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Creativity, Critical Thinking, Communication, and Collaboration: Assessment, Certification, and Promotion of 21st Century Skills for the Future of Work and Education

Branden thornhill-miller.

1 Faculty of Philosophy, University of Oxford, Oxford OX2 6GG, UK

2 International Institute for Competency Development, 75001 Paris, France

Anaëlle Camarda

3 LaPEA, Université Paris Cité and Univ Gustave Eiffel, 92100 Boulogne-Billancourt, France

4 Institut Supérieur Maria Montessori, 94130 Nogent-Sur-Marne, France

Maxence Mercier

Jean-marie burkhardt.

5 LaPEA, Univ Gustave Eiffel and Université Paris Cité, CEDEX, 78008 Versailles, France

Tiffany Morisseau

6 Strane Innovation, 91190 Gif-sur-Yvette, France

Samira Bourgeois-Bougrine

Florent vinchon, stephanie el hayek.

7 AFNOR International, 93210 Saint-Denis, France

Myriam Augereau-Landais

Florence mourey, cyrille feybesse.

8 Centre Hospitalier Guillaume Regnier, Université de Rennes 1, 35200 Rennes, France

Daniel Sundquist

Todd lubart, associated data.

Not Applicable.

This article addresses educational challenges posed by the future of work, examining “21st century skills”, their conception, assessment, and valorization. It focuses in particular on key soft skill competencies known as the “4Cs”: creativity, critical thinking, collaboration, and communication. In a section on each C, we provide an overview of assessment at the level of individual performance, before focusing on the less common assessment of systemic support for the development of the 4Cs that can be measured at the institutional level (i.e., in schools, universities, professional training programs, etc.). We then present the process of official assessment and certification known as “labelization”, suggesting it as a solution both for establishing a publicly trusted assessment of the 4Cs and for promoting their cultural valorization. Next, two variations of the “International Institute for Competency Development’s 21st Century Skills Framework” are presented. The first of these comprehensive systems allows for the assessment and labelization of the extent to which development of the 4Cs is supported by a formal educational program or institution. The second assesses informal educational or training experiences, such as playing a game. We discuss the overlap between the 4Cs and the challenges of teaching and institutionalizing them, both of which may be assisted by adopting a dynamic interactionist model of the 4Cs—playfully entitled “Crea-Critical-Collab-ication”—for pedagogical and policy-promotion purposes. We conclude by briefly discussing opportunities presented by future research and new technologies such as artificial intelligence and virtual reality.

1. Introduction

There are many ways of describing the massive educational challenges faced in the 21st century. With the appearance of computers and digital technologies, new means of interacting between people, and a growing competitiveness on the international level, organizations are now requiring new skills from their employees, leaving educational systems struggling to provide appropriate ongoing training. Indeed, according to the World Economic Forum’s 2020 “Future of Jobs Report”, studying 15 industries in 26 advanced and emerging countries, up to 50% of employees will need some degree of “reskilling” by 2025 ( World Economic Forum 2020 ). Although many national and international educational efforts and institutions now explicitly put the cultivation of new kinds of skills on their educational agendas, practical means of assessing such skills remains underdeveloped, thus hampering the valorization of these skills and the development of guidance for relevant pedagogy ( Care et al. 2018 ; Vincent-Lancrin et al. 2019 ; for overviews and discussion of higher education in global developmental context, see Blessinger and Anchan 2015 ; Salmi 2017 ).

This article addresses some of these challenges and related issues for the future of education and work, by focusing on so-called “21st Century Skills” and key “soft skills” known as the “4Cs” (creativity, critical thinking, communication, and collaboration), more particularly. It begins with a brief discussion of these skills, outlining their conceptual locations and potential roles in the modern educational context. A section on each “C” then follows, defining the C, summarizing research and methods for its scientific assessment at the individual level, and then outlining some means and avenues at the systemic level for fostering its development (e.g., important aspects of curriculum, institutional structure, or of the general environment, as well as pedagogical methods) that might be leveraged by an institution or program in order to promote the development of that C among its students/trainees. In the next section, the certification-like process of “labelization” is outlined and proposed as one of the best available solutions both for valorizing the 4Cs and moving them towards the center of the modern educational enterprise, as well as for benchmarking and monitoring institutions’ progress in fostering their development. The International Institute for Competency Development’s 4Cs Framework is then outlined as an example of such a comprehensive system for assessing and labelizing the extent to which educational institutions and programs support the development of the 4Cs. We further demonstrate the possibility of labelizing and promoting support for the development of the 4Cs by activities or within less formal educational settings, presenting a second framework for assessment of the 4Cs in games and similar training activities. Our discussion section begins with the challenges to implementing educational change in the direction of 21st century skills, focusing on the complex and overlapping nature of the 4Cs. Here, we propose that promoting a “Dynamic Interactionist Model of the 4Cs” not only justifies grouping them together, but it might also assist more directly with some of the challenges of pedagogy, assessment, policy promotion, and ultimately, institutionalization, faced by the 4Cs and related efforts to modernize education. We conclude by suggesting some important future work for the 4Cs individually and also as an interrelated collective of vital skills for the future of education and work.

“21st Century Skills”, “Soft Skills”, and the “4Cs”

For 40 years, so-called “21st century skills” have been promoted as those necessary for success in a modern work environment that the US Army War College ( Barber 1992 ) has accurately described as increasingly “VUCA”—“volatile, uncertain, complex and ambiguous”. Various lists of skills and competencies have been formulated on their own or as part of comprehensive overarching educational frameworks. Although a detailed overview of this background material is outside the scope of this article (see Lamri et al. 2022 ; Lucas 2022 for summaries), one of the first prominent examples of this trend was the Partnership for 21st Century Skills (P21), whose comprehensive “Framework for 21st Century Learning” is presented in Figure 1 ( Battelle for Kids 2022 ). This framework for future-oriented education originated the idea of the “4Cs”, placing them at its center and apex as “Learning and Innovation Skills” that are in need of much broader institutional support at the foundational level in the form of new standards and assessments, curriculum and instructional development, ongoing professional development, and appropriately improved learning environments ( Partnership for 21st Century Skills 2008 ). These points are also consistent with the approach and assessment frameworks presented later in this article.

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The P21 Framework for 21st Century Learning. (© 2019, Battelle for Kids. All Rights Reserved. https://www.battelleforkids.org/ ; accessed on 17 January 2023).

Other important organizations such as the World Economic Forum ( 2015 ) have produced similar overarching models of “21st century skills’’ with the 4Cs at their center, but the term “21st century skills’’ has been rightly criticized for a several reasons: the skills referred to are not actually all unique to, or uniquely important to, the 21st century, and it is a term that is often used more as an advertising or promotional label for systems that sometimes conflate and confuse different kinds of skills with other concepts that users lump together ( Lucas 2019 ). Indeed, though there is no absolute consensus on the definition of a “skill”, they are often described as being multidimensional and involve the ability to solve problems in context and to perform tasks using appropriate resources at the right time and in the right combination ( Lamri and Lubart 2021 ). At its simplest, a skill is a “learned capacity to do something useful” ( Lucas and Claxton 2009 ), or an ability to perform a given task at a specified performance level, which develops through practice, experience. and training ( Lamri et al. 2022 ).

The idea of what skills “are’’, however, has also evolved to some extent over time in parallel to the nature of the abilities required to make valued contributions to society. The digital and information age, in particular, has seen the replacement by machines of much traditional work sometimes referred to as “hard skills’’—skills such as numerical calculation or driving, budget-formulating, or copyediting abilities, which entail mastery of fixed sets of knowledge and know-how of standard procedures, and which are often learned on the job. Such skills are more routine, machine-related, or technically oriented and not as likely to be centered on human interaction. In contrast, the work that has been increasingly valued in the 21st century involves the more complex, human interactive, and/or non-routine skills that Whitmore ( 1972 ) first referred to as “soft skills”.

Unfortunately, researchers, educators, and consultants have defined, redefined, regrouped, and expanded soft skills—sometimes labeling them “transversal competencies”, “generic competencies”, or even “life skills” in addition to “21st century skills”—in so many different ways within and across different domains of research and education (as well as languages and national educational systems) that much progress towards these goals has literally been “lost in translation” ( Cinque 2016 ).

Indeed, there is also a long-standing ambiguity and confusion between the terms “competency” (also competence) and “skill” due to their use across different domains (e.g., learning research, education, vocational training, personnel selection) as well as different epistemological backgrounds and cultural specificities ( Drisko 2014 ; Winterton et al. 2006 ; van Klink and Boon 2003 ). The term “competency” is, however, often used as a broader concept that encompasses skills, abilities, and attitudes, whereas, in a narrower sense, the term “skill” has been defined as “goal-directed, well-organized behavior that is acquired through practice and performed with economy of effort” ( Proctor and Dutta 1995, p. 18 ). For example, whereas the command of a spoken language or the ability to write are skills (hard skills, to be precise), the ability to communicate effectively is a competence that may draw on an individual’s knowledge of language, writing skills, practical IT skills, and emotional intelligence, as well as attitudes towards those with whom one is communicating ( Rychen and Hersch 2003 ). Providing high-quality customer service is a competency that relies on listening skills, social perception skills, and contextual knowledge of products. Beyond these potential distinctions, the term “competency” is predominant in Europe, whereas “skill” is more commonly used in the US. Yet it also frequently occurs that both are used as rough synonyms. For example, Voogt and Roblin ( 2012, p. 299 ) examine the “21st century competences and the recommended strategies for the implementation of these skills”, and Graesser et al. ( 2022, p. 568 ) state that twenty-first-century skills “include self-regulated learning, collaborative problem solving, communication (…) and other competencies”. In conclusion, the term “competencies” is often used interchangeably with “skills” (and can have a particularly large overlap with “soft skills”), but it is also often considered in a broader sense as a set of skills, knowledge, and attitudes that, together, meet a complex demand ( Ananiadoui and Claro 2009 ). From this perspective, one could argue that the 4Cs, as complex, “higher-order” soft skills, might best be labeled competencies. For ease and convenience, however, in this text, we consider the two terms interchangeable but favor the term “skills”, only using “competency” in some instances to avoid cumbersome repetition.

Even having defined soft skills as a potentially more narrow and manageable focus, we are still aware of no large-scale study that has employed a comprehensive enough range of actual psychometric measures of soft skills in a manner that might help produce a definitive empirical taxonomy. Some more recent taxonomic efforts have, however, attempted to provide additional empirical grounding for the accurate identification of key soft skills (see e.g., Joie-La Marle et al. 2022 ). Further, recent research by JobTeaser (see Lamri et al. 2022 ) surveying a large, diverse sample of young workers about a comprehensive, systematic list of soft skills as actually used in their professional roles represents a good step towards some clarification and mapping of this domain on an empirical basis. Despite the fact that both these studies necessarily involved assumptions and interpretive grouping of variables, the presence and importance of the 4Cs as higher-order skills is evident in both sets of empirical results.

Various comprehensive “21st century skills” systems proposed in the past without much empirical verification also seem to have been found too complex and cumbersome for implementation. The 4Cs, on the other hand, seem to provide a relatively simple, persuasive, targetable core that has been found to constitute a pedagogically and policy-friendly model by major organizations, and that also now seems to be gaining some additional empirical validity. Gathering support from researchers and industry alike, we suggest that the 4Cs can be seen as highest-level transversal skills—or “meta-competencies”—that allow individuals to remain competent and to develop their potential in a rapidly changing professional world. Thus, in the end, they may also be one of the most useful ways of summarizing and addressing the critical challenges faced by the future of work and education ( National Education Association 2011 ).

Taking them as our focus, we note, however, that the teaching and development of the 4Cs will require a complex intervention and mobilization of educational and socio-economic resources—both a major shift in pedagogical techniques and even more fundamental changes in institutional structures ( Ananiadoui and Claro 2009 ). One very important issue for understanding the 4Cs and their educational implementation related to this, which can simultaneously facilitate their teaching but be a challenge for their assessment, is the multidimensionality, interrelatedness, and transdisciplinary relevance of the 4Cs. Thus, we address the relationships between the Cs in the different C sections and later in our Discussion, we present a “Dynamic Interactionist Model of the 4Cs’’ that we hope will assist in their understanding, in the further development of pedagogical processes related to them, and in their public promotion and related policy. Ultimately, it is partly due to their complexity and interrelationships, we argue, that it is important and expedient that the 4Cs are taught, assessed, and promoted together.

2. The 4Cs, Assessment, and Support for Development

2.1. creativity.

In psychology, creativity is usually defined as the capacity to produce novel, original work that fits with task constraints and has value in its context (for a recent overview, see Lubart and Thornhill-Miller 2019 ). This basic definition, though useful for testing and measurement, is largely incomplete, as it does not contain any information about the individual or groups doing the creating or the nature of physical and social contexts ( Glăveanu 2014 ). Moreover, Corazza ( 2016 ) challenged this standard definition of creativity, arguing that as it focuses solely on the existence of an original and effective outcome, it misses the dynamics of the creative process, which is frequently associated with periods of creative inconclusiveness and limited occasions of creative achievements. To move away from the limitations of the standard definition of creativity, we can consider Bruner’s description of creativity as “figuring out how to use what you already know in order to go beyond what you currently think” (p. 183 in Weick 1993 ). This description echoes the notion of potential, which refers to a latent state that may be put to use if a person has the opportunity.

Creativity is a multifaceted phenomenon that can be approached from many different angles. There are three main frameworks for creativity studies: the 4Ps ( Rhodes 1961 ), the 5As ( Glăveanu 2013 ), and the 7Cs model ( Lubart 2017 ). These frameworks share at least four fundamental and measurable dimensions: the act of creating (process), the outcome of the creative process (product), the characteristics of creative actor(s) enacting the process (person), and the social and physical environment that enable or hinder the creative process (press). Contrary to many traditional beliefs, however, creativity can be trained and taught in a variety of different ways, both through direct, active teaching of creativity concepts and techniques and through more passive and indirect means such as the development of creativity-supporting contexts ( Chiu 2015 ; Thornhill-Miller and Dupont 2016 ). Alongside intelligence, with which it shares some common mechanisms, creativity is now recognized as an indispensable element for the flexibility and adaptation of individuals in challenging situations ( Sternberg 1986 ).

2.1.1. Individual Assessment of Creativity

Drawing upon previous efforts to structure creativity research, Batey ( 2012 ) proposed a taxonomic framework for creativity measurement that takes the form of a three-dimensional matrix: (a) the level at which creativity may be measured (the individual, the team, the organization, and the culture), (b) the facets of creativity that may be assessed (person/trait, process, press, and product), and (c) the measurement approach (objective, self-rating, other ratings). It is beyond the scope of this article to offer a literature review of all these dimensions, but for the purposes of this paper, we address some important aspects of individual-level and institutional-level assessment here.

Assessing creativity at an individual level encompasses two major approaches: (1) creative accomplishment based on production and (2) creative potential. Regarding the first approach focusing on creative accomplishment , there are at least four main assessment techniques (or tools representing variations of assessment techniques): (a) the historiometric approach, which applies quantitative analysis to historically available data (such as the number of prizes won or times cited) in an effort to understand eminent, field-changing creativity ( Simonton 1999 ); (b) the Consensual Assessment Technique (CAT) ( Amabile 1982 ), which offers a method for combining and validating judges’ subjective evaluations of a set of (potentially) creative productions or ideas; (c) the Creative Achievement Questionnaire ( Carson et al. 2005 ), which asks individuals to supply a self-reported assessment of their publicly recognizable achievement in ten different creative domains; and (d) the Inventory of Creative Activities and Achievements (ICAA) ( Jauk et al. 2014 ; Diedrich et al. 2018 ), which includes self-report scales assessing the frequency of engagement in creative activity and also levels of achievement in eight different domains.

The second major approach to individual assessment is based on creative potential, which measures the cognitive abilities and/or personality traits that are important for creative work. The two most popular assessments of creative potential are the Remote Associations Test (RAT) and the Alternative Uses Task (AUT). The RAT, which involves identifying the fourth word that is somehow associated with each of three given words, underscores the role that the ability to convergently associate disparate ideas plays as a key capacity for creativity. In contrast, the AUT, which requires individuals to generate a maximum number of ideas based on a prompt (e.g., different uses for a paperclip), is used to assess divergent thinking capacity. According to multivariate models of creative potential ( Lubart et al. 2013 ), there are cognitive factors (e.g., divergent thinking, mental flexibility, convergent thinking, associative thinking, selective combination), conative factors (openness, tolerance of ambiguity, intuitive thinking, risk taking, motivation to create), and environmental factors that all support creativity. Higher creative potential is predicted by having more of the ingredients for creativity. However, multiple different profiles among a similar set of these important ingredients exist, and their weighting for optimal creative potential varies according to the profession, the domain, and the task under consideration. For example, Lubart and Thornhill-Miller ( 2021 ) and Lubin et al. ( forthcoming ) have taken this creativity profiling approach, exploring the identification and training of the components of creative potential among lawyers and clinical psychologists, respectively. For a current example of this sort of comprehensive, differentiated measurement of creative potential in adults in different domains and professions, see CreativityProfiling.org. For a recent battery of tests that are relevant for children, including domain-relevant divergent-exploratory and convergent-integrative tasks, see Lubart et al. ( 2019 ). Underscoring the growing recognition of the importance of creativity assessment, measures of creative potential for students were introduced internationally for the first time in the PISA 2022 assessment ( OECD 2019a ).

2.1.2. Institutional and Environmental Support for Development of Creativity

The structural support that institutions and programs can provide to promote the development of creativity can be described as coming through three main paths: (1) through design of the physical environment in a manner that supports creativity, (2) through teaching about creativity, the creative process, and creativity techniques, and (3) through training opportunities to help students/employees develop personal habits, characteristics, and other ingredients associated with creative achievement and potential.

Given the multi-dimensionality of the notion of creativity, the environment can positively influence and help develop creative capacities. Studies have shown that the physical environment in which individuals work can enhance their positive emotions and mood and thus their creativity. For example, stimulating working environments might have unusual furniture and spaces that have natural light, windows open to nature, plants and flowers, a relaxing atmosphere and colors in the room (e.g., green and blue), or positive sounds (e.g., calm music or silence), as well as inspiring and energizing colors (e.g., yellow, pink, orange). Furthermore, the arrangement of physical space to promote interpersonal exchange rather than isolation, as well as the presence of tools, such as whiteboards, that support and show the value of exchange, are also important (for reviews, see Dul and Ceylan 2011 ; Samani et al. 2014 ).

Although it has been claimed that “creativity is intelligence having fun” ( Scialabba 1984 ; Reiman 1992 ), for most people, opportunities for fun and creativity, especially in their work environment, appear rather limited. In fact, the social and physical environment often hinders creativity. Corazza et al. ( 2021 )’s theoretical framework concerning the “Space-Time Continuum”, related to support for creativity, suggests that traditional education systems are an example of an environment that is “tight” both in the conceptual “space” it affords for creativity and in the available time allowed for creativity to happen—essentially leaving little room for original ideas to emerge. Indeed, though world-wide data suggest that neither money nor mere time spent in class correlate well with educational outcomes, both policies and pedagogy that direct the ways in which time is spent make a significant difference ( Schleicher 2022 ). Research and common sense suggest that teachers, students, and employees need more space and time to invest energy in the creative process and the development of creative potential.

Underscoring the importance of teaching the creative process and creativity techniques is the demonstration, in a number of contexts, that groups of individuals who generate ideas without a specific method are often negatively influenced by their social environment. For example, unless guarded against, the presence of others tends to reduce the number of ideas generated and to induce a fixation on a limited number of ideas conforming to those produced by others ( Camarda et al. 2021 ; Goldenberg and Wiley 2011 ; Kohn and Smith 2011 ; Paulus and Dzindolet 1993 ; Putman and Paulus 2009 ; Rietzschel et al. 2006 ). To overcome these cognitive and social biases, different variants of brainstorming techniques have shown positive effects (for reviews of methods, see Al-Samarraie and Hurmuzan 2018 ; Paulus and Brown 2007 ). These include: using ( Osborn 1953 ) initial brainstorming rules (which aim to reduce spontaneous self-judgment of ideas and fear of this judgment by others); drawing attention to ideas generated by others by writing them down independently (e.g., the technique known as “brainwriting”); and requiring incubation periods between work sessions by forcing members of a problem-solving group to take breaks ( Paulus and Yang 2000 ; Paulus and Kenworthy 2019 ).

It is also possible to use design methods that are structured to guide the creative process and the exploration of ideas, as well as to avoid settling on uncreative solution paths ( Chulvi et al. 2012 ; Edelman et al. 2022 ; Kowaltowski et al. 2010 ; see Cotter et al. 2022 for a valuable survey of best practices for avoiding the suppression of creativity and fostering creative interaction and metacognition in the classroom). Indeed, many helpful design thinking-related programs now exist around the world and have been shown to have a substantial impact on creative outcomes ( Bourgeois-Bougrine 2022 ).

Research and experts suggest the utility of many additional creativity enhancement techniques (see, e.g., Thornhill-Miller and Dupont 2016 ), and the largest and most rapid effects are often attributed to these more method- or technique-oriented approaches ( Scott et al. 2004 ). More long-term institutional and environmental support for the development of creativity, however, should also include targeted training and understanding of personality and emotional traits associated with the “creative person” (e.g., empathy and exploratory habits that can expand knowledge, as well as increase tolerance of ambiguity, openness, and mental flexibility; see Lubart and Thornhill-Miller 2021 ). Complementing these approaches and focusing on a more systemic level, recent work conducted by the OECD exemplifies efforts aimed to foster creativity (and critical thinking) by focusing simultaneously on curriculum, educational activities, and teacher support and development at the primary, secondary, and higher education levels (see Vincent-Lancrin et al. 2019 ; Saroyan 2022 ).

2.2. Critical Thinking

Researchers, teachers, employers, and public policymakers around the world have long ranked the development of critical thinking (CT) abilities as one of the highest educational priorities and public needs in modern democratic societies ( Ahern et al. 2019 ; Dumitru et al. 2018 ; Pasquinelli et al. 2021 ). CT is central to better outcomes in daily life and general problem solving ( Hitchcock 2020 ), to intelligence and adaptability ( Halpern and Dunn 2021 ), and to academic achievement ( Ren et al. 2020 ). One needs to be aware of distorted or erroneous information in the media, of the difference between personal opinions and proven facts, and how to handle increasingly large bodies of information required to understand and evaluate information in the modern age.

Although much research has addressed both potentially related constructs, such as intelligence and wisdom, and lists of potential component aspects of human thought, such as inductive or deductive reasoning (for reviews of all of these, see Sternberg and Funke 2019 ), reaching a consensus on a definition has been difficult, because CT relies on the coordination of many different skills ( Bellaera et al. 2021 ; Dumitru et al. 2018 ) and is involved in, and sometimes described from the perspective of, many different domains ( Lewis and Smith 1993 ). Furthermore, as a transversal competency, having the skills to perform aspects of critical thinking in a given domain does not necessarily entail also having the metacognitive ability to know when to engage in which of its aspects, or having the disposition, attitude, or “mindset” that motivates one to actually engage in them—all of which are actually required to be a good critical thinker ( Facione 2011 ).

As pointed out by the American Philosophical Association’s consensus definition, the ideal “critical thinker” is someone who is inquisitive, open-minded, flexible, fair-minded, and keeps well-informed, thus understanding different points of view and perspectives ( Facione 1990b ). These characteristics, one might note, are also characteristic of the “creative individual” ( Facione 1990b ; Lai 2011 ), as is the ability to imagine alternatives, which is often cited as a component of critical thinking ability ( Facione 1990b ; Halpern 1998 ). Conversely, creative production in any domain needs to be balanced by critical appraisal and thought at each step of the creative process ( Bailin 1988 ). Indeed, it can be argued that creativity and critical thinking are inextricably linked and are often two sides of the same coin. Representing different aspects of “good thought” that are linked and develop in parallel, it seems reasonable that they should, in practice, be taught and considered together in teaching and learning ( Paul and Elder 2006 ).

Given its complexity, many definitions of critical thinking have been offered. However, some more recent work has helpfully defined critical thinking as “the capacity of assessing the epistemic quality of available information and—as a consequence of this assessment—of calibrating one’s confidence in order to act upon such information” ( Pasquinelli et al. 2021 ). This definition, unlike others proposed in the field (for a review, see: Bellaera et al. 2021 ; Liu et al. 2014 ), is specific (i.e., it limits the use of poorly defined concepts), as well as consensual and operational (i.e., it has clear and direct implications for the education and assessment of critical thinking skills; Pasquinelli et al. 2021 ; Pasquinelli and Bronner 2021 ). Thus, this approach assumes that individuals possess better or worse cognitive processes and strategies that make it possible to judge the reliability of the information received, by determining, for example, what the arguments provided actually are. Are the arguments convincing? Is the source of information identifiable and reliable? Does the information conflict with other information held by the individual?

It should also be noted that being able to apply critical thinking is necessary to detect and overcome the cognitive biases that can constrain one’s reasoning. Indeed, when solving a problem, it is widely recognized that people tend to automate the application of strategies that are usually relevant in similar and analogous situations that have already been encountered. However, these heuristics (i.e., automatisms) can be a source of errors, in particular, in tricky reasoning situations, as demonstrated in the field of reasoning, arithmetic problems ( Kahneman 2003 ) or even divergent thinking tasks ( Cassotti et al. 2016 ; for a review of biases, see Friedman 2017 ). Though some cognitive biases can even be seen as normal ways of thinking and feeling, sometimes shaping human beliefs and ideologies in ways that make it completely normal—and even definitely human— not to be objective (see Thornhill-Miller and Millican 2015 ), the mobilization of cognitive resources such as those involved in critical reasoning on logical bases usually makes it possible to overcome cognitive biases and adjust one’s reasoning ( West et al. 2008 ).

According to Pasquinelli et al. ( 2021 ), young children already possess cognitive functions underlying critical thinking, such as the ability to determine that information is false. However, until late adolescence, studies have demonstrated an underdevelopment of executive functions involved in resistance to biased reasoning ( Casey et al. 2008 ) as well as some other higher-order skills that underlie the overall critical thinking process ( Bloom 1956 ). According to Facione and the landmark American Philosophical Association’s task force on critical thinking ( Facione 1990b ; Facione 2011 ), these components of critical thinking can be organized into six measurable skills: the ability to (1) interpret information (i.e., meaning and context); (2) analyze information (i.e., make sense of why this information has been provided, identify pro and con arguments, and decide whether we can accept the conclusion of the information); (3) make inferences (i.e., determine the implications of the evidence, its reliability, the undesirable consequences); (4) evaluate the strength of the information (i.e., its credibility, determine the trust in the person who provides it); (5) provide explanations (i.e., summarize the findings, determine how the information can be interpreted, and offer verification of the reasoning); (6) self-regulate (i.e., evaluate the strength of the methods applied, determine the conflict between different conclusions, clarify the conclusions, and verify missing elements).

2.2.1. Individual Assessment of Critical Thinking

The individual assessment of critical thinking skills presents a number of challenges, because it is a multi-task ability and involves specific knowledge in the different areas in which it is applied ( Liu et al. 2014 ; Willingham 2008 ). However, the literature provides several tools with which to measure different facets of cognitive functions and skills involved in the overarching critical thinking process ( Lai 2011 ; Liu et al. 2014 ). Most assessments involve multiple-choice questions requiring reasoning within a particular situation based upon a constrained set of information provided. For example, in one of the most widely used tests, the California Critical Thinking Skills Test ( Facione 1990a ), participants are provided with everyday scenarios and have to answer multiple questions targeting the six higher-order skills described previously. Similarly, the Watson–Glaser Critical Thinking Appraisal ( Watson 1980 ; Watson and Glaser 2010 ) presents test takers with passages and scenarios measuring their competencies at recognizing assumptions, evaluating arguments, and drawing conclusions. Although the Watson–Glaser is one of the oldest and most frequently used assessments internationally for hiring and promotion in professional contexts, its construct validity, like many other measures of this challenging topic, has some limitations ( Possin 2014 ).

Less frequently, case study or experiential methods of assessment are also used. This approach may involve asking participants to reflect on past experiences, analyze the situations they faced and the way they behaved or made judgments and decisions and then took action ( Bandyopadhyay and Szostek 2019 ; Brookfield 1997 ). These methods, often employed by teachers or employers on students and employees, usually involve the analysis of qualitative data that can cast doubt on the reliability of the results. Consequently, various researchers have suggested ways to improve analytic methods, and they emphasize the need to create more advanced evaluation methods ( Brookfield 1997 ; Liu et al. 2014 ).

For example, Liu et al. ( 2014 ) reviewed current assessment methods and suggest that future work improves the operational definition of critical thinking, aiming to assess it both in different specific contexts and in different formats. Specifically, assessments could be contextualized within the major areas addressed by education programs (e.g., social sciences, humanities, and/or natural sciences), and the tasks themselves should be as practically connected to the “real world” as possible (e.g., categorizing a set of features, opinions, or facts based on whether or not they support an initial statement). Moreover, as Brookfield ( 1997 ) argues, because critical thinking is a social process that takes place in specific contexts of knowledge and culture, it should be assessed as a social process, therefore, involving a multiplicity of experiences, perceptions, and contributions. Thus, Brookfield makes three recommendations for improving the assessment of critical thinking that are still relevant today: (1) to assess critical thinking in specific situations, so one can study the process and the discourse related to it; (2) to involve students/peers in the evaluation of critical thinking abilities, so that the evaluation is not provided only by the instructor; and (3) to allow learners or participants in an experiment to document, demonstrate, and justify their engagement in critical thinking, because this learning perspective can provide insight into basic dimensions of the critical thinking process.

Finally, another more recent and less widely used form of assessment targets the specific executive functions that underlie logical reasoning and resistance to cognitive biases, as well as the ability of individuals to resist these biases. This form of assessment is usually done through specific experimental laboratory tasks that vary depending on the particular executive function and according to the domain of interest ( Houdé and Borst 2014 ; Kahneman 2011 ; West et al. 2008 ).

2.2.2. Institutional and Environmental Support for Development of Critical Thinking Skills

The executive functions underlying general critical thinking, the ability to overcome bias ( Houdé 2000 ; Houdé and Borst 2014 ), and meta-cognitive processes (i.e., meta information about our cognitive strategies) can all be trained and enhanced by educational programs ( Abrami et al. 2015 ; Ahern et al. 2019 ; Alsaleh 2020 ; Bellaera et al. 2021 ; Uribe-Enciso et al. 2017 ; Popil 2011 ; Pasquinelli and Bronner 2021 ; Yue et al. 2017 ).

Educational programs and institutions can support the development of critical thinking in several different ways. The process of developing critical thinking focuses on the interaction between personal dispositions (attitudes and habits), skills (evaluation, reasoning, self-regulation), and finally, knowledge (general and specific knowledge, as well as experience) ( Thomas and Lok 2015 ). It is specifically in regard to skills and knowledge that institutions are well suited to develop critical thinking through pedagogical elements such as rhetoric training, relevance of information evaluation (e.g., media literacy, where and how to check information on the internet, dealing with “fake news”, etc.), deductive thinking skills, and inductive reasoning ( Moore and Parker 2016 ). A few tools, such as case studies or concept mapping, can also be used in conjunction with a problem-based learning method, both in individual and team contexts and in person or online ( Abrami et al. 2015 ; Carmichael and Farrell 2012 ; Popil 2011 ; Thorndahl and Stentoft 2020 ). According to Marin and Halpern ( 2011 ), training critical thinking should include explicit instruction involving at least the four following components and objectives: (1) working on attitudes and encouraging individuals to think; (2) teaching and practicing critical thinking skills; (3) training for transfer between contexts, identifying concrete situations in which to adopt the strategies learned; and (4) suggesting metacognition through reflection on one’s thought processes. Supporting these propositions, Pasquinelli and Bronner ( 2021 ), in a French national educational report, proposed practical advice for creating workshops to stimulate critical thinking in school classrooms, which appear relevant even in non-school intervention situations. For example, the authors suggest combining concrete examples and exercises with general and abstract explanations, rules and strategies, which can be transferred to other areas beyond the one studied. They also suggest inviting learners to create examples of situations (e.g., case studies) in order to increase the opportunities to practice and for the learner to actively participate. Finally, they suggest making the process of reflection explicit by asking the learner to pay attention to the strategies adopted by others in order to stimulate the development of metacognition.

2.3. Communication

In its most basic definition, communication consists of exchanging information to change the epistemic context of others. In cooperative contexts, it aims at the smooth and efficient exchange of information contributing to the achievement of a desired outcome or goal ( Schultz 2010 ). But human communication involves multiple dimensions. Both verbal and non-verbal communication can involve large quantities of information that have to be both formulated and deciphered with a range of purposes and intentions in mind ( Jones and LeBaron 2002 ). These dimensions of communication have as much to do with the ability to express oneself, both orally and in writing and the mastering of a language (linguistic competences), as with the ability to use this communication system appropriately (pragmatic skills; see Grassmann 2014 ; Matthews 2014 ), and with social skills, based on the knowledge of how to behave in society and on the ability to connect with others, to understand the intentions and perspectives of others ( Tomasello 2005 ).

Like the other 4Cs, according to most authorities, communication skills are ranked by both students and teachers as skills of the highest priority for acquisition in order to be ready for the workforce in 2030 ( OECD 2019b ; Hanover Research 2012 ). Teaching students how to communicate efficiently and effectively in all the new modalities of information exchange is an important challenge faced by all pedagogical organizations today ( Morreale et al. 2017 ). All dimensions of communication (linguistic, pragmatic, and social) are part of what is taught in school curricula at different levels. But pragmatic and social competencies are rarely explicitly taught as such. Work on social/emotional intelligence (and on its role in students’ personal and professional success) shows that these skills are both disparate and difficult to assess ( Humphrey et al. 2007 ). Research on this issue is, however, becoming increasingly rigorous, with the potential to provide usable data for the development of science-based practice ( Keefer et al. 2018 ). Teachers and pedagogical teams also have an important, changing role to play: they also need to master new information and communication technologies and the transmission of information through them ( Zlatić et al. 2014 ).

Communication has an obvious link with the three other Cs. Starting with critical thinking, sound communication implies fostering the conditions for a communicative exchange directed towards a common goal, which is, at least in educational and professional contexts, based on a fair evaluation of reality ( Pornpitakpan 2004 ). Collaboration too has a strong link with communication, because successful collaboration is highly dependent on the quality of knowledge sharing and trust that emerges between group members. Finally, creativity involves the communication of an idea to an audience and can involve high-quality communication when creative work occurs in a team context.

2.3.1. Individual Assessment of Communication

Given the vast field of communication, an exhaustive list of its evaluation methods is difficult to establish. A number of methods have been reported in the literature to assess an individual’s ability to communicate non-verbally and verbally. But although these two aspects are intrinsically linked, they are rarely measured together with a single tool. Moreover, as Spitzberg ( 2003 ) pointed out, communication skills are supported by different abilities, classically conceptualized as motivational functions (e.g., confidence and goal-orientation), knowledge (e.g., content and procedural knowledge), or cognitive and socio-cognitive functions (e.g., theory of mind, verbal cognition, emotional intelligence, and empathy; McDonald et al. 2014 ; Rothermich 2020 ), implying different specific types of evaluations. Finally, producing vs. receiving communication involve different skills and abilities, which can also vary according to the context ( Landa 2005 ).

To overcome these challenges, Spitzberg ( 2003 ) recommends the use of different assessment criteria. These criteria include the clarity of interaction, the understanding of what was involved in the interaction, the satisfaction of having interacted (expected to be higher when communication is effective), the efficiency of the interaction (the more competent someone is, the less effort, complexity, and resources will be needed to achieve their goal), its effectiveness or appropriateness (i.e., its relevance according to the context), as well as criteria relative to the quality of the dialogue (which involves coordination, cooperation, coherence, reciprocity, and mutuality in the exchange with others). Different forms of evaluation are also called for, such as self-reported questionnaires, hetero-reported questionnaires filled out by parents, teachers, or other observers, and tasks involving exposure to role-playing games, scenarios or videos (for a review of these assessment tools, see Cömert et al. 2016 ; Landa 2005 ; Sigafoos et al. 2008 ; Spitzberg 2003 ; van der Vleuten et al. 2019 ). Results from these tools must then be associated with others assessing underlying abilities, such as theory of mind and metacognition.

2.3.2. Institutional and Environmental Support for Development of Communication Skills

Although communication appears to be a key employability skill, the proficiency acquired during studies rarely meets the expectations of employers ( Jackson 2014 ). Communication must therefore become a priority in the training of students, beyond the sectors in which it is already known as essential (e.g., in medicine, nursing, engineering, etc.; Bourke et al. 2021 ; D’Alimonte et al. 2019 ; Peddle et al. 2018 ; Riemer 2007 ), and also through professional development ( Jackson 2014 ). Training programs involving, for example, communication theory classes ( Kruijver et al. 2000 ) and self-assessment tools that can be used in specific situations ( Curtis et al. 2013 ; Rider and Keefer 2006 ) have had convincingly positive results. The literature suggests that interactive approaches in small groups, in which competencies are practiced explicitly in an open and feedback-safe environment, are more effective ( Bourke et al. 2021 ; D’Alimonte et al. 2019 ; AbuSeileek 2012 ; Fryer-Edwards et al. 2006 ). These can take different forms: project-based work, video reviews, simulation or role-play games (see Hathaway et al. 2022 for a review; Schlegel et al. 2012 ). Finally, computer-assisted learning methods can be relevant for establishing a secure framework (especially, for example, when learning another language): anonymity indeed helps to overcome anxiety or social blockages linked to fear of public speaking or showing one’s difficulties ( AbuSeileek 2012 ). Each of these methods tackles one or more dimensions of communication that must then be assessed as such, by means of tools specifically developed and adapted to the contexts in which these skills are expressed (e.g., see the two 4Cs evaluation grids for institutions and for games outlined in Section 4 and Section 5 , below).

2.4. Collaboration

Collaborative problem solving—and more generally, collaboration—has gained increasing attention in national and international assessments (e.g., PISA) as an educational priority encompassing social, emotional, and cognitive skills critical to efficiency, effectiveness, and innovation in the modern global economy ( Graesser et al. 2018 ; OECD 2017 ). Understanding what makes effective collaboration is of crucial importance for professional practice and training ( Détienne et al. 2012 ; Graesser et al. 2018 ), as evidenced by the long line of research on group or team collaboration over the past 40 years (for a review, see e.g., Salas et al. 2004 ; Mathieu et al. 2017 ). Although there is no consensus on a definition of collaboration, scholars often see it as mutual engagement in a coordinated effort to achieve a common goal that involves the sharing of goals, resources, and representations relating to the joint activity of participants; and other important aspects relate to mutual respect, trust, responsibilities, and accountability within situational rules and norms ( Détienne et al. 2012 ).

In the teamwork research literature, skills are commonly described across three classes most often labeled Knowledge, Behavior, and Attitudes (e.g., Cannon-Bowers et al. 1995 ). Knowledge competencies refer to the skills related to elaborating the knowledge content required for the group to process and successfully achieve the task/goal to which they are assigned. Behavior includes skills related to the actualization of actions, coordination, communication, and interactions within the group as well as with any other relevant interlocutors for the task at hand. Note here that effective collaboration involves skills that have also been identified elsewhere as essential competencies, including communication, creativity, and critical thinking. Finally, several attitudes have been evidenced or hypothesized as desirable competencies in the team context, for example, attitude towards teamwork, collective orientation, cohesion/team morale, etc. Another common distinction lies between teamwork and taskwork. Teamwork refers to the collaborative, communicative, or social skills required to coordinate the work within the participants in order to achieve the task, whereas taskwork refers to specific aspects related to solving the task such as using the tools and knowing the procedure, policies, and any other task-related activities ( Salas et al. 2015 ; Graesser et al. 2018 ). Furthermore, collaborative competences can have specific (to a group of people or to a task) and general dimensions (i.e., easily transferable to any group or team situation and to other tasks). For example, skills related to communication, information exchange, conflict management, maintaining attention and motivation, leadership, etc. are present and transferable to a large number of group work situations and tasks (team-generic and task-contingent skills). Other skills can, on the other hand, be more specific to a team or group, such as internal organization, motivation, knowledge of the skills distributed in the team, etc.

2.4.1. Individual Assessment of Collaboration

Assessing collaboration requires capturing the dynamic and multi-level nature of the collaboration process, which is not as easily quantifiable as group/team inputs and outputs (task performance, satisfaction, and changes at group/team and individual level). There are indeed multiple interactions between the context, the collaboration processes, the task processes, and their (various) outcomes ( Détienne et al. 2012 ). The integrative concept of “quality of collaboration” ( Burkhardt et al. 2009 ) encapsulates much of what is currently known about collaborative processes and what constitutes effective collaboration. According to this approach, collaborative processes can be grouped along several dimensions concerning communication processes such as grounding, task-related processes (e.g., exchanges of knowledge relevant for the task at hand), and organization/coordination processes ( Burkhardt et al. 2009 ). Communication processes are most important for ensuring the construction of a common referential within a group of collaborators. Task-related processes relate to how the group resolves the task at hand by sharing and co-elaborating knowledge, by confronting their various perspectives, and by converging toward negotiated solutions. Collaboration also involves group management activities such as: (a) common goal management and coordination activities, e.g., allocation and planning of tasks; (b) meeting/interaction management activities, e.g., ordering and postponing of topics in the meeting. Finally, the ability to pursue reflexive activity, in the sense of reflecting not only on the content of a problem or solution but on one’s collaboration and problem-solving strategies, is critical for the development of the team and supports them in changing and improving their practices. Graesser et al. ( 2018 ) identify collaborative skills based on the combination of these dimensions with a step in the problem-solving process.

A large body of methodology developed to assess collaboration processes and collaborative tools has been focused on quantifying a restricted subset of fine-grained interactions (e.g., number of speakers’ turns; number of words spoken; number of interruptions; amount of grounding questions). This approach has at least two limitations. First, because these categories of analysis are often ad hoc with respect to the considered situation, they are difficult to apply in all situations and make it difficult to compare between studies. Second, quantitative variations of most of these indicators are non-univocal: any increase or decrease of them could signify either an interactive–intensive collaboration or else evidence of major difficulties in establishing and/or maintaining the collaboration ( Détienne et al. 2012 ). Alternatively, qualitative approaches based on multidimensional views of collaboration provide a more elaborated or nuanced view of collaboration and are useful for identifying potential relationships between distinctive dimensions of collaboration and aspects of team performance, in order to identify processes that could be improved. Based on the method of Spada et al. ( 2005 ) in Computer-Supported Collaborative Learning (CSCL) research, Burkhardt et al. ( 2009 ) have proposed a multi-dimensional rating scheme for evaluating the quality of collaboration (QC) in technology-mediated design. QC distinguishes seven dimensions, grouped along five aspects, identified as central for collaboration in a problem-solving task such as design: communication (1, 2), task-oriented processes (3, 4), group-oriented processes (5), symmetry in interaction—an orthogonal dimension—(6), and individual task orientation (7). This method has recently been adapted for use in the context of assessing games as a support to collaborative skills learning.

2.4.2. Institutional and Environmental Support for Development of Collaboration and Collaborative Skills

Support for individuals’ development of collaborative skills provided by institutions and programs can take a variety of forms: (a) through the social impact of the physical structure of the organization, (b) the nature of the work required within the curriculum, (c) content within the curriculum focusing on collaboration and collaborative skills, and (d) the existence and promotion of extracurricular and inter-institutional opportunities for collaboration.

For instance, institutional support for collaboration has taken a variety of forms in various fields such as healthcare, engineering, public participation, and education. Training and education programs such as Interprofessional Education or Team Sciences in the health domain ( World Health Organization 2010 ; Hager et al. 2016 ; O’Carroll et al. 2021 ), Peer-Led Team Learning in chemistry and engineering domains ( Wilson and Varma-Nelson 2016 ), or Collaborative Problem Solving in education ( Peña-López 2017 ; Taddei 2009 ) are notable examples.

Contextual support recently arose from the deployment of online digital media and new mixed realities in the workplace, in the learning environments and in society at large—obviously stimulated and accentuated with the COVID-19 pandemic. This has led many organizations to invest in proposing support for synchronous and asynchronous collaboration (notably remote, between employees, between students and educators or within group members, etc.) in various ways, including the provision of communication hardware and software, computer-supported cooperative work and computer-supported collaborative learning platforms, training and practical guides, etc. Users can collaborate through heterogeneous hybrid collaborative interaction spaces that can be accessed through virtual or augmented reality, but also simple video conferencing or even a voice-only or text-only interface. These new spaces for collaboration are, however, often difficult to use and less satisfactory than face-to-face interactions, suggesting the need for more research on collaborative activities and on how to support them ( Faidley 2018 ; Karl et al. 2022 ; Kemp and Grieve 2014 ; Singh et al. 2022 ; Waizenegger et al. 2020 ).

A substantive body of literature on teams, collaborative learning, and computer-supported technologies provides evidence related to individual, contextual, and technological factors impacting the collaboration quality and efficiency. For example, teacher-based skills that are critical for enhancing collaboration are, among others, the abilities to plan, monitor, support, consolidate, and reflect upon student interaction in group work ( Kaendler et al. 2016 ). Research focuses also on investigating the most relevant tasks and evaluating the possibilities offered by technology to support, to assess (e.g., Nouri et al. 2017 ; Graesser et al. 2018 ), and/or to learn the skills involved in pursuing effective and satisfying collaboration (see e.g., Schneider et al. 2018 ; Doyle 2021 ; Ainsworth and Chounta 2021 ).

3. Labelization: Valorization of the 4Cs and Assessing Support for Their Development

Moving from the nature of the 4Cs and their individual assessment and towards the ways in which institutions can support their development in individuals, we can now address the fundamentally important question of how best to support and promote this 21st century educational mission within and among institutions themselves. This also raises the question of the systemic recognition of educational settings that are conducive to the development of the 4Cs. In response to these questions, the nature and value of labelization is now presented.

A label is “a special mark created by a trusted third party and displayed on a product intended for sale, to certify its origin, to guarantee its quality and to ensure its conformity with the standards of practices in force” ( Renard 2005 ). A label is therefore a way of informing the public about the objective properties and qualities of a product, service, or system. The label is usually easily identifiable and can be seen as a proof that a product or service, a company, or an organization complies with defined criteria. Its effectiveness is therefore closely linked to the choice of requirements set out in its specifications, as well as to the independence and rigor of the body that verifies compliance with the criteria.

3.1. Labeling as a Means of Trust and Differentiation

As a sign of recognition established by a third party, the label or certification can constitute a proof of trust aiming to reassure the final consumer. According to Sutter ( 2005 ), there are different means of signaling trust. First, the brand name of a product or service and its reputation can, in itself, constitute a label when this brand name is recognized on the market. Second, various forms of self-declaration, such as internal company charters, though not statements assessed by a third party, show an internal commitment that can provide reassurance. Finally, there is certification or labeling, which is awarded by an external body and requires a third-party assessment by a qualified expert, according to criteria set out in a specific reference framework. It is this external body, a trusted third party, which guarantees the reliability of the label and constitutes a guarantee of credibility. Its objectivity and impartiality are meant to guarantee that the company, organization, product, or service meets defined quality or reliability criteria ( Jahn et al. 2005 ).

Research on populations around the world (e.g., Amron 2018 ; Sasmita and Suki 2015 ) show that the buying decisions of consumers are heavily influenced by the trust they have in a brand. More specifically, third-party assurances and labelization have been shown to strongly influence customer buying intentions and purchasing behavior (e.g., Kimery and McCord 2002 ; Lee et al. 2004 ). Taking France as an example, research shows that quality certification is seen as “important” or “significant” by 76% of companies ( Chameroy and Veran 2014 ), and decision makers feel more confident and are more willing to invest with the support of third-party approval than if their decision is merely based on the brand’s reputation or its demonstrated level of social responsibility ( Etilé and Teyssier 2016 ). Indeed, French companies with corporate social responsibility labels have been shown to have higher than average growth rates, and the adoption of quality standards is linked with a 7% increase in the share of export turnover ( Restout 2020 ).

3.2. Influence on Choice and Adoption of Goods and Services

Studies diverge in this area, but based on the seminal work of Parkinson ( 1975 ); Chameroy and Veran ( 2014 ), in their research on the effect of labels on willingness to pay, found that in 75% of cases, products with labels are chosen and preferred to those without labels, demonstrating the impact of the label on customer confidence—provided that it is issued by a recognized third party. Thus, brands that have good reputations tend to be preferred over cheaper new brands, because they are more accepted and valued by the individual social network ( Zielke and Dobbelstein 2007 ).

3.3. Process of Labelizing Products and Services

The creation of a label may be the result of a customer or market need, a request from a private sector of activity or from the government. Creating a label involves setting up a working group including stakeholders who are experts in the field, product managers, and a certification body in order to elaborate a reference framework. This is then reviewed by a specialized committee and validated by the stakeholders. The standard includes evaluation criteria that must be clearly defined ( Mourad 2017 ). An audit system is set up by a trusted third party. It must include the drafting of an audit report, a system for making decisions on labeling, and a system for identifying qualified assessors. The validity of the assessment process is reinforced by this double evaluation: a first level of audit carried out by a team of experts according to a clearly defined set of criteria and a second level of decision making assuring that the methodology and the result of the audit are in conformity with the defined reference framework.

3.4. Labelization of 21st Century Skills

The world of education is particularly concerned by the need to develop and assess 21st century skills, because it represents the first link in the chain of skills acquisition, preparing the human resources of tomorrow. One important means of simultaneously offering a reliable, independent assessment of 21st century skills and valorizing them by making them a core target within an educational system (schools, universities, and teaching and training programs of all kinds) is labelization. Two examples of labelization processes related to 21st century skills were recently developed by the International Institute for Competency Development ( 2021 ; see iicd.net; accessed on 20 November 2022) working with international experts, teachers, and researchers from the University of Paris Cité (formerly Université Sorbonne Paris Cité), Oxford University, and AFNOR UK (an accredited certification body and part of AFNOR International, a subsidiary of the AFNOR group, the only standards body in France).

The last two or three decades has seen the simultaneous rise of international ranking systems and an interest in quality assurance and assessment in an increasingly competitive educational market ( Sursock 2021 ). The aim of these labelization frameworks is to assist in the development of “quality culture” in education by offering individual programs, institutions, and systems additional independent, reliable means of benchmarking, charting progress, and distinguishing themselves based on their capacity to support and promote the development of crucial skills. Importantly, the external perspectives provided by such assessment system should be capable of being individually adapted and applied in a manner that can resist becoming rigidly imposed external standards ( Sursock and Vettori 2017 ). Similarly, as we have seen in the literature review, the best approach to understanding and assessing a particular C is from a combination of different levels and perspectives in context. For example, important approaches to critical thinking have been made from educationally, philosophically, and psychologically focused vantage points ( Lai 2011 ). We can also argue that understandings of creativity are also results of different approaches: the major models in the literature (e.g., the “4Ps” and “7Cs” models; see Lubart and Thornhill-Miller 2019 ) explicitly result from and include the objectives of different education-focused, process-focused, and “ingredient” or component-focused approaches.

The two assessment frameworks outlined in the sections that follow were formulated with these different perspectives and objective needs in mind. Given the complexity and very different natures of their respective targets (i.e., one assessing entire formal educational contexts such as institutions or programs, whereas the other targets the less multi-dimensional, informal educational activities represented by games), the assessment of the individual Cs also represents what experts consider a target-appropriate balance of education- and curriculum-focused, process-focused, and component-focused criteria for assessing each different C.

4. The International Institute for Competency Development’s 21st Century Competencies 4Cs Assessment Framework for Institutions and Programs

One comprehensive attempt to operationalize programmatic-level and institutional-level support for the development of the 4Cs is the International Institute for Competency Development’s 4Cs Assessment Framework ( International Institute for Competency Development 2021 ). Based upon expert opinion and a review of the available literature, this evaluation grid is a practical tool that divides each of the 4Cs into three “user-friendly” but topic-covering components (see Table 1 and definitions and further discussion in the sections that follow). Each of these components is then assessed across seven dimensions (see Table 2 , below), designed to cover concisely the pedagogical process and the educational context. Examples for each point level are provided within the evaluation grid in order to offer additional clarity for educational stakeholders and expert assessors.

Three different components of each C in IICD’s 21st Century Skills 4Cs Assessment Framework.

Creative ProcessCreative EnvironmentCreative Product
Critical thinking
about the world
Critical thinking
about oneself
Critical action and
decision making
Engagement and
participation
Perspective taking
and openness
Social regulation
Message formulationMessage deliveryMessage and
communication feedback

Seven dimensions evaluated for the 3 different components of each C.

Aspects of the overall educational program teaching, emphasizing, and promoting the 4Cs
Availability and access to different means, materials, space, and expertise, digital technologies, mnemonic and heuristic methods, etc. to assist in the proper use and exercise of the 4Cs
Actual student and program use of available resources promoting the 4Cs
Critical reflection and metacognition on the process being engaged in around the 4Cs
The formal and informal training, skills, and abilities of teachers/trainers and staff and their program of development as promoters of the 4Cs
Use and integration of the full range of resources external to the institution available to enhance the 4Cs
Availability of resources for students to create and actualize products, programs, events, etc. that require the exercise, promotion, or manifestation of the 4Cs

* Educational-level dependent and potentially less available for younger students or in some contexts.

The grid itself can be used in several important and different ways by different educational stakeholders: (1) by the institution itself in its self-evaluation and possible preparation for a certification or labelization process, (2) as an explicit list of criteria for external evaluation of the institution and its 4Cs-related programs, and (3) as a potential long-term development targeting tool for the institution or the institution in dialogue with the labelization process.

4.1. Evaluation Grid for Creativity

Dropping the component of “creative person” that is not relevant at the institutional level, this evaluation grid is based on Rhodes’ ( 1961 ) classic “4P” model of creativity, which remains the most concise model today ( Lubart and Thornhill-Miller 2019 ). The three “P” components retained are: creative process , creative environment , and creative product . Creative process refers to the acquisition of a set of tools and techniques that students can use to enhance the creativity of their thinking and work. Creative environment (also called “Press” in earlier literature) is about how the physical and social surroundings of students can help them be more creative. Finally, creative product refers to the evaluation of actual “productions” (e.g., a piece of art, text, speech, etc.) generated through the creative process.

4.2. Evaluation Grid for Critical Thinking

Our evaluation grid divides critical thinking into three main components: critical thinking about the world , critical thinking about oneself (self-reflection), as well as critical action and decision making . The first component refers to having an evidence-based view of the exterior world, notably by identifying and evaluating sources of information and using them to question current understandings and solve problems. Self-reflection refers to thinking critically about one’s own life situation, values, and actions; it presupposes the autonomy of thought and a certain distance as well as the most objective observation possible with regard to one’s own knowledge (“meta-cognition”). The third and final component, critical action and decision making, is about using critical thinking skills more practically in order to make appropriate life decisions as well as to be open to different points of view. This component also addresses soft skills and attitudes such as trusting information.

Our evaluation framework for critical thinking was in part inspired by Barnett’s “curriculum for critical being” (2015), whose model distinguishes two axes: one defined by the qualitative differences in the level of criticality attained and the second comprised of three different domains of application: formal knowledge, the self, and the world. The first two components of our framework (and the seven dimensions on which they are rated) reflect and encompass these three domains. Similar to Barrett’s proposal, our third rubric moves beyond the “skills-plus-dispositions” model of competency implicit in much theorizing about critical thinking and adds the importance of “action”—not just the ability to think critically and the disposition to do so, but the central importance of training and practicing “critical doing” ( Barnett 2015 ). Critical thinking should also be exercised collectively by involving students in collective thinking, facilitating the exchange of ideas and civic engagement ( Huber and Kuncel 2016 ).

4.3. Evaluation Grid for Collaboration

The first component of collaboration skills in the IICD grid is engagement and participation , referring to the active engagement in group work. Perspective taking and openness concerns the flexibility to work with and accommodate other group members and their points of view. The final dimension— social regulation —is about being able to reach for a common goal, notably through compromise and negotiation, as well as being aware of the different types of roles that group members can hold ( Hesse et al. 2015 ; Rusdin and Ali 2019 ; Care et al. 2016 ). (These last two components include elements of leadership, character, and emotional intelligence as sometimes described in other soft-skill and competency-related systems.) Participation, social regulation, and perspective taking have been identified as central social skills in collaborative problem solving ( Hesse et al. 2015 ). Regarding social regulation in this context, recognizing and profiting from group diversity is key ( Graesser et al. 2018 ). When describing an assessment in an educational setting of collaborative problem solving (with a task in which two or more students have to collaborate in order to solve it, each using a different set of resources), two main underpinning skills were described for the assessment: the social skill of audience awareness (“how to adapt one’s own behavior to suit the needs of the task and the partner’s requirements”, Care et al. 2016, p. 258 ) and the cognitive skill of planning and executing (developing a plan to reach for a goal) ( Care et al. 2016 ). The former is included in the perspective taking and openness rubric and the latter in the social regulation component in the IICD grid. Evans ( 2020 ) identified four main collaboration skills consistently mentioned in the scientific literature that are assessed in the IICD grid: the ability to plan and make group decisions (example item from the IICD grid: teachers provide assistance to students to overcome differences and reach a common goal during group work); the ability to communicate about thinking with the group (assessed notably in the meta-reflection strand of the IICD grid); the ability to contribute resources, ideas, and efforts and support group members (included notably in the engagement and participation as well as the social regulation components); and finally, the ability to monitor, reflect, and adapt individual and group processes to benefit the group (example item from the IICD grid: students use perspective-taking tools and techniques in group activities).

4.4. Evaluation Grid for Communication

The evaluation grid for communication is also composed of three dimensions: message formulation, message delivery, and message and communication feedback . Message formulation refers to the ability to design and structure a message to be sent, such as outlining the content of an argument. Message delivery is about effectively transmitting verbal and non-verbal aspects of a message. Finally, message and communication feedback refers to the ability of students and teachers to understand their audience, analyze their social surroundings, and interpret information in context. Other components of communication skills such as theory of mind, empathy, or emotional intelligence are also relevant and included in the process of applying the grid. Thompson ( 2020 ) proposes a four-component operationalized definition of communication for its assessment in students. First, they describe a comprehension strand covering the understanding and selection of adequate information from a range of sources. Message formulation in the IICD grid captures this dimension through its focus on content analysis and generation. Second, the presentation of information and ideas is mentioned in several different modes, adjusted to the intended audience, verbally as well as non-verbally. The message delivery component of the IICD grid focuses on these points. Third, the authors note the importance of communication technology and its advanced use. The IICD grid also covers the importance of technology use in its tools and techniques category, with, for example, an item that reads: students learn to effectively use a variety of formats of communication (social media, make a video, e-mail, letter writing, creating a document). Finally, Thompson ( 2020 ) describes the recognition of cultural and other differences as an important aspect of communication. The IICD grid aims at incorporating these aspects, notably in the meta-reflection category under each of the three dimensions.

5. Assessing the 4Cs in Informal Educational Contexts: The Example of Games

5.1. the 4cs in informal educational contexts.

So far, the focus has been on rather formal ways of nurturing the 4Cs. Although institutions and training programs are perhaps the most significant and necessary avenues of education, they are not the sole context in which 4Cs’ learning and improvement can manifest. One other important potential learning context is game play. Games are activities that are present and participated in throughout human society—by those of all ages, genders, and socio-economic statuses ( Bateson and Martin 2013 ; Huizinga 1949 ; Malaby 2007 ). This informal setting can also provide favorable conditions to help improve the 4Cs ( van Rosmalen et al. 2014 ) and should not be under-appreciated. Games provide a unique environment for learning, as they can foster a space to freely explore possibilities and one’s own potential ( de Freitas 2006 ). We argue that games are a significant potential pathway for the improvement of the 4Cs, and as such, they merit the same attention as more formal ways of learning and developing competencies.

5.2. 4Cs Evaluation Framework for Games

Compared to schools and educational institutions, the focus of IICD’s evaluation framework for games (see International Institute for Competency Development 2021 ) is more narrow. Thus, it is fundamentally different from the institutional grid: games, complex and deep as they can sometimes be, cannot directly be compared to the complexity of a school curriculum and all the programs it contains. The evaluation of a game’s effectiveness for training/improving a given C rests on the following principle: if a game presents affordances conducive to exercising a given skill, engaged playing of that game should help improve that skill.

The game’s evaluation grid is scored based on two criteria. For example, as a part of a game’s rating as a tool for the development of creativity, we determine the game must first meet two conditions. First, whether or not the game allows the opportunity for creativity to manifest itself: if creativity cannot occur in the game, it is obviously not eligible to receive ratings for that C. Second, whether or not creativity is needed in order to perform well in the game: if the players can win or achieve success in the game without needing creativity, this also means it cannot receive a rating for that C. If both conditions are met, however, the game will be considered potentially effective to improve creativity through the practice of certain components of creative behavior. This basic principle applies for all four of the Cs.

As outlined in Table 3 , below, the evaluation grid for each of the four Cs is composed of five components relevant to games that are different for each of the Cs. The grid works as follows: for each of the five components of each C, we evaluate the game on a list of sub-components using two yes/no scales: one for whether it is “possible” for that subcomponent to manifest and one for whether that sub-component is “required for success” in the game. This evaluation is done for all sub-components. After this, each general component is rated on the same two indicators. If 60% (i.e., three out of five) or more sub-components are positively rated as required, the general component is considered required. Then, the game is evaluated on its effectiveness for training and improving each of the 4Cs. If 60% or more components are positively rated as required, the game will be labelized as having the potential to be effective for training and improving the corresponding C.

Five different components evaluated for each C by the 4Cs assessment framework for games.

OriginalityDivergent ThinkingConvergent ThinkingMental FlexibilityCreative Dispositions
Goal-adequate judgment/ discernmentObjective thinkingMetacognitionElaborate eeasoningUncertainty management
Collaboration fluencyWell-argued deliberation and consensus-based decisionBalance of contributionOrganization and coordinationCognitive syncing, input, and support
Social InteractionsSocial cognitionMastery of written and spoken languageVerbal communicationNon-verbal communication

The evaluation grid for creativity is based on the multivariate model of creative potential (see Section 2.1.1 and Lubart et al. 2013 for more information) and is composed of four cognitive factors and one conative factor: originality , divergent thinking , convergent thinking , mental flexibility , and creative dispositions . Originality refers to the generation of ideas that are novel or unexpected, depending on the context. Divergent thinking corresponds to the generation of multiple ideas or solutions. Convergent thinking refers to the combination of multiple ideas and the selection of the most creative idea. Mental flexibility entails changing perspectives on a given problem and breaking away from initial ideas. Finally, creative dispositions concerns multiple personality-related factors conducive to creativity, such as openness to experience or risk taking.

The evaluation grid for critical thinking echoes Halpern’s ( 1998 ) as well as Marin and Halpern’s ( 2011 ) considerations for teaching this skill, that is, taking into consideration thinking skills, metacognition, and dispositions. The five components of the critical thinking grid are: goal-adequate discernment, objective thinking, metacognition, elaborate reasoning, and uncertainty management. Goal-adequate discernment entails the formulation of inferences and the discernment of contradictions when faced with a problem. Objective thinking corresponds to the suspension of one’s own judgment and the analysis of affirmations and sources in the most objective manner possible. Metacognition, here, is about questioning and reassessing information, as well as the awareness of one’s own cognitive biases. Elaborate reasoning entails reasoning in a way that is cautious, thorough, and serious. Finally, uncertainty management refers to the dispositional propensity to tolerate ambiguity and accept doubt.

The evaluation grid for collaboration is based on the quality of collaboration (QC) method ( Burkhardt et al. 2009 ; see Section 2.4.2 for more details) and is composed of the following five components: collaboration fluidity, well-argued deliberation and consensus-based decision, balance of contribution, organization and coordination, and cognitive syncing, input, and support. Collaboration fluidity entails the absence of speech overlap and the presence of a good flow in terms of turns to speak. Well-argued deliberation and consensus-based decision is about contributing to the discussion and task at hand, as well as participating in discussions and arguments, in order to obtain a consensus. Balance of contribution refers to having equal or equivalent contributions to organization, coordination, and decision making. Organization and coordination refers to effective management of roles, time, and “deadlines”, as well as the attribution of roles depending on participants’ skills. Finally, cognitive syncing, input, and support is about bringing ideas and resources to the group, as well as supporting and reinforcing other members of the group.

The five components used to evaluate communication in games include both linguistic, pragmatic, and social aspects. Linguistic skills per se are captured by the mastery of written and spoken language component. This component assesses language comprehension and the appropriate use of vocabulary. Pragmatic skills are captured by the verbal and non-verbal communication components and refer to the efficient use of verbal and body signals in the context of the game to achieve one’s communicative goals ( Grassmann 2014 ; Matthews 2014 ). Finally, the grid also evaluates social skills with its two last components, social interactions and social cognition, which, respectively, refer to the ability to interact with others appropriately—including by complying with the rules of the game—and to the understanding of other people’ mental states ( Tomasello 2005 ).

6. Discussion and Conclusions

Each of the 4Cs is a broad, multi-faceted concept that is the subject of a tremendous amount of research and discussion by a wide range of stakeholders in different disciplines, professions, and parts of the educational establishment. The development of evaluation frameworks to allow support for the 4Cs to be assessed and publicly recognized, using a label, is an important step for promoting and fostering these skills in educational contexts. As illustrated by IICD’s 4Cs Framework for educational institutions and programs, as well as its games/activities evaluation grid, the specific criteria to detect support for each C can vary depending upon the educational context (e.g., formal and institutional level or informal and at the activity level). Yet considering the 4Cs together highlights some additional observations, current challenges, and opportunities for the future that are worthy of discussion.

6.1. Interrelationships between the 4Cs and a New Model for Use in Pedagogy and Policy Promotion

One very important issue for understanding the 4Cs and their educational implementation that can be simultaneously a help and a hindrance for teaching them—and also a challenge when assessing them—is their multidimensionality and interrelatedness. In other words, the 4Cs are not entirely separate entities but instead, as Figure 2 shows, should be seen as four interlinked basic “elements” for future-oriented education that can help individuals in their learning process and, together, synergistically “bootstrap” the development of their cognitive potentials. Lamri and Lubart ( 2021 ), for example, found a certain base level of creativity was a necessary but not sufficient condition for success in managerial tasks, but that high-level performance required a combination of all four Cs. Some thinkers have argued that one cannot be creative without critical thinking, which also requires creativity, for example, to come up with alternative arguments (see Paul and Elder 2006 ). Similarly, among many other interrelationships, there is no collaboration without communication—and even ostensibly individual creativity is a “collaboration” of sorts with the general culture and precursors in a given field. As a result, it ranges from impossible to suboptimal to teach (or teach towards) one of the 4Cs without involving one or more of the others, and this commingling also underscores the genuine need and appropriateness of assessing them together.

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“‘Crea-Critical-Collab-ication’: a Dynamic Interactionist Model of the 4Cs”. (Illustration of the interplay and interpenetration of creativity, critical thinking, collaboration, and communication shown in dimensional space according to their differing cognitive/individual vs. social/interpersonal emphases; (© 2023, Branden Thornhill-Miller. All Rights Reserved. thornhill-miller.com; accessed on 20 January 2023)).

From this perspective, Thornhill-Miller ( 2021 ) proposed a “dynamic interactionist model of the 4Cs” and their interrelated contributions to the future of education and work. Presented in Figure 2 , this model is meant to serve as a visual and conceptual aid for understanding the 4Cs and their interrelationships, thereby also promoting better use and understanding of them in pedagogical and policy settings. In addition to suggesting the portmanteau of “crea-critical thinking” as a new term to describe the overlap of much of the creative and critical thinking processes, the title of this model, “Crea-Critical-Collab-ication”, is a verbal representation of the fluid four-way interrelationship between the 4Cs visually represented in Figure 2 (a title meant to playfully repackage the 4Cs for important pedagogical and policy uses). This model goes further to suggest some dimensional differences in emphases that, roughly speaking, also often exist among the 4Cs: that is to say, the frequently greater emphasis on cognitive or individual elements at play in creativity and critical thinking in comparison to the social and interpersonal aspects more central to communication and collaboration ( Thornhill-Miller 2021 ).

Similarly focused on the need to promote a phase change towards future-oriented education, Lucas ( 2019 ) and colleagues have suggested conflating creative thinking and critical thinking in order to propose “3Cs” (creative thinking, communication, and collaboration) as new “foundational literacies” to symmetrically add to the 3Rs (Reading, wRiting, and aRithmetic) of previous educational eras. Although we applaud these efforts, from our applied research perspective, we believe that the individual importance of, and distinct differences between, creative thinking and critical thinking support preserving them both as separate constructs in order to encourage the greatest development of each of them. Moreover, if only three categories were somehow required or preferable, one could argue that uniting communication and collaboration (as “collab-ication” suggests) might be preferable—particularly also given the fact that substantial aspects of communication are already covered within the 3Rs. In any case, we look forward to more such innovations and collaborations in this vibrant and important area of work at the crossroads between research, pedagogy, and policy development.

6.2. Limitations and Future Work

The rich literature in each of the 4Cs domains shows the positive effects of integrating these dimensions into educational and professional curricula. At the same time, the complexity of their definitions makes them difficult to assess, both in terms of reliability (assessment must not vary from one measurement to another) and of validity (tests must measure that which they are intended to measure). However, applied research in this area is becoming increasingly rigorous, with a growing capacity to provide the necessary tools for evidence-based practice. The development of these practices should involve interdisciplinary teams of teachers and other educational practitioners who are equipped and trained accordingly. Similarly, on the research side, further exploration and clarification of subcomponents of the 4Cs and other related skills will be important. Recent efforts to clarify the conceptual overlap and hierarchical relations of soft skills for the future of education and work, for example, have been helpful and promising (e.g., Joie-La Marle et al. 2022 ; Lamri et al. 2022 ). But the most definitive sort of taxonomy and measurement model that we are currently lacking might only be established based on the large-scale administration of a comprehensive battery of skill-measuring psychometric tests on appropriate cross sections of society.

The rapid development and integration of new technologies will also aid and change the contexts, resources, and implementation of the 4Cs. For example, the recent developments make it clear that the 4Cs will be enhanced and changed by interaction with artificially intelligence, even as 4Cs-related skills will probably, for the same reason, increasingly constitute the core of available human work in the future (see, e.g., Ross 2018 ). Similarly, research on virtual reality and creativity suggest that VR environments assist and expand individual and collaborative creativity ( Bourgeois-Bougrine et al. 2022 ). Because VR technologies offer the possibility of enhanced and materially enriched communication, collaboration, and information availability, they not only allow for the enhancement of creativity techniques but also for similar expansions and improvements on almost all forms of human activity (see Thornhill-Miller and Dupont 2016 )—including the other three Cs.

6.3. Conclusion: Labelization of the 4Cs and the Future of Education and Work

Traditional educational approaches cannot meet the educational needs of our emergent societies if they do not teach, promote, and assess in line with the new learner characteristics and contexts of the 21st century ( Sahin 2009 ). The sort of future-oriented change and development required by this shift in institutional practices, programming, and structure will likely meet with significant resistance from comfortably entrenched (and often outdated) segments of traditional educational and training establishments. Additional external evaluation and monitoring is rarely welcome by workers in any context. We believe, however, that top-down processes from the innovative and competition-conscious administrative levels will be met by bottom-up demands from students and education consumers to support these institutional changes. And we contend that efforts such as labelizing 4C processes will serve to push educators and institutions towards more relevant offerings, oriented towards the future of work and helping build a more successful future for all.

In the end, the 4Cs framework seems to be a manageable, focused model for modernizing education, and one worthy of its growing prevalence in the educational and research marketplace for a number of reasons. These reasons include the complexity and cumbersome nature of larger alternative systems and the 4Cs’ persuasive presence at the core of a number of early and industry-driven frameworks. In addition, the 4Cs have benefitted from their subsequent promotion by organizations such as the OECD and the World Economic Forum, as well as some more direct support from recent empirical research. The promotion, teaching, and assessment of the 4Cs will require a complex social intervention and mobilization of educational resources—a major shift in pedagogy and institutional structures. Yet the same evolving digital technologies that have largely caused the need for these massive, rapid changes can also assist in the implementation of solutions ( van Laar et al. 2017 ). To the extent that future research also converges on such a model (that has already been found pedagogically useful and policy-friendly by so many individuals and organizations), the 4Cs framework has the potential to become a manageable core for 21st century skills and the future of education and work—one that stakeholders with various agendas can already begin building on for a better educational and economic future together.

Funding Statement

This research received no external funding.

Author Contributions

Conceptualization, B.T.-M. and T.L.; writing—original draft preparation, B.T.-M., A.C., M.M., J.-M.B., T.M., S.B.-B., S.E.H., F.V., M.A.-L., C.F., D.S., F.M.; writing—review and editing, B.T.-M., A.C., T.L., J.-M.B., C.F.; visualization, B.T.-M.; supervision, B.T.-M., T.L.; project administration, B.T.-M., T.L. All authors have read and agreed to the published version of the manuscript.

Institutional Review Board Statement

Not applicable.

Informed Consent Statement

Data availability statement, conflicts of interest.

B.T.-M. and T.L. are unpaid academic co-founder and project collaborator for the International Institute for Competency Development, whose labelization frameworks (developed in cooperation with Afnor International and the LaPEA lab of Université Paris Cité and Université Gustave Eiffel) are used as examples in this review. S.E.H. and M.A.-L. are employees of AFNOR International. No funding was received to support this research or article, which reflects the views of the scientists and researchers and not their organizations or companies.

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The 4 Cs: Collaboration, Creativity, Communication and Critical Thinking

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Since Empower Generations’ beginning, we have been committed to helping learners develop into well-rounded, lifelong learners empowered to lead in an ever-changing world. That’s why we focus on the four Cs of 21st-century learning:

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Creativity, critical thinking, communication, and collaboration: assessment, certification, and promotion of 21st century skills for the future of work and education.

communication critical thinking collaboration creativity

1. Introduction

“21st century skills”, “soft skills”, and the “4cs”, 2. the 4cs, assessment, and support for development, 2.1. creativity, 2.1.1. individual assessment of creativity, 2.1.2. institutional and environmental support for development of creativity, 2.2. critical thinking, 2.2.1. individual assessment of critical thinking, 2.2.2. institutional and environmental support for development of critical thinking skills, 2.3. communication, 2.3.1. individual assessment of communication, 2.3.2. institutional and environmental support for development of communication skills, 2.4. collaboration, 2.4.1. individual assessment of collaboration, 2.4.2. institutional and environmental support for development of collaboration and collaborative skills, 3. labelization: valorization of the 4cs and assessing support for their development, 3.1. labeling as a means of trust and differentiation, 3.2. influence on choice and adoption of goods and services, 3.3. process of labelizing products and services, 3.4. labelization of 21st century skills, 4. the international institute for competency development’s 21st century competencies 4cs assessment framework for institutions and programs, 4.1. evaluation grid for creativity, 4.2. evaluation grid for critical thinking, 4.3. evaluation grid for collaboration, 4.4. evaluation grid for communication, 5. assessing the 4cs in informal educational contexts: the example of games, 5.1. the 4cs in informal educational contexts, 5.2. 4cs evaluation framework for games, 6. discussion and conclusions, 6.1. interrelationships between the 4cs and a new model for use in pedagogy and policy promotion, 6.2. limitations and future work, 6.3. conclusion: labelization of the 4cs and the future of education and work, author contributions, institutional review board statement, informed consent statement, data availability statement, conflicts of interest.

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  • Yue, Meng, Meng Zhang, Chunmei Zhang, and Changde Jin. 2017. The Effectiveness of Concept Mapping on Development of Critical Thinking in Nursing Education: A Systematic Review and Meta-Analysis. Nurse Education Today 52: 87–94. [ Google Scholar ] [ CrossRef ]
  • Zielke, Stephan, and Thomas Dobbelstein. 2007. Customers’ Willingness to Purchase New Store Brands. Journal of Product & Brand Management 16: 112–21. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Zlatić, Lidija, Dragana Bjekić, Snežana Marinković, and Milevica Bojović. 2014. Development of Teacher Communication Competence. Procedia, Social and Behavioral Sciences 116: 606–10. [ Google Scholar ] [ CrossRef ] [ Green Version ]

Click here to enlarge figure

Creative ProcessCreative EnvironmentCreative Product
Critical thinking
about the world
Critical thinking
about oneself
Critical action and
decision making
Engagement and
participation
Perspective taking
and openness
Social regulation
Message formulationMessage deliveryMessage and
communication feedback
Aspects of the overall educational program teaching, emphasizing, and promoting the 4Cs
Availability and access to different means, materials, space, and expertise, digital technologies, mnemonic and heuristic methods, etc. to assist in the proper use and exercise of the 4Cs
Actual student and program use of available resources promoting the 4Cs
Critical reflection and metacognition on the process being engaged in around the 4Cs
The formal and informal training, skills, and abilities of teachers/trainers and staff and their program of development as promoters of the 4Cs
Use and integration of the full range of resources external to the institution available to enhance the 4Cs
Availability of resources for students to create and actualize products, programs, events, etc. that require the exercise, promotion, or manifestation of the 4Cs
OriginalityDivergent ThinkingConvergent ThinkingMental FlexibilityCreative Dispositions
Goal-adequate judgment/ discernmentObjective thinkingMetacognitionElaborate eeasoningUncertainty management
Collaboration fluencyWell-argued deliberation and consensus-based decisionBalance of contributionOrganization and coordinationCognitive syncing, input, and support
Social InteractionsSocial cognitionMastery of written and spoken languageVerbal communicationNon-verbal communication
The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content.

Share and Cite

Thornhill-Miller, B.; Camarda, A.; Mercier, M.; Burkhardt, J.-M.; Morisseau, T.; Bourgeois-Bougrine, S.; Vinchon, F.; El Hayek, S.; Augereau-Landais, M.; Mourey, F.; et al. Creativity, Critical Thinking, Communication, and Collaboration: Assessment, Certification, and Promotion of 21st Century Skills for the Future of Work and Education. J. Intell. 2023 , 11 , 54. https://doi.org/10.3390/jintelligence11030054

Thornhill-Miller B, Camarda A, Mercier M, Burkhardt J-M, Morisseau T, Bourgeois-Bougrine S, Vinchon F, El Hayek S, Augereau-Landais M, Mourey F, et al. Creativity, Critical Thinking, Communication, and Collaboration: Assessment, Certification, and Promotion of 21st Century Skills for the Future of Work and Education. Journal of Intelligence . 2023; 11(3):54. https://doi.org/10.3390/jintelligence11030054

Thornhill-Miller, Branden, Anaëlle Camarda, Maxence Mercier, Jean-Marie Burkhardt, Tiffany Morisseau, Samira Bourgeois-Bougrine, Florent Vinchon, Stephanie El Hayek, Myriam Augereau-Landais, Florence Mourey, and et al. 2023. "Creativity, Critical Thinking, Communication, and Collaboration: Assessment, Certification, and Promotion of 21st Century Skills for the Future of Work and Education" Journal of Intelligence 11, no. 3: 54. https://doi.org/10.3390/jintelligence11030054

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Home Courses Creativity and Soft Skills The 4Cs: Creativity, Critical Thinking, Communication and Collaboration in Schools

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The 4Cs: Creativity, Critical Thinking, Communication and Collaboration in Schools

One-Week course in: Amsterdam , Dublin , Florence , Nice , Prague

Description

Concept by Susan Gagliano

Long heralded as key competencies for 21st-century learners, the ” Four Cs ” ( Creativity, Critical Thinking, Communication, and Collaboration ) are often embraced in theory yet stump educators in practice.

Creativity and Critical Thinking represent inseparable attitudes and abilities for innovation which, contrary to popular belief, can be learned, taught, and implemented in any classroom.

Communication and Collaboration are fundamental life skills that students can draw from in their everyday experiences at school and shape their ability to live, connect with others, and work well in the future.

The “Four Cs” strengthen our learners’ ability to find their place – professionally, personally, and socially – in today’s fast-changing world, while fostering other life-enhancing Cs: curiosity, confidence, caring, and cooperation .

This course aims to provide teachers with the knowledge, know-how, and confidence to incorporate these stimulating skills into their curriculum and school environment.

In a true learn-by-doing environment , course participants will gain greater knowledge about what these competencies entail and not only how to teach them, but first and foremost how to tap into their own ability to create, think critically , communicate effectively, and collaborate well with others.

What is included

  Unmatched Support : full day chat assistance

  Fully Fundable : tailored on Erasmus+ budgets

  Flexibility Guaranteed : easy changes with minimal restrictions

  360° experience : from coffee breaks to cultural visits

  Post-Course Training : 100€ voucher on 40+ online courses

Learning outcomes

The course will help the participants to:  

  • Gain a clear understanding of the creative process and experience it first-hand;
  • Think critically and get the most out of today’s information overload;
  • Experience more effective communication abilities and techniques;
  • Broaden collaborative opportunities in the classroom and encourage them in all aspects of the school community;
  • Live a truly international team-building experience.

Tentative schedule

Day 1 – course introduction & setting goals, course introduction.

  • Introduction to the course, the school, and the external week activities;
  • Icebreaker activities using drama for trust and ensemble building.

Setting goals

  • Identification of needs and goals for each participant and relevant populations;
  • Introductions, lessons, and discussion about 21st-century learners, and the current situation in Europe;
  • The 4Cs in the curriculum;
  • Group discussion and activities;
  • Presentations of the participants’ schools.

Day 2 – Classroom communication

  • Lesson and discussion regarding kinds of communication used at school, verbal, written, non-verbal, digital, artistic, musical;
  • How to create and promote channels of communication and listening through collaborative work and social and emotional intelligence-building activities.

Day 3 – Encouraging creative minds

  • Lesson and activities about creativity, what it means, why it is important, and how to encourage it;
  • Critical thinking as fundamental to the second step of the creative process.

Day 4 – Integrating the 4Cs

  • Lesson about strategies and examples of successful implementation;
  • How to incorporate the 4Cs into the curriculum in a meaningful way;
  • Practical activities.

Day 5 – 4Cs overview

  • Simulations of good communication, and group activities to generate new ideas about collaboration, creativity, and critical thinking;
  • Pitfalls to avoid when implementing the 4Cs.

Day 6 – Course closure & cultural activities

  • Course evaluation: round-up of acquired competencies, feedback, and discussion;
  • Awarding of the course Certificate of Attendance;
  • Excursion and other external cultural activities.

Dates and locations

You can register for any date, even if it's not yet confirmed, especially if you're interested in courses several weeks away. Once we have a few more enrollments, we will confirm the date. If we are unable to confirm it, we will offer you alternative options.

Discover all courses and activities in Amsterdam

Amsterdam, Netherlands

communication critical thinking collaboration creativity

Cultural Activities

  • A walking tour -> Visit a variety of sights around the city
  • One excursion on Saturday out of a choice of the following: -> Rijksmuseum or Zaanse Schans + train ticket

Discover all courses and activities in Dublin

Dublin, Ireland

communication critical thinking collaboration creativity

  • Walking Tour -> Learn about Irish customs
  • Saturday Full Day Tour -> Visit to Glendalough & Russborough House
  • Irish Dancing

Discover all courses and activities in Florence

Florence, Italy

communication critical thinking collaboration creativity

  • One visit to the surroundings of Florence, choosing from: -> A half-day tour to Chianti -> A half-day tour to Pisa

Discover all courses and activities in Nice

Nice, France

communication critical thinking collaboration creativity

  • One walking tour -> Built around your interests -> Opportunity to try local wine
  • Costal cruise -> Discover the French Riviera

Discover all courses and activities in Prague

Prague, Czech Republic

communication critical thinking collaboration creativity

  • One walking tour -> Introduction to the historical center
  • One half-day excursion -> Visit to the city’s hidden gems

*A 60 € late registration fee will be applied if you register less than 8 weeks before the course start date. All prices are VAT included or not due.

Similar confirmed courses

LocationStatus
Enrolment
30 Sep 2024

Create a two-week course

140€ discount for a two week-long course

Combine a confirmed date of this course with a confirmed date of another course and easily create a two week course by yourself. Start selecting one confirmed date of this course and see which other courses are confirmed in the same Academy the previous week and the following week.

Reviews about this course

A great experience which has given me the opportunity to meet teachers from other countries, sharing with them our previous experiences and also the idea of collaborating together in order to find the best solutions.

This was my first and I am definitely richer for one new experience. I met a lot of dear people and learned something from each of them. I have learned some new ways to encourage creativity, collaborative work and communication with my students and I will use them in my future work. I'm looking forward for some new projects and courses!

This course is the perfect way how to connect nice and useful things together. Susan is a very pleasant and professional lecturer. The lessons are perfectly developed all in a critical thinking way that is naturally applied in any step/method she uses. The course involves all we as teachers need in the education of the 21st century. It’s fun, motivating, educative, and definitely worth attending… In the end, you want it to happen again ♥️

This was the best course I have taken in my entire career. It is completely applicable in terms of contemporary education. I was given what I had expected and hoped for, new educational techniques, which will be immensely appreciated in my professional as well as my personal life. The structure of the course is fabulous, as well as its organization. Ms Susan Gagliano is simply fantastic as a lecturer and trainer.

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How to implement the 4Cs in education to teach 21st-century skills (Blog image)

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How to implement the 4Cs in education to teach 21st-century skills

What are the 4cs in education.

The 4Cs in education are collaboration, communication, creation, and critical thinking, which represent the knowledge, skills, and expertise students need today to prepare for tomorrow’s workforce. The Partnership for 21st Century Learning (P21) claims that with the influx of technology and trends in our global economy, students need more interpersonal and intrapersonal skills to achieve professional and personal success. In its Frameworks for 21st Century Learning, P21 describes how the 4Cs of 21st-century skills are foundational for learning and innovation and are skills that everyone needs to practice and hone throughout schooling. These skills are not independent — they are entwined with one another when promoting progress in the classroom.

4Cs education graph from P21

What is the importance of 4Cs in education?

The 4Cs approach to teaching and learning focuses on whole child education and makes it easier for a school to establish a positive school culture and build a common community among its stakeholders: students, families, and teachers. Most educators will not be surprised by this perspective, as whole child education has been a constant thread in schools for decades. In whole child education , teachers seek to support not just the academic but also the emotional and social skills of individual children. Since the days of Dewey, educators have sought to support children’s overall well-being while inciting their curiosity to become lifelong learners. In addition to a mastery of key subjects, P21 wove in interdisciplinary themes such as global awareness and civic literacy as part of their framework. However, it was their learning and innovation skills that took hold. Many educators now lean on this idea of the 4Cs in constructing their curriculum and daily activities. The importance of 4Cs in education has even led many to personalize the 4Cs by adding a fifth, sixth, or seventh C—whether that C stands for Community, Citizenship, or Character.

Teaching the 4Cs with technology tools: Nearpod

When it comes to technology, nowadays, students can find an answer with a click of a button. The clout of memorization has lost its hold, as students are now challenged to apply their newfound knowledge and expand upon it—not just recite it. Educational trends have shifted, especially with the influx of digital technologies, and classrooms must step up to prepare students to be effective and engaging contributors. Start teaching the 4Cs with technology using Nearpod . Platforms like Nearpod support educators in providing rich content while also challenging students to analyze, apply, evaluate, and create through active learning strategies and formative assessment, all to drive student engagement. Nearpod encourages students and teachers alike to take a personalized approach to education by leveraging the 4Cs in education through working with the whole class, small groups, and individuals. Students are more actively engaged in learning when presented with media-rich content and interactive functionality. Plus, educators receive real-time assessment data from their classrooms, enabling them to pivot and be more responsive in their teaching methods.

New to Nearpod? Teachers can sign up for free below to access these resources, interactive activities, and engaging lessons.

Nearpod’s 21st Century Readiness Curriculum Program

Nearpod’s 21st Century Readiness Program includes over 400 SEL lessons, activities, and videos built on CASEL’s five core competencies: self-awareness, self-management, social awareness, relationship skills, and responsible decision-making.

Provide educators with an easy way to integrate SEL practices like positive interactions, gratitude, and reflective moments into daily learning to help create safe, inclusive, and effective classroom environments. Administrators can schedule a call with an expert to explore Nearpod’s 21st Century Readiness Program  and  unlock the full power of Nearpod for schools and districts.

1. Collaboration

From the early days of kindergarten, kids learn the importance of cooperation, which is fundamental to the notion of collaboration, which is when two or more people work together towards a common goal. Good collaboration takes trust and respect to work together, be heard, and make decisions. Traditionally, educators promote collaboration with active learning strategies such as think-pair-share or jigsaw. They build small group work into lesson activities so that students learn and practice such participation and team-building skills.

Nearpod’s Collaborate Board makes it easy for students to share their thinking, comment on their posts, and build upon each other’s ideas in real time. Whether in person or working remotely, students can connect with one another via the interactive board, and teachers can monitor and review all perspectives. Nearpod provides a safe space for such collaboration to occur, and educators can foster such an exchange of ideas in a productive manner.

See Collaborate Board in action through these science lessons about infectious diseases . Use this lesson in high school classrooms to deconstruct sophisticated ideas about transmission and outbreaks of communicable diseases to share in their own words via a Collaborate Board.

Here are some tips from this blog post sharing ways to create collaborative learning experiences in the classroom:

  • Make collaborative classroom discussions part of every lesson
  • Keep feedback at the center of classroom discussions
  • Make collaborative learning visible
  • Collaborate and contribute in multiple formats
  • Build community and social emotional skills

2. Communication

Part and parcel of collaboration are strong communication skills. Today’s communication skills are more nuanced depending on whether communication is happening in person, in writing, or virtually online. There has been more of a focus on the 21st-century literacy skills of speaking and listening since we have more dynamic communication channels these days. From the science of reading to digital literacy and media literacy , students are schooled in ways to be not only effective but respectful communicators. Teachers strive to promote creative expression so students can find their own voice while appreciating others’. 

Nearpod promotes class discussions within the pre-made lessons to spark meaningful conversations. Polls can be used to initiate discussions. Open-ended questions invite diverse perspective taking for 4Cs education. Students can practice articulating and conveying their ideas, whether they seek to inform, instruct, motivate, or persuade others. Nearpod’s formative interactive assessments , which can be embedded into videos and slides, open up avenues of exchanges, whether in person or through written responses . Students can practice listening effectively and exercise flexibility to promote dialogue, which can occur 24/7 and not just within the hours of a school day.

Poll activity about growth mindset

3. Creativity

Creativity has finally clawed its way to the top of Bloom’s Taxonomy . The apex of higher-order thinking now culminates in creating something new via self-expression. Many teachers strive to take a cross-curricular approach to designing their learning objectives so that students can better digest and make connections with new knowledge; they can then find application in their real world and build upon their own skill sets. Improv and design thinking have long embraced the notion of “Yes, and …” to encourage risk-taking and innovation.

Regarding creativity, Nearpod celebrates all learning styles and provides various ways for students to read, watch, and interact with content. Teachers can add multimedia to their lessons, and in turn, students can use interactive tools like Collaborate Board to brainstorm ideas and respond to or build upon the lesson content. The Draw It tool provides a digital whiteboard for students to draw, type, and add images to communicate and refine their ideas and responses. For instance, when learning about Ancient Greece , students can dive into an article, watch a video, or take a Virtual Reality (VR) Field Trip related to architecture and then be challenged to map out a blueprint or to draw their own interpretation of or enhance a famous relic. Students are able to “show what they know” in original ways in real time.

“Designing a City Zoo,” a 3-lesson experience built in partnership with Freckle , teaches elementary students about whole-number quotients through problem-solving. The lessons for grade 3 invite students to ask their own questions and to answer them creatively with tools such as Drag and Drop and Draw It:

  • Designing a City Zoo: Part 1  
  • Designing a City Zoo: Part 2  
  • Designing a City Zoo: Part 3  

Designing a Zoo Drag and Drop activity

4. Critical thinking

Lastly, but underlining all tasks, is the importance of critical thinking skills. This focus on decision making and problem solving goes beyond mere mathematics by promoting high-order thinking across key subject areas. Critical thinking requires the ability to interpret, analyze, and evaluate information (facts and otherwise!) to refute arguments, make judgments, and think through solutions. Such logic skills also include developing a true willingness to listen to and consider others’ ideas. This iterative mindset is crucial in an ever-changing world that negates one-and-done solutions. Critical thinking skills are key to the other Cs in helping students become thoughtful questioners (communication), helpful participants (collaboration), and transformational contributors (creativity).

Nearpod lessons are built with scaffolded interactive activities designed to help students build toward higher-order critical thinking. Learning objectives are designed to have students analyze, evaluate, explain, problem-solve, and more, which are all components of critical thinking. Teachers can add reflective questions into their lessons, as such systematic thinking behooves us all regarding future personal and professional challenges.

Additionally, specific Nearpod features and content types are designed to encourage critical thinking, such as PhET simulations for math and science instruction .

5. Combining all 4Cs

The 4Cs in education focus on teaching students essential 21st-century skills. The 4Cs in education—collaboration, communication, creativity, and critical thinking—have been vital for two decades and will continue to be, as educators aim to prepare students for future success. Nearpod continues to prepare students for the 21st century by providing an all-in-one platform with interactive lessons, gamified learning, and formative assessments to challenge students’ 4Cs education. Our Corinth high school science lessons incorporate the 4Cs. In the Integumentary System lesson, students can individually explore a 3D model of this system before synthesizing complex information in order to answer a series of questions collaboratively.

Corinth Nearpod lessons

Start teaching the 4Cs with Nearpod

We challenge educators daily to design learning experiences that build students into confident and curious learners (two other valuable Cs!). 21st-century learning should look and feel different than a more traditional classroom we might be familiar with and the landscape will continue to evolve so that students develop the knowledge and skills they need. Plus, Nearpod provides professional development to continue improving educators’ skills regarding the 4Cs. These real-world skills of collaboration, communication, critical thinking, and creative skills are ever-important as we all seek to be lifelong learners.

New to Nearpod? Make sure you’re signed up to access these lessons and activities!

Teachers can sign up for free below to access and create interactive lessons. Administrators can schedule a call with an expert to explore Nearpod’s 21st Century Readiness Program  and  unlock the full power of Nearpod for schools and districts.

communication critical thinking collaboration creativity

Darri Stephens is a dedicated LX (learning experience) designer, passionate about creating quality content and programs for kids, families, and educators. With MAs in Education from both Harvard and Stanford, and work experience at best-in-class ed tech organizations including Wonder Workshop, Nickelodeon, and Common Sense Education, she is steeped in the design thinking process and committed to agile and iterative project management, which has resulted in multi-award-winning programs and products.

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Collaboration

Communication, critical thinking.

Increasingly it is recognized that American education should focus on those skills required to be successful in the 21st century.  Most important of all will be the ability to deal with change, learn new things, and preserve one’s mental balance in unfamiliar situations.(see Yuval Noah Harari, “21 Lessons for the 21st Century,” p. 266).

Experts in the field of education and the sciences suggest the focus of education should be on the “four Cs”: collaboration, communication, critical thinking and creativity.  Clearly we recognize that when students are taught to “ collaborate “, they learn to  work within teams that enhance knowledge utilization and dissemination.  The intellect of the team far outstrips the intellect of the individual.  Learning to “ communicate ” through writing, speaking, the arts, text and computers will lead to broader abilities to engage with local, national and international communities.  “ Critical thinking ” is one of the most important skills students can learn.  It involves analysis and evaluation of facts, data, evidence, arguments and observation to form and inform judgments.  “ Creativity ” is the synthesis of ideas and thought that enables the act of turning new and imaginative concepts into reality. It is characterized by finding new ways to find hidden patterns, to make connections, to form new products, expressions and to solve problems.  It is considered to be the highest level on Benjamin Bloom’s Taxonomy used to classify educational learning. 

Engineering for kids

What Are The 4 C’s of The 21st Century?

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Have you heard of the 4 C’s of 21st century skills? Do you know what they are? Communication, collaboration, critical thinking, and creativity are considered the four c’s and are all skills that are needed in order to succeed in today’s world.

Not only are these skills important to have on their own, but by combining all of these skills, students are empowered to solve their own problems, work together, and come up with solutions.

It is important to encourage development in all of these areas to help set your child up for success in school and their future workplace. So what are the four C’s and how can we teach them to our kids?

1. Communication: sharing thoughts, ideas, and questions.

Teaching children that communication can come in many ways is important. It is not just speaking verbally with someone to communicate but can also be non-verbal cues such as hand gestures and facial expressions. Now that we live in such a digital world, it is also important to teach children how to navigate digital spaces with responsibility.

2. Collaboration: working together to reach a common goal.

Most career paths require people to work together in some capacity. It is important for kids to start learning how to problem solve and tackle issues in which the bigger picture involves more than just themselves. It can be difficult for younger children to see the side or stance from someone else’s point of view. This is a skill that takes lots of time practicing.

3. Critical Thinking: looking at problems in a new way.

Part of critical thinking is problem solving, working through things like puzzles that challenge the brain, and simply asking “Why?”. But in today’s world where we can get information at the click of a button, a large part of critical thinking is being able to look at information and decide if it is credible or not.

4. Creativity: trying new approaches to solve problems.

Being creative is often thought of when students are artistic or musical, but it is so much more than that. Creativity simply just means to think outside the box and that can be in any area. Creativity can be taught and fostered by encouraging children to try new things and by creating a safe space for them to express themselves.

Why are these skills important?

The 4 C’s go hand in hand with each other and children need to be equipped with the skills in all four areas to help them succeed in their future. Hiring mangers and employers seek out candidates with these skills, so it’s important to instill them in our youth early on. That is why it is called “ 4 c’s of 21st century skills “.

At Engineering For Kids, our programs allow students to explore these concepts through any of our classes and camps. Students work together, come up with solutions to real work problems, and communicate with each other to come up with a creative solution. Learn more about our classes and camps by finding your closest location.

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Lessons for 21st-Century Learners

Three ideas for fostering collaboration, critical thinking, communication, and creativity with easy-to-use apps and tools.

A teacher helping a high school student work on a project in a computer lab

Collaboration, critical thinking, communication, and creativity are the 4 Cs of a 21st-century learner, according to the Partnership for 21st Century Learning . Given that technology use continues to expand in schools, it’s worthwhile to think of how that technology can function in assignments designed to develop the skills our students need.

Communication and Creativity: Personal Narrative Podcast

Stories are a powerful learning tool in the classroom. For an 11th-grade narrative unit, I asked students to analyze classic narrative essays such as George Orwell’s “Shooting an Elephant” and Amy Tan’s “Mother Tongue” using the traditional plot diagram and paying attention to literary narrative devices. Next, they explored contemporary personal narratives from NPR’s This I Believe series and chose three essays to read based on their interests. Then I asked them to compose their own personal narratives to share an important event in their lives.

Most of my students were not familiar with podcasts, so as a class we explored a few episodes from NPR’s This American Life series—listening to them together and then discussing oral storytelling techniques. Students then individually chose several This I Believe audio clips to further their knowledge of storytelling.

After becoming familiar with the world of podcasting, students used GarageBand to create their own podcasts, integrating elements such as sound effects and music. (I’ve given the names of the tools we used in my class, but there are a lot of others you can use with these kinds of assignments.) Some students chose to work together on interview-style podcasts, while others worked individually to create dramatic renderings of their personal events.

The stories students told were highly engaging and ranged from grieving over a lost grandmother to being surrounded by lions while in a tent on a safari to competing in a swim meet event for the first time. Through creativity and communication, students were able to share a personal event that enriched their lives, and that sharing further connected them as a classroom community.

Critical Thinking and Creativity: Visual Interpretation of Poetry

Like many teachers, I’ve found over the years that students are hesitant to explore poetry. However, doing so is an excellent way to develop critical thinking skills. For a 10th-grade poetry unit, I had students read traditional poems such as Wilfred Owen’s “Dulce et Decorum Est” and Emily Dickinson’s “Because I could not stop for Death,” and analyze the poetic devices in them.

To add a visual element, I had students watch selected contemporary poems from the Poetry Foundation’s Poem Videos  series, which we then discussed as a class. I left some time at the end of the lesson for students to explore some of the videos on their own.

They then chose a poem to use in creating a visual interpretation using iMovie or other video-making platforms of their choice. They were elated to be able to choose their poems, selecting texts that were meaningful to them. The only requirement for the video was that it should include an explicit interpretation of the theme or message of the poem.

The videos the students created were representative of their personal interpretations and varied in format from live action to photographic images to personal drawings to stop motion. Giving students agency to choose and analyze a poem resulted in engaging videos that reflected their burgeoning critical thinking and creative skills.

Collaboration: Group Research Paper

While collaborative work is a necessary skill in the 21st century, students are often hesitant to work in groups, fearful of being stuck with all of work. I addressed that fear in an 11th-grade unit on The Merchant of Venice by having students divide an assigned research question into three or four subtopics depending on the number of people in the group—each individual had his or her own responsibility as the groups explored the cultural and contextual background of the play and then wrote a collaborative research paper.

Using NoodleTools , a virtual collaboration environment, groups created a shared project accessible through their individual student accounts. They shared their projects with me, so I was able to monitor group participation and answer any questions they had right there within the project.

Each individual was responsible for creating one virtual source card and three virtual note cards on his or her subtopic. The source and note cards are individually tracked, but are compiled together by groups online, so students were able to easily share and view each other’s work in the virtual environment.

Each group then created and shared a Google Doc through NoodleTools, and students wrote individual sections on one group document. Each group wrote an introduction together and created a reference page in MLA format together. The result for each group was a single research paper with both individual and collaborative input. My students found NoodleTools incredibly easy to use, and no one reported feeling frustrated at having to submit group work that was created by only one or two individuals.

These are just some of the ways the 4 Cs can be developed through technology in the secondary classroom. The beauty of technology nowadays is that there are many variations on how it can enhance student learning and motivation.

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Career and Technical Education (CTE) | 21st Century Skills

What Are 21st Century Skills?

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March 14th, 2024 | 11 min. read

What Are 21st Century Skills?

Brad Hummel

Coming from a family of educators, Brad knows both the joys and challenges of teaching well. Through his own teaching background, he’s experienced both firsthand. As a writer for iCEV, Brad’s goal is to help teachers empower their students by listening to educators’ concerns and creating content that answers their most pressing questions about career and technical education.

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21st Century skills are 12 abilities that today’s students need to succeed in their careers during the Information Age.

The twelve 21st Century skills are: 

  • Critical thinking

Collaboration

Communication.

  • Information literacy
  • Media literacy
  • Technology literacy

Flexibility

Productivity.

  • Social skills

These skills are intended to help students keep up with the lightning pace of today’s modern markets. Each skill is unique in how it helps students, but they all have one quality in common: they are essential in the age of the internet.

On this page, we’ll take a look at what’s included in 21st Century skills, how they help students, and why they’re so important.

You'll also be able to download a free guide on how you can teach 21st Century skills in middle or high school courses.

To start, let's dive into the three categories within 21st Century skills.

21st Century Skills Blog (1)

The Three 21st Century Skills Categories

Each 21st Century skill is broken into one of three categories:

  • Learning skills
  • Literacy skills
  • Life skills

Learning skills (the four C’s) teach students about the mental processes required to adapt and improve upon a modern work environment.

Literacy skills (IMT) focuses on how students can discern facts, publishing outlets, and the technology behind them. There’s a strong focus on determining trustworthy sources and factual information to separate it from the misinformation that floods the Internet.

Life skills (FLIPS) take a look at intangible elements of a student’s everyday life. These intangibles focus on both personal and professional qualities.

Altogether, these categories cover all twelve 21st Century skills that contribute to a student’s future career.

This is not an exhaustive checklist of career readiness and employability skills — but they're the career readiness skills that overlap with 21st Century skills!

Let’s take a closer look at each category.

Category 1. Learning Skills (The Four C’s)

communication critical thinking collaboration creativity

The four C’s are by far the most popular 21st Century skills. These skills are also called learning skills .

More educators know about these skills because they’re universal needs for any career. They also vary in terms of importance, depending on an individual’s career aspirations.

The 4 C's of 21st Century Skills are:

  • Critical thinking : Finding solutions to problems
  • Creativity : Thinking outside the box
  • Collaboration : Working with others
  • Communication : Talking to others

Below, we'll consider each of these skills and their implications for students' careers.

Critical Thinking

Critical thinking is one the most important qualities for today's professionals to have.

In the classroom, effective critical thinking inspires students to solve problems and make new discoveries. It’s what helps students figure things out for themselves when they don’t have a teacher at their disposal.

In business settings, critical thinking is essential for improvement. It’s the mechanism that eliminates obstacles and replaces them with fruitful endeavors.

Creativity is equally important as a means of adaptation. This skill empowers students to see concepts in a different light, which leads to innovation.

In any field, innovation is key to the adaptability and overall success of a company.

Learning creativity as a skill requires someone to understand that “the way things have always been done” doesn't necessarily inspire progress or growth. It's the realization that change may be necessary to solve problems with innovative solutions.

Collaboration means getting students to work together, achieve compromises, and get the best possible results from solving a problem.

Collaboration may be the most difficult concept in the four C’s. But once it’s mastered, it can bring companies back from the brink of bankruptcy.

The key element of collaboration is willingness. All participants have to be willing to sacrifice parts of their own ideas and adopt others to get results for the company.

That means understanding the idea of a “greater good,” which in this case tends to be company-wide success.

Finally, communication is the glue that brings all of these educational qualities together.

Communication is a requirement for any company to maintain profitability. It’s crucial for students to learn how to effectively convey ideas among different personality types.

That has the potential to eliminate confusion in the workplace, which makes your students valuable parts of their teams, departments, and companies.

Effective communication is also one of the most underrated soft skills in the United States. For many, it’s viewed as a “given,” and some companies may even take good communication for granted.

But when employees communicate poorly, whole projects fall apart. No one can clearly see the objectives they want to achieve. No one can take responsibility because nobody’s claimed it.

Without understanding proper communication , students in the 21st Century will lack a pivotal skill to progress in their careers.

But the four C’s are only the beginning. 21st Century skills also require students to understand the information that’s around them.

Category 2. Literacy Skills (IMT)

communication critical thinking collaboration creativity

Literacy skills are the next category of 21st Century skills.

They’re sometimes called IMT skills, and they’re each concerned with a different element of digital literacy and comprehension.

The three 21st Century literacy skills are:

  • Information literacy : Understanding facts, figures, statistics, and data
  • Media literacy : Understanding the methods and outlets in which information is published
  • Technology literacy : Understanding the machines that make the Information Age possible

Let's consider these three interrelated skills and how they help learners navigate the world we live in.

Information Literacy

Information literacy is a foundational skill. It helps students understand facts, especially data points, that they’ll encounter online.

More importantly, it teaches them how to separate fact from fiction.

In an age of chronic misinformation, finding truth online has become a job all on its own. It’s crucial that students can identify honesty on their own. Otherwise, they can fall prey to myths, misconceptions, and outright lies. 

Media Literacy

Media literacy is the practice of identifying publishing methods, outlets, and sources while distinguishing between the ones that are credible and the ones that aren’t.

Just like the previous skill, media literacy is helpful for finding truth in a world that’s saturated with information.

This is how students find trustworthy sources of information in their lives. Without it, anything that looks credible becomes credible.

But by becoming media literate, students can discern which media outlets or formats to ignore. They also learn which ones to embrace, which is equally important.

Technology Literacy

Last, technology literacy goes another step further to teach students about the machines involved in the Information Age.

As computers, cloud programming, and mobile devices become more important to the world, the world needs more people to understand those concepts.

Technology literacy gives students the basic information they need to understand what gadgets perform what tasks and why. This understanding removes the intimidating feeling that technology tends to have.

After all, if you don’t understand how technology works, it might as well be magic. But technology literacy unmasks the high-powered tools that run today’s world.

As a result, students can adapt to the world more effectively. They can play an important role in its evolution and guide its future.

But to truly round out a student’s 21st Century skills, they need to learn from a third category, one that influences them personally as well as professionally.

Category 3. Life Skills (FLIPS)

communication critical thinking collaboration creativity

Life skills is the final category.   Also called FLIPS, these skills all pertain to someone’s personal life, but they also bleed into professional settings.

The five 21st Century life skills are:

  • Flexibility : Deviating from plans as needed
  • Leadership : Motivating a team to accomplish a goal
  • Initiative : Starting projects, strategies, and plans on one’s own
  • Productivity : Maintaining efficiency in an age of distractions
  • Social skills : Meeting and networking with others for mutual benefit

Together, the five life skills help ensure that a person can lead a successful and independent life both personally and professionally.

Flexibility is the expression of someone’s ability to adapt to changing circumstances.

This is one of the most challenging qualities to learn for students because it’s based on two uncomfortable ideas:

  • Your way isn’t always the best way
  • You have to know and admit when you’re wrong

That’s a struggle for a lot of students, especially in an age when you can know any bit of information at the drop of a hat.

Flexibility requires them to show humility and accept that they’ll always have a lot to learn — even when they’re experienced.

Still, flexibility is crucial to a student’s long-term success in a career. Knowing when to change, how to change, and how to react to change is a skill that’ll pay dividends for someone’s entire life.

It also plays a big role in the next skill in this category.

Leadership is someone’s penchant for setting goals, walking a team through the steps required, and achieving those goals collaboratively.

Whether someone’s a seasoned entrepreneur or a fresh hire just starting out, leadership applies to their career.

Entry-level workers need leadership skills for several reasons. The most important is that it helps them understand the decisions that managers and business leaders make.

Then, those entry-level employees can apply their leadership skills when they’re promoted to middle management (or the equivalent). This is where 21st Century skill learners can apply the previous skills they’ve learned.  

It’s also where they get the real-world experience they need to lead entire companies.

As they lead individual departments, they can learn the ins and outs of their specific careers. That gives ambitious students the expertise they need to grow professionally and lead whole corporations.

True success also requires initiative, requiring students to be self-starters.

Initiative only comes naturally to a handful of people. As a result, students need to learn it to fully succeed.

This is one of the hardest skills to learn and practice. Initiative often means working on projects outside of regular working hours.

The rewards for students with extreme initiative vary from person to person. Sometimes they’re good grades. Other times they’re new business ventures. Sometimes, it’s spending an extra 30 minutes at their jobs wrapping something up before the weekend.

Regardless, initiative is an attribute that earns rewards. It’s especially indicative of someone’s character in terms of work ethic and professional progress.

That goes double when initiative is practiced with qualities like flexibility and leadership.

Along with initiative, 21st Century skills require students to learn about productivity. That’s a student’s ability to complete work in an appropriate amount of time.

In business terms, it’s called “efficiency.” The common goal of any professional — from an entry-level employee to a CEO — is to get more done in less time.

By understanding productivity strategies at every level, students discover the ways in which they work best while gaining an appreciation for how others work as well.

This equips them with the practical means to carry out the ideas they determine through flexibility, leadership, and initiative.

Still, there’s one last skill that ties all other 21st Century skills together.

Social Skills

Social skills are crucial to the ongoing success of a professional. Business is frequently done through the connections one person makes with others around them.

This concept of networking is more active in some industries than others, but proper social skills are excellent tools for forging long-lasting relationships. While these may have been implied in past generations, the rise of social media and instant communications has changed the nature of human interaction.

As a result, today’s students possess a wide range of social skills. Some are more socially adept than others. Some are far behind their peers. And some lucky few may be far ahead, as socializing comes naturally to them.

But most students need a crash course in social skills at least. Etiquette, manners, politeness, and small talk still play major roles in today’s world. That means some students need to learn them in an educational setting instead of a social setting. For them, it’s another skill to add to their lives.

Now that we’ve established what 21st Century skills are let’s answer the next big question: do employers actually want people with 21st Century skills?

What Is the Demand for 21st Century Skills?

While 21st Century skills have always been important, they’ve become essential in a worldwide market that moves faster by the day.

These skills all double back to one key focus: a person's ability to enact and/or adapt to change. 

This is because any industry is capable of changing at a moment’s notice. Industries are now regularly disrupted with new ideas and methodologies. Those industries that haven’t been disrupted aren’t immune; they just haven’t been disrupted yet.

With that in mind, the world has entered an era where nothing is guaranteed. As a result, students need to learn to guide the change that’ll inundate their lives. At the very least, they need to learn how to react to it. Otherwise, they’ll be left behind.

This is especially true as customer demand accelerates in all industries, along with expectations for newer features, higher-level capabilities, and lower prices.

In today’s marketplace, falling behind means becoming obsolete. That’s a familiar concept to all of today’s students as tomorrow’s advancements make today’s breakthroughs seem quaint or unimpressive.

Today, the only consistency from year to year is change. That's why many teachers like you are incorporating the 21st Century Skills Assessment into their career readiness courses.

When you teach 21st Century skills , your students will have the adaptive qualities they need to keep up with a work environment that’s constantly evolving.

How Do You Teach 21st Century Skills?

Now you know what 21st Century skills are and why employers want new hires to have them. So how do you teach them in your daily classes?

Before getting into the details, it's important to identify who should teach 21st Century skills.

While these skills can be taught at any grade level, we find it's most important to teach 21st Century skills in middle or early high school.

This is the time when your students need to hone their career readiness skills before they enter the workforce!

So how can middle and high school teachers teach 21st Century skills effectively?

Read Your Free Guide on Teaching 21st Century Skills

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Education insights

Exploring the 4 C’s of 21st Century Learning

May 27, 2021

Learning and Innovation Skills, or the 4 C’s of 21 st Century Learning include Critical Thinking and Problem Solving, Creativity and Innovation, Communication, and Collaboration. If the 4 C’s sound familiar, it’s because they probably are. Most people learned many of these skills in school. So why are they called 21 st -Century Skills ? The answer is simple: they are the set of skills 21 st century employers consider the most important skills in prospective employees.

Economists, human resource directors, and business leaders have examined the 4 C’s for at least three decades. What skills, they ask, do major industries and professions need in an employee or professional? In other words, what skills can we teach students that are “future-proof” no matter how quickly the world changes?

Every five years, the World Economic Forum interviews human resource and business leaders to identify the most important skills needed in an employee. According to their 2020 Future of Jobs Report , the ten most vital core skills needed in the coming decade are:

  • Cognitive flexibility
  • Complex problem solving
  • Critical thinking
  • Judgment and decision making
  • Negotiation
  • People management
  • Coordinating with others
  • Service orientation
  • Emotional intelligence.

While the list of vital skills will vary depending on who you talk to, there is a clear common thread across the board: any list of “future-proof” skills is always represented by the four categories of the 4 C’s. In the 20 th century, career-specific skills reigned supreme in schools, universities, and professions. Today, however, students must learn skills to meet the changes of the new century and be the workforce of the future. As a result, educators must shift teaching methodologies to teach these learning and innovation skills.

The framework for 21st Century Learning

For many, however, modern teaching methodologies like the 4 C’s, collaborative learning, or project-based learning can sound like neglect of traditional curriculum . The reality is that no subject in the traditional curriculum is being replaced.

In fact, the 4 C’s are part of a larger educational framework whose foundation is the traditional curriculum: math, reading, writing, language arts, science, civics, history, languages, geography, and the arts. The 4 C’s were originally part of the Framework for 21 st Century Learning from the Partnership for 21 st -Century Skills. In this framework, the traditional curriculum is still the focus, and Learning and Innovation Skills, or the 4 C’s, are intended to be used to support it.

What are the 4 C’s?

While the 4 C’s may sound a bit vague, they are actually composites of real skills that are definable, measurable, and teachable.

Creativity and innovation

Creativity is a set of skills that enables learners to discover alternatives, brainstorm ideas, generate solutions, rethink existing paradigms, and create new knowledge. However, creativity involves more than just “thinking outside the box.” In the 21 st century, creativity is overwhelmingly a group process that requires openness to new and divergent ideas, the ability to formulate useful feedback, the recognition of the limits of new ideas and the value of old ideas, and the capacity to use failure as an opportunity. Group creativity skills are just as important, if not more so, as thinking outside the box.

Critical thinking and problem solving

In the real world, problems do not have “right answers” conveniently printed at the back of the textbook. Critical Thinking and Problem Solving involves mastering skills that enable learners to define problems, pose questions, sort through information, evaluate evidence, weigh alternatives, consider different points of view, analyze arguments, understand complexity, and approach unfamiliar problems. Many of these skills have long been taught in the classroom in traditional courses like science, civics, history, and math, but the goal is to use them deliberately throughout the curriculum.

Communication

Communication is the set of skills that allows students to read, listen, interpret, speak, write, persuade, negotiate, argue, and master a large variety of media. Learning communication skills dates back centuries in subjects like reading, writing, oratory, and language arts. The difference, however, is that the 4 C’s put communication at the center of learning in all subjects, from language arts to algebra. A few ways to teach communication skills to students include encouraging activities that reinforce active listening, asking open-ended questions, fostering critical thinking and reflective learning opportunities, and modeling effective conversation skills when communicating with students.

Collaboration

In our complex and changing world, success requires that people work together . Most problems and projects in the 21 st century workplace are multifaceted and multidisciplinary, requiring a diverse set of skills, knowledge, and backgrounds to bring to completion. Collaboration is the set of skills that enable people to collectively set goals, allocate resources, fulfill group roles, plan, manage time, make group decisions, negotiate, resolve conflicts, and build teams. Unlike other aspects of the 4 C’s, collaboration is a relatively recent structural innovation in K-12 education. Widely adopted in the 1990’s, collaborative learning was originally intended to enhance learning outcomes in the traditional curriculum . The 4 C’s also focus on developing a defined set of interactional skills that not only increase learning, but are also necessary skills in today’s workplace. A few ways to encourage collaborative learning include incorporating games into lessons, creating a safe space for class discussion, encouraging storytelling and brainstorming, and amplifying all student voices.

The 4 C’s of 21st Century Learning are here to stay

For proof of concept of the crucial value of the 4 C’s, we need look no further than the last 12 months. As the COVID-19 pandemic raged across the country, teachers and learners worked to master distance learning in classrooms entirely managed through technology. When we reflect back, 2020 will likely be remembered as “the Year of Distance Learning.” Simply meeting the challenges posed by a year of remote and hybrid learning became a crash course in the 4 C’s for everyone, from students and teachers to administrators and IT personnel.

The 4 C’s are fundamental skills educators must teach as they transition from a “sage on the stage” to “guide on the side” style of teaching. They are the tools students use every day to meet the challenges of a changing classroom, even without the duress of a pandemic. They are an enduring skillset and are part of every student’s future.

Find out how LanSchool can help develop creativity, critical thinking, collaboration, and communication skills in your classroom.   

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Creativity and Critical Thinking

  • First Online: 31 January 2022

Cite this chapter

communication critical thinking collaboration creativity

  • Peter Ellerton 6 &
  • Robert Kelly 7  

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The twenty-first century has seen a rapid growth of curriculum initiatives that consider the development of cross-curriculum competencies as a core issue, and significant for every discipline area. Both because of such cross-curriculum developments and because of the nature of STEM itself, the integration of the particular core competencies of ‘creativity’ and ‘critical thinking’ across the STEM disciplines has also grown rapidly in educational importance. Creativity and critical thinking in education are best viewed from the perspectives of both learner development and teacher expertise, with the attributes specific to each concept appropriately seen as increasing in sophistication or complexity over time. A broad examination of each of the two concepts and their interrelatedness, and the consequent implications for educational practice concerned with developing them, creates a lens through which to view the application of creativity and critical thinking across the complexity and diversity of the STEM disciplines and their integrated forms.

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Ellerton, P., Kelly, R. (2021). Creativity and Critical Thinking. In: Berry, A., Buntting, C., Corrigan, D., Gunstone, R., Jones, A. (eds) Education in the 21st Century. Springer, Cham. https://doi.org/10.1007/978-3-030-85300-6_2

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Aligning maritime education: enhancing industry relevance through lecturer internship programs, 76 references, transforming traditional teaching practices with 21st century skills in k-12 classrooms, the complexities in fostering critical thinking through school-based curriculum innovation: research evidence from singapore, integrating the 4 cs in the learning of science and mathematics, student negotiated learning, student agency and general capabilities in the 21st century: the delorean project, project-based learning for the 21st century: skills for the future, effecting change on students’ critical thinking in problem solving, innovative pedagogies in higher education to become effective teachers of 21st century skills: unpacking the learning and innovations skills domain of the new learning paradigm, collaborative learning: increasing students' engagement outside the classroom, a study of student technological creativity using online problem-solving activities, how do students value the importance of twenty-first century skills, related papers.

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Creativity and critical thinking sit atop most lists of skills crucial for success in the 21st century. They represent two of the “Four Cs” in   P21 ’s learning framework (the other two being communication and collaboration), and they rank second and third on the World Economic Forum ’s top ten list of skills workers will need most in the year 2020 (complex problem solving ranks first).

The various lists of 21st-century skills grant creativity and critical thinking such prominence in part because they are human abilities robots and AI are unlikely to usurp anytime soon. The picture of the near future that emerges from these compilations of skills is one in which people must compete against their own inventions by exploiting the most human of their human qualities: empathy, a willingness to work together, adaptability, innovation. As the 21st century unfolds, creativity and critical thinking appear as uniquely human attributes essential for staving off our own obsolescence.

Like many things human, however, creativity and critical thinking are not easily or consistently defined. The William and Flora Hewlett Foundation’s list of “ Deeper Learning Competencies ,” for example, identifies creativity not as its own competency but as a tool for thinking critically. Bloom’s Taxonomy  treats the two as separate educational goals, ranking creativity above critical thinking in the progression of intellectual abilities. Efforts to pin down these skills are so quickly muddled, one is tempted to fall back on the old Justice Stewart remark regarding obscenity: “I know it when I see it.” Unfortunately, that yardstick isn’t much help to teachers or students.

Definitions of creativity tend toward the broad and vague. One of the leading researchers in the area, Robert Sternberg, characterizes creativity  as “a decision to buy low and sell high in the world of ideas.” While this is itself a creative approach to the problem of defining creativity, it is not a solution easily translated into a rubric.

Definitions of critical thinking don’t fare much better. According to one group of researchers , “Critical thinking is the intellectually disciplined process of actively and skillfully conceptualizing, applying, analyzing, synthesizing and/or evaluating information gathered from, or generated by, observation, experience, reflection, reasoning or communication, as a guide to belief and action.” Again, a curiously self-demonstrating definition, but not one ready-made for the classroom.

Generally speaking, creativity is associated with generating ideas, while critical thinking is associated with judging them. In practice, however, the two are not so easy to separate. As parents and teachers know well, creativity without critical judgment tends toward the fanciful, the impractical, the ridiculous. “Creative thinking” becomes a nice way of saying that someone’s ideas have run amok.

At the same time, critical thinking gets short shrift when reduced to making a judgment, since, at its best, critical thinking is also a way of making a contribution. It is fundamentally creative in the sense that its aim is to produce something new: an insight, an argument, a new synthesis of ideas or information, a new level of understanding.

Our grasp of creativity and critical thinking is improved when we see them in symbiotic relationship with one another. Creativity  benefits from our recognizing the role of critical thinking in ensuring the value of novel ideas. In turn, critical thinking  comes into clearer focus when we recognize it as a creative act that enriches understanding by giving rise to something that wasn’t there before.

What does this symbiotic relationship look like in the classroom? Here are a few educational contexts in which creativity is disciplined by critical thinking and critical thinking is expanded through recognition of its creative function:

  • Writing.  Creative writing only works when the writer’s critical judgment is brought to bear on the product of their imagination. However richly imagined, a story’s success depends on the skill with which its author corrals and controls their ideas, crafting them into something coherent and cohesive. Storycraft is accomplished by writers who discipline their own creative work by thinking critically about it.Successful academic writing — argumentative, expository — requires not just critical analysis but also creative invention. Academic writers enter into conversation with their readers, their instructors, fellow students, other writers and scholars, anyone affected by or invested in their topic. As in any conversation, a successful participant doesn’t simply repeat back what others have already said, but builds upon it, asking critical questions, fine-tuning points, proposing solutions — in short, creating and contributing something original that extends and enriches the conversation.
  • History.  History classes lend themselves readily to creative exercises like imagining the experiences of people in the past, or envisioning what the present might look like if this or that historical event had played out differently. These exercises succeed only when imagination is disciplined by critical thinking; conjectures must be plausible, connections must be logical, and the use of evidence must be reasonable.At the same time, critical analysis of historical problems often employs invention and is (or should be) rewarded for its creativity. For example, a student analyzing the US mission to the moon in terms of the theme of the frontier in American mythology is engaged in an intellectual activity that is at least as creative as it is evaluative.
  • Math.  Creative projects can generate engagement and enthusiasm in students, prompting them to learn things they might otherwise resist. In this example , a middle school math class learned about circuitry on their way to creating a keyboard made of bananas. Projects like this one demonstrate that creativity and critical thinking are reciprocal. A banana keyboard is unquestionably creative, but of little utility except insofar as it teaches something valuable about electronics. Yet, that lesson was made possible only by virtue of the creative impulse the project inspired in students.

The skills today’s students will need for success are, at a most basic level, the skills that humans have always relied on for success — the very things that make us human, including our creativity and our capacity for thinking critically. The fact that our defining qualities so often defy definition, that our distinctive traits are so frustratingly indistinct, is just another gloriously untidy part of us that robots will never understand.

For more, see:

  • How Dialogue Teaches Critical Thinking and Empathy
  • Creating Change-Agents: The Intersection of Critical Thinking and Student Agency
  • Philadelphia is Reimagining Arts & Creativity Education Programming

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PBL for 21st Century Success: Teaching Critical Thinking, Collaboration, Communication, and Creativity

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  • ASIN ‏ : ‎ B00HZ6TB2U
  • Publisher ‏ : ‎ Buck Institute for Education (February 27, 2013)
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Suzie Boss is a writer and educational consultant who focuses on the power of teaching and learning to improve lives and transform communities. She is the author of 10 popular books for educators, most recently Project Based Teaching: How to Create Rigorous and Engaging Learning Experiences and Reinventing Project-Based Learning: Your Field Guide to Real-World Projects in the Digital Age, 3rd Ed. She collaborated with award-winning teacher Stephen Ritz to tell his inspiring story about classroom innovation in The Power of a Plant. A regular contributor to Edutopia, PBLWorks National Faculty emeritus, and frequent conference presenter, she consults with schools and nonprofit organizations around the world interested in shifting to a more student-centered, innovative approach to teaching and learning. Active on social media (@suzieboss), she maintains a website at suzieboss.com. Her newest book, co-authored with Ken Kay, is Redefining Student Success: Building a New Vision to Transform Leading, Teaching, and Learning. It will be published by Corwin in July 2021.

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  2. What Are the 4 C's of 21st Century Skills?

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    5. Combining all 4Cs. The 4Cs in education focus on teaching students essential 21st-century skills. The 4Cs in education—collaboration, communication, creativity, and critical thinking—have been vital for two decades and will continue to be, as educators aim to prepare students for future success. Nearpod continues to prepare students for ...

  7. Creativity, Critical Thinking, Communication, and Collaboration

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    Experts in the field of education and the sciences suggest the focus of education should be on the "four Cs": collaboration, communication, critical thinking and creativity. Clearly we recognize that when students are taught to " collaborate ", they learn to work within teams that enhance knowledge utilization and dissemination. The ...

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  10. (PDF) Critical Thinking, Collaboration, Creativity and Communication

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    Collaboration, critical thinking, communication, and creativity are the 4 Cs of a 21st-century learner, according to the Partnership for 21st Century Learning.Given that technology use continues to expand in schools, it's worthwhile to think of how that technology can function in assignments designed to develop the skills our students need.

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    Critical thinking: Finding solutions to problems; Creativity: Thinking outside the box; Collaboration: Working with others; Communication: Talking to others; Below, we'll consider each of these skills and their implications for students' careers. Critical Thinking. Critical thinking is one the most important qualities for today's professionals ...

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    Learning and Innovation Skills, or the 4 C's of 21st Century Learning include Critical Thinking and Problem Solving, Creativity and Innovation, Communication, and Collaboration. If the 4 C's sound familiar, it's because they probably are. Most people learned many of these skills in school. So why are they called 21 st -Century Skills?

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  16. [PDF] Critical Thinking, Collaboration, Creativity and Communication

    The main purpose of this review paper is to highlight existing studies on key soft skill competencies of 21st-century known as the "4 Cs" critical thinking, collaboration, creativity, and communication among school students and to explore various frameworks about 4 Cs in the current literature.

  17. PDF Communication † Critical Thinking † Creativity † Collaboration

    Critical thinking was not only the first among the 21st century skills but is the foundation for three other essential 21st century skills: communication, collaboration, and creative thinking. These skills have been called "the four C's." COMMUNICATION † CRITICAL THINKING † CREATIVITY † COLLABORATION THE 4C s 23

  18. What are the 4 C's?

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  19. PDF The Creative Thinking Four Collaboration Communication

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    Creativity and critical thinking sit atop most lists of skills crucial for success in the 21st century. They represent two of the "Four Cs" in P21's learning framework (the other two being communication and collaboration), and they rank second and third on the World Economic Forum's top ten list of skills workers will need most in the year 2020 (complex problem solving ranks first).

  21. PBL for 21st Century Success: Teaching Critical Thinking, Collaboration

    Critical thinking, collaboration, communication, and creativity are important for college, careers, and success in today's world. No other teaching method brings together these "4 C's" like Project Based Learning. This book contains down-to-earth, classroom-tested advice for teaching and assessing 21st century competencies in PBL ...

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