(culture, healthy relationships, media literacy) | Lucas Vially | France
(teen dating violence, bystander awareness) | GP Touch | Thailand
(healthy relationships) | Sandra Lara Castillo | England
(gaslighting, bystander awareness) | Luciano Sgarbi | England
(resilience) | Eloise Best | England
(consent, healthy relationships) | Jared Sain | USA
(culture, healthy relationships) | Crescent Tea Studios | Portugal
(consent) | Another Kind | Belgium
(resilience) | Robin Ghosh | Canada
| , Community Pillar Grant, Penny Arcade (2010) , Trailblazer, Break the Cycle (2014) , Media Mover Award finalist, TAG Digital Media & Entertainment Industry (2016) , Games for Change Awards finalist, "Most Significant Impact" (2019) , Jungle Jam, Dreamhack Anaheim (2020) , Torchbearer, DeKalb County, GA (2020) , GEE Educational Games Award finalist (2021) , GEE Educational Games Award finalist (2021) , Top 50 Nonprofit Program, Classy Awards finalist (2022) , Games for Change Awards finalist, "Best Learning Game" (2022) , Everytown Survivor Network Grant (2022) |
| : "Video Games Against Violence...", : "Video games created to change...", : "Consent and Sex on Screen in Post #MeToo Era", : "Games to Educate Teens About Dating Violence" : "El Paso ISD Collaborates...", : "Call of Moral Duty - Making Games for Change", : "Best of Indie Games", : "Games Doing Good...", : "Video games really can prevent violence" |
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Sponsorship opportunities as a prize sponsor or media sponsor are available. Please contact at: contact (at) JenniferAnn (dot) org. |
Entry Information
How do I get started?
Game pitches for the Critical Thinking Game Design Challenge were due by March 19, 2023. However, the 2024 game design challenge is coming February 2024 with the topic of connectedness . Visit the website for the connectedness video games for the latest info.
Who is allowed to enter?
Anybody age 13+ at the time of entry is eligible to enter (except in countries or regions where prohibited). Officers, employees, and immediate family members of Jennifer Ann's Group and Life Love Publishing are prohibited from entering the game design challenge.
Can I enter more than once?
Sorry, but no. Make sure and enter your best game because you only get one chance to enter each year!
What are the technical requirements?
Round One of the contest only requires submitting the text of your proposed game narrative. If you are selected as a Finalist you will receive all necessary information for Round Two, including any technical requirements for your final game entry. There are some notes in the Critical Thinking Game Pitch Submission section, including some technical suggestions and limitations. Our intention is to be as flexible and supportive of as many different formats as possible but we do need to be able to reliably judge the games and, in the event that it is a winning game, be able to: modify the game; make the game available through various channels; possibly translate the game into other languages; and also to provide support for game players. If you have any specific questions feel free to ask us.
What are the content requirements?
As with all of our game design challenges no violent content is permitted in the game entries. Games should be age-appropriate for those ages 11 and up.
How long do I have to enter?
Registration was from March 7, 2023 through March 19, 2023. The Finalists were notified by March 30, 2023 and had until June 30, 2023 to submit their finished game.
Do you accept group entries?
Yes - please just identify a primary contact person when you submit your game pitch on the Round One submission form.
Where can I learn more about critical thinking?
Visit the About Critical Thinking section for information and resources about critical thinking.
How can I keep up to date about the contest info?
Register for our newsletter to be notified about our next game design challenge. You can also follow the Critical Thinking Mastodon account at: games.ngo/@CriticalThinkingGames . Finalists will be invited to join our Discord server.
Judging and Selection Process
What criteria will be used for judging?
Round One of the contest will be judged based on the creativity of your proposed game pitch and the potential for that idea to be developed into a compelling video game which will help players: be more aware of the importance of critical thinking; be better informed about critical thinking skills; have strategies to strengthen skills associated with critical thinking; and as a result, be generally better at making informed decisions and become more self sufficient.
Judging details and scoring rubric for Round Two were distributed to all Finalists at the time that they were notified of their Finalist status.
Information about the judges, including their bios, will be added to the contest website June 2023.
Critical Thinking Games: Official Rules
No purchase necessary to enter or win. Void where prohibited. Entry in this contest constitutes your acceptance of these official rules.
The 2023 Life.Love. Game Design Challenge (the " Contest ") is designed to encourage participants (" Entrant(s) " or " You ") to use their creativity to create their own video game that helps players of the game: be more aware of the importance of critical thinking; be better informed about skills supporting the use of critical thinking; have strategies to strengthen skills associated with critical thinking; and feel more empowered through the use of critical thinking, especially for those players in the approximate age range of 11 - 22 years of age (the " Target Age Group "). Life Love Publishing and/or its representatives will select Finalists (" Finalists ") from those eligible entries submitted in Round One. Finalists will be eligible to participate in Round Two and will submit completed games. Judges will choose the winning entries from the Round Two eligible Finalist submissions and prizes will be awarded in accordance with these Official Rules (these " Rules ").
- BINDING AGREEMENT : In order to enter the Contest, you must agree to the Rules. Therefore, please read these Rules prior to entry to ensure you understand and agree. You agree that submission of an entry in the Contest constitutes agreement to these Rules and that you may not submit an entry to the Contest and are not eligible to receive the prizes described in these Rules unless you agree to these Rules. These Rules form a binding legal agreement between you, Jennifer Ann's Group, and Life Love Publishing with respect to the Contest.
- ELIGIBILITY : To be eligible to enter the Contest, an Entrant must: (a) be 13 years of age (or older) at time of entry; and (b) have obtained a parent's or legal guardian's prior permission if under the age of majority (" Minors ") in their jurisdiction. Minors who enter must have the written consent of a parent or legal guardian in order to be eligible to receive any prizes, as described in Section 8 of these Rules. Contest is void where prohibited by law. Employees, interns, contractors, and official office-holders of Jennifer Ann's Group, Life Love Publishing, and any affiliates, and their respective directors, officers, employees, advertising and promotion agencies, representatives, and agents (" Contest Entities ") are ineligible to participate in this Contest.
- SPONSOR : The Contest is sponsored by the Jennifer Ann Crecente Memorial Group, Inc. d/b/a Jennifer Ann's Group(" Jennifer Ann's Group " or " Sponsor "), a Georgia non-profit corporation (501 c(3)) with principal place of business at 2554 Drew Valley Rd NE, Atlanta, GA, 30319, USA. (EIN: 20-4618499) .
- CONTEST PERIOD : The contest period is from March 7, 2023 through August, 2023. Round One of the Contest begins on March 7, 2023 and ends on March 19, 2023 at 11:59pm Eastern Time (ET) Zone (GMT-4) (" Round One Contest Period "). Round Two of the Contest begins on March 30, 2023 and ends on June 30, 2023 at 11:59pm Eastern Time (ET) Zone (GMT-4) (" Round Two Contest Period "). All dates are subject to change. Winning Games will be announced in August or September, 2023.
- HOW TO ENTER : NO PURCHASE NECESSARY TO ENTER OR WIN. To enter the Contest, visit the Contest website located at https://CriticalThinker.games (" Contest Site ") during the Contest Period and follow the instructions that appear in the "Critical Thinking Game Submission" section. You will be requested to complete an official entry form (" Entry Form ") with all requested information, including your responses, or "game pitch", to the questions about your proposed critical thinking game (" Game Narrative "). Entry Forms can only be submitted by Entrants. Those Entrants notified by Jennifer Ann's Group that they have been selected to proceed to Round Two of the Contest (" Finalists ") shall participate in Round Two of the Contest by submitting their completed game entry (" Completed Game "). LIMIT ONE (1) GAME NARRATIVE PER ENTRANT IN ROUND ONE. Subsequent entries will replace, and be treated as, the initial entry. Any submission not meeting the aforementioned criteria will be disqualified. Jennifer Ann's Group and Life Love Publishing accepts no responsibility for submissions lost, delayed, damaged, defaced, or mislaid, howsoever caused. All entries will be deemed made by the Entrant submitted at the time of entry. LIMIT ONE (1) COMPLETED GAME PER FINALIST IN ROUND TWO. Subsequent entries will replace, and be treated as, the initial entry. Any submission not meeting the aforementioned criteria will be disqualified. Jennifer Ann's Group and Life Love Publishing accepts no responsibility for submissions lost, delayed, damaged, defaced, or mislaid, howsoever caused. All entries will be deemed made by the Entrant submitted at the time of entry.
- They must not contain any depictions of violence.
- They must not be derogatory, offensive, threatening, defamatory, disparaging, libellous or contain any content that is tortuous, slanderous, discriminatory in any way, or that promotes hatred or harm against any group or person, or otherwise does not comply with the theme and spirit of the Contest.
- They must be unique creations that have not been previously published and will remain unpublished until after the contest has ended.
- They must not contain content, material or any element that is unlawful, or otherwise in violation of, or contrary to, any applicable federal, state, or local laws and regulations including the laws or regulations in any jurisdiction where the entry is created.
- They must not contain any content, material, or element that displays any third party advertising, slogan, logo, trademark, or otherwise indicates a sponsorship or endorsement by a third party or commercial entity. For Round Two Finalists, text acknowledgements are acceptable in the Completed Game entries; additionally, Jennifer Ann's Group will supply a graphic image identifying Jennifer Ann's Group as the game's sponsor; the image will be placed at an appropriate location as part of the Finalist's Completed Game entry.
- They must only contain text, graphics, audio, designs, and game mechanics that entrants have proper rights to use (e.g. works in the public domain; original creations by the entrant; third-party works with rights granted by rights owner).
- They cannot contain any content, element, or material that violates a third party's publicity, privacy, or intellectual property rights.
- During the Contest Period, the Sponsor, its agents and/or the Judges will be evaluating the Entries to ensure they meet the Entry Requirements. The Sponsor reserves the right, in its sole discretion, to disqualify any Entrant who submits an entry that does not meet the Entry Requirements. Incomplete entries or entries not complying with these Rules are subject to disqualification.
- potential educational value of the proposed game to discuss, demonstrate, or otherwise engage players about critical thinking and its importance, especially for those in the Target Age Group
- potential entertainment or otherwise compelling value of the proposed game
- potential of the proposed game to increase awareness about critical thinking and its importance
- potential of the proposed game to encourage discourse about critical thinking and its importance
- potential of the proposed game to persuade game players about critical thinking and its importance
- potential of the proposed game to help players identify critical thinking skills and learn how to strengthen those skills in order to help the player become more adept at using critical thinking
- game elements of the proposed game
- adherence to the Game Narrative , Entry Requirements , and these Rules .
- educational value of the game to discuss, demonstrate, or otherwise engage players about critical thinking and its importance, especially for those players in the Target Age Group
- entertainment or otherwise compelling value of the game
- potential of the game to increase awareness about critical thinking and its importance
- potential of the game to encourage discourse about critical thinking and its importance
- potential of the game to persuade game players about critical thinking and its importance
- potential of the game to help players identify critical thinking skills and learn how to strengthen those skills in order to help the player become more adept at using critical thinking
- game elements
- adherence to the Game , Entry Requirements , and these Rules .
- Round One Finalists Finalists will be notified on or before March 30, 2023 by email.
- Potential Winners Potential winners will be notified August 2023 by email.
- Decisions of the judges are final and binding. In the event there are not enough eligible entries, not all prizes will be awarded. If a potential winner is unable for whatever reason to accept their prize, then Life Love Publishing reserves the right to award the prize to another entrant.
- Notification of Potential Finalists / Winning Game(s) : Becoming a Finalist / Winning Game is subject to validation and verification of eligibility and compliance with all the terms and conditions set forth in these Rules. If a potential Finalist is disqualified for any reason, a replacement Game Narrative Entry entrant might be chosen as a potential Finalist. If a potential Winning Game is disqualified for any reason, the Completed Game that received the next highest total score will be chosen as the potential Winning Game. The potential Finalist(s) / Winning Game(s) will be selected and notified by email.
- If a potential Finalist does not respond to the notification attempt within three (3) days from the first notification attempt, then such potential Finalist may be disqualified and an alternate potential Finalist might be selected from among all eligible Game Narrative entries received based on the judging Criteria described herein.
- If the Entrant of a potential Winning Game does not respond to the notification attempt within three (3) days from the first notification attempt, then such potential Winning Game may be disqualified and an alternate potential Winning Game will be selected from among all eligible entries received based on the judging Criteria described herein.
- Except where prohibited by law, all Prize Winners will be required to sign and return an Affidavit of Eligibility and Liability and Publicity Release and provide any additional information that may be required by Sponsor. If required, Prize Winners must return all such required documents via fax (or as otherwise instructed) within forty-eight (48) hours following attempted notification or such potential Prize Winners will be deemed to have forfeited the prize and another potential Prize Winner may be selected based on the judging Criteria described herein.
- In the event the potential Prize Winner is a minor, their parent or legal guardian must sign the documents and return them as described herein. All notification requirements, as well as other requirements within these Rules, will be strictly enforced. Determinations of Judges are final and binding. All Prize Winners, including any parent representatives, agree to keep the Completed Game strictly confidential between time of submission and the Completed Game's final launch by Life Love Publishing.
- PRIZES : The entrant of the Winning Game will be eligible to receive a minimum of $3,000 (USD) prize money. An announcement about the Winning Game(s) will be displayed on Jennifer Ann's Group's game portal JAGga.me website and itch.io page for the remainder of 2023. All Non-Winning Finalists will be eligible to receive a minimum of $100 (USD) prize money upon submitting their completed game in accordance with these rules. Some Non-Winning Finalists may also have their games published on the JAGga.me website and/or itch.io page. A total of $10,000 (USD) in prize money will be distributed among all Winners and Finalists, subject to the minimum prize monies described above. Distribution of prize money will be announced when the Winning Games are announced. Additional Winning Games might be selected from among the Finalists. Further details regarding prize distribution will be provided to winners in the prize acceptance documents but will be approximately four (4) to six (6) weeks after Sponsor's receipt of prize acceptance documents from winners. All entrants receiving prize money are considered prize winners (" Prize Winners ") for purposes of these Rules.
- TAXES : Prize Winners are responsible for any federal, state, and local tax consequences and for compliance with all governmental reporting and payment requirements. Winning funds will be sent in U.S. Dollars via cashier's check through Postal Mail or via PayPal (at the option of the winners).
- GENERAL CONDITIONS : At the time of submitting a Completed Game all Round Two Finalists will also electronically provide to Life Love Publishing all source files and components necessary to re-create the Completed Game ("Source Files"). Life Love Publishing and/or Jennifer Ann's Group may use these Source Files to publish the Completed Game to marketplaces; provide language translations; update content; develop derivative works; and / or to localize such game for other countries at Life Love Publishing and/or Jennifer Ann's Group's sole discretion.
- INTELLECTUAL PROPERTY RIGHTS : All Prize Winners give Jennifer Ann's Group and Life Love Publishing the right to the Entrant's name, voice, picture, portrait, and likeness for advertising and promotion purposes without further compensation, where permitted by law. All Prize Winners also give their consent to Jennifer Ann's Group and Life Love Publishing and to those whom they may authorize, to photograph, film, videotape, and/or to use a photographic / digital reproduction of their entry with or without their name, to identify them by name, and/or to quote or record statements made by them, for any editorial, promotional, marketing, or other purpose broadly related to the mission of Jennifer Ann's Group ("violence prevention"). This consent does not extend to the purposes of endorsement of product or service advertising for any unrelated third parties. As a condition of receiving their prize, Prize Winners must grant Jennifer Ann's Group and Life Love Publishing the non-exclusive, royalty-free, licensable, assignable rights to all: completed, object, and source files; necessary media files; and associated intellectual property rights of their entry for purposes of publishing, promotion, marketing, research, creation of derivative works, and internal use.
- WARRANTY AND INDEMNITY : Entrants warrant that their entries are their own original work and, as such, they are the sole and exclusive owner and rights holder of the submitted Game Narrative / Completed Game and that they have the right to submit the Game Narrative / Completed Game to the Contest and to grant all required licenses. Each Entrant agrees not to submit any Game Narrative / Completed Game that: (a) infringes any third party proprietary rights, intellectual property rights, industrial property rights, personal or moral rights or any other rights, including without limitation, copyright, trademark, trade names, industrial designs, patent, trade secret, privacy, publicity or confidentiality obligations; or (b) otherwise violates applicable international, state, federal, or local law. To the maximum extent permitted by law, Entrant indemnifies and agrees to keep indemnified Sponsor and its agents and subsidiaries at all times from and against any liability, claims, demands, losses, damages, costs, and expenses resulting from any act, default, or omission of the Entrant and/or a breach of any warranty set forth herein. To the maximum extent permitted by law, Entrant agrees to defend, indemnify, and hold harmless Sponsor and its agents and subsidiaries from and against any and all claims, actions, suits, or proceedings, as well as any and all losses, liabilities, damages, costs, and expenses (including reasonable attorneys fees) arising out of or accruing from: (i) any Game Narrative / Completed Game or other material uploaded or otherwise provided by Entrant that infringes any copyright, trademark, trade secret, trade dress, patent, or other intellectual property right of any person or defames any person or violates their rights of publicity or privacy; (ii) any misrepresentation made by Entrant in connection with the Contest; (iii) any non-compliance by Entrant with these Rules; (iv) claims brought by persons or entities other than the parties to these Rules arising from or related to Entrant's involvement with the Contest; (v) acceptance, possession, misuse, or use of any prize or participation in any Contest-related activity or participation in the Contest; (vi) any malfunction or other problem with the Contest Site in relation to the entry and participation in the Contest by Entrant; (vii) any error in the collection, processing, or retention of entry or voting information in relation to the entry and participation in the Contest by Entrant and in the voting process; or (viii) any typographical or other error in the printing, offering, or announcement of any prize or winners in relation to the entry and participation in the Contest by Entrant.
- ELIMINATION : Any false information provided within the context of the Contest by Entrant concerning identity, mailing address, email address, ownership of right, or non-compliance with these Rules or the like may result in the immediate elimination of the entrant from the Contest.
- INTERNET AND DISCLAIMER : Jennifer Ann's Group and Life Love Publishing are not responsible for any malfunction of the entire Contest Site or any late, lost, damaged, misdirected, incomplete, illegible, undeliverable, or destroyed entries due to system errors, failed, incomplete or garbled computer or other telecommunication transmission malfunctions, hardware or software failures of any kind, lost or unavailable network connections, typographical, or system/human errors and failures, technical malfunction(s) of any telephone network or lines, cable connections, satellite transmissions, servers or providers, or computer equipment, traffic congestion on the Internet or at the Contest Site, or any combination thereof, including other telecommunication, cable, digital, or satellite malfunctions which may limit Entrant's ability to participate. Jennifer Ann's Group is not responsible for the policies, actions, or inactions of others which might prevent Entrant from entering, participating, and/or claiming a prize in this Contest. Sponsor's failure to enforce any term of these Rules will not constitute a waiver of that or any other provision. Sponsor reserves the right to disqualify Entrants who violate the rules or interfere with this Contest in any manner. If an Entrant is disqualified, Sponsor reserves the right to terminate that Entrant's eligibility to participate in the Contest.
- RIGHT TO CANCEL, MODIFY, OR DISQUALIFY : If for any reason the Contest is not capable of running as planned, including infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failures, or any other causes which corrupt or affect the administration, security, fairness, integrity, or proper conduct of the Contest, Jennifer Ann's Group reserves the right at its sole discretion to cancel, terminate, modify, or suspend the Contest. Jennifer Ann's Group further reserves the right to disqualify any Entrant who tampers with the submission process or any other part of the Contest or Contest Site. Any attempt by an Entrant to deliberately damage any web site, including the Contest Site, or undermine the legitimate operation of the Contest is a violation of criminal and civil laws and should such an attempt be made, Jennifer Ann's Group and Life Love Publishing reserve the right to seek damages from any such Entrant to the fullest extent of the applicable law.
Critical Thinking Game Design Challenge: Submit Your Pitch
Register to be notified when we announce our next game design challenge., subscribe to our mailing list.
Are There Mental Health Benefits of Video Games?
There are many misconceptions about video games and the impact they have on mental health. The truth is that video games have many benefits, including developing complex problem-solving skills and promoting social interaction through online gaming. Video games can be a great way to stimulate your mind and improve your mental health.
Benefits of Video Games
Playing video games has numerous benefits for your mental health. Video games can help you relieve stress and get your mind going. Some benefits include:
Mental stimulation. Video games often make you think. When you play video games, almost every part of your brain is working to help you achieve higher-level thinking. Depending on the complexity of the game, you may have to think, strategize, and analyze quickly. Playing video games works with deeper parts of your brain that improve development and critical thinking skills.
Feeling accomplished. In the game, you have goals and objectives to reach. Once you achieve them, they bring you a lot of satisfaction, which improves your overall well-being. This sense of achievement is heightened when you play games that give you trophies or badges for certain goals. Trying to get more achievements gives you something to work toward.
Mental health recovery. Regardless of the type, playing games can help with trauma recovery. Video games can act as distractions from pain and psychological trauma. Video games can also help people who are dealing with mental disorders like anxiety, depression, attention deficit hyperactivity disorder (ADHD) , and post-traumatic stress disorder (PTSD).
Social interaction. Multiplayer and online games are good for virtual social interaction. In fast-paced game settings, you’ll need to learn who to trust and who to leave behind within the game. Multiplayer games encourage cooperation. It’s also a low-stakes environment for you to test out talking to and fostering relationships with new people.
Emotional resilience. When you fail in a game or in other situations, it can be frustrating. Video games help people learn how to cope with failure and keep trying. This is an important tool for children to learn and use as they get older.
Despite what people may think, playing video games boosts your mood and has lasting effects. Whether you’re using gaming to spend time with your friends or to release some stress, it's a great option.
Playing for Your Well-Being
Playing video games has been linked to improved moods and mental health benefits. It might seem natural to think that violent video games like first-person shooters aren’t good for your mental health. However, all video games can be beneficial for different reasons.
Try strategic video games. Role-playing and other strategic games can help strengthen problem-solving skills. There’s little research that says violent video games are bad for your mental health. Almost any game that encourages decision-making and critical thinking is beneficial for your mental health.
Set limits. Though video games themselves aren’t bad for your mental health, becoming addicted to them can be. Spending too much time gaming can lead to isolation. You may also not want to be around people in the real world. When you start to feel yourself using video games as an escape, you might need to slow down.
If you can’t stop playing video games on your own, you can contact a mental health professional .
Play with friends. Make game time fun by playing with friends. There are online communities you can join for your favorite games. Moderate gaming time with friends can help with socialization, relaxation, and managing stress.
Limits of Video Games as a Mood Booster
Video games stop being good for you when you play an excessive amount. More than 10 hours per week is considered “excessive.” In these cases, you may:
- Have anxious feelings
- Be unable to sleep
- Not want to be in social settings
Another troubling sign is using video games to escape real life. As noted above, this type of behavior can lead to video game addiction, which then leads to other negative behaviors. Too much gaming can become a problem, but in moderation, it can do great things for your mental health.
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COMMENTS
What are some popular board games that can help improve critical thinking skills? There are several popular board games that can help improve critical thinking skills. I have another whole list of Unique, Educational Board Games. Critical thinking is an important executive function. Learning and developing this skill doesn't have to be boring!
The following team-building games can promote cooperation and communication, help establish a positive classroom environment and — most importantly — provide a fun, much-needed reprieve from routine. See also Team-Building Games For The First Day Of School. 10 Team-Building Games That Promote Collaborative Critical Thinking
Treat your students to these terrific, fun critical thinking games and watch how they develop thinking skills and more complex understandings of the world. On this list are puzzle games that help students solve problems and think ahead, story-based games that help students understand and unpack local and global issues, and strategy games that ...
Sequence Letters is a game designed for ages 4-7, making it the perfect literacy and word work center for the kindergarten and first-grade classroom. To play, students name the letter on their card, say the sound for that letter, and then match it to a picture on the board that begins with that letter sound.
First, consider the five words below: Cruise ship. Bicycle. Airplane. Walking on foot. Automobile (not a race car) Now, put them in order from the slowest to the fastest, when they are going at ...
Writing (or drawing) and silence are used as tools to slow down thinking and allow for silent reflection, unfiltered. By using silence and writing, learners can focus on other viewpoints. This activity uses a driving question, markers, and Big Paper (poster-sized is best).
Key Takeaways. Critical thinking is crucial for developing analytical skills. Engaging critical thinking games can enhance analytical thinking. Puzzle games, strategy games, logic games, and problem-solving games are effective in developing critical thinking. Incorporating critical thinking in everyday activities such as reading, writing ...
Battleship - Coordinate graphing and logical thinking are required to sink all your opponent's ships in this classic game for two players. Mastermind - Another classic game for two players, Mastermind is truly a top pick for practicing logical thinking skills as you deduce a hidden code. ZooLogic - This is such a cute single player game.
Critical thinking is the ability to look at problems in new ways, to analyse how parts of a whole interact with one another and to interpret information and draw conclusions. Critical thinking and problem-solving skills were once thought to be the domain of gifted people. Today, they are necessary for every individual and group who seeks to ...
Critical thinking activities not only help us develop a sharper mind, but they also help us develop a consistent mindset and way of thinking. While thinking is easy, critical thinking, on a consistent basis, takes some skill.Improving it helps us develop a healthy way of reasoning, analyzing and empathizing that helps us take the right actions and perform the right deeds.
The study showed that games help people learn critical thinking processes. Rather than simply looking for answers, ... By placing words on the board strategically, you challenge your critical thinking, recall, and spatial reasoning. Whether you practice with friends on a traditional board or compete online with a digital version, Scrabble is a ...
7. Brainstorm. Critical thinking is all about making decisions based on analytical observation and this game allows individuals to brainstorm and find answers to challenging questions. In this game, the players need to answer questions that come on the screen by choosing the correct answer from the given options.
Time's Up. This game is played in teams of two and is similar to charades. Each team has a deck of 40 cards that name famous people. One player gives clues to get his teammate to guess the person on the card. Here's where critical thinking comes in: In each round of play, there are increasingly tougher restrictions on the clues players can ...
Here are 10 Team-building games for critical thinking; 1. Minefield 2. If You Build it 3. It's a Mystery 4. Zoom 5. Save the Egg 6. marshmallows-game 7. Go for Gold 8. Keep it Real 9. Shrinking Vessel 10. The Worst-Case Scenario
Your brain has an enormous range of abilities, which can be divided in five major cognitive skills. Our brain games challenge you to exercise these skills. All brain games are based on trusted psychological tasks and tests. So use our free brain games to improve your memory, attention, thinking speed, perception and logical reasoning!
Critical thinking skills help us solve problems, make good decisions, and understand the consequences of our actions. In this blog, we discuss five of our favorite games to improve critical thinking skills and sharpen the mind. 1. Chess. Chess is the most widely played board game of all time. Your goal in chess is to get a checkmate by getting ...
This board game develops problem-solving skills, cooperation, and teamwork. Pandemic is a great way to enhance your evaluation and explanation skills. Pandemic has several expansions and editions, including On the Brink, which includes a fifth player. 2. Chess.
2. Play Sorting Games. Critical skills include the reasoning ability to solve real-life problems. And, of course, one of the great ways to support children's reasoning and classification skills is sorting games that also function as strategy games for kids.. This activity will help children see the differences among various groups and enhance their understanding of the objects.
Marble Run is a collaborative game where the goal is to create the longest marble run possible. There are online versions of the game available, or you can purchase 150 piece sets to play the game in person. This game requires creative thinking skills as students need to balance, engineer, and design their way to the longest run.
17. Magic Square Puzzle. The magic square puzzle is a great thinking game that consists of square blocks filled with various letters. It will test your logical thinking skills as you have to find the square blocks that consist of some letters and use a combination of them to form a whole number. 18.
The critical thinking games should be designed to be generally appropriate for ages 11 and up. Your entry should be a video game that has never been published before. ... (Q6) How will your game help players identify critical thinking skills and learn how to strengthen those skills in order to help them become better able to use critical ...
Playing video games works with deeper parts of your brain that improve development and critical thinking skills. Feeling accomplished. In the game, you have goals and objectives to reach.
4. They encourage creative problem-solving. The New York Times game Connections challenges players to find relationships between seemingly unrelated words. In this game, players are presented with a grid of 16 words, and their task is to group the words into sets of four based on shared themes or connections.