: San Francisco, CA
: Game development
: Social gaming (Facebook, MySpace)
: Over 750
: Jira, GreenHopper, Fisheye, (Crucible soon)
As part of our participation in the Game Developer Conference 2010 in San Francisco, we reached out to nearly 600 of our game development customers to see who might be interested in participating in an interview. We were pleased to learn that Zynga was a user of Atlassian tools. We were even more pleased to learn they’d be willing to do a case study with us, and that they are located within walking distance from our San Francisco office!
Founded in 2007, Zynga is one of the most successful game development companies on the social gaming scene. Having raised $180 million in December 2009 , Zynga has clearly developed an innovative business model that is capturing the attention of serious investors and venture capitalists. Today you will find their immensely popular games on Facebook, MySpace and the iPhone. According to the Inside Facebook blog, in February 2010, Zygna made six of Facebook’s ten most popular games including FarmVille, Cafe World, Texas Holdem Poker, Mafia Wars, FishVille and Petville. Collectively, these six games had over 209,490,021 active players!
Micah Figone, QA Manager at Zynga, was kind enough to sit with us for an hour to discuss their use of Atlassian’s bug tracking , agile project management , perforce integration , and peer code review tools. We also chatted about game development in general. Micah expressed how “in some form or another, whether they realize it or not, everybody” at Zynga uses Atlassian tools to make their widely popular games.
So who are you and where are we.
My name is Micah Figone and I am the QA Manager at Zynga in San Francisco. It seems like an eternity, but I have been at Zynga a year and six months. My department is the QA for the whole company. My team varies in functions from automation to their normal black box testers to security testers.
You have games like Mafia Wars and Vampire, and that’s all PHP based. Then you have the games like FarmVille, Cafe, YoVille, Poker, all Flash. Those are really the only two spaces we live in: PHP and Flash.
All of them. Every game you can play has some interaction with Atlassian tools.
What atlassian tools do you currently use and how did they make their way into zynga.
Currently we are using Jira, with GreenHopper of course, Fisheye, and we’re planning on using Crucible shortly. A web based code review tool is great, so you don’t have to say ‘hey, let me pull up a chair next to your desk.’ Everybody can review, you don’t have to have 20 people crowding around your desk. That’s something I definitely want to do. We are also evaluating Confluence.
We were using another bug database when I started a year and a half ago. Immediately I migrated everybody to Jira. As far as the other products go, they lived here already. They weren’t heavily used, but through integrating to Jira and Fisheye, surfacing the information and saying ‘hey developers, look, you can see your commits – just put the issue number in, and it auto-links.’
Yes! I’ve used it before in other companies and I’ve used other products as well, but Jira to me is the easiest, most user-friendly, intuitive interface that you have. We are looking forward to upgrading to Jira 4.0 and using the boolean searches. Advanced searching is important. Every dev team has their own project. Some dev teams have multiple projects.
In some form or another, whether they realize or not, everybody. Everybody here, whether it be an IT request, a new hire, a facility request from our shared services organization to our net-ops team to QA, and the development teams themselves.
Some use GreenHopper more than others. Some use it for task management. GreenHopper is great because it provides an intuitive interface that you would do by just clicking. It’s like ‘drag, drag, drag,’ it’s a LOT faster.
It is all done in house. The pre-production games live outside of the tools for sure. As they become more complete, we take an excel sheet and import them into Jira. After that, everybody uses Jira. Pre-production is kind of a fun case because, here, it’s very short.
It’s all over the board. We push out a new feature to a certain set of users, and iterate on that feature as we go.
It’s something that I’m trying to get people to use, because it can be used for a slew of things. It’s just showing the development teams how it helps. But, because we move so fast, it’s kind of irrelevant. Some games teams have tried it, some stick with it, some it slows them down. I love burn down charts and like to say ‘here is your projection,’ but that only works with some of the larger milestones. It’s good for a larger feature that is more involved. Project planning on that level is very important.
It’s not ways that I wouldn’t expect, it’s the customizations that gets me sometimes. Sometimes I ask, ‘why would you want to do that?’. Being QA, I like everything central. Sometimes people want different workflows and to close bugs differently. I’ll say ‘OK, here you go,’
We have all the games using the same screens. If you look at my field configuration screen, I couldn’t tell you how many there are. Some teams want different fields on different tasks. Same goes for workflows – different workflows for different issue types for a feature, you’re going to want a different set of fields.
That they should! I think that other products, when you end up learning them, can be pretty powerful. Jira is great, however, because 1) it doesn’t take you long to learn it, 2) it provides the same amount of power the others do, but without the learning curve, and 3) if I want to search, it’s easy. The ability to do fuzzy search and relative search and also do boolean, you don’t need to worry about learning too much.
What software development methodologies does your team use (scrum, xp, waterfall).
We take pieces of agile for the most part. It’s definitely a hybrid; I don’t think anyone can use agile as it’s quoted in a book. You take pieces that work for your team. But among the teams themselves, they all, for the most part, have their own flavors of agile. Some use more of it, some use less of it. There are various teams that use GreenHopper, and some that don’t.
My comment is on the weaknesses; I don’t know if there is any weaknesses with taking what you need out of agile. There’s a lot of strengths with the fact that it is completely good for people that are really rapid in the development, and it provides a lot of strength in your flexibility. You are able to react. If you are using waterfall, you have to plan out so far ahead, and what if something changes? You’ve got to change everything including design docs and all that jazz. Being QA, I’m definitely a believer in design docs but sometimes you got to move really fast and just update them later. So the main strengths I see are definitely flexibility.
Extremely, I’m a big propoent of tools that make people’s lives easier. Through those tools you really surface information, automate reports, and provide dashboards for people to look at and see their stats on the fly whenever they want. Put them up on a big screen TV and let them watch on auto-refresh, let them watch their stats as they go so they can see how they are doing.
Zynga is on the forefront of this. Normally, game development cycles take months to release a new patch. We take an approach to make changes to what users are saying and adapting to what they are saying; testing things in the real world and getting their feedback. That’s where I see the game development going for sure.
I think the social networking gaming space is a new industry so to speak. We operate by a different set of rules. I think it is only a matter of time before the larger gaming studios realize the power of those rules. Before I worked here, I came from the MMO space. I’m used to long dev cycles. When I first came here I was like ‘you push how fast, is that even sustainable?’ It totally is, but it is so powerful. It provides a hands on interaction with users that others can do. You can’t do rapid development on an MMO. Users now-a-days always want more and want to be heard. There are things we can easily tweak. When we test new features, not everyone makes it.
I think there is less of a stress around release dates, and more around what features are released. If there is a high priority item, there is definitely that ‘oh my god, we gotta do this now.’ When you have a release date 2 weeks away, you get stressed for those 2 weeks.
A big shout out to Zygna’s Micah Figone (QA) and Lisa Chan (PR) for all their help!
How questionpro provided conjoint analysis and survey software solutions for online gaming company zynga, 350+ free survey templates, customer surveys, human resources surveys, marketing surveys, industry surveys, community surveys, academic evaluation surveys, non-profit surveys, online gaming survey solutions at zynga - questionpro case study, zynga company profile.
Zynga Inc. is the world’s largest social game developer with more than 290 million monthly active users playing their games, which include leading Facebook games FarmVille, CityVille, FrontierVille, Zynga Poker and Mafia Wars, among others. Zynga games are available on a number of platforms aside from Facebook including MySpace, Yahoo, Android, iPad and iPhone.
In order to best serve their dedicated gaming audience, Zynga needed to connect with their users in a meaningful, non-interruptive way to gather feedback on how to further improve Zynga games. No easy task, considering that many Zynga users only have a few minutes per day to spare on games. Although Zynga makes a point of using usage data in their design and decision-making, they needed to build on their rich usage data to understand how their players think and feel.
The Zynga user research department worked with QuestionPro to build a survey solution that fit their unique needs. Surveys were created by the Zynga team and deployed by QuestionPro, tasks included:
After launching the surveys, Zynga received thousands of responses and a wealth of actionable, real-time information to benefit their users. As a result of that information, Zynga was able to make informed decisions, including:
Gaming is becoming an ever more important part of the digital ecosystem. However, in an increasingly flooded marketplace, research companies are suggesting that the key to being successful in the gaming industry is building good games based on the feedback of all players. However, collecting user feedback from gamers without disrupting the gaming experience requires simplicity and accessibility.
QuestionPro leading software ensures not only an accessible and streamlined experience for the survey taker, but also for the survey creator. This allows companies to collect meaningful feedback while also ensuring an efficient survey experience for the user.
“The QuestionPro team is committed to innovation and easy-to-use collaborative tools,” said Kevin Keeker, Senior User Researcher at Zynga. “QuestionPro allows users to pursue complex sets of data through randomization, dynamic questions presentment, counterbalancing, and much more. We’ve worked with them on a number of projects so far and we’re looking forward to a long-lasting partnership that helps us fulfill our ongoing need for richer and more dynamic user information.”
Zynga was successful in gathering customer feedback solutions from its customers without any interruption in the gaming experience.
To learn more about Zynga games and their other initiatives, visit www.zynga.com.
Click here to learn more about our Gaming Surveys
How to effectively conduct an online survey.
To effectively conduct an Online Survey the first you need to decide what the objectives of the study are. And also Review the basic objectives of the study.
In this ebook, learn how to conduct sophisticated research through Conjoint Analysis to better understand your customers and their purchasing decisions.
Learn how to identify and profile your organization's third-party risks. This ebook will teach you the steps necessary to managing risk exposure over time with QuestionPro Assessments.
Product evaluation survey template.
Feedback on company, product, customer service, ratings, intention to return.
Company communications evaluation survey template.
Evaluation of communication information and strategy within the company.
Customer satisfaction survey with product, representative, and process questions.
The experience journal.
Find innovative ideas about Experience Management from the experts
As you were browsing something about your browser made us think you were a bot. There are a few reasons this might happen:
To regain access, please make sure that cookies and JavaScript are enabled before reloading the page.
COMMENTS
Zynga Case Study. Zynga is one of the world's most successful mobile game companies, with a collection of hit games—including Words With Friends, Zynga Poker, and FarmVille—that to date have been installed by more than one billion players worldwide. In 2011 the company made a strategic decision to move from AWS to its own private cloud ...
Zynga Case Study Analysis Introduction. Zynga was founded by Mark Pincus, a Harvard graduate. Zynga is a game developer founded in 2007 under the name 'Presidio Media' In its early years, it specialized in making online games for platforms such as Facebook and Myspace. Between 2010 and 2011 Zynga began to move away from producing games for ...
Facebook needs Zynga to keep those users active on its network. "It would make no sense for Zynga to try to recreate Facebook's social graph," Werbach notes. "At the same time, Zynga's ...
Then the trouble began. In 2012, Facebook changed how their navigation worked. They began prioritising newer apps, and older games slipped down the list into obscurity. Over the next couple of years, Zynga lost nearly half its quarterly revenue - dropping from $322 million a quarter to $153 million in 2014. This was, of course, rather a shock.
In June 2009, the online gaming company Zynga launched the free social game Farmville on Facebook, which set a new record by reaching one million Daily Active Users four days after launch, skyrocketing to 30 million in six months. The case takes an inside look at how Zynga created FarmVille in just six weeks, including the important strategic ...
Zynga is the developer of some of the world's most popular social games, including Words with Friends, Zynga Poker, and Farmville, which are played by more than 70 million users around the world every month. By migrating its data warehouse to Amazon Redshift, Zynga successfully increased extract, transform, and load (ETL) performance by over 200 percent, easily scales to process over 5.3 TB of ...
BU SINESS CASE STUDY REBECCA WEINBERGER PAUL GLAZIK CHRIS PHILLIPS NANCY LEYVA ZYNGA INTERNAL ENVIRONMENT REBECCA WEINBERGER Analysis BACKGROUND • Created in 2007 as Presidio Inc. by Mark Pincus • Based out of San Francisco, CA • 2010 - Incorporated out of Connecticut and renamed Zynga • 2011 - Initial Public Offering on NASDAQ • 2014 - Added a new Director to the Board, Dr. Regina ...
The story of Zynga's initial ascent — how it manufactured growth for its Facebook canvas games through viral messaging — is well known and cited frequently as a case study against dependency on an external platforms: Zynga's stock debuted at near $10 per share when it IPOd in 2011, rose to more than $14 per share (giving the company a ...
Zynga, in concert with RightScale, can now fully provision >1,000 physical servers in 24 hours. From a growth standpoint, between Jan '09 and Jan '11 it has a 75x'ed server count. This is a great private cloud case study. What might get lost in the details is that this is a commodity cloud inside an enterprise, not an "enterprise ...
Abstract. In January 2010 Mark Pincus is deciding how to double the number of Zynga games' players to 500 million without sacrificing profitability. These ambitious growth plans required changes to product, corporate strategy, and customer acquisition and retention. With regard to product Pincus needed to decide to invest in evolving the ...
We were even more pleased to learn they'd be willing to do a case study with us, and that they are located within walking distance from our San Francisco office! Founded in 2007, Zynga is one of the most successful game development companies on the social gaming scene. Having raised $180 million in December 2009, Zynga has clearly developed ...
The documents contain a case study on the recent data breach of Zynga in 2019. The breach impacted over two hundred million users and was done by a hacker with the handle 'Gnosticplayers'
Zynga case - Free download as Word Doc (.doc / .docx), PDF File (.pdf), Text File (.txt) or read online for free. This document discusses alternatives for addressing issues facing Zynga, a social gaming company. It identifies Zynga's over-reliance on Facebook and lack of innovation as major problems. Four alternatives are presented: 1) developing innovative new products to improve the gaming ...
Zynga Inc. is a leading provider of social game services. Their business is to develop, market and operate social games as live services played on mobile platforms such as iOS and Android and social networking sites such as Facebook. Generally, the company generates revenue through the in-game sale of virtual goods and advertising services.
Online Gaming Survey Solutions at Zynga - QuestionPro Case Study Zynga Company Profile. Zynga Inc. is the world's largest social game developer with more than 290 million monthly active users playing their games, which include leading Facebook games FarmVille, CityVille, FrontierVille, Zynga Poker and Mafia Wars, among others.
Information-systems document from Yale University, 3 pages, 1. Be prepared to summarize Zynga's basic business model. Their primary revenue source is the sale of virtual currency that players use to buy ingame virtual goods. Some forms of virtual currency are earned through game play, while other forms can only be
Zynga Case Study Analysis Kyle, Allyssa, Min and Jesse . 1.) What internal resources and assets does Zynga have that may give it a competitive advantage? The internal resources that Zynga uses are it's tangible resources such as its cash and equivalents, accounts receivables, PPE and marketable securities.
Zynga 4 Facebook network. With practically everyone in the world having full-time access to her expensive cell phone, Facebook has become the world's most cherished and used social site. Strategic Management Mr. Pincus, the founder and CEO of Zynga had created a name for himself in the social gaming industry. This new type of gaming has impacted the gaming industry on several levels and podiums.
A Zynga Case Study by Sarah-Jane Vingta on Prezi. Blog. July 25, 2024. Sales pitch presentation: creating impact with Prezi. July 22, 2024. Make every lesson count with these student engagement strategies. July 18, 2024. Product presentations: defining them and creating your own.
2 Case Study: Zynga Zynga became a dominant player in the online gaming sector due to using internal resources and assets such as social media platforms. These platforms give the company a competitive advantage, such as partnering with Facebook to reach thousands of mobile users. According to Eisner (2017), Facebook reportedly earned 12% of its revenue from Zynga's virtual merchandise sales ...
Zynga Case Study Analysis Introduction. Like. 0. All replies. Expert Answer. 1 month ago. Zynga is known to be one of the world's largest mobile game businesses, with a catalog of hit games such as Words With Friends, FarmVille, and Zynga Poker that have been downloaded by over one billion people globally. In 2011, the business made the ...
ZYNGA CASE STUDY 2 2015). The console games have mainstreamed games that were hitherto considered preserves of the young people. The average gamer has changed significantly, and the same can be said of the flow of information to the players about the games they love. Initially, gamers would get information about their games through printed magazines sent via mail to the physical address.
3. Based on the reading of the case (e.g., stiff competition) and your answers to questions 1 and 2 above, provide 2 preliminary recommendations to Frank Gibeau as to what Frank Gibeau should consider doing to improve its performance and help Zynga return to its early glory. Expectations The analysis of the group case should reflect both your understanding of the material covered in the text ...