Grant Winney

Only assignment, call, increment, decrement, await, and new object expressions can be used as a statement

This error might look a little cryptic at first glance, but it's fairly descriptive in explaining what's wrong. You're likely to come across this one before your first cup of coffee.

This error might look a little cryptic at first, but what it's basically telling you is that what you typed isn't a valid C# statement. It probably looks really close though, because usually you just have a small typo.

only assignment call increment decrement

First though, what's a statement ? Well, it's every valid line (or in some cases, block) of code that makes up your program, for example:

  • Assignments: string name = "my string";
  • Calls: MyOtherFunction();
  • Increments: x++;
  • Decrements: x--;
  • Await: await myLongTask;
  • New object expressions: new Person();

In general, most statements should either modify a variable's value in-place, perform some side-effect (like a foreach block), or at least do something with the return value.

So if you get this error, double-check the line it's complaining about to make sure it's a valid statement, specifically one of the types listed in the error message itself.

What should you check for?

Are you missing a set of parentheses? Console.WriteLine

Did you use == instead of = ? string name; name == Grant;

Did you combine elements of a property and method? public string Name() { get; set; }

Does your statement only return a value, but you're doing nothing with it? var hi = "Hello, "; hi + " Grant";

If none of those do it for you, feel free to leave a comment below. Heck, post the offending line, and we'll debug it together - maybe I'll have something else to add to this list.

This browser is no longer supported.

Upgrade to Microsoft Edge to take advantage of the latest features, security updates, and technical support.

How to fix the errors: 1. CS0201 Only assignment, call, increment, decrement, await, and new object expressions can be used as a statement. 2. CS8389 Omitting the type argument is not allowed in the current context

I'm a beginner in C#. Could anybody tell me how to fix the errors?

enter image description here

Hi @BenTam-3003 , Welcome to Microsoft Q&A,

CS1503 Argument 1: cannot convert from 'string' to 'System.Data.SqlClient.SqlCommand'

You need to modify it like below:

Best Regards,

If the answer is the right solution, please click " Accept Answer " and kindly upvote it. If you have extra questions about this answer, please click " Comment ". 

Note: Please follow the steps in our documentation to enable e-mail notifications if you want to receive the related email notification for this thread.

Hi, @ Jiale Xue - MSFT

Thanks for your reply which solves my problem.

1 additional answer

Error 1. The syntax for ternary operator is <cond> ? <true value> : <false value>

https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/operators/conditional-operator

  • not equal is !=
  • .Trim is a method and requires (), to call, else it’s the method reference..
  • {“0”} is not valid syntax by itself, typically used a array initialization, but you comparing a string, so it should just be “0”

Hi @ Bruce (SqlWork.com)

I tried your suggestions and most problems were fixed except the PreSelectQry. It shows an error that:

Errors

You probably wanted to pass the variable “command”.

This comment has been deleted due to a violation of our Code of Conduct. The comment was manually reported or identified through automated detection before action was taken. Please refer to our Code of Conduct for more information.

What do you mean by passing variable? Could you sow me the sample code?

  • Essential C#
  • Announcements

Operators and Control Flow

I n this chapter , you learn about operators, control flow statements, and the C# preprocessor. Operators provide syntax for performing different calculations or actions appropriate for the operands within the calculation. Control flow statements provide the means for conditional logic within a program or looping over a section of code multiple times. After introducing the if control flow statement, the chapter looks at the concept of Boolean expressions, which are embedded within many control flow statements. Included is mention of how integers cannot be converted (even explicitly) to bool and the advantages of this restriction. The chapter ends with a discussion of the C# preprocessor directives.

Now that you have been introduced to the predefined data types (refer to Chapter 2), you can begin to learn how to use these data types in combination with operators to perform calculations. For example, you can make calculations on variables that you have declared.

Operators are used to perform mathematical or logical operations on values (or variables) called operands to produce a new value, called the result . For example, in Listing 4.1 the subtraction operator, - , is used to subtract two operands, the numbers 4 and 2 . The result of the subtraction is stored in the variable difference .

There are three operator categories—unary, binary, and ternary—corresponding to the number of operands (one, two, and three, respectively). Furthermore, while some operators are represented with symbols like + , - , ?. , and ?? , other operators take the form of keywords, like default and is . This section covers some of the most basic unary and binary operators. The ternary operators appear later in the chapter.

Sometimes you may want to change the sign of a numeric value. In these cases, the unary minus operator ( - ) comes in handy. For example, Listing 4.2 changes the total current world debt to a negative value to indicate that it is an amount owed.

Using the minus operator is equivalent to subtracting the operand from zero.

The unary plus operator ( + ) rarely 1 has any effect on a value. It is a superfluous addition to the C# language and was included for the sake of symmetry.

Binary operators require two operands. C# uses infix notation for binary operators: The operator appears between the left and right operands. The result of every binary operator other than assignment must be used somehow—for example, by using it as an operand in another expression such as an assignment.

In contrast to the rule mentioned previously, C++ allows a single binary expression to form the entirety of a statement, such as 4+5; , and compile. In C#, only assignment, call, increment, decrement, await, and object creation expressions are allowed to be the entirety of a statement.

The subtraction example in Listing 4.3 with Output 4.1 illustrates the use of a binary operator—more specifically, an arithmetic binary operator. The operands appear on each side of the arithmetic operator, and then the calculated value is assigned. The other arithmetic binary operators are addition ( + ), division ( / ), multiplication ( * ), and remainder ( % [sometimes called the mod operator]).

In the highlighted assignment statements, the division and remainder operations are executed before the assignments. The order in which operators are executed is determined by their precedence and associativity . The precedence for the operators used so far is as follows:

Therefore, you can assume that the statement behaves as expected, with the division and remainder operators executing before the assignment.

If you forget to assign the result of one of these binary operators, you will receive the compile error shown in Output 4.2 .

When an expression contains multiple operators, it can be unclear precisely what the operands of each operator are. For example, in the expression x+y*z , clearly the expression x is an operand of the addition, and z is an operand of the multiplication. But is y an operand of the addition or the multiplication?

Parentheses allow you to unambiguously associate an operand with its operator. If you wish y to be a summand, you can write the expression as (x+y)*z ; if you want it to be a multiplicand, you can write x+(y*z) .

However, C# does not require you to parenthesize every expression containing more than one operator; instead, the compiler can use associativity and precedence to figure out from the context which parentheses you have omitted. Associativity determines how similar operators are parenthesized; precedence determines how dissimilar operators are parenthesized.

A binary operator may be left-associative or right-associative , depending on whether the expression “in the middle” belongs to the operator on the left or the right. For example, a-b-c is assumed to mean (a-b)-c , and not a-(b-c) ; subtraction is therefore said to be left-associative. Most operators in C# are left-associative; the assignment operators are right-associative.

When the operators are dissimilar, the precedence for those operators is used to determine the side to which the operand in the middle belongs. For example, multiplication has higher precedence than addition, so the expression x+y*z is evaluated as x+(y*z) rather than (x+y)*z .

It is often good practice to use parentheses to make the code more readable, even when the use of parentheses does not change the meaning of the expression. For example, when performing a Celsius-to-Fahrenheit temperature conversion, (c*9.0/5.0)+32.0 is easier to read than c*9.0/5.0+32.0 , even though the parentheses are completely unnecessary.

Clearly, operators of higher precedence must execute before adjoining operators of lower precedence: in x+y*z , the multiplication must be executed before the addition because the result of the multiplication is the right-hand operand of the addition. However, it is important to realize that precedence and associativity affect only the order in which the operators themselves are executed; they do not in any way affect the order in which the operands are evaluated.

Operands are always evaluated from left to right in C#. In an expression with three method calls, such as A()+B()*C() , first A() is evaluated, then B() , then C() ; then the multiplication operator determines the product; and finally the addition operator determines the sum. Just because C() is involved in a multiplication and A() is involved in a lower-precedence addition, that does not imply that method invocation C() happens before method invocation A() .

In contrast to the rule mentioned here, the C++ specification allows an implementation broad latitude to decide the evaluation order of operands. When given an expression such as A()+B()*C() , a C++ compiler can choose to evaluate the function calls in any order, as long as the product is one of the summands. For example, a legal compiler could evaluate B() , then A() , then C() ; then the product; and finally the sum.

Operators can also work with non-numeric operands. For example, it is possible to use the addition operator to concatenate two or more strings, as shown in Listing 4.4 with Output 4.3 .

Because sentence structure varies among languages in different cultures, developers should be careful not to use the addition operator with strings that possibly will require localization. Similarly, although we can embed expressions within a string using string interpolation, localization to other languages still requires moving the string to a resource file, neutralizing the string interpolation. For this reason, you should use the addition operator sparingly, favoring composite formatting when localization is a possibility.

When introducing the char type in Chapter 2, we mentioned that even though it stores characters and not numbers, the char type is an integral type ( integral means it is based on an integer). It can participate in arithmetic operations with other integer types. However, interpretation of the value of the char type is not based on the character stored within it but rather on its underlying value. The digit 3 , for example, is represented by the Unicode value 0x33 (hexadecimal), which in base 10 is 51 . The digit 4 is represented by the Unicode value 0x34 , or 52 in base 10. Adding 3 and 4 in Listing 4.5 results in a hexadecimal value of 0x67 , or 103 in base 10, which is the Unicode value for the letter g , as shown in Output 4.4 .

You can use this trait of character types to determine how far two characters are from each other. For example, the letter f is three characters away from the letter c . You can determine this value by subtracting the letter c from the letter f , as Listing 4.6 with Output 4.5 demonstrates.

The binary floating-point types, float and double , have some special characteristics, such as the way they manage precision. This section looks at some specific examples, as well as some unique floating-point type characteristics.

A float , with seven decimal digits of precision, can hold the value 1,234,567 and the value 0.1234567. However, if you add these two float s together, the result will be rounded to 1,234,567, because the exact result requires more precision than the seven significant digits that a float can hold. The error introduced by rounding off to seven digits can become large compared to the value computed, especially with repeated calculations. (See also “Advanced Topic: Unexpected Inequality with Floating-Point Types” later in this section.)

Internally, the binary floating-point types store a binary fraction, not a decimal fraction. Consequently, “representation error” inaccuracies can occur with a simple assignment, such as double number = 140.6F . The exact value of 140.6 is the fraction 703/5, but the denominator of that fraction is not a power of 2, so a binary floating-point number cannot represent it exactly. Instead, the value represented is the closest fraction with a power of 2 in the denominator that fits into the 32 bits of a float .

Since the double can hold a more accurate value than the float can store, the C# compiler actually evaluates this expression to double number = 140.600006103516 because 140.600006103516 is the closest binary fraction to 140.6 as a float . This fraction is slightly larger than 140.6 when represented as a double .

Because floating-point numbers can be unexpectedly rounded off to non-decimal fractions, comparing floating-point values for equality can be quite confusing. Consider Listing 4.7 with Output 4.6 .

The Assert() methods alert the developer whenever arguments evaluate to false . However, of all the Assert() calls in this code listing, only half have arguments that evaluate to true . Despite the apparent equality of the values in the code listing, they are not actually equivalent due to the inaccuracies associated with float values.

You should be aware of some additional unique floating-point characteristics as well. For instance, you would expect that dividing an integer by zero would result in an error—and it does with data types such as int and decimal . The float and double types, however, allow for certain special values. Consider Listing 4.8 , and its resultant output, Output 4.7 .

In mathematics, certain mathematical operations are undefined, including dividing zero by itself. In C#, the result of dividing the float zero by zero results in a special Not a Number (NaN) value; all attempts to print the output of such a number will result in NaN . Similarly, taking the square root of a negative number with System.Math.Sqrt(-1) will result in NaN .

A floating-point number could overflow its bounds as well. For example, the upper bound of the float type is approximately 3.4 × 10 38 . Should the number overflow that bound, the result would be stored as positive infinity , and the output of printing the number would be Infinity . Similarly, the lower bound of a float type is −3.4 × 10 38 , and computing a value below that bound would result in negative infinity , which would be represented by the string -Infinity . Listing 4.9 produces negative and positive infinity, respectively, and Output 4.8 shows the results.

Further examination of the floating-point number reveals that it can contain a value very close to zero without actually containing zero. If the value exceeds the lower threshold for the float or double type, the value of the number can be represented as negative zero or positive zero , depending on whether the number is negative or positive, and is represented in output as -0 or 0 .

Chapter 1 discussed the simple assignment operator, which places the value of the right-hand side of the operator into the variable on the left-hand side. Compound mathematical assignment operators combine common binary operator calculations with the assignment operator. For example, consider Listing 4.10 .

In this assignment, first you calculate the value of x + 2 , and then you assign the calculated value back to x . Since this type of operation is performed relatively frequently, an assignment operator exists to handle both the calculation and the assignment with one operator. The += operator increments the variable on the left-hand side of the operator with the value on the right-hand side of the operator, as shown in Listing 4.11 .

This code, therefore, is equivalent to Listing 4.10 .

Numerous other compound assignment operators exist to provide similar functionality. You can also use the assignment operator with subtraction, multiplication, division, and remainder operators (as demonstrated in Listing 4.12 ).

C# includes special unary operators for incrementing and decrementing counters. The increment operator , ++ , increments a variable by one each time it is used. In other words, all of the code lines shown in Listing 4.13 are equivalent.

Similarly, you can decrement a variable by 1 using the decrement operator , -- . Therefore, all the code lines shown in Listing 4.14 are also equivalent.

The increment and decrement operators are especially prevalent in loops, such as the while loop described later in the chapter. For example, Listing 4.15 with Output 4.9 uses the decrement operator to iterate backward through each letter in the alphabet.

Listing 4.15 uses the increment and decrement operators to control how many times a particular operation is performed. In this example, notice that the decrement operator acts on a character ( char ) data type. You can use increment and decrement operators on various data types given some meaning is programmed to the concept of the “next” or “previous” value for that data type. See the section “ Operator Overloading ” in Chapter 10.

We saw that the assignment operator first computes the value and then performs the assignment. The result of the assignment operator is the value that was assigned. The increment and decrement operators are similar: They compute the value, perform the assignment, and return a value. It is therefore possible to use the assignment operator with the increment or decrement operator, though doing so carelessly can be extremely confusing. See Listing 4.16 and Output 4.10 for an example.

You might be surprised that result was assigned the value that was count before count was incremented. Where you place the increment or decrement operator determines whether the assigned value should be the value of the operand before or after the calculation. If you want the value of result to be the value assigned to count , you need to place the operator before the variable being incremented, as shown in Listing 4.17 with Output 4.11 .

In this example, the increment operator appears before the operand, so the result of the expression is the value assigned to the variable after the increment. If count is 123 , ++count assigns 124 to count and produces the result 124 . By contrast, the postfix increment operator count++ assigns 124 to count and produces the value that count held before the increment: 123 . Regardless of whether the operator is postfix or prefix, the variable count is incremented before the value is produced; the only difference is which value is produced. The difference between prefix and postfix behavior is illustrated in Listing 4.18 . The resultant output is shown in Output 4.12 .

As Listing 4.18 demonstrates, where the increment and decrement operators appear relative to the operand can affect the result produced by the expression. The result of the prefix operators is the value that the variable had before incrementing or decrementing. The result of the postfix operators is the value that the variable had after incrementing or decrementing. Use caution when embedding these operators in the middle of a statement. When in doubt as to what will happen, use these operators independently, placing them within their own statements. This way, the code is also more readable and there is no mistaking the intention.

Earlier we discussed how the operands in an expression can be evaluated in any order in C++, whereas they are always evaluated from left to right in C#. Similarly, in C++ an implementation may legally perform the side effects of increments and decrements in any order. For example, in C++ a call of the form M(x++, x++) , where x begins as 1 , can legally call either M(1,2) or M(2,1) at the whim of the compiler. In contrast, C# always calls M(1,2) because C# makes two guarantees: (1) The arguments to a call are always computed from left to right, and (2) the assignment of the incremented value to the variable always happens before the value of the expression is used. C++ makes neither guarantee.

Despite the brevity of the increment and decrement operators, these operators are not atomic. A thread context switch can occur during the execution of the operator and can cause a race condition. You could use a lock statement to prevent the race condition. However, for simple increments and decrements, a less expensive alternative is to use the thread-safe Increment() and Decrement() methods from the System.Threading.Interlocked class. These methods rely on processor functions for performing fast, thread-safe increments and decrements. See Chapter 19 for more details.

Chapter 3 discussed literal values, or values embedded directly into the code. It is possible to combine multiple literal values in a constant expression using operators. By definition, a constant expression is one that the C# compiler can evaluate at compile time (instead of evaluating it when the program runs) because it is composed entirely of constant operands. Constant expressions can then be used to initialize constant locals, which allow you to give a name to a constant value (similar to the way local variables allow you to give a name to a storage location). For example, the computation of the number of seconds in a day can be a constant expression that is then used in other expressions by name.

The const keyword in Listing 4.19 declares two constant locals: secondsPerDay and secondsPerWeek . Since a constant local is, by definition, the opposite of a variable — constant means “not able to vary”—any attempt to modify the value later in the code would result in a compile-time error.

In Listing 4.19 , 60 * 60 * 34 and secondsPerDay * 7 are both constant expressions. Note that the expression assigned to secondsPerWeek is a constant expression because all the operands in the expression are also constants.

C# 10 added support for constant interpolated strings whereby you can define a constant string with interpolation if it is comprised solely of other constant strings and, as such, it can be evaluated at compile time (see Listing 4.20 ).

Even though announcement in Listing 4.20 is an interpolated string, the values within the code portions of the string are also constants, enabling the compiler to evaluate them at compile time rather than waiting until execution time. Also note, however, that windspeed is a string, not an integer. Constant string interpolation works when formed solely of other constant strings, not of other data types even if those types are constant. The restriction is to allow conversion to a string to account for culture variation at execution time. For example, converting the golden ratio to a string could be 1.6180339887 or 1,6180339887 depending on the culture.

________________________________________

  • p.key == item.key) && !currentPage.some(p => p.level > item.level), }" > p.key == item.key) && !currentPage.some(p => p.level > item.level), }" :href="item.href"> Introduction
  • p.key == item.key) && !currentPage.some(p => p.level > item.level), }" > p.key == item.key), }" :href="item.href"> {{item.title}}

Navigation Menu

Search code, repositories, users, issues, pull requests..., provide feedback.

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly.

To see all available qualifiers, see our documentation .

  • Notifications You must be signed in to change notification settings

throw inside switch-expression depends on whether return value is used #3624

@epa

epa Jun 29, 2020

This code works:

However, remove the dummy variable and it no longer compiles:

This with .NET Core 3.1. This seems like a wart. I could understand it if the first example had or in some other way was providing extra type information to help the code compile. But here adding the unused return value, without specifying its type, hasn't given the compiler any information it didn't know before. It seems to violate a general principle that an expression should work the same way whether you assign its value to a variable, or ignore its return value and evaluate it for side effects only. Whether the switch-expression is valid or not shouldn't depend on something outside the expression (its assignment to a dummy variable), unless doing that provides extra type info.

I think is related but this issue may be a bit narrower. It doesn't require adding a new kind of switch statement, or supporting general statements like on the RHS of each case, but only requires that the existing switch expressions work consistently whether the return value is assigned, or thrown away.

If I might be so bold, I'd like to suggest a general principle: if is an expression and compiles, then by itself must also compile. This should hold for any new expression syntax added to the language.

Beta Was this translation helpful? Give feedback.

Now, switch expressions specifically, maybe we'll change. I'm personally not a fan of the top level switch expression proposal, but it is championed and I expect to discuss it for C# 10.

Replies: 9 comments

Spydacarnage jun 29, 2020.

The switch expression is just that - an expression.  What you've written is the same as writing (which also doesn't compile):

;

What does your code do (or would you want it to do if it worked) besides throw an exception if isn't or ? You need to assign the result of the switch expression to something to make any use of it.

{{editor}}'s edit

Foxesknow jun 29, 2020.

;

What does your code do (or would you want it to do if it worked) besides throw an exception if isn't or ? You need to assign the result of the switch expression to something to make any use of it.

True, but C# doesn't normally require you to assign the result of an expression.

What about if we've got something like this:

Should they all have to have a common return type that is assigned to a variable?

epa Jun 29, 2020 Author

You are right that does not compile. Sorry, I was still thinking of C, where such a naked expression is permitted.

As noted, in this case I want to evaluate the expression only for its side effects. The real-world use is to validate some parameters against a set of patterns. If none of the patterns match, then an exception is thrown. An example would be checking command line parameters ("if you specify --foo-begin then you must also specify --foo-end, but if you give --ignore-baz then neither --foo option is valid, unless --force is also given....").

P.S. and although I could have used the old style switch statement, the new more concise syntax seemed appealing...

I guess the throw part is a bit of a red herring since I see that switch expressions in general cannot be used throwing away their return value. That seems a bit awkward, but perhaps it was a deliberate choice to allow for adding switch statement expressions later? If so, perhaps a better diagnostic is all that's needed.

your question about a common return type relates to I believe.

DavidArno Jun 29, 2020

You can simply discard the value if you really don't need it:

= x switch { 1 => "hi", 2 => "bye", _ => throw new Exception() };

In C#, as the error message says, only some kinds of expression can be used in a statement. This made sense because originally, these were the only constructs that could have side effects. Other kinds of expression would have no effect (with the possible exception of division by zero).

But with the addition of throw expressions to the language, even though they are restricted in where they can appear, we now have many more expressions that have a side effect. I would suggest updating the rule from

to

can be used as a statement.

Then in general any side-effecting expression could be used just for its side effects, if the programmer chose to: obviously it won't always be in good taste, but there are cases when it would be handy, pun not intended.

333fred Jun 29, 2020 Maintainer

I'm going to leave this open, but I'll tell you now that this is something we are unlikely to ever change. C# is very deliberate on what expressions we allow on the top level: you can see the list . We don't want to have side-effecting expressions or expressions with no value encouraged in the language.

Now, switch expressions specifically, maybe we'll change. I'm personally not a fan of the top level switch expression proposal, but it is championed and I expect to discuss it for C# 10.

@epa

This discussion was converted from issue #3624 on December 03, 2020 12:54.

  • Numbered list
  • Unordered list
  • Attach files

Select a reply

only assignment call increment decrement

  • Latest Articles
  • Top Articles
  • Posting/Update Guidelines
  • Article Help Forum

only assignment call increment decrement

  • View Unanswered Questions
  • View All Questions
  • View C# questions
  • View C++ questions
  • View Visual Basic questions
  • View Javascript questions
  • View .NET questions
  • CodeProject.AI Server
  • All Message Boards...
  • Running a Business
  • Sales / Marketing
  • Collaboration / Beta Testing
  • Work Issues
  • Design and Architecture
  • Artificial Intelligence
  • Internet of Things
  • ATL / WTL / STL
  • Managed C++/CLI
  • Objective-C and Swift
  • System Admin
  • Hosting and Servers
  • Linux Programming
  • .NET (Core and Framework)
  • Visual Basic
  • Web Development
  • Site Bugs / Suggestions
  • Spam and Abuse Watch
  • Competitions
  • The Insider Newsletter
  • The Daily Build Newsletter
  • Newsletter archive
  • CodeProject Stuff
  • Most Valuable Professionals
  • The Lounge  
  • The CodeProject Blog
  • Where I Am: Member Photos
  • The Insider News
  • The Weird & The Wonderful
  • What is 'CodeProject'?
  • General FAQ
  • Ask a Question
  • Bugs and Suggestions

only assignment,call,increment,decrement,await,new object expression can be used as a statement

only assignment call increment decrement

2 solutions

  • Most Recent

Add your solution here

Your Email  
Password  
Your Email  
?
Optional Password  
  • Read the question carefully.
  • Understand that English isn't everyone's first language so be lenient of bad spelling and grammar.
  • If a question is poorly phrased then either ask for clarification, ignore it, or edit the question and fix the problem. Insults are not welcome.

This content, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

Print

Top Experts
Last 24hrsThis month
120
50
23
10
10
361
265
175
165
115

only assignment call increment decrement

Get the Reddit app

A subreddit for News, Help, Resources, and Conversation regarding Unity, The Game Engine.

whats the cause of "error CS0201: Only assignment, call, increment, decrement, await, and new object expressions can be used as a statement "

and how can i fix it

By continuing, you agree to our User Agreement and acknowledge that you understand the Privacy Policy .

Enter the 6-digit code from your authenticator app

You’ve set up two-factor authentication for this account.

Enter a 6-digit backup code

Create your username and password.

Reddit is anonymous, so your username is what you’ll go by here. Choose wisely—because once you get a name, you can’t change it.

Reset your password

Enter your email address or username and we’ll send you a link to reset your password

Check your inbox

An email with a link to reset your password was sent to the email address associated with your account

Choose a Reddit account to continue

  • Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers
  • Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand
  • OverflowAI GenAI features for Teams
  • OverflowAPI Train & fine-tune LLMs
  • Labs The future of collective knowledge sharing
  • About the company Visit the blog

Collectives™ on Stack Overflow

Find centralized, trusted content and collaborate around the technologies you use most.

Q&A for work

Connect and share knowledge within a single location that is structured and easy to search.

Get early access and see previews of new features.

"only assignment call increment decrement await and new object expressions can be used as a statement" error in Unity

What is the problem? "only assignment call increment decrement await and new object expressions can be used as a statement" Here is the code:

  • visual-studio
  • unity-game-engine
  • visual-studio-code

Elver's user avatar

  • 2 you forgot parenthesis FindObjectOfType<GameManager>().EndGame(); –  Milad Qasemi Commented Aug 11, 2022 at 16:16

From the C# language reference on Compiler Error CS0201 :

The compiler generates an error when it encounters an invalid statement. An invalid statement is any line or series of lines ending in a semicolon that does not represent an assignment (=), method call (), new, -- or ++ operation.

If GameManager.EndGame is a method, then you just need to call it in order to resolve this error:

Donut's user avatar

Your Answer

Reminder: Answers generated by artificial intelligence tools are not allowed on Stack Overflow. Learn more

Sign up or log in

Post as a guest.

Required, but never shown

By clicking “Post Your Answer”, you agree to our terms of service and acknowledge you have read our privacy policy .

Not the answer you're looking for? Browse other questions tagged c# visual-studio unity-game-engine visual-studio-code or ask your own question .

  • The Overflow Blog
  • Scaling systems to manage all the metadata ABOUT the data
  • Navigating cities of code with Norris Numbers
  • Featured on Meta
  • We've made changes to our Terms of Service & Privacy Policy - July 2024
  • Bringing clarity to status tag usage on meta sites
  • Tag hover experiment wrap-up and next steps

Hot Network Questions

  • How do Christians determine which messianic prophecies are to be fulfilled by the 'Second Coming'?
  • Returning to France with a Récépissé de Demande de Carte de Séjour stopping at Zurich first
  • Union of lists with original order
  • Sums of X*Y chunks of the nonnegative integers
  • Meaning of 折れ込む here
  • Why would luck magic become obsolete in the modern era?
  • Would several years of appointment as a lecturer hurt you when you decide to go for a tenure-track position later on?
  • Does the First Amendment protect deliberately publicizing the incorrect date for an election?
  • Did the Space Shuttle weigh itself before deorbit?
  • Sharing course material from a previous lecturer with a new lecturer
  • Book about a girl who lives in a world with genetically-modified humans and runs into a girl who looks exactly like her
  • Density of perfect numbers
  • Writing a Puzzle Book: Enigmatic Puzzles
  • Why is Excel not counting time with COUNTIF?
  • With 42 supernovae in 37 galaxies, how do we know SH0ES results is robust?
  • Why do individuals with revoked master’s/PhD degrees due to plagiarism or misconduct not return to retake them?
  • In log-rank testing how could the CI cross 1 with a p-value < .05?
  • Claims of "badness" without a moral framework?
  • Short story about a committee planning to eliminate 1 in 10 people
  • Prove that there's a consecutive sequence of days during which I took exactly 11 pills
  • I need to better understand this clause in an independent contract agreement for Waiverability:
  • Automotive Controller LDO Failures
  • How are USB-C cables so thin?
  • The minimal Anti-Sudoku

only assignment call increment decrement

ERROR: CS0201 Only assignment, call, increment, decrement, await, and new object expressions can be

Guys, I was programming my enemy’s damage, when suddenly I got the following error: Assets\Scripts\LocalDano.cs(24,9): error CS0201: Only assignment, call, increment, decrement, await, and new object expressions can be used as a statement I don’t know what else to do, if anyone can help me I will be grateful. here is my code:

Line 24 is missing an assignment.

It’s always the same answer for when you make typos: you have to learn to fix the error.

Remember: NOBODY here memorizes error codes. That’s not a thing. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.

The complete error message contains everything you need to know to fix the error yourself.

The important parts of the error message are:

  • the description of the error itself (google this; you are NEVER the first one!)
  • the file it occurred in (critical!)
  • the line number and character position (the two numbers in parentheses)
  • also possibly useful is the stack trace (all the lines of text in the lower console window)

Always start with the FIRST error in the console window, as sometimes that error causes or compounds some or all of the subsequent errors. Often the error will be immediately prior to the indicated line, so make sure to check there as well.

All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don’t have to stop your progress and fiddle around with the forum.

IMAGES

  1. Only assignment, call, increment, decrement, await, and new object

    only assignment call increment decrement

  2. Only assignment, call, increment, decrement, and new object expressions

    only assignment call increment decrement

  3. C# Error CS0201

    only assignment call increment decrement

  4. Only assignment, call, increment, decrement, await, and new object

    only assignment call increment decrement

  5. Only assignment, call, increment, decrement, await, and new object

    only assignment call increment decrement

  6. Increment Decrement and Assignment Operators in C Programming

    only assignment call increment decrement

COMMENTS

  1. Conditional operator error "Only assignment, call, increment, decrement

    Only assignment, call, increment, decrement, await, and new object expressions can be used as a statement. 1. Compilation error: Only assignment, call, increment, decrement, and new object expressions can be used as a statement. 0. C# if then else shorthand won't compile-1. I'm having trouble subtracting in C#. 52.

  2. CS0201 Only assignment, call, increment, decrement, and new object

    You've misunderstood the difference between =-- assignment -- and ==-- comparison for equality; a common beginner mistake.But I am more concerned with the existence of the CreateInstance method in the first place. This method has a bizarre contract; you can only call it from an existing instance, and it either gives you back itself, or it gives you back the result of a previous call to ...

  3. Compiler Error CS0201

    Only assignment, call, increment, decrement, and new object expressions can be used as a statement ... An invalid statement is any line or series of lines ending in a semicolon that does not represent an assignment , method call , new, ... even though it is parameterized by an increment operation. // CS0201_b.cs // compile with: /target:library ...

  4. Only assignment, call, increment, decrement, await, and new object

    Calls: MyOtherFunction(); Increments: x++; Decrements: x--; Await: await myLongTask; New object expressions: new Person(); In general, most statements should either modify a variable's value in-place, perform some side-effect (like a foreach block), or at least do something with the return value.

  5. How to fix the errors: 1. CS0201 Only assignment, call, increment

    CS0201 Only assignment, call, increment, decrement, await, and new object expressions can be used as a statement. 2. CS8389 Omitting the type argument is not allowed in the current context. BenTam 1,621 Reputation points. ... .Trim is a method and requires (), to call, else it's the method reference..

  6. Essential C#: Increment and Decrement Operators (++, --)

    In C#, only assignment, call, increment, decrement, await, and object creation expressions are allowed to be the entirety of a statement. The subtraction example in Listing 4.3 with Output 4.1 illustrates the use of a binary operator—more specifically, an arithmetic binary operator. The operands appear on each side of the arithmetic operator ...

  7. To clear a error Error. Only assignment, call, increment, decrement

    Only assignment, call, increment, decrement, and new object expressions can be used as a statement "-s" is none of those - you would have to assign the value somewhere in order for it to be acceptable. C#. space x = -s; Console.Write(" x:"); x.display();

  8. How to correct only assignment, call, increment, decrement, await, and

    Only assignment call increment decrement and new object can be used as a statement in C# how to solve Only assignment, call, increment, decrement, and new object expressions can be used as a statement

  9. how to solve Only assignment, call, increment, decrement, and new

    only assignment,call,increment,decrement,await,new object expression can be used as a statement. How to correct only assignment, call, increment, decrement, await, and new object expressions can be used as a statement in my while loop at conditional statement line.

  10. Only assignment, call, increment, decrement, await, and new object

    only assignment, call, increment, decrement, await, and new object expressions can be used as a statement. The. public static int effectiveness. is left over from when I tried using "effectiveness = 8" as opposed to DamageCalculator.Effectiveness. Removing it affects nothing, so I've left it there in case I need it later.

  11. error CS0201: Only assignment, call, increment, decrement, await, and

    Hey there, you must always be really precise about using 1 = or 2 ==.. If you write. instance = this; you assing the current script to the variable instance. if you write. instance == this; you tell c# to compare instance with this.Which will result in true or false.But the compiler/programm will not know what to do this this result.

  12. throw inside switch-expression depends on whether return value is used

    Only assignment, call, increment, decrement, await, and new object expressions can be used as a statement. This with .NET Core 3.1. This seems like a wart. I could understand it if the first example had string dummy or in some other way was providing extra type information to help the code compile. But here adding the unused return value ...

  13. only assignment,call,increment,decrement,await,new object expression

    How to correct only assignment, call, increment, decrement, await, and new object expressions can be used as a statement in my while loop at conditional statement line. how to solve Only assignment, call, increment, decrement, and new object expressions can be used as a statement.

  14. whats the cause of "error CS0201: Only assignment, call, increment

    Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. ... Only assignment, call, increment, decrement, await, and new object expressions can be used as a statement " and how can i fix it

  15. Only assignment, call, increment, decrement, and new object expressions

    You lack assigning a value to a table element: oneDimTable[x*tableA.GetLength(0)+y] = tableA[x,y]; You don't even need to store it in a 'String' variable.

  16. "only assignment call increment decrement await and new object

    What is the problem? "only assignment call increment decrement await and new object expressions can be used as a statement" Here is the code: using UnityEngine; public class PlayerCollis...

  17. CS1002: ; expected and error CS0201: Only assignment, call, increment

    CS0201: Only assignment, call, increment, decrement, await, and new object expressions can be used as a statement I don't know what is the problem? pls help me. P.S.

  18. ERROR: CS0201 Only assignment, call, increment, decrement, await, and

    Guys, I was programming my enemy's damage, when suddenly I got the following error: Assets\Scripts\LocalDano.cs(24,9): error CS0201: Only assignment, call ...