presentation about computer evolution

The Evolution Of Computer | Generations of Computer

The development of computers has been a wonderful journey that has covered several centuries and is defined by a number of inventions and advancements made by our greatest scientists. Because of these scientists, we are using now the latest technology in the computer system.

Now we have Laptops , Desktop computers , notebooks , etc. which we are using today to make our lives easier, and most importantly we can communicate with the world from anywhere around the world with these things.

So, In today’s blog, I want you to explore the journey of computers with me that has been made by our scientists.

Note: If you haven’t read our History of Computer blog then must read first then come over here

let’s look at the evolution of computers/generations of computers

COMPUTER GENERATIONS

Computer generations are essential to understanding computing technology’s evolution. It divides computer history into periods marked by substantial advancements in hardware, software, and computing capabilities. So the first period of computers started from the year 1940 in the first generation of computers. let us see…

Table of Contents

Generations of computer

The generation of classified into five generations:

  • First Generation Computer (1940-1956)
  • Second Generation Computer (1956-1963)
  • Third Generation Computer(1964-1971)
  • Fourth Generation Computer(1971-Present)
  • Fifth Generation Computer(Present and Beyond)

1. FIRST GENERATION COMPUTER: Vacuum Tubes (1940-1956)

presentation about computer evolution

The first generation of computers is characterized by the use of “Vacuum tubes” It was developed in 1904 by the British engineer “John Ambrose Fleming” . A vacuum tube is an electronic device used to control the flow of electric current in a vacuum. It is used in CRT(Cathode Ray Tube) TV , Radio , etc.

presentation about computer evolution

The first general-purpose programmable electronic computer was the ENIAC (Electronic Numerical Integrator and Computer) which was completed in 1945 and introduced on Feb 14, 1946, to the public. It was built by two American engineers “J. Presper Eckert” and “John V Mauchly” at the University of Pennsylvania.

presentation about computer evolution

The ENIAC was 30-50 feet long, 30 tons weighted, contained 18000 vacuum tubes, 70,000 registers, and 10,000 capacitors, and it required 150000 watts of electricity, which makes it very expensive.

Later, Eckert and Mauchly developed the first commercially successful computer named UNIVAC(Univeral Automatic Computer) in 1952 .

Examples are ENIAC (Electronic Numerical Integrator and Computer), EDVAC (Electronic Discrete Variable Automatic Computer), UNIVAC-1 (Univeral Automatic Computer-1)

presentation about computer evolution

  • These computers were designed by using vacuum tubes.
  • These generations’ computers were simple architecture.
  • These computers calculate data in a millisecond.
  • This computer is used for scientific purposes.

DISADVANTAGES

  • The computer was very costly.
  • Very large.
  • It takes up a lot of space and electricity
  • The speed of these computers was very slow
  • It is used for commercial purposes.
  • It is very expensive.
  • These computers heat a lot.
  • Cooling is needed to operate these types of computers because they heat up very quickly.

2. SECOND GENERATION COMPUTER: Transistors (1956-1963)

presentation about computer evolution

The second generation of computers is characterized by the use of “Transistors” and it was developed in 1947 by three American physicists “John Bardeen, Walter Brattain, and William Shockley” .

presentation about computer evolution

A transistor is a semiconductor device used to amplify or switch electronic signals or open or close a circuit. It was invented in Bell labs, The transistors became the key ingredient of all digital circuits, including computers.

The invention of transistors replaced the bulky electric tubes from the first generation of computers.

Transistors perform the same functions as a Vacuum tube , except that electrons move through instead of through a vacuum. Transistors are made of semiconducting materials and they control the flow of electricity.

It is smaller than the first generation of computers, it is faster and less expensive compared to the first generation of computers. The second-generation computer has a high level of programming languages, including FORTRAN (1956), ALGOL (1958), and COBOL (1959).

Examples are PDP-8 (Programmed Data Processor-8), IBM1400 (International business machine 1400 series), IBM 7090 (International business machine 7090 series), CDC 3600 ( Control Data Corporation 3600 series)

presentation about computer evolution

ADVANTAGES:

  • It is smaller in size as compared to the first-generation computer
  • It used less electricity
  • Not heated as much as the first-generation computer.
  • It has better speed

DISADVANTAGES:

  • It is also costly and not versatile
  • still, it is expensive for commercial purposes
  • Cooling is still needed
  • Punch cards were used for input
  • The computer is used for a particular purpose

3. THIRD GENERATION COMPUTER: Integrated Circuits (1964-1971)

presentation about computer evolution

The Third generation of computers is characterized by the use of “Integrated Circuits” It was developed in 1958 by two American engineers “Robert Noyce” & “Jack Kilby” . The integrated circuit is a set of electronic circuits on small flat pieces of semiconductor that is normally known as silicon. The transistors were miniaturized and placed on silicon chips which are called semiconductors, which drastically increased the efficiency and speed of the computers.

presentation about computer evolution

These ICs (integrated circuits) are popularly known as chips. A single IC has many transistors, resistors, and capacitors built on a single slice of silicon.

This development made computers smaller in size, low cost, large memory, and processing. The speed of these computers is very high and it is efficient and reliable also.

These generations of computers have a higher level of languages such as Pascal PL/1, FORTON-II to V, COBOL, ALGOL-68, and BASIC(Beginners All-purpose Symbolic Instruction Code) was developed during these periods.

Examples are NCR 395 (National Cash Register), IBM 360,370 series, B6500

presentation about computer evolution

  • These computers are smaller in size as compared to previous generations
  • It consumed less energy and was more reliable
  • More Versatile
  • It produced less heat as compared to previous generations
  • These computers are used for commercial and as well as general-purpose
  • These computers used a fan for head discharge to prevent damage
  • This generation of computers has increased the storage capacity of computers
  • Still, a cooling system is needed.
  • It is still very costly
  • Sophisticated Technology is required to manufacture Integrated Circuits
  • It is not easy to maintain the IC chips.
  • The performance of these computers is degraded if we execute large applications.

4. FOURTH GENERATION OF COMPUTER: Microprocessor (1971-Present)

presentation about computer evolution

The fourth generation of computers is characterized by the use of “Microprocessor”. It was invented in the 1970s and It was developed by four inventors named are “Marcian Hoff, Masatoshi Shima, Federico Faggin, and Stanley Mazor “. The first microprocessor named was the “Intel 4004” CPU, it was the first microprocessor that was invented.

presentation about computer evolution

A microprocessor contains all the circuits required to perform arithmetic, logic, and control functions on a single chip. Because of microprocessors, fourth-generation includes more data processing capacity than equivalent-sized third-generation computers. Due to the development of microprocessors, it is possible to place the CPU(central processing unit) on a single chip. These computers are also known as microcomputers. The personal computer is a fourth-generation computer. It is the period when the evolution of computer networks takes place.

Examples are APPLE II, Alter 8800

presentation about computer evolution

  • These computers are smaller in size and much more reliable as compared to other generations of computers.
  • The heating issue on these computers is almost negligible
  • No A/C or Air conditioner is required in a fourth-generation computer.
  • In these computers, all types of higher languages can be used in this generation
  • It is also used for the general purpose
  • less expensive
  • These computers are cheaper and portable
  • Fans are required to operate these kinds of computers
  • It required the latest technology for the need to make microprocessors and complex software
  • These computers were highly sophisticated
  • It also required advanced technology to make the ICs(Integrated circuits)

5. FIFTH GENERATION OF COMPUTERS (Present and beyond)

These generations of computers were based on AI (Artificial Intelligence) technology. Artificial technology is the branch of computer science concerned with making computers behave like humans and allowing the computer to make its own decisions currently, no computers exhibit full artificial intelligence (that is, can simulate human behavior).

presentation about computer evolution

In the fifth generation of computers, VLSI technology and ULSI (Ultra Large Scale Integration) technology are used and the speed of these computers is extremely high. This generation introduced machines with hundreds of processors that could all be working on different parts of a single program. The development of a more powerful computer is still in progress. It has been predicted that such a computer will be able to communicate in natural spoken languages with its user.

In this generation, computers are also required to use a high level of languages like C language, c++, java, etc.

Examples are Desktop computers, laptops, notebooks, MacBooks, etc. These all are the computers which we are using.

presentation about computer evolution

  • These computers are smaller in size and it is more compatible
  • These computers are mighty cheaper
  • It is obviously used for the general purpose
  • Higher technology is used
  • Development of true artificial intelligence
  • Advancement in Parallel Processing and Superconductor Technology.
  • It tends to be sophisticated and complex tools
  • It pushes the limit of transistor density.

Frequently Asked Questions

How many computer generations are there.

Mainly five generations are there:

First Generation Computer (1940-1956) Second Generation Computer (1956-1963) Third Generation Computer(1964-1971) Fourth Generation Computer(1971-Present) Fifth Generation Computer(Present and Beyond)

Which things were invented in the first generation of computers?

Vacuum Tubes

What is the fifth generation of computers?

The Fifth Generation of computers is entirely based on Artificial Intelligence. Where it predicts that the computer will be able to communicate in natural spoken languages with its user.

What is the latest computer generation?

The latest generation of computers is Fifth which is totally based on Artificial Intelligence.

Who is the inventor of the Integrated Circuit?

“Robert Noyce” and “Jack Bily”

What is the full form of ENIAC ?

ENIAC Stands for “Electronic Numerical Integrator and Computer” .

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The Evolution of Computers: A Comprehensive History in PowerPoint Presentation

history and evolution of computers ppt

The History and Evolution of Computers

Computers have come a long way since their inception, evolving from simple calculating machines to the sophisticated devices we use today. Let’s take a journey through the history of computers to understand how they have evolved over time.

Early Computing Devices

The history of computers can be traced back to ancient times when devices like the abacus were used for basic calculations. In the 19th century, mechanical calculators such as Charles Babbage’s Analytical Engine laid the foundation for modern computing.

The First Electronic Computers

The mid-20th century saw the development of the first electronic computers, such as ENIAC and UNIVAC, which revolutionized data processing and computation. These early computers were large, expensive, and primarily used by governments and research institutions.

The Personal Computer Revolution

In the 1970s and 1980s, the invention of microprocessors led to the rise of personal computers (PCs). Companies like Apple and IBM introduced affordable desktop computers that brought computing power into people’s homes and offices.

The Internet Age

The advent of the internet in the late 20th century transformed how we use computers. The World Wide Web enabled global communication, e-commerce, social networking, and access to vast amounts of information at our fingertips.

Modern Computing Technologies

Today, we live in an era of smartphones, tablets, cloud computing, artificial intelligence, and quantum computing. These technologies continue to push the boundaries of what is possible with computers and shape our digital future.

In Conclusion

The history and evolution of computers is a fascinating journey that highlights human ingenuity, innovation, and progress. As we look towards the future, it is exciting to imagine what new advancements in computing technology will bring.

From Abacus to AI: Tracing the Milestones and Evolution of Computer Technology

Start with a brief overview of the history of computers, highlighting key milestones and inventions., include information about the evolution of computer hardware, from early mechanical devices to modern supercomputers., discuss the impact of major technological advancements on the development of computers over time., incorporate visuals such as images or timelines to enhance understanding and engagement., explore how different generations of computers have influenced each other and shaped today’s technology landscape., conclude with future possibilities and trends in computer evolution to provide a forward-looking perspective..

The history and evolution of computers are marked by significant milestones and groundbreaking inventions that have shaped the modern computing landscape. From the ancient abacus to Charles Babbage’s Analytical Engine, early computing devices laid the groundwork for the development of electronic computers like ENIAC and UNIVAC in the mid-20th century. The introduction of personal computers in the 1970s and 1980s, followed by the internet age and advancements in modern computing technologies, have propelled us into a digital era defined by innovation and progress. This tip on the history and evolution of computers PowerPoint presentation provides a comprehensive overview of these key historical moments, offering valuable insights into how far we have come in the world of computing.

In a PowerPoint presentation on the history and evolution of computers, it is essential to highlight the remarkable evolution of computer hardware. Starting from early mechanical devices like the abacus and Charles Babbage’s Analytical Engine, the progression of computer hardware has been monumental. Advancements in technology have led to the development of modern supercomputers that can process vast amounts of data at incredible speeds. By showcasing this evolution in hardware, audiences can appreciate how far computer technology has come and gain a deeper understanding of the impact it has had on various aspects of our lives.

When creating a PowerPoint presentation on the history and evolution of computers, it is essential to discuss the impact of major technological advancements on the development of computers over time. By highlighting key milestones such as the invention of the microprocessor, the introduction of personal computers, and the emergence of the internet, you can demonstrate how these advancements have shaped the evolution of computing technology. Exploring how innovations like artificial intelligence, cloud computing, and quantum computing have further propelled the field forward will provide valuable insights into how far computers have come and where they may be headed in the future. Understanding the influence of these technological breakthroughs is crucial for appreciating the continuous growth and transformation of computers throughout history.

To enhance understanding and engagement in a PowerPoint presentation about the history and evolution of computers, it is recommended to incorporate visuals such as images or timelines. Visual aids can help illustrate key points, provide context to historical events, and make complex information more digestible for the audience. By including visuals like photographs of early computing devices, diagrams of technological advancements, or timelines showing the progression of computer development, presenters can create a more immersive and impactful learning experience for viewers. Visuals not only enhance comprehension but also keep the audience engaged and interested throughout the presentation.

By delving into the history and evolution of computers through a PowerPoint presentation, one can uncover how various generations of computers have influenced each other, leading to the shaping of today’s technology landscape. From the early mechanical calculators to the modern era of smartphones and artificial intelligence, each advancement has built upon the innovations of its predecessors, creating a rich tapestry of technological progress. Understanding this interconnected web of influences allows us to appreciate the complexity and interconnectedness of the devices we use daily, providing valuable insights into how far we have come and where future developments may lead us.

In conclusion, delving into the history and evolution of computers through a PowerPoint presentation offers valuable insights into how far we have come in the realm of technology. By reflecting on past milestones and breakthroughs, we can better appreciate the rapid pace of innovation that has shaped the computing landscape today. Looking ahead, it is intriguing to consider the future possibilities and trends in computer evolution. Advancements in areas such as artificial intelligence, quantum computing, and biotechnology hold immense potential to revolutionize how we interact with technology and each other. Embracing these emerging technologies will undoubtedly lead us towards a future where computers play an even more integral role in shaping our lives and society as a whole.

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History of computers: A brief timeline

The history of computers began with primitive designs in the early 19th century and went on to change the world during the 20th century.

History of computers: Apple I computer 1976

  • 2000-present day

Additional resources

The history of computers goes back over 200 years. At first theorized by mathematicians and entrepreneurs, during the 19th century mechanical calculating machines were designed and built to solve the increasingly complex number-crunching challenges. The advancement of technology enabled ever more-complex computers by the early 20th century, and computers became larger and more powerful.

Today, computers are almost unrecognizable from designs of the 19th century, such as Charles Babbage's Analytical Engine — or even from the huge computers of the 20th century that occupied whole rooms, such as the Electronic Numerical Integrator and Calculator.  

Here's a brief history of computers, from their primitive number-crunching origins to the powerful modern-day machines that surf the Internet, run games and stream multimedia. 

19th century

1801: Joseph Marie Jacquard, a French merchant and inventor invents a loom that uses punched wooden cards to automatically weave fabric designs. Early computers would use similar punch cards.

1821: English mathematician Charles Babbage conceives of a steam-driven calculating machine that would be able to compute tables of numbers. Funded by the British government, the project, called the "Difference Engine" fails due to the lack of technology at the time, according to the University of Minnesota . 

1848: Ada Lovelace, an English mathematician and the daughter of poet Lord Byron, writes the world's first computer program. According to Anna Siffert, a professor of theoretical mathematics at the University of Münster in Germany, Lovelace writes the first program while translating a paper on Babbage's Analytical Engine from French into English. "She also provides her own comments on the text. Her annotations, simply called "notes," turn out to be three times as long as the actual transcript," Siffert wrote in an article for The Max Planck Society . "Lovelace also adds a step-by-step description for computation of Bernoulli numbers with Babbage's machine — basically an algorithm — which, in effect, makes her the world's first computer programmer." Bernoulli numbers are a sequence of rational numbers often used in computation.

Babbage's Analytical Engine

1853: Swedish inventor Per Georg Scheutz and his son Edvard design the world's first printing calculator. The machine is significant for being the first to "compute tabular differences and print the results," according to Uta C. Merzbach's book, " Georg Scheutz and the First Printing Calculator " (Smithsonian Institution Press, 1977).

1890: Herman Hollerith designs a punch-card system to help calculate the 1890 U.S. Census. The machine,  saves the government several years of calculations, and the U.S. taxpayer approximately $5 million, according to Columbia University  Hollerith later establishes a company that will eventually become International Business Machines Corporation ( IBM ).

Early 20th century

1931: At the Massachusetts Institute of Technology (MIT), Vannevar Bush invents and builds the Differential Analyzer, the first large-scale automatic general-purpose mechanical analog computer, according to Stanford University . 

1936: Alan Turing , a British scientist and mathematician, presents the principle of a universal machine, later called the Turing machine, in a paper called "On Computable Numbers…" according to Chris Bernhardt's book " Turing's Vision " (The MIT Press, 2017). Turing machines are capable of computing anything that is computable. The central concept of the modern computer is based on his ideas. Turing is later involved in the development of the Turing-Welchman Bombe, an electro-mechanical device designed to decipher Nazi codes during World War II, according to the UK's National Museum of Computing . 

1937: John Vincent Atanasoff, a professor of physics and mathematics at Iowa State University, submits a grant proposal to build the first electric-only computer, without using gears, cams, belts or shafts.

original garage where Bill Hewlett and Dave Packard started their business

1939: David Packard and Bill Hewlett found the Hewlett Packard Company in Palo Alto, California. The pair decide the name of their new company by the toss of a coin, and Hewlett-Packard's first headquarters are in Packard's garage, according to MIT . 

1941: German inventor and engineer Konrad Zuse completes his Z3 machine, the world's earliest digital computer, according to Gerard O'Regan's book " A Brief History of Computing " (Springer, 2021). The machine was destroyed during a bombing raid on Berlin during World War II. Zuse fled the German capital after the defeat of Nazi Germany and later released the world's first commercial digital computer, the Z4, in 1950, according to O'Regan. 

1941: Atanasoff and his graduate student, Clifford Berry, design the first digital electronic computer in the U.S., called the Atanasoff-Berry Computer (ABC). This marks the first time a computer is able to store information on its main memory, and is capable of performing one operation every 15 seconds, according to the book " Birthing the Computer " (Cambridge Scholars Publishing, 2016)

1945: Two professors at the University of Pennsylvania, John Mauchly and J. Presper Eckert, design and build the Electronic Numerical Integrator and Calculator (ENIAC). The machine is the first "automatic, general-purpose, electronic, decimal, digital computer," according to Edwin D. Reilly's book "Milestones in Computer Science and Information Technology" (Greenwood Press, 2003). 

Computer technicians operating the ENIAC

1946: Mauchly and Presper leave the University of Pennsylvania and receive funding from the Census Bureau to build the UNIVAC, the first commercial computer for business and government applications.

1947: William Shockley, John Bardeen and Walter Brattain of Bell Laboratories invent the transistor . They discover how to make an electric switch with solid materials and without the need for a vacuum.

1949: A team at the University of Cambridge develops the Electronic Delay Storage Automatic Calculator (EDSAC), "the first practical stored-program computer," according to O'Regan. "EDSAC ran its first program in May 1949 when it calculated a table of squares and a list of prime numbers ," O'Regan wrote. In November 1949, scientists with the Council of Scientific and Industrial Research (CSIR), now called CSIRO, build Australia's first digital computer called the Council for Scientific and Industrial Research Automatic Computer (CSIRAC). CSIRAC is the first digital computer in the world to play music, according to O'Regan.

Late 20th century

1953: Grace Hopper develops the first computer language, which eventually becomes known as COBOL, which stands for COmmon, Business-Oriented Language according to the National Museum of American History . Hopper is later dubbed the "First Lady of Software" in her posthumous Presidential Medal of Freedom citation. Thomas Johnson Watson Jr., son of IBM CEO Thomas Johnson Watson Sr., conceives the IBM 701 EDPM to help the United Nations keep tabs on Korea during the war.

1954: John Backus and his team of programmers at IBM publish a paper describing their newly created FORTRAN programming language, an acronym for FORmula TRANslation, according to MIT .

1958: Jack Kilby and Robert Noyce unveil the integrated circuit, known as the computer chip. Kilby is later awarded the Nobel Prize in Physics for his work.

1968: Douglas Engelbart reveals a prototype of the modern computer at the Fall Joint Computer Conference, San Francisco. His presentation, called "A Research Center for Augmenting Human Intellect" includes a live demonstration of his computer, including a mouse and a graphical user interface (GUI), according to the Doug Engelbart Institute . This marks the development of the computer from a specialized machine for academics to a technology that is more accessible to the general public.

The first computer mouse, invented in 1963 by Douglas C. Engelbart

1969: Ken Thompson, Dennis Ritchie and a group of other developers at Bell Labs produce UNIX, an operating system that made "large-scale networking of diverse computing systems — and the internet — practical," according to Bell Labs .. The team behind UNIX continued to develop the operating system using the C programming language, which they also optimized. 

1970: The newly formed Intel unveils the Intel 1103, the first Dynamic Access Memory (DRAM) chip.

1971: A team of IBM engineers led by Alan Shugart invents the "floppy disk," enabling data to be shared among different computers.

1972: Ralph Baer, a German-American engineer, releases Magnavox Odyssey, the world's first home game console, in September 1972 , according to the Computer Museum of America . Months later, entrepreneur Nolan Bushnell and engineer Al Alcorn with Atari release Pong, the world's first commercially successful video game. 

1973: Robert Metcalfe, a member of the research staff for Xerox, develops Ethernet for connecting multiple computers and other hardware.

1977: The Commodore Personal Electronic Transactor (PET), is released onto the home computer market, featuring an MOS Technology 8-bit 6502 microprocessor, which controls the screen, keyboard and cassette player. The PET is especially successful in the education market, according to O'Regan.

1975: The magazine cover of the January issue of "Popular Electronics" highlights the Altair 8080 as the "world's first minicomputer kit to rival commercial models." After seeing the magazine issue, two "computer geeks," Paul Allen and Bill Gates, offer to write software for the Altair, using the new BASIC language. On April 4, after the success of this first endeavor, the two childhood friends form their own software company, Microsoft.

1976: Steve Jobs and Steve Wozniak co-found Apple Computer on April Fool's Day. They unveil Apple I, the first computer with a single-circuit board and ROM (Read Only Memory), according to MIT .

Apple I computer 1976

1977: Radio Shack began its initial production run of 3,000 TRS-80 Model 1 computers — disparagingly known as the "Trash 80" — priced at $599, according to the National Museum of American History. Within a year, the company took 250,000 orders for the computer, according to the book " How TRS-80 Enthusiasts Helped Spark the PC Revolution " (The Seeker Books, 2007).

1977: The first West Coast Computer Faire is held in San Francisco. Jobs and Wozniak present the Apple II computer at the Faire, which includes color graphics and features an audio cassette drive for storage.

1978: VisiCalc, the first computerized spreadsheet program is introduced.

1979: MicroPro International, founded by software engineer Seymour Rubenstein, releases WordStar, the world's first commercially successful word processor. WordStar is programmed by Rob Barnaby, and includes 137,000 lines of code, according to Matthew G. Kirschenbaum's book " Track Changes: A Literary History of Word Processing " (Harvard University Press, 2016).

1981: "Acorn," IBM's first personal computer, is released onto the market at a price point of $1,565, according to IBM. Acorn uses the MS-DOS operating system from Windows. Optional features include a display, printer, two diskette drives, extra memory, a game adapter and more.

A worker using an Acorn computer by IBM, 1981

1983: The Apple Lisa, standing for "Local Integrated Software Architecture" but also the name of Steve Jobs' daughter, according to the National Museum of American History ( NMAH ), is the first personal computer to feature a GUI. The machine also includes a drop-down menu and icons. Also this year, the Gavilan SC is released and is the first portable computer with a flip-form design and the very first to be sold as a "laptop."

1984: The Apple Macintosh is announced to the world during a Superbowl advertisement. The Macintosh is launched with a retail price of $2,500, according to the NMAH. 

1985 : As a response to the Apple Lisa's GUI, Microsoft releases Windows in November 1985, the Guardian reported . Meanwhile, Commodore announces the Amiga 1000.

1989: Tim Berners-Lee, a British researcher at the European Organization for Nuclear Research ( CERN ), submits his proposal for what would become the World Wide Web. His paper details his ideas for Hyper Text Markup Language (HTML), the building blocks of the Web. 

1993: The Pentium microprocessor advances the use of graphics and music on PCs.

1996: Sergey Brin and Larry Page develop the Google search engine at Stanford University.

1997: Microsoft invests $150 million in Apple, which at the time is struggling financially.  This investment ends an ongoing court case in which Apple accused Microsoft of copying its operating system. 

1999: Wi-Fi, the abbreviated term for "wireless fidelity" is developed, initially covering a distance of up to 300 feet (91 meters) Wired reported . 

21st century

2001: Mac OS X, later renamed OS X then simply macOS, is released by Apple as the successor to its standard Mac Operating System. OS X goes through 16 different versions, each with "10" as its title, and the first nine iterations are nicknamed after big cats, with the first being codenamed "Cheetah," TechRadar reported.  

2003: AMD's Athlon 64, the first 64-bit processor for personal computers, is released to customers. 

2004: The Mozilla Corporation launches Mozilla Firefox 1.0. The Web browser is one of the first major challenges to Internet Explorer, owned by Microsoft. During its first five years, Firefox exceeded a billion downloads by users, according to the Web Design Museum . 

2005: Google buys Android, a Linux-based mobile phone operating system

2006: The MacBook Pro from Apple hits the shelves. The Pro is the company's first Intel-based, dual-core mobile computer. 

2009: Microsoft launches Windows 7 on July 22. The new operating system features the ability to pin applications to the taskbar, scatter windows away by shaking another window, easy-to-access jumplists, easier previews of tiles and more, TechRadar reported .  

Apple CEO Steve Jobs holds the iPad during the launch of Apple's new tablet computing device in San Francisco

2010: The iPad, Apple's flagship handheld tablet, is unveiled.

2011: Google releases the Chromebook, which runs on Google Chrome OS.

2015: Apple releases the Apple Watch. Microsoft releases Windows 10.

2016: The first reprogrammable quantum computer was created. "Until now, there hasn't been any quantum-computing platform that had the capability to program new algorithms into their system. They're usually each tailored to attack a particular algorithm," said study lead author Shantanu Debnath, a quantum physicist and optical engineer at the University of Maryland, College Park.

2017: The Defense Advanced Research Projects Agency (DARPA) is developing a new "Molecular Informatics" program that uses molecules as computers. "Chemistry offers a rich set of properties that we may be able to harness for rapid, scalable information storage and processing," Anne Fischer, program manager in DARPA's Defense Sciences Office, said in a statement. "Millions of molecules exist, and each molecule has a unique three-dimensional atomic structure as well as variables such as shape, size, or even color. This richness provides a vast design space for exploring novel and multi-value ways to encode and process data beyond the 0s and 1s of current logic-based, digital architectures."

2019: A team at Google became the first to demonstrate quantum supremacy — creating a quantum computer that could feasibly outperform the most powerful classical computer — albeit for a very specific problem with no practical real-world application. The described the computer, dubbed "Sycamore" in a paper that same year in the journal Nature . Achieving quantum advantage – in which a quantum computer solves a problem with real-world applications faster than the most powerful classical computer —  is still a ways off. 

2022: The first exascale supercomputer, and the world's fastest, Frontier, went online at the Oak Ridge Leadership Computing Facility (OLCF) in Tennessee. Built by Hewlett Packard Enterprise (HPE) at the cost of $600 million, Frontier uses nearly 10,000 AMD EPYC 7453 64-core CPUs alongside nearly 40,000 AMD Radeon Instinct MI250X GPUs. This machine ushered in the era of exascale computing, which refers to systems that can reach more than one exaFLOP of power – used to measure the performance of a system. Only one machine – Frontier – is currently capable of reaching such levels of performance. It is currently being used as a tool to aid scientific discovery.

What is the first computer in history?

Charles Babbage's Difference Engine, designed in the 1820s, is considered the first "mechanical" computer in history, according to the Science Museum in the U.K . Powered by steam with a hand crank, the machine calculated a series of values and printed the results in a table. 

What are the five generations of computing?

The "five generations of computing" is a framework for assessing the entire history of computing and the key technological advancements throughout it. 

The first generation, spanning the 1940s to the 1950s, covered vacuum tube-based machines. The second then progressed to incorporate transistor-based computing between the 50s and the 60s. In the 60s and 70s, the third generation gave rise to integrated circuit-based computing. We are now in between the fourth and fifth generations of computing, which are microprocessor-based and AI-based computing.

What is the most powerful computer in the world?

As of November 2023, the most powerful computer in the world is the Frontier supercomputer . The machine, which can reach a performance level of up to 1.102 exaFLOPS, ushered in the age of exascale computing in 2022 when it went online at Tennessee's  Oak Ridge Leadership Computing Facility (OLCF) 

There is, however, a potentially more powerful supercomputer waiting in the wings in the form of the Aurora supercomputer, which is housed at the Argonne National Laboratory (ANL) outside of Chicago.  Aurora went online in November 2023. Right now, it lags far behind Frontier, with performance levels of just 585.34 petaFLOPS (roughly half the performance of Frontier), although it's still not finished. When work is completed, the supercomputer is expected to reach performance levels higher than 2 exaFLOPS.

What was the first killer app?

Killer apps are widely understood to be those so essential that they are core to the technology they run on. There have been so many through the years – from Word for Windows in 1989 to iTunes in 2001 to social media apps like WhatsApp in more recent years

Several pieces of software may stake a claim to be the first killer app, but there is a broad consensus that VisiCalc, a spreadsheet program created by VisiCorp and originally released for the Apple II in 1979, holds that title. Steve Jobs even credits this app for propelling the Apple II to become the success it was, according to co-creator Dan Bricklin .

  • Fortune: A Look Back At 40 Years of Apple
  • The New Yorker: The First Windows
  • " A Brief History of Computing " by Gerard O'Regan (Springer, 2021)

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Timothy Williamson

Timothy is Editor in Chief of print and digital magazines All About History and History of War . He has previously worked on sister magazine All About Space , as well as photography and creative brands including Digital Photographer and 3D Artist . He has also written for How It Works magazine, several history bookazines and has a degree in English Literature from Bath Spa University . 

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The history of computing is both evolution and revolution

presentation about computer evolution

Head, Department of Computing & Information Systems, The University of Melbourne

Disclosure statement

Justin Zobel does not work for, consult, own shares in or receive funding from any company or organisation that would benefit from this article, and has disclosed no relevant affiliations beyond their academic appointment.

University of Melbourne provides funding as a founding partner of The Conversation AU.

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This month marks the 60th anniversary of the first computer in an Australian university. The University of Melbourne took possession of the machine from CSIRO and on June 14, 1956, the recommissioned CSIRAC was formally switched on. Six decades on, our series Computing turns 60 looks at how things have changed.

It is a truism that computing continues to change our world. It shapes how objects are designed, what information we receive, how and where we work, and who we meet and do business with. And computing changes our understanding of the world around us and the universe beyond.

For example, while computers were initially used in weather forecasting as no more than an efficient way to assemble observations and do calculations, today our understanding of weather is almost entirely mediated by computational models.

Another example is biology. Where once research was done entirely in the lab (or in the wild) and then captured in a model, it often now begins in a predictive model, which then determines what might be explored in the real world.

The transformation that is due to computation is often described as digital disruption . But an aspect of this transformation that can easily be overlooked is that computing has been disrupting itself.

Evolution and revolution

Each wave of new computational technology has tended to lead to new kinds of systems, new ways of creating tools, new forms of data, and so on, which have often overturned their predecessors. What has seemed to be evolution is, in some ways, a series of revolutions.

But the development of computing technologies is more than a chain of innovation – a process that’s been a hallmark of the physical technologies that shape our world.

For example, there is a chain of inspiration from waterwheel, to steam engine, to internal combustion engine. Underlying this is a process of enablement. The industry of steam engine construction yielded the skills, materials and tools used in construction of the first internal combustion engines.

In computing, something richer is happening where new technologies emerge, not only by replacing predecessors, but also by enveloping them. Computing is creating platforms on which it reinvents itself, reaching up to the next platform.

Getting connected

Arguably, the most dramatic of these innovations is the web. During the 1970s and 1980s, there were independent advances in the availability of cheap, fast computing, of affordable disk storage and of networking.

presentation about computer evolution

Compute and storage were taken up in personal computers, which at that stage were standalone, used almost entirely for gaming and word processing. At the same time, networking technologies became pervasive in university computer science departments, where they enabled, for the first time, the collaborative development of software.

This was the emergence of a culture of open-source development, in which widely spread communities not only used common operating systems, programming languages and tools, but collaboratively contributed to them.

As networks spread, tools developed in one place could be rapidly promoted, shared and deployed elsewhere. This dramatically changed the notion of software ownership, of how software was designed and created, and of who controlled the environments we use.

The networks themselves became more uniform and interlinked, creating the global internet, a digital traffic infrastructure. Increases in computing power meant there was spare capacity for providing services remotely.

The falling cost of disk meant that system administrators could set aside storage to host repositories that could be accessed globally. The internet was thus used not just for email and chat forums (known then as news groups) but, increasingly, as an exchange mechanism for data and code.

This was in strong contrast to the systems used in business at that time, which were customised, isolated, and rigid.

With hindsight, the confluence of networking, compute and storage at the start of the 1990s, coupled with the open-source culture of sharing, seems almost miraculous. An environment ready for something remarkable, but without even a hint of what that thing might be.

The ‘superhighway’

It was to enhance this environment that then US Vice President Al Gore proposed in 1992 the “ information superhighway ”, before any major commercial or social uses of the internet had appeared.

presentation about computer evolution

Meanwhile, in 1990, researchers at CERN, including Tim Berners-Lee , created a system for storing documents and publishing them to the internet, which they called the world wide web .

As knowledge of this system spread on the internet (transmitted by the new model of open-source software systems), people began using it via increasingly sophisticated browsers. They also began to write documents specifically for online publication – that is, web pages.

As web pages became interactive and resources moved online, the web became a platform that has transformed society. But it also transformed computing.

With the emergence of the web came the decline of the importance of the standalone computer, dependent on local storage.

We all connect

The value of these systems is due to another confluence: the arrival on the web of vast numbers of users. For example, without behaviours to learn from, search engines would not work well, so human actions have become part of the system.

There are (contentious) narratives of ever-improving technology, but also an entirely unarguable narrative of computing itself being transformed by becoming so deeply embedded in our daily lives.

This is, in many ways, the essence of big data. Computing is being fed by human data streams: traffic data, airline trips, banking transactions, social media and so on.

The challenges of the discipline have been dramatically changed by this data, and also by the fact that the products of the data (such as traffic control and targeted marketing) have immediate impacts on people.

Software that runs robustly on a single computer is very different from that with a high degree of rapid interaction with the human world, giving rise to needs for new kinds of technologies and experts, in ways not evenly remotely anticipated by the researchers who created the technologies that led to this transformation.

Decisions that were once made by hand-coded algorithms are now made entirely by learning from data. Whole fields of study may become obsolete.

The discipline does indeed disrupt itself. And as the next wave of technology arrives (immersive environments? digital implants? aware homes?), it will happen again.

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THE EVOLUTION OF COMPUTERS

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ELAIYA SENGUTTUVAN

Ndidi Opara

Tahir Siddique

In this paper, emphasis has been given on the gradual and continuous advancement of computer from on and before 300BC to 2012 and beyond. During this very long period of time, a simple device like computer has witnessed many significant changes in its manufacturing and development. By and large, the changes are conceptual, manufacturing and in ever increasing applications. Abstract-In this paper, emphasis has been given on the gradual and continuous advancement of computer from on and before 300BC to 2012 and beyond. During this very long period of time, a simple device like computer has witnessed many significant changes in its manufacturing and development. By and large, the changes are conceptual, manufacturing and in ever increasing applications.

Edmund Miller

Cresent Escriber

IEEE Potentials

David Dennis

The social and organizational history of humanity is intricately entangled with the history of technology in general and the technology of information in particular. Advances in this area have often been closely involved in social and political transformations. While the contemporary period is often referred to by such names as the Computing and Information Age, this is the culmination of a series of historical transformations that have been centuries in the making. This course will provide a venue for students to learn about history through the evolution of number systems and arithmetic, calculating and computing machines, and advanced communication technology via the Internet. Students who take this course will attain a degree of technological literacy while studying core historical concepts. Students who complete this course will learn the key vocabulary of the computing discipline, which is playing a significant role in modern human thought and new media communications. The Hist...

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History Of Computers With Timeline [2023 Update]

History Of Computers And Computer Science

It’s important to know the history of computers in order to have a good understanding of the field. Computers are one of the most important inventions in human history. Given how fast technology is evolving, you might not expect the history of computers to go back thousands of years. However, that’s exactly the case. But before we go back that far, let’s first understand what a computer actually is.

The First Computers In History

What is a computer.

A computer is simply a machine that follows a set of instructions in order to execute sequences of logical or arithmetic functions. However, when we think of modern computers , we don’t see them as just calculators performing functions. Yet, that’s exactly what they are at their core.

Every time you make a purchase on Amazon or post a picture on Instagram, your computer is executing instructions and processes a massive amount of binary. However, when we consider the definition of a computer, we realize that the history of computers goes far back.

When Was The First Computer Invented?

The history of computers goes back thousands of years with the first one being the abacus . In fact, the earliest abacus, referred to as the Sumerian abacus, dates back to roughly 2700 B.C. from the Mesopotamia region. However, Charles Babbage, the English mathematician and inventor is known as the “Father of Computers.” He created a steam-powered computer known as the Analytical Engine in 1837 which kickstarted computer history.

Digital Vs. Analog Computers

The very first computer, the abacus, is a digital computer because it deals in digits. Today’s computers are also digital because they compute everything using binary: 0’s and 1’s. However, most of the computers between the time of the abacus and modern transistor-based computers were in fact analog computers.

Analog computers, rather than calculating single digits, deal with more complex mathematics and functions. Rather than 1’s and 0’s, analog computers are more often represented by continuously varying quantities. The earliest analog computer, the Antikythera mechanism , is over 2000 years old. These ancient computers paved the way for modern transistor-based computers.

Brief History of Computers

The history of computers goes back as far as 2500 B.C. with the abacus. However, the modern history of computers begins with the Analytical Engine, a steam-powered computer designed in 1837 by English mathematician and “Father of Computers,” Charles Babbage. Yet, the invention of the transistor in 1947, the integrated circuit in 1958, and the microprocessor in 1971 are what made computers much smaller and faster.

In fact, the first personal computer was invented in 1971, the same year as the microprocessor. Then, the first laptop, the Osborne-1 was created a decade later in 1981. Apple and IBM joined the personal computer industry shortly thereafter, popularizing the home PC. Then, when the world wide web came online in 1989, which would eventually serve to connect nearly the whole world.

The 1990s was a booming decade for computer history. IBM produced the first smartphone in 1992 and the first smartwatch was released in 1998. Also, the first-ever quantum computer in history was up and functioning in 1998, if only for a few nanoseconds.

Turn of the Century Computers

The 2000s are the years of social media: the rise and fall of MySpace at the forefront. Facebook took off shortly after and would become one of the popular apps on the iPhone, which was first presented by the legend, Steve Jobs in 2007. It was a pocket-sized computer that was capable of greater computation than the computer which brought mankind to the Moon. The iPad would be released three years later in 2010.

The 2010s seem to have been the decade of Artificial Intelligence and Quantum Computing. Tesla AI-powered self-driving vehicles have made incredible progress toward full autonomy. An AI robot named Sophia was created in 2016 and even gained citizenship in Saudi Arabia in 2017. The world’s first reprogrammable quantum computer was created in 2016, bringing us closer to quantum supremacy.

Timeline Of Computer History

The first digital computer.

2700 B.C: The first digital computer, the Abacus is invented and used around the area of Mesopotamia. Yet, later iterations of the abacus appear in Egypt, Greece, and China, where they’re continually used for hundreds of years. The first abaci were likely used for addition and subtraction which must have been revolutionary for the time. However, the following iterations allowed for more complex calculations.

The First Analog Computer

200 B.C: The first analog computer, the Antikythera mechanism, is created. The Antikythera mechanism was found off the coast of the Greek island of Kythira from which the computer received its name. This find actually baffled most scientists because a computer this advanced wasn’t supposed to exist this long ago. This mechanical analog computer was used by ancient sailors to determine their position in the sea, based on their astrological position.

The first analog computer in history - The Antikythera mechanism

Binary Number System

1703: Gottfried Wilhelm Leibniz developed the binary number system which is at the heart of modern computing. The binary number system is a way to convert a series of 0’s and 1’s into other numbers, letters, and characters. Everything we see on screen and interact with on our computers is converted into binary before the computer can process it. The magic of present-day computers is that they process binary extremely quickly.

First Programmable Loom

1801: Joseph Jacquard creates a punch-card programmable loom which greatly simplified the weaving process. This allowed those with fewer skills to weave more complicated patterns. However, many didn’t like the idea of simplifying and automating the process as it would displace weaving jobs at the time. Yet, technology persisted and the textile industry would eventually change for the better because of it.

First Steam-Driven Computer

1837: Charles Babbage designed the groundbreaking Analytical Engine . The analytical engine was the first major step toward modern computers. Although it was never actually built, its design embodied the major characteristics of modern computers. This included memory, a central processing unit, and the ability for input and output. Charles Babbage is commonly referred to as the “Father of Computers” for his work.

First Computer Algorithm

1843: Ada Lovelace , the daughter of Lord Byron, worked alongside Charles Babbage to design the analytical engine. However, shortly afterward, she developed the first-ever computer algorithm. She carefully considered what computers were capable of when developing her algorithm. The result was a solution to Bernoulli numbers , a significant mathematical advancement.

First U.S. Census Calculator

1890: Herman Hollerith created a tabulating machine to help calculate the U.S. census. The previous decade’s census took eight years to calculate but with the help of Hollerith’s tabulating machine, it took only six years. With the success of his tabulator, Hollerith then began his own company, the Hollerith Electrical Tabulating System. He applied this same technology to the areas of accounting and inventory.

The Turing Machine

1936: Alan Turing invented the Turing Machine and pushed the limits of what a computer could do at the time. A Turing Machine consists of a tape divided by squares that can contain a single digit, often binary digits, or nothing at all. It also consisted of a machine that could read each digit on the tape and change it. This might not sound like much, but computers to this day emulate this functionality of reading simple binary input and computing a logical output. This relatively simple machine enables the computation of any algorithm.

Turing set the standard for computers regarding them as “ Turing complete ” if they met the standards for simulating a Turing machine. Today’s computers are Turing complete because they simulate the same functionality of Turing machines, however with a much greater processing ability.

The Complex Number Calculator

1940: George Stibitz created the Complex Number Calculator for Bell Labs. It consisted of relays that could recognize the difference between ‘0’ and ‘1’ and therefore, could use binary as the base number system. The final version of the Complex Number Calculator used more than 400 relays and took about two years to create.

First Automatic Computer

1941: Konrad Zuse, a German Computer Scientist, invented the Z3 computer . Zuse’s Z3 was the first programmable fully automatic computer in history. It was much larger than the Complex number calculator and contained more than 2,500 relays. Since the Z3 computer didn’t demonstrate any advantage to the Germans during world war II, the government didn’t provide any funding for it and it was eventually destroyed in the war.

First Electric Digital Computer

1942: Professor John Vincent Atanasoff invented the Atanasoff-Berry Computer (ABC). The ABC was the first automatic electric digital computer in history. It contained over 300 vacuum tubes and solved linear equations but it was not programmable or Turing complete. However, the Atanasoff-Berry Computer will forever hold a place in Computer history.

First Programmable Electronic Digital Computer

1944: British engineer Tommy Flowers and assistants completed the code-breaking Colossus which assisted in decrypting German messages during world war II. It’s held as the first programmable electronic digital computer in history. The Colossus contained more than 1,600 vacuum tubes and thermionic valves in the prototype and 2,400 in the second version, the Mark 2 Colossus.

First General-Purpose Digital Computer

1945: ENIAC (Electronic Numerical Integrator and Computer) is completed by professors John Mauchly and J. Presper Eckert. ENIAC was absolutely massive, consisting of more than 17,000 vacuum tubes, 70,000 resistors, and 10,000 capacitors, filling a 30′ x 50′ room and weighing around 60,000 pounds. It was the first general-purpose digital computer in history and was extremely capable of a computer at the time. It’s said that for the first decade that ENIAC was in operation, it completed more calculations than in all of history previously.

ENIAC - The first general-purpose digital computer

First Computer Transistor

1947: William Shockley of Bell Labs invented the first transistor and drastically changed the course of computing history. The transistor replaced the common vacuum tube which allowed computers to be much more efficient while still greatly reducing their size and energy requirements.

First General-Purpose Commercial Computer

1951: Professors John Mauchly and J. Presper Eckert built UNIVAC (Universal Automatic Computer), the first general-purpose commercial computer in history. The early UNIVAC models utilized 5,000 vacuum tubes but later models in the series adopted transistors. It was a massive computer weighing around 16,000 pounds. However, the massive size allowed for more than 1,000 computations per second.

First Computer Programming Language

1954: A team at IBM led by John Backus created the first commercially available general-purpose computer programming language, FORTRAN. FORTRAN stands for Formula Translation and is still used today. When the language first appeared, however, there were bugs and inefficiencies which led people to speculate on the commercial usability of FORTRAN. Yet, the bugs were worked out many of the programming languages that came after were inspired by FORTRAN.

First Computer Operating System

1956: The first computer operating system in history was released in 1956 and produced by General Motors, called the GM-NAA I/O . It was created by Robert L. Patrick and allowed for direct input and output, hence the name. It also allowed for batch processing: the ability to execute a new program automatically after the current one finishes.

First Integrated Circuit

1958: Jack Kilby and Robert Noyce create the first integrated circuit , commonly known as a microchip. An integrated circuit consists of electronic circuits mounted onto a semiconductor. The most common semiconductor medium is silicon, which is where the name ‘ Silicon Valley ‘ comes from. If not for the integrated circuit, computers would still be the size of a refrigerator, rather than the size of a credit card.

First Supercomputer

1964: History’s first supercomputer, known as the CDC 6600 , was developed by Control Data Corp. It consisted of 400,000 transistors, 100 miles of wiring, and used Freon for internal cooling. Thus, the CDC 6600 was able to reach a processing speed of up to 3 million floating-point operations per second (3 megaFLOPS). Amazingly, this supercomputer was ten times faster than the fastest computer at the time and cost a whopping $8 million.

First Computer Mouse

1964: Douglas Engelbart invented the first computer mouse in history but it wouldn’t accompany the first Apple Macintosh until 1984. The computer mouse allowed for additional control of the computer in conjunction with the keyboard. These two input devices have been the primary source of user input ever since. However, voice commands from present-day smart devices are increasingly becoming the norm.

First Computer Mouse in history

First Wide Area Computer Network

1969: DARPA created the first Wide Area Network in the history of computers called ARPAnet which was a precursor to the internet . It allowed computers to connect to a central hub and interact in nearly real time. The term “internet” wouldn’t come around until 1973 when computers in Norway and England connect to ARPAnet. Although the internet has continued to advance through the decades, many of the same protocols from ARPAnet are still standards today.

First Personal Computer

1971: The first personal computer in history, the Kenbak-1 , is created by John Blankenbaker, and sold for only $750. However, only around 40 of these computers were ever sold. As small as it was, it was able to execute hundreds of calculations in a single second. Blankenbaker had the idea for the personal computer for more than two decades before completing his first one.

First Computer Microprocessor

1971: Intel releases the first microprocessor in the history of computers, the Intel 4004 . This tiny microprocessor had the same computing power as the ENIAC computer and was the size of an entire room. Even by today’s standards, the Intel 4004 is a small microprocessor, housed on a 2-inch wafer as opposed to today’s 12-inch wafers. That said, the initial model had only 2,300 transistors while it’s not uncommon for today’s microprocessors to have several hundred million transistors.

First Apple Computer

1976: Apple takes the stage and releases its first computer: the Apple-1 . The Apple-1 was different from other computers at the time. It came fully assembled and on a single motherboard. It sold for nearly $700 and had only 4 KB of memory, which is almost laughable compared to today’s standards. However, that was plenty of memory for the applications at the time.

First IBM Personal Computer

1981: IBM launches its first personal computer, the IBM Model-5150 . It only took a year to develop and cost $1,600. However, that was a steep drop from other IBM computers before this that sold for several million dollars. The IBM Model-5150 had only 16 KB of RAM when it was first released, but eventually increased to up to 640 KB maximum RAM.

First Laptop Computer

1981: The first laptop in the history of computers, the Osborne 1 , was released by the Osborne Computer Corporation. It had an incredibly small 5-inch display screen, a bulky fold-out keyboard, 64 KB of main memory, and weighed 24 pounds. Not surprisingly, the Osborne 1 was actually very popular, selling more than 125,000 units in 1982 alone. The going rate for an Osborne 1 was $1,795.

Osborne 1: The first personal computer in history

First Windows Operating System

1985: Microsoft released its first version of the Windows operating system, Windows 1.0 . What made Windows 1.0 remarkable was its reliance on the computer mouse which wasn’t standard yet. It even included a game, Reversi, to help users become accustomed to the new input device. Love it or hate it, the Windows 1.0 operating system and its subsequent versions have become commonplace among computers ever since its creation. The development of the original Windows OS was led by none other than Bill Gates himself.

World Wide Web Is Created

1989: The World Wide Web is created by Sir Tim Berners-Lee of CERN . When it was first created, it wasn’t intended to grow into a massive platform that would connect the average person. Rather, it was originally just intended to easily share information between scientists and universities. The first website in the history of computers was actually just a guide to using the world wide web.

First Flash-Based Solid State Drive

1991: The first flash-based solid-state drive was created by SanDisk (at the time it was called SunDisk). These drives presented an alternative option to hard drives and would prove to be very useful in computers, cell phones, and similar devices. This first flash-based SSD had 20 MB of memory and sold for approximately $1,000.

First Smartphone Is Created

1992: IBM created the first-ever smartphone in history, the IBM Simon , which was released two years later in 1994. It was a far cry from the smartphones we’re used to today. However, at the time, IBM Simon was a game-changer. It sold for $1,100 when it was first released and even had a touchscreen and several applications including mail, a calendar, a to-do list, and a few more.

First Platform Independent Language

1995: Sun Microsystems releases the first iteration of the Java programming language . Java was the first computer programming language in history to be platform-independent, popularizing the phrase: “Write once, run anywhere.” Unlike other computer programming languages at the time, a program written with Java could run on any device with the Java Development Kit (JDK).

First Smartwatch Is Released

1998: The first-ever smartwatch , the Ruputer, was released by the watch company Seiko. If you look at the original Ruputer, you’ll see that it really doesn’t look much different than present-day smartwatches with the exception of a better display and minor styling changes. As it wasn’t a touchscreen, a small joystick assisted with navigating the various feature of the watch.

First Quantum Computer

1998: After decades of theory, the first quantum computer is created by three computer scientists. It was only 2 qubits, as opposed to the 16 qubit reprogrammable quantum computers of recent. This first quantum computer didn’t solve any significant problem, as it wasn’t incredibly efficient. In fact, it ran for only a few nanoseconds. However, it was a proof of concept that paved the way for today’s quantum computers.

First USB Flash Drive

2000: The first USB Flash drive in computer history, the ThumbDrive , is released by Trek, a company out of Singapore. However, there were other flash drives that hit the market almost immediately after, such as I.B.M.’s DiskOnKey, a 1.44 MB flash drive. This led to some speculation as to who was actually first. However, as evidenced by the patent application back in 1999, and the fact that Trek’s ThumbDrive made it to market first, the debate was shortly settled.

DARPA Centibots Project

2002: DARPA launched the Centibots project in which they developed 100 identical robots that could work together and communicate with each other. The Centibots could survey an area and build a map of it in real time. Additionally, these robots could identify objects including their companion robots and people, and distinguish between the two. The maps that they make are incredibly accurate. In total, the Centibots project cost around $2.2 million to complete.

Centibots project

MySpace Comes And Goes

2004: MySpace gained over 1 million users within the first month of its official launch and 22 million users just a year later. Soon after in 2005, it was purchased by News Corp for $580 million. However, shortly after the sale of MySpace, it was fraught with scandal after scandal. MySpace helped to popularize social media, with Facebook trailing right behind it, passing MySpace in users in 2008. It eventually laid off about 50% of its workforce in 2011.

Arduino Is Released

2005: Italian designer Massimo Banzi released the Arduino , a credit card-sized development board. The Arduino was intended to help design students who didn’t have any previous exposure to programming and electronics but eventually became a beloved tool for tech hobbyists worldwide. To this day, Arduino boards are increasingly a part of electronics education including self-education.

iPhone Generation-1 Released

2007: Steve Jobs of Apple released the first-ever iPhone , revolutionizing the smartphone industry. The screen was 50% bigger than the popular smartphones of the time, such as the beloved Blackberry and Treo. It also had a much longer-lasting battery. Additionally, the iPhone normalized web browsing and video playback on phones, setting a new standard across the industry. The cost was what you could expect from an iPhone, selling at around $600, more than twice as much as its competitors.

Apple’s iPad Is Released

2010: Only three years after the iPhone is released, Steve Jobs announces the first-ever iPad , Apple’s first tablet computer. It came with a 9.7-inch touchscreen and options for either 16GB, 32GB, or 64GB. The beauty of the iPad is that it was basically a large iPhone, as it ran on the same iOS and offered the same functionality. The original iPad started at $499 with the 64GB Wi-Fi + 3G version selling for $829.

Nest Thermostat Is Released

2011: The Nest Thermostat , a smart thermostat created by Nest Labs, is released as a growing number of household devices make up the “internet of things.” When the Nest Thermostat was first released, not only did it make thermostats smart, it made them beautiful. For only $250 you could buy a thermostat that decreased your energy bill, improved the aesthetic of your home, and is controlled by your phone.

First Raspberry Pi Computer

2012: The first Raspberry Pi computer is released, opening up a world of possibilities for creative coders. These small yet capable computers cost around 25$-$35 when first released and were as small as a credit card. Raspberry Pi’s were similar to the Arduino in size but differed greatly in their capability. The Raspberry Pi is several times faster than the Arduino and has over 100,000 times more memory.

Tesla Introduces Autopilot

2014: Tesla’s Elon Musk introduces the first self-driving features in its fleet of automobiles dubbed: Autopilot. The future of automobiles chauffeuring their passengers with no input from a driver is finally within sight. The first feature of autopilot included not only camera systems but also radar and sonar in order to detect everything within the car’s surroundings. It also included a self-park feature and even a summoning feature that calls the vehicle to you. The computers and technology within Tesla vehicles have essentially turned them into the first advanced personal transportation robots in history.

Sophia The Robot Is Created

2016: Sophia, the artificially intelligent humanoid robot, was created by former Disney Imagineer David Hanson. A year after her creation, Sophia gained citizenship in Saudi Arabia, becoming the first robot in history to gain citizenship. Since she was created, Sophia was taken part in many interviews and even debates. She’s quite a wonder to watch!

First Reprogrammable Quantum Computer

2016: Quantum Computers have made considerable progress and the first reprogrammable quantum computer is finally complete. It’s made up of 5 singular atoms that act as switches. These switches are activated by a laser beam that controls the state of the qubit. This leap has brought us very close to quantum supremacy.

First Brain-Computer Interface

2019: Elon Musk announces Neuralink’s progress of their brain-machine interface that would lend humans the same information processing abilities that computers have while linking to Artificial Intelligence. In this announcement, Neuralink revealed that they had already successfully tested their technology on mice and apes.

Tesla Nears Fully Autonomous Vehicles

2020: In July, Elon Musk declared that a Tesla autopilot update is coming later this year that will bring their vehicles one step closer to complete “level-5” autonomy . Level-5 autonomy would finally allow passengers to reach their destination without any human intervention. The long-awaited software update would likely increase the company’s value massively and Musk’s net worth along with it.

Elon Musk announces Tesla Bot, becomes Time’s Person of the Year

presentation about computer evolution

2021: Musk continues to innovate, announcing in August that Tesla is developing a near-life-size humanoid robot. Many are skeptical of the viability of the robot while others claimed this is another of Musk’s inventions that science fiction warned against similar to the Brain-Computer Interface.

Regardless of any opinions, Musk still had a stellar year. Starship has made progress, Tesla sales are on the rise, and Musk managed to earn the title of Time’s Person of the Year. All the while becoming the most wealthy person on the planet, with a net worth exceeding $250 million.

Facebook changes name to Meta, Zuck announces Metaverse

2021: In October, Mark Zuckerberg made a bold and controversial, yet possibly visionary announcement that Facebook would change its name to Meta. Additionally, he explained the new immersive Virtual Reality world they’re creating that would be built on top of the existing social network, dubbed the Metaverse. Zuckerberg elaborated that the technology for the immersive experience he envisions is mostly here but mainstream adoption is still 5 to 10 years out . However, when that time comes, your imagination will be your only limitation within the confines of the Metaverse.

IBM’s “Eagle” Quantum Computer Chip (127 Qubits)

2021: IBM continues to lead the charge in quantum computer development and in November, they showcased their new “Eagle” chip . This is currently the most cutting-edge quantum chip in existence, packing 127 qubits, making it the first to reach over 100 qubits. IBM plans to create a new chip more than three times more powerful than the “Eagle” by next year, 2022.

OpenAI Releases DALL-E 2

2022: DALL-E, developed by OpenAI, is capable of generating high-quality images from textual descriptions. It uses a combination of deep learning techniques and a large database of images to generate new and unique images based on textual input. DALL-E 2, launched in April 2022, is the second generation of this language model that is trained on hundreds of millions of images and is almost magical in its production of high-quality images in a matter of seconds.

IBM’s “Osprey” Quantum Computer Chip (433 Qubits)

2022: In only a year, IBM has nearly tripled the quantum capacity of its previous “Eagle” chip. The new “Osprey” quantum chip, announced in November, greatly surpasses its predecessor. The IBM Osprey quantum computer chip represents a major advancement in quantum computing technology and is expected to pave the way for even more powerful quantum computers in the future.

ChatGPT Released Upon The World

2022: ChatGPT is launched on November 30 and took the world by storm, amassing over 1 million users in only 5 days! Currently, ChatGPT is powered by GPT3.x, which is the latest version of the AI software. The development of ChatGPT was a significant milestone in the field of natural language processing, as it represented a significant improvement in the ability of machines to understand and generate human language.

The Much Hyped GPT4 Is Finally Released

2023: ChatGPT and many other AI apps run on GPT. As powerful as the GPT3.x was, GPT4 is trained on a much more massive data set and is far more accurate and better at understanding the intentions of the user’s prompts. It’s a giant leap forward from the previous version, causing both excitement and concern from the general public as well as tech powerhouses such as Elon Musk who wants to slow the advancement of AI.

Tim Statler

Tim Statler is a Computer Science student at Governors State University and the creator of Comp Sci Central. He lives in Crete, IL with his wife, Stefanie, and their cats, Beyoncé and Monte. When he's not studying or writing for Comp Sci Central, he's probably just hanging out or making some delicious food.

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CHAPTER 2 COMPUTER EVOLUTION

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CHAPTER 2 COMPUTER EVOLUTION

TO COMPUTERS WITH BASIC CONCEPTS Lecturer: Mohamed-Nur Hussein Abdullahi Hame WEEK 1 M. Sc in CSE (Daffodil International University)

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EVOLUTION OF COMPUTERS

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  • The earliest foundations of what would become computer science predate the invention of the modern digital computer.
  • Start of modern science (computer science) is traced way back to the age when man still dwelled in caves or forests and lived in groups for protection and survival from harsh conditions.
  • Many of these groups of people practiced primitive religions worshiping the sun, trees, moon, and sacred animals. Man started by counting on his fingers. He needed ways to measure months and seasons in order to perform religious festivals and ceremonies at a correct time.
  • WHAT IS A COMPUTER?
  • The word computer was derived from two Latin words com, which means together and putare, which may means add, calculate, count, or estimate.
  • The ABACUS developed in 3000 BC by Chinese
  • The abacus was so successful that its use spread from China to many other countries. .
  • Abacus was not an automatic machine, but rather a machine that allowed the user to remember his or her current state of calculation, while performing more complex mathematical calculations. Its a memory aid for the user making mental calculations and not the mathematical calculating machines as we know.
  • The Abacus uses sliding beads that are divided into two by a center bar. The top is Heaven where each of two beads is 5 when moved to the center bar. The bottom is earth, where each of the five beads is worth 1 when moved to the center bar.
  • HOW ABOUT 4449610
  • ILLUSTRATE TO THE CLASS
  • John Napier was a Scottish mathematician who invented a set of Logarithms for calculations that enabled the reduction of difficult and tedious multiplication to addition of table entries.
  • The Napier bones or rods consisted of strips of wood with the left edge (vertically) consisting of 9 squares (1 to 9). Each square accept the top one is diagonally divided. Therefore, the first square of each rod holds a single digit and the other squares hold this numbers double, triple, quadruple and son on until the last square holds nine times the number in the top square. The digits of each product are written in the two halves (triangles) created by the diagonal line zero is always on top.
  • multiply 245 by 3. Of course the product of 245 by 3 is 735
  • HOW COULD NAPIER MULTIPLY THIS BY ADDITION?
  • HOMEWORK EXECUTE THE DIVISION BASED ON NAPIER BONES.
  • REMENBER MULTIPLICATION ADDITION
  • DIVISION SUBTRACTION
  • The SLIDE RULE was invented in ENGLAND by William Oughtred and it was based on the emerging work of John Napier. It was a ruler shaped or structured device operated by sliding a set of transparent plastic slides. The scales on the slide rule are logarithmic thats to say, the spacing between divisions (the lines on the scale) became closer together as the value increased.
  • The Slide Rule did not indicate decimal places. Decimal places where done by the user through estimation common Sense. The Slide Rule was used by pilots and ships up to the early 1970s when it was made obsolete by electronic computers.
  • PASCAL BLAISE, a French Engineer invented the first commercial calculator and named it the ADDING MACHINE (also known as the 1st calculator to the world). It was capable of doing additions and subtractions of only 8 digits.
  • GOTFRIED VON LEIBNITZ created a better calculator (known as the LEIBNITZ CALCULATOR) that was capable of doing extra tasks of multiplication, division as well as evaluating square roots.
  • This period can effectively be referred to as the MECHANICAL COMPUTER ERA (1624 1890).
  • He constructed a Loom that used a series of Punched Cards to control the thread pattern. The cards carried weaving instructions for the Loom Punched Cards were joined to form an infinite loop that represented the repetition pattern used for cloth and rug production.
  • HERMAN HOLLERITH made further improvements to the calculator by producing the TABULATION MACHINE.
  • History has it that the US 1880 census took 7 years to tabulate rendering the final result or figure obsolete. However Hermans machine counted the entire population data in only 6 weeks.
  • Based on the success of his invention, Hollerith and friends formed a company that later became the popular IBM (INTERNATIONAL BUSINESS MACHINE).
  • The concept of today's computers (Input - Process - Output) was first visualized by Charles Babbage in 1834 in England.
  • In less than two years, Babbage had sketched out many of the recognizable features of the modern computer. He called it the Analytical Engine. This machine would be the first computer ever capable of storing programmed information. His idea for the Analytical Engine consisted of 4 parts an input device, a storage device, a mill (processing unit) and an output device.
  • History of computer development is often referred to in reference to the different generations of computing devices.
  • A generation means or refers to an improvement in the product development process (advancement of new computer technology). Each new generation has seen a smaller and more advanced circuitry, smaller computers, faster speeds, cheaper and more efficient and reliable machines.
  • The first all electronic computers used vacuum tubes for the internal circuitry and magnetic drums for memory.
  • Magnetic Drums were metal cylinders coated with non oxide material to store data and programs. Magnetic drums are no longer the primary storage but peripheral or auxiliary storage devices. The drums were rotated at high speed of about 3000 rpm
  • 1st generation computers used a lot of electricity (200kwts)
  • Generated a lot of heat which was often the cause of malfunction. They had to be cooled down with the help of gigantic fans
  • Based on machine language to perform operations
  • These machines could only solve one problem at a time
  • They had limited primary memory (as they used magnetic drums for memory)
  • Used Vacuum tubes for their circuitry (or internal operations)
  • Used Punched cards for Input and Output
  • Very expensive to develop, maintain and purchase
  • ENIAC (Electronic Numerical Integrator and Computer) is referred to as the worlds first digital computer. It weighed 30 tons and used 200 kilowatts of electricity. This computer consisted of 1800 vacuum Tubes, 1500 relays and hundreds of resistors and inductors. The ENIAC cost a staggering 487000.
  • EDVAC (Electronic Discrete Variable Automatic Computer) and the UNIVAC (Universal Automatic Calculator). It was programmed by Grace Hopper.

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Chm Blog Curatorial Insights , From the Collection , Software History Center

Slide logic: the emergence of presentation software and the prehistory of powerpoint, by david c. brock | october 04, 2016.

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In many parts of our world today, group communication centers on visual materials built with “presentation software,” often crafted by a speaker him or herself. As a result, meetings now generally depend on the use of personal computers, presentation software in the guises of product or service and display by digital projectors or flat-screens.

A humorous sample PowerPoint presentation supplied with the very first version in 1987. This clip was created with PowerPoint 1.0 for Mac running in a Mac Plus emulator.

So central have these visual materials become that the intended functioning of digital files, programs, computers, and peripherals has become an almost necessary condition for public communication. Choice of presentation software has even become a mark of generational and other identities, as in whether one uses Facebook or Snapchat. Millennials and Generation Z choose Google Slides or Prezi. Everyone else uses PowerPoint, its mirror-twin by Apple called Keynote, or, for political expression and/or economic necessity, LibreOffice. Membership in a highly technical community can be signified by using the typesetting program LaTeX to build equation-heavy slides.

It is PowerPoint, nevertheless, that has become the “Kleenex” or “Scotch Tape” of presentation software. A “PowerPoint” has come to commonly mean any presentation created with software. Microsoft rightly boasts that there are currently 1.2 billion copies of PowerPoint at large in the world today: One copy of PowerPoint for every seven people. In any given month, approximately 200 million of these copies are actively used. PowerPoint is simply the dominant presentation software on the planet. 1

It may come as a surprise, then, to learn that PowerPoint was not the first presentation program. Rather, there were several programs for personal computers that performed similarly to PowerPoint in many respects, which appeared starting in 1982—fully five years before PowerPoint’s debut. PowerPoint’s ubiquity is not the result of a first-mover advantage. 2

Further, many of PowerPoint’s most familiar characteristics—the central motif of a slide containing text and graphics, bulleted lists, the slide show, the slide sorter, and even showy animated transitions between slides—were not absolute novelties when PowerPoint appeared. These elements had been introduced in one form or another in earlier presentation software.

presentation about computer evolution

Here, the principal developers of PowerPoint—Dennis Austin and Tom Rudkin—describe the structure of the source code defining slides. Austin and Rudkin worked closely with the product’s architect, Bob Gaskins. This document is in a collection of materials donated to the Computer History Museum by Dennis Austin.

From 1982 through 1987, software makers introduced roughly a dozen programs for several different personal computers that allowed users to create visual materials for public presentations as a series of “slides” containing text and graphic elements. Frequently, these slides were printed on paper for incorporation into a photocopied report and transferred to a set of transparencies for use with an overhead projector. Other presentation programs allowed slides to be output as a sequence of 35mm photographic slides for use with a slide projector, a videotape of a series of slide images, or a digital file of screen-images for computer monitors. Makers and users called these programs “presentation software,” and just as commonly “business graphics software.” “Business” here is significant, I think. 3

Early presentation software was most commonly used to create overhead presentations. In this clip, Dennis Austin—a principal developer of PowerPoint—demonstrates the use of overhead projectors and presentations.

The six years from 1982 through 1987 saw the emergence of presentation software (including PowerPoint), with multiple makers introducing competing programs offering many similar capabilities and idioms. Why did multiple, independent software creators develop presentation software for personal computers at just this moment?

I believe that an analytical framework that I developed with historian Christophe Lécuyer to understand episodes in the history of solid-state electronics can also help us to unpack this very different case from software history. Our framework consists of three “contextual logics” that we argue shaped the emergence of the planar transistor, the silicon microchip, the simultaneous-invention of silicon-gate MOS technology, and, as Christophe and Takahiro Ueyama recently show, the history of blue light-emitting diodes (LEDs). 4

In their 2013 article, “The Logics of Materials Innovation,” Christophe and Takahiro describe these logics beautifully:

This framework distinguishes different types of contextual challenges that shape the creation of new materials and manufacturing processes: the materiality of substances, tools, and fabrication techniques (referred to as “material logic”); the needs, demands and interests of intended customers (“market logic”); and the competitive tensions among laboratories, firms, and nations (“competitive logic”). These material, market, and competitive logics are not determinative, in the sense that they do not lead to necessary outcomes. But they are particularly stable over time and provide powerful resources and constraints to innovators and their patrons.

The implication seems straightforward: People from similar backgrounds, in similar organizations, facing a common, structured set of contextual logics, will do similar—but not identical—things. But can these logics that help make sense of the history of semiconductor electronics, a technology deeply about materials, also give insights into the history of the ne plus ultra of the digital—software itself? I think it can. Competitive logic, Market logic, and Material logic: Let’s consider them in that order, and see what they can mean for the “prehistory” of PowerPoint.

Competitive logic centered on software makers. In the first half of the 1980s, makers of presentation software were typically connected to companies. There were, of course, makers of non-commercial software of various stripes—hobbyist, open source, libre and the like—but they do not appear to have been a factor in early presentation software. Rather, the makers of presentation software were what I call “integrated software manufacturers,” “software publishers,” and “author houses.” Sometimes the boundaries between these maker-types are blurry, but I think the categories are useful.

Integrated software manufacturers, ranging from cottage firms to public companies, wrote code, manufactured it mainly on magnetic media, wrote and printed technical documentation and guides, and distributed it in shrink-wrapped boxes. For integrated software manufacturers of this era, think of Microsoft, Lotus Development, and MicroPro International." Software publishers" did everything that the integrated manufacturers did, except write the code. Rather, they entered into contracts on a royalty basis with those who did write programs. Software publishers ran the gamut from stand-alone companies that only produced software written by others, to firms that published a mix of programs written internally and externally, and also to computer makers like Apple, who published software written by others under their own label as well as selling their own programs. Code authors ranged from individual sole proprietorships to “author shops,” partnerships between two or more programmers in an LLP or a small company.

The origins of Microsoft, perhaps the best-known integrated software manufacturer.

These author shops, publishers, and integrated manufacturers were, by 1982, competing in a growing market for personal computer application software: Spreadsheets, word processors, databases and “business graphics” programs that often used data from spreadsheets to generate line-graphs, pie-charts, bar-graphs, and other standard plots used in business, science, and engineering. This battle for market share in applications for personal computers was the ‘competitive logic’ for presentation software’s emergence. 5

“Market logic” centered on the intended users of software, and, in the case of presentation software, focused to the communication practices of white-collar workers in the United States (and, perhaps, elsewhere), particularly “managers” and “executives.” Contemporary commentators noted that personal-computer “business” software like spreadsheets represented a turn in “office automation,” the opening of a new phase in which software users would expand beyond specialists and secretaries to managers and executives. Personal computers with new software would be in the offices of Mahogany Row in addition to the accounting department and the typing pool.

For example, in September 1982, John Unger Zussman, a columnist for InfoWorld, noted: “…the market is changing. An examination of the changing word-processor marketplace can tell us a lot about the maturation of microcomputers and give us a clue to the role of micros in the office of the future. ‘There’s an expanding concept of reality in the modern office,’ says Gary Smith, NCR’s director of marketing. Software oriented toward managers, such as spreadsheet and slide-show programs and electronic mail, has increased the demand for distributed data processing. It is now legitimate for a computer to appear on a manager’s desk—or a secretary’s. The personal workstation, says Smith, is becoming ‘the major focus of white-collar productivity.’ This was not always the case. In the past, computers were the province of the data-processing department…and, besides, managers wouldn’t be caught dead typing at a keyboard…word processing became a stepping-stone into the automated office…the introduction of microcomputers into the office of the future seems to be more a process of infiltration than one of direct assault.” 6

In this 1979 commercial, Xerox presented just this vision of the office of the future.

In a 1984 article in the Proceedings of the IEEE titled “A New Direction in Personal Computer Software,” MIT Sloan School professor Hoo-Min Toong, with his postdoc Amar Gupta, identified the crux of the market logic to which presentation software was a response: The time that executives and managers spent in meetings. They write: “Top managers are noted to spend four-fifths of their time attending meetings—delivering or receiving presentations and reports, communicating, and gathering information for subsequent meetings. Meetings are the most prominent, time consuming element of an executive’s job.” They continue: “At present, business personal computers only represent information in numeric form, in text, and in simple charts and graphs. A crucial missing component is the ability to present and manipulate visual, pictorial data…A new layer…will bridge the gap from the present position…to supporting business communications with sophisticated images and color.” 7

presentation about computer evolution

Toong and Gupta’s diagram of the proportion of an “executive’s” time spent in meetings. © 1984 IEEE. Reprinted, with permission, from Proceedings of the IEEE.

Toong and Gupta then discuss a newly released example of such “presentation graphics software,” VCN ExecuVision, offered by the book publisher Prentice-Hall. VCN ExecuVision, which ran on the IBM PC, cost $400 but also required libraries of images and icons, that is, “clip art,” at $90 per floppy disk. Users could create “slide shows” of multiple “slides” that the user could craft with text, clip art, and geometric shapes, as well as pie, bar, and line graphs, with the completed slide show either printed or displayed on the PC monitor.

The idiom of the slide was directly adapted from the world of 35mm photographic slides. “Seeing a single slide is one thing,” Toong and Gupta write, “seeing an aggregate of slides is another. VCN ExecuVision supports slide shows in which the transition from one slide to another can be controlled either manually (pressing a key causes display of the next slide) or automatically… More significant is the support of animation techniques which give an illusion of seeing a running movie rather than a slide show…VCN ExecuVision brings sophisticated graphical capabilities to the realm of personal computers thus vastly expanding the horizons of personal computer applications in all four domains – office, home, science, and education.” Continuing their celebration of ExecuVision, Toong and Gupta illustrated their journal article with three full-color pages of ExecuVision slides, replete with images having the unmistakable aesthetic of clip art. Presentation software and clip art may have been born together.

presentation about computer evolution

Sample slides from VCN ExecuVision. © 1984 IEEE. Reprinted, with permission, from Proceedings of the IEEE.

Evidently, ExecuVision was the creation of Toong himself—in a Cambridge, Massachusetts author shop called Visual Communication Network Inc.—before the program had been sold or licensed to Prentice Hall. Toong filed articles of incorporation for the firm in October 1983, with his brother and a former MIT industrial liaison as the other directors. His brother was listed as the president and a Sloan School building was the firm’s address. Toong’s connection to ExecuVision is not mentioned in the article. 8

presentation about computer evolution

Lotus’ announcement of Executive Briefing System. Courtesy of the Kapor Archive.

Toong’s ExecuVision was, in late 1983, a new entrant into the presentation software market that two new integrated software manufacturers, located in neighborhoods on opposing sides of the MIT campus, had already enjoined. On one side was Mitch Kapor’s startup, Lotus Development. Kapor created his new firm on a windfall from two programs he had written that were published by Personal Software, Inc., later renamed VisiCorp. VisiCorp was also the publisher of the breakthrough spreadsheet program VisiCalc, written in Cambridge by Software Arts Inc., the “author shop” of Dan Bricklin and Bob Frankston.

Mitch Kapor had written a statistical analysis and data graphing program for the Apple II called TinyTROLL, which he sold through a partnership with his friend and then MIT finance PhD student Eric Rosenfeld who had suggested the program to Kapor. The partnership was called Micro Finance Systems, and Kapor was approached VisiCorp to adapt TinyTROLL to work with data imported from VisiCalc. Kapor soon delivered VisiPlot and VisiTrend, programs that took VisiCalc spreadsheet data and generated pie, bar, and line graphs from them, as well as performed various finance-relevant statistical functions on the data. Kapor and Rosenfeld’s Micro Finance Systems received hundreds of thousands of dollars in royalties for VisiPlot and VisiTrend before VisiCorp bought them outright for $1.2 million. With his share in the windfall, Kapor set up an integrated software manufacturer of his own, Lotus Development, and, in 1982, the firm released its first product, Executive Briefing System, for the Apple II. Todd Agulnick, a 14-year-old high school student, had been hired by Kapor and wrote the BASIC code for Executive Briefing System under his direction. 9

Lotus’ $200 Executive Briefing System was centered on the color video display of the Apple II. In brief, a number of programs for charting and graphing like VisiPlot offered the “BSAVE” command. Instead of routing data to immediately render an image on the video display, BSAVE sent the very same data to a stored file. In this way, a “screen shot” could be rendered on the video display at a later time, shared with others, archived for future use, etc. Lotus’ Executive Briefing System treated BSAVE’d files—these screen shots—as “slides” that could be modified and then displayed on the Apple II’s video display as a “slide show” for a “presentation.” Executive Briefing System users could edit slides of charts and plots by adding text and/or clip art of lines, geometric shapes, or “ornamental” motifs. Slides were arranged in slide shows, and saved to floppy disk. While the program allowed a slide show to be printed—as a paper report or for transparencies for overhead presentation—it focused on slide shows for the video display. A variety of animated “transitions” between slides were available, such as fades, wipes, and spinning-into-view. 10

An early Executive Briefing System demonstration. This clip was created by running an image of the demonstration disk in an Apple II emulator.

David Solomont’s Business and Professional Software Inc., another integrated software manufacturer developing products for the Apple II, was located at 143 Binney Street just a 25-minute walk across the MIT campus—and past Hoo-Min Toong’s office—from Kapor’s Lotus Development office at 180 Franklin Street. Like Kapor, Solomont’s firm had earlier developed a plotting and charting program for the Apple II to work with VisiCalc spreadsheets. Solomont struck a deal with Apple to license the plotting program, which was sold by Apple under the company’s brand as “Apple Business Graphics.” Soon thereafter, arriving on the market about the same time as Lotus’ Executive Briefing System, came Solomont’s “Screen Director” program in 1982. 11

A 2015 CHM oral history interview with David Solomont.

Screen Director, made for the then-new Apple III computer, fully embraced treating a computer running Screen Director like a 35mm slide projector. Users could organize BSAVE’d image files from programs like VisiPlot and Apple Business Graphics into various “slide trays” for presentation on the video display. While Screen Director did not allow for the editing of existing image slides, it did provide for the creation of text slides and for a limited set of animated transitions between slides. Screen Director even shipped with the standard two-button wired controller for slide projectors, but modified to plug into the Apple III for controlling Screen Director slide shows. 12

presentation about computer evolution

A 1982 print advertisement for Business and Professional Software’s Screen Director program.

So far I have described a meaning for “competitive logic” and “market logic” in the case of presentation software, and some early programs from 1982 through 1984. But what of “material logic?” Material logic here includes personal computers themselves, specifically personal computers with graphics capabilities that were expanding in the early 1980s. The computers’ physical performativity, their material agency, constituted a resource, medium, and constraint for software makers and users. Existing programs widely used on these computers, like spreadsheets and plotting programs, were themselves a critical part of the material logic. Software, like hardware, has an unavoidable materiality. At the most abstract, a computer program can be considered to be a specific pattern. In practice, every instance of a program is a pattern in something material, including the body of an author.

Finally, the material logic for presentation software included operating systems centered on the graphical user interface, or GUI. This style of computing had been pioneered at Xerox PARC in the late 1970s, most famously on the Xerox Alto computer. The Alto inspired other efforts to bring the GUI into personal computing during the first half of the 1980s: Apple’s Lisa and Macintosh computers, Microsoft’s Windows software, and VisiCorp’s VisiOn software to name but a few. 13

This material logic was especially important in the creation of PowerPoint. In 1983, two Apple managers, Rob Campbell and Taylor Pohlman, left the firm and created a new integrated software manufacturer, Forethought Inc. Simply put, they left Apple to bring a Xerox Alto like GUI operating system to the IBM PC. By 1986, however, Forethought Inc. had a change of plans. This story—of Forethought’s creation of PowerPoint—and other stories about what PowerPoint and its competitors can tell us about software history, will be the subjects of upcoming essays by me on the @CHM blog.

For more information about the development of PowerPoint, please see our Guide to the Dennis Austin PowerPoint Records .

  • Oral history interview with Shawn Villaron, PowerPoint manager at Microsoft, date, forthcoming/in process.
  • Indeed, a wonderfully helpful list of presentation software offerings from 1986 compiled by Robert Gaskins, the initiator and architect of the original PowerPoint project, can be found on pages 131-134 of his painstakingly detailed and comprehensive memoir, Sweating Bullets .
  • One place in which these identifying names for the presentation software genre were evident was, and is, the pages of the trade magazine InfoWorld . Google Books has a large number of issues of the periodical available with full text and search. On the more general use of the genre names, see this Google Books NGram .
  • See Christophe Lécuyer and David C. Brock, Makers of the Microchip: A Documentary History of Fairchild Semiconductor (Cambridge, MA: MIT Press, 2010); David C. Brock and Christophe Lécuyer, “Digital Foundations: The Making of Silicon Gate Manufacturing Technology,” Technology and Culture , 53 (2012): 561–97; and Christophe Lécuyer and Takahiro Ueyama, “The Logics of Materials Innovation: The Case of Gallium Nitride and Blue Light Emitting Diodes,” Historical Studies in the Natural Sciences , 43 (2013): 243-280.
  • See, for example, Martin Campbell-Kelly, “Number Crunching without Programming: The Evolution of Spreadsheet Usability,” IEEE Annals of the History of Computing , 29 3 (July-September 2007): 6-19 and Thomas J. Bergin, “The Origins of Word Processing Software for Personal Computers: 1976-1985,” IEEE Annals of the History of Computing , 28 4 (October-December 2006): 32-47.
  • The article may be viewed in InfoWord on Google Books.
  • Hoo-Min D. Toong and Amar Gupta, “A New Direction in Personal Computer Software,” Proceedings of the IEEE , 72 3 (March 1984): 377-388.
  • Commonwealth of Massachusetts, Articles of Organization, Visual Communications Network, Inc., October 13, 1983.
  • Mitch Kapor, “Reflections of Lotus 1-2-3: Benchmark for Spreadsheet Software,” IEEE Annals of the History of Computing , 29 3 (July-September 2007): 32-40; David C. Brock telephone call with Todd Agulnick, July 15, 2016.
  • Rik Jadrnicek, “ Executive Briefing System, a slide-show program ,” InfoWorld, May 17, 1982, 47–49.
  • Oral History of David Solomont , Computer History Museum, 2015. Or watch it on YouTube .
  • Richard Hart, “ Screen Director helps you present ‘slide shows,’ ” InfoWorld, November 8, 1982.
  • See Michael Hiltzik, Dealers of Lightning: Xerox PARC and the Dawn of the Comptuer Age, (New York: HarperCollins), 1999.

About The Author

David C. Brock is an historian of technology, CHM's Director of Curatorial Affairs, and director of its Software History Center. He focuses on histories of computing and semiconductors as well as on oral history. He is the co-author of Moore’s Law: The Life of Gordon Moore, Silicon Valley’s Quiet Revolutionary and is on Twitter @dcbrock.

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Evolution of the Computer

Oct 01, 2014

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Evolution of the Computer. Land marks of the Computer History. Evolution of the Computer. Very simple society. Simple Calculations and transactions. more. Evolution of the Computer. vedio. Invention of Abacus to do calculations. Evolution of the Computer. Blaise Pascal’s Adding Machine.

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Evolution of the Computer Land marks of the Computer History

Evolution of the Computer Very simple society. Simple Calculations and transactions

more Evolution of the Computer vedio Invention of Abacus to do calculations

Evolution of the Computer Blaise Pascal’s Adding Machine

Gottfried Wilhelm Von Leibniz Made improvements to the Pascal’s machine. It was possible to divide and multiply also

The loom manufactured during the period of industrialization

Punched Card Evolution of the Computer Charles Babbage’s Analytical Engine

Evolution of the Computer Hermon Hollerith’s Machine

MARK II MARK I

Evolution of the Computer 1st Generation ENIAC Computer (The First Electronic Digital Computer)

Evolution of the Computer 1st Generation • Used Vacuum Tubes • Lot of heat • more space to place • Less Speed • One job at a time • Job scheduled Manually

The First transistor

Evolution of the Computer 2nd Generation • Used Transistors • Job scheduled Automatically

The First IC

Evolution of the Computer 3rd Generation • Used Integrated Circuits (IC) • Time sharing (more than one jobs at a time)

Evolution of the Computer More 4th Generation • Used Microchips • Distributed system

Evolution of the Computer 5th Generation • Artificial Intelligence (Robot Technology) • Natural voice to input data

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Google Takes the Next Step in Its A.I. Evolution

The tech giant showed off how it would enmesh A.I. more deeply into its products and users’ lives, from search to so-called agents that perform tasks.

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presentation about computer evolution

By Nico Grant

Reporting from the Shoreline Amphitheatre in Mountain View, Calif.

Last May, Sundar Pichai, Google’s chief executive, said the company would use artificial intelligence to reimagine all of its products .

But because new generative A.I. technology presented risks, like spreading false information, Google was cautious about applying the technology to its search engine, which is used by more than two billion people and was responsible for $175 billion in revenue last year.

On Tuesday, at Google’s annual conference in Mountain View, Calif., Mr. Pichai showed how the company’s aggressive work on A.I. had finally trickled into the search engine. Starting this week, he said, U.S. users will see a feature, A.I. Overviews, that generates information summaries above traditional search results. By the end of the year, more than a billion people will have access to the technology.

A.I. Overviews is likely to heighten concerns that web publishers will see less traffic from Google Search, putting more pressure on an industry that has reeled from rifts with other tech platforms. On Google, users will see longer summaries about a topic, which could reduce the need to go to another website — though Google downplayed those concerns.

“The links included in A.I. Overviews get more clicks” from users than if they were presented as traditional search results, Liz Reid, Google’s vice president of search, wrote in a blog post . “We’ll continue to focus on sending valuable traffic to publishers and creators.”

The company also unveiled a host of other initiatives — including a lightweight A.I. model, new chips and so-called agents that help users perform tasks — in an effort to gain the upper hand in an A.I. slugfest with Microsoft and OpenAI, the maker of ChatGPT.

“We are in the very early days of the A.I. platform shift,” Mr. Pichai said on Tuesday at Google’s I/O developer conference. “We want everyone to benefit from what Gemini can do,” including developers, start-ups and the public.

presentation about computer evolution

When ChatGPT was released in late 2022, some tech industry insiders considered it a serious threat to Google’s search engine, the most popular way to get information online. Since then, Google has aggressively worked to regain its advantage in A.I., releasing a family of technology named Gemini, including new A.I. models for developers and the chatbot for consumers. It also infused the technology into YouTube, Gmail and Docs, helping users create videos, emails and drafts with less effort.

All the while, Google’s tit-for-tat competition with OpenAI and its partner, Microsoft, has continued. The day before Google’s conference, OpenAI presented a new version of ChatGPT that is more akin to a voice assistant .

(The New York Times sued OpenAI and Microsoft in December for copyright infringement of news content related to A.I. systems.)

At its Silicon Valley event, Google showcased how it would enmesh A.I. more deeply into users’ lives. It presented Project Astra, an experiment to see how A.I. could act as an agent, vocally chatting with users and responding to images and videos. Some of the abilities will be available to users of Google’s Gemini chatbot this year, Demis Hassabis, chief executive of DeepMind, Google’s A.I. lab, wrote in a blog post .

DeepMind also presented Gemini 1.5 Flash, an A.I. model designed to be fast and efficient but lighter in size than Gemini 1.5 Pro, the midtier model that Google rolled out to many of its consumer services. Dr. Hassabis wrote that the new model was “highly capable” at reasoning and was good at summarizing information, chatting and captioning images and videos.

The company announced another A.I. model, Veo, that generates high-definition videos based on simple text prompts, similar to OpenAI’s Sora system. Google said that some creators could preview Veo and that others could join a wait-list for access to it. Later this year, the company expects to bring some of Veo’s abilities to YouTube Shorts, the video platform’s TikTok competitor, and other products.

presentation about computer evolution

Google also showed off the latest versions of its music-generation tool, Lyria, and image generator, Imagen 3. In February, Google’s Gemini chatbot was criticized by users on social media for refusing to generate images of white people and presenting inaccurate images of historical figures. The company said it would shut off the ability to generate images of people until it fixed the issue.

In the past three months, more than one million users have signed up to Gemini Advanced, the version of Google’s chatbot available through a $20 monthly subscription, the company said.

In the next months, Google will add Gemini Live, which will provide users a way to speak to the chatbot through voice commands. The chatbot will respond in natural-sounding voices, Google said, and users could interrupt Gemini to ask clarifying questions. Later this year, users will be able to use their cameras to show Gemini Live the physical world around them and have conversations with the chatbot about it.

Besides A.I. Overviews, Google’s search engine will present search results pages organized by A.I., with generated headlines highlighting different types of content. The feature will start with dining and recipe results, and will later be offered for shopping, travel and entertainment queries.

Ms. Reid, the head of search, said in an interview before the conference that she expected the search updates to save users time because Google “can do more of the work for you.”

Mr. Pichai said he expected that a vast majority of people would interact with Gemini A.I. technology through Google’s search engine.

“We’re going to make it more and more seamless for people to interact with Gemini,” Mr. Pichai said in a briefing before the conference.

Nico Grant is a technology reporter covering Google from San Francisco. Previously, he spent five years at Bloomberg News, where he focused on Google and cloud computing. More about Nico Grant

Explore Our Coverage of Artificial Intelligence

News  and Analysis

Ilya Sutskever, the OpenAI co-founder and chief scientist who in November joined three other board members to force out Sam Altman before saying he regretted the move, is leaving the company .

OpenAI has unveiled a new version of its ChatGPT chatbot  that can receive and respond to voice commands, images and videos.

A bipartisan group of senators released a long-awaited legislative plan for A.I. , calling for billions in funding to propel U.S. leadership in the technology while offering few details on regulations.

The Age of A.I.

A new program, backed by Cornell Tech, M.I.T. and U.C.L.A., helps prepare lower-income, Latina and Black female computing majors  for A.I. careers.

Publishers have long worried that A.I.-generated answers on Google would drive readers away from their sites. They’re about to find out if those fears are warranted, our tech columnist writes .

A new category of apps promises to relieve parents of drudgery, with an assist from A.I.  But a family’s grunt work is more human, and valuable, than it seems.

Despite Mark Zuckerberg’s hope for Meta’s A.I. assistant to be the smartest , it struggles with facts, numbers and web search.

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    The Evolution of Computers. The Evolution of Computers. By: Lamia Althani. Charles Babbage invented the first computer in 1837. It had metal stripes but it didn't have any keyboards. John Atanasoff and Clifford Berry invented the first ABC computer in 1942. It had many key boards and it was two layered. 835 views • 7 slides

  19. EVOLUTION OF COMPUTERS

    EVOLUTION OF COMPUTERS. 2. The earliest foundations of what would become. computer science predate the invention of the. modern digital computer. Start of modern science (computer science) is. traced way back to the age when man still dwelled. in caves or forests and lived in groups for. protection and survival from harsh conditions.

  20. Lecture 1

    Lecture 1 - Evolution of Computers.ppt - Free download as Powerpoint Presentation (.ppt), PDF File (.pdf), Text File (.txt) or view presentation slides online. Scribd is the world's largest social reading and publishing site.

  21. Slide Logic: The Emergence of Presentation Software and the ...

    In many parts of our world today, group communication centers on visual materials built with "presentation software," often crafted by a speaker him or herself. As a result, meetings now generally depend on the use of personal computers, presentation software in the guises of product or service and display by digital projectors or flat-screens.

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  23. PPT

    Presentation Transcript. Evolution of the Computer Very simple society. Simple Calculations and transactions. Gottfried Wilhelm Von Leibniz Made improvements to the Pascal's machine. It was possible to divide and multiply also. Evolution of the Computer. Land marks of the Computer History. Evolution of the Computer.

  24. Google Takes the Next Step in Its A.I. Evolution

    On Tuesday, at Google's annual conference in Mountain View, Calif., Mr. Pichai showed how the company's aggressive work on A.I. had finally trickled into the search engine. Starting this week ...

  25. Evolution of computers

    Computer has become a part of our life. Today along with calculations, their work area is very wide-supermarket scanners scan and calculate our grocery bill and also keep store inventory, automatic teller machines(ATM) helps us in banking transaction how the technology has developed and what its future course is To understand this first we should know about the different generations of computers.

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    May 13, 2024 1:43 PM ET Sierra Metals Inc. (SMTSF) Stock, SMT:CA Stock. SA Transcripts. 146.73K Follower s. The following slide deck was published by Sierra Metals Inc. in conjunction with their ...

  27. evolution of computers

    evolution of computers. Jun 13, 2014 • Download as PPT, PDF •. 37 likes • 23,640 views. Bhavya Chawla. from the first to the present all types of computer are been described..... Education Technology. 1 of 27. Download now. evolution of computers - Download as a PDF or view online for free.