

The New York Times game Connections challenges players to find relationships between seemingly unrelated words. In this game, players are presented with a grid of 16 words, and their task is to group the words into sets of four based on shared themes or connections. The connections can be straightforward or subtle, requiring players to think critically and draw associations that aren't immediately obvious.

The Connections game forces you to think about relationships between ideas, words, and thoughts in new ways. This mirrors the creative and strategic thinking required in leadership. Leaders must be able to connect seemingly disparate ideas, identify underlying patterns, and communicate these connections to inspire and guide their teams.

More from AllBusiness :

  • How to Encourage Brainstorming at Your Business: 10 Tips for Spurring Employee Creativity
  • How to Increase Website Traffic: 25 Expert Tips

5. They push you to be more time-efficient

The Mini crossword offered by the The New York Times , unlike the other puzzles, has a timer on it and challenges solvers to complete the puzzle in under 45 seconds. Speed matters in many work environments, so training your brain to work on clues quickly is as valuable as making space for thinking through solutions over a longer period of time.

These exercises also foster adaptability and the capacity to approach problems from various angles while doing so in as efficient a way as possible. Leaders who engage in regular mental exercises like Wordle, Spelling Bee or Connections are often better equipped to handle uncertainty, adapt to changing circumstances, and think on their feet.

6. They introduce new vocabulary words

Crossword puzzles often contain a wide range of vocabulary, subjects, and ideas challenging individuals to expand their mastery of all of these areas. A strong vocabulary provides leaders with the ability to communicate more effectively in both written and verbal forms.

In the business world, clear and concise communication is essential when pitching new business ideas, building a strong team, and resolving conflicts. By consistently solving crossword puzzles, individuals can improve their vocabulary and enhance their communication skills, leading to better problem-solving outcomes.

7. They have measurable cognitive benefits

There is scientific evidence supporting the value of puzzles and brain games for enhancing cognitive abilities, which can be particularly beneficial for leadership and business performance. For instance, a study published in PLOS ONE in 2022 found that brain training games significantly improved executive functions, working memory, and processing speed in healthy young adults. These cognitive skills are crucial for leaders who need to make quick decisions, adapt to new situations, and manage complex tasks efficiently​.

Another study published in Heliyon in 2023 highlighted that puzzle games can significantly enhance memory and concentration levels in older adults, bringing their cognitive performance on par with younger individuals. This research supports the idea that regular engagement with brain games can maintain and even improve cognitive flexibility, a key attribute for effective leadership in dynamic environments​.

An article in Psychology Today discusses how games, including crosswords, Sudoku, and logic puzzles, engage both imaginative association and memory and have long been suggested as a way to exercise the brain. These cognitive processes are essential for leaders, as they enhance the ability to see patterns, solve complex problems, and think outside the box. The article suggests that regularly engaging in such puzzles can improve mental agility, which is crucial for leaders who need to adapt to unexpected challenges and make quick, informed decisions​.

These studies collectively underscore the value of brain games in bolstering the cognitive functions necessary for effective leadership.

Puzzle-solving is fun, but it also has serious benefits

While it may initially seem like a stretch to connect a daily Wordle, Spelling Bee or crossword habit to leadership prowess, the parallels are clear (as well as the research). Both require attention to detail, a willingness to explore different angles, and the ability to make connections that aren’t immediately obvious. So, the next time you find yourself stuck on a word puzzle, remember—you’re not just playing a game, you are training your brain to be a better, more effective leader.

About the Author

Dominique Harroch has acted as a Chief of Staff or Operations Leader for multiple companies where she leveraged her extensive experience in operations management, strategic planning, and team leadership to drive organizational success. Her background spans over two decades in operations leadership, event planning at her own startup, and marketing at various financial and retail companies. She can be reached via LinkedIn .

AllBusiness

  • Editorial Standards
  • Reprints & Permissions

Join The Conversation

One Community. Many Voices. Create a free account to share your thoughts. 

Forbes Community Guidelines

Our community is about connecting people through open and thoughtful conversations. We want our readers to share their views and exchange ideas and facts in a safe space.

In order to do so, please follow the posting rules in our site's  Terms of Service.   We've summarized some of those key rules below. Simply put, keep it civil.

Your post will be rejected if we notice that it seems to contain:

  • False or intentionally out-of-context or misleading information
  • Insults, profanity, incoherent, obscene or inflammatory language or threats of any kind
  • Attacks on the identity of other commenters or the article's author
  • Content that otherwise violates our site's  terms.

User accounts will be blocked if we notice or believe that users are engaged in:

  • Continuous attempts to re-post comments that have been previously moderated/rejected
  • Racist, sexist, homophobic or other discriminatory comments
  • Attempts or tactics that put the site security at risk
  • Actions that otherwise violate our site's  terms.

So, how can you be a power user?

  • Stay on topic and share your insights
  • Feel free to be clear and thoughtful to get your point across
  • ‘Like’ or ‘Dislike’ to show your point of view.
  • Protect your community.
  • Use the report tool to alert us when someone breaks the rules.

Thanks for reading our community guidelines. Please read the full list of posting rules found in our site's  Terms of Service.

University of Cambridge logo white

Or search by topic

Number and algebra.

  • Place value and the number system
  • Fractions, decimals, percentages, ratio and proportion
  • Calculations and numerical methods
  • Algebraic expressions, equations and formulae
  • Coordinates, functions and graphs
  • Patterns, sequences and structure
  • Properties of numbers

Geometry and measure

  • 3D geometry, shape and space
  • Transformations and constructions
  • Vectors and matrices
  • Measuring and calculating with units
  • Pythagoras and trigonometry
  • Angles, polygons, and geometrical proof

Probability and statistics

  • Handling, processing and representing data
  • Probability (spec_group)

Working mathematically

  • Thinking mathematically
  • Mathematical mindsets

Advanced mathematics

  • Decision mathematics and combinatorics
  • Advanced probability and statistics

For younger learners

  • Early years foundation stage

Problem Solving

Problem solving and the new curriculum

Problem solving and the new curriculum

Developing a classroom culture that supports a problem-solving approach to mathematics

Developing a classroom culture that supports a problem-solving approach to mathematics

Developing excellence in problem solving with young learners

Developing excellence in problem solving with young learners

Using NRICH Tasks to Develop Key Problem-solving Skills

Using NRICH Tasks to Develop Key Problem-solving Skills

Trial and Improvement at KS1

Trial and Improvement at KS1

Trial and Improvement at KS2

Trial and Improvement at KS2

Working Systematically

Working Systematically - Primary teachers

Number Patterns

Number Patterns

Working Backwards at KS1

Working Backwards at KS1

Working Backwards at KS2

Working Backwards at KS2

Reasoning

Visualising at KS1 - Primary teachers

Visualising at KS2

Visualising at KS2 - Primary teachers

Conjecturing and Generalising at KS1

Conjecturing and Generalising at KS1 - Primary teachers

Conjecturing and Generalising at KS2

Conjecturing and Generalising at KS2 - Primary teachers

Mathematical Problem Solving in the Early Years

Mathematical Problem Solving in the Early Years

Low threshold high ceiling - an introduction.

I'm Stuck!

What's all the talking about?

Group-worthy tasks and their potential to support children to develop independent problem-solving skills

Group-worthy tasks and their potential to support children to develop independent problem-solving skills

Developing the classroom culture: using the Dotty Six Activity as a springboard for investigation

Developing the classroom culture: using the Dotty Six Activity as a springboard for investigation

  • Share full article

Advertisement

Supported by

wordplay, the crossword column

Hoops Player

What does Kenneth Cortes look for in a good crossword? Location, location, location.

Olive Lewin, an author and musicologist, performs with the Jamaican Folk Singers in England. The image is in black and white.

By Sam Corbin

Jump to: Today’s Theme | Tricky Clues

MONDAY PUZZLE — Anyone who has tried to lease an apartment in New York City has probably learned to translate brokers’ euphemisms for crummy real estate. An “open concept” one-bedroom? That’s a studio. A place that’s “close to transportation” can just mean that it’s within earshot of subway tracks. You’ll love this “quiet” pad — all of your windows face brick walls!

Kenneth Cortes, who constructed today’s puzzle, takes certain liberties in describing the grid’s real estate — but the use of language is clever rather than crooked.

Today’s Theme

Each of this grid’s four sides has its own witty theme pair, with the inner entry giving us a hint to the outer entry’s location and meaning. At 17A, for example, a [Prime cut of beef … or 5-Across, literally?] is a TOP SIRLOIN. 5A is at the TOP of the grid, so we head up there for the clue [Texas Roadhouse specialty]. It solves to STEAK, which can be a cut of SIRLOIN.

Let’s move east for one more example. At 11D, [One of four for a square … or 32-Down, literally?] is a RIGHT ANGLE. On the RIGHT side of the grid, at 32D, we need a word that suggests an ANGLE or a [Biased point of view]: SLANT.

Keep moving clockwise to find the entries at the bottom and the left of the grid.

Tricky Clues

28A. [Eloquence] is known as the gift of GAB, which feels like a mismatch. Shouldn’t a word denoting eloquence be fancier? The gift of gabardine, maybe.

We are having trouble retrieving the article content.

Please enable JavaScript in your browser settings.

Thank you for your patience while we verify access. If you are in Reader mode please exit and  log into  your Times account, or  subscribe  for all of The Times.

Thank you for your patience while we verify access.

Already a subscriber?  Log in .

Want all of The Times?  Subscribe .

IMAGES

  1. 5 Great Problem-solving Games to Use with Students in Class (Android

    how do games improve problem solving skills

  2. Developing Problem-Solving Skills for Kids

    how do games improve problem solving skills

  3. 12 Problem-Solving Activities For Toddlers And Preschoolers

    how do games improve problem solving skills

  4. Problem Solving Activities For Kids Therapy

    how do games improve problem solving skills

  5. Problem Solving Games, Activities & Exercises for Adults (2023)

    how do games improve problem solving skills

  6. Simple Ways To Improve Problem Solving Skills

    how do games improve problem solving skills

COMMENTS

  1. How Playing Video Games Can Improve Problem-Solving Skills

    When playing video games, players are often presented with obstacles that require creative thinking and strategic planning to overcome. This constant mental stimulation can significantly improve ...

  2. Well-Designed Video Games Can Enhance Problem-Solving Skills and Make

    Well-Designed Video Games Can Enhance Problem-Solving Skills and Make Learning More Effective. The tragic December deaths of 20 first-graders and six school staff members in Sandy Hook, Connecticut, along with the Boston Marathon tragedy and other recent attacks, have brought the decades-old debate over the behavioral effects of video games ...

  3. Video Games That Help Improve Problem-Solving Skills

    McGonigal says playing fast-paced games like "Call of Duty," a first-person shooter game, can help improve visual attention and spatial-intelligence skills, which can lead to better performance in ...

  4. Can Video Gameplay Improve Undergraduates' Problem-Solving Skills?

    Video Games and Problem-Solving Skills. According to Mayer and Wittrock's (2006) definition, problem solving includes four central characteristics: (1) occurs internally to the problem solver's cognitive system; (2) is a process that involves conceptualizing and manipulating knowledge; (3) is goal directed; and (4) is dependent on the knowledge and skills of the problem solver to establish ...

  5. Video games play may provide learning, health, social benefits

    Playing video games may also help children develop problem-solving skills, the authors said. The more adolescents reported playing strategic video games, such as role-playing games, the more they improved in problem solving and school grades the following year, according to a long-term study published in 2013.

  6. Video games can change your brain for the better

    Frequent players of video games show superior sensorimotor decision-making skills and enhanced activity in key regions of the brain as compared to non-players, according to a recent study. The ...

  7. 10 Ways Video Games Help Improve Your Problem-Solving Skills

    Enhancing Logical Thinking. Many video games, such as strategy and puzzle games, require players to think logically and make strategic decisions to solve problems. These games can strengthen logical thinking skills, as players often have to analyze situations, experiment with potential solutions, and observe the consequences of their actions.

  8. How video games help solve real-world problems faster

    Gamers spend roughly 80% of their time failing while playing video games, and this constant failure fosters resilience and innovative problem-solving skills. The more they fail, the harder they try to correct their failures and complete the task (or mission). The Potential of Gamers. Game developers such as McGonigal see amazing potential in ...

  9. 13 Best Problem Solving Games & Activities for the Workplace

    As games improve problem solving skills, teams become more independent, reducing the need for constant supervision. In addition, when individuals from diverse backgrounds and perspectives come together to tackle challenges, the synergy created can lead to groundbreaking solutions and significant advancements for the organizations. ...

  10. 12 Ways to Improve Problem Solving Skills

    Gather information systematically. Download Article. Gathering facts helps you get a clear picture of your problem and goal. Collect data, ask people or experts connected to the problem, look for resources online, in print, or elsewhere. Once you have data, organize it.

  11. Your Gaming Skills Can Help You Shape Your Career

    Igor Tulchinsky. Summary. Studies have shown the benefits of gaming — whether it's better spatial awareness, faster cognitive processing, or improved mental health, social skills, and decision ...

  12. Using Video Games to Improve Capabilities in Decision Making and

    Playing video games may also improve problem solving skills 10. By playing role playing games and strategic games they can figure out step by step on how to solve that problem. Not only that, but people’s decision making can also be enhance by playing strategic games. For example, if you are playing DOTA, you want to decide which hero is ...

  13. Study shows video games can improve mental wellbeing

    Some games can promote problem-solving skills and creativity, but it's important to be mindful of those that might encourage aggression or excessive competition. 3. Monitor eating and sleeping ...

  14. How does video games improve problem-solving skills?

    Video games improve problem-solving skills by providing opportunities for players to solve increasingly complicated problems and make strategic decisions. The time pressure in many games also helps develop speed and decision-making skills. Studies have shown that playing video games can also increase creativity in young people.

  15. Video games encourage the development of problem-solving skills

    There are several types of video games that can be especially effective in improving children's problem-solving skills. These include: Puzzles and logic games: Games like chess, Sudoku, Tetris or puzzle games in general require children to analyze patterns, find solutions and plan strategies. At Kidmons we offer games like Puzzle for Kids ...

  16. How Online Games Help You Develop Solution-finding skills

    Video games and problem-solving skills. There are five core ways in which video games improve your ability to solve problems. Let's look at them: 1. Learning from mistakes. Video games help players learn from their mistakes. When you make a mistake while playing your favorite game, you usually realize it on the spot.

  17. Play These 6 Video Games to Help Improve Your Problem-Solving Skills

    McGonigal says playing fast-paced games like Call of Duty, a first-person shooter game, can help improve visual attention and spatial intelligence skills, which can lead to better performance in science, technology, engineering, and mathematics. Call of Duty: Black Ops III/Activision. Another fast-paced game, Forza, a car racing game, may help ...

  18. What Video Games Can Help Improve Problem Solving Skills

    Magic Poker. Another tip to take note of improving problem-solving skills is judgment and prediction. Poker is very popular amongst gamblers for its need for the right judgment abilities. Betting a higher coin value will increase the bet amount, and you will have to create a good card combination to aim for the jackpot.

  19. Video game play may provide learning, health, social benefits, review finds

    Playing video games may also help children develop problem-solving skills, the authors said. The more adolescents reported playing strategic video games, such as role-playing games, the more they improved in problem solving and school grades the following year, according to a long-term study published in 2013.

  20. Video Games Can Help Boost Social, Memory & Cognitive Skills

    Playing video games may also help children develop problem-solving skills, the authors said. ... improved in problem solving and school grades the following year, according to a long-term study ...

  21. Cognitive development as a benefit of playing video games

    Problem solving skills/decision making skills. Traditionally video games train problem solving and strategy development skills by getting the player solve increasingly complicated problems. In many cases there is a time pressure which develops speed and decision making skills. Studies have shown that playing video games also increases ...

  22. The Power of Play: How Video Games Enhance Problem-Solving Skills in

    Through their challenging gameplay mechanics, open-ended scenarios, immediate feedback, and opportunities for teamwork, video games provide a stimulating and interactive environment that promotes the development of critical thinking, creativity, and problem-solving abilities. 5 Strategies to Inspire Students to Pursue STEAM Careers.

  23. 14 Video Games That Will Improve Your Problem-Solving and Strategy Skills

    Call of Duty is an FPS video game franchise developed by Infinity Ward and published by Activision. The game originally focused on games set in the Second World War. Over time, the developers have set the games in this series in futuristic worlds, the Cold War, and outer space. As part of a trained squad, you will play through the chaos of war.

  24. Problem Solving Games, Activities & Exercises for Adults

    4. Sudoku. Sudoku is one of the most popular free problem solving games for adults. The objective of this game is to fill each box of a 9×9 grid so that every row, column, and letter contains each number from one to nine. The puzzle makes a great team challenge. To play Sudoku on Zoom, screen share the game board.

  25. How Wordle And Other Games Can Improve Your Leadership Skills

    1. They teach you to gather information to make an informed decision. In a business environment, just as in the game Wordle, solutions can be right in front of you, hidden in plain sight.

  26. 7 Problem-Solving Skills That Can Help You Be a More ...

    Improve your problem-solving skills. Problem-solving is an important skill for managers, and it involves analysing the situation, communicating effectively, and coming up with creative solutions. As a current or future manager looking to build your problem-solving skills, it is often helpful to take a professional course. ...

  27. Can you do it? Brain coordination exercises enhance ...

    Can you do it? Brain coordination exercises enhance cognitive function, improve memory, and boost problem-solving skills. They promote neuroplasticity, fostering new neural connections and improving...

  28. Problem Solving

    Becoming confident and competent as a problem solver is a complex process that requires a range of skills and experience. In this article, Jennie suggests that we can support this process in three principal ways.

  29. NYT Crossword Answers for Aug. 19, 2024

    Improve Your Crossword Solving. Work your way through our guide, "How to Solve the New York Times Crossword." It contains an explanation of most of the types of clues you will see in the ...