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  • Top Undergraduate Game Design 2024
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Top 25 Game Design 2024: Grad

Our 2024 Top Graduate Programs for Video Game Design list is based on institutional survey data, including quality of lab facilities, faculty credentials, career outcomes, and more.

International

  • Mid-Atlantic

Unversity of Central Florida

  • Orlando, FL
  • Game Design Program

New York University

  • Brooklyn, NY

University of Southern California

  • Los Angeles, CA

University of Utah

  • Salt Lake City, UT

Southern Methodist University

Abertay university.

  • Dundee, Angus

Clark University

  • Worcester, MA

Rochester Institute of Technology

  • Rochester, NY

Northeastern University

Drexel university.

  • Philadelphia, PA

Michigan State University

  • East Lansing, MI

DigiPen Institute of Technology

  • Redmond, WA

The University of Texas at Dallas

  • Richardson, TX

Falmouth University

  • Penryn, Cornwall, United Kingdom

Savannah College of Art and Design

  • Savannah, GA

Worcester Polytechnic Institute

Full sail university.

  • Winter Park, FL

Laguna College of Art and Design

  • Laguna Beach, CA

University of Wisconsin–Stout

  • Menomonie, WI

Rensselaer Polytechnic Institute

Bradley university, american university.

  • Washinton, DC

DePaul University

  • Chicago, IL

University of Florida

  • Gainesville, FL

University of Miami

  • Coral Gables, FL

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Everything you need to know about studying a PhD in Game Design

Part of computer science & it, what is game design.

Game Design focuses on the real-world skills needed to develop a game. By pursuing a degree in Game Design, you will learn about several aspects of creating a game: from programming to concept and character development. Thus, you will have the necessary tools to create virtual worlds.

Game Design Specialisations

In both Bachelor's and Master's Degrees, Game Design specialisations are either art-related, production-related, or programming related, depending on the programme. Thus, common specialisations are:

  • Game Design and Development,
  • Game Programming,
  • Animation and Modelling,
  • Game Design and Production.

You can also find variations of those specialisations or a mix between them. However, the requirements and the curriculum are different for each type of Game Design programme.

What will you learn during a Game Design programme?

A degree in Game Design will guarantee you the necessary knowledge in this industry, from the basics and fundamental concepts to the more advanced techniques and concepts in this field. Depending on the programme, you are going to learn from computer science to art history. At the end of it, some of the skills you are going to end up with are:

  • programming knowledge,
  • deep knowledge of multimedia software,
  • communication skills,
  • creativity and storytelling abilities,
  • critical thinking skills.

Some of the popular courses you’ll most likely take during a Game Design degree are:

  • Critical Game Studies: study new findings in relevant topics such as game production, game and players, educational benefits of games and others.
  • Story and Game Narrative: analyse and interpret different game stories to understand traditional narrative story styles and learn to create a concept with the help of defining settings and characters.
  • Art and Visual Design: from learning art theory and art production to implementing the new concepts into practice.
  • Prototypes and Programming Principles: learn the key aspects of programming that are necessary to create a quick game prototype.
  • Working with 3D Engines: become familiar with industry-standard engines that can be used to create video games.

Having a degree in Game Design does not limit your options to this industry, since the skills you learn vary, so you can look out for jobs in both Tech or Animation industries, such as animator, graphic designer, software tester, database administrator and many others.

Skills needed for a degree in Game Design

Game Design is a good choice if you are passionate about games and the production of them. To excel in Game Design, you must have both artistic and technical skills. Some of them can be learned during your degree, but math skills and the basics of programming are going to be needed. Also, you need to be creative since you will need to come up with designs and concept ideas to develop a digital game.

What can you do with a degree in Game Design?

You have many options to choose from with a degree in Game Design since you can be involved in every step of creating a digital game. From scripting and storyboarding to testing, depending on your level of degree, you will choose an area that fits your interest, knowledge, and skills.

Here are some popular jobs if you have a degree in Game Design:

  • Software Developer
  • Game Developer
  • Game Artist
  • Special Effects Artists and Animators
  • Graphic Designer

A career in every type of Game Design Programme is a fulfilling one since your knowledge is a combination of both artistic and technical concepts. You'll have the opportunity to participate in the process of creating new games that will leave an impact on the game industry.

View all PhDs in Game Design . Keep in mind you can also study an online PhDs in Game Design .

Interesting programmes for you

Specialisations within the field of computer science & it.

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  • Health Informatics
  • Human Computer Interaction
  • Web Technologies & Cloud Computing
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  • Data Analytics

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Getting a Game Studies PhD: A Guide for Aspiring Video Game Scholars

Originally written by Bo in the fall of 2016 , with feedback from Harrison Gish, Teddy Pozo, Whit Pow, Dietrick Squinkifer, and many more via social media. Last updated April 2019 . Suggestions for additions to this list are very welcome. See contact info at right of page.

Over the last few years, I have received messages from many aspiring game studies scholars: current undergraduate students, master’s students, or other folks who are excited about approaching video games academically and want to know how to get the training and the credentials to enter the field. What inspiring messages to receive!

The question I still hear often is, “Where can I go to get my Ph.D. in game studies?” Answering that question can be surprisingly tricky. Though game studies is a growing and arguably well-established field, at present, there aren’t Ph.D. programs in North America that grant degrees specifically dedicated to video games. But don’t despair. Below is information and recommendations for how to achieve the goal of getting a Ph.D. that will position you for a career in game studies.

Whether you yourself are an aspiring game studies scholar or an educator working with a student who is interested in pursuing game studies, I hope this handy guide will serve as a helpful starting point for your search…

What Is “Game Studies”?

Before you know which Ph.D. programs to apply to, you have to know whether game studies is right for you.

Game studies is the scholarly field dedicated to exploring digital games, analog games, and play. Though some of the early texts that have become foundational for game studies come from the early- and mid-twentieth century, game studies as an academic field got started in the 1990’s. Over the past two decades, game studies scholars have produced a rich array of work that addresses questions like how to define games, why players play, and what cultural meaning is communicated through games. In another sense though, game studies is still a relatively new discipline. Many scholars from other fields are surprised to hear that there is an entire corner of academia dedicated to games.

Most recently, game studies has taken a turn away from its formalist roots and toward issues of culture and social justice. Some of the most vibrant areas of game studies today include scholarship on video games and LGBTQ issues, race, ability, identity, and diversity. Tabletop gaming, esports, live streaming, and game histories are also growing areas of game studies research.

Many game studies scholars do also make games, and some of the most insightful game studies work has come out of collaborations between scholars and makers. However, for the purposes of this guide, “game studies” refers to the work of analyzing games rather than making them.

A note for the 2023 update: With that said, a growing number of grad school applicants are interested in pursuing what’s called “theory/practice” or “research creation” scholarship. This kind of scholarship combines creative and critical work. For example, a student doing theory/practice scholarship might both make and write about games. In my experience, many faculty mentors are excited about this work, but often programs and institutions themselves are not set up to support it, especially in the US. If you are interested in doing theory/practice work, I encourage you to speak directly with your potential faculty mentors and ask for a frank assessment of whether other students have successfully pursued related projects in their programs.

The Dilemma for Aspiring Game Studies Scholars

There has never been a more exciting time to study video games, or to make a career out of researching games and their players. The medium of games is growing and changing, calling for new voices and a wider range of critical perspectives. Game studies is poised to become an increasingly important academic field. Many universities are hiring faculty in this area. To thrive, game studies needs a vibrant next generation of scholars.

However, for those who aspire to become game studies professionals, figuring out which educational path to take can be difficult. Though it is becoming more and more common for universities to offer courses on video games, and though institutions like USC and NYU (among others) have excellent programs dedicated to games, currently the only available graduate degrees specifically dedicated to games focus on game making — that is, game design and development — not on the academic study of games. While there are doctoral programs that allow students to tailor their education toward games, there are no institutions yet that offer a dedicated, games-focused Ph.D.

At this point, maybe you’re wondering: should I even get a Ph.D.? Good question. It depends what kind of job you’re looking for. Entering a doctoral program is a big commitment (most take five to seven years), so being informed before deciding whether and where to apply is important. But let’s be frank. While you don’t need a Ph.D. to do video game analysis per se, a doctorate is considered a basic requirement for most research-focused faculty positions. For better or for worse, if you’re hoping to be a full-time, tenure-track university or college professor whose focus is games scholarship (rather than game design), getting a Ph.D. is still the expected path.

So, what do you do if you want to be a game studies scholar but you can’t get your Ph.D. in game studies?

OPTION 1: Pick a Ph.D. Program with Game Studies Faculty In It

One option is to apply to Ph.D. programs that are not specifically focused on games, but which have game studies scholars on their faculty. These should be faculty members whose work you’re familiar with (if you recognize the names but don’t know what their research is about, it’s time to do some reading) and whom you would be excited to learn from.

Some things to keep in mind: If the program you enter only has one or two games studies faculty, you’ll be working closely with these folks throughout your time in the program — so you want to make sure, as best you can, that they’re a good fit for you. If you’re seriously considering applying, I recommend sending enthusiastic but gracious (individual) emails to these potential mentors. That way you can learn more about how/if they see your interests fitting with the program. You’ll also already be on their radar when they sit down to review the pool of applications.

When you look at faculty rosters, remember that “visiting professors” and adjuncts, while they can be amazing educators, may only be working in the department for a short time. Also, think about the department you’d be applying to, not just the scholar you want to work with. Is it a media studies department, a communication department, a computer science department? The discipline in which you get your Ph.D. will significantly affect the kind of scholarship you get the chance to do and what sorts of academic jobs you qualify for.

Below is a list of Ph.D. programs in North America that have game studies scholars as members of their faculty. This list is always growing and changing. All suggestions for additional inclusions are very welcome (see contact info at right).

American University – Ph.D. in Communication Game studies faculty: Benjamin Stokes In conjunction with the American University Game Lab

Arizona State University – Ph.D. in Human and Social Dimensions of Science and Technology Game studies faculty: Alexandrina Agloro

Arizona State University – Ph.D. in Learning, Literacies, and Technology Game studies faculty: Betty Gee, Jim Gee

Carleton University – Ph.D. in Cultural Mediations Game studies faculty: Aubrey Anable

Concordia University – Individualized Program Ph.D. (INDI)

(Concordia’s INDI degree has also been included below in the section on interdisciplinary programs.) Game studies faculty: Mia Consalvo, Sandra Gabriele, Lynn Hughes, Rilla Khaled, Bart Simon

Florida State University – Ph.D. in Communication Game studies faculty: Arienne Ferchaud

Georgia Tech – Ph.D. in Digital Media Game studies faculty: Ian Bogost, Janet Murray

Indiana University – Ph.D. in Media Arts and Sciences Game studies faculty: Raiford Guins

NC State University – Ph.D. in Communication, Rhetoric, and Digital Media Game studies faculty: Grant Bollmer, Andrew Johnston, Adriana Souza e Silva, Nicholas Taylor

New York University – Ph.D. in Media, Culture, and Communication Game studies faculty: Laine Nooney

Old Dominion University – Ph.D. in English Game studies faculty: Kevin Moberly, Marc Ouellette

Ryerson University – Ph.D. in Communication and Culture (joint program with York University) Game studies faculty: Jason Boyd

Simon Frasier University – Ph.D. in Communication Game studies faculty: Milena Droumeva, Dal Yong Jin

Stanford University – Ph.D. in  Art and Art History  (specialization in Film & Media Studies),  Communication ,  Modern Thought & Literature , or Theater & Performance Studies Game studies faculty: Shane Denson, Henry Lowood

Syracuse University – Ph.D. in English Game studies faculty: Chris Hanson

Temple University – Ph.D. in Media and Communication Game studies faculty: Hector Postigo, Adrienne Shaw

University of Arizona – Ph.D. in Literature Game studies faculty: Ken McAllister

UC Davis – Ph.D. in Literature, Performance Studies, Sociology, etc. Note: game studies faculty are primarily associated with Cinema and Digital Media , which does not grant Ph.D.s. However doctoral students in the departments mentioned are currently engaged in or have recently completed games-related Ph.D. work. Game studies faculty: Stephanie Boluk, Gina Bloom, Joshua McCoy, Patrick LeMieux, Timothy Lenior, Colin Milburn

UC Irvine – Ph.D. in Informatics Game studies faculty: Mimi Ito, Bonnie Ruberg, Katie Salen, Kurt Squire, Constance Steinkuehler, Theresa Tanenbaum, Aaron Trammell

UC Irvine – Ph.D. in Visual Studies Game studies faculty: Peter Krapp, Braxton Soderman

UC Irvine – Ph.D. in Anthropology Game studies faculty: Tom Boellstorff

UCLA – Ph.D. in Cinema and Media Studies Game studies faculty: Stephen Mamber

UC Santa Barbara – Ph.D. in Film and Media Studies Game studies faculty: Alenda Chang

UC Santa Cruz – Ph.D. in Computational Media Game studies faculty: Nathan Altice, Katherine Isbister, Michael Mateas, Noah Wardrip-Fruin, Jim Whitehead

UC Santa Cruz – Ph.D. in Film and Digital Media Game studies faculty: Soraya Murray, Susana Ruiz (Faculty from UCSC’s Art & Design: Games + Playable Media Program also support game studies research: micha cárdenas, A. M. Darke, Robin Hunicke, Elizabeth Swensen)

University of Central Florida — Ph.D. in Texts and Technologies Game studies faculty: Emily K. Johnson, Eddie Lohmeyer, Eric Murnane, John Murray, Anastasia Salter, Mel Stanfill,

University of Chicago – Ph.D. in English Game studies faculty: Patrick Jagoda

University of Hawaii, Manoa – Ph.D. in Communication and Information Sciences Game studies faculty: Kelly Bergstrom, Jennifer Sunrise Winter

University of Michigan – Ph.D. in Screen Arts & Cultures or American Culture Game studies faculty: Sheila Murphy, Lisa Nakamura

University of Texas at Dallas – Ph.D. in Arts, Technology, and Emerging Communication Game studies faculty: Josef Nguyen and Ann Wu

University of Toronto – Ph.D. in Information Sciences Game studies faculty: Tero Karppi, David B. Nieborg, Sara Grimes

University of Washington – Ph.D. in Information Science Game studies faculty: Jinha Lee

University of Waterloo – Ph.D. in English Language and Literature (in conjunction with the Games Institute ) Game studies faculty: see Games Institute faculty page

University of Wisconsin, Milwaukee – Ph.D. in Media, Cinema, and Digital Studies Game studies faculty: Stuart Moulthrop

University of Wisconsin, Milwaukee – Ph.D. in Anthropology Game studies faculty: Thomas Malaby

York University – Ph.D. in  Digital Media  or   Education Game studies faculty: Sandra Danilovic, Yifat Shaik, Kurt Thumlert,

OPTION 2: Pick a Ph.D. Program with Ties to a Game Design Program

A second option is to get your Ph.D. through a program that, while not explicitly focused on games, allows you to take classes in an adjacent games-specific graduate program. Often these related programs grant MFAs, but they usually involve some game studies classes.

Before applying to these programs, be sure to inquire with the faculty you are interested in working with about whether it is possible to combine coursework from your home department with classes from these related games programs.

University of Southern California – Ph.D. in Media Arts + Practice Take courses in: Interactive Media and Games Division

University of Southern California – Ph.D. in Cinema and Media Studies Take courses in: Interactive Media and Games Division

New York University – Ph.D. in Media, Culture, and Communication (also listed under Option 1 above) Take courses in: NYU Game Center and Integrated Digital Media

UCLA – Ph.D. in Cinema and Media Studies Take courses in: Design Media Arts ( UCLA Gamelab )

OPTION 3: Pick a Ph.D. Program That Supports Interdisciplinary Digital Scholarship

The third option is to make your own way by picking a Ph.D. that supports interdisciplinary research and will allow you to tailor your education toward your interest in games. Ideally, this will be a program that has an explicit link to digital media, as this will give you access to scholars and colleagues similarly committed to related concerns around contemporary technology.

The upside to this option is that you get to be the architect of your own scholarly formation. Who do you want to be? You decide! The downside is that you will need to do the extra legwork to read widely outside your coursework and build a network of mentors from other institutions.

Brown University – Ph.D. in Modern Culture and Media

Concordia University – Individualized Program Ph.D. (INDI) (Concordia’s INDI degree has also been included above in the section on game studies faculty.) Game studies faculty: Mia Consalvo, Sandra Gabriele, Rilla Khaled

Rutgers University – Ph.D. in Communication, Information, and Library Studies

Simon Frasier University – Ph.D. in Interactive Arts & Technology

UC Berkeley – Ph.D. in any field with Designated Emphasis in New Media Berkeley Center for New Media

Whatever path you take toward your career in game studies, good luck! You bring an important new set of perspectives to video games, and the field is better for having you in it.

Comments are closed.

BO RUBERG, Ph.D.

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Brunel University London

Visit to apply

Games Design PhD

Key information, find a supervisor.

Mode of study

3 years full-time

6 years part-time

International £21,260

Entry requirements

Research profile

Research in games covers a wide spectrum of theoretical and practical areas; the relation between video games and other media; video game aesthetics and politics; immersive technologies and game design, game-based learning, serious games, ludomusicology, inclusive games design, agency in games, games and socio-cultural studies. Projects often happen in collaboration with industry partners in the games and other creative industries. Our students are given opportunities to participate in research so that they extend their knowledge, implement the skills they learn in their studies into real world contexts, and extend their teamwork and management skills, while enriching their portfolio.

Find out about the exciting research we do in this area. Browse profiles of our experts, discover the research groups and their inspirational research activities you too could be part of. We’ve also made available extensive reading materials published by our academics and PhD students.  

Learn more about research in this area.

Browse the work of subject-relevant research groups

You can explore our campus and facilities for yourself by taking our virtual tour .

Our researchers create knowledge and advance understanding, and equip versatile doctoral researchers with the confidence to apply what they have learnt for the benefit of society. Find out more about working with the Supervisory Team .

You are welcome to approach your potential supervisor directly to discuss your research interests. Search for expert supervisors for your chosen field of research.

While we welcome applications from students with a clear direction for their research, we can also provide you with some ideas. Search for PhD topics for your chosen field of research.

Research journey

This course can be studied undefined undefined, starting in undefined.

Find out about what progress might look like at each stage of study here:  Research degree progress structure.

Research support

Excellent research support and training

The Graduate School provides a range of personal, professional and career development opportunities. This includes workshops, online training, coaching and events, to enable you to enhance your professional profile, refine your skills, and plan your next career steps as part of the Researcher Development Programme . The researcher development programme (RDP) offers workshops and seminars in a range of areas including progression, research management, research dissemination, and careers and personal development. You will also be offered a number of online, self-study courses on BBL, including Research Integrity, Research Skills Toolkit, Research Methods in Literature Review and Principles of Research Methods.

Library services

Brunel's Library is open 24 hours a day, has 400,000 books and 250,000 ebooks, and an annual budget of almost £2m. Subject information Specialists train students in the latest technology, digital literacy, and digital dissemination of scholarly outputs. As well as the physical resources available in the Library, we also provide access to a wealth of electronic resources. These include databases, journals and e-books. Access to these resources has been bought by the Library through subscription and is limited to current staff and students.

Dedicated research support staff provide guidance and training on open access, research data management, copyright and other research integrity issues.

Find out more: Brunel Library

Careers and your future

You will receive tailored careers support during your PhD and for up to three years after you complete your research at Brunel. We encourage you to actively engage in career planning and managing your personal development right from the start of your research, even (or perhaps especially) if you don't yet have a career path in mind. Our careers provision includes online information and advice, one-to-one consultations and a range of events and workshops. The Professional Development Centre runs a varied programme of careers events throughout the academic year. These include industry insight sessions, recruitment fairs, employer pop-ups and skills workshops.

In addition, where available, you may be able to undertake some paid work as we recognise that teaching and learning support duties represent an important professional and career development opportunity.

Find out more.

UK entry requirements

The general University entrance requirement for registration for a research degree is normally a First or Upper Second Class Honours degree (1st or 2:1). 

An interview will be required as part of the admissions process and will be conducted by at least two academic staff members remotely via MS Teams, Zoom, or face to face.

Applicants will be required to submit a personal statement  and a research statement. Please contact your proposed supervisor, where possible, to receive feedback and guidance on your research statement before submitting it. Learn how to prepare a research statement  here .   

EU and International entry requirements

If you require a Tier 4 visa to study in the UK, you must prove knowledge of the English language so that we can issue you a Certificate of Acceptance for Study (CAS). To do this, you will need an IELTS for UKVI or Trinity SELT test pass gained from a test centre approved by  UK Visas and Immigration (UKVI) and on the Secure English Language Testing (SELT) list . This must have been taken and passed within two years from the date the CAS is made.

English language requirements

  • IELTS: 6.5 (min 6 in all areas)
  • Pearson: 59 (59 in all subscores)
  • BrunELT : 63% (min 58% in all areas)
  • TOEFL: 90 (min 20 in all) 

You can find out more about the qualifications we accept on our  English Language Requirements  page.

Should you wish to take a pre-sessional English course to improve your English prior to starting your degree course, you must sit the test at an approved SELT provider for the same reason. We offer our own BrunELT English test and have pre-sessional English language courses for students who do not meet requirements or who wish to improve their English. You can find out more information on English courses and test options through our  Brunel Language Centre .

Please check our Admissions  pages for more information on other factors we use to assess applicants. This information is for guidance only and each application is assessed on a case-by-case basis. Entry requirements are subject to review, and may change.

Fees and funding

2024/5 entry, international.

£21,260 full-time

£10,630 part-time

£4,786 full-time

£2,393 part-time

Fees quoted are per year and are subject to an annual increase.

Some courses incur  additional course related costs . You can also check our  on-campus accommodation costs  for more information on living expenses.

Brunel offers a number of funding options to research students that help cover the cost of their tuition fees, contribute to living expenses or both. Recently the UK Government made available the Doctoral Student Loans of up to £25,000 for UK and EU students and there is some funding available through the Research Councils. Many of our international students benefit from funding provided by their governments or employers. Brunel alumni enjoy tuition fee discounts of 15%.

Scholarships and bursaries

  • Brunel Graduate Discount

Related courses

Computer science phd, digital media phd.

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Game Design MSc by Research, MPhil, PhD

Course detail, award title.

This is a potential research degree area, subject to the approval of the University. If you are interested in undertaking a research degree in this area, please make contact with the  Dean  to discuss your proposal.

The UK video games sector is a highly dynamic and ever evolving global success story.

Abertay University continues to lead the development of games as an academic meta-discipline, incorporating computer science, computer art, digital design, sound and music, human computer interaction, and media studies.

Game Design at Abertay University covers a wide range of applied and theoretical research. As technologies evolve and audiences expand, now is an excellent time to engage with research in games, with research spanning novel game mechanics, multiplayer game balancing, narrative design and interaction design.

At Abertay, you will be supported to conduct this research by our world-leading expertise in computer games education, our connections with key industry partners such as Microsoft and Sony, and our specialist computer arts and game development facilities.

Our research is inherently cross- and inter-disciplinary, which is of particular importance for research in game design. We lead the InGAME project , one of the nine AHRC-funded Creative Industry Clusters Partnerships, which is a consortium of industrial and academic partners. This project will underpin growth of the regional games and media sector.

Dundee is one of the UK’s oldest and most successful games hubs. The city has longstanding relationships with local, national, and international game studios. Undertaking a research degree in game design at Abertay will prepare researchers for careers not only in academia, but also within wider society.

What does a research degree involve?

As a postgraduate research student, you will carry out an original, independent research and/or practice-based project, whilst being guided and supported by a team of expert academic supervisors. As you do this, you will benefit from an extensive programme of researcher development tailored to your background, needs and future ambitions. This will in turn help you develop the skills required to deliver research excellence.

Your progress will be monitored throughout the year and via an annual review. The final assessment is by examination of your submitted thesis and a viva voce (oral examination).

With the help of your supervisors, you will be encouraged to publish your research during and after your studies.

phd for game design

Our research degrees

You have the option of studying an MSc by Research, an MPhil or a PhD.

When deciding which degree is right for you, you should consider the level of commitment required, the duration, cost and your career aspirations.

That being said, our research degrees are flexible. You can begin an MSc or an MPhil and then seek to transfer to a PhD without having to start your project all over again. You can also switch from full-time to part-time study, and vice versa.

MSc by Research

The award of Master of Science by Research (MSc by Research) demonstrates a practical ability to undertake research studies, a systematic understanding of knowledge and a critical awareness of current problems and/or the application of original thought.

How long is an MSc by Research?

If you are studying full-time, you will be expected to complete the award in 12 months. The minimum period to receive this award is 10 months and the maximum is 14 months.

If you are studying part-time, you will be expected to complete the award in 24 months. The minimum period to receive this award on a part-time basis is 20 months and the maximum is 28 months.

The award of Master of Philosophy demonstrates a systematic understanding of knowledge and a critical awareness of current problems and/or the application of original thought, much of which is at (or informed by) the forefront of your field of study or area of professional practice.

How long is an MPhil?

If you are studying full-time, you are expected to complete the award in 24 months. The minimum period to receive this award is 12 months and the maximum is 48 months.

If you are studying part-time, you are expected to complete the award in 48 months. The minimum period to receive this award on a part-time basis is 24 months and the maximum is 72 months.

The award of the Doctor of Philosophy demonstrates that the main focus of your work is your personal contribution to knowledge in your discipline or field, through original research or the original application of existing knowledge.

How long is a PhD?

If you are studying full-time, you are expected to complete the award in 36 months. The minimum period to receive this is award is 24 months and the maximum is 48 months.

If you are studying part-time, you are expected to complete the award in 48 months. The minimum period to receive this award on a part-time basis is 72 months and the maximum is 96 months.

What makes Abertay's Graduate School different?

Abertay is a small university, which means that as a research student, you’ll be joining a close-knit community of scholars and researchers.

Watch Prof Nia White, Dean of Research and Abertay’s Graduate School, along with some of our research students discuss what makes Abertay’s Graduate School different from other universities.

Learn more about our Graduate School➟

phd for game design

Fees and funding

The fees you'll pay depend on factors such as your nationality, location and personal circumstances. See the links below and scroll down to find the Postgraduate section.

Postgraduate student fees - Scottish Students

Postgraduate student fees - UK Students (outside Scotland)

Postgraduate student fees - International & EU Students

More information

Find out about potential bursaries, student loans and scholarships in  our postgraduate research fees and funding section.

How to apply

1. meet the academic entry requirements.

The minimum entry requirement for all our research degrees is an Upper Second Class Honours degree (or equivalent) at undergraduate level in an appropriate discipline and/or a Master’s degree. In some cases, appropriate professional or experiential learning may be considered in combination with a lower classification of Honours degree.

2. Meet the visa and English language requirements

Visa requirements.

If you're not from the European Economic Area (EEA) and/or Switzerland, you may need to apply for a visa. You can find out more about applying for a visa and collecting your Biometric Residence Permit (BRP) on our Tier 4 visa page. To identify whether or not you need to apply for a visa, please visit the UKBA website.

English language requirements

We accept an undergraduate or postgraduate degree that has been taught and assessed in a majority English speaking country, as defined by UK Visas and Immigration:

UKVI list of majority English speaking countries

For candidates whose first language is not English or your undergraduate/Master’s degree was not awarded from a University from a UKVI designated English Speaking country, you are required to show evidence of one of the following qualifications:

IELTS Academic: total 6.5 with at least 6.0 in each component.

TOEFL-iBT (including Home Edition): total 92 with at least 20 in each component. We do not accept TOEFL “My Best Score” to meet our English language requirements.

CAE and CPE: total 176 with at least 169 in each component.

Trinity ISE: ISE II with distinctions in all four components.

PTE Academic: 62 overall with at least 59 in each component.

NECO English at B (4)

WAEC English at B (4)

If you are not a national of a majority English speaking country, then your degree must be no more than three and a half years old at the beginning of your programme of study, unless you are using IELTS, TOEFL, Trinity ISE or PTE, in which case it must be no more than two years old.

To identify whether or not you need to apply for a student visa, please see here or visit the UKVI website.

3. Find a supervisor

You can look for potential supervisors by searching keywords, names or publications in the  Staff Explorer . T his will ensure that we have appropriate expertise within Abertay. You will also gain an understanding of the prior work of the researcher.

You should consider contacting the potential supervisor to discuss your ideas and the possibility of undertaking a research degree under their supervision. Discussion will also help you tailor your application to suit Abertay’s specific expertise in the area. Ask for feedback and be prepared to take those comments into consideration when finalising your research proposal.

Please avoid vague blanket emails to several potential supervisors as these are unlikely to be successful.

This is a potential research degree area, subject to the approval of the University. If you are interested in undertaking a research degree in this area,  please get in touch to discuss your proposal .

4. Secure funding

There are two different routes to studying a research degree at Abertay – you can apply for one of our funded studentships or propose your own area of research. Find out more about our funded studentships .

If you are proposing your own area of research, you will need to consider how you will fund your studies – either through self-support or by securing a scholarship or some other form of external funding. See what scholarships are available to Abertay research students .  

5. Write your research proposal

This is your opportunity to state your research objectives, to grab the reader’s attention and highlight your suitability for research degree study.

The proposal should be around 6-8 pages in length (including references) and follow the section headings below.

Abstract (summary).

Introduction/background.

Hypotheses, objectives or research question.

Proposed methodology.

How will you disseminate your findings (pathways to impact).

Ethical considerations.

Summary and conclusions.

References.

About you: briefly describe your relevant experience and how it will help you achieve your objectives, explain why you are an excellent candidate for a research degree, and identify your additional professional development and training needs.

Some good practice tips:

Be clear and concise.

Structure your proposal by breaking up blocks of text into smaller paragraphs (with headings).

Reference you work.

Justify your objectives.

Please note: all Research Proposals are checked for evidence of academic deceit including the inappropriate use of Generative AI. Research Proposals evidencing academic deceit will be automatically rejected on such grounds, applications will be cancelled, and applicants will be disqualified from reapplying.

6. Apply online by the relevant deadline

You can start a research degree at Abertay in February, June or October of each year. You can apply to defer from one entry point to another on one occasion, however, subsequent requests must be supported by an additional full application.

Unless otherwise stated, the deadlines for submitting a full application are:

Applications for February entry by 15 December (if you need a Tier 4 visa then the deadline is 30 November).

Applications for June entry by 30 April (if you need a Tier 4 visa then the deadline is 31 March).

Applications for October entry by 31 August (if you need a Tier 4 visa then the deadline is 31 July).

You will need to include the following documentation when you apply online:

Copies of your academic transcripts

Your research proposal

Apply now to start in:

The Kydd Building on Abertay's Campus

Join Abertay University's vibrant research community

Postgraduate Research students at Abertay work alongside experts from a range of discipline areas, posing new questions and finding creative solutions to the problems facing society. Our research students are central to our research community.

If you'd like more information about our Postgraduate Research degrees, please get in touch: 

Find a course

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Course type

Qualification, university name, phd degrees in computer games design.

7 degrees at 3 universities in the UK.

Customise your search

Select the start date, qualification, and how you want to study

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Related subjects:

  • PhD Computer Games Design
  • PhD Animation Software
  • PhD Artificial Intelligence (AI)
  • PhD Bioinformatics
  • PhD Business Information Systems
  • PhD Computer Animation
  • PhD Computer Architectures
  • PhD Computer Communications and Networking
  • PhD Computer Cybernetics
  • PhD Computer Graphics
  • PhD Computer Network Components
  • PhD Computer Science and Information Technology
  • PhD Computer Security Systems
  • PhD Computer Systems
  • PhD Computing Methodologies
  • PhD Data Science
  • PhD Expert Systems
  • PhD Geographical Information Systems Software
  • PhD Graphics And Multimedia Software
  • PhD Health Informatics
  • PhD Human Computer Interface Development
  • PhD Image Processing
  • PhD Informatics
  • PhD Information Management
  • PhD Information Security
  • PhD Information Systems
  • PhD Information Technology
  • PhD Information Work and Information Use
  • PhD Internet Security Systems
  • PhD Internet Systems
  • PhD Knowledge Management Systems
  • PhD Librarianship and Library Management
  • PhD Libraries and Librarianship
  • PhD Mobile Computing
  • PhD Modelling and Simulation Systems
  • PhD Multimedia
  • PhD Network Systems Management
  • PhD Network Systems Management Software
  • PhD Pattern Recognition
  • PhD Software Development
  • PhD Software Engineering
  • PhD Software Testing
  • PhD Software for Specific Subjects and Industries
  • PhD Systems Analysis and Design
  • PhD Using Software

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  • Course title (A-Z)
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  • Price: high - low
  • Price: low - high

Game Technologies PhD

University of gloucestershire.

What is Game Technologies Undertake postgraduate research while drawing on university expertise. Our specialisms include VR, AR and MR, Read more...

  • 4 years Full time degree: £5,100 per year (UK)
  • 6 years Part time degree: £3,400 per year (UK)

Games Design PhD

Brunel university london.

Research in games covers a wide spectrum of theoretical and practical areas; the relation between video games and other media; video game Read more...

  • 3 years Full time degree: £4,786 per year (UK)
  • 6 years Part time degree: £2,393 per year (UK)

Game Design PhD

Abertay university.

The UK video games sector is a highly dynamic and ever evolving global success story. Abertay University continues to lead the Read more...

  • 3 years Full time degree: £4,829 per year (UK)
  • 6 years Part time degree: £2,415 per year (UK)

eSports PhD

Abertay’s Sport and Exercise Sciences Division has expertise in women’s sport equity; sedentary lifestyle risk factors; exercise and Read more...

Computer Games Development and Technology PhD

Games Development and Technology research considers the development of real-time 3D computer games, games networking and distributed Read more...

Applied Games PhD

Abertay University has longstanding interests and track record in Applied Games research, an umbrella term for practice-based, Read more...

Game Studies PhD

Game studies as an academic field investigates digital games from a humanities-oriented perspective, utilising critical, historical, and Read more...

Course type:

  • Full time PhD
  • Part time PhD

Qualification:

Related subjects:.

PhD in Computational Media

phd for game design

Conduct interdisciplinary research that will shape the future of computationally based creative expression. Housed in WPI’s Interactive Media & Game Development program (IMGD), WPI’s new PhD in computational media provides space and expertise for students to research computational approaches that reflect, inspire, and shape human creativity and new media.

An interdisciplinary approach to how computers support and connect with human expression forms the research basis for WPI’s PhD in computational media. The best game design graduate programs like WPI’s include perspectives that cross disciplines to understand how computational media impacts society. As technology becomes increasingly entwined in all aspects of human life, professionals who can connect creativity and humanistic expression with computational media are in demand.

They will be navigating the technological complexity of this field, but shaping its future as well. With a nuanced understanding of creative methods and humanistic concerns, they will develop new tools and services that positively change the way humans work, play, express themselves, and connect with others.

This research-based program is focused on play and art as fundamentally important aspects of human experience that can be shaped in compelling ways via technological tools and methods. Join an interdisciplinary group of faculty and students in exploring the effect of technology on individual and group creative practice. The PhD in computational media supports students whose research focuses on artistic and humanistic expression--whether through the creation of new computational tools or the novel application of existing platforms. Learn more about how WPI offers some of the best game design graduate programs in the nation.

The PhD in computational media is a 60-credit hour program. Program requirements are divided equally between coursework (30 credits, 15 of which are computational media core) and research (30 credits). Individual paths could be as diverse as the study and design of human-computer interfaces, games and game engines, narratives, artificial intelligence, creativity, communication, and visual and sonic media, among others.

Computational media research is inherently interdisciplinary—students will find opportunities to explore related fields, including computer science, data science, electrical and computer engineering, systems dynamics, robotics engineering, business, and psychology.

Additional requirements for the PhD in computational media include the following:

  • Paper requirement
  • PhD qualifying exam
  • Advancement to PhD candidacy
  • Dissertation defense

Similar Majors

Student working on Interactive Media and Game Development art on computer

Refer a Friend

Do you have a friend, colleague, or family member who might be interested in Worcester Polytechnic Institute’s (WPI) graduate programs? Click below to tell them about our programs.

Research in the PhD in computational media encourages alternative forms of scholarship (published games, live performances, artistic installations) in addition to traditional publications.      

This heterogeneous approach to research will uniquely enable students to become teachers, researchers, and creators who contribute to academic and commercial institutions that are increasingly focused on ways in which computational media shape the worlds of art, entertainment, and social interaction.

Interested in degrees similar to the PhD in computational media? Explore our  Interactive Media & Game Development master of science .

Need to Obtain a Master’s in Game Development and Design First?

Do you need to start with a technical master’s degree in IMGD instead? Explore our master’s in game development and design degree which explores design, technical expertise, and more.

Maybe you’re interested in a degree that’s focused on the artistic side of IMGD? Our MFA in IMGD helps you develop your artistic voice for use in academia, industry, and your personal creative practice.

Earn a BS in Game Development IMGD First

Are you interested in an interactive media & game development path but need your bachelor’s degree first? Check out WPI’s top-ranked BS in IMGD which explores technical and artistic aspects of gaming. Maybe you prefer to explore an art-based IMGD bachelor’s degree? Our BA in IMGD has just what you’re looking for with a focus on design, animation, 3-D sculpting, and more.

You might want a solid understanding of game design and development but don’t want to pursue a full degree program. That’s why we offer a minor in IMGD that can complement your academic path.

Undergraduate Studies

  • Focus in game design and game studies through our parent department, Comparative Media Studies .
  • Focus in computer science through Course 6: Electrical Engineering and Computer Science . A pure Computer Science major is known as  '6-3' . Students can also achieve a Masters of Engineering with an additional year of study after their bachelor program is completed.
  • Focus in psychology through Course 9: Brain & Cognitive Science with either a major or minor in Brain & Cognitive Science or a minor in Psychology .
  • Focus in business through the  MIT Sloan School of Management .

Graduate Studies

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Error message, the games phd: yes, it’s a good investment.

Games

Games PhD Programs
SchoolPhD
Michigan State UniversityPhD Media and Information Studies
University of California Santa Cruz PhD Computer Science with a Focus on Games
Cornell UniversityPhD Computer Science/Game Design Research Topic
University of Southern CaliforniaPhD Computer Science/Game Design Research
University of WashingtonPhD Computer Science/Game Science
University of Essex York, University of Essex, and Goldsmiths University of London PhD Intelligent Games and Games Intelligence

The commercial games industry is growing faster than the U.S. economy as a whole. For the 2009-2012 period, growth in the industry was 9.7%, while growth for the U.S. economy was just 2.4%. Further, direct employment in the games industry grew at an annual rate of 9%, while total U.S. employment increased at an annual rate of just 0.724%.

This booming industry has added $6.2 billion to the U.S. Gross Domestic Product (GDP), with 146,000 jobs (both direct and indirect) depending on it. Worldwide revenues are expected to reach $107 billion in 2017, and the current U.S. industry directly employs more than 42,000 people in 36 states. It’s no wonder professionals in the industry averaged close to $95,000 in 2012, which is more than double the National Average Wage Index (AWI) for that year. 

As you may have guessed, there has never been a better time to choose a career in the games industry, and colleges across the America have taken notice. Many schools now offer competitive degree programs in just about every area of game design and development and at every level. And because more game designers than ever before opt to work overseas, some schools, such as Becker College (Worcester, MA), even offer a Japanese Culture Specialization within their game design program. 

Game programming, game design, game audio, game development, game management and production, art and design, writing for games, game and interactive media, computer science, software development, and software engineering are just a few of the programs that can help graduates land a lucrative position in the games industry fairly quickly—even at the bachelor’s level. Aim for an advanced degree, and the chances of landing an even higher paying position greatly increase. Why? Because advanced degrees are in high demand in just about every professional career field. 

Find a school

Employers know that candidates with an advanced degree have certain skills that go beyond technology and creativity. Critical thinking, complex problem solving, and correct decision-making are three of the most desired skills employer’s look for. PhDs excel in all three areas. Employers also recognize that PhDs have the skills needed to organize and lead teams, teach, manage, and conduct research. While these skills are important in the academic world, they are also an asset at the higher levels at most major game studios, software development firms, and interactive media companies.

A games PhD will continue to work for graduates well after they’ve landed their dream job too. In fact, stability and salary growth are practically guaranteed at this level. Here’s why:

According to the Bureau of Labor Statistics (BLS), the unemployment rate for PhD and Professional Degree holders is a mere 1.7% and 1.5%, respectively, and the rate for master’s degree holders is 2.4%. Compare this to 2.8%, 3.8%, and 5% for bachelor’s degree holders, associate degree holders, and those with some college, but no degree, respectively. Further, projected employment growth in the broader technology sector is an impressive 17% to 19% for the 2014-2024 decade, and salaries increased from a median average salary of $90,060-$99,000 in 2013 to $100,690 for 2015. In general, though, PhDs simply earn more. According to the BLS, the median weekly salary for PhDs is $1,623 and $1,341 per week for master’s degree holders. Bachelor’s degree holders average $1,137 per week, while associate’s degree holders and those with some college but no degree average $798 and $738 per week, respectively.

If you consider all of this and examine the average and upper level earnings for software developers overall (possibly $153,710-$159,850 per year according to the BLS and $220,000 for the highest paid game designer salary or $310,000 for the highest programmer salary, as reported by the International Game Developer Association-IGDA) and compare them to average tuition rates for PhD programs, the clear conclusion is this: an investment in a Games PhD is a good one. Let’s take a look at average tuition costs for good measure. 

According to the U.S. Department of Education's National Center for Education Statistics (NCES), the average tuition for a doctorate degree at a public school was $10,725 each year for 2013-2014 school year. Private school tuition was $22,607 annually. A typical doctoral program takes five years to complete (full-time). This brings the total cost of the degree to around $53,625-$113,035, depending on whether the program is at a public or private school. 

Fortunately, a number of public and private schools offer PhD programs that can help prepare students for higher-level positions in the games industry. Below are several that are at the top of their game.  

Games PhD Programs  

Michigan State University (MSU), College of Communication Arts and Sciences, PhD Media and Information Studies ( Games and Meaningful Play )

University of California Santa Cruz (UC Santa Cruz), Center for Games and Playable Media ( CGPM ), PhD Computer Science with a Focus on Games

Cornell University, The Game Design Initiative at Cornell ( GDIAC ), PhD Computer Science/Game Design Research Topic

University of Southern California (USC), Viterbi School of Engineering , PhD Computer Science/Game Design Research or Specialized Area

University of Washington’s (UW) Computer Science & Engineering ( CSE ) Department, Center for Game Science ( CGS ), PhD Computer Science/Game Science, Computer Graphics, Animation Research or Projects

University of Essex York, University of Essex, and Goldsmiths University of London (partnership), EPSRC Centre for Doctoral Training in Intelligent Games and Games Intelligence ( IGGI ), PhD in IGGI 

phd for game design

  • Sarasota, Florida
  • BFA Computer Animation
  • BFA Game Art
  • BFA Graphic Design
  • BFA Illustration
  • BFA Entertainment Design
  • BFA Virtual Reality Development
  • BFA Motion Design
  • Top 50 Nationally for Animation (#3) - 2024
  • Top 50 Nationally for Game Design (#22) - 2024
  • Top 50 Nationally for Graphic Design (#9) - 2023
  • Top 50 Nationally for Illustration (#4) - 2024

phd for game design

  • Winter Park, FL & Online
  • Computer Animation - Online
  • Computer Animation - Florida Campus
  • Game Design - Online
  • Game Design - Florida Campus
  • Graphic Design & Digital Arts - Online
  • Graphic Design - Florida Campus
  • Simulation & Visualization - Campus
  • User Experience – Online
  • Artificial Intelligence - Online
  • Top 50 Nationally for Animation (#14) - 2024
  • Top 50 Nationally for Game Design (#12) - 2024
  • Top 50 Nationally for Graphic Design (#28) - 2023

phd for game design

  • BA in Game Art & Development
  • BS in Game Programming & Development
  • BA in Graphic Design
  • BA in Graphic Design & Web Design
  • Top 50 Private Graphic Design Schools in the US (#36) - 2023

phd for game design

  • 2D Animation
  • 3D Animation
  • 3D Modeling
  • Concept Art
  • Digital Illustration
  • Game Art & Animation
  • Game Design
  • Game Programming
  • VFX Compositing and FX
  • Real-time 3D & Virtual Production
  • Game Development - Programming, Design, Game Art & Animation, Real-time 3D & Virtual Production
  • Top 25 International Animation Training Programs (#18) - 2024

Image Campus

  • Buenos Aires, Argentina & Online
  • Desarrollo de Videojuegos (Tecnicaturas Superiores)
  • Producción y Game Design (Tecnicaturas Superiores)
  • Arte y Animación para Videojuegos (Tecnicaturas Superiores)
  • Producción y Animación 3D (Tecnicaturas Superiores)
  • Realización Integral de Dibujos Animados (Tecnicaturas Superiores)
  • Tecnicatura Superior en Animación 3D para Videojuegos (Tecnicaturas Superiores) - NUEVA - ONLINE
  • Programación de Videojuegos con Unreal, Unity y Godot (Tecnicaturas Superiores) - NUEVA - ONLINE
  • Unreal Connectors (Programas Profesionales - 100% Online en Vivo)
  • Virtual Production (Programas Profesionales - 100% Online en Vivo)
  • Introducción a Unreal Engine (Programas Profesionales - 100% Online en Vivo)
  • Diseño de Interacción 3D en Realidad Virtual con Unreal Engine (Programas Profesionales - 100% Online en Vivo)
  • Realidad Aumentada con Unity (Programas Profesionales - 100% Online en Vivo)
  • Realidad Virtual para Arquitectura (Programas Profesionales - 100% Online en Vivo)
  • Audio Inmersivo (Programas Profesionales - 100% Online en Vivo)
  • Animación Profesional 3D (Programas Profesionales - 100% Online en Vivo)
  • Modelado Profesional 3D (Programas Profesionales - 100% Online en Vivo)
  • Visualización Arquitectónica (Programas Profesionales - 100% Online en Vivo)
  • Motion Graphics (Programas Profesionales - 100% Online en Vivo)
  • VFX (Programas Profesionales - 100% Online en Vivo)
  • Environments para Videojuegos con Unreal Engine (Programas Profesionales - 100% Online en Vivo)
  • Desarrollo de Videojuegos con Unity (Programas Profesionales - 100% Online en Vivo)
  • Game Design (Programas Profesionales - 100% Online en Vivo)
  • Concept Art (Programas Profesionales - 100% Online en Vivo)
  • Game Art (Programas Profesionales - 100% Online en Vivo)
  • Game Audio (Programas Profesionales - 100% Online en Vivo)
  • Game Quality Analyst (Programas Profesionales - 100% Online en Vivo)
  • Top 25 International Animation Schools - 2024 (#23)

Digest of Education Statistics . Institute of Education Sciences (IES), National Center for Education Statistics (NCES), n.d. Web. 01 June 2016. 

"Earnings and Unemployment Rates by Educational Attainment." U.S. Bureau of Labor Statistics . United States Department of Labor, 15 Mar. 2016. Web. 01 June 2016.

Hankel, Isiah. "7 Advantages PhDs Have Over Other Job Candidates." Cheeky Scientist, 07 Dec. 2014. Web. 01 June 2016.  

National Average Wage Index . Social Security Administration, n.d. Web. 01 June 2016.

Owen, David. "Is It Worth Doing a Degree in Video Games?" IGN . IGN Entertainment, 02 Apr. 2013. Web. 01 June 2016. 

Sinclair, Brendan. "Gaming Will Hit $91.5 Billion This Year." GamesIndustry.biz . Gamer Network, 22 Apr. 2015. Web. 01 June 2016. 

Siwek, Stephen E. "Video Games in the 21st Century." The ESA . Entertainment Software Association (ESA), 2014. Web. 01 June 2016. 

"Software Developers Summary." Occupational Outlook Handbook . U.S. Bureau of Labor Statistics, 17 Dec. 2015. Web. 01 June 2016. 

"Video Game Industry Pay and Benefits." Job Monkey, n.d. Web. 01 June 2016.

Bass School of Arts, Humanities, and Technology

Game development

Game Development Graduate Programs

Study the structure, content, and design of games and engage in game design practices.

The Master of Fine Arts in Game Development is a terminal degree in emerging artistic practices focusing primarily on the creative use and critical investigation of technology in artistic practices. This degree program is designed both for students wishing to teach arts and technology-related courses at the college level and for those intending to engage in a professional studio or design practice. We emphasize creating and applying computer-based arts and narrative, while we maintain a commitment to an interdisciplinary education that fuses critical thinking with creative thinking.

Our Game Development program is STEM-designated. Employers know that STEM programs teach the analytical skills essential for business success and the designation makes our graduates more valuable to future employers. In addition, international students who complete STEM-designated degrees are eligible to apply for extended time in the United States following graduation for additional practical training.

Master of Fine Arts in Game Development

Students taking courses in the MFA in Game Development study the structure, content, and design of games and engage in game design practices suitable for academic, experimental, independent, and commercial applications.

The typical timeline to graduation is three years. In their first year, Game Development MFA students take courses in design and development and aesthetics of interactive arts. After a combination of prescribed and free electives, game development graduate students devote their time to creating their final capstone project. An MFA student can expect to be introduced to and/or further explore the vibrant Dallas arts scene, with which our faculty and students are heavily engaged. MFA students also have opportunities to serve as teaching assistants to develop their pedagogical skills.

In addition to working closely with our award-winning faculty, MFA students join a cross-disciplinary cohort of graduate students pursuing creative and critical forms of inquiry. All graduate students have the opportunity to participate in the Bass School’s interdisciplinary lab spaces, including those dedicated to game development, and each year the Bass School hosts various showcases featuring students’ work. Our Game Development MFA students have gone on to careers in the video game industry and in academia.

To learn more about our MFA in Game Development, attend a Graduate Studies Overview Session. During these information sessions, our academic advisors provide an overview of our programs, the application and admissions process, funding opportunities, and are available to answer your questions. You also can learn more about graduate degree program policies and procedures here:  List of Graduate Degree Program Policies and Procedures.

Master’s
On campus, full- and part-time options are available
3 years
54

Applications to the MFA program must be turned in no later than January 15 for priority consideration for admission and funding. Should space remain, the Bass School will continue to accept applications in accordance with  University deadlines until the “Regular Application and Documentation Deadline.” For the “Late Application and Documentation Deadline,” students must begin their new applications by August 1. Students are admitted for a fall semester start.

The Greater Texas Foundation – Tech Titans Removing Educational Barriers Scholarship

The Marjorie Duckworth Endowment Award

The Anthony (Tony) Cross Memorial Student Support Fund

Explore Other Scholarships and Financial Aid →

Animation and Games student

Meet Professors You Will Never Forget

Game Development Faculty  include world-renowned artists, scholars, and creative practitioners. Their diverse areas of expertise ensure that graduate students gain knowledge of breadth and depth. Our professors publish with the nation’s leading academic presses, work with top animation studios, hold patents in design, and are recognized as pioneers by peers in their field.

Areas of Faculty Work & Exhibition

3D computer animation; 3D modeling; 3D printing and projection mapping; digital fabrication; digital media and interactive art; documentary; games; new media art; photography and contemporary art; simulations

Areas of Faculty Research & Publishing

Applied media studies and remix culture; border studies; critical ethnic and race studies; critical making; digital humanities, including digital health humanities; disability and crip studies; feminist studies; game studies; infrastructure studies; literary studies; media studies and cinema studies; mobile media; new media arts and new media arts and education

game development students

Art-Based Research & Creative Practice

We believe if you can imagine it, we can make it. Our lab and studio culture blends art, technology, design, engineering, science, and the humanities to create an incubative environment rich with possibilities. Collaboration is the heart of the Bass School. Learn how faculty, students, art-based research, and creative practice are connected.

Contact Information

Sean McComber Associate Professor and Program Head

Katherine Schweers Graduate Academic Advisor Phone: 972-883-6324 Email:  [email protected] Office:  ATC 1.602

Graduate Advising Bass School of Arts, Humanities, and Technology The University of Texas at Dallas, JO31 800 W. Campbell Road Richardson, TX 75080-3021 Phone: 972-883-4706 Email:  [email protected]

Office of Admission and Enrollment 800 W. Campbell Road Richardson, TX 75080-3021 972-883-2270 or 1-800-889-2443 [email protected] utdallas.edu/enroll

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Find the Support You Need

At the Bass School, we believe graduate study is a big step, and we are here to help along the way. The best way to get to know the Bass School is to attend a Graduate Studies Overview session and learn more about our programs. Make an appointment to speak with a graduate advisor about your program of interest. Ask about the many resources available to you. You will find that the Bass School at UT Dallas is student-centered and provides services designed to help you thrive as a graduate student.

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Reach out to us  to get more information about your program of interest.

Review the Bass School’s  graduate application process and requirements.

Game Design

VR scene with some brightly colored underwater plants, text in the center reads "Echo of the Abyss"

Echo of the Abyss

Echo of the Abyss is a Virtual Reality (VR) experience that uses animal guides and immersive environments to cultivate a sense of kinship towards marine l...

playtesting with educators at the Children's Museum

Monsters of Appalachia

Monsters of Appalachia is a game designed by the Center for Transformational Play at Carnegie Mellon University. It is a role-playing game designed to hel...

a full image of a parrot above 8 small squares, each containing a small portion of image. Text reads "Select 4 of the most representative visualizations of the parrot for hints"

Eye into AI

Recent developments in explainable AI (XAI) aim to improve the transparency of black-box models. However, empirically ...

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Carnegie Mellon University Launches Center for Transformational Play

Games can entertain. They can bring people together. They can transport players to new worlds, test skills and strategies, and encourage play. But games can also transform. They can teach,...

Bloomwood Stories, an HCII-designed video game that helps members of underresourced or historically marginalized populations feel more confident handling health issues, won the Best Student Award at last month's International Conference on Meaningful Play.

Video Game Focused on Community Health Receives Award at Meaningful Play Conference

One of the most enduring pieces of advice from beloved children's television host Mister Rogers is to look for the helpers. ...

2 side by side images: left side has 2 neuroscience students writing on whiteboard, right side has screen capture of a videogame. The words "Brain Play" are in the center of the graphic.

Neuroscientists and Game Designers Play Well Together

Jessica Hammer thinks the most important technology for making games is the brain....

CMU and Simcoach Games have teamed up to give high school students interested in game design on-the-job training and a first step toward a career in the field. (Photo courtesy of Simcoach Games.)

CMU Helps Simcoach Games Train Next Generation of Change Innovators

Carnegie Mellon University and Simcoach Games have teamed up to give high school students interested in game design on-the-job training and a first step toward a career in game design, dev...

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The Polyphonic project explores collecting real-world data by piggybacking on game streaming communities such as Twitch, which capture over a trillion min...

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Games and Climate

How can games help address the challenge of climate change? Through research and design, we are exploring ways that games can motivate collective action, ...

splash screen for Bloomwood Stories: Block Party

Bloomwood Stories

Bloomwood Stories: Block Party is a visual novel that aims to increase players' health self-efficacy and connect them to health resources at their local l...

In "Energy Uptopia," one of the games designed in Transformational Game Design Studio, players make investments in energy while trying to keep global temperatures low.

Games for Change: CMU Course Strategizes Around Sustainability

When it comes to climate change, a group of students at Carnegie Mellon University are ahead of the game — or, rather, designing it....

screenshot of the Frolic app in the App Store

Hammer and Kalarchian Win Shape of Health Competition

A new game developed by Jessica Hammer and Melissa Kalarchian, two Pittsburgh-based researchers, won first prize in a national competition sponsored by the United States Department of Heal...

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  • Duke University
  • Pratt School of Engineering

game developers work between a video screen

Game Design, Development & Innovation Master of Engineering

A New Way to Level Up

There are many roles to play in the game industry.

At Duke, we prepare our graduates to play the game they choose by becoming game designers, developers, and leaders of dynamic production teams.

We will empower you with the skills industry leaders are looking for, such as proficiency in programming—including C# and C++—and how to apply these skills to the leading game engines. You will also learn design principles for gameplay, art, user experience and storytelling.

Our faculty takes innovation seriously.  While at Duke, our students bring elements of game design to critical areas such as health care, education and training simulations. With campus connections to top programs in medicine, the humanities, business, policy and more, we go beyond gaming.

Regardless of your skill set, we will help you level up to a multi-skilled leader and take control of your career in the game industry.

Request info   ApplY NOW  

Advance your career at Duke | Graduate in 4 semesters

The Duke Difference

" We welcome you, no matter your level of experience. We will transform you into a multi-faceted leader, one that is able to use technology to design, develop and innovate. You'll be prepared to join an AAA or an indie studio and to create serious games in fields like education, health care, and science. Join us!" Ernesto Escobar Executive Director [email protected]

  Dynamic Curriculum

Comprehensive and industry-focused

Course Schedule

  • Programming for Game Development
  • Fundamentals of Game Design and Development
  • Critical Analysis of Video Games
  • Software Engineering and Systems for Game Development
  • Advanced Game Design and Development
  • Management of High-Tech Industries
  • Required internship—with an AAA studio or another relevant organization
  • Internship Assessment
  • Business Fundamentals for Engineers
  • Hands-On Capstone Project

Elective Options

  • Computer and Information Security
  • Mobile Application Development
  • AI in Games
  • Advanced Asset Creation
  • User Interface and Experience in Games
  • Motion Capture and Animation
  • Augmented and Virtual Reality
  • Emerging Topics in Game Design

  Games and Beyond

Best-in-class student experience

  • Hands-on: Learn and be challenged by doing authentic industry-sponsored work
  • Multi-disciplinary: Learn from faculty and students from history, art, medicine, business, psychology, physical education, engineering and others—all while working on fun and meaningful projects
  • Explorational: Innovate with serious games as a solution path to societal challenges

  Connected to Industry

In a region bursting with industry leaders

  • Interact with AAA and indie studios in the growing Research Triangle Region—including Epic Games, Insomniac Games, Red Storm Entertainment (Ubisoft), Virtual Heroes, Squanch, Funcom, Elephant Mouse, BitMonster, Prologue, Puny Human, Spark Plug, iMagic, Mighty Rabbit, Imangi Studios, and more
  • Build a strong professional portfolio : Work on industry-sponsored projects and create industry-quality work. Build a portfolio to show potential employers
"The game industry has seen tremendous growth, including rapid expansion across new platforms and diverse markets. There is a critical need now for well-trained and experienced talent. Game development requires a complex mix of creative and technical abilities. This graduate program provides a foundation of skills and hands-on experience to create a talent pipeline well-positioned to thrive in this complex ecosystem." Rob Denton , Duke Engineering Graduate TitleCo-Founder & COO, Loric Games Founder & President, Broadsword Online Games

Developers can earn a $108,000 salary in the fast-growing $2 billion games industry.

phd for game design

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2025 RTP round - Defining the learning environment through game and training performance analysis to inform representative learning design .

. Through application of a representative learning design framework this project will explore how representative are the training activities undertaken in different in game phase (set play / offensive

PhD Studentship - Adaptive Serious Games for Teaching Independent Living Skills to Young Adults with Learning Disabilities

, development and efficacy of adaptive serious games that leverage Generative AI for dynamically adapting content to meet the unique needs and interests of individuals with Learning Disabilities (LD). Serious

Mighty Kingdom - PhD Internship Scholarship

of its Adelaide headquarters, and with a diverse team of over 100 developers Australia-wide, Mighty Kingdom designs game experiences with the world’s most recognised brands such as LEGO, Disney, Mattel

PhD Studentship: Serious games for cyber security education

design and education for a multi-disciplinary PhD aimed at creating innovative resources for cyber security education using serious games . A specific but not exclusive target for our approach is high

Doctoral (PhD) student in Karma economies

be described as a population game endowed with Markovian dynamics. This formalism is practical for analyzing the agents' rational behavior and for designing mechanisms that ensure efficient resource

PhD Stipend in Human-Computer Interaction

for blind gamers, including their needs and interests, diversity in motivation, and usage to better understand options for game design , and provide case-specific immersion, flow, and game satisfaction in

Moondani Toombadool Centre HDR Scholarship 2024

menu Find a course Arts, Humanities and Social Sciences Aviation Built Environment and Architecture Business Design Education Engineering Film and Television Games and Animation Health

Fully Funded PhD Studentship (London-Based) - Creative Technologies

, and for the environment. The CoSTAR Foresight Lab has been established to explore the challenges and opportunities for creative businesses - in particular in Film, TV, Games and Performance - and this

PhD position in Human-Centric Optimization for Supply Chain Excellence

Irène Curie Fellowship No Department(s) Industrial Engineering and Innovation Sciences Reference number V39.7650 Job description The labor shortage in the Netherlands has become a critical issue

PhD position in Edge-Cloud computing at the Department of Computer Science

project focuses on developing an innovative event-driven and reactive programming modeltailored for the Cloud-Edge-IoT continuum. The research will address several complexchallenges, including:○ the design

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Found 14 Doctorate Game Development Courses

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  • Next intake: 16.09.2024
  • Entry Score: IELTS 7.0
  • GBP17950 (2024)
  • THE World Ranking: 351
  • Galashiels, United Kingdom
  • Next intake: 09.09.2024
  • Entry Score: IELTS 6.5
  • GBP17320 (2024)
  • Dundee, United Kingdom
  • Next intake: 09.10.2024
  • GBP14750 (2024)
  • THE World Ranking: 135
  • London, United Kingdom
  • GBP28850 (2024)
  • Uxbridge, United Kingdom
  • Next intake: 19.10.2024
  • GBP18410 (2024)
  • THE World Ranking: 109
  • Edmonton, Canada
  • Next intake: 03.09.2024
  • CAD9406 (2024)
  • THE World Ranking: 401
  • Hull, United Kingdom
  • Entry Score: IELTS 6.0
  • GBP17500 (2024)
  • THE World Ranking: 116
  • East Lansing, United States
  • Next intake: 26.08.2024
  • USD30663 (2024)
  • THE World Ranking: 20
  • New York, United States
  • Next intake: 19.08.2024
  • USD24800 (2024)

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Study Speech Pathology abroad

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Want to develop a robust economic approach tempered by the rigour of statistical analysis? Studying Economics and Econometrics helps you achieve that and offers rewarding careers in business consulting, economics and finance.

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Game Design and Dev - Graduate Degrees

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GRADUATE DEGREES

Game Design, Development, and Arts

Level Up Your Career with Graduate Degrees in Game Design, Animation, and Motion Graphics

MAKE Making is at the heart of RIT and here you'll find the resources you need to realize your vision.

STUDY A range of majors in game design, game arts, coding, sound design, narrative, and more to develop your interests in game development, tech, 3D, visualization, and storytelling.

PUBLISH Great games deserve to be shared. Access to world-class facilities, faculty expertise, and student collaboration to develop your ideas and release the results to the world.

PLAY Our passion for playing games glues our community together. We collaborate and challenge each other to achieve our best.

Top 25 Game Design: Graduate Category

Princeton Review, 2023

Top Game Design Schools

Animation Career Review, 2022-2023

Top Augmented and Virtual Reality Colleges

RIT: An Extraordinary Choice for Graduate Education in Games and the Game Arts

Turn Your XP into your Next Career Move

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Film and Animation MFA

Graduates of RIT’s film and animation MFA work as artists, filmmakers, and storytellers at the world’s leading animation and live-action studios, including Disney Animation Studios, DreamWorks, and Nickelodeon.

Learn more about master of fine arts in film and animation

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Game Design and Development MS

RIT’s master’s degree in game design is ranked 4th among top universities in the world for students who want to study and create games, according to new international rankings from The Princeton Review.

Learn more about the master of science in game design and development

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Human-Computer Interaction MS

Study how people interact with websites, computer systems, and software, enabling you to create intuitive interfaces that improve how we interact with and use emerging technologies.

Learn more about the master of science in human-computer interaction

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Visual Communication Design MFA

In this MFA in visual communication design, you'll shape interactive experiences by integrating graphic design, user experience design, design studies, motion graphics, and 3D digital design into your work.

Learn more about the master of fine arts in visual communication design

Unparalleled Opportunities for Hands-On Learning

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MAGIC Maker Program

The goal of the MAGIC Maker program is to provide students with the funding and support to manage their own digital media (games, film, digital media, interactive experiences, digital design and more) projects and prepare them for publication and investment-readiness.

Team portrait of an esports team with their uniforms on

With eight national championships, RIT’s Esports team is a powerhouse. Compete on a team or manage the operations behind the scenes. With nearly 300 players and more than 2,000 community members, RIT Esports is bigger than many college athletics programs.

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Graduate Co-op

Gain career experience via RIT’s world-renowned graduate co-op program, where you’ll earn a salary while working for leading companies in the games and edutainment industries.

Unprecedented Access to World Class Studios and Labs

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MAGIC Spell Studios

A 52,000-square-foot facility where a community of faculty and student game animators, designers, programmers, and filmmakers collaborate with industry partners to build entertainment and interactive experiences.

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Graduate Animation Lab

Accessible 24/7 with swipe access, this lab houses Apple Mac Pro workstations and BOXX computers with Cintiq monitors. It also contains a comprehensive application title list with the latest versions of 2D and 3D animation software.

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Graduate Photo Studios

A collection of digital photo labs, large-scale photo studios, traditional photo darkrooms, video editing suites, and sound capture booths provide access to all the tools a photographer needs.

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Film and Animation Studios

A collection of sound stages, post-production labs, sound and narration booths, set and prop shops, editing suites, and stop motion studios provide the creative environment for you to tell all your dynamic stories.

Innovators and Collaborators

Read about the accomplishments of RIT’s best and brightest.

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Students Show Off Their Games at National Game Developers Conference and PAX East

Both conferences provided rich opportunities for students to showcase their games, and meet and network with a broad array of professionals in the game industry.

Read more about game industry opportunities

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13 Students and Alumni Among Winners at International Motion Design Competition

A total of 13 RIT students and recent alumni were part of solo or group projects to finish as winners and finalists in several categories of MODE Fest 2023, a celebration of student and emerging motion designers making imaginative work, as reviewed by renowned industry professionals and respected academics. 

Read more about RIT winners and finalists

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Lecturer Takes Interactive Media to New Levels with Holographic Comics

Jake Adams, a lecturer in RIT’s School of Interactive Games and Media, created the first ever digital holographic comic by mixing his background in fine arts and interactive media to create his holocomics. Using a specialized Lightfield holographic display from the company Looking Glass, the comic books become 3D holograms with sound, animation, and interactivity.

Learn more about Jake Adams

Take The Next Step

Receive information about graduate degrees, upcoming events, and what you need to apply.

Get the Reddit app

For topics related to the design of games for interactive entertainment systems - video games, board games, tabletop RPGs, or any other type. /r/GameDesign is not a subreddit about general game development, nor is it a programming subreddit. This is a place to talk about Game Design and what it entails. Use this community to network, discuss crafting rulesets and general game design, and share game design tips with other game designers. Designers of all experience levels are welcome!

What can a doctorate do for you in the video game industry?

Hi all, I'm currently pursuing my doctorate (EdD) and I'm entering my second year of doctoral studies. My research interests include MMORPG mechanics, cooperation/collaboration in virtual settings, identity and customization, and educational game development. I am currently a lead designer on a funded board game project that will be published when it is approved. Once I complete my degree, my aim is to find a place in the video game industry, but I'm not sure what role I would be able to fill. RnD?

I know that a doctorate isn't necessarily a common route, let alone required, to get into the industry. This is why I am enhancing my secondary skillsets by learning programming (Javascript, HTML), photoshop, attaining project management experience, and just getting involved with research and design projects.

I was wondering if anyone has any insight whatsoever as to what the gaming industry may have in store for someone who holds a doctorate. What opportunities are there? Better yet, where might one go to research more of these opportunities?

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Game Design/Development Research Mentor

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We are looking to hire Graduate Students or Industry Experts for a mentorship opportunity in Game Design/Development for an EdTech startup called Polygence !

We match our community of researchers with high school students to conduct bite-sized research projects in a variety of academic disciplines. Game development and design is a popular subject, and we have had students do projects ranging from Analysis of Models for Terrain Generation in Video Games to Creating a Web App that Gamifies Algorithm Learning .

Mentorship Details:

  • $60+ Master’s, $75 PhD candidate, $100 PhD per session + short prep, 1-on-1 with a student, 1099-MISC Contractor
  • Schedule 10 1-hour Zoom sessions at your convenience
  • Less focus on debugging and more focus on working through project details
  • Work with as few or as many students as you like
  • Professional Development and Pedagogical Training resources for Mentors
  • Polygence can only hire candidates who are eligible to work in the United States

If this is at all of interest, fill out this short interest form .

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Pokémon TCG: Scarlet & Violet—Surging Sparks

  • August 22, 2024

Pokémon TCG: Scarlet & Violet—Surging Sparks

It’s a growing storm of stellar strength! Terawatts of electricity crash down from the sky in a tropical paradise, setting the stage for the supercharged Pikachu ex! With the power of a Stellar Tera Pokémon ex, it lights up the shoreline, revealing a parade of dragon Pokémon led by the towering Alolan Exeggutor ex! Archaludon ex and Latias ex round out the horde, while new ACE SPEC cards and more new Pokémon ex bring surprises of their own. Currents crackle and dragons roar in the Pokémon TCG: Scarlet & Violet—Surging Sparks expansion!

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  • Over 250 cards
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  • More than 20 Trainer cards
  • More than 50 Pokémon and Trainer cards with special illustrations

Pokémon TCG: Scarlet & Violet 08 Surging Sparks- Booster Pack v1

Pokémon TCG: Scarlet & Violet 08 Surging Sparks- Checklane Blister Display Publisher: Pokémon Item Code: PKU85942 MSRP: $87.99 Releases November 8, 2024

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Pokemon TCG: Scarlet & Violet 08 Surging Sparks- 3-Booster Blister Case Publisher: Pokémon Item Code: PKU85938 MSRP: $335.76 (24 Blisters) Releases November 8, 2024

Pokémon TCG: Scarlet & Violet 08 Surging Sparks- Booster Bundle

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Elite Trainer Box

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Pokémon TCG: Scarlet & Violet 08 Surging Sparks- Elite Trainer Box Publisher: Pokémon Item Code: PKU85952 MSRP: $49.99 Releases November 8, 2024

Pokémon TCG: Scarlet & Violet 08 Surging Sparks- Elite Trainer Box components

  • 9 Pokémon TCG: Scarlet & Violet—Surging Sparks booster packs
  • 1 Full-art foil promo card featuring Magneton
  • 65 Card sleeves
  • 45 Pokémon TCG Energy cards
  • A player’s guide to the Scarlet & Violet—Surging Sparks expansion
  • 6 Damage-counter dice
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  • A code card for Pokémon Trading Card Game Live

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The department offers programs leading to BS, BSET, MS, PhD degrees, as well minors and certificate programs.

You will have opportunities to learn fundamental and applied knowledge compatible with mechanical engineering, renewable energy, energy modelling, manufacturing, and fossil fuels.

MEE BS program is accredited by the Engineering Accreditation Commission of ABET, BSET programs are accredited by the Engineering Technology Accreditation Commission of ABET, https://www.abet.org .

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WHAT'S COMING UP

  • Category: gamescom

Let’s Build a Dungeon: The Game Dev Sim That Lets You Build Entire Games Yourself

  • James Barnard, Game Designer and CEO @ Springloaded

phd for game design

  • Let’s Build a Dungeon is coming to Xbox One, Xbox Series X| S and Windows PC in 2025​.​ 
  • ​​​​​Run a game studio making a virtual MMO in this multi-layered game dev simulator​.​ 
  • Announcing Creative Mode – a game-making sandbox brimming with all the tools you need to make and play your own game. 

Have you ever wondered what it takes to design and build your own RPG? Or your own cozy farming adventure? Our game development simulator Let’s Build a Dungeon will contain everything needed to bring your ideas to life when it launches next year on Xbox Series X|S, Xbox One, and Windows PC. 

I’m James from Springloaded, Game Designer of Let’s Build a Dungeon ​​​– we just revealed brand new details about our game on the Xbox livestream at Gamescom 2024, ​and I ​wanted to ​share​ even more​ exclusive details about what you can expect from the Creative Mode in our multi-layered management sim.  

See How Things Develop  

Screenshot from Let's Build A Dungeon

Let’s Build a Dungeon is a simulation of every aspect of running a game studio; from building a development team to signing platform deals, improving player acquisition and bringing ideas to life. In our campaign, the goal is to manage a successful business whilst developing the best virtual ​​​​MMO the world has ever seen. From hiring and firing to keeping investors happy; every decision you make will have a real impact on the success of your studio. There are lots of morality choices to work through too, from deciding whether to force your team to work overtime to meet investor demands, to tax implications related to the location of your studio. 

Following the launch of our last game​,​ Let’s Build a Zoo , I was inspired to try and push the boundaries of what a building game can be to the absolute limit. This led to the development of what we call Creative Mode in Let’s Build a Dungeon ; an ultimate sandbox that makes creating games more accessible than ever.  

Screenshot from Let's Build A Dungeon

Design the World of Your Dreams  

Creative Mode is a sandbox that sits alongside the main simulation campaign of Let’s Build a Dungeon and immediately grants access to tools and assets that are unlocked gradually when playing through the main game. Effectively, we don’t just offer the main sim experience, we let you build your own games, too. 

This suite of creative tools provides the means to bring ideas to life as a full game that you can play at any time. What you make is up to you and only your imagination is the limit! Whether you want to build a cozy fishing RPG or a magic-fuelled dungeon adventure, Creative Mode has what you need to make it happen. Browse games created by other players (and some by Springloaded!) and discover brand new adventures waiting to be played. 

Screenshot from Let's Build A Dungeon

Put Yourself in the Game (Literally)  

When it comes to world building, get ready for variety! Head to the item asset library and craft bespoke stories using thousands of items including buildings, decorations, foliage and NPCs, or design your own with our accessible tools. Create additional items to expand the collection we’ve provided, or design a brand new set of assets in your own preferred art style. Write your own quests and draft NPC conversations, and even put yourself in the game using our Character Designer tool, which will auto-animate your virtual-self to provide a handy preview.  

We’ve been using the tools ourselves to create and share games within the studio as we continue to fine tune what it means to make games within Creative Mode. The first thing we made was actually a recreation of how we think Xbox headquarters must look, with NPCs handing out quests to finish plans for an upcoming presentation about Let’s Build a Dungeon . Now I’m sitting here writing that same presentation – so I guess we really were able to bring our ideas to life in more ways than one… 

Screenshot from Let's Build A Dungeon

To create our mini Xbox-inspired RPG, retro-inspired sprites and art assets were designed and added to Creative Mode – so you’ll find this nostalgic suite of items included in the asset library at launch.  

Experience Your World as a Player  

Drop into your custom game at any time to see things from a new perspective, viewing the game you designed through the eyes of a player and seeing the direct results of your actions as a game designer. Switch between world building and playing seamlessly to perfect your game and make changes to increase the difficulty, or simplify quests to increase efficiency. 

Creative Mode sits alongside the main management sim mode of Let’s Build a Dungeon to offer total control when it comes to making and designing games. If you’re looking to take things one step at a time, starting with the campaign mode will act as a tutorial by gradually introducing you to our toolset and sharing insights into the basics of designing and making games. It’s really important to me that everyone can play the way they want to, so both modes exist to let you decide how you want to get stuck in. 

I know I speak on behalf of the whole team here at Springloaded when I say that I can’t wait to see what the Xbox community will create when Let’s Build a Dungeon comes to Xbox next year! And in the meantime, you can stay up to date with the latest news by joining us in our official Discord server . 

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Undergraduates' Video Game Wins RESNA 2024 Student Design Challenge

A close-up of hands playing on a toy guitar

Meaningful game design and collaboration helps visually impaired kids play on an equal footing

A team of six Stevens Institute of Technology students recently claimed first place in the national Rehabilitation Engineering and Assistive Technology Society of North America (RESNA) 2024 Student Design Challenge Competition with their music and rhythm-based video game, Haptic Hero , which they designed for players with visual impairments. 

With over three billion people worldwide playing video games on devices ranging from home consoles to mobile apps, gaming is becoming increasingly diverse. For many, gaming offers more than just entertainment; it provides a sense of community. However, games haven’t always been accessible to everyone, especially those with disabilities. 

A key issue is that designing accessibility from the outset of product development remains a significant challenge in the gaming industry, limiting opportunities for visually impaired students. 

Haptic Hero, modeled after Guitar Hero, replaces visual cues with “haptic” feedback — that is, using sound and vibration to guide players. The student project showcases assistive technology designs that enhance independence for individuals with disabilities.

A group of six students stand behind a table wearing jackets. On the table is a keyboard and gaming remotes. Behind them are research posters.

Stevens mechanical engineering major, Richard He ’24, expressed that winning this award highlights the importance of accessibility in gaming and validates the efforts of the team to create an inclusive experience for all players.

“The recognition our team received makes me proud because we were able to bring universal design to the forefront with Haptic Hero,” said He. “The innovative thinking found throughout the Stevens curriculum helped us come together as an interdisciplinary team to tackle this challenge and create a project that can improve lives.”

He was joined by fellow mechanical engineering majors, Sebastian Almonte ’24, Emanuel Diaz ’24 and Paul Leible ’24, as well as computer science majors Hasumi Tanemori ’24 and Kimberly Tsang ’24, to develop a fun, affordable and easy-to-learn game for visually impaired young people.

Their faculty advisor, Frank Fisher , Stevens professor of mechanical engineering and associate dean for undergraduate studies in the Charles V. Schaefer, Jr. School of Engineering and Science, praised the team’s commitment and potential to change lives with their student-generated idea.

“I am very proud of this prestigious external recognition that the team has rightfully earned for their outstanding project. Through the project, the team was able to utilize their creativity, passion and the knowledge gained from their coursework to envision and develop a clever prototype that could potentially impact the lives of children impacted by disabilities,” said Fisher.

Award-winning design promotes inclusivity in gaming

The Haptic Hero project began its journey to recognition at the 2024 Stevens Innovation Expo , where it was celebrated for its award-winning design. However, the project’s roots trace back to He and his collaboration with Ian Matty at the MakerSpace in Mountain Lakes Public Library (MLPL).

The idea emerged from He’s experiences working with Matty at an MLPL MakerSpace tech week at Saint Joseph’s School for the Blind in Jersey City, New Jersey. Recognizing Matty’s extensive experience with the visually impaired community, He was inspired to involve him in the senior design project. This collaboration ignited the project’s inception, focusing on accessibility and universal design.

A photo of the Haptic Hero "guitar" video game device, which looks like a purple guitar with a yellow strap.

The Haptic Hero team used inexpensive electronic components throughout their development process and consulted extensively with visually impaired students to guide their design. They attended conferences like Inclusion in Science Learning a New Direction (ISLAND): A Conference on Disability and STEM in 2023 in Princeton, New Jersey; and they visited St. Joseph’s School for the Blind to gather feedback on their 3D-printed control pad.

“I knew that the Haptic Hero team had excellent technical skills. However, I discovered that they would create a truly innovative social video game when all six team members enthusiastically braved awful weather to be part of the Abacus Bee in Princeton,” said Matty, an advocate for universal design. “The team was energetic at seeking prototype feedback, making sure they gave all of the kids and families opportunities to be part of their design process.”

This experience and feedback helped shape the game’s design, ensuring it met the needs and desires of its intended audience. Matty emphasized the importance of creating games like Haptic Hero to help visually impaired kids play on an equal footing, fostering a more inclusive world. He noted the team’s genuine appreciation for universal design.

“It was demonstrated by their ability to adjust their designs quickly, iterating often and connecting with their users,” said Matty.

In addition to winning the RESNA competition, the Haptic Hero project also received the 2024 AT IMPACT Student Award, a recognition from the Initiative to Mobilize Partnerships for Successful Assistive Technology Translation (IMPACT) Center at the University of Pittsburgh. The award celebrates visionary creators whose groundbreaking products show promise in unlocking human potential. The team also received the John Barnes Senior Design Award, supporting Stevens Senior Design groups pursuing projects that merge art and engineering, highlighting their achievement in combining these disciplines.

Haptic Hero’s journey from conception to award-winning design not only garnered recognition from various organizations and competitions, but it has also highlighted the potential for innovation and compassion to create a more inclusive future. The team’s dedication to accessibility and inclusion in gaming is a testament to the impact of meaningful design and collaboration.

Learn more about academic programs and research in the Department of Mechanical Engineering:

Northeastern University Graduate Programs

College of Professional Studies

Game design.

The Graduate Certificate in Game Design offers a practice-oriented approach to the art and science of game making.

Game design is one of the fastest-growing fields in entertainment, business, and education. From healthcare to political science, companies use games to educate their constituents and enhance employee skills.

The Graduate Certificate in Game Design   offers a practice-oriented approach to the art and science of game making. The program emphasizes visual design and programming for video games, and fosters conceptual understanding of the principles of game design for all varieties of games—from educational board games to iPhone games.

Courses in this program also serve as a concentration in the  Master of Professional Studies in Digital Media .

More Details

Unique features.

  • The program is designed to emphasize visual design and programming for video games, and foster conceptual understanding of the principles of game design for all varieties of games
  • Courses in this program also serve as a concentration in the Master of Professional Studies in Digital Media

Looking for something different?

A graduate degree or certificate from Northeastern—a top-ranked university—can accelerate your career through rigorous academic coursework and hands-on professional experience in the area of your interest. Apply now—and take your career to the next level.

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How to Apply Learn more about the application process and requirements.

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Are You an International Student? Find out what additional documents are required to apply.

Admissions Details Learn more about the College of Professional Studies admissions process, policies, and required materials.

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Our admissions process operates on a rolling basis; however, we do recommend the application guidelines below to ensure you can begin during your desired start term:

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*International deadlines are only applicable if the program is F1 compliant.

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For 100+ years, we’ve designed our programs with one thing in mind—your success. Explore the current program requirements and course descriptions, all designed to meet today’s industry needs and must-have skills.

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Northeastern's signature experience-powered learning model has been at the heart of the university for more than a century. It combines world-class academics with professional practice, allowing you to acquire relevant, real-world skills you can immediately put into action in your current workplace. This makes a Northeastern education a dynamic, transformative experience, giving you countless opportunities to grow as a professional and person.

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Northeastern University faculty represents a broad cross-section of professional practices and fields, including finance, education, biomedical science, management, and the U.S. military. They serve as mentors and advisors and collaborate alongside you to solve the most pressing global challenges facing established and emerging markets.

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Black myth: wukong's great bosses highlight the game's biggest problem.

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How Big Black Myth: Wukong's Map Is Compared To Sekiro

Can you keep playing black myth: wukong after beating the game, black myth: wukong review: the soulslike action hype train is a little off-rails.

  • Boss fights in Black Myth: Wukong shine, but the gap between boss fights and the level design is significant.
  • Some levels feel repetitive with predictable enemy placements, even when hidden paths shake things up.
  • While Black Myth: Wukong 's high points are strong, improving level design could elevate the overall experience.

Black Myth: Wukong is filled to the brim with fantastic boss fights, but the spectacular nature of these challenges helps cast a brighter light on the game's most glaring weakness. As an interesting hybrid between a soulslike , boss rush, and traditional action game, Black Myth: Wukong spares no expense when it comes to the presentation of its big moments. Although some later fights can come with intense difficulty spikes, bosses tend to be a joy to play, with unique movesets and fluid attack animations making even the most frustrating encounters feel satisfying.

If Black Myth: Wukong was nothing more than a boss rush, it would still be a reasonably satisfying experience, and some parts of Chapter 1 feel like the game is leaning in that direction. As it progresses, however, it becomes clear that a significant amount of the runtime is still spent on standard level traversal , with plenty of minor enemies to fight and occasional secrets to uncover. Some segments still feature numerous bosses in short succession, but others tip the scales in the other direction, especially when exploring alternate paths and looking for hidden areas and treasures.

The Destined One from Black Myth: Wukong next to the protagonist of Sekiro.

The action game Black Myth: Wukong takes its own approach to map design, but it bears some key similarities in size and function to Sekiro.

Black Myth: Wukong's Levels Don't Match Its Boss Fights

Brilliant heights are mixed with pedestrian design.

The Destined One in The New West-Snowhill Path-Frost-Clad Path in Black Myth: Wukong.

Black Myth: Wukong 's levels are often perfectly pleasant to play through, but when looking at them side-by-side with the boss fights, it's hard to argue that there's much comparison. In its frequent climactic encounters, the game is punching well above most of the competition , and there's definitely an argument to make that the lineup is more consistent than the bosses that some great titles like Elden Ring bring to the table. Outside of them, however, a lot of the level design feels like something taken out of a passable but forgettable game.

Wukong from Black Myth: Wukong with his eyes closed with temples behind him.

Black Myth: Wukong has plenty of optional content for players to engage with, but can they keep playing the game after it's ended to finish it all up?

That's not to say that the levels aren't capable of impressing, as they certainly have their strong points. Gorgeous environmental detail and a plethora of bespoke enemy designs and animations are wonderful touches, and some stretches are tightly designed. Others, however, can feel like repetitive marches through long corridors of mostly predictable enemy placements. Boss fights in Black Myth: Wukong incentivize players to keep going through the tantalizing tug of mastery, while levels often rely on little more than inertia .

One major example of this problem is Chapter 3, which has some highlights but drags things out with barren stretches of uninteresting fodder enemies.

Levels are also let down by an over-reliance on invisible walls , which can often be found in areas that look like they could reasonably be traversed. Black Myth: Wukong doesn't employ any very consistent standards of logic about which rock formations might be traversable and which ones aren't, so anyone who wants to find every alternate pathway and hidden secret will inevitably find themselves up against plenty of invisible walls over the course of the game. In a world so undeniably gorgeous, it's a shame to have the immersion broken through such a rudimentary design limitation.

Black Myth: Wukong Could Be Even Better

Great level design would elevate the experience.

Although Black Myth: Wukong isn't exactly a soulslike, it's hard not to compare its lower points to the areas in games from Dark Souls developer FromSoft , which tend to be just as interesting as the boss fights that accompany them. There's nothing wrong with Black Myth: Wukong choosing to avoid the Castlevania -like gauntlets found in Dark Souls , as easier traversal can provide appreciable downtime between bosses. Sekiro already provided a better example of how to load the difficulty on the bosses while keeping the rest of the game entertaining, however, to say nothing of action games from other studios.

Black Myth Wukong English Key Art.

Despite the exceptional qualities of Black Myth: Wukong, the souls-like RPG has some necessary improvements to make, for a truly immersive experience.

A game doesn't necessarily need to be firing on all cylinders to provide a great time, and the high points of Black Myth: Wukong are more than enough to carry it. It's hard not to imagine how cool a game that punched up the level design to match the fantastic bosses could be, however, and seeing developer GameScience take that path in the future would be a dream. Boss fights in Black Myth: Wukong outshine a lot of what other games have to offer, but they also end up highlighting how weak other elements of the experience are by comparison.

Editor's Note: The studio behind Black Myth: Wukong , GameScience, has previously been accused of fostering a toxic environment for its workers. The 2023 allegations include sexualized comments against women, misogyny, fatphobia, and more. More details can be found here .

black-myth-wukong-tag-page-cover-art.jpg

Black Myth: Wukong

Black Myth: Wukong is an action RPG game from the developers at GameScience. Based on the original Chinese novel  Journey to the West,  players take on the role of Sun Wukong, a legendary monkey warrior who fights against mythical beasts and beings to save his world.

Black Myth: Wukong

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  28. Undergraduates' Video Game Wins RESNA 2024 Student Design Challenge

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  29. Graduate Certificate in Game Design

    The Graduate Certificate in Game Design offers a practice-oriented approach to the art and science of game making. The program emphasizes visual design and programming for video games, and fosters conceptual understanding of the principles of game design for all varieties of games—from educational board games to iPhone games.

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