• Diary study
• User interview
• Stakeholder interview
• Requirements & constraints gathering
When deciding where to start or what to focus on first, use some of these top UX methods. Some methods may be more appropriate than others, depending on time constraints, system maturity, type of product or service, and the current top concerns. It’s a good idea to use different or alternating methods each product cycle because they are aimed at different goals and types of insight. The chart below shows how often UX practitioners reported engaging in these methods in our survey on UX careers.
If you can do only one activity and aim to improve an existing system, do qualitative (think-aloud) usability testing , which is the most effective method to improve usability . If you are unable to test with users, analyze as much user data as you can. Data (obtained, for instance, from call logs, searches, or analytics) is not a great substitute for people, however, because data usually tells you what , but you often need to know why . So use the questions your data brings up to continue to push for usability testing.
The discovery stage is when you try to illuminate what you don’t know and better understand what people need. It’s especially important to do discovery activities before making a new product or feature, so you can find out whether it makes sense to do the project at all .
An important goal at this stage is to validate and discard assumptions, and then bring the data and insights to the team. Ideally this research should be done before effort is wasted on building the wrong things or on building things for the wrong people, but it can also be used to get back on track when you’re working with an existing product or service.
Good things to do during discovery:
Exploration methods are for understanding the problem space and design scope and addressing user needs appropriately.
Testing and validation methods are for checking designs during development and beyond, to make sure systems work well for the people who use them.
Listen throughout the research and design cycle to help understand existing problems and to look for new issues. Analyze gathered data and monitor incoming information for patterns and trends.
Ongoing and strategic activities can help you get ahead of problems and make systemic improvements.
Use this cheat-sheet to choose appropriate UX methods and activities for your projects and to get the most out of those efforts. It’s not necessary to do everything on every project, but it’s often helpful to use a mix of methods and tend to some ongoing needs during each iteration.
Related courses, discovery: building the right thing.
Conduct successful discovery phases to ensure you build the best solution
Pick the best UX research method for each stage in the design process
Create, maintain, and utilize personas throughout the UX design process
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What is the UX research process? Why is it important? What are its stages?
These are only some of the questions that the article tackles. It also outlines a 9-step guide on how to conduct UX research for product managers and UX designers.
Let’s dive in!
The UX research process is a methodical sequence of steps that helps product teams understand user needs , behaviors, and preferences .
UX research uses different research methods like user behavior analysis and feedback to validate ideas and solutions in real-life conditions.
An effective UX research process is essential for several reasons.
First, you can’t build a product that meets user expectations if you don’t understand their needs, behaviors, and motivations.
Second, UX research provides valuable insights that can guide product design, ensuring that the final product is user-friendly and intuitive to use. This often translates into higher user satisfaction and retention .
Moreover, user research can identify potential obstacles and pain points and enables the design team to address these issues proactively.
Finally, it teaches teams to look at the product design process through their eyes, and so it fosters a customer-centric design culture within the organization,
Overall, UX research is the foundation for designing and building a successful and competitive product in the market.
The 4 main stages of UX research are Discovery, Exploring, Testing, and Listening.
Let’s have a closer look at each of them and the user research methods that you can use for them.
The aim of the discovery phase is to give you a general understanding of user needs and the context in which you’re building the product. It enables you to find out what you don’t know and provides a focus for the rest of the research process.
Common discovery techniques include:
In the exploring phase, you try to gain a better understanding of user problems and the scope of the design process. During this stage, teams brainstorm different design approaches and test early-stage ideas.
Techniques that can help you during the Exploring phase include:
The testing phase involves more granular tests and experiments to ensure that the design in development is intuitive and easy to use for users with different needs and expectations.
What research methods can you use during this phase?
The purpose of the listening phase is to collect insights on how well the product is satisfying existing user problems. It also enables teams to discover new opportunities to further enhance the product.
During listening, teams use a range of qualitative and quantitative methods, like:
With the theory covered, let’s look at how to conduct user research, step-by-step.
Start by setting the goals for the research project.
For example, your objective may be to find out why users drop off in the user journey and identify ways to retain them. Or you could look for improvements to the onboarding process to help users adopt the features that are relevant to their goals.
Having clear goals will give the project the necessary focus, help you align your team, choose the right research methods, allocate resources efficiently, and recruit the right users.
If you’re in SaaS, your user base is not likely to be homogenous. This means that not all of your users will necessarily face the same challenges or pain points. Consequently, they may not be able to provide the insights you’re after.
How do you choose the right target audience then?
Use your product analytics tools or customer feedback to identify the relevant segments or user cohorts.
For example, if you see users dropping off at a particular stage of the funnel , group them together and look for common characteristics. This could be users from a specific demographic group or with a particular job role. Zero in on those.
We have briefly touched on research methods earlier. Let’s have a closer look at a few common ones that you can use at multiple stages of the project.
User surveys are one of the most popular research methods.
There are a few good reasons for that.
First, they’re easy to run at scale. You can easily trigger them inside the app or deliver them online to thousands of users at once.
Second, they allow you to collect both quantitative and qualitative data . It’s a common practice to start surveys with a closed-ended question and follow up with an open-ended one.
For example, you could start by asking users to rate how easy it is to perform a task or use a feature on a Likert scale, and then justify their response in the next one.
In this way, you’ll be able to gauge what user sentiment is and understand why they’re feeling like that.
Finally, you can target specific user segments with your surveys to ensure the validity of your research.
User interviews and focus groups are even more effective for collecting qualitative feedback from your users. That’s because you can follow up on user responses in real time and further explore the ideas that they bring up.
That’s if you have the right interviewing skills. Users are often unable to articulate their reasons clearly or simply don’t know why they act in a particular way.
For example, if you ask users what criteria contribute to a good user experience, they may not be able to say. However, if you ask them to tell you about the last time they had a great user experience and what made it stand out, you may get more actionable insights from them.
To reap the benefits that user interviews offer, prepare carefully, for example using a template like the one below. In this way, you will make sure you use the interview time well.
As all user interactions with SaaS products are digital, they’re easy to track.
You can collect data on literally every user click , tap, scroll, or hover. Apart from individual user actions, you can also bundle them up into custom events, and track them as one.
Such data is invaluable for UX researchers as it is objective and can help you identify patterns in user behavior that you may need to address.
For example, you can analyze feature usage data for particular user segments to identify the features that churned users don’t use. You can then drill down into their usage patterns to understand why they don’t use them.
The aim of usability tests is to determine how easy it is to use the product.
You can do this by giving users a task to complete and watching how they get on with it.
Let’s imagine you’re testing a new onboarding checklist.
You give it to users to complete and offer a reward for completing it as an incentive. Then you could record how they go about finishing the tasks and analyze it for insights.
Popular usability testing techniques are:
If you’ve got an existing product, you can recruit testers from your user base.
Just target the specific user segment with a modal and invite them to take part in an experiment. You can also reach out to users who took part in your fake door tests and give them an opportunity to play around with the feature.
For brand-new products, you can recruit participants via tools like Hotjar. The application gives you access to a pool of 200k+ users from different backgrounds.
Based on the research method you’ve chosen, pick the right tool for your study.
Here are a few options worth considering:
When choosing the tool, consider its own UX design and how easy it is to use. Also, pay attention to their integrations so that you can easily embed them in your workflow.
How you analyze collected data during your research sessions depends on your goals.
Let’s look at a few common types of analysis and the insights they can offer.
Trend analysis involves visualizing and analyzing changes in a metric over a period of time.
What other insights can trend analysis offer to UX researchers?
As mentioned, customer feedback is invaluable when it comes to understanding user behaviors and their preferences.
How do you do it efficiently?
Quantitative analysis is not a problem. If your tool doesn’t offer a dashboard with key metrics, you can fairly easily analyze and visualize the data for trends in a spreadsheet.
Qualitative analysis is a bit more challenging. Or at least it used to be until recently.
Thanks to AI, you can now analyze huge numbers of open-ended user responses for trends and patterns. Many feedback solutions , like Userpilot, also allow you to tag and group them to facilitate analysis.
Funnel analysis looks into user conversions at the main touchpoints and milestones in the user journey.
For example, you could track how users progress from signup to conversion to paid customers, or from visiting your e-commerce site to making a purchase.
It’s an intuitive technique that allows even non-technical teams to identify bottlenecks that prevent users from progressing or slow them down.
It’s enough to look at the chart to spot the stages where users experience friction because that’s where they drop off. If you can’t see this straight away, a quick look at how long it takes users to convert will reveal the friction points.
Session recordings are an excellent tool for in-depth analysis of user interactions with UI elements on the page.
As the name suggests, you use software like Truestory, Hotjar, or Heap to record everything that the user does on the screen.
Thanks to that, you can identify usability issues in the design. For example, users may not be able to find a feature that’s relevant to their use case, rage-click on an unclickable element, or don’t scroll far enough to access crucial information.
Sharing your user experience research findings with stakeholders is an important part of the process.
For starters, it improves their ability to make informed decisions about product features, design changes, and the overall product strategy.
Moreover, sharing UX research results helps you bridge the gap between the design team and the key decision-makers and ensure that design decisions are aligned with business goals.
Finally, it creates a shared understanding between all teams involved in the product development process and improves collaboration.
There’s no point in conducting UX research if you don’t act on the insights!
How do you implement them?
As always, it depends on the nature of the problem.
Let’s imagine your users struggle to find the right features in the menu because it’s too cluttered. A simple solution would be to simplify the menu and personalize it for users with different user cases using data from welcome surveys.
Another example:
If users keep getting stuck on a particular task, you could trigger contextual UI patterns , like tooltips or hotspots, to guide them through.
When you test the UX design changes before rolling them out for all users, you increase the chances that they will move the needle in the right direction.
However, it doesn’t mean things can’t be better.
As users engage with the design, keep tracking their behavior, collecting feedback, and interviewing to identify further areas for optimization.
Then, implement the changes, and test again.
Rinse and repeat.
UX research process can help you make your product more intuitive and inclusive for users. By responding to their pain points and challenges and catering to their needs, you also boost their satisfaction and loyalty. This translates into better business performance.
If you’d like to see how Userpilot can help you with UX research, book the demo!
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Every team knows how important great UX research is for satisfying and converting users. But with so many tasks to juggle, research can get pushed to the bottom of the workflow.
You conduct research—but only in response to stakeholder requests, user complaints, or a major new web or product launch. By then, it’s too late for your research to shape your design. The result? Scrappy research and a missed opportunity to forge your product around user needs.
Reading time.
Be proactive rather than reactive by implementing a solid user experience (UX) research process from the start. Stay tuned to learn how to structure a flexible, 7-step research process that will guide your product development and design thinking to help you generate customer delight.
Design confidently with Hotjar’s rich, data-informed user experience insights
The UX research process acts as the foundation for all other stages of UX design and product development.
Mar P., product researcher at Hotjar, says: “The main goal of UX research is to create a product that works for your users and your business. It's about understanding real user problems so the team can work on solutions and move away from assumptions that can lead to bad product decisions. ”
Without a strong UX research process, you’ll end up with frustrated users, low conversion and customer loyalty rates, high error and churn rates, and costly redesigns. In short, if you rely on guesswork rather than research , users suffer—and so do your business objectives and team.
Great UX research helps you make confident UX decisions.
It lets you validate your assumptions and weed out unpromising ideas before you waste resources on them, and ensures your product is designed to delight users from the start.
Ongoing UX research is crucial to cultivating empathy for users throughout your organization . User experience data helps you solve problems and continually optimize your platform or product to meet user needs, and gives you the insights you need to get stakeholder buy-in on fixes and redesigns.
UX research is critical in validating that a team’s concepts are on the right track. It fosters alignment between an idea and the reality of what users actually want and need. UX research also allows teams to ‘fail early’ and adapt before large sums of time and money are spent.
Clearly, research is critical to UX design and development success.
So it can’t just happen sporadically to put out customer or stakeholder fires, or when you happen to find yourself with extra time—which, let's be honest, never happens .
Instead, engage in a structured UX research process to prioritize research and infuse all stages of UX design with data insights.
But remember: a structured process doesn’t mean a rigid process. There’s no one-size-fits-all solution to UX research: the best processes are flexible, adaptable, and tailored to the unique needs of your users, team, and business.
Use our guide to establish a solid UX research process—tweaking it throughout to fit your workflow, company culture, and customer types.
You want your UX research to inform decisions, rather than post-rationalize decisions that have already been made without customer input. That’s why you need to define a research process.
Our step-by-step guide to UX research is based on lean UX design principles, meaning continuous iteration, testing, and user feedback are central.
Lean UX is based on an agile cycle with three phases:
Think: brainstorming and reflecting on areas for improvement
Make: creating new designs or features to solve user problems
Check: testing assumptions and verifying designs with real customers
UX research is a non-linear process—research doesn’t end when design and development begin. The best research centers on continuous discovery at every stage, and involves circling back and forth between those stages.
These 7 steps will get you well on your way:
Clear goals will help you define the process, efficiently distribute resources, get stakeholders on board, and maximize the user insights you uncover .
Start by formulating hypotheses and topics of interest based on the potential problems and opportunities you want to learn more about. These might emerge from previous research, new opportunities you’ve identified, or from creative brainstorming.
Then, define the key UX research questions you want to answer . These might center on user behavior (why are customers abandoning carts?), on different UX design options (which new CTA option performs best?), or on customer goals (which new features would most improve the user experience?).
Pro tip : design user questions that are focused but flexible enough to allow for free discovery. Don’t go in armed with too many assumptions and don’t ask leading questions. Make sure you leave space to discover new information from your users that might not have occurred to you. Set up Hotjar’s Feedback widget to collect open-ended feedback from users to start.
Next, make sure you contextualize UX research goals in line with larger organizational objectives and success metrics: how will decreasing cart abandonment impact conversions and revenue, for example?
Finally, explain to key stakeholders what you’re doing—and why—to get their support and maximize the reach of your research.
It’s important to set research goals around current problems. For instance, if we need to offer an advanced search function for an ecommerce website, the goal will be to find the best solution for our users that’s easy to implement from the development perspective.
Once you’ve set goals and designed user questions, decide what kinds of research you’ll do and the type of data you want to collect.
Use a variety of methods to cover all the bases and fill potential gaps. These will depend on your user and business needs, and the resources you have available.
Make sure you include both attitudinal and behavioral UX research methods .
Behavioral research is about observing how users act. Heatmaps, A/B testing, user recordings, and eye-tracking are all important sources you can use to understand user behavior data.
Attitudinal research tells you how users are thinking and feeling . This often involves asking them directly through surveys, focus groups, customer interviews, concept testing, and card sorting.
If you rely on only one of these, you’ll be missing out on the big picture. Combining behavioral and attitudinal research fills in the gaps between what users say and what they actually do , which don’t always align.
Seek to also explore a mix of qualitative and quantitative UX data.
Quantitative studies put a number on user behavior. Analyzing the number of users who scrolled past your CTA or clicked in frustration where they couldn’t find a button will help you spot patterns in clickthroughs, conversions, user engagement, and retention.
Qualitative data uncovers the reasons behind these patterns. They’re opportunities to learn what your users really think and help you understand their needs more deeply.
Remember: Hotjar’s tools combine behavioral and attitudinal research methods through a blend of quantitative and qualitative data. Use Hotjar Surveys and Feedback widgets to collect voice-of-customer (VoC) feedback, and Heatmaps and Session Recordings to round out the picture with behavioral insights.
Once you’ve set up research questions and UX analysis methods, the next step is to jump into the discovery phase, where the spotlight should be on speaking to your customers and understanding what they need to convert.
Seek to develop a deep understanding of your users, the problems they experience, and what will help them with their jobs to be done.
User interviews are a great way to start—video tools like UserInterview can really help when paired with Hotjar's brilliant interview tips .
Check out our in-depth guide to UX research tools that can help streamline the process.
You should also:
Observe customers using other similar sites (lab studies are great, but you can also use session recordings to see how users behave in their own environment)
Deploy Hotjar Feedback widgets to learn what users are thinking while they browse and understand blocks in navigation
Use surveys to ask users questions about their current and ideal experience
Run competitive analyses and conduct market research to understand the UX offered by other companies and identify areas of improvement and exploration
Make sure to ask customers open-ended questions about their experiences and what they’d like to see, as well as targeted questions around navigating particular product pages or features. For example, are they finding all the information they need to confidently complete the checkout process? You might discover that your users like to check out reviews before making a final decision, so making reviews more accessible could help UX and conversions alike.
Use the insights from the discovery phase as a starting point, then get more specific and home in on answering your specific UX research questions and really understanding your users at a granular level.
Map out customer journeys and develop user personas and stories to clarify and communicate the information you’ve learned.
You should also use your discoveries to inform preliminary idea development, design sketches, and wireframes and prototypes.
Maybe you’re losing customers at the checkout stage, and discovery phase feedback has suggested it could be because you don’t have a ‘guest checkout’ option, forcing users to sign up for a full account, which creates friction if they’re browsing your site on mobile.
Start by validating the guest checkout idea with your users, then design and test different iterations through prototypes, mockups, and card sorting experiments.
Once you have a working model of your website or product redesign, focus on testing the user experience to refine it.
Here's how:
Start with usability testing to ensure that your website hierarchies, user flow, and search filters make sense. Run A/B and multivariate testing to see which designs users respond to best, and use heatmaps to see exactly where they're clicking and scrolling.
Make sure you also evaluate accessibility: is the guest checkout option easy to find? Is it visible to users across different devices, and with different vision needs?
Next, go deeper: seek to build a complete picture of the UX and how it facilitates and blocks users from getting their needs met.
Observe users in action. Use Hotjar Heatmaps to identify click and scroll patterns and Session Recordings to track the entire user journey. This helps the UX team see what their customers see, which is crucial at this testing stage when you’re often too close to the design to understand the experience from the outside.
Look at the page elements customers are engaging with, and which ones they’re scrolling past. Filter session recordings by rage clicks to see where users may be clicking in frustration expecting a button or action. Pay special attention to dissatisfied customers or users who didn’t complete key conversion actions, and understand what their journey looks like.
Complement this understanding of user behavior with qualitative interviews and survey methods that will help you understand their motivations and product experience (PX).
By now, you’ve collected many research insights. Organize your data using categories and tags, focusing on user pain points . Look for key patterns and recurring issues—and once you’ve identified them, ask users more questions if needed.
Make your research insights searchable, manipulable, and easily accessible by everyone on the team.
Then, engage in cross-functional communication outside the core UX team. Make sure you keep different departments informed and involved with your UX research process.
Create UX analysis reports and engage stakeholders with comprehensive UX and user storytelling and strong product narratives. But make sure you also share key nuggets of user data along the way, so your research insights filter throughout the whole organization.
Pro tip : use Hotjar Highlights to easily share user recording clips, screenshots, heatmap snippets, and VoC quotes throughout your company. You can also use the Slack integration to automatically keep different departments up to date!
The UX research data you gather is a potential goldmine. It can help you prioritize brilliantly and boost user satisfaction, engagement, and retention. But only if you turn those insights into action .
You need to put the data to work in making key UX design decisions.
Use your UX research insights to prioritize fixes and product updates . Focus on urgent issues that are affecting key metrics and blocking users from meeting their needs.
Heatmaps and session recordings can help you quickly spot low-hanging fruit. You might find you could drastically improve conversions by positioning your CTA differently or making your signup form more streamlined and intuitive.
For larger design opportunities that will require significant resources, UX research data can help you to justify the cost to stakeholders.
I follow the process of finding patterns in the data, pulling at least one insight from each identified pattern, and then creating at least one design recommendation or design principle for each insight. When you are designing you can easily refer back to your identified design principles and requirements to help guide your decision making and have data-supported designs when it’s time for handoff.
UX research isn’t a one-time activity to be forgotten about once you begin designing and developing.
The UX research process should happen continuously, influencing all other aspects of UX design and product development. Ongoing research, testing, and user conversations are all part of confident, user-led design thinking.
Prioritizing brilliant UX research will improve your design culture, boost conversions, and keep users engaged and delighted.
Is ux research important.
UX research is hugely important in data-informed UX design. The UX research process acts as the foundation for all other stages of UX design and development.
Great UX research gives you confidence in your UX decisions, lets you test your assumptions and weed out unpromising ideas before you waste resources on them, and ensures your product is designed to delight users from the start.
UX research is crucial to cultivating empathy for users throughout your organization . It helps you to problem-solve and continually optimize your platform or product to meet user needs, and gives you the evidence you need to get stakeholder buy-in on fixes and redesigns.
Use both attitudinal and behavioral UX research methods.
Behavioral research is about observing how users act. Heatmaps, A/B testing, user recordings, and eye-tracking are all important sources of user behavior data.
If you rely on only one of these, you’ll be missing a big part of the picture. Combining behavioral and attitudinal research methods fills in the gaps between what users say and what they actually do , which don’t always align.
There’s no one-size-fits-all solution to UX research. The best processes are flexible and tailored to the unique needs of your users, team, and business.
We recommend a 7-step, adaptable UX research process:
Clarify your goals
Define your research methods
Dive into discovery
Dig deeper and explore
Iterate and test
Evaluate and communicate your research findings
Put your research into action
Previous chapter
Next chapter
User research is an essential part of UX design. Unless we understand who we are designing for and why, how can we even know what to create or where to begin? Depending on your project, requirements and constraints, you can choose different types of research methods, from surveys and tests to interviews and the most common method — usability testing. Here, we’ll look at what user research is, and the three most common reasons for doing user research — namely, to create designs that are truly relevant, to create designs that are easy and pleasurable to use, and to understand the return on investment of your user experience (UX) design .
User research, or “design research,” as it’s sometimes called, covers a wide range of methods. It can mean anything from doing ethnographic interviews with your target group, to classical usability studies, to quantitative measurements of return on investment (ROI) on your user experience design. What all user research has in common is that it helps place people at the center of your design process and your products . You use user research to inspire your design, to evaluate your solutions, and to measure your impact. User research (and other kinds of research) is often divided into quantitative and qualitative methods.
Surveys and formal experiments such as A/B testing and tree testing are examples of quantitative research tools. Quantitative user research methods seek to measure user behavior in a way that can be quantified and used for statistical analysis.
Interviews and (to some degree) usability tests are examples of qualitative research tools. These are often more exploratory and seek to get an in-depth understanding of the experiences and everyday lives of individual users or user groups.
Each research method has benefits and drawbacks. As such, each can be used for achieving different goals. Which method you choose depends on what you want to achieve as well as a number of practical concerns, such as what type of project you are working on, your budget and your time constraints. With that in mind, let’s look at some different reasons for why you should involve users in your design process.
“ Empathy is at the heart of design. Without the understanding of what others see, feel, and experience, design is a pointless task.” — Tim Brown, CEO of the innovation and design firm IDEO
The type of user research you should do depends on your work process as well as your reason for doing user research in the first place. Here are three excellent reasons for doing user research:
If you understand your users, you can make designs that are relevant for them. If you don’t have a clear understanding of your users, you have no way of knowing whether your design will be relevant. A design that is not relevant to its target audience will never be a success .
The first step and core of the design thinking process is to empathize with your users. User research is one of the best ways to do that. Conducting different types of interviews and observing people in the contexts where they will use your design is a common method of doing this type of user research. We often place this type of research at the very beginning of a project to ensure that the overall direction for the project is relevant to potential customers and users. In order to ensure that your design continues to be relevant as your project progresses, validating your ideas with prospective users on a continuous basis is a vital habit to stick to. Talk to them about how they perceive your design and how they could imagine using it, or involve them directly in your design process, to ensure that you are still on the right track.
Let’s look at an example: In 2005, Korean consumer electronics giant Samsung did a number of ethnographic user studies that completely changed the way it thought about designing TVs. Together with the innovation and strategy consultancy ReD Associates, Samsung representatives visited people in different countries to observe how they live and to talk to them about their homes and the TV’s role in their homes. What they found surprised them. At the time, Samsung and most other TV manufacturers primarily designed their TVs with technical specs such as high-quality picture and sound in mind. The TVs were designed to show off their technical capabilities, but what Samsung found when visiting people was that they viewed a TV more like a piece of furniture . As a TV is turned off most of the time, people do not want it to dominate their living room. So, rather than show off their expensive TV with all its technological capabilities, they tried to hide it away as much as possible.
Following this insight, Samsung changed its design strategy radically, moving the inbuilt speakers to make the TV slimmer and creating a subtler, minimalistic design that would fit more seamlessly into people’s living rooms. Technical capabilities were still important, but they had to be balanced with design choices that made the TVs fit into people’s homes. “Home” was the watchword here, and Samsung got hard to work on the transformation. The challenge involved getting away from treating a living room like a showroom or sports bar, and going for “harmony” instead. By 2007, Samsung had doubled its share in the global TV market because it had proven to understand how to make its TVs relevant to its customers.
User research made Samsung change its TV design strategy to focus on making more minimalistic designs that fit into the customer’s home. Although TVs have not become smaller, everything extraneous has been removed. As we see here, the TV functions as a gallery-sized moving picture — with all the “bells and whistles” discreetly housed — light-years away from the old notion of “peacocking” its technical prowess as if it were a James Bond gadget.
“If the user is having a problem, it’s our problem.” — Steve Jobs, co-founder of Apple Computers
All products should have a high level of usability (i.e., be easy to use ), and usability tests can be a big help in achieving that. The days when programmed technology was a tool only to be used by experts are long gone. People expect products to be easy to learn and easy to use. They expect to pick them up and do things with them while only thinking about what they hope to achieve, not having to think about the products themselves. If your user experience is not good, chances are that people will move on to another product . Unless you work in a field with no competitors, a high level of usability (and a matching high-quality user experience) is essential in making any product a commercial success. Not to mention that your users will love you for creating a great user experience. Even if you are designing products for — e.g. — a highly specialized work environment where the users have no alternatives, products with a high level of usability will make work processes faster, safer and more efficient.
Wikiwand is a good example of a company that operates solely on providing a great user experience. Their product is a browser plugin which changes the design of Wikipedia articles to make them more appealing and user-friendly. Wikiwand does not provide different content from the classic Wikipedia webpage, but the company has thousands of users who praise it for the awesome user experience it delivers.
To the left is the classic Wikipedia interface; to the right is the Wikiwand version of the same article. The content is the same, but the experience is different.
When you are designing or developing a product, you become the primary expert on how to use it and what functionalities it has. Because you know your own product so well, however, you can become blind to functionality in your product that is difficult to use. As designers, we need that level of understanding of our products, but it also means that we can all too easily shift far away from the same perspective as our users. The author has personally participated in many projects where the designers know the ideas behind the interface and functionality of a product so well that separating the understandable from the not-so understandable is really difficult for them. This tendency of seeing things from the point of view of one’s profession — what we call “déformation professionnelle” — and not stepping back to catch the reality of what’s going on from a fresh, generalist angle is a natural one, incidentally.
Happily, though, you can avoid a lot of usability issues by following various guidelines and rules of thumb, but there will always be situations that the guidelines don’t cover, or where different guidelines tell you different things. You might also be designing for a target group such as seniors or children where the regular guidelines do not apply. That means testing the user experience of your product is always a good idea. Usability tests work best when they are an integrated part of your work process so that you test your product iteratively and from an early stage of development onward. Early tests are what we can do on primitive prototypes — e.g., using paper; from there, we progress to more refined prototypes until we have something that resembles the final product. If you only start testing when you have an almost-finished product, you run a very serious risk in that your findings might come too late for you to make larger changes to the product. For instance, if all the software is done or if you can’t push your release date, you’ll have your back against the wall. So, stay fluid with your design until the very end of the process — it’s amazing what insights can come from an eleventh-hour test of the ‘last’ version you have planned for rollout.
Although the importance of good design has become widely recognized, UX designers and researchers still experience having to fight for resources to enable them to do their work. Executives and shareholders sometimes fail to see the value in investing in user research and UX design. UX design and user research is not as tangible as new features or fixing software bugs; so, overlooking their value can happen all the more easily. If resources become scarce, UX is also often one of the first areas to experience cuts; the reason is that consequences are not as immediately felt as when you save on development or similar areas. If you make cuts in say, software development, you can immediately see that the consequences involve cutting back on features or having buggy software; however, if you make cuts in UX, you don’t experience the consequences until your product reaches your users, and when your competitors attract your users towards them.
We can easily argue for the value of great UX; it is much more effective if we can show it. This is where studies to show the return on investment (ROI) on UX efforts are worth their weight in gold (or the weight, at least, of the printouts). If you can show that the changes you made in the design generated more sales, resulted in a larger number of customers, or made work processes more efficient, you have a much stronger case for investing in UX. User studies to measure the effect of your design are mostly quantitative and can take different forms. You can do A/B tests during development that compare different versions of your design, or you can do studies after your product is released to measure differences in use patterns. With apps and webpages, you often build in different types of analytics to inform you of different user patterns.
The global online marketplace Etsy is a good example of a company that has built its success on a focus on customer experience throughout the entire customer journey and that continuously measures the user experience.
For example , Etsy routinely tests different versions of user interfaces to constantly improve the platform’s usability as well as business metrics. Etsy's continued position as one of the largest online marketplaces is a result of its rigorous focus on usability, research and testing.
The world’s most successful companies continually test and iterate their products, as is evident in their A/B tests. Here is one of several that GoodUI has been tracking. You can see more such “leaked” tests from AirBnb, Amazon, Booking, Netflix and others on their website.
Here, we have shown three good reasons for doing user research and we have touched on when in your design process you can integrate user research. Here are the three reasons again:
Do user research to ensure that you create products that are truly relevant to your target group.
Do user research to ensure that your products deliver a great user experience.
Do user research to show the ROI of your design efforts.
You can — and should — do user studies at all stages of the design process. You do studies before you start designing so as to get an understanding of what your target group needs ; you carry out iterative tests during development to ensure that the user experience is on track, and you can measure the effect of your design after your product is released. This “holy trinity” approach can keep you three steps ahead as every dimension of your release will have been considered, analyzed, and tested before you sit down to see the results of the ultimate test (the ROI), more confident that you’ve got a winning design.
For an in-depth coverage of different user research methods, take the following courses:
User Research – Methods and Best Practices
In this interview, founder of Wikiwand, Lior Grossman explains the company’s approach to designing a more usable encyclopedia.
© Interaction Design Foundation, CC BY-SA 3.0
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Effective user experience design is intuitive, accessible, and engaging. But how do you design a delightful experience that meets your target audience’s needs? Conducting user experience research gives you a glimpse inside your users’ heads, so you can understand what they care about and the challenges they face.
In this article, Figma Designer Advocate Ana Boyer weighs in on:
User experience research helps design teams identify areas of opportunity to improve user interfaces and enhance the overall user experience. According to Ana, UX research can reveal insights about target users across all phases of product development—from strategy and planning to product launch and post-launch improvements. A robust UX research framework includes both quantitative and qualitative research.
Using information gathered from larger sample sizes, quantitative research yields concrete numerical data that reveals what users are doing. Researchers run statistical analyses and review analytics to gain insights into user behavior. For example, Ana says, “you might try tracking the number of times users clicked a CTA button on a newly designed web page, compared to an old version."
For qualitative research, researchers collect subjective and descriptive feedback directly from users, tapping into users’ personal feelings and experiences with a product or design. "Qualitative research gives you a more thorough explanation of why someone is doing something in the context of a flow,” Ana says.
User-centered design research often covers two types of qualitative research: attitudinal and behavioral. Attitudinal research examines users’ self-reported beliefs and perceptions related to a user experience, while behavioral research focuses on observing first-hand what users do with a product.
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According to Ana, with UX research you can:
Most common UX research methodologies break down into these essential activities:
Given all the UX research methods you can use for product development, when is each most useful? Ana offers these pro tips.
Launch & post-launch
No matter where you are in the product development process, FigJam’s research plan template can help you define your research goals. Figma’s research and design templates help you conduct research with user interviews , user personas , card sorting , and Sprig study integration .
With the insights gained from your research, you're ready to design, develop, and prototype engaging user experiences. Use Figma’s UX design tool to:
To jumpstart your UX research, browse inspiring UX research resources shared by the Figma community .
Now you're ready to roll with UX research!
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[1] https://www.nngroup.com/articles/which-ux-research-methods/
[2] https://www.uxbooth.com/articles/complete-beginners-guide-to-design-research/
The 4 types of research methods in ui/ux design (and when to use them).
Design research is a necessary part of creating a user-centered product. When done right, you’re able to gather data that helps you:
Though there are many different ways to collect data and do design research, they can broadly be categorized as either primary, secondary, exploratory, or evaluative research. In this article, we’ll explain these four types of research methods in the context of UI/UX design and when you should use them in your design process.
Primary research is the simplest (and perhaps most effective) way to come up with data to get a better understanding of the audience for which you’re designing. The purpose of primary research is to validate design ideas and concepts early on in the design process. The data you collect from primary research allows you to design meaningful, user-centered solutions.
Let’s take a look at some examples of primary research:
Conducting interviews with individuals or in small groups is a great starting point, and there are many ways to go about it. Depending on your project, you might conduct direct interviews or indirect interviews. Direct interviews are simple question-answer format interviews whereas indirect interviews are set up in a more conversational style. You’ll also have to decide whether you’ll interview people in-person or remotely.
Focus groups are structured, group interviews in which a moderator guides the discussion. As a UI/UX designer, you might consider using this research method when you need to gather user insight quickly.
Once you develop a prototype, you can recruit test participants and conduct usability tests to uncover foundational issues with the product’s user experience and gather user feedback. The idea is to define user goals and turn them into realistic task scenarios that the test participants would have to complete using your prototype.
Secondary research is when you use existing books, articles, or research material to validate your design ideas and concepts or support your primary research. For example, you might want to use the material you gather from secondary research to:
Generally speaking, secondary research is much easier (and faster) to do than primary research. You’ll be able to find most of the information you need on the internet, in the library, or your company’s archives. Here are some places you can collect secondary research from:
Websites have evolved a great deal over the last two decades, and so has the way users interact with them. This is why one of the most common challenges with secondary research in UI/UX design is outdated data. In such cases, UI/UX designers resort to other research methods (such as primary research or exploratory research) to gather the data they need.
Exploratory research is usually conducted at the start of the design process with a purpose to help designers understand the problem they’re trying to solve. As such, it focuses on gathering a thorough understanding of the end user’s needs and goals.
In the Define the Problem stage of the design thinking process , you can use exploratory research techniques to develop a design hypothesis and validate it with the product’s intended user base. By doing so, you’ll be in a better position to make hypothesis-driven design decisions throughout the design process.
You can validate your hypothesis by running experiments. Here are some of the ways you can validate your assumptions depending on where you are in the design process:
Essentially, you’re combining exploratory research and primary research techniques to define the problem accurately. You can do this by asking questions that encourage interview participants to explore different design concepts and think outside the box.
Before you begin collecting data, remember to write down the experiment you’re running and define the outcomes that validate your design hypothesis. After doing exploratory research, you should have enough data to begin designing a solution.
Exploratory research gives you enough data to begin designing a solution. Once you have a prototype on hand, you can use evaluative research to test that solution with real users. The goal of evaluative research is to help designers gather feedback that allows them to improve their product’s design.
There are two main functions of evaluative research: summative and formative .
For example, you can conduct usability tests in which you ask test participants to use the product to perform a set of tasks. Keep in mind that the purpose of evaluative research is to gather feedback from users regarding your product’s design. In case you’re short on time or low on budget, you can choose to conduct usability studies that fit in your time and budget constraints (such as guerrilla usability testing ).
Deciding which research method to use depends on what data you’re trying to gather and where you are in the design process. The information you collect through your design research will enable you to make informed design decisions and create better user-centered products.
Let’s quickly recap the four types of research methods UI/UX designers can use in the design process:
Which of these research methods do you use in your design process and how? Let us know in the comments section below.
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Almost every successful product or service has benefited from some form of user experience research, whether a company has hired a whole team of user researchers to conduct focus groups and user interviews, sent out a quick survey, or simply asked friends and family for their feedback.
And while UX research is itself a distinct profession that requires formal training, UX/UI designers should still familiarize themselves with common UX research methods if they want to up their game. “Empathy is at the heart of design,” said Tim Brown, CEO of design firm IDEO . “Without understanding what others see, feel, and experience, design is a pointless task.”
The Interaction Design Foundation builds on that idea, encouraging designers to engage in UX research because:
Understanding the different methodologies and insights that UX research offers can also improve collaboration and communication between designers and researchers, product managers, engineers. And, in the event that a UX designer doesn’t have access to a research team, they can take their own steps toward gaining insights into users’ behavior, motivations, pain points, and needs.
Related: What is UX Design?
User experience research serves many purposes , from identifying users’ needs and goals to understanding user behaviors, validating or debunking assumptions, pinpointing problems within a product or service, and coming up with potential solutions. In order to get into users’ heads and understand the user experience, researchers use a range of user research methods that generally fall into one of two categories: quantitative research and qualitative research . Quantitative research methods, also known as quant research, typically concern numerical data. These methods try to identify what problems exist, where they exist, and how many users are affected by the issue. The goal of quantitative methods is to identify trends of statistical significance so that design teams can resolve problems as they arise, understand what’s working, and pivot if their assumptions are off base. Common quant research methods include analytics, surveys, A/B testing, and eye-tracking testing.
Qualitative research methods , also known as qual research, typically concern user behaviors, motivations, and attitudes. Where quant research tries to answer questions like where and how much , qualitative research attempts to shed light on why . The goal of qualitative research methods is to understand why a problem exists, how users think or feel about a product, service, or feature, and what possible solutions or improvements could be introduced. Common qualitative research methods include interviews, focus groups, open-ended surveys, diary studies, and usability testing.
“If you want a great site, you’ve got to test,” said Steve Krug, author of Don’t Make Me Think: A Common Sense Approach to Web Usability . “After you’ve worked on a site for even a few weeks, you can’t see it freshly anymore. You know too much. The only way to find out if it really works is to test it.”
User testing, and, by extension, user research methods, are a crucial part of the design process. Without taking on user feedback, studying user behaviors, testing how a platform or app functions on different devices, observing how users interact with the user interface, and considering the possible use cases in different scenarios, it’s nearly impossible to measure customer satisfaction or to know if a product or service is actually working as intended.
There’s a high cost to building and launching products that either don’t work or no one needs. Glitchy services can frustrate users to the point of giving up. Difficult-to-use websites and storefronts can lead to a drop in sales and conversion. Platforms that fail to delight and make life easier for users risk losing their customers to a competitor. And if a product or service proves irrelevant, then an entire business can shutter. This is why user research is so important, according to UX professionals—UX research methods can help organizations identify weaknesses in their products, understand what users actually want, and avoid the pitfall of irrelevance. “To find ideas, find problems,” said Julie Zhuo, former VP of product design at Facebook . “To find problems, talk to people.”
Related Read: 10 Best UX Research Courses to Grow Your Skillset
Janessa Poole
Content Designer at Reforge
Josh Abenojar
Senior Consultant, User Experience Design at Booz Allen Hamilton at Booz Allen Hamilton
UX Designer at KeyBank
There are dozens of methods that UX researchers use to better understand their users’ experience. Below are some of the more common qualitative and quantitative methods that are used by researchers. It’s not unusual for UX teams to use more than one method; in fact, qualitative and quantitative methods often complement each other and help paint a more nuanced and accurate picture of how users are experiencing a product or service, what they like about it, what’s not working, and possible fixes and improvements.
A qualitative method that attempts to get into users’ heads, card sorting presents users with a collection of words or images on cards and asks them to arrange them into categories or flows that make sense to them. For example, an e-commerce company might have research participants create a checkout flow so that they can see what users expect to see when they buy something online—the findings from such a study can then inform how a checkout page is designed.
This method is used by both qualitative and quantitative researchers because it is capable of collecting both qualitative and quantitative data. In the former, researchers can observe a research participant as they use a product, service, or prototype, asking them to narrate their experience and track where they might be running into issues. In the latter, researchers can record the number of users who are running into problems and pinpoint where issues are arising.
A quantitative method in which researchers offer multiple versions of a website, platform, or service, and analyze collected data on how users interact with each version. A/B testing can reveal whether one version is more useful than another and whether certain features influence conversion.
Typically involving six to nine research participants, focus groups give researchers an opportunity to measure how users feel about a product or service. Participants can be asked about their prior experiences with a product, what issues they’ve run into, and what attitudes they hold about a certain brand or company. This method also offers insights into what users want.
One of the more open-ended forms of qualitative user research, interviews are a great exploration tool because they allow participants to offer in-depth and unrestricted responses, while giving researchers the opportunity to ask follow-up questions. While this can be a time-consuming process in terms of participant recruitment, time spent conducting the user interviews, and time spent analyzing the findings, this methodology can often be illuminating and give researchers a deep understanding of their users.
Similar to usability testing, this method involves observing users to understand their behaviors, which in turn can help establish trends that designers can then factor into their work. Where participants might inadvertently say one thing and do another, behavioral observations allow research to actually see a participant interact with a product.
This method meets participants wherever they are. Instead of inviting participants into a lab for structured testing or interviews, diary studies ask participants to keep a log of their actions. For example, a ride-hailing company like Uber might ask participants to make a note of each time they travel—are they choosing public transport, hailing an Uber, calling a cab, walking, or driving their own car? What’s motivating the choice at that moment? These kinds of studies can often provide long-term insight into how and why people use a product or service.
One of the most common forms of quantitative research, analytics covers a huge range of data collected from websites, apps, and platforms. One of the strengths of analytics is that they typically involve the data collected from a large number of participants, which makes it possible to see trends and issues of statistical significance. One of the most popular tools used in this form of research is Google Analytics, which can track data ranging from the number of site visitors to time spent on site, conversion rate, type of browser used, and referral links.
This process involves bringing on an expert in UX/UI research and design who can go through a product and, using their own expertise and experience, identify areas that can be improved. The process can vary from person to person, and expert reviews typically require only one “expert” to give feedback.
As the name suggests, eye movement tracking uses hardware and software to track where a users’ eyes are moving across a screen to better understand where users’ attention is drawn and how designers can prioritize content on a page in order to maximize views.
Also referred to as profiles, this is a method in which researchers use findings from other forms of research to create fictional representations of users, assigning them traits, attributes, and a backstory that designers and collaborators can keep in mind as they build products.
User experience research is foundational in any UX designer’s process. Whether a designer is conducting research themselves or working off the findings of a UX research team, research methodologies help shed light on what users want and need, which in turn informs design decisions big and small. Whether it’s figuring out how a website’s navigation can be improved, understanding what strengths a company has over its competitor’s products or finding ways to make a product or service easier and more intuitive to use, research methods take out the guesswork and provide designers with the evidence they need to make informed decisions that potentially affect large swaths of the population.
“Usability plays a much wider role in our lives than most people realize,” according to UX research consultant Thomas Tullis. “It’s not just about using a website, a piece of software, or the latest technology. Usability is about setting up a tent, relighting a furnace to heat a home, trying to figure out a tax form, or driving an unfamiliar rental car. Usability impacts everyone, every day. It cuts across cultures, age, gender, and economic class.”
This post was written by Tracey Lien.
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In this guide, we introduce 9 of the best UX research tools on the market right now. We’ll also share some advice on how to choose the most suitable tools for your work.
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All good UX begins with user research—and all good user research relies on the right tools.
But, with so many tools to choose from, where do you even start?
Look no further. In this guide, we introduce 9 of the best UX research tools on the market right now. We’ll also share some advice on how to choose the most suitable tools for your work.
Ready to become a user research pro? Let’s begin.
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Before we explore the best tools for the job, let’s recap on what exactly UX research is—and why it’s so important.
UX design is all about solving a real problem for real, human users. UX research helps you to identify the problem you need to solve, and to understand how best to solve it based on what you know about your users.
Without user research, you’re basing your work on assumptions. This inevitably leads to a mismatch between the user experience and the people you’re designing it for—i.e. bad UX!
That’s why all good designers start their UX process with research. UX research involves:
You can learn more about what UX research is in this dedicated guide .
As you consider what tools to use for your UX research, it’s important to distinguish between quantitative and qualitative research.
Quantitative user research gathers objective, measurable data that can be quantified (i.e. counted). Some examples of quantitative data might be the number of clicks it takes a user to complete their desired task on a website, or the percentage of users who bounce in a given time frame.
Qualitative user research isn’t concretely measurable, but it can give you much deeper insights into how your users think, feel and behave. For example, if you conduct interviews to find out how your users feel about a particular product, that’s qualitative research. Likewise, if you observe a user trying to navigate an app and note down that they get really frustrated, that’s qualitative data.
UX designers tend to conduct both qualitative and quantitative research for a broad and detailed picture of their users.
Another distinction to be aware of is that between moderated and unmoderated research.
Moderated UX research takes place with the user researcher present. If you’re interviewing a user live via video call, or observing them while they complete a certain task and asking follow-up questions, you’re conducting moderated UX research.
Unmoderated UX research takes place without your supervision. This includes things like surveys which the user answers in their own time, or usability tests where the user might record their screen while they interact with your website.
Now we know about the different types of user research you might conduct, let’s explore some of the best UX research tools on the market right now.
Optimal Workshop isn’t just a user research tool—it’s an entire toolbox. You can use it to conduct both qualitative and quantitative user research, and to recruit participants.
Optimal Workshop allows you to see participant responses as they come in, and to view your data in the form of easy-to-understand visualisations—ideal for sharing your insights with others.
You can use Optimal Workshop to conduct card sorting exercises, tree testing, first-click testing, and surveys.
Optimal Workshop comprises 5 tools:
Optimal Workshop offers a free plan with no requirement to upgrade. If you do want more functionality, paid options include:
Looppanel is an AI-powered research analysis & repository product that makes it 5x faster to discover and share user insights.
Looppanel acts like your research assistant: it records, transcribes, creates notes, and organizes your data for easy analysis.
Teams like PandaDoc, Huge Inc., Airtel, and others use Looppanel to streamline research analysis and build their insights repository.
Looppanel offers a free 15-day trial. After that, you can choose from a range of paid plans:
Lookback is a video research platform for conducting both moderated and unmoderated user interviews and usability tests.
The collaborative dashboard allows you to sync all your research, tag your teammates, and create highlight reels of all the most useful insights. You can set up virtual observation rooms, record users’ screens as they navigate your app or website, and transcribe your user interviews.
Lookback offers a free 14-day trial. After that, there are a range of paid plans to choose from:
Surveys are a UX research staple, offering a quick, easy and inexpensive way to gather user insights. When sending out surveys for UX research, you’ll usually ask questions about the respondents’ attitudes and preferences in relation to the product or service you’re designing.
Typeform is one of the most popular survey tools among UX designers. With Typeform, you can design your own surveys from scratch or choose from a range of templates. After you’ve distributed your survey, you can see responses and completion rates and generate shareable reports.
Typeform has a free plan with unlimited forms, 10 questions per form, and 10 responses per month. You can stay on the free plan for as long as you like, or upgrade for additional features:
View all price plans and features on the Typeform website .
Maze is another UX research all-rounder with a focus on rapid testing. You can use it for card sorting, tree testing, 5-second tests, surveys, and to test wireframes and prototypes on real users.
Maze integrates with all the industry-standard UX tools like Figma, Sketch, Adobe XD and InVision. It’s even got a built-in panel of user testers, promising user insights in less than 2 hours.
Maze also handles the analytics, presenting your research insights in the form of a visual report.
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Similar to Optimal Workshop and Maze, UserZoom is a complete UX research toolbox used for card sorting, usability testing, surveys, click testing, tree testing, and user interviews. The platform also includes a fully-integrated participant recruitment engine with over 120 million users worldwide.
UserZoom offers custom price plans depending on your needs. Find out more here .
A versatile suite of research tools, dscout is ideal for conducting remote user studies.
There are four main pillars of the dscout platform: Diary, Live, Recruit, and Express.
Diary is a remote diary studies tool which allows you to gather contextual, qualitative insights into user behaviour and experiences. If you’re new to diary studies, dscout has put together a helpful guide on how and why to conduct diary studies here .
Live is a user interview tool, and Express is a flexible user survey solution. Recruit is the final piece in the puzzle: a panel of over 100 thousand users you can enlist for your UX research.
dscout offers customisable subscription plans depending on your needs. You can learn more about the different plans and request a quote here .
Hotjar is a powerful behaviour analytics tool that enables you to really see how your users engage with an existing product.
You can use Hotjar to send out surveys, capture and watch screen recordings of people interacting with your website, create heatmaps, and gather real-time user feedback. Hotjar is all about stepping into your users’ shoes and improving the user experience accordingly!
Hotjar’s basic free plan is pretty extensive, offering up to 35 daily sessions, unlimited heatmaps, and up to 1,050 recordings per month. For more research capability, paid plans include:
See Hotjar’s price overview for more information.
Reframer is part of the Optimal Workshop suite of UX research tools (number 1 on our list), but we think it’s worth a special mention. As UX designer Carrie Nusbaum notes in her own review of Reframer : “There are many tools that support the act of actual user testing, and many that facilitate design. Relatively few tools, however, specifically support some important steps that take place in between, namely: data organisation, research synthesis, and presentation of findings.”
Reframer seeks to fill this gap. It’s a unique tool dedicated to capturing all your qualitative research notes in one place, helping you to analyse and make sense of them. It’s your “qualitative research sidekick”, bringing some much-needed structure to the often messy task of qualitative research.
You can use Reframer as part of the Optimal Workshop toolbox. Optimal Workshop offers a free plan which you can use for as long as you like. For increased functionality, the following paid plans are available:
Asana isn’t a UX research tool per se, but it’s an excellent tool for organising and keeping track of all your research projects.
With the Timeline feature, you can create project plans to see exactly what’s happening and when, or visualise your workflow with a Kanban-style board . This allows you to drag and drop cards into different columns depending on their status (e.g. in progress, awaiting feedback, done).
You can add multiple collaborators to different projects, assign various tasks to individual team members, and provide updates via the commenting function.
Asana essentially has everything you need to manage your research projects collaboratively from start to finish.
You can use the free basic version of Asana for as long as you like, with extensive capabilities (ideal for individuals and smaller teams). For more robust project management, Asana offers two paid plans:
You’ll find more information on Asana’s pricing overview page .
Ultimately, the tools you choose to work with will depend on the UX research methodologies you want to use, and on the scale of your research.
If you’re conducting small-scale research with just a few participants, you may not need an entire suite of tools with recruiting and analytics built in—a good survey tool and reliable video conferencing software should suffice.
But, if you’re conducting large-scale research with dozens or even hundreds of participants, and working as part of a team, you’ll want a set of UX research tools that are collaborative and versatile, covering everything from recruiting to synthesis and analysis.
You can mix and match your research tools, too: you might use Typeform for surveys, Lookback for user interviews, and Asana to collate all your findings. Before you settle on a specific tool, try it out with a free trial, read up on what other designers have said about their experience with the platform, and compare it to a few alternatives on the market.
Hopefully this guide has given you a good starting point from which to build out your UX research toolkit. If you’d like to learn more about UX tools, check out this complete guide to the best tools for every stage of the UX design process .
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How many types of ux research methods are there, 1. a/b testing/split testing, 2. remote usability testing, 3. diary studies/camera studies, 4. field studies, 5. questionnaires/surveys, 6. five-second testing, what is the best user research methodology, quantitative research, qualitative research, behavioral research, attitudinal research, new product development, product launch, future versions, 1. it’s pretty open-ended., 2. lots of results, 3. quick yet valuable, 4. fewer problems passed on to customers, 5. happier customers, 6. better revenue (potentially), 1. identify the what and why, 2. find your target audience, 3. select your tasks, 4. invite the right testers, 5. get those stakeholders in on it, 6. implement, ux research techniques: our conclusion, faqs on ux methodologies.
UX design is a continually evolving field, and there’s one clear process that supports those ideas flowing, and it’s a simple concept: research. There’s a world of UX research methods at a designer’s fingertips that allow them to tap into what end-users think while providing amazing insights to push UX further.
Choosing and implementing the proper methods can be a game-changer. A time-saver. A moneymaker. A money-saver. All the big names are using these tools; that’s precisely why they’re household names. But the truth is, anyone can do this. Netflix didn’t get where they are by taking guesses. They used their resources, and you can too.
A user research method is a research process used to better understand and utilize your users’ wants, interests and needs, along with their behaviors, mindsets and what motivates them to get those things.
These methods are used to better understand what users see and experience a product, obtain benchmarking data and eliminate some of the pain points users might experience before a final product is released.
While there isn’t an exact number, there’s somewhere in the realm of 15 to 20, which are most commonly used among design teams. More concretely, all of those different types of UX research methods fall into four broad categories; generative research, descriptive research, evaluative research and casual research . UX design depends on the valuable insights these testing methods produce; it makes the design process more efficient. Many design decisions will be directly related to the results of this research. What is UX design , anyway? You’re in luck; we’ve got the scoop on everything you need to know.
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In the following UX research methods list, we’ll go deeper into the six more important real-life tests, what they mean and how to use the different types of user research methods. Of course, plenty more tests are available to suit your needs and, ultimately, your users’ needs, but these are some of the most commonly used ones.
This test has endless uses so long as you can come up with variations to provide people and a question for them to answer. As we continue to develop what UX can do, this type of test will become especially helpful in IxD or interaction design situations, but it can also be as simple as "are you more likely to buy if you saw this screen or this screen?"
This is a great tool when a large number of users and feedback are a top priority. Of course, more is usually always better, but if physical space for users to gather is a problem, the product is available online, perhaps there’s a worldwide pandemic, or you just like staying home and working in bed binging on Thai delivery while listening to the Grease soundtrack on repeat, remote is the way to go. Everybody’s homes just became your lab with this UX research methodology.
In a diary/camera study, your users can give real-time feedback, which ends up being a more candid experience rather than a summarized/edited down experience.
This method can be used in person with test groups or remotely. Be prepared for a lot of data if the chosen format is through a camera lens. People who heavily use social media (TikTok, YouTube, etc.) will be comfortable in front of a camera and giving feedback; people love to talk. But… everything has to be watched and filed. If you don’t have the time or enough (wo)manpower, this is not the method for you.
To put it bluntly, field studies can be used when there are enough people to warrant trying to pull it off. Making sure enough test subjects are available where the product would be relevant and enough people on the team to be flies on the wall to take in all the information is what makes this work.
Due to the simplicity, so long as the questions/surveys are well put together and are easy to understand and answer, these can be used pretty much every time user research is needed (ideally alongside other methods).
This is typically used in a lab setting so the product can be controlled in a way that the user is given no more than five seconds. Quite literally, "what do you think" and "how does it make you feel"?
Choosing the best user research methodology, like many things in user experience design, comes down to your needs. All of these methods are important, but the better question would likely be which types of tests are the best for what you’re doing.
Again, it’s about what you seek to learn in order to better your product. A/B testing will yield different results than user interviews and eye tracking. All of these have their place in research; you need to know how to use them to get the most out of them. And as luck would have it, you’ve come to the right place.
UX UI research requires knowing when to pick the right tools to get the job done. This is a pivotal moment in the product design process and an excellent chance to put the stakeholders at ease. Real-world test participants and the results they produce can shape a product or app so long as you know what to do with the data and can apply it correctly.
Picking the appropriate method is often an exercise in deciding which type of feedback will help you the most. Feedback falls into four categories; quantitative, qualitative, behavioral and attitudinal. It might seem a bit confusing, but as we go along, it should begin to make more sense, and you’ll get an idea of how they all relate and work together.
Remember those four categories we mentioned at the top? Well, they sort of all bleed together. There are no hard lines. Imagine one of those online surveys about politics (Facebook, Buzzfeed, etc.); after answering several questions, you end up placed on a graph that shows where you land on the political spectrum. The methods for user research can work like that. The point of mentioning this is to illustrate that although something might be defined in a category type, it reaches into other areas.
User testing via quantitative research consists of raw and objective numerical data. The questions and tests can be about anything as long as the answer comes in the form of numbers. You define those numbers through later testing.
This UX research method tells you how much or how many of something. Why is that important? Because if only one person feels some kind of way about something, you know it isn’t time to hit the panic button. One user doth not a bad product make. That person can air their complaints in other categories. But if a trend is created where 40% of people delete your app in less than a week — it’s time for your design team to panic…
So why are numbers even that important, especially if you can (for now) look past one or two bad pieces of numeric feedback? Simple. Can you think of an app or service you don’t like that the general public loves? You’re the unpopular opinion. That doesn’t make it a lousy product. Not everything is for everyone, and this method helps find relevant trends in what more significant numbers think or say about a product. You’re allowed to feel that way, but in the grand scheme, you’re only one voice.
Qualitative research is the collection of non-numeric data about users and a product. These are opinions, thoughts, comments and concerns about a new product. They’re also helpful in improving an existing product or gathering ideas and insights for a future project.
Simply put, behavioral user research takes a hard look at what users do in specific situations. Think of it like an "if this, then that."; if we give you this, then you’ll do [blank]. This process defines a user’s behavior when given tasks and ways to complete them. It provides quick and valuable feedback because if you meant for people to do something entirely different, you know there’s a problem. The solution may have been obvious to you as the designer, but it’s a failure if it doesn’t work in practice. This provides quantitative data that’s important to the process.
Keep in mind that this is used when you have a large number of users to monitor and gather data from. Picking five people to run a task is not ideal. You may get five different answers. However, clear and actionable patterns can emerge when a larger number of participants are involved.
Attitudinal research is a bit more direct in terms of feedback. This method assesses users’ actual thoughts and feelings about a product or experience and can be used anytime. During product development. Before launch. After launch. Continued research about a product or brand. These can be through interviews, card sorting, surveys, focus groups, etc. Even those Twitter complaints can be used as attitudinal research.
Along with having a solid understanding of what kinds of UX research methodologies are available, knowing when to call on certain ones can make all the difference when working with a group of users. Product teams rely on humans to test products in a natural environment which can help eliminate some of the biases that user personas can create. With that being said, you should start getting a clearer picture of why user research is so vital to the development process.
When a new or minimum viable product is being developed, long before you bother with information architecture or wireframes and dive into UX strategy, user research should be conducted to avoid wasting time and resources. This is the time to eliminate preconceived ideas or incorrect information that can cause delays or unnecessary design and feedback loops.
Once a product is launched, if there’s time to lean, there’s time to clean. User research and testing can still be done for sprucing up a final product. This ties directly into updates and future versions. If you’re not paying attention, you’ll have no idea what people love or what and where to go from there.
Future versions consider the preceding information and continue collecting more data. This can be data showing what not to do or data you may want to research further into to create the best —next— version of whatever the product is. There’s a wrong way to do this, though, and that’s to completely ignore any data obtained from previous research.
While there really could be a million reasons why user research methodologies are beneficial to your project/product, we’ve selected the top six reasons. If the last three on this list aren’t enough to convince you, we recommend quickly pulling yourself together to reevaluate what your priorities are in your business goals.
User research isn’t a strict process. You’re free to run things (mostly) how you see fit. There are, of course, better ways of doing things, and you shouldn’t just go in haphazardly and start asking strangers questions. For the most part, though, everything can be suited to your needs.
The more people you have testing and answering during this research process, the more data you have to work with. There are tons of resources out there to get research subjects, and if you have an existing brand, you probably already have a list of people to help with research. Not everyone will want to participate, but look at Apple’s beta program; they have public and developer-only versions (some people even pay to get developer betas that aren’t developers). All in all, there will always be people that are willing to do this type of work.
Most of the tests are pretty simple, so a lot can be combined, allowing for not only a lot of results but a lot of results coming in quickly — gold star for efficiency here. Quick and simple can also translate to a lower cost. Quick, cheap and valuable results. That’s like every stakeholder’s dream.
The next three are all related and, on their own, are enough reasons to never skip user research. When kinks and issues get worked out before launch, customers can focus on how happy they are with their purchase or subscription. The problem areas were primarily addressed before it ever locked eyes with a paying customer, which is always a plus.
With all those issues resolved, people are happier with your product, and the brand becomes more and more trustworthy. People see you as a quality offering. And happier customers create…
All those happy people are spending money. Have you ever known or loved a product so much that you basically just slapped the money down when a new one came out? You know it’ll be great, and you have complete faith in that? Some brands you know and love will be great, even with a problem here and there. They know it, too, and they love your revenue. So they put a lot of work into ensuring the product got to that point in your mind.
We’ve compiled a list of six user experience research methods, six reasons why you should definitely use them and now six ways to implement them into your project.
What needs testing (product, app, object) and why (is it new, outdated, or are there issues)?
Determining your product demographic is enormous. People respond to different things in different ways, and if you’re marketing a product to the wrong group, you’re wasting a lot of time and a ton of money.
This is where you get to take any and all tests you’ve ever heard or thought of and pick your favorites. From there, you can decide which will benefit the product you’re testing for and sculpt them to fit those needs.
This should mimic your target audience (which is why it was essential to determine who that audience is). There’s lots of research and guides available in the wild regarding finding the right test participants, and they’re all out there and pretty easy to find to make your data more accurate.
Sometimes they want in on the process too, and it never hurts to continue to instill confidence in the people cutting the checks.
All the user research in the world is lovely, but if you don’t implement it and make good on it, it was all for nothing. You might’ve really loved a design choice when you thought up the product but the people hated it. That’s life. Be ready to let go of some of those feelings because this is business. If the stakeholders don’t have confidence in you, they’ll find someone they do.
As mentioned, many more UX research techniques are out there, and they’re worth looking into. Most of them are just as easy as the ones we highlighted and can be used by anyone as long as you adapt them to fit your needs and what you aim to learn. Use your time wisely and use effective methods to get the most effective data in return.
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A UX research example can be any sort of test or type of research evaluated by UX professionals involving a user paired with a physical product, app or service for evaluation. This can be something as simple as diary studies and as in-depth as remote usability research.
While the options are endless in terms of user research techniques, the best techniques of those we listed tend to be the ones that provide the most information specific to your product. Remote usability testing is among the best options, but that isn't necessarily the best for every scenario.
If you can narrow down what kind of results a test produces and then configure the test to relate to your product, you can get a lot of powerful data to use without breaking a sweat. These are high-impact, low-effort (and sometimes even low-cost) types of research that anyone can take advantage of.
A user research plan is as simple as putting together an outline of how the team intends to reach a goal in the product development process using user research. Deciding which tools and tests to use for the most effective push towards creating a better end product.
Written by Sean LeSuer
Sean is a Slickplan customer support specialist, social media manager, newly minted blogger and part-time trouble-maker at Slickplan. He enjoys all things Apple, loud music and anything electronic. He also likes Piña coladas and getting caught in the rain.
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In the design world, it’s common to hear the ongoing debate about the difference between UX and UI. Many people think these are two competing disciplines, but that could’t be further from the truth.
Instead of being at odds, UX and UI fundamentally complement each other to create effective and engaging digital products.
Today, we’re going to explore how these two disciplines work together and why it’s crucial to understand their relationship.
User experience refers to how a user interacts with a product or service and how they feel during that interaction.
On the other hand, user interface focuses on the visual design and presentation of the elements that the user sees and interacts with.
Both are essential
A good UI without a solid UX can result in a visually appealing product that is frustrating to use.
Conversely, excellent UX without a well-designed interface can make the product difficult to navigate.
In my opinion, it’s vital for designers to understand that UX and UI are not just buzzwords; they represent two sides of…
UX Designer and Graphic Designer, graduated in UBA, Buenos Aires. Business Enquires: [email protected]
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UX (user experience) research is the systematic study of target users and their requirements, to add realistic contexts and insights to design processes. UX researchers adopt various methods to uncover problems and design opportunities. Doing so, they reveal valuable information which can be fed into the design process.
A UX research method is a way of generating insights about your users, their behavior, motivations, and needs. These methods help: Learn about user behavior and attitudes. Identify key pain points and challenges in the user interface. Develop user personas to identify user needs and drive solutions.
UX research, like many areas of UI/UX design, is a relatively new role. As such, you'll find that there isn't one established path leading to a career in UX research. Some UX researchers are self-taught, others transition from other careers. As you pursue your own career path, consider these tips. 1. Get a degree in technology or behavioral ...
User research, or UX research, is an absolutely vital part of the user experience design process. Typically done at the start of a project, it encompasses different types of research methodologies to gather valuable data and feedback. When conducting user research, you'll engage with and observe your target users, getting to know their needs ...
User research is the parent of UX research; it's a broader research effort that aims to understand the demographics, behaviors, and sentiments of your users and personas. UX research, on the other hand, is a type of user research that's specific to your product or platform. Where user research focuses on the user as a whole, UX research ...
UX research includes two main types: quantitative (statistical data) and qualitative (insights that can be observed but not computed), done through observation techniques, task analysis, and other feedback methodologies. The UX research methods used depend on the type of site, system, or app being developed.
The purpose of the UX researcher (also referred to as "user researcher" or "design researcher") is to unearth human insights in order to guide the application of design. According to a recent job posting by IBM, as a design researcher, you will "help provide actionable and meaningful data-driven insights that represent the voice of ...
Overall, research informs our work, improves our understanding, and make our work better. In this Complete Beginner's Guide, we'll look at the many elements of design research, from interviews and observations, to usability testing and A/B testing. Readers will get a head start on how to use these design research techniques in their work ...
How to Conduct UX Research with Usability Testing. Usability testing can be broken down into a few major steps: Identify what needs to be tested and why (e.g. a new product, feature, etc.) Identify the target audience (or your desired customers). Create a list of tasks for the participants to work through.
Step 6: Cracking the UX Code (Data Analysis) Think of this step as piecing together a puzzle for your project. It's when you finally see the full picture of your UX Design project. Collate and organize your data. Identify patterns, insights, and anomalies.
A good UI/UX design will promote the individuality and uniqueness of a product. The results of UX research will be a convenient, understandable, and effective logic flow for your site or application. UI research will emphasize the merits of UX with the right visual solutions. The output should be a harmonious result.
UX Research Cheat Sheet. Summary: User research can be done at any point in the design cycle. This list of methods and activities can help you decide which to use when. User-experience research methods are great at producing data and insights, while ongoing activities help get the right things done. Alongside R&D, ongoing UX activities can make ...
Research is the first and most important step to optimising user experience. UX researchers do this through interviews, surveys, focus groups, data analysis and reports. Reports are how UX researchers present their work to other stakeholders in a company, such as designers, developers and executives. In this guide, we'll cover what you should ...
In some smaller firms, user research duties might be combined with a broader UX role. To understand how salaries can differ by region or delve into a broader perspective on UX-related pay, check out this detailed guide on UI UX Designer Salaries for 2023 or Glassdoor's breakdown of User Experience Researcher salaries.
The UX research process is a sequence of steps to collect and analyze data on user interactions with the product to better understand their needs and preferences. It's essential to build user-friendly products that satisfy their needs and offer a positive customer experience. It also helps teams empathize with users and foster customer ...
7 steps for user research with impact. Our step-by-step guide to UX research is based on lean UX design principles, meaning continuous iteration, testing, and user feedback are central. Lean UX is based on an agile cycle with three phases: Think: brainstorming and reflecting on areas for improvement.
User research is an essential part of UX design. Unless we understand who we are designing for and why, how can we even know what to create or where to begin? Depending on your project, requirements and constraints, you can choose different types of research methods, from surveys and tests to interviews and the most common method — usability testing.
Use Figma's UX design tool to: Give and receive instant feedback on designs or prototypes—and enjoy real-time collaboration with your team. Figma's Maze integration makes testing prototypes easy. Set up design libraries to quickly launch user research projects and improve UX design. Easily share assets between Figma and FigJam to help keep ...
In such cases, UI/UX designers resort to other research methods (such as primary research or exploratory research) to gather the data they need. Exploratory research. Exploratory research is usually conducted at the start of the design process with a purpose to help designers understand the problem they're trying to solve. As such, it focuses ...
And while UX research is itself a distinct profession that requires formal training, UX/UI designers should still familiarize themselves with common UX research methods if they want to up their game. "Empathy is at the heart of design," said Tim Brown, CEO of design firm IDEO. "Without understanding what others see, feel, and experience ...
5. Maze for user surveys, concept validation, and wireframe & prototype testing. Maze is another UX research all-rounder with a focus on rapid testing. You can use it for card sorting, tree testing, 5-second tests, surveys, and to test wireframes and prototypes on real users.
Choosing the right UX UI research for you. UX UI research requires knowing when to pick the right tools to get the job done. This is a pivotal moment in the product design process and an excellent chance to put the stakeholders at ease. Real-world test participants and the results they produce can shape a product or app so long as you know what ...
6. Alexandra Nguyen's evaluative research hardware project with Nuro. While the case studies in this UX research portfolio are password-protected, this UX research portfolio by Alexandra M. Nguyen, a UX researcher at Nuro, provides a high-level timeline overview of how she created her path to UX research.
Tips for integrating UX and UI. Collaboration from the start: Ensure that the UX and UI teams work together from the early stages of the project.. This fosters a mutual understanding of user goals and needs. User research: Conduct thorough research on your users to understand their needs and behaviors.. This will inform both the experience design and the interface.
Job Title: UX/UI Design Specialist Entry-Level Location: Remote Job Overview: We are seeking a creative and detail-oriented UX/UI Design Specialist to join our team. As a remote member of our design team, you will play a pivotal role in shaping the user experience and visual interface of our digital products. This position is ideal for someone with 1 year of experience in UX/UI design who is ...
The machine learning model analyzes user and product data in real-time using user research methodologies. Generative AI acquires the interpreted-supervised data and starts to generate complete personalized design outputs for each user. Generation includes user flow, wireframe, content, UX writing, UI design, design system, and development.
LAB 12 : Designing Mobile Application in Figma OBJECTIVE(S): 1. To Create a web App using Figma UX Documentation Once the user research and strategy for a new product is complete, it's time to start documenting the proposed UX concepts. Start by dividing the product into 10-30 major areas or workflows (e.g. "dashboard" or "onboarding") depending on the scope of work.