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How to Use VR to Improve Your Company Presentations

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How to Use VR for a Company Presentation

This past week, the UK Department for Digital, Culture, Media and Sport released their long-awaited “ Culture is Digital ” report. They did something unique to promote their findings — they created a 360 WebVR presentation using InstaVR.

Check out that 360 VR Presentation here .

This innovative use of InstaVR and the VR medium reminded us how the technology can be used to add visual and auditory flair to what used to be fairly standard presentations.

Let’s be honest: PowerPoint is starting to get a little boring. So we’re seeing more and more companies turning to VR. It helps presentations come alive, incorporating video and CGI, and makes for a unique and memorable viewer experience.

So this week we’re doing a deep dive on how to incorporate InstaVR-created apps into your internal and external presentations.

Jump to Section

  • Why Use VR for Company Presentations?
  • Begin With a Goal in Mind
  • How to Distribute Your VR Presentation
  • Authoring Your VR Presentation
  • Using Hotspots to Augment Your VR Presentation
  • Publishing Your VR Presentation

Virtual Reality (VR) has a number of unique advantages over printed or PowerPoint materials:

  • It’s exciting , incorporating  the visual (images & videos) and auditory senses. A picture is worth 1,000 words. But a 360 image or video — particularly a stereoscopic one — is worth way more than 1,000 words.
  • It’s immersive , capturing the full attention of the user if they’re in a VR headset. This leads to greater recall and a stronger impression on the viewer of the experience.
  • It’s interactive , if you add Navigation or Hotspot overlays to your presentation. This allows your audience to Navigate to the info or media they want, as well as enabling you to augment it with informative or entertaining image/video-based hotspots.
  • It’s easily accessible , both for you in terms of making the experience using InstaVR, but also to your employees, partners, and clients. You can create an iOS/Android app that the user can pull up easily on their phone anytime they want.

VR isn’t just the future of presentations — it’s the present. In fact, a VR company late last year did their entire pitch to Venture Capitalists in virtual reality. And it worked! Don’t underestimate the power of VR to leave a good impression on your audience.

culture is digital vr

(Image from “ Culture is Digital ” 360 VR Presentation)

The first step in creating a compelling VR presentation is deciding what the goal is. Once you have the goal, it will inform other questions like how to author the application and how to distribute it. It will even help determine which type of 360 media you want to use — images, video or CGI.

Do you want your presentation to educate the user?

This is the main goal of the UK Department for Digital, Culture, Media and Sport. They wanted to take the information found in the “Culture is Digital” report, and have it come alive with an interesting visual presentation. They mainly did this through Hotspots they overlaid in the 360 space, that users could interact with to get more facts.

You can also see this done excellently in client Mimacom’s VR application . Their office tour is augmented throughout with informational Hotspots informing you about facts concerning the company. So in the presentation, you not only get to see the office and the workers, you get to learn something.

Do you want your presentation to transport the user?

One of the huge benefits of VR is the ability to transport users immersively to a new location. So when we spoke with Charles Jordan of Nestle , it wasn’t surprising to hear they’re planning to use VR to get employees excited for a move to a new office in St. Louis. A company can use 360 videos to transport users immersively across the country, or across the world.

Do you want your presentation to energize the user?

VR is a great way to energize others — be it clients, partners, or employees. For instance, for their annual sales meeting, our client Premise LED put together a compelling before & after VR experience to showcase how their lighting has improved car dealerships. This type of application will later be used by the sales associates themselves. But the introduction of the new technology as part of their presentation at the sales event was a nice departure from the typical PowerPoint that you might see at these types of meetings.

Once you’ve determined what your goal is, you can start creating the media to author in the InstaVR platform. If you’re trying to educate, you may have to spend a bit more time in Photoshop creating innovate Hotspots. If you want to transport users, you may have to fly to a different location to take 360 video (or you can do like TUI Group, and mail Nikon KeyMissions to your other offices ). But the first step is always determining what you want your users to feel once they take off their VR headset.

vr powerpoint presentation

(Image courtesy of Premise LED )

3. How to Distribute Your VR Presentation

It may seem odd to start with distribution… this is usually the last step in your VR creation process. But which headset — or mobile device, tablet, or web screen — your audieence plans on using to access your VR presentation will affect your approach to creating it. So it’s best to go in knowing exactly how you plan to distribute. We’ll discuss the Pro/Cons of each of the major platforms for Presentation distribution.

WebVR — Either on Mobile Phone or Laptop

Pros — Widest distribution possible. All you have to do is either link to your VR hosted on our InstaVR CDN or embed your experience into your web page. Thus, you could theoretically easily send to all your employees through email, Slack, Intranet, etc. Also, you can utilize our Call-to-Action functionality to allow users to click through to relevant non-VR web pages.

Cons — Not as immersive. Also, WebVR is not as good for 360 video, something we’ve discussed more in depth here . But if you’re just going to be doing an image-based VR experience, and are not as concerned about the user experience, the positives of easy distribution (like with the “Culture is Digital” project ) is important.

Low-Cost Mobile VR Headset — Google Cardboard or a Generic Plastic iOS or Android Headset

Pros — Low cost, so you can purchase many of them if you need it for a company event. You can also brand Google Cardboards, making the VR presentation even more memorable. User will have your app on their phone until they delete it.

Cons — Not nearly as immersive as the other headsets. So if your presentation is for say an important client, it’s probably best to invest in a more heavy-duty, larger Field of View VR headset such as Gear VR or Google Daydream.

Higher-End Mobile VR Headset — Samsung Gear VR, Google Daydream, or (soon) Oculus Go

Pros — Easy to carry or ship for presentations at other offices, including clients and partners. Nicely immersive and can also be enabled for long-form VR, if necessary.

Cons — Can be fairly expensive (each phone + Gear VR will cost you about $800 USD) or lack phone compatibility (Daydream still limited to only a handful of phones).

Higher-End Tethered VR Headset — HTC Vive or Oculus Rift

Pros — Can do very detailed, high-resolution, long-form VR. No chance of overheating (as sometimes happens with Gear VR, if used for too long).

Cons — Can be expensive, as you need a higher-end computer and graphics cards to run these. Because most companies will purchase only one or two of these, only 1-2 people can experience your VR presentation at a time.

Picking the right distribution model is important. It also informs what kind of VR you create — image vs. video, short-form vs. long-form, passive vs. interactive. Definitely consider distribution model on your VR presentation before you actually even start the 360 filming or CGI creation process. 

vr powerpoint presentation

We already have a couple of tools for helping you to author your VR application, including:

  • Our “ Comprehensive Guide on How to Author a VR App Using InstaVR “
  • The Interactive Tutorial, which you can access directly in your Console (or watch on video)
  • Live training every Thursday at 10am EDT at https://join.me/instavrandrew

So we’ll use this section to discuss some of the questions you’ll have to answer while Authoring your VR presentation.

How long should I make the VR experience?

Those new to VR might be tempted to make a fairly long VR presentation. When using standard video, it’s not uncommon to have 4, 5 or more minutes of video. But VR is a little different. Being immersed in a VR headset is pretty intense, and for some headsets (ie HTC Vive), can get uncomfortable if worn for too long.

There’s no perfect length for a VR presentation. But you can make a strong impact, with lasting memories, with 2 minutes or less of 360 video. If you overshoot and overproduce, you get diminishing returns.

Should I Make the VR Passive or Interactive?

Passive VR is when a user can sit back and just watch a 360 video. Interactive VR is when the user can engage with the material they’re watching — either by choosing the next scene, engaging with Hotspots, opening web pages from the VR, etc.

Generally, if you’re presenting to a large group or those completely new to 360 media, passive VR might be easier. It requires less activity by the watcher. Whereas in a smaller group — like if you’re doing a sales presentation or showing your VR on a Vive or Rift — making it interactive makes more sense. Interactive VR is by nature more memorable, as the user’s brain has to be engaged, so it’s definitely advantageous if used with the proper audience.

Should I Use 360 Images or Videos (or CGI)?

The CGI question is easy if that is your primary use case for VR, as is often the case for companies in the architecture or engineering space. But even if you’re planning to use a 360 camera, you can augment your application with “computer enhanced” imagery using a program like Photoshop or Adobe Premiere Pro . The UK Government Department for Digital, Culture, Media and Sport clearly spent some time and effort to make their 360 experience pop , using exclusively CGI graphics.

The question of 360 images or video really depends on the use case. Images are static and not as engaging, but you can enhance the overall experience using InstaVR by adding mp3 voiceover or music. Videos have a greater recall, but will take you longer to film and are best experienced in a VR headset. If you’re presenting information, 360 images might be better. If you’re trying to evoke a feeling through your presentation, you may be better off using video.

Authoring a VR experience is relatively simple with InstaVR’s drag-and-drop interface. If you haven’t read it already, our intro guide on app authoring can help you get started. You’ll have to answer some important questions though before starting — such as length of VR experience, passive or interactive, and image or video.

vr powerpoint presentation

5. Using Hotspots to Augment Your VR Presentation

We’ll talk a little more in-depth about one particular part of using InstaVR to make your experience interactive: Hotspots . These are 2D images (png/jpg) or videos (mp4) that can overlaid directly on top of the 360 media. For non-WebVR apps, we also enable clients to customize the Hotspot appearance, via time-based Hotspots and auto-playing Hotspots. (Without utilizing those advanced features, the Hotspots can be triggered by users while immersed in a scene by gazing/clicking/using a hand controller).

For presentations, Hotspots can be used for:

Giving A Close-Up View or Video of an Object in the Scene

For presentations, you’re often virtually transporting a user to a new location. Within the scene, a user may have an interest in learning more about a particular object within the 360 scene. That’s where a Hotspot can be particularly valuable — a user can initiate a Hotspot and get a more close-up view or video of the particular item.

Providing Additional Information

Though Hotspot images have to be .jpg or .png, it doesn’t mean they have to be traditional camera images. Using a program like Photoshop, you can use Hotspots as an information delivery method to your users. For instance, if I’m looking at a presentation of a proposed building from a construction firm, the Hotspot could convey information on building materials, expected completion date, square feet, etc.

Entertaining

Not all presentations are meant exclusively for conveying information. In some presentations, you’re just looking to entertain or energize the viewer. If you’re showcasing your company in VR for a recruiting presentation, you can add Hotspots to showcase employees having fun outside of the office, for instance.

Hotspots in InstaVR allow you to augment your VR presentation. If you’ve decided to go the interactive route with your VR app, there’s no reason to not utilize Hotspots. Use them for practical purposes (close-ups), informational purposes (adding text information), or entertainment purposes (to add additional 2D video to your scene)

vr powerpoint presentation

6. Publishing Your VR Presentation

We discussed a bit earlier in this post the potential VR outputs. Hopefully after reading that, you’ve selected your distribution method for your presentation. Below, we’ll get into the specific mechanics of distribution.

iOS/Android/Google Cardboard

InstaVR Pro offers the ability to publish to iTunes or Google Play. But since most presentations are for in-house or client/partner purposes, we’ll focus exclusively on in-house here.

Android is a very open platform, with Google allowing you to freely distribute the white-labelled InstaVR-generated .apk file. That means you could host the .apk on your company website, in a file sharing program like Google Drive or Dropbox, accessible via download through the InstaVR website, or through an InstaVR-created QR code. It’s simple!

Apple wants a little more control over in-house app distribution. So the main way to currently download this type of file, outside of the iTunes Store, is by sending an email invite for your users to download the application. That being said, you can create a generic username and password on InstaVR for the invite, and distribute that along with the link. So it’s not quite as easy as Android, but not too difficult either.

Samsung Gear VR / Google Daydream

Samsung Gear VR is a very popular headset for presentations, as it’s mobile and immersive. We cover the distribution methods towards the bottom of this article on publishing Gear VR apps . Using the InstaVR DeviceID app , you can easily collect phone IDs, create Oculus Signature Files, and publish a single app that will run on all the intended Samsung phones.

Google Daydream publishing is actually even a little simpler than Gear VR, as the DeviceIDs are not needed. Like with Android, you simply create an .apk file specific to Daydream-compatible phones, and sideload them to run in conjunction with the headset.

HTC Vive / Oculus Rift

The output file here is a .exe. So you just need to get that .exe loaded on the computer that is tethered to the Vive or Rift headset. Super easy!

You have two options with WebVR: utilize our CDN or embed on your web site using the InstaVR files. With the UK Government Department for Digital, Culture, Media and Sport, they use our CDN. They simply link to the presentation on their public web site and in press releases touting the presentation. Other companies would rather host it on internal-only sites, in which case the Zip File (self-host) approach makes sense. Self-hosting also allows you to provide additional context to the WebVR, meaning your VR could be incorporated as part of a larger presentation page.

Distributing your VR is made simple using InstaVR. Obviously publishing to the right VR headset, tablet or web is important. But distributing the VR is also important, to make sure your intended audience sees the VR presentation you spent time making.

6. Conclusion

Presentations are no longer boring. PowerPoint and paper handouts are a thing of the past. With 360/VR technology available to everyone, companies have to up their presentation game if they want to stand out.

Creating immersive, interactive, memorable VR is as simple as buying a 360 camera, a VR headset, and InstaVR Pro.

There are many things to consider when crafting a VR presentation. We’ve covered much of that above. But we look forward to helping you as you author your VR application. Don’t hesitate to reach out to us via email, Live Chat (business hours GMT on weekdays), or attend our live weekly training at 10am EDT on Thursdays.

Make your VR apps in minutes ! – InstaVR

Selected by 50,000+ companies and professionals..

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This complete presentation has PPT slides on wide range of topics highlighting the core areas of your business needs. It has professionally designed templates with relevant visuals and subject driven content. This presentation deck has total of eighty slides. Get access to the customizable templates. Our designers have created editable templates for your convenience. You can edit the color, text and font size as per your need. You can add or delete the content if required. You are just a click to away to have this ready-made presentation. Click the download button now.

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People who downloaded this PowerPoint presentation also viewed the following :

  • Complete Decks , All Decks , IT
  • VR And AR ,
  • Virtual Reality And Augmented Reality ,
  • Difference Between Augmented And Virtual Reality ,
  • Applications Of Virtual And Augmented Reality ,
  • AR And VR Technology Implementation Checklist

Content of this Powerpoint Presentation

Slide 1 : This slide introduces VR and AR. State Your Company Name and begin. Slide 2 : This slide states Agenda of the presentation. Slide 3 : This slide presents Table of Content for the presentation. Slide 4 : This is another slide continuing Table of Content for the presentation. Slide 5 : This slide highlights title for topics that are to be covered next in the template. Slide 6 : This slide displays presents situation of the business by describing the business problems. Slide 7 : This slide highlights title for topics that are to be covered next in the template. Slide 8 : This slide presents the market size of virtual and augmented realities from 2016 to 2020. Slide 9 : This slide represents how data becomes more accessible with augmented and virtual reality. Slide 10 : This slide shows Augmented Reality is Enticing the Customers. Slide 11 : This slide displays Augmented Reality Magnified the Impulse Purchase. Slide 12 : This slide shows Retailers can Provide Amazon Effect to the Customers with AR. Slide 13 : This slide presents benefits of virtual reality to businesses, such as revolutionize the try before you buy the concept. Slide 14 : This slide depicts the key benefits of augmented reality and how it helps user engagement. Slide 15 : This slide represents the future of virtual and augmented reality, including the rate of AR/VR gamers. Slide 16 : This slide highlights title for topics that are to be covered next in the template. Slide 17 : This slide depicts virtual reality and how it enables users to experience things or a virtual environment. Slide 18 : This slide presents what augmented reality is and how it helps to highlight environmental features of the real world. Slide 19 : This slide represents the software architecture of the virtual reality system, including its various components. Slide 20 : This slide represents how augmented reality works through computer vision, the need for computer vision, etc. Slide 21 : This slide displays the working of augmented reality and its various elements. Slide 22 : This slide highlights title for topics that are to be covered next in the template. Slide 23 : This slide represents the marked-based augmented reality, it's working, and how it generates virtual images. Slide 24 : This slide describes the maker-less augmented reality and how it works to generate objects that don’t exist. Slide 25 : This slide describes location-based augmented reality and how it is beneficial for tourists to find locations. Slide 26 : This slide depicts the projection-based augmented reality, it's working, and how it can provide feedbacks for project optimization. Slide 27 : This slide represents the superimposition of augmented reality and how it works to change the actual view of an object. Slide 28 : This slide describes the outline augmented reality, how cameras are mounted to understand the environment better. Slide 29 : This slide highlights title for topics that are to be covered next in the template. Slide 30 : This slide illustrates the technologies used in mobile AR application development, including C#, C/C++, Python, etc. Slide 31 : This slide explains TDK/Chirp microsystems SonicTracks 6-DoF ultrasonic controller and how it is a solution for all-in-one VR. Slide 32 : This slide represents Synaptics inc. R63455 display driver IC and is designed for a resolution of 2,160 by 2,400 pixels. Slide 33 : This slide presents the dialog semiconductor smartbond DA1469x Bluetooth low energy SoCs. Slide 34 : This slide highlights title for topics that are to be covered next in the template. Slide 35 : This slide describes the AR app developer’s networking skills, including effectively translating his ideas to the team members. Slide 36 : This slide represents the AR app developer’s graphic designing skills, including knowledge of Microsoft Visual Studio, Microsoft HoloLens, OpenFrameworks, etc. Slide 37 : This slide depicts the AR app developer’s command over the user interface and user experience skills. Slide 38 : This slide illustrates that the AR app developer should be an expert in 3D gaming engine or modeling skills. Slide 39 : This slide depicts the AR app developer’s problem-solving skills and how problem-solving methodology plays a crucial role in augmented reality app development. Slide 40 : This slide shows Augmented Reality SDK and Programming Language Skills. Slide 41 : This slide highlights title for topics that are to be covered next in the template. Slide 42 : This slide depicts the application of virtual and augmented reality in healthcare and human well-being. Slide 43 : This slide represents the use of AR and VR technology in the gaming and entertainment industry. Slide 44 : This slide describes the role of virtual and augmented reality in the tourism industry. Slide 45 : This slide shows the application of virtual and augmented reality in retail industries and how in-store AR navigation apps can help customers. Slide 46 : This slide depicts the application of virtual and augmented reality in education and training programs. Slide 47 : This slide shows VR & AR in Production-Driven Businesses and Automotive Industry. Slide 48 : This slide presents Virtual and Augmented Reality in Architecture. Slide 49 : This slide represents the application of virtual and augmented reality in sports and how users can stand, play, and train. Slide 50 : This slide represents a comparison between virtual reality and augmented reality on the basis of their applications in different sectors and fields. Slide 51 : This slide depicts the future of augmented reality in different industries such as healthcare, engineering, etc. Slide 52 : This slide highlights title for topics that are to be covered next in the template. Slide 53 : This slide depicts the checklist to create an AR application, including identifying a problem, keeping it simple, re-engaging users, etc. Slide 54 : This slide highlights title for topics that are to be covered next in the template. Slide 55 : This slide depicts the budget for virtual and augmented reality implementation in different business areas. Slide 56 : This slide highlights title for topics that are to be covered next in the template. Slide 57 : This slide represents the 30-60-90 days plan for virtual and augmented reality implementation in the company. Slide 58 : This slide highlights title for topics that are to be covered next in the template. Slide 59 : This slide describes the roadmap for virtual and augmented reality implementation in the company. Slide 60 : This slide highlights title for topics that are to be covered next in the template. Slide 61 : This slide shows Impact of Implementing Virtual and Augmented Reality on Business. Slide 62 : This is another slide continuing Impact of Implementing Virtual and Augmented Reality on Business. Slide 63 : This slide highlights title for topics that are to be covered next in the template. Slide 64 : This slide displays what mixed reality is and how it provides the ability to have one hand in the real world and another in an imaginary environment. Slide 65 : This slide highlights title for topics that are to be covered next in the template. Slide 66 : This slide explains What is Extended Reality (XR)? Slide 67 : This slide highlights title for topics that are to be covered next in the template. Slide 68 : This slide showcases Comparison between VR, AR and MR. Slide 69 : This slide highlights title for topics that are to be covered next in the template. Slide 70 : This slide shows Disadvantages of Virtual and Augmented Reality. Slide 71 : This slide displays Icons for VR and AR. Slide 72 : This slide is titled as Additional Slides for moving forward. Slide 73 : This is Our Mission slide with related imagery and text. Slide 74 : This is a Financial slide. Show your finance related stuff here. Slide 75 : This slide shows Pie Chart with data in percentage. Slide 76 : This slide describes Line chart with two products comparison. Slide 77 : This slide contains Puzzle with related icons and text. Slide 78 : This slide presents Roadmap with additional textboxes. Slide 79 : This slide displays Mind Map with related imagery. Slide 80 : This is a Thank You slide with address, contact numbers and email address.

VR And AR Powerpoint Presentation Slides with all 85 slides:

Use our VR And AR Powerpoint Presentation Slides to effectively help you save your valuable time. They are readymade to fit into any presentation structure.

VR And AR Powerpoint Presentation Slides

Augmented Reality is a technology that superimposes computer-generated images onto the real world to enhance the user's experience. It works by using a device, such as a smartphone or AR headset, that has a camera and sensors to detect the user's location and orientation. Then, the AR software uses this information to overlay virtual objects or information onto the real world.

The different phases of the Data Science lifecycle are understanding business problems, data preparation, model planning, model building, operationalizing, and communicating results.

There are several types of augmented reality, including marker-based, markerless, location-based, projection-based, superimposition, and outline. Marker-based AR uses a marker to trigger the appearance of virtual images, while markerless AR uses computer vision to detect objects in the real world. Location-based AR uses GPS to provide information about nearby objects or locations, while projection-based AR projects virtual images onto a real-world surface. Superimposition AR changes the actual view of an object, while outline AR uses cameras to understand the environment better.

An Augmented Reality app developer should have networking skills to effectively communicate their ideas to team members, graphic designing skills, command over user interface and user experience skills, expertise in 3D gaming engines or modeling skills, problem-solving skills, and knowledge of AR SDK and programming languages. They should also have a good understanding of the business or industry they are developing the app for.

Augmented Reality (AR) and Virtual Reality (VR) technologies are being used in various industries. The healthcare and well-being industry is exploring the application of these technologies to improve patient care and treatment outcomes. In the gaming and entertainment industry, AR and VR are being used to create immersive experiences and enhance gameplay.

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Virtual Reality (VR) and Augmented Reality (AR)

  • by Refresh Science
  • November 6, 2021 January 6, 2022

The rapid development in technology in recent years has brought people closer to what digital devices can offer in our imagination: turning everything into digital their digital versions, including reality. Thanks to that, now there are two technological inventions that can make that happens. Those inventions are called Virtual Reality, which is often abbreviated as VR, and Augmented Reality, which is often abbreviated as AR.

What is virtual and augmented reality?

Since ancient times, people usually give name to their inventions based on what those inventions do or represent. It is the same with virtual reality and augmented reality. As their names suggest, they both have something to do with creating a new reality. However, the differences in their names, which are the noun adjectives in their names that both explain the same noun: reality, indicate that although both inventions have something to do with creating a new reality, they surely have different methods in the processes.

To put it simple, virtual reality is a technology where a VR device creates a new reality from scratch and brings the device user to the reality while almost cutting him/her from the real world. On the other hand, augmented reality is a technology where an AR device, which can be in the form of our regular smartphones, creates a new reality from materials taken from the real world, which are usually taken using a phone camera.

However, AR is not like VR, which almost cuts the user from the real world due to the use of a pair of headsets and the VR device itself that completely blocks the user’s vision, because AR does not require the user to put a pair of headsets and the device, which is usually a smartphone or tablet, does not completely blocks the user’s vision at all.

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Why vr is better than ar.

Based on the explanation above, it can be said that virtual reality creates a completely different reality for the user while augmented reality only does half of the job or even less. So, it is safe to assume that VR is much better than AR in terms of creating a new reality and bringing the user to it.

However, if the user does not want to really separate him/herself from the real world due to certain reasons, then AR is the more suitable option for him/her. So, the decision to use VR or AR depends on the interests and needs of the user, but still, in terms of technology, VR is absolutely better than AR.

Augmented Reality

What is the future of AR and VR?

If we talk about the potentials of augmented reality and virtual reality in the future, it can be said that both technologies have promising futures. Slowly but surely, both technologies have become more and more common in our daily life, especially AR because AR uses devices like our regular smartphones. It is just like how smartphones were first introduced to the public.

Smartphones were quite expensive, sophisticated, and considered to be far superior compared to feature phones back then. However, now smartphones have become quite common in our society and can be bought starting from a very affordable price.

What are some applications of AR and VR?

Every time a new technology appears, it has to have its application in real life. In fact, most of new technologies appear due to problems that demand solutions from the new technologies. Both augmented reality and virtual reality appear due to the demands of making a digital reality for many purposes. So, it should not be too hard to find the applications of AR and VR in real life.

Even, many people may not notice that the features in their smartphones that they use every day are categorized as AR. One of the applications of AR that we can find in our daily life is photo or video filter. By using photo or video filters, we have altered or augmented the reality that has been take by our smartphone camera, so that the result of the filtered photo or video deserves to be called an AR. Such filters are now quite common in our society because anyone who accesses social media can use the filters.

Of course, that is not the only application of AR and VR. There are many other significant applications of AR and VR besides photo or video filters. Those applications include the applications in video games, medical exams, engineering, such as simulation of a building construction, project explanation, and so on.

Virtual reality and augmented reality in education

Many people may still think that both augmented reality and virtual reality are only for gaming needs due to the many uses of the technologies in that field. However, in fact, AR and VR have been widely used in education. There are several examples of the uses of the technologies in education, such as the use of AR technology in a microbiology class to see and explain the physical forms of cells and other parts of organisms.

This is quite helpful because if we just use a microscope to observe cells, then we can only see the cells that are being observed and we have to go through the trouble of taking the cells and setting the microscope every time we want to observe them.

VR and AR

Meanwhile, if we use AR technology in the microbiology class, we can see the cells that are being explained in more details in 3D. Not only that, we can also see many kinds of cells from various organisms and we do not have to go through the trouble of preparing the cells and microscope for that.

As for virtual reality, it can even give a better vision to students than what augmented reality can give regarding the materials being studied. However, it seems that only high-budget schools or colleges that have applied VR in education due to the relatively expensive price of a VR device.

That is only one example of VR and AR in education, so that there are many other examples out there, such as the use in explaining our solar system in an astronomy class, the use in explaining atoms in chemistry class, and so on.

What is Google’s AR and VR?

As one of the leading companies in technology, Google has launched its new product called Google’s AR and VR. As explained above, augmented reality and virtual reality create new reality to help and ease our life with their implementation. So, Google uses the new technologies to help bridge digital world and physical world.

Google AR and VR utilizes the camera of the user’s smartphone and provide the user with information he/she needs, such as the name of the street, navigation, simulation, and so on. So, by using Google’s AR and VR, its user will be able to obtain information that can be very helpful for him/her.

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  21. Virtual Reality (VR) and Augmented Reality (AR)

    To put it simple, virtual reality is a technology where a VR device creates a new reality from scratch and brings the device user to the reality while almost cutting him/her from the real world. On the other hand, augmented reality is a technology where an AR device, which can be in the form of our regular smartphones, creates a new reality ...