A Systematic Review on Human and Computer Interaction

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Article contents

Human–computer interaction.

  • Amon Rapp Amon Rapp University of Torino
  • https://doi.org/10.1093/acrefore/9780190236557.013.47
  • Published online: 24 May 2023

Human-Computer Interaction (HCI) is a multidisciplinary field of research that focuses on the understanding and design of interaction between humans and computers. HCI has its roots in Human Factors and Ergonomics and cognitive sciences, but over the years it has underwent a variety of deep transformations, by importing a variety of approaches, theories, and methods from other disciplines, like anthropology and sociology. Theoretical perspectives like phenomenology, social practices theories, and grounded theory, are now fruitfully used by HCI researchers to interpret the behavior of people interacting with technology and ground the design of new interactive systems. In the same vein, HCI techniques for understanding, designing, and evaluating the interaction span from ethnography, semi-structured interviews, participatory design, and scenario-based design, to controlled experiments, usability testing, and research through design methods. At the beginning of the third decade of the 21st century, HCI tackles practically every aspect of people’s lives, including matters like, techno-spirituality, global crises, death, sexuality, physical and cognitive disabilities, as well as technologies like wearable devices, self-changing and bio-interfaces, robots, virtual, mixed, and augmented reality applications. In this complex landscape, several promising lines of HCI research, which intertwine the individual, social, and organizational levels of the usage of technologies, are “gameful” interaction, self-tracking and behavior change technologies, and conversational agents.

  • human–computer interaction
  • interaction design
  • HCI theories
  • HCI methods
  • human–machine interaction

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research planning and development of human computer interaction

Handbook of Human Computer Interaction

  • Living reference work
  • © 2025
  • Latest edition
  • Jean Vanderdonckt 0 ,
  • Philippe Palanque 1 ,
  • Marco Winckler 2

Universite catholique de Louvain, Louvain-la-Neuve, Belgium

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IRIT - Interactive Critical Sys Group, Paul Sabatier University, Toulouse, France

I3s, inria wimmics/sparks team, université nice sophia antipolis, sophia antipolis cedex, france.

  • Up-to-date and broad-reaching
  • Covers new areas such as automative user interfaces, animal-computer interaction, digital marketing, ethics
  • Consolidates the field, bringing together established HCI practices with emerging topics

5395 Accesses

41 Citations

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research planning and development of human computer interaction

Human–Computer Interaction

research planning and development of human computer interaction

Introduction | New Directions in Third Wave HCI

research planning and development of human computer interaction

Introduction: New Directions in Third Wave HCI

  • Intelligent User Interfaces
  • interactive systems
  • HCI and culture
  • human robot interaction
  • multimodal user interfaces

Table of contents (19 entries)

Smell and taste-based interactions enabled through advances in digital technology.

  • Patricia Cornelio, Chi Thanh Vi, Giada Brianza, Emanuela Maggioni, Marianna Obrist

Information Visualization Techniques

  • Carla Maria Dal Sasso Freitas

Command Selection

  • Gilles Bailly, Sylvain Malacria

Gesture-Based Interaction

  • Radu-Daniel Vatavu

Multimodal Interaction, Interfaces, and Analytics

  • Sharon Oviatt

Computer-Supported Cooperative Work

  • Luigina Ciolfi, Myriam Lewkowicz, Kjeld Schmidt

Participatory Design and Prototyping

  • Wendy E. Mackay, Michel Beaudouin-Lafon

Ambient Intelligence

  • Boris De Ruyter, Rebekah Wegener, Jörg Cassens, Emile Aarts

Entertainment Computing: Past, Present, and Future

  • Paolo Ciancarini, Ryohei Nakatsu, Matthias Rauterberg

End-User Development

  • Fabio Paternò

Designing with Data, Data-Enabled and Data-Driven Design

  • Mathias Funk, Peter Lovei, Renee Noortman

Composition of User Interfaces

  • Sophie Lepreux, Philippe Renevier-Gonin

Interactive Recommendation Systems

  • Jürgen Ziegler, Benedikt Loepp

Principles of Task Analysis and Modeling: Understanding Activity, Modeling Tasks, and Analyzing Models

  • Célia Martinie, Philippe Palanque, Eric Barboni

UI Generation for Business Data-Based Apps from Task, Domain and User Models

  • Vi Tran, Manuel Kolp, Yves Wautelet, Samedi Heng

Interaction Design for Healthcare Technologies

  • Ann Blandford

Data Physicalization

  • Pierre Dragicevic, Yvonne Jansen, Andrew Vande Moere

User-Centered Design Approaches and Software Development Processes

  • Marta Larusdottir, Åsa Cajander, Virpi Roto

Understanding User Motion

  • Lilian G. Motti Ader, Benoît Bossavit

Editors and Affiliations

Jean Vanderdonckt

Philippe Palanque

Marco Winckler

About the editors

Philippe Palanque  is professor in Computer Science at the University Toulouse 3 and former head and founder of the ICS (Interactive Critical Systems)team at IRIT Laboratory. Since the early 90’s his research focus is on interactive systems engineering proposing notations, methods and tools to integrate multiple properties such as usability, dependability, resilience and more recently user experience. These contributions have been developed together with industrial partners from various application domains such as civil aviation, air traffic management or satellite ground segments. Recently he has been involved in the specification of future interactive cockpits and their interactions and in the modelling of operational states of civil aircraft (with direct support from and close collaboration with Airbus). He has been working in the area of automation for more than ten years, was a member of the SESAR Higher Automation Levels in Aviation network of excellence and paper co-chair of ATACCS (Application and Theory of Automation in Command and Control Systems) 2015 conference.

As for conferences he is a member of the program committee of conferences in these domains such as SAFECOMP 2021 (40th conference on Computer Safety, Reliability and Security), DSN 2014 (44th conference on Dependable Systems and Networks), EICS 2021 (28th annual conference on Engineering Interactive Computing Systems), was general co-chair of ACM CHI 2014 (32nd conference on Human Factors in Computing Systems) and program chair of IFIP TC 13 INTERACT 2015.

He was steering committee chair of the CHI conference series at ACM SIGCHI, is a member of the CHI academy and was awarded the Lifetime Service Award at ACM SIGCHI in 2021.  As for IFIP, he is chair of the Technical Committee on Human-Computer Interaction (TC13), secretary of the WG 13.5 on Resilience, Reliability, Safety and Human Error in System Development as well as a member of the steering committee of the IFIP TC 13 INTERACT conference series. He edited and co-edited more than twenty books or conference proceedings including the "Handbook on Formal Methods in Human-Computer Interaction" published by Springer in 2017.

Marco Winckler  is Professor in Computer Sciences at the Université Côte d’Azur and Responsible for the track on Human-Computer Interaction (HCI) at Polytech Nice, Sophia Antipolis, France. He is member of the SPARKS team (Scalable and Pervasive softwARe and Knowledge Systems) of the CNRS lab I3S (UMR 6070) and the WIMMICS team (Web-Instrumented Man-Machine Interactions, Communities, and Semantics) of the INRIA Sophia Antipolis Méditerranée. His research address problems concerning the  Engineering Interactive Systems , such as how to describe interactive systems and how to evaluate user interfaces to detect problems in early phases of the development process. He had applied such methods on the field of  Web Engineering  where he developed a particular interest for methods for specifying online/offline navigation and client-side adaptation of Web sites. In recent years, his research embraced themes of  Information Visualization ,   such as methods for describing complex visualization pipelines and chained visualizations, as a mean to help users to process and understand relationships within the increasing amount of data available over the Web.

Since 2013, he serves as secretary of the IFIP TC 13 on Human-Computer Interaction and from 2017 onwards, he is member of the IFIP committee on Internet of Things (DC IoT). He is member of the IEEE IES FA13 Subcommittee (on Computer Vision and Human-Machine Interaction in Industrial and Factory Automation, since 2014), the AFIHM (French Human-Computer Interaction Society/Association Francophone d'Interaction Homme-Machine, since 2001), and the SBC (Brazilian Computing Society/Sociedade Brasileira da Computação, since 1998).

Bibliographic Information

Book Title : Handbook of Human Computer Interaction

Editors : Jean Vanderdonckt, Philippe Palanque, Marco Winckler

DOI : https://doi.org/10.1007/978-3-319-27648-9

Publisher : Springer Cham

eBook Packages : Springer Reference Computer Sciences , Reference Module Computer Science and Engineering

eBook ISBN : 978-3-319-27648-9 Due: 19 January 2025

Topics : User Interfaces and Human Computer Interaction , Artificial Intelligence , Software Engineering/Programming and Operating Systems

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IMAGES

  1. Human-computer interaction and related research fields

    research planning and development of human computer interaction

  2. Phases of human-computer interaction [6,7]

    research planning and development of human computer interaction

  3. Interaction cycle between human and computer.

    research planning and development of human computer interaction

  4. Introduction to Human Computer Interaction (HCI) With Examples

    research planning and development of human computer interaction

  5. What is Human-Computer Interaction (HCI)?

    research planning and development of human computer interaction

  6. The content of Human-Computer Interaction according to ACM/SIGCHI

    research planning and development of human computer interaction

VIDEO

  1. Human Computer Interaction

  2. Meet Keira, Human Computer Interaction and Design (HCID) Master Student

  3. Human Computer Interaction

  4. Stanford Seminar

  5. cognative models part 2

  6. HCI lecture2

COMMENTS

  1. Human-Computer Interaction Research and Development - Springer

    This chapter explores new research and developments in the area of human-computer interaction. The fundamental goal of HCI research is to create approaches that will improve people’s ability to communicate with machines and make them better and more natural.

  2. Research Methods in Human Computer Interaction

    Ethnographic research in human-computer interaction (HCI) is particularly useful for understanding environment where stakeholders interact to complete complex tasks involving the need for coordination and exchange of information.

  3. A Systematic Review on Human and Computer Interaction

    This study provides a comprehensive review of the evolving landscape of human-computer interaction (HCI) research, focusing on the key concepts, methodologies, and advancements in this interdisciplinary field.

  4. Research Methods for Human–Computer Interaction

    HumanComputer Interaction (HCI) draws on the fields of computer sci-ence, psychology, cognitive science, and organisational and social sciences in order to understand how people use and experience interactive technology.

  5. Human–Computer Interaction | Oxford Research Encyclopedia of ...

    Human-Computer Interaction (HCI) is a multidisciplinary field of research that focuses on the understanding and design of interaction between humans and computers.

  6. Human–Computer Interaction - Waddell - Wiley Online Library

    Humancomputer interaction (HCI) is a flourishing field of research about the interaction between human beings and computer technologies. HCI theories and research seek to understand the various rules that human beings employ to communicate with computers and explore creative ways of designing computer-based interfaces to improve usability ...

  7. Human-Computer Interaction | Development Process | Andrew ...

    Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field.

  8. Human–computer interaction, foundations and new paradigms

    This paper explores the roots of humancomputer interaction as a discipline, the various trends which have marked its development, and some of the current and future challenges for research. Humancomputer interaction, like any vocational discipline, sits upon three broad foundations: theoretical principles, professional practice and a ...

  9. Human–computer interaction: Interdisciplinary roots and trends

    Methodology, theory, and practice in the field of HumanComputer Interaction (HCI) all share the goal of producing interactive software that can be used efficiently, effectively, safely, and with satisfaction. HCI is cross-disciplinary in its conduct and multidisciplinary in its roots.

  10. Handbook of Human Computer Interaction | SpringerLink

    This handbook covers all the pertinent topics whilst maintaining an overall perspective regarding the value of humans over technology, furthering and advancing the value of life, the rights of humanity, and human experience.