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C++ At Work

Copy Constructors, Assignment Operators, and More

Paul DiLascia

Code download available at: CAtWork0509.exe (276 KB) Browse the Code Online

Q I have a simple C++ problem. I want my copy constructor and assignment operator to do the same thing. Can you tell me the best way to accomplish this?

A At first glance this seems like a simple question with a simple answer: just write a copy constructor that calls operator=.

Or, alternatively, write a common copy method and call it from both your copy constructor and operator=, like so:

This code works fine for many classes, but there's more here than meets the eye. In particular, what happens if your class contains instances of other classes as members? To find out, I wrote the test program in Figure 1 . It has a main class, CMainClass, which contains an instance of another class, CMember. Both classes have a copy constructor and assignment operator, with the copy constructor for CMainClass calling operator= as in the first snippet. The code is sprinkled with printf statements to show which methods are called when. To exercise the constructors, cctest first creates an instance of CMainClass using the default ctor, then creates another instance using the copy constructor:

Figure 1 Copy Constructors and Assignment Operators

If you compile and run cctest, you'll see the following printf messages when cctest constructs obj2:

The member object m_obj got initialized twice! First by the default constructor, and again via assignment. Hey, what's going on?

In C++, assignment and copy construction are different because the copy constructor initializes uninitialized memory, whereas assignment starts with an existing initialized object. If your class contains instances of other classes as data members, the copy constructor must first construct these data members before it calls operator=. The result is that these members get initialized twice, as cctest shows. Got it? It's the same thing that happens with the default constructor when you initialize members using assignment instead of initializers. For example:

As opposed to:

Using assignment, m_obj is initialized twice; with the initializer syntax, only once. So, what's the solution to avoid extra initializations during copy construction? While it goes against your instinct to reuse code, this is one situation where it's best to implement your copy constructor and assignment operator separately, even if they do the same thing. Calling operator= from your copy constructor will certainly work, but it's not the most efficient implementation. My observation about initializers suggests a better way:

Now the main copy ctor calls the member object's copy ctor using an initializer, and m_obj is initialized just once by its copy ctor. In general, copy ctors should invoke the copy ctors of their members. Likewise for assignment. And, I may as well add, the same goes for base classes: your derived copy ctor and assignment operators should invoke the corresponding base class methods. Of course, there are always times when you may want to do something different because you know how your code works—but what I've described are the general rules, which are to be broken only when you have a compelling reason. If you have common tasks to perform after the basic objects have been initialized, you can put them in a common initialization method and call it from your constructors and operator=.

Q Can you tell me how to call a Visual C++® class from C#, and what syntax I need to use for this?

Sunil Peddi

Q I have an application that is written in both C# (the GUI) and in classic C++ (some business logic). Now I need to call from a DLL written in C++ a function (or a method) in a DLL written in Visual C++ .NET. This one calls another DLL written in C#. The Visual C++ .NET DLL acts like a proxy. Is this possible? I was able to use LoadLibrary to call a function present in the Visual C++ .NET DLL, and I can receive a return value, but when I try to pass some parameters to the function in the Visual C++ .NET DLL, I get the following error:

How can I resolve this problem?

Giuseppe Dattilo

A I get a lot of questions about interoperability between the Microsoft® .NET Framework and native C++, so I don't mind revisiting this well-covered topic yet again. There are two directions you can go: calling the Framework from C++ or calling C++ from the Framework. I won't go into COM interop here as that's a separate issue best saved for another day.

Let's start with the easiest one first: calling the Framework from C++. The simplest and easiest way to call the Framework from your C++ program is to use the Managed Extensions. These Microsoft-specific C++ language extensions are designed to make calling the Framework as easy as including a couple of files and then using the classes as if they were written in C++. Here's a very simple C++ program that calls the Framework's Console class:

To use the Managed Extensions, all you need to do is import <mscorlib.dll> and whatever .NET assemblies contain the classes you plan to use. Don't forget to compile with /clr:

Your C++ code can use managed classes more or less as if they were ordinary C++ classes. For example, you can create Framework objects with operator new, and access them using C++ pointer syntax, as shown in the following:

Here, the String s is declared as pointer-to-String because String::Format returns a new String object.

The "Hello, world" and date/time programs seem childishly simple—and they are—but just remember that however complex your program is, however many .NET assemblies and classes you use, the basic idea is the same: use <mscorlib.dll> and whatever other assemblies you need, then create managed objects with new, and use pointer syntax to access them.

So much for calling the Framework from C++. What about going the other way, calling C++ from the Framework? Here the road forks into two options, depending on whether you want to call extern C functions or C++ class member functions. Again, I'll take the simpler case first: calling C functions from .NET. The easiest thing to do here is use P/Invoke. With P/Invoke, you declare the external functions as static methods of a class, using the DllImport attribute to specify that the function lives in an external DLL. In C# it looks like this:

This tells the compiler that MessageBox is a function in user32.dll that takes an IntPtr (HWND), two Strings, and an int. You can then call it from your C# program like so:

Of course, you don't need P/Invoke for MessageBox since the .NET Framework already has a MessageBox class, but there are plenty of API functions that aren't supported directly by the Framework, and then you need P/Invoke. And, of course, you can use P/Invoke to call C functions in your own DLLs. I've used C# in the example, but P/Invoke works with any .NET-based language like Visual Basic® .NET or JScript®.NET. The names are the same, only the syntax is different.

Note that I used IntPtr to declare the HWND. I could have got away with int, but you should always use IntPtr for any kind of handle such as HWND, HANDLE, or HDC. IntPtr will default to 32 or 64 bits depending on the platform, so you never have to worry about the size of the handle.

DllImport has various modifiers you can use to specify details about the imported function. In this example, CharSet=CharSet.Auto tells the Framework to pass Strings as Unicode or Ansi, depending on the target operating system. Another little-known modifier you can use is CallingConvention. Recall that in C, there are different calling conventions, which are the rules that specify how the compiler should pass arguments and return values from one function to another across the stack. The default CallingConvention for DllImport is CallingConvention.Winapi. This is actually a pseudo-convention that uses the default convention for the target platform; for example, StdCall (in which the callee cleans the stack) on Windows® platforms and CDecl (in which the caller cleans the stack) on Windows CE .NET. CDecl is also used with varargs functions like printf.

The calling convention is where Giuseppe ran into trouble. C++ uses yet a third calling convention: thiscall. With this convention, the compiler uses the hardware register ECX to pass the "this" pointer to class member functions that don't have variable arguments. Without knowing the exact details of Giuseppe's program, it sounds from the error message that he's trying to call a C++ member function that expects thiscall from a C# program that's using StdCall—oops!

Aside from calling conventions, another interoperability issue when calling C++ methods from the Framework is linkage: C and C++ use different forms of linkage because C++ requires name-mangling to support function overloading. That's why you have to use extern "C" when you declare C functions in C++ programs: so the compiler won't mangle the name. In Windows, the entire windows.h file (now winuser.h) is enclosed in extern "C" brackets.

While there may be a way to call C++ member functions in a DLL directly using P/Invoke and DllImport with the exact mangled names and CallingConvention=ThisCall, it's not something to attempt if you're in your right mind. The proper way to call C++ classes from managed code—option number two—is to wrap your C++ classes in managed wrappers. Wrapping can be tedious if you have lots of classes, but it's really the only way to go. Say you have a C++ class CWidget and you want to wrap it so .NET clients can use it. The basic formula looks something like this:

The pattern is the same for any class. You write a managed (__gc) class that holds a pointer to the native class, you write a constructor and destructor that allocate and destroy the instance, and you write wrapper methods that call the corresponding native C++ member functions. You don't have to wrap all the member functions, only the ones you want to expose to the managed world.

Figure 2 shows a simple but concrete example in full detail. CPerson is a class that holds the name of a person, with member functions GetName and SetName to change the name. Figure 3 shows the managed wrapper for CPerson. In the example, I converted Get/SetName to a property, so .NET-based programmers can use the property syntax. In C#, using it looks like this:

Figure 3 Managed Person Class

Figure 2 Native CPerson Class

Using properties is purely a matter of style; I could equally well have exposed two methods, GetName and SetName, as in the native class. But properties feel more like .NET. The wrapper class is an assembly like any other, but one that links with the native DLL. This is one of the cool benefits of the Managed Extensions: You can link directly with native C/C++ code. If you download and compile the source for my CPerson example, you'll see that the makefile generates two separate DLLs: person.dll implements a normal native DLL and mperson.dll is the managed assembly that wraps it. There are also two test programs: testcpp.exe, a native C++ program that calls the native person.dll and testcs.exe, which is written in C# and calls the managed wrapper mperson.dll (which in turn calls the native person.dll).

Figure 4** Interop Highway **

I've used a very simple example to highlight the fact that there are fundamentally only a few main highways across the border between the managed and native worlds (see Figure 4 ). If your C++ classes are at all complex, the biggest interop problem you'll encounter is converting parameters between native and managed types, a process called marshaling. The Managed Extensions do an admirable job of making this as painless as possible (for example, automatically converting primitive types and Strings), but there are times where you have to know something about what you're doing.

For example, you can't pass the address of a managed object or subobject to a native function without pinning it first. That's because managed objects live in the managed heap, which the garbage collector is free to rearrange. If the garbage collector moves an object, it can update all the managed references to that object—but it knows nothing of raw native pointers that live outside the managed world. That's what __pin is for; it tells the garbage collector: don't move this object. For strings, the Framework has a special function PtrToStringChars that returns a pinned pointer to the native characters. (Incidentally, for those curious-minded souls, PtrToStringChars is the only function as of this date defined in <vcclr.h>. Figure 5 shows the code.) I used PtrToStringChars in MPerson to set the Name (see Figure 3 ).

Figure 5 PtrToStringChars

Pinning isn't the only interop problem you'll encounter. Other problems arise if you have to deal with arrays, references, structs, and callbacks, or access a subobject within an object. This is where some of the more advanced techniques come in, such as StructLayout, boxing, __value types, and so on. You also need special code to handle exceptions (native or managed) and callbacks/delegates. But don't let these interop details obscure the big picture. First decide which way you're calling (from managed to native or the other way around), and if you're calling from managed to native, whether to use P/Invoke or a wrapper.

In Visual Studio® 2005 (which some of you may already have as beta bits), the Managed Extensions have been renamed and upgraded to something called C++/CLI. Think of the C++/CLI as Managed Extensions Version 2, or What the Managed Extensions Should Have Been. The changes are mostly a matter of syntax, though there are some important semantic changes, too. In general C++/CLI is designed to highlight rather than blur the distinction between managed and native objects. Using pointer syntax for managed objects was a clever and elegant idea, but in the end perhaps a little too clever because it obscures important differences between managed and native objects. C++/CLI introduces the key notion of handles for managed objects, so instead of using C pointer syntax for managed objects, the CLI uses ^ (hat):

As you no doubt noticed, there's also a gcnew operator to clarify when you're allocating objects on the managed heap as opposed to the native one. This has the added benefit that gcnew doesn't collide with C++ new, which can be overloaded or even redefined as a macro. C++/CLI has many other cool features designed to make interoperability as straightforward and intuitive as possible.

Send your questions and comments for Paul to   [email protected] .

Paul DiLascia is a freelance software consultant and Web/UI designer-at-large. He is the author of Windows ++: Writing Reusable Windows Code in C ++ (Addison-Wesley, 1992). In his spare time, Paul develops PixieLib, an MFC class library available from his Web site, www.dilascia.com .

Additional resources

Tech Differences

Know the Technical Differences

Difference Between Copy Constructor and Assignment Operator in C++

Copy-constructor-assignment-operator

Let us study the difference between the copy constructor and assignment operator.

Content: Copy Constructor Vs Assignment Operator

Comparison chart.

  • Key Differences

Definition of Copy Constructor

A “copy constructor” is a form of an overloaded constructor . A copy constructor is only called or invoked for initialization purpose. A copy constructor initializes the newly created object by another existing object.

When a copy constructor is used to initialize the newly created target object, then both the target object and the source object shares a different memory location. Changes done to the source object do not reflect in the target object. The general form of the copy constructor is

If the programmer does not create a copy constructor in a C++ program, then the compiler implicitly provides a copy constructor. An implicit copy constructor provided by the compiler does the member-wise copy of the source object. But, sometimes the member-wise copy is not sufficient, as the object may contain a pointer variable.

Copying a pointer variable means, we copy the address stored in the pointer variable, but we do not want to copy address stored in the pointer variable, instead, we want to copy what pointer points to. Hence, there is a need of explicit ‘copy constructor’ in the program to solve this kind of problems.

A copy constructor is invoked in three conditions as follow:

  • Copy constructor invokes when a new object is initialized with an existing one.
  • The object passed to a function as a non-reference parameter.
  • The object is returned from the function.

Let us understand copy constructor with an example.

In the code above, I had explicitly declared a constructor “copy( copy &c )”. This copy constructor is being called when object B is initialized using object A. Second time it is called when object C is being initialized using object A.

When object D is initialized using object A the copy constructor is not called because when D is being initialized it is already in the existence, not the newly created one. Hence, here the assignment operator is invoked.

Definition of Assignment Operator

The assignment operator is an assigning operator of C++.  The “=” operator is used to invoke the assignment operator. It copies the data in one object identically to another object. The assignment operator copies one object to another member-wise. If you do not overload the assignment operator, it performs the bitwise copy. Therefore, you need to overload the assignment operator.

In above code when object A is assigned to object B the assignment operator is being invoked as both the objects are already in existence. Similarly, same is the case when object C is initialized with object A.

When the bitwise assignment is performed both the object shares the same memory location and changes in one object reflect in another object.

Key Differences Between Copy Constructor and Assignment Operator

  • A copy constructor is an overloaded constructor whereas an assignment operator is a bitwise operator.
  • Using copy constructor you can initialize a new object with an already existing object. On the other hand, an assignment operator copies one object to the other object, both of which are already in existence.
  • A copy constructor is initialized whenever a new object is initialized with an already existing object, when an object is passed to a function as a non-reference parameter, or when an object is returned from a function. On the other hand, an assignment operator is invoked only when an object is being assigned to another object.
  • When an object is being initialized using copy constructor, the initializing object and the initialized object shares the different memory location. On the other hand, when an object is being initialized using an assignment operator then the initialized and initializing objects share the same memory location.
  • If you do not explicitly define a copy constructor then the compiler provides one. On the other hand, if you do not overload an assignment operator then a bitwise copy operation is performed.

The Copy constructor is best for copying one object to another when the object contains raw pointers.

Related Differences:

  • Difference Between & and &&
  • Difference Between Recursion and Iteration
  • Difference Between new and malloc( )
  • Difference Between Inheritance and Polymorphism
  • Difference Between Constructor and Destructor

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Home » Technology » IT » Programming » What is the Difference Between Copy Constructor and Assignment Operator

What is the Difference Between Copy Constructor and Assignment Operator

The main difference between copy constructor and assignment operator is that copy constructor is a type of constructor that helps to create a copy of an already existing object without affecting the values of the original object while assignment operator is an operator that helps to assign a new value to a variable in the program.

A constructor is a special method that helps to initialize an object when creating it. It has the same name as the class name and has no return type. A programmer can write a constructor to give initial values to the instance variables in the class. If there is no constructor in the program, the default constructor will be called. Copy constructor is a type of constructor that helps to create a copy of an existing object. On the other hand, assignment operator helps to assign a new value to a variable.

Key Areas Covered

1. What is Copy Constructor      – Definition, Functionality 2. What is Assignment Operator      – Definition, Functionality 3. What is the Difference Between Copy Constructor and Assignment Operator      – Comparison of Key Differences

Constructor, Copy Constructor, Assignment Operator, Variable

Difference Between Copy Constructor and Assignment Operator - Comparison Summary

What is Copy Constructor

In programming, sometimes it is necessary to create a separate copy of an object without affecting the original object. Copy constructor is useful in these situations. It allows creating a replication of an existing object of the same class. Refer the below example.

What is the Difference Between Copy Constructor and Assignment Operator

Figure 1: Program with copy constructor

The class Triangle has two instance variables called base and height. In line 8, there is a parameterized constructor. It takes two arguments. These values are assigned to the instance variables base and height. In line 13, there is a copy constructor. It takes an argument of type Triangle. New object’s base value is assigned to the instance variable base. Similarly, the new object’s height value is assigned to the instance variable height. Furthermore, there is a method called calArea to calculate and return area.

In the main method, t1 and t2 are Triangle objects. The object t1 is passed when creating the t2 object. The copy constructor is called to create t2 object. Therefore, the base and the height of the t2 object is the same as the base and height of t1 object. Finally, both objects have the same area.    

What is Assignment Operator

An assignment operator is useful to assign a new value to a variable. The assignment operator is “=”.  When there is a statement as c = a + b; the summation of ‘a’ and ‘b’ is assigned to the variable ‘c’.

Main Difference - Copy Constructor vs Assignment Operator

Figure 2: Program with assignment operator

The class Number has an instance variable called num. There is a no parameter constructor in line 7. However, there is a parameterized constructor in line 9. It takes an argument and assigns it to the instance variable using the assignment operator. In line 12, there is a method called display to display the number. In the main method, num1 and num2 are two objects of type Number. Printing num1 and num2 gives the references to those objects. The num3 is of type Number. In line 24, num1 is assigned to num3 using the assignment operator. Therefore, num3 is referring to num1 object. So, printing num3 gives the num1 reference.  

The assignment operator and its variations are as follows.

Difference Between Copy Constructor and Assignment Operator

Copy constructor is a special constructor for creating a new object as a copy of an existing object. In contrast, assignment operator is an operator that is used to assign a new value to a variable. These definitions explain the basic difference between copy constructor and assignment operator.

Functionality with Objects

Functionality with objects is also a major difference between copy constructor and assignment operator. Copy constructor initializes the new object with an already existing object while assignment operator assigns the value of one object to another object which is already in existence.

Copy constructor helps to create a copy of an existing object while assignment operator helps to assign a new value to a variable. This is another difference between copy constructor and assignment operator.

The difference between copy constructor and assignment operator is that copy constructor is a type of constructor that helps to create a copy of an already existing object without affecting the values of the original object while assignment operator is an operator that helps to assign a new value to a variable in the program.

1. Thakur, Dinesh. “Copy Constructor in Java Example.” Computer Notes, Available here .

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About the Author: Lithmee

Lithmee holds a Bachelor of Science degree in Computer Systems Engineering and is reading for her Master’s degree in Computer Science. She is passionate about sharing her knowldge in the areas of programming, data science, and computer systems.

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  • Why C++ is best for Competitive Programming?
  • Test Case Generation | Set 1 (Random Numbers, Arrays and Matrices)
  • Fast I/O for Competitive Programming
  • Setting up Sublime Text for C++ Competitive Programming Environment
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  • Which C++ libraries are useful for competitive programming?
  • Common mistakes to be avoided in Competitive Programming in C++ | Beginners
  • C++ Interview Questions and Answers (2024)
  • Top C++ STL Interview Questions and Answers
  • 30 OOPs Interview Questions and Answers (2024)
  • Top C++ Exception Handling Interview Questions and Answers
  • C++ Programming Examples

Pre-requisite: Constructor in C++ 

A copy constructor is a member function that initializes an object using another object of the same class. In simple terms, a constructor which creates an object by initializing it with an object of the same class, which has been created previously is known as a copy constructor .  

Copy constructor is used to initialize the members of a newly created object by copying the members of an already existing object.

Copy constructor takes a reference to an object of the same class as an argument.

The process of initializing members of an object through a copy constructor is known as copy initialization.

It is also called member-wise initialization because the copy constructor initializes one object with the existing object, both belonging to the same class on a member by member copy basis.

The copy constructor can be defined explicitly by the programmer. If the programmer does not define the copy constructor, the compiler does it for us.  

Syntax of Copy Constructor with Example

Syntax of Copy Constructor

Characteristics of Copy Constructor

1. The copy constructor is used to initialize the members of a newly created object by copying the members of an already existing object.

2. Copy constructor takes a reference to an object of the same class as an argument. If you pass the object by value in the copy constructor, it would result in a recursive call to the copy constructor itself. This happens because passing by value involves making a copy, and making a copy involves calling the copy constructor, leading to an infinite loop. Using a reference avoids this recursion. So we use reference of Objects to avoid infinite calls.

3. The process of initializing members of an object through a copy constructor is known as copy initialization.

4 . It is also called member-wise initialization because the copy constructor initializes one object with the existing object, both belonging to the same class on a member-by-member copy basis.

5. The copy constructor can be defined explicitly by the programmer. If the programmer does not define the copy constructor, the compiler does it for us.

Types of Copy Constructors

1. default copy constructor.

An implicitly defined copy constructor will copy the bases and members of an object in the same order that a constructor would initialize the bases and members of the object.

2. User Defined Copy Constructor 

A user-defined copy constructor is generally needed when an object owns pointers or non-shareable references, such as to a file, in which case a destructor and an assignment operator should also be written

When is the copy constructor called? 

In C++, a Copy Constructor may be called in the following cases: 

  • When an object of the class is returned by value. 
  • When an object of the class is passed (to a function) by value as an argument. 
  • When an object is constructed based on another object of the same class. 
  • When the compiler generates a temporary object.

It is, however, not guaranteed that a copy constructor will be called in all these cases, because the C++ Standard allows the compiler to optimize the copy away in certain cases, one example is the return value optimization (sometimes referred to as RVO).

Copy Elision

In copy elision , the compiler prevents the making of extra copies which results in saving space and better the program complexity(both time and space); Hence making the code more optimized.  

Now it is on the compiler to decide what it wants to print, it could either print the above output or it could print case 1 or case 2 below, and this is what Return Value Optimization is. In simple words, RVO is a technique that gives the compiler some additional power to terminate the temporary object created which results in changing the observable behavior/characteristics of the final program.

When is a user-defined copy constructor needed? 

If we don’t define our own copy constructor, the C++ compiler creates a default copy constructor for each class which does a member-wise copy between objects. The compiler-created copy constructor works fine in general. We need to define our own copy constructor only if an object has pointers or any runtime allocation of the resource like a file handle , a network connection, etc.  

The default constructor does only shallow copy.  

shallow copy in C++

Deep copy is possible only with a user-defined copy constructor. In a user-defined copy constructor, we make sure that pointers (or references) of copied objects point to new memory locations.  

Deep Copy in C++

Copy constructor vs Assignment Operator 

The main difference between Copy Constructor and Assignment Operator is that the Copy constructor makes a new memory storage every time it is called while the assignment operator does not make new memory storage.

Which of the following two statements calls the copy constructor and which one calls the assignment operator? 

A copy constructor is called when a new object is created from an existing object, as a copy of the existing object. The assignment operator is called when an already initialized object is assigned a new value from another existing object. In the above example (1) calls the copy constructor and (2) calls the assignment operator. See this for more details.

Example – Class Where a Copy Constructor is Required 

Following is a complete C++ program to demonstrate the use of the Copy constructor. In the following String class, we must write a copy constructor. 

What would be the problem if we remove the copy constructor from the above code? 

If we remove the copy constructor from the above program, we don’t get the expected output. The changes made to str2 reflect in str1 as well which is never expected.   

Can we make the copy constructor private?  

Yes, a copy constructor can be made private. When we make a copy constructor private in a class, objects of that class become non-copyable. This is particularly useful when our class has pointers or dynamically allocated resources. In such situations, we can either write our own copy constructor like the above String example or make a private copy constructor so that users get compiler errors rather than surprises at runtime.

Why argument to a copy constructor must be passed as a reference?  

A copy constructor is called when an object is passed by value. Copy constructor itself is a function. So if we pass an argument by value in a copy constructor, a call to the copy constructor would be made to call the copy constructor which becomes a non-terminating chain of calls. Therefore compiler doesn’t allow parameters to be passed by value.

Why argument to a copy constructor should be const?

One reason for passing const reference is, that we should use const in C++ wherever possible so that objects are not accidentally modified. This is one good reason for passing reference as const , but there is more to it than ‘ Why argument to a copy constructor should be const?’

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The rule of three/five/zero, [ edit ] rule of three.

If a class requires a user-defined destructor , a user-defined copy constructor , or a user-defined copy assignment operator , it almost certainly requires all three.

Because C++ copies and copy-assigns objects of user-defined types in various situations (passing/returning by value, manipulating a container, etc), these special member functions will be called, if accessible, and if they are not user-defined, they are implicitly-defined by the compiler.

The implicitly-defined special member functions are typically incorrect if the class manages a resource whose handle is an object of non-class type (raw pointer, POSIX file descriptor, etc), whose destructor does nothing and copy constructor/assignment operator performs a "shallow copy" (copy the value of the handle, without duplicating the underlying resource).

Classes that manage non-copyable resources through copyable handles may have to declare copy assignment and copy constructor private and not provide their definitions or define them as deleted. This is another application of the rule of three: deleting one and leaving the other to be implicitly-defined will most likely result in errors.

[ edit ] Rule of five

Because the presence of a user-defined (or = default or = delete declared) destructor, copy-constructor, or copy-assignment operator prevents implicit definition of the move constructor and the move assignment operator , any class for which move semantics are desirable, has to declare all five special member functions:

Unlike Rule of Three, failing to provide move constructor and move assignment is usually not an error, but a missed optimization opportunity.

[ edit ] Rule of zero

Classes that have custom destructors, copy/move constructors or copy/move assignment operators should deal exclusively with ownership (which follows from the Single Responsibility Principle ). Other classes should not have custom destructors, copy/move constructors or copy/move assignment operators [1] .

This rule also appears in the C++ Core Guidelines as C.20: If you can avoid defining default operations, do .

When a base class is intended for polymorphic use, its destructor may have to be declared public and virtual. This blocks implicit moves (and deprecates implicit copies), and so the special member functions have to be declared as defaulted [2] .

However, this makes the class prone to slicing, which is why polymorphic classes often define copy as deleted (see C.67: A polymorphic class should suppress public copy/move in C++ Core Guidelines), which leads to the following generic wording for the Rule of Five:

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Copy constructor vs assignment operator in C++

The Copy constructor and the assignment operators are used to initializing one object to another object. The main difference between them is that the copy constructor creates a separate memory block for the new object. But the assignment operator does not make new memory space. It uses the reference variable to point to the previous memory block.

Copy Constructor (Syntax)

Assignment operator (syntax).

Let us see the detailed differences between Copy constructor and Assignment Operator.

Ankith Reddy

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22.3 — Move constructors and move assignment

In lesson 22.1 -- Introduction to smart pointers and move semantics , we took a look at std::auto_ptr, discussed the desire for move semantics, and took a look at some of the downsides that occur when functions designed for copy semantics (copy constructors and copy assignment operators) are redefined to implement move semantics.

In this lesson, we’ll take a deeper look at how C++11 resolves these problems via move constructors and move assignment.

Recapping copy constructors and copy assignment

First, let’s take a moment to recap copy semantics.

Copy constructors are used to initialize a class by making a copy of an object of the same class. Copy assignment is used to copy one class object to another existing class object. By default, C++ will provide a copy constructor and copy assignment operator if one is not explicitly provided. These compiler-provided functions do shallow copies, which may cause problems for classes that allocate dynamic memory. So classes that deal with dynamic memory should override these functions to do deep copies.

Returning back to our Auto_ptr smart pointer class example from the first lesson in this chapter, let’s look at a version that implements a copy constructor and copy assignment operator that do deep copies, and a sample program that exercises them:

In this program, we’re using a function named generateResource() to create a smart pointer encapsulated resource, which is then passed back to function main(). Function main() then assigns that to an existing Auto_ptr3 object.

When this program is run, it prints:

(Note: You may only get 4 outputs if your compiler elides the return value from function generateResource())

That’s a lot of resource creation and destruction going on for such a simple program! What’s going on here?

Let’s take a closer look. There are 6 key steps that happen in this program (one for each printed message):

  • Inside generateResource(), local variable res is created and initialized with a dynamically allocated Resource, which causes the first “Resource acquired”.
  • Res is returned back to main() by value. We return by value here because res is a local variable -- it can’t be returned by address or reference because res will be destroyed when generateResource() ends. So res is copy constructed into a temporary object. Since our copy constructor does a deep copy, a new Resource is allocated here, which causes the second “Resource acquired”.
  • Res goes out of scope, destroying the originally created Resource, which causes the first “Resource destroyed”.
  • The temporary object is assigned to mainres by copy assignment. Since our copy assignment also does a deep copy, a new Resource is allocated, causing yet another “Resource acquired”.
  • The assignment expression ends, and the temporary object goes out of expression scope and is destroyed, causing a “Resource destroyed”.
  • At the end of main(), mainres goes out of scope, and our final “Resource destroyed” is displayed.

So, in short, because we call the copy constructor once to copy construct res to a temporary, and copy assignment once to copy the temporary into mainres, we end up allocating and destroying 3 separate objects in total.

Inefficient, but at least it doesn’t crash!

However, with move semantics, we can do better.

Move constructors and move assignment

C++11 defines two new functions in service of move semantics: a move constructor, and a move assignment operator. Whereas the goal of the copy constructor and copy assignment is to make a copy of one object to another, the goal of the move constructor and move assignment is to move ownership of the resources from one object to another (which is typically much less expensive than making a copy).

Defining a move constructor and move assignment work analogously to their copy counterparts. However, whereas the copy flavors of these functions take a const l-value reference parameter (which will bind to just about anything), the move flavors of these functions use non-const rvalue reference parameters (which only bind to rvalues).

Here’s the same Auto_ptr3 class as above, with a move constructor and move assignment operator added. We’ve left in the deep-copying copy constructor and copy assignment operator for comparison purposes.

The move constructor and move assignment operator are simple. Instead of deep copying the source object (a) into the implicit object, we simply move (steal) the source object’s resources. This involves shallow copying the source pointer into the implicit object, then setting the source pointer to null.

When run, this program prints:

That’s much better!

The flow of the program is exactly the same as before. However, instead of calling the copy constructor and copy assignment operators, this program calls the move constructor and move assignment operators. Looking a little more deeply:

  • Res is returned back to main() by value. Res is move constructed into a temporary object, transferring the dynamically created object stored in res to the temporary object. We’ll talk about why this happens below.
  • Res goes out of scope. Because res no longer manages a pointer (it was moved to the temporary), nothing interesting happens here.
  • The temporary object is move assigned to mainres. This transfers the dynamically created object stored in the temporary to mainres.
  • The assignment expression ends, and the temporary object goes out of expression scope and is destroyed. However, because the temporary no longer manages a pointer (it was moved to mainres), nothing interesting happens here either.

So instead of copying our Resource twice (once for the copy constructor and once for the copy assignment), we transfer it twice. This is more efficient, as Resource is only constructed and destroyed once instead of three times.

Related content

Move constructors and move assignment should be marked as noexcept . This tells the compiler that these functions will not throw exceptions.

We introduce noexcept in lesson 27.9 -- Exception specifications and noexcept and discuss why move constructors and move assignment are marked as noexcept in lesson 27.10 -- std::move_if_noexcept .

When are the move constructor and move assignment called?

The move constructor and move assignment are called when those functions have been defined, and the argument for construction or assignment is an rvalue. Most typically, this rvalue will be a literal or temporary value.

The copy constructor and copy assignment are used otherwise (when the argument is an lvalue, or when the argument is an rvalue and the move constructor or move assignment functions aren’t defined).

Implicit move constructor and move assignment operator

The compiler will create an implicit move constructor and move assignment operator if all of the following are true:

  • There are no user-declared copy constructors or copy assignment operators.
  • There are no user-declared move constructors or move assignment operators.
  • There is no user-declared destructor.

The implicit move constructor and implicit move assignment operator both do a memberwise move. That is, each member of the moved-from object is moved to the moved-to object.

The key insight behind move semantics

You now have enough context to understand the key insight behind move semantics.

If we construct an object or do an assignment where the argument is an l-value, the only thing we can reasonably do is copy the l-value. We can’t assume it’s safe to alter the l-value, because it may be used again later in the program. If we have an expression “a = b” (where b is an lvalue), we wouldn’t reasonably expect b to be changed in any way.

However, if we construct an object or do an assignment where the argument is an r-value, then we know that r-value is just a temporary object of some kind. Instead of copying it (which can be expensive), we can simply transfer its resources (which is cheap) to the object we’re constructing or assigning. This is safe to do because the temporary will be destroyed at the end of the expression anyway, so we know it will never be used again!

C++11, through r-value references, gives us the ability to provide different behaviors when the argument is an r-value vs an l-value, enabling us to make smarter and more efficient decisions about how our objects should behave.

Key insight

Move semantics is an optimization opportunity.

Move functions should always leave both objects in a valid state

In the above examples, both the move constructor and move assignment functions set a.m_ptr to nullptr. This may seem extraneous -- after all, if a is a temporary r-value, why bother doing “cleanup” if parameter a is going to be destroyed anyway?

The answer is simple: When a goes out of scope, the destructor for a will be called, and a.m_ptr will be deleted. If at that point, a.m_ptr is still pointing to the same object as m_ptr , then m_ptr will be left as a dangling pointer. When the object containing m_ptr eventually gets used (or destroyed), we’ll get undefined behavior.

When implementing move semantics, it is important to ensure the moved-from object is left in a valid state, so that it will destruct properly (without creating undefined behavior).

Automatic l-values returned by value may be moved instead of copied

In the generateResource() function of the Auto_ptr4 example above, when variable res is returned by value, it is moved instead of copied, even though res is an l-value. The C++ specification has a special rule that says automatic objects returned from a function by value can be moved even if they are l-values. This makes sense, since res was going to be destroyed at the end of the function anyway! We might as well steal its resources instead of making an expensive and unnecessary copy.

Although the compiler can move l-value return values, in some cases it may be able to do even better by simply eliding the copy altogether (which avoids the need to make a copy or do a move at all). In such a case, neither the copy constructor nor move constructor would be called.

Disabling copying

In the Auto_ptr4 class above, we left in the copy constructor and assignment operator for comparison purposes. But in move-enabled classes, it is sometimes desirable to delete the copy constructor and copy assignment functions to ensure copies aren’t made. In the case of our Auto_ptr class, we don’t want to copy our templated object T -- both because it’s expensive, and whatever class T is may not even support copying!

Here’s a version of Auto_ptr that supports move semantics but not copy semantics:

If you were to try to pass an Auto_ptr5 l-value to a function by value, the compiler would complain that the copy constructor required to initialize the function parameter has been deleted. This is good, because we should probably be passing Auto_ptr5 by const l-value reference anyway!

Auto_ptr5 is (finally) a good smart pointer class. And, in fact the standard library contains a class very much like this one (that you should use instead), named std::unique_ptr. We’ll talk more about std::unique_ptr later in this chapter.

Another example

Let’s take a look at another class that uses dynamic memory: a simple dynamic templated array. This class contains a deep-copying copy constructor and copy assignment operator.

Now let’s use this class in a program. To show you how this class performs when we allocate a million integers on the heap, we’re going to leverage the Timer class we developed in lesson 18.4 -- Timing your code . We’ll use the Timer class to time how fast our code runs, and show you the performance difference between copying and moving.

On one of the author’s machines, in release mode, this program executed in 0.00825559 seconds.

Now let’s run the same program again, replacing the copy constructor and copy assignment with a move constructor and move assignment.

On the same machine, this program executed in 0.0056 seconds.

Comparing the runtime of the two programs, (0.00825559 - 0.0056) / 0.00825559 * 100 = 32.1% faster!

Do not implement move semantics using std::swap

Since the goal of move semantics is to move a resource from a source object to a destination object, you might think about implementing the move constructor and move assignment operator using std::swap() . However, this is a bad idea, as std::swap() calls both the move constructor and move assignment on move-capable objects, which would result in an infinite recursion. You can see this happen in the following example:

This prints:

And so on… until the stack overflows.

You can implement the move constructor and move assignment using your own swap function, as long as your swap member function does not call the move constructor or move assignment. Here’s an example of how that can be done:

This works as expected, and prints:

Deleting the move constructor and move assignment

You can delete the move constructor and move assignment using the = delete syntax in the exact same way you can delete the copy constructor and copy assignment.

If you delete the copy constructor, the compiler will not generate an implicit move constructor (making your objects neither copyable nor movable). Therefore, when deleting the copy constructor, it is useful to be explicit about what behavior you want from your move constructors. Either explicitly delete them (making it clear this is the desired behavior), or default them (making the class move-only).

The rule of five says that if the copy constructor, copy assignment, move constructor, move assignment, or destructor are defined or deleted, then each of those functions should be defined or deleted.

While deleting only the move constructor and move assignment may seem like a good idea if you want a copyable but not movable object, this has the unfortunate consequence of making the class not returnable by value in cases where mandatory copy elision does not apply. This happens because a deleted move constructor is still declared, and thus is eligible for overload resolution. And return by value will favor a deleted move constructor over a non-deleted copy constructor. This is illustrated by the following program:

guest

COMMENTS

  1. c++

    Copy constructor is called when a new object is created from an existing object, as a copy of the existing object. And assignment operator is called when an already initialized object is assigned a new value from another existing object. Example-. t2 = t1; // calls assignment operator, same as "t2.operator=(t1);"

  2. Copy Constructor vs Assignment Operator in C++

    C++ compiler implicitly provides a copy constructor, if no copy constructor is defined in the class. A bitwise copy gets created, if the Assignment operator is not overloaded. Consider the following C++ program. Explanation: Here, t2 = t1; calls the assignment operator, same as t2.operator= (t1); and Test t3 = t1; calls the copy constructor ...

  3. c++

    The copy constructor is for creating a new object. It copies an existing object to a newly constructed object.The copy constructor is used to initialize a new instance from an old instance. It is not necessarily called when passing variables by value into functions or as return values out of functions. The assignment operator is to deal with an ...

  4. Copy constructors and copy assignment operators (C++)

    Use an assignment operator operator= that returns a reference to the class type and takes one parameter that's passed by const reference—for example ClassName& operator=(const ClassName& x);. Use the copy constructor. If you don't declare a copy constructor, the compiler generates a member-wise copy constructor for you.

  5. Copy constructors, assignment operators,

    The first line runs the copy constructor of T, which can throw; the remaining lines are assignment operators which can also throw. HOWEVER, if you have a type T for which the default std::swap() may result in either T's copy constructor or assignment operator throwing, you are

  6. Copy assignment operator

    the copy assignment operator selected for every non-static class type (or array of class type) member of T is trivial. A trivial copy assignment operator makes a copy of the object representation as if by std::memmove. All data types compatible with the C language (POD types) are trivially copy-assignable.

  7. PDF Copy Constructors and Assignment Operators

    using the copy constructor. What C++ Does For You Unless you specify otherwise, C++ will automatically provide objects a basic copy constructor and assignment operator that simply invoke the copy constructors and assignment operators of all the class's data members. In many cases, this is exactly what you want. For example, consider the ...

  8. C++ at Work: Copy Constructors, Assignment Operators, and More

    In C++, assignment and copy construction are different because the copy constructor initializes uninitialized memory, whereas assignment starts with an existing initialized object. If your class contains instances of other classes as data members, the copy constructor must first construct these data members before it calls operator=.

  9. Difference Between Copy Constructor and Assignment Operator in C++

    Copy constructor and assignment operator, are the two ways to initialize one object using another object. The fundamental difference between the copy constructor and assignment operator is that the copy constructor allocates separate memory to both the objects, i.e. the newly created target object and the source object. The assignment operator allocates the same memory location to the newly ...

  10. What is the Difference Between Copy Constructor and Assignment Operator

    The main difference between copy constructor and assignment operator is that copy constructor is a type of constructor that helps to create a copy of an already existing object without affecting the values of the original object while assignment operator is an operator that helps to assign a new value to a variable in the program.. A constructor is a special method that helps to initialize an ...

  11. Difference Between Copy Constructor and Assignment Operator in C++

    The difference between a copy constructor and an assignment operator is that a copy constructor helps to create a copy of an already existing object without altering the original value of the created object, whereas an assignment operator helps to assign a new value to a data member or an object in the program. Kiran Kumar Panigrahi.

  12. Copy Constructor in C++

    A copy constructor is a member function that initializes an object using another object of the same class. In simple terms, a constructor which creates an object by initializing it with an object of the same class, which has been created previously is known as a copy constructor. Copy constructor is used to initialize the members of a newly ...

  13. 14.14

    The rule of three is a well known C++ principle that states that if a class requires a user-defined copy constructor, destructor, or copy assignment operator, then it probably requires all three. In C++11, this was expanded to the rule of five , which adds the move constructor and move assignment operator to the list.

  14. Copy constructors

    The copy constructor is called whenever an object is initialized (by direct-initialization or copy-initialization) from another object of the same type (unless overload resolution selects a better match or the call is elided ), which includes. initialization: T a = b; or T a(b);, where b is of type T ;

  15. 21.12

    21.12 — Overloading the assignment operator. Alex November 27, 2023. The copy assignment operator (operator=) is used to copy values from one object to another already existing object. As of C++11, C++ also supports "Move assignment". We discuss move assignment in lesson 22.3 -- Move constructors and move assignment .

  16. The rule of three/five/zero

    Rule of three. If a class requires a user-defined destructor, a user-defined copy constructor, or a user-defined copy assignment operator, it almost certainly requires all three. Because C++ copies and copy-assigns objects of user-defined types in various situations (passing/returning by value, manipulating a container, etc), these special ...

  17. Copy constructor vs assignment operator in C++

    The Copy constructor and the assignment operators are used to initializing one object to another object. The main difference between them is that the copy constructor creates a separate memory block for the new object. But the assignment operator does not make new memory space. It uses the reference variable to point to the previous memory block.

  18. assignment operator vs. copy constructor C++

    Sep 23, 2013 at 21:41. Rule of Five: When C++11 is used (as is becoming more and more prevalent nowadays), the rule of three is replaced by the "Rule of Five". That means that in addition to a copy constructor, destructor, (copy) assignment operator, now also a move constructor and move assignment operator should be defined. - Piotr99.

  19. 22.3

    C++11 defines two new functions in service of move semantics: a move constructor, and a move assignment operator. Whereas the goal of the copy constructor and copy assignment is to make a copy of one object to another, the goal of the move constructor and move assignment is to move ownership of the resources from one object to another (which is typically much less expensive than making a copy).

  20. c++

    Here also bit by bit copy is done (a.p and b.p pointing to same location), it does not invoke copy constructor because constructor is called when b in defined (default constructor).so you have to overload = operator. test &operator =(const test &src) {. *this->p=*src.p; //copy value not address. return *this;

  21. c++

    The copy constructor performs first-time initialization of objects that used to be raw memory. The assignment operator, OTOH, overrides existing values with new ones. More often than never, this involves dismissing old resources (for example, memory) and allocating new ones.

  22. c++

    Using this approach, C::operator=() would be implemented to call A::operator=() and to allocate/copy/release c. Furthermore, the destructors of B and C should generally not release A s members. When B and C are destructed, A s constructor is called implicitly (so your approach will result in A::name being destroyed twice, which results in ...