/ | ||||
(C++11) | ||||
(C++11) |
(C++11) | ||||
(C++20) | ||||
(C++20) |
(C++11) | ||||
expression |
pointer |
specifier | ||||
specifier (C++11) | ||||
specifier (C++11) |
(C++11) | ||||
(C++11) |
(C++11) | ||||
(C++11) |
General | ||||
/ types | ||||
types | ||||
Members | ||||
pointer | ||||
-declarations | ||||
(C++11) | ||||
specifier | ||||
specifier | ||||
Special member functions | ||||
(C++11) | ||||
(C++11) | ||||
Inheritance | ||||
specifier (C++11) | ||||
specifier (C++11) |
A move assignment operator is a non-template non-static member function with the name operator = that can be called with an argument of the same class type and copies the content of the argument, possibly mutating the argument.
Syntax Explanation Implicitly-declared move assignment operator Implicitly-defined move assignment operator Deleted move assignment operator Trivial move assignment operator Eligible move assignment operator Notes Example Defect reports See also |
For the formal move assignment operator syntax, see function declaration . The syntax list below only demonstrates a subset of all valid move assignment operator syntaxes.
return-type parameter-list | (1) | ||||||||
return-type parameter-list function-body | (2) | ||||||||
return-type parameter-list-no-default | (3) | ||||||||
return-type parameter-list | (4) | ||||||||
return-type class-name parameter-list function-body | (5) | ||||||||
return-type class-name parameter-list-no-default | (6) | ||||||||
class-name | - | the class whose move assignment operator is being declared, the class type is given as in the descriptions below |
parameter-list | - | a of only one parameter, which is of type , const T&&, volatile T&& or const volatile T&& |
parameter-list-no-default | - | a of only one parameter, which is of type , const T&&, volatile T&& or const volatile T&& and does not have a default argument |
function-body | - | the of the move assignment operator |
return-type | - | any type, but is favored in order to be consistent with scala types |
The move assignment operator is called whenever it is selected by overload resolution , e.g. when an object appears on the left-hand side of an assignment expression, where the right-hand side is an rvalue of the same or implicitly convertible type.
Move assignment operators typically transfer the resources held by the argument (e.g. pointers to dynamically-allocated objects, file descriptors, TCP sockets, thread handles, etc.), rather than make copies of them, and leave the argument in some valid but otherwise indeterminate state. Since move assignment doesn’t change the lifetime of the argument, the destructor will typically be called on the argument at a later point. For example, move-assigning from a std::string or from a std::vector may result in the argument being left empty. A move assignment is less, not more restrictively defined than ordinary assignment; where ordinary assignment must leave two copies of data at completion, move assignment is required to leave only one.
If no user-defined move assignment operators are provided for a class type, and all of the following is true:
then the compiler will declare a move assignment operator as an inline public member of its class with the signature T & T :: operator = ( T && ) .
A class can have multiple move assignment operators, e.g. both T & T :: operator = ( const T && ) and T & T :: operator = ( T && ) . If some user-defined move assignment operators are present, the user may still force the generation of the implicitly declared move assignment operator with the keyword default .
The implicitly-declared move assignment operator has an exception specification as described in dynamic exception specification (until C++17) noexcept specification (since C++17) .
Because some assignment operator (move or copy) is always declared for any class, the base class assignment operator is always hidden. If a using-declaration is used to bring in the assignment operator from the base class, and its argument type could be the same as the argument type of the implicit assignment operator of the derived class, the using-declaration is also hidden by the implicit declaration.
If the implicitly-declared move assignment operator is neither deleted nor trivial, it is defined (that is, a function body is generated and compiled) by the compiler if odr-used or needed for constant evaluation (since C++14) .
For union types, the implicitly-defined move assignment operator copies the object representation (as by std::memmove ).
For non-union class types, the move assignment operator performs full member-wise move assignment of the object's direct bases and immediate non-static members, in their declaration order, using built-in assignment for the scalars, memberwise move-assignment for arrays, and move assignment operator for class types (called non-virtually).
The implicitly-defined move assignment operator for a class is if is a , and that is of class type (or array thereof), the assignment operator selected to move that member is a constexpr function. | (since C++14) (until C++23) |
The implicitly-defined move assignment operator for a class is . | (since C++23) |
As with copy assignment, it is unspecified whether virtual base class subobjects that are accessible through more than one path in the inheritance lattice, are assigned more than once by the implicitly-defined move assignment operator:
The implicitly-declared or defaulted move assignment operator for class T is defined as deleted if any of the following conditions is satisfied:
A deleted implicitly-declared move assignment operator is ignored by overload resolution .
The move assignment operator for class T is trivial if all of the following is true:
A trivial move assignment operator performs the same action as the trivial copy assignment operator, that is, makes a copy of the object representation as if by std::memmove . All data types compatible with the C language are trivially move-assignable.
A move assignment operator is eligible if it is not deleted. | (until C++20) |
A move assignment operator is eligible if all following conditions are satisfied: (if any) are satisfied. than any other move assignment operator. | (since C++20) |
Triviality of eligible move assignment operators determines whether the class is a trivially copyable type .
If both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either a prvalue such as a nameless temporary or an xvalue such as the result of std::move ), and selects the copy assignment if the argument is an lvalue (named object or a function/operator returning lvalue reference). If only the copy assignment is provided, all argument categories select it (as long as it takes its argument by value or as reference to const, since rvalues can bind to const references), which makes copy assignment the fallback for move assignment, when move is unavailable.
It is unspecified whether virtual base class subobjects that are accessible through more than one path in the inheritance lattice, are assigned more than once by the implicitly-defined move assignment operator (same applies to copy assignment ).
See assignment operator overloading for additional detail on the expected behavior of a user-defined move-assignment operator.
[ edit ] defect reports.
The following behavior-changing defect reports were applied retroactively to previously published C++ standards.
DR | Applied to | Behavior as published | Correct behavior |
---|---|---|---|
C++11 | the conditions where defaulted move assignment operators are defined as deleted did not consider multi-dimensional array types | consider these types | |
C++11 | a defaulted move assignment operator that would call a non-trivial copy assignment operator was deleted; a defaulted move assignment operator that is deleted still participated in overload resolution | allows call to such copy assignment operator; made ignored in overload resolution | |
C++11 | specification for a defaulted move assignment operator involving a virtual base class was missing | added | |
C++11 | a volatile subobject made of a defaulted move assignment operator non-trivial ( ) | triviality not affected | |
C++11 | a defaulted move assignment operator for class was not defined as deleted if is abstract and has non-move-assignable direct virtual base classes | the operator is defined as deleted in this case | |
C++20 | a move assignment operator was not eligible if there is another move assignment operator which is more constrained but does not satisfy its associated constraints | it can be eligible in this case | |
C++11 | the implicitly-defined move assignment operator for union types did not copy the object representation | they copy the object representation |
Prerequisite: Operator Overloading
The assignment operator,”=”, is the operator used for Assignment. It copies the right value into the left value. Assignment Operators are predefined to operate only on built-in Data types.
In C++, the compiler automatically provides a default assignment operator for classes. This operator performs a shallow copy of each member of the class from one object to another. This means that if we don’t explicitly overload the assignment operator, the compiler will still allow us to assign one object to another using the assignment operator ( = ), and it won’t generate an error.
So, when we should perform assignment operator overloading? when our class involves dynamic memory allocation (e.g., pointers) and we need to perform a deep copy to prevent issues like double deletion or data corruption.
here, a and b are of type integer, which is a built-in data type. Assignment Operator can be used directly on built-in data types.
c1 and c2 are variables of type “class C”.
The above example can be done by implementing methods or functions inside the class, but we choose operator overloading instead. The reason for this is, operator overloading gives the functionality to use the operator directly which makes code easy to understand, and even code size decreases because of it. Also, operator overloading does not affect the normal working of the operator but provides extra functionality to it.
Now, if the user wants to use the assignment operator “=” to assign the value of the class variable to another class variable then the user has to redefine the meaning of the assignment operator “=”. Redefining the meaning of operators really does not change their original meaning, instead, they have been given additional meaning along with their existing ones.
Also, always check if the object is not being assigned to itself (e.g., if (this != &other)), as assigning an object to itself does not make sense and may cause runtime issues.
While managing dynamic resources, the above approach of assignment overloading have few flaws and there is more efficient approach that is recommended. See this article for more info – Copy-and-Swap Idiom in C++
Similar reads.
Find centralized, trusted content and collaborate around the technologies you use most.
Q&A for work
Connect and share knowledge within a single location that is structured and easy to search.
Get early access and see previews of new features.
Im trying to use a variant to be able to store and access two different classes, Node and Nbody, for a barnes Hutt algorithm. However, I get the error:
error: object of type 'std::variant<Nbody, Blank, std::unique_ptr>' cannot be assigned because its copy assignment operator is implicitly deleted
Here is the header file sections using that.. If more code is nessecary I can provide:
COMMENTS
the copy assignment operator selected for every non-static class type (or array of class type) member of T is trivial. A trivial copy assignment operator makes a copy of the object representation as if by std::memmove. All data types compatible with the C language (POD types) are trivially copy-assignable.
I'd say, default operator= is a copy. It copies each member. The distinction between a shallow copy and a deep copy doesn't arise unless the members being copied are some kind of indirection such as a pointer. As far as the default operator= is concerned, it's up to the member being copied what "copy" means, it could be deep or shallow.
Output: can't use default assignment operator. The compiler doesn't create default assignment operator in the following cases: 1. Class has a non-static data member of a const type or a reference type. 2. Class has a non-static data member of a type that has an inaccessible copy assignment operator. 3.
Use an assignment operator operator= that returns a reference to the class type and takes one parameter that's passed by const reference—for example ClassName& operator=(const ClassName& x);. Use the copy constructor. If you don't declare a copy constructor, the compiler generates a member-wise copy constructor for you.
Shallow copying. Because C++ does not know much about your class, the default copy constructor and default assignment operators it provides use a copying method known as a memberwise copy (also known as a shallow copy).This means that C++ copies each member of the class individually (using the assignment operator for overloaded operator=, and direct initialization for the copy constructor).
The implicitly-declared (or defaulted on its first declaration) copy constructor has an exception specification as described in dynamic exception specification (until C++17) noexcept specification (since C++17). [] Implicitly-defined copy constructoIf the implicitly-declared copy constructor is not deleted, it is defined (that is, a function body is generated and compiled) by the compiler if ...
C++ compiler implicitly provides a copy constructor, if no copy constructor is defined in the class. A bitwise copy gets created, if the Assignment operator is not overloaded. Consider the following C++ program. Explanation: Here, t2 = t1; calls the assignment operator, same as t2.operator= (t1); and Test t3 = t1; calls the copy constructor ...
A class can have multiple copy assignment operators, e.g. both T & T:: operator = (const T &) and T & T:: operator = (T). If some user-defined copy assignment operators are present, the user may still force the generation of the implicitly declared copy assignment operator with the keyword default. (since C++11)
Note that none of the following constructors, despite the fact that. they could do the same thing as a copy constructor, are copy. constructors: 1. 2. MyClass( MyClass* other ); MyClass( const MyClass* other ); or my personal favorite way to create an infinite loop in C++: MyClass( MyClass other );
The Copy Assignment Operator in a class is a non-template non-static member function that is declared with the " operator= ". When you create a class or a type that is copy assignable (that you can copy with the = operator symbol), it must have a public copy assignment operator. Here is a simple syntax for the forced (defaulted) copy ...
The Copy Assignment Operator in a class is a non-template non-static member function that is declared with the operator=. When you create a class or a type that is copy assignable (that you can copy with the = operator symbol), it must have a public copy assignment operator. Here is a simple syntax for the typical declaration of a copy ...
In situations like these, you'll need to override C++'s default behavior by providing your own copy constructors and assignment operators. The Rule of Three There's a well-established C++ principle called the "rule of three" that almost always identifies the spots where you'll need to write your own copy constructor and assignment operator.
The rule of three is a well known C++ principle that states that if a class requires a user-defined copy constructor, destructor, or copy assignment operator, then it probably requires all three. In C++11, this was expanded to the rule of five, which adds the move constructor and move assignment operator to the list.
21.12 — Overloading the assignment operator. Alex July 22, 2024. The copy assignment operator (operator=) is used to copy values from one object to another already existing object. As of C++11, C++ also supports "Move assignment". We discuss move assignment in lesson 22.3 -- Move constructors and move assignment.
the move assignment operator selected for every non-static class type (or array of class type) member of T is trivial. A trivial move assignment operator performs the same action as the trivial copy assignment operator, that is, makes a copy of the object representation as if by std::memmove. All data types compatible with the C language are ...
Copy Assignment Operator is a special type of function that takes care of assigning the data of one object to another object. It gets called when you use this assignment operator (=) between objects. ... The default constructors and assignment operators do shallow copy and we create our own constructor and assignment operators when we. 5 min ...
The copy constructor is auto-generated if there is no user-declared move constructor or move assignment operator (because there are no move constructors or move assignment operators in C++03, this simplifies to "always" in C++03) (§12.8/8). The copy assignment operator is auto-generated if there is no user-declared move constructor or move ...
Overloading assignment operator in C++ copies all values of one object to another object. Only a non-static member function should be used to overload the assignment operator. In C++, the compiler automatically provides a default assignment operator for classes. This operator performs a shallow copy of each member of the class from one object ...
Through A's field buf, it looks like probably that the default assign operation will call something like memcpy to assign an object X to Y, so what if assign an object to itself and there are no explicit assign operation defined, like a = a; above. memcpy manual page: DESCRIPTION. The memcpy() function copies n bytes from memory area src to ...
error: object of type 'std::variant<Nbody, Blank, std::unique_ptr>' cannot be assigned because its copy assignment operator is implicitly deleted. Here is the header file sections using that.. If more code is nessecary I can provide: