holographic data storage research paper

Holographic Data Storage

  • © 2000
  • Hans J. Coufal 0 ,
  • Demetri Psaltis 1 ,
  • Glenn T. Sincerbox 2

Almaden Research Center, IBM Corporation, San Jose, USA

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Department of Electrical Engineering, California Institute of Technology, Pasadena, USA

Optical sciences center, university of arizona, tucson, usa.

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Table of contents (32 chapters)

Front matter, introduction, history and physical principles.

  • G. T. Sincerbox

Volume Holographic Multiplexing Methods

  • G. Barbastathis, D. Psaltis

Fundamental Noise Sources in Volume Holographic Storage

  • C. Gu, P. Yeh, X. Yi, J. Hong

Recording Media

Bit error rate for holographic data storage.

  • J. A. Hoffnagle, C. M. Jefferson

Media Requirements for Digital Holographic Data Storage

  • R. M. Shelby

Inorganic Photorefractive Materials

  • K. Buse, E. Krätzig

Hologram Fixing and Nonvolatile Storage in Photorefractive Materials

  • S. S. Orlov, W. Phillips

Two-Color Holography in Lithium Niobate

  • R. Macfarlane, H. Guenther, Y. Furukawa, L. Kitamura

Overview of Photorefractive Polymers for Holographic Data Storage

  • B. Kippelen

Photopolymer Systems

  • R. T. Ingwall, D. Waldman

Photopolymers for Digital Holographic Data Storage

  • L. Dhar, M. G. Schnoes, H. E. Katz, A. Hale, M. L. Schilling, A. L. Harris

Photoaddressable Polymers

  • T. Bieringer

Laser Sources

  • B. Pezeshki, S. S. Orlov

Beam Deflectors and Spatial Light Modulators for Holographic Storage Application

  • G. Zhou, F. Mok, D. Psaltis

Beam Conditioning Techniques for Holographic Recording Systems

  • R. K. Kostuk, M. P. Bernal Artajona, Q. Gao

Detector Arrays for Digital Holographic Storage Applications

  • S. Campbell, E. R. Fossum
  • Digital Data Storage
  • Technologie
  • data storage
  • hard disk drive
  • optical data storage
  • optical disk
  • optimization

About this book

Editors and affiliations.

Hans J. Coufal

Demetri Psaltis

Glenn T. Sincerbox

Bibliographic Information

Book Title : Holographic Data Storage

Editors : Hans J. Coufal, Demetri Psaltis, Glenn T. Sincerbox

Series Title : Springer Series in Optical Sciences

DOI : https://doi.org/10.1007/978-3-540-47864-5

Publisher : Springer Berlin, Heidelberg

eBook Packages : Springer Book Archive

Copyright Information : Springer-Verlag Berlin Heidelberg 2000

Hardcover ISBN : 978-3-540-66691-2 Published: 04 September 2000

Softcover ISBN : 978-3-642-53680-9 Published: 30 August 2012

eBook ISBN : 978-3-540-47864-5 Published: 03 September 2012

Series ISSN : 0342-4111

Series E-ISSN : 1556-1534

Edition Number : 1

Number of Pages : XXV, 489

Number of Illustrations : 178 b/w illustrations, 66 illustrations in colour

Topics : Optics, Lasers, Photonics, Optical Devices , Electrical Engineering

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Collinear holographic data storage technologies

  • Xiao Lin 1 , 
  • Jinpeng Liu 2 , 
  • Jianying Hao 1 , 
  • Kun Wang 1 , 
  • Yuanying Zhang 1 , 
  • Hui Li 2 , 
  • Hideyoshi Horimai 3 , 
  • Xiaodi Tan 1 ,  , 

College of Photonic and Electronic Engineering, Fujian Normal University, Fuzhou 350117, China

School of Optics and Photonics, Beijing Institute of Technology, Beijing 100081, China

HolyMine Corporation, 2032-2-301 Ooka, Numazu, Shizuoka 410-0022, Japan

  • Corresponding author: X D Tan, E-mail: [email protected]
  • holographic data storage /
  • collinear holography /
  • high density /
  • phase modulation

Access History

通讯作者: 陈斌, [email protected].

沈阳化工大学材料科学与工程学院 沈阳 110142

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Schematic illustration of holographic data storage.

Comparison between traditional data storage and holographic data storage.

Optical configuration of CHDSS.

Data page format in the CHDSS.

The comparison between amplitude modulation and phase modulation.

The complex amplitude data page and interference data page.

Phase modulation of reference pattern for data page pattern.

The phase demodulation histogram of four different data pages.

The diagram of non-interferometric system for phase retrieval based on IFT algorithm.

Convergent curves with different proportions of embedded phase data.

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holographic data storage research paper

Microsoft Research Blog

In search for future of cloud storage, researchers look to holographic storage solutions.

Published September 22, 2020

By Benn Thomsen , Senior Principal Researcher Dushyanth Narayanan , Senior Principal Researcher Ant Rowstron , Distinguished Engineer / Deputy Lab Director

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Data storage has always been a key tenet of compute, and with the massive growth in cloud compute, the demand for cloud data storage has opened an avenue for both revisiting prior technologies and developing new ones. It is projected that around 125 zettabytes of data will be generated annually by 2024, and storing this in a cost-effective way is going to be a big challenge.

The cloud has also changed the way we think about compute and storage. In the cloud, services are virtualized. In cloud data storage, for example, customers pay for storage capacity and access rate rather than for physical storage devices (see Figure 1). This virtualization provides new opportunities to design and optimize technologies that are uniquely adapted for the cloud. This is particularly interesting in storage since all current storage mediums were created during the pre-cloud era. In cloud storage, this provides opportunities for new storage devices with different features to both complement the existing storage technologies that we deploy today and to solve some of the challenges that the cloud has placed on storage.

Microsoft Research is taking on these challenges head on in their Optics for the Cloud (opens in new tab) program, where researchers are investigating new ways to improve storage, compute, and networking by bringing together different areas of technical expertise to identify new applications for optics (opens in new tab) . We see a real opportunity to make an impact by bringing together optical physicists and engineers, with the expertise that Microsoft has in computer systems and artificial intelligence (AI). AI is one of these intersecting areas that offers great potential in this space as it continues to make rapid advances in deep learning and beyond. In optical storage specifically, researchers are especially interested in opportunities to meet the current and future storage demands of the cloud.

“The massive growth we see in the cloud today has been largely powered by advances in integrated electronics. Looking forward, however, these advances are stalling. At Microsoft Research, we set up the Optics for the Cloud program in collaboration with Microsoft Azure to look for new ways of exploiting optical components and technologies in combination with electronics as we seek to support the growth in cloud compute, storage, and networking. As researchers, the cloud has given us a unique opportunity to go back to the drawing board and think about designing cloud-first technologies from the ground up.” Ant Rowstron, Distinguished Engineer

A pyramid shows from bottom to top: Archive Storage, Storage, and Premium Storage. On the right side of the pyramid, each category is associated with a corresponding storage technology: tape, hard disk, and flash. On the left of the pyramid, a key indicates that the pyramid goes from cold data at the bottom to hot data at the top with increasing access rate.

At Microsoft Research Cambridge, in collaboration with Microsoft Azure, we’ve been investigating new cloud-first optical storage technologies. For several years now in Project Silica , we’ve been developing an optical storage technology that uses glass storage media. In this technology we exploit the longevity of glass media for write once read many (WORM) archival storage. In a recent Hot Storage paper , we also talked about the challenges that the incumbent storage technologies are facing in the cloud era and the opportunity that this brings for new storage technologies—two particular challenges are increasing both storage density and access rates. In this blog post, we are introducing Project HSD (Holographic Storage Device), a new project that is reimagining how holographic storage can be utilized in the cloud era.

Microsoft Research Podcast

holographic data storage research paper

Collaborators: Holoportation™ communication technology with Spencer Fowers and Kwame Darko

Spencer Fowers and Kwame Darko break down how the technology behind Holoportation and the telecommunication device being built around it brings patients and doctors together when being in the same room isn’t an easy option and discuss the potential impact of the work.

We have found that revisiting this technology now is especially advantageous—in a time where the cloud is growing its reach, commodity optics-related components have made large steps forward, and new machine learning techniques can be integrated into the process. In our work so far, we have already achieved 1.8x higher density than the state of the art for volumetric holographic storage, and we are working on increasing density and access rates further.

“The opportunity to take a fresh look at an old idea, holographic storage, and reimagine it for the cloud, where we have the freedom to innovate across the full storage stack and bring ideas from other domains to make this a viable technology, is super exciting.” Benn Thomsen, Senior Principal Researcher
  • How does holographic storage work?

Holographic storage uses light to record data pages, each holding hundreds of kilobytes of data as a tiny hologram inside a crystal. The hologram occupies a small volume inside the crystal, which we think of as a zone , and multiple pages can be recorded in the same physical volume or zone. The data pages are read back out by diffracting a pulse of light off the recorded hologram and capturing this on a camera. This reconstructs the original data page. The recorded holograms can be erased with UV light, and then the media can be reused to store more holograms—making this a rewritable storage media.

In contrast, the glass used as a storage medium in Project Silica is meant for long-term archival storage (opens in new tab) due to its longevity and write-once nature. Holographic storage is a good candidate for warm, read/write cloud storage because it is rewritable and has the potential for fast access rates.

A workbench that shows a holographic storage experimental testbed, which includes an array of lenses, mirrors, and other components.

The idea of holographic data storage dates back to the 1960s. By the early 2000s, several research groups—both in academia and industry—had made significant advances in demonstrating impressive storage densities that could be achieved with holographic storage media.

So why revisit holographic storage as a solution for the cloud?

With today’s storage solutions, access rates are a pain point. Flash storage provides high access rates but is relatively expensive, and many cloud applications keep data on hard disk drives (HDDs). This data is inherently slower to access due to the mechanical nature of HDDs. The inherent parallelism of optics—the ability to write and read multiple bits in parallel—has always been one of the most attractive features of holographic storage.

This parallelism has the potential to provide high data throughput. In addition, seeking or addressing different pages only requires the steering of optical beams rather than the movement of a large mechanical system. This can be achieved at much higher rates than in existing storage devices (such as HDDs) by using electronic devices. In this case, holographic storage has the potential to have much lower seek latencies and, as a result, provide increased access rates at cost-effective capacities. This feature is particularly attractive for the many cloud applications that need high access rates and low tail latency when accessing storage.

Designing the storage hardware from the ground up for the cloud also frees us from the constraints of consumer devices, for example the need to fit a 2.5-inch or 3.5-inch hard disk form factor. The smallest unit of deployment in cloud storage is the storage rack, which allows us to design the new hardware at “rack scale,” allowing components to be efficiently shared across the entire rack.

Bringing holographic storage to the present with commodity hardware and deep learning

“It is really inspiring to be working with a truly multidisciplinary team of people including optical physicists, electronic engineers, machine learning experts and, my area of expertise, storage systems, to see if we can finally crack the challenge of building cloud-first holographic storage and unlock the access rate benefits that this technology has long promised.” Dushyanth Narayanan, Senior Principal Researcher

Our team has focused on simultaneously achieving both density and fast access rates. We have deployed recently developed high-power fiber laser systems to reduce the write and read times by over an order of magnitude to support high access rates. We have also exploited the recent developments in high resolution LCOS spatial light modulators and cameras, driven by the display industry and the smartphone industry, respectively, to increase the density. In particular, the high-resolution camera technology is key as this allows us to move complexity from the optical hardware to software.

A line graph showing megapixels increasing in commodity smartphones from 2000 until 2020. The original iPhone is plotted around 2, the Samsung Galaxy S4 is just above 10, and the Samsung Galaxy S20 is just above 100.

In the previous state of the art, it was necessary to use complex optics to achieve one-to-one pixel matching from the display device to the camera to maximize the density. Today, we can leverage commodity high-resolution cameras (shown in Figure 3) and modern deep learning techniques to shift the complexity into the digital domain. This lets us use simpler, cheaper optics without pixel matching and compensate for the resulting optical distortions with commodity hardware and software. This approach also reduces the manufacturing tolerances as the system can be compensated and calibrated at runtime in software. Using this combination of high-resolution commodity components and deep learning has already enabled us to increase the storage density by 1.8x over the state of the art.

“It is exciting to see how the team has exploited machine learning on high resolution images to do in software what previously required expensive optics or could not be done at all, pushing the holographic storage performance beyond the state of the art.” Sebastian Nowozin, Partner Researcher

Looking forward: Scaling up optical storage solutions for the cloud

While we have seen compelling performance in terms of write/read time and storage density that we can obtain in a single zone, the challenge to make holographic storage practical for the cloud is to develop approaches that allow for scaling of the storage capacity by increasing the number of zones while maintaining the same access rates across multiple zones. Previous approaches in this space simply mechanically moved the media, but this is much too slow.

To address this issue, we are currently working on demonstrating a multi-zone approach without mechanical movement that maintains the access rate. The future goal for holographic storage in Project HSD is to create a technology that is uniquely tailored to the cloud, one with both fast access rates and a storage density that greatly surpasses its predecessors. To learn more about Project HSD and Optics for the Cloud research, check out Azure CTO Mark Russinovich’s segment at Microsoft Ignite 2020 (opens in new tab) and our project page for more details.

“Azure has been partnering with Microsoft Research to create a world-leading research capability in optics for the cloud, and especially for future storage technologies. We believe that combining the insights that we have from running cloud scale storage in Azure with the multidisciplinary research in Microsoft Research gives us a real advantage as we work towards developing new storage technologies to cope with the unprecedented demand for data storage that we are seeing.” Mark Russinovich, CTO, Azure

Related publications

Could cloud storage be disrupted in the next decade, meet the authors.

Portrait of Benn Thomsen

Benn Thomsen

Senior Principal Researcher

Portrait of Dushyanth Narayanan

Dushyanth Narayanan

Portrait of Ant Rowstron

Ant Rowstron

Distinguished Engineer / Deputy Lab Director

Continue reading

Project Silica paper at SOSP 2023

Project Silica: Sustainable cloud archival storage in glass

Microsoft Research Focus 16 | Week of May 22, 2023

Research Focus: Week of May 22, 2023

Vision of AIOps Research with four quadrants (starting in the top left and proceeding clockwise): Autonomous, Proactive, Manageable, Comprehensive

Building toward more autonomous and proactive cloud technologies with AI

The image has two circles side-by-side, each divided into three equal segments. An arrow between the two circles points from left to right to show the evolution from Microsoft’s previous Software Analytics research to today’s Cloud Intelligence/AIOps.

Cloud Intelligence/AIOps – Infusing AI into Cloud Computing Systems

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Is Holographic Data Storage the Next Big Thing?

The long-awaited technology could solve a lot of data storage problems, if it ever becomes a reality..

holographic storage

Every email you send, every selfie you take, every TikTok video you post adds to the amount of digital data in the world. And that pile of data is growing at an astonishing rate. According to recent  estimates , by 2025, there will be in the neighborhood of 200 zettabytes of data zipping around in the world. To give you an idea of how much that is, one  zettabyte  contains a whopping 1,000,000,000,000,000,000,000 bytes, the basic unit in digital storage and processing. That’s a lot of information.  

However, current methods of data storage aren’t keeping up with demand. Today, data is stored on either solid-state drives or spinning disk drives. Increasingly, however, it's being stored in the cloud, which refers to the software and services that can be accessed through the internet . And the storage capacity  of these methods is no longer increasing exponentially as it once did. Ant Rowstron leads a team at Microsoft Research in Cambridge, UK, that is looking for future solutions for the cloud. New technology tends to start slowly, he explains. But eventually it hits a steady state of progress. “That's when you get these rules like, ‘Capacity doubles every two years’ or ‘Your compute power doubles every 18 months,’ and then as the technology gets old, it rolls over, and it gets much, much harder to get those gains,” he says.

That’s what’s happening to the current technologies we use for data storage. They’re getting to the stage where the need for storage is growing faster than the capacity for storage. And these technologies were all designed before the advent of the cloud.   

Researchers are looking into  glass  and  DNA  for archival storage. But for “warm” data — data that needs to be updated frequently, such as emails or financial records — another solution is needed. For that, Rowstron and his colleagues at Microsoft Research Cambridge have teamed up with Microsoft Azure, Microsoft’s cloud computing service, to find the solution — and it just might be holographic storage.  

Light Speed 

Rather than record data on the surface of the medium (as in solid state or disk storage), holographic storage records data throughout the volume of the medium, using light — in this case, a laser — to record data in a tiny hologram inside a small cube-shaped crystal. Each block of data, called a “page,” can hold a hundred kilobytes of data, and by adjusting the angle of the laser beam, multiple pages can be recorded in one volume or zone of space.   

To read the data pages, a pulse of light is diffracted off the hologram and captured by a camera, reconstructing the data page. Dramatic improvements in smart-phone technology have helped make this more feasible.  

While holographic storage would certainly help with finding space for the increasing mountains of data, storage capacity is not the most important consideration, according to Benn Thomsen, senior principal researcher at Microsoft Research. The big issue is the speed with which you can access the data. To access data on a hard disk drive, the most common method of storage used today, he says, the disk has to spin around and position the data under the head that’s reading the data. That’s not a problem when you’re trying to access data on the disk in your home computer. However, in the cloud, you have many, many people trying to access data stored on the same disk. The disk has to spin around and back around to find what you’re looking for, what I’m looking for, what somebody else is looking for. This causes bottlenecks, Thomsen explains. With holographic storage, you don’t move the media, you route or steer the light to the place where the data is stored, which is much faster. Removing the need for mechanical movement of the storage medium, he says, is one of the biggest innovations of this technology.   

Greener Storage?

Holographic storage could be more sustainable, as well. Because this storage medium has no moving parts, it potentially has a much longer lifespan. Getting rid of disks that have reached the end of their lifespans is a big deal, says Thomsen. “In order to ensure that we get rid of all the customer data, and no one can get access,” he says, “we literally have to put hard disk drives into a big crusher, then turn them into dust.” By contrast, with holographic storage, UV light completely erases the data, leaving the media ready to be used again and again, indefinitely.   

Don’t expect holograms to fill up data centers anytime soon, though. The technology is still in the research stage, and, says Rowstron, “It’s a long way from research on a bench to an actual product.” But, he adds, “we’re optimistic.” Meanwhile, we’ll keep snapping pictures and writing emails to store in those holograms whenever they’re ready.  

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holographic data storage research paper

3D-printed holographics can encode data using common plastic -- keys and addresses up to 576 bits, with redundancy

T here is no shortage of ways to store and encode data in the ever-evolving field of data storage — adding to that list on March 6th, researchers published a paper titled " Encoding terahertz holographic bits with a computer-generated 3D-printed phase plate " for open access on Nature.com's Scientific Reports . This story reached us through a Phys.org writeup .

Based on the abstract in the original report, a 2D 576-bit data code can be produced using a diffractive phase-plate element. The data actually encoded in the testing was a 256-bit private Bitcoin wallet key with redundancy, so it's a little unclear whether 256-bit is the real upper-limit or a user could use all 576 bits without redundancy. In any case, that's not a lot of storage— but for the right pieces of digitized information, it may be all you need.

The process works by using a combination of the right FOSS (Free and Open Source Software) on Github (namely libdmtx and pylibdmtx ) and the best 3D printers , one can map and then print holographic data to a regular piece of plastic. In order for the data to be read once mapped to this piece of plastic, the usage of a terahertz wave is required— which is likely the most expensive part of the process.

So if this implementation of HDS (holographic data storage) still involves the use of expensive equipment, what's so impressive? Well, typically, even the simple creation of functioning holographic storage is an incredibly expensive process that requires high-end laser-etching. Following this, the basic storage medium can be created by just about anybody with access to the original paper, Github, a 3D printer, and the computing knowledge to make it all work.

One of the researchers who worked on the piece, Evan Constable of the Institute of Solid State Physics at TU Wien, said "In this way, you can securely store a value of tens of thousands of Euros in an object that only costs a few cents." While there is obviously a greater barrier of entry to even having equipment capable of reading this form of storage, fabrication through 3D printing is about as cheap as storage is ever going to get.

Of course, this tech isn't going to be taking the place of the latest and greatest cutting-edge NVMe SSDs , or anything like that. But it doesn't have to. Being able to store cryptographic keys on a cheap piece of 3D manufactured plastic sounds like something out of science fiction or some pseudoscientific spy thriller— but now, it's becoming a reality.

Parts of the process being illustrated from Figure 1— the inputs and outputs of the process, including a render of the final phase plate element in fig. f

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  • Published: 08 May 2024

Full-colour 3D holographic augmented-reality displays with metasurface waveguides

  • Manu Gopakumar   ORCID: orcid.org/0000-0001-9017-4968 1   na1 ,
  • Gun-Yeal Lee   ORCID: orcid.org/0000-0001-6274-8776 1   na1 ,
  • Suyeon Choi 1 ,
  • Brian Chao 1 ,
  • Yifan Peng 2 ,
  • Jonghyun Kim 3 &
  • Gordon Wetzstein   ORCID: orcid.org/0000-0002-9243-6885 1  

Nature ( 2024 ) Cite this article

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  • Nanophotonics and plasmonics

Emerging spatial computing systems seamlessly superimpose digital information on the physical environment observed by a user, enabling transformative experiences across various domains, such as entertainment, education, communication and training 1 , 2 , 3 . However, the widespread adoption of augmented-reality (AR) displays has been limited due to the bulky projection optics of their light engines and their inability to accurately portray three-dimensional (3D) depth cues for virtual content, among other factors 4 , 5 . Here we introduce a holographic AR system that overcomes these challenges using a unique combination of inverse-designed full-colour metasurface gratings, a compact dispersion-compensating waveguide geometry and artificial-intelligence-driven holography algorithms. These elements are co-designed to eliminate the need for bulky collimation optics between the spatial light modulator and the waveguide and to present vibrant, full-colour, 3D AR content in a compact device form factor. To deliver unprecedented visual quality with our prototype, we develop an innovative image formation model that combines a physically accurate waveguide model with learned components that are automatically calibrated using camera feedback. Our unique co-design of a nanophotonic metasurface waveguide and artificial-intelligence-driven holographic algorithms represents a significant advancement in creating visually compelling 3D AR experiences in a compact wearable device.

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Emerging augmented-reality (AR) systems offer new experiences to users and have far-reaching implications for applications that span entertainment, education, communication, training, behavioural therapy and basic vision research 1 , 2 , 3 . To unlock their full potential in consumer applications, however, AR display systems must be compact—ideally no larger than conventional eyeglasses—to enable comfort and style for all-day use. Among the plethora of optical designs proposed for such near-eye displays 6 , 7 , waveguide image combiners are the most promising solution for AR glasses because of their compact form factors. Current waveguide designs, however, require projection optics with a thickness proportional to the focal length of the projection lens (Fig. 1a ), introducing optical bulk, and they are limited to displaying two-dimensional (2D) images at a fixed distance to the user. These limitations result in reduced perceptual realism and visual discomfort due to the vergence–accommodation conflict 4 , 5 and, even with small projector optics, it is challenging to achieve a device form factor that matches the style of common eyeglasses.

figure 1

a , Conventional AR glasses use amplitude SLMs, such as organic light-emitting diodes or micro light-emitting diodes, which require a projector-based light engine that is typically at least as thick as the focal length f of the projection lens. b , The design of our holographic AR glasses uses a phase-only SLM that can be mounted very close to the in-coupling grating, thereby minimizing the device form factor. Additionally, unlike conventional AR glasses, our holographic design can provide full 3D depth cues for virtual content, as illustrated by the bunny (adapted from the Stanford Computer Graphics Laboratory). c , Compact 3D-printed prototype illustrating the components of our holographic AR glasses in a wearable form factor.

Holographic principles 8 could enable the ‘ultimate display’ 9 using their ability to produce perceptually realistic 3D content using ultrathin optical films 10 , 11 . This ability motivated previous attempts to adapt digital holography to AR display configurations 12 , 13 ; though promising, these methods failed to achieve the compact form factors and high 3D image quality required to unlock future spatial computing applications.

Here we develop a new AR display system that pairs a lensless holographic light engine with a metasurface waveguide optimized for full-colour optical-see-through (OST) AR display applications in a compact form factor (Fig. 1b ). Compared with other waveguides, our optical system is unique in enabling the relay of full-colour 3D holographic images with high uniformity and see-through efficiency. This remarkable capability is enabled by the use of inverse-designed metasurface 14 , 15 , 16 grating couplers. Metasurfaces 17 , 18 have been demonstrated to offer higher diffraction efficiency 19 , spectral selectivity 20 , Q -factor 21 and transmittance 22 than conventional refractive and diffractive optical elements in applications, including AR 23 , virtual reality 24 and wearable devices 20 . Unlike these approaches, ours not only optimizes the devices and demonstrates novel applications of metasurfaces, but also co-designs the entire optical system, including the geometry of a high-index glass waveguide and the metasurface grating couplers, to enable compatability with holographic AR display systems. Waveguide holography has been described in recent work for non-see-through virtual reality settings 25 , but it has seen limited adoption because of its poor image quality. To address this challenge, we develop a mathematical model that describes the propagation of coherent waves in a waveguide using a combination of physically accurate modelling techniques and artificial intelligence. The learnable parts of this model are automatically calibrated using camera feedback with our prototype. This approach significantly advances recent artificial-intelligence-driven holography algorithms 26 , 27 , 28 , 29 by making them suitable for compact waveguides in see-through AR configurations. With our system, we obtained high-quality, full-colour multiplane 3D holographic images using a single OST AR waveguide. Compared with related optical designs 30 , 31 , 32 , 33 , our system provides unprecedented full-colour image quality in a compact form factor, enabling a path towards true 3D holographic AR glasses.

Inverse-designed metasurface waveguide

For OST AR displays, it is critical to provide the user with an unobstructed view of the physical environment while overlaying digital information on their vision of the world. Waveguide image combiners are thin transparent optical systems that have become the industry norm for these applications 7 , enabling the aforementioned capabilities. Our metasurface waveguide system design optimizes compactness, dispersion correction, transmission efficiency and angular uniformity to meet the high demands of 3D-capable AR applications.

Precise manipulation of coherent wavefronts in a waveguide system is crucial for holographic displays, but is very challenging due to the interfering nature of coherent light. We address this challenge using a high-index glass material with a homogeneous design of all-glass metasurfaces (Fig. 2 ). For a compact waveguide system to minimize boundary reflection and interference, a single-layer coupler is necessary. This coupler must guide broadband visible light through the waveguide at a high diffraction angle, ensuring total internal reflection (TIR). The critical angle, represented as \({\theta }_{{\rm{c}}}(\lambda )={\sin }^{-1}\left(\frac{1}{n(\lambda )}\right)\) , dictates that shorter wavelengths λ require a higher refractive index n to achieve TIR. Our numerical analysis indicates that a refractive index of 1.8 or higher is necessary to transmit all red, green and blue wavelengths through a single coupler, with a higher index expanding the field of view. This underscores the importance of employing a high-index material in our system design. In addition, the high-index glass ( n  > 1.8), with a complex refractive index denoted as \(\widetilde{n}=n+ik\) , assures minimal absorption loss ( k  ≈ 0) and provides sufficient light–matter interaction, while typical glass ( n  < 1.5) is insufficient to locally manipulate electromagnetic waves due to weak light–matter interaction. As a result, the high-index glass metasurface attains a balance between high see-through efficiency and diffraction efficiency, surpassing the capabilities of typical glass metasurfaces.

figure 2

a , Visualization of the waveguide geometry for full-colour operation. b , Electric field maps at red (638 nm), green (521 nm) and blue (445 nm) wavelengths for light passing through the metasurface out-coupler towards the user’s eye. The black arrows illustrate the wave vectors of the incident and diffracted light. c , Visualization of the inverse-designed metasurfaces optimized for waveguide couplers. The period ( Λ ) and height ( H ) of the metasurfaces are 384 nm and 220 nm, respectively. d , Scanning electron microscope images of the fabricated metasurfaces. e , The simulated and experimentally measured transmittance spectra of unpolarized light for the inverse-designed metasurfaces in the visible range, corresponding to see-through efficiency for real-world scenes. f , The simulated (dashed lines) transfer functions along the x axis for the conventional single-lined gratings and the simulated (solid lines) and experimentally measured (circles) transfer functions for our inverse-designed metasurfaces. The colour of the plots corresponds to the red, green and blue wavelengths. The designed metasurfaces are much more efficient than conventional gratings in green and blue, but, due to the very large diffraction angle of red, further improvement of the efficiency of the red channel is more difficult. g , Uniformities of the transfer functions for the conventional gratings without optimization and the inverse-designed metasurfaces with optimization. Scale bars, 400 nm ( b ), 2 μm ( d , left), 200 nm ( d , right). E , electromagnetic field.

Although the high-index glass enables propagation of broadband light with TIR, dispersion correction is further required for full-colour operation. Dispersion-engineered metasurfaces could be an option 34 , 35 , as a device-level solution, but they often have insufficient degrees-of-freedom to meet the system performance required for AR applications (namely, high uniformity and see-through efficiency). To this end, we correct the chromatic dispersion at the system level through geometric design of the metasurface waveguide system and k-vector matching of the input and output couplers. The in- and out-couplers are designed to have the same momentum but with an opposite direction, so they can couple the incident light in and out without observable dispersion. 7 Additionally, to spatially match the couplers, we design a dispersion-compensating waveguide geometry by precisely engineering the waveguide thickness and the dimensions and distances of the symmetric metasurface couplers. The lateral displacement of a replicated pupil inside the waveguide can be expressed as \(l(\lambda )=2{d}_{{\rm{w}}{\rm{g}}}\tan \left({\sin }^{-1}(\frac{\lambda }{n(\lambda )\varLambda })\right)\) , where d wg , λ and Λ are the waveguide thickness, the wavelength of light in free space and the grating period, respectively. Our idea is to design the waveguide geometry to have a suitable least common multiple of the \(l\left(\lambda \right)\) function for red, green and blue wavelengths, which can be described by  ∃   d wg ,  Λ : LCM(  l ( λ R ),  l ( λ G ), l ( λ B ) ) <  L wg , where L wg is the maximum length between in- and out-couplers for a compact near-eye display and LCM is the least common multiple function. Specifically, we set d wg and Λ to 5 mm and 384 nm, respectively; with these parameters, the red, green and blue wavefronts from the in-coupler propagate through the waveguide through one, three and five internal reflections, respectively, before meeting at the out-coupler, as illustrated in Fig. 2a .

To optimize the geometry of the metasurface gratings for maximum diffraction efficiency and uniformity of angular response, we employ a rigorous-coupled-wave-analysis solver 36 . Our metasurface couplers operate in transverse electric polarization mode to provide a more uniform optical response. The optimization process uses the gradient descent method, starting from a randomly initialized geometry in the 2D spatial domain and utilizing the Adam solver 37 to refine the profiles of the metasurface gratings. The loss function in the optimization loop maximizes the sum of the first diffraction order efficiencies for red, green and blue wavelengths (638 nm, 521 nm and 445 nm), while minimizing the standard deviations of efficiencies for different incident angles, ranging from −5° to 5°, for these three wavelengths. We simplify the design process to one dimension by assuming x axis symmetry and account for fabrication tolerances of these large-area metasurfaces by adding Gaussian blur. The resulting design converged to a double-lined metasurface grating, as shown in Fig. 2c . This geometry yields metasurface couplers that steer the incident wave to high diffraction angles for red, green and blue wavelengths, as confirmed by the electric field profiles and overlaid Poynting vectors (Fig. 2b ). Importantly, the optimized asymmetric nanostructure not only enhances the diffraction efficiency in one direction but also improves uniformity over the angle of incidence.

Figure 2e shows the high see-through efficiency our inverse-designed metasurface couplers achieve, reaching approximately 78.4% in the visible spectrum. Figure 2f contains the transfer functions of our inverse-designed metasurfaces and typical gratings for red, green and blue wavelengths (full 2D transfer functions are shown in the Supplementary Information ). As opposed to conventional gratings, our metasurfaces exhibit uniform transmittance regardless of the angle of incidence, thanks to the optimized electromagnetic resonances in the nanostructures. Figure 2g quantifies the uniformity of the transfer function that is defined as the ratio of the minimum and maximum amplitudes within the viewing angle range. The inverse-designed metasurface has high uniformities of 61.7%, 91.2% and 98.3% for red, green and blue, respectively, whereas conventional gratings achieve much lower uniformities of 58.9%, 47.7% and 88.8%. These findings confirm that our inverse-designed all-glass metasurface couplers provide excellent angular uniformity and high see-through efficiency for full-colour operation.

A key challenge for the fabrication of holographic waveguides is a high sensitivity to surface irregularities or particle contamination, which directly affects the observed image quality. For this reason, we fabricate our metasurface system directly on lead-containing high-index glass (SF6 glass, SCHOTT), without any other composing materials, using electron beam (e-beam) lithography. To avoid residue particle contamination or surface damage of the lift-off process or surface irregularities introduced by physical etching, we avoid commonly used lithography processes for metasurface fabrication, including positive e-beam resist with metal lift-off or negative e-beam resist to make an etching mask. Instead, our method is based on reverse patterning with a positive e-beam resist (polymethyl methacrylate (PMMA)) using multiple dry etching methods, thus avoiding lift-off hard masks and ensuring the glass surface remains protected throughout the fabrication process ( Methods ). Note that this method can also be applied to photolithography or nanoimprint lithography for mass production 38 , 39 .

Waveguide propagation model

To simulate the propagation of coherent light through our metasurface waveguide, we first derive a physically motivated model. We then show how this model can be parameterized by neural network components that can be automatically learned from camera feedback. As shown by our experiments, the unique combination of physical and artificial-intelligence components is crucial for accurately modelling the physical optics of such a waveguide and synthesizing high-quality holograms with it.

The wavefront u IC coupled into the waveguide can be computed as the product of the phase-only spatial light modulator (SLM) pattern, e i ϕ , the incident illumination and the in-coupler aperture a IC . Since we use a converging wavefront for illumination with focal length f illum , the in-coupled wavefront is expressed as

where and x and y are the transverse coordinates.

Next, this wavefront is propagated through the waveguide to compute the out-coupled field, u OC . A physically motivated model of the waveguide is adequately described by its frequency-dependent transfer function, H WG and the aperture a OC of the out-coupler:

where \({\mathcal{F}}\) is the Fourier transform and f x and f y are the frequency coordinates. The transfer function H WG incorporates the reflection coefficients within the waveguide, coupling efficiencies, the propagation of the first diffracted order and the translation between the in- and out-coupler. The contributions of each of these components are used to derive the full expression for H WG in our Supplementary Information . Note that we can set H WG to the identity operator, ignoring the transfer function, as a naive, non-physical baseline.

Finally, the 3D images observed by a user looking through the holographic AR glasses can be simulated by propagating the out-coupled field with a model of free-space propagation, f free , to different target distances, d target , in front of the viewer:

With these equations, f WG maps phase patterns shown on the SLM to the image that a user would see while focusing at a particular depth, d target , through the waveguide, and f free maps the wavefront in front of the user’s eye to the image that a user would see while focusing at a particular depth, d target .

Although a physical model, such as f WG , should accurately describe the wave propagation in a waveguide, in practice it is challenging to model all aspects of such a physical optical system at the required accuracy. Nanoscopic differences, on the order of the wavelength of light, between the simulated model and the optical aberrations, fabrication errors, source beam, or electro-optical effect of the SLM strongly degrade the observed holographic image quality. To account for these small differences between the simulated model and physical optics, we add learnable components in the form of convolutional neural networks (CNNs) to our model. Although related approaches have recently been proposed for bulky benchtop holographic virtual reality displays 26 , 40 , 41 , 42 , ours characterizes the propagation of full-colour coherent wavefronts through an OST waveguide using this emerging paradigm. Specifically, we propose to learn parameters a IC and a OC as complex-valued fields, the spatially varying diffraction efficiencies and the CNNs at the in-coupler and target planes to account for a mismatch between simulated model and physical optics. These learned components, which are illustrated with our full waveguide model in Fig. 3 , result in the following learnable physical waveguide model:

In Methods , we detail our training procedure and CNN architecture.

figure 3

We combine physical aspects of the waveguide (highlighted in green) with artificial-intelligence components that are learned from camera feedback (highlighted in orange). In our model, the input phase pattern (left) applies a per-pixel phase delay, from 0 to 2π, to the converging illumination before the wavefront is modulated by the learned in-coupler efficiency. This wavefront is then sent through a CNN at the in-coupler plane and propagated through the waveguide, using its physically motivated transfer function, before an additional learned out-coupler efficiency is used to determine the out-coupled wavefront (centre). The latter is propagated to the target scene at various distances from the user where a CNN is applied, converting the complex-valued field into observed intensities (right). When trained on a captured dataset, the learned parameters of the CNNs, the coupler efficiencies and the waveguide propagation enable this model to accurately predict the output of our holographic AR glasses. The model is fully differentiable, enabling simple gradient descent CGH algorithms to compute the phase pattern for a target scene at runtime. The bunny scene is from Big Buck Bunny , © 2008 Blender Foundation/ www.bigbuckbunny.org , under a Creative Commons licence CC BY 3.0 .

Experimental results

Our prototype AR display combines the fabricated metasurface waveguide with a HOLOEYE LETO-3 phase-only SLM. This SLM has a resolution of 1080 × 1920 pixels with a pitch of 6.4 μm. A FISBA READYBeam fibre-coupled module with optically aligned red, green and blue laser diodes with wavelengths of 638, 521 and 445 nm is used as the light source. Since our illumination comes through the back of our waveguide, we slightly tilt our SLM and illumination, so that our digital content is not obscured by any unwanted light that is coupled into the waveguide before reaching the SLM. We capture calibration data for our artificial-intelligence-based wave propagation model and also capture results of using a FLIR Grasshopper3 12.3 MP colour USB3 sensor through a Canon EF 35 mm lens with an Arduino controlling the focus of the lens. Following recent work 42 , our experimental setup operates in a partially coherent setting where a few coherent modes are multiplexed in time to achieve optimal 3D holographic image quality with realistic depth-of-field effects. All holograms are computed using a gradient descent computer-generated holography (CGH) algorithm 26 that incorporates our camera-calibrated wave propagation model.

We show experimentally captured results from our prototype in Fig. 4 . In Fig. 4a , we qualitatively and quantitatively assess the 2D image quality and compare a naive free-space propagation model, a physically motivated wave propagation model using the rigorous-coupled-wave-analysis-simulated transfer functions and the proposed artificial-intelligence-based variant combining the physical model with camera-calibrated learnable parameters. In all examples, the artificial-intelligence-based wave propagation model outperforms the baselines by a large margin of 3–5 dB peak signal-to-noise ratio. The full-colour 3D results shown in Fig. 4b validate the high image quality our system achieves for both in- and out-of-focus regions of the presented digital content. The accurate depiction of 3D defocus behaviour can mitigate the vergence–accommodation conflict and associated discomfort for users of our display system. To our knowledge, no existing waveguide-based AR display has demonstrated full-colour 3D results with a comparable quality 25 , 43 . Finally, we also show experimental full-colour 3D results in Fig. 4c where we optically combine a physical scene with digitally overlaid content and capture the scene using different focus settings of the camera. Again, our approach outperforms baseline models by a large margin.

figure 4

a , Comparison of 2D holograms synthesized using several different wave propagation models, including free-space propagation, a physically motivated model and our proposed model combining physics and learnable parameters that are calibrated using camera feedback.  b , Comparison of two 3D holograms. Zoomed-in crops show the scene with the camera focused at different depths. Blue boxes highlight content that the camera is focused on while white boxes emphasize camera defocus. c , Comparison of a 3D hologram captured in an optical-see-through AR mode. The bird, fish and butterfly are digitally superimposed objects, and the elephant and letters are part of the physical environment. In all examples, the proposed wave propagation model represents the physical optics much more accurately, resulting in significant image quality improvements over alternative models. In a , the squirrel scene is from Big Buck Bunny , © 2008 Blender Foundation/ www.bigbuckbunny.org , under a Creative Commons licence CC BY 3.0. In  b , couch and market target scenes are, respectively, from the High Spatio-Angular Light Field dataset 49 and the Durian Open Movie project (© copyright Blender Foundation/ durian.blender.org ) under a Creative Commons licence CC BY 3.0 .

The co-design of a metasurface waveguide and artificial-intelligence-based holography algorithms facilitates a compact full-colour 3D holographic OST AR display system. To our knowledge, no system with comparable characteristics has previously been described and our experimental image quality far exceeds that demonstrated by related waveguide designs for non-see-through applications 25 .

The field of view of our waveguide design is currently limited to 11.7°. While this is comparable to many commercial AR systems, it would be desirable to enlarge it. This could be achieved using higher refractive index materials for the waveguide or by engineering an additional metasurface eyepiece into the out-coupler. Related ideas have recently been explored for other optical AR system designs 23 , which could be adapted to ours. Our waveguide is compact, but it would be interesting to further reduce its thickness d wg . In our Supplementary Information , we derive the relationship between waveguide thickness, SLM size L slm and nasal field of view θ − as

This equation shows that the thickness of the waveguide is directly proportional to the SLM size, among other factors. Therefore, the most promising path to reducing the thickness of the waveguide is to use a smaller SLM. There is a clear path to achieving this with emerging SLMs that provide very small pixel pitches, down to 1 μm (ref. 44 ), compared with the 6.4 μm of our SLM. Although not commercially available yet, these SLMs would enable ultrathin waveguides using our approach.

Similar to all holographic displays, the étendue of our display is limited by the space–bandwidth product of the SLM. Étendue expansion techniques 7 , 43 , 45 , 46 , 47 could be adapted to our settings, although no such technique has been demonstrated to support full-colour 3D waveguide holography. Another potential direction for future work would be to combine our design with an illumination waveguide as shown in prior work for a compact illumination path 25 . Finally, we have not attempted to optimize the efficiency of our CGH algorithm at runtime. While hologram generation currently takes several minutes per phase pattern, recent methods have shown that real-time inversion of wave propagation models for hologram synthesis can be achieved using machine-learning approaches 26 , 27 , 29 , 48 .

The proposed co-design of nanophotonic hardware and artificial-intelligence-driven algorithms enables optical-see-through AR display modes in smaller form factors and with higher 3D image quality than any existing approach of which we are aware, enabling a path towards true 3D holographic AR glasses.

Fabrication details

The fabrication procedure begins by coating the substrate with a 30-nm-thick Chromium (Cr) film through e-beam evaporation (Kurt J. Lesker Company). We then proceed to an e-beam lithography process (Raith Voyager) using a 50 kV e-beam to accurately create the metasurface patterns with a dimension of 6.5 mm by 6.5 mm for the in-coupler and 6.5 mm by 7.1 mm for the out-coupler, after spin-coating a positive-tone e-beam resist layer (950 PMMA a4, 1000 rpm for 60 s), post-backing the PMMA layer (180 °C for 5 min) and spin-coating a charge dissipation layer (e-spacer, Showa Denko). Then the patterns are transferred onto the high-index glass substrate using multiple dry etching steps. These steps involve an inductively coupled plasma reactive ion etcher (ICP-RIE, PlasmaTherm Metal Etcher) for Cr etching with the PMMA mask and a reactive ion etcher (RIE, Oxford Dielectric Etcher) for glass etching with the Cr mask, with a specific gas mixture of Cl 2 , O 2 , CHF 3 , CF 4 and Ar, and further aided by helium backside cooling. The remaining Cr mask is eliminated by an additional ICP-RIE process. Figure 2d presents the scanning electron microscope images of the precisely fabricated all-glass metasurface couplers.

Metasurface sample images are taken by a scanning electron microscope (FEI Nova NanoSEM 450). The representative samples are coated with a thin 3 nm film of gold/palladium to reduce charing in the images. Images are acquired with an accelerating voltage of 10 kV.

CNN network architecture

Our CNNs, CNN IC and CNN target , use a modified UNet architecture 50 to efficiently learn the residual aberrations in a physical optical system. The input wavefront is augmented by concatenating its real and imaginary values with their corresponding amplitude and phase components. After the input layer, both CNNs use 32 feature channels and perform five downsampling operations using strided convolutions, as well as five upsampling operations using transposed convolutions. The networks use instance normalization 51 , leaky rectified linear unit activation (slope −0.2) for the down blocks, rectified linear unit nonlinearities for the up blocks and skip connections. CNN IC has two-channel outputs representing the real and imaginary values, while CNN target directly outputs a single-channel amplitude. a IC and a OC are the binary aperture functions of the grating couplers for the physically motivated wave propagation model. When using the artificial-intelligence-augmented model, these quantities are complex-valued fields that are learned per colour channel.

Training the waveguide model

We train our neural-network-parameterized wave propagation model using a dataset comprising a large number of pairs of SLM phase patterns and corresponding intensity images captured by a camera focusing at different depths at the output of our prototype holographic display. The SLM phase patterns in our dataset are generated using our physical waveguide model to produce images from the DIV2K dataset, at different virtual distances through the waveguide. The model is trained over four intensity planes, corresponding to 0 D ( ∞  m), 0.33 D (3 m), 0.67 D (1.5 m), 1.0 D (1 m) in the physical space. We perform our model training on a 48 GB NVIDIA RTX A6000 with a batch size of 1 and a learning rate of 3 × 10 −4 . We note that the diversity of phase patterns is important for the model training. A dataset generated using the gradient descent CGH algorithm 26 typically consists of holographic images that primarily cover a narrow angular spectrum. Thus, we generate phase patterns with a set of random parameters, including learning rates, initial phase distribution and propagation distances. We generate 10,000 patterns for each channel and capture the corresponding intensities. The dataset is divided into training, validation and test sets with a ratio of 8:1:1. The initially trained model can be used to synthesize an additional phase dataset that is used to refine the model. Such a refinement stage improves the experimental quality. We perform this refinement procedure twice for the best quality. After this training procedure, we use our learned waveguide propagation model to synthesize holograms for new 2D and 3D scenes enabling our holographic AR glasses to operate without any additional camera feedback.

Data availability

A full-colour captured dataset specific to our holographic AR glasses prototype is available upon request.

Code availability

Computer code supporting the findings of this study is available online at https://github.com/computational-imaging/holographic-AR-glasses.git .

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Acknowledgements

M.G. is supported by a Stanford Graduate Fellowship in Science and Engineering. G.-Y.L. is supported by a Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Ministry of Education (2022R1A6A3A03073823). S.C. is supported by a Kwanjeong Scholarship and a Meta Research PhD Fellowship. B.C. is supported by a Stanford Graduate Fellowship in Science and Engineering and a National Science Foundation Graduate Research Fellowship. G.W. is supported by the ARO (PECASE Award W911NF-19-1-0120), Samsung and the Sony Research Award Program. Part of this work was performed at the Stanford Nano Shared Facilities (SNSF) and Stanford Nanofabrication Facility (SNF), supported by the National Science Foundation and the National Nanotechnology Coordinated Infrastructure under award ECCS-2026822. We also thank Y. Park for her ongoing support.

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These authors contributed equally: Manu Gopakumar, Gun-Yeal Lee

Authors and Affiliations

Department of Electrical Engineering, Stanford University, Stanford, CA, USA

Manu Gopakumar, Gun-Yeal Lee, Suyeon Choi, Brian Chao & Gordon Wetzstein

Department of Electrical and Electronic Engineering, The University of Hong Kong, Hong Kong, China

NVIDIA, Santa Clara, CA, USA

Jonghyun Kim

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Contributions

M.G. developed the experimental setup and captured the measurements. G.-Y.L. designed and fabricated the metasurface waveguide and performed the theoretical analysis, numerical simulations and experimental measurements on metasurfaces. M.G. and S.C. developed and implemented the algorithmic procedures with input from G.-Y.L., B.C., Y.P. and J.K. G.W. conceived the method and supervised all aspects of the project. All authors took part in designing the experiments and writing the paper and the Supplementary Information .

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Correspondence to Gordon Wetzstein .

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This file contains Supplementary Notes 1–5, Figs. 1–18, Table 1 and References.

Supplementary Video 1

Laser-synchronized 2D video results, 3D video results, 2D AR video results and 3D AR video results.

Supplementary Video 2

Metasurface optimization animation.

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Gopakumar, M., Lee, GY., Choi, S. et al. Full-colour 3D holographic augmented-reality displays with metasurface waveguides. Nature (2024). https://doi.org/10.1038/s41586-024-07386-0

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